Re: [Audyssey] Game Creation Tools

2011-10-14 Thread Thomas Ward
Hi Kristen, I'm not sure what you are making reference to, but I've personally never been in favor of automated editors/development tools. So I'm not quite sure where you got that idea from. If you are talking about my Genesis 3D Engine it is not an automated editor/development tool. It is a seri

[Audyssey] Game Creation Tools

2011-10-14 Thread Kristen Eisenberg
Hi Thomas, I don't think the community needs an automated game tool editor. Such an idea is very appealing at first sight, but as Philip rightly pointed out, there is no way to perform extensive tasks on it. I think what is much more needed is actually further extensive tutorials on gaming, sinc

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Hayden Presley
gramming. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Frost Sent: Tuesday, February 01, 2011 5:09 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Game Creation Tools On Tue, Feb 01, 2011 at 05:25:59PM +, Lori

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 05:25:59PM +, Lori Duncan wrote: > I agree, lodgic is something I fall down on all the time. If I'm > looking at a piece of equipment for example like a computer, I know > how it works and understand the menus, but throw a whole load of > coding language at me and I jus

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Phil, Well, my feeling is basically like this. I don't mind something like a track editor for Raceway because that is a specific type of tool for a specific kind of game. That doesn't really effect the game in any way other to give the player more kinds of custom tracks. I don't have any proble

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Shiny protector
riginal Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 1:24 PM Subject: Re: [Audyssey] Game Creation Tools Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have le

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Lori Duncan
ot;Arianna Sepulveda" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 9:17 AM Subject: Re: [Audyssey] Game Creation Tools Oh, my God, Tom! Please, please, please consider doing this! I'd buy it! Programming is something I don't know how people do. I am truely ast

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Bryan Peterson
That would definitely make sense. Even the old NES game Excitebike featured a track editor. We are the Knights who say...Ni! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 8:52 AM Subject: Re: [Audyssey]

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Phil Vlasak
scussion list" Sent: Tuesday, February 01, 2011 8:24 AM Subject: Re: [Audyssey] Game Creation Tools Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have level editors, but at the same time I want the games to be created the way I

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Ari, Well, Mario is definitely copyrighted by Nintendo. Sounds, graphics, names, etc. However, to be honest the game idea is generic enough you could create something very much like it if you are creative enough. For example, on Linux there is a game called Super Tux. Super Tux happens to be a

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Damien, Ummm..I'm not sure about that. I don't know how your move function actually works. I know my movement functions would require the player's angle, AKA the direction the player is facing, his/her speed, plus the x, y, and z position and calculate a vector along that direction to find out

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Bryan Peterson
'll add reasonable suggestions and features but only so long as I feel they fit well within the context of the game. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 6:24 AM S

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Bryan Peterson
nights who say...Ni! - Original Message - From: "Richard @ AudioGames" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 6:39 AM Subject: Re: [Audyssey] Game Creation Tools Hi Thomas (and all), You're absolutely right about the problems with the A

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Tom, I have no intentions of just abandoning MOTA or Raceway in favor of creating something else at this time. Just because I might talk about creating something like this down the road does not mean that I'll start work on it today or tomorrow. I might not ever make it. I'm merely gathering in

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Damien Pendleton
amien. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 2:05 PM Subject: Re: [Audyssey] Game Creation Tools Hi Thomas, Initially I had thoughts about exposing BGT as a dll as well, but then came to the

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Damien Pendleton
their own development preferences, but I do think that would boost performance a little. If you have any comments about it I'm always interested. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 2

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Philip, Ah, its not that bad. One way I get around the issue of updating and/or supporting obscure programming languages is simply not to support them in the firstplace. The .net framework is fairly standardized now, and the fact is most Windows developers will most likely pick one of the big t

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread lirin
This idea is really amazing for me. Even if the BGT for few programming maniacs, for me for example it's not that bad, cause it's not toolkit, but it's another programming language to learn. This kind of really vizard or something similar will be interesting, but firstly Thomas, finish your MOT

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Philip Bennefall
d nut to crack, in my opinion. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Ken the Crazy" ; "Gamers Discussion list" Sent: Tuesday, February 01, 2011 6:06 AM Subject: Re: [Audyssey] Game Creation Tools Hi Ken, Maybe.

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Richard, Oh, definitely. I have put a lot of thought into this and I came to the same general conclusions as you. AGM's problem was that it couldn't create a racing game, side-scroller, first-person game, etc because all of the functionality was too generic for that. However, if there was an ed

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Trouble
Now that would be interesting to see what you come up with. Would like one thing in it, a demo type. So you could play around a bit but not save. Just be able to see how it does what you tell it. At 11:11 PM 1/31/2011, you wrote: Hi everyone, Over the last couple of weeks or so there has been

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Ken, That's precisely why I have created G3D as a managed library. I realize that languages like C++ or even Angelscript isn't for everybody. Two years ago when I started writing the Genesis Engine, before BGT came along, there was some interest in VB .net. I myself was using C# .net at the tim

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Richard @ AudioGames
"Thomas Ward" To: Sent: Tuesday, February 01, 2011 5:11 AM Subject: [Audyssey] Game Creation Tools Hi everyone, Over the last couple of weeks or so there has been ample discussion of various audio game creation tools such as BGT, Ken recently mentioned the GMA Engine and Audio Game Maker, an

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have level editors, but at the same time I want the games to be created the way I invisioned it rather than have someone else add his or her ideas to it and completely change the nature of

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Phil Vlasak
sounds. So if you like this idea, then there should be a way of adding new sounds and creatures. Phil - Original Message - From: "Thomas Ward" To: Sent: Monday, January 31, 2011 11:11 PM Subject: [Audyssey] Game Creation Tools Hi everyone, Over the last couple of weeks o

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Ken the Crazy
- From: "Thomas Ward" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Tuesday, February 01, 2011 12:33 AM Subject: Re: [Audyssey] Game Creation Tools Hi Philip, Yeah, I know. That's why when I created the Genesis 3D engine I compiled it as an dll l

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread shaun everiss
exactly though I have done programming before maybe you could have coman actions and modules you could drop in to the program true you could include those but it would be nifty. Then any modules you saved you could just drop in. At 06:33 p.m. 1/02/2011, you wrote: Hi Philip, Yeah, I know. That

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Jacob Kruger
Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 7:42 AM Subject: Re: [Audyssey] Game Creation Tools Hi Jacob, Hey, that's all I want to know. I'd much rather have an honest opinion saying you don't like the idea r

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Arianna Sepulveda
I took a look at the BGT manual and went, yikes! I got about 4-5 paragraphs into it and got confused. I sat for a while, trying to figure things out, and got even more confused. Maybe I'll give it another shot, though. I can see the point made earlier that this interface idea Tom is toying around

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Arianna Sepulveda
Oh, my God, Tom! Please, please, please consider doing this! I'd buy it! Programming is something I don't know how people do. I am truely astounded at how much work is involved, and I don't think I could figure it out too well. However, programming must have some logic to it--it's a system, after a

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Damien Pendleton
x27;t get them to sink in and actually put it down as fully working code. Regards, Damien. - Original Message - From: "Thomas Ward" To: Sent: Tuesday, February 01, 2011 4:11 AM Subject: [Audyssey] Game Creation Tools Hi everyone, Over the last couple of weeks or so there h

Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Thomas Ward
Hi Jacob, Hey, that's all I want to know. I'd much rather have an honest opinion saying you don't like the idea rather than spending months creating a piece of software that no one has any interest in buying. If and when I ever go commercial with the Genesis 3D engine I need to know what people a

Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Thomas Ward
Hi Philip, Yeah, I know. That's why when I created the Genesis 3D engine I compiled it as an dll library. My thinking was that someone would like to use a programming language that they know be it C++, C# .net, Visual Basic .net, and just include the g3d.dll file in a project, initialize the class

Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Jacob Kruger
h money on - sorry, but just being honest... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: Sent: Tuesday, February 01, 2011 6:11 AM Subject: [Audyssey] Game Creati

Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Thomas Ward
Hi Ken, Maybe. Basically, the Genesis 3D engine is a dll file, g3d.dll, which can be added to a C++, Visual C#, or Visual Basic project and used to write games. As I mentioned on an earlier post to the list the way it works is that it has a .net style managed interface as in everything is accessib

Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Philip Bennefall
Sent: Tuesday, February 01, 2011 5:11 AM Subject: [Audyssey] Game Creation Tools Hi everyone, Over the last couple of weeks or so there has been ample discussion of various audio game creation tools such as BGT, Ken recently mentioned the GMA Engine and Audio Game Maker, and one issue that keeps co

Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Ken the Crazy
he Staring! - Original Message - From: "Thomas Ward" To: Sent: Monday, January 31, 2011 11:11 PM Subject: [Audyssey] Game Creation Tools Hi everyone, Over the last couple of weeks or so there has been ample discussion of various audio game creation tools such as BGT, Ken recent

[Audyssey] Game Creation Tools

2011-01-31 Thread Thomas Ward
Hi everyone, Over the last couple of weeks or so there has been ample discussion of various audio game creation tools such as BGT, Ken recently mentioned the GMA Engine and Audio Game Maker, and one issue that keeps coming up is that there are a few people interested in creating games but they don