Hi Kristen,
I'm not sure what you are making reference to, but I've personally
never been in favor of automated editors/development tools. So I'm not
quite sure where you got that idea from.
If you are talking about my Genesis 3D Engine it is not an automated
editor/development tool. It is a seri
Hi Thomas,
I don't think the community needs an automated game tool editor. Such an
idea is very appealing at first sight, but as Philip rightly pointed out,
there is no way to perform extensive tasks on it.
I think what is much more needed is actually further extensive tutorials on
gaming, sinc
gramming.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Frost
Sent: Tuesday, February 01, 2011 5:09 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Game Creation Tools
On Tue, Feb 01, 2011 at 05:25:59PM +, Lori
On Tue, Feb 01, 2011 at 05:25:59PM +, Lori Duncan wrote:
> I agree, lodgic is something I fall down on all the time. If I'm
> looking at a piece of equipment for example like a computer, I know
> how it works and understand the menus, but throw a whole load of
> coding language at me and I jus
Hi Phil,
Well, my feeling is basically like this. I don't mind something like a
track editor for Raceway because that is a specific type of tool for a
specific kind of game. That doesn't really effect the game in any way
other to give the player more kinds of custom tracks. I don't have any
proble
riginal Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 1:24 PM
Subject: Re: [Audyssey] Game Creation Tools
Hi Phil,
Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have le
ot;Arianna Sepulveda"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 9:17 AM
Subject: Re: [Audyssey] Game Creation Tools
Oh, my God, Tom! Please, please, please consider doing this! I'd buy
it! Programming is something I don't know how people do. I am truely
ast
That would definitely make sense. Even the old NES game Excitebike featured
a track editor.
We are the Knights who say...Ni!
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 8:52 AM
Subject: Re: [Audyssey]
scussion list"
Sent: Tuesday, February 01, 2011 8:24 AM
Subject: Re: [Audyssey] Game Creation Tools
Hi Phil,
Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have level editors, but at the same
time I want the games to be created the way I
Hi Ari,
Well, Mario is definitely copyrighted by Nintendo. Sounds, graphics,
names, etc. However, to be honest the game idea is generic enough you
could create something very much like it if you are creative enough.
For example, on Linux there is a game called Super Tux. Super Tux
happens to be a
Hi Damien,
Ummm..I'm not sure about that. I don't know how your move function
actually works. I know my movement functions would require the
player's angle, AKA the direction the player is facing, his/her speed,
plus the x, y, and z position and calculate a vector along that
direction to find out
'll add reasonable
suggestions and features but only so long as I feel they fit well within the
context of the game.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 6:24 AM
S
nights who say...Ni!
- Original Message -
From: "Richard @ AudioGames"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 6:39 AM
Subject: Re: [Audyssey] Game Creation Tools
Hi Thomas (and all),
You're absolutely right about the problems with the A
Hi Tom,
I have no intentions of just abandoning MOTA or Raceway in favor of
creating something else at this time. Just because I might talk about
creating something like this down the road does not mean that I'll
start work on it today or tomorrow. I might not ever make it. I'm
merely gathering in
amien.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 2:05 PM
Subject: Re: [Audyssey] Game Creation Tools
Hi Thomas,
Initially I had thoughts about exposing BGT as a dll as well, but then
came to the
their own development preferences, but I do think that would
boost performance a little.
If you have any comments about it I'm always interested.
Regards,
Damien.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 2
Hi Philip,
Ah, its not that bad. One way I get around the issue of updating
and/or supporting obscure programming languages is simply not to
support them in the firstplace. The .net framework is fairly
standardized now, and the fact is most Windows developers will most
likely pick one of the big t
This idea is really amazing for me. Even if the BGT for few programming
maniacs, for me for example it's not that bad, cause it's not toolkit,
but it's another programming language to learn. This kind of really
vizard or something similar will be interesting, but firstly Thomas,
finish your MOT
d nut to
crack, in my opinion.
Kind regards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: "Ken the Crazy" ; "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 6:06 AM
Subject: Re: [Audyssey] Game Creation Tools
Hi Ken,
Maybe.
Hi Richard,
Oh, definitely. I have put a lot of thought into this and I came to
the same general conclusions as you. AGM's problem was that it
couldn't create a racing game, side-scroller, first-person game, etc
because all of the functionality was too generic for that. However, if
there was an ed
Now that would be interesting to see what you come up with. Would
like one thing in it, a demo type. So you could play around a bit but
not save. Just be able to see how it does what you tell it.
At 11:11 PM 1/31/2011, you wrote:
Hi everyone,
Over the last couple of weeks or so there has been
Hi Ken,
That's precisely why I have created G3D as a managed library. I
realize that languages like C++ or even Angelscript isn't for
everybody. Two years ago when I started writing the Genesis Engine,
before BGT came along, there was some interest in VB .net. I myself
was using C# .net at the tim
"Thomas Ward"
To:
Sent: Tuesday, February 01, 2011 5:11 AM
Subject: [Audyssey] Game Creation Tools
Hi everyone,
Over the last couple of weeks or so there has been ample discussion of
various audio game creation tools such as BGT, Ken recently mentioned
the GMA Engine and Audio Game Maker, an
Hi Phil,
Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have level editors, but at the same
time I want the games to be created the way I invisioned it rather
than have someone else add his or her ideas to it and completely
change the nature of
sounds.
So if you like this idea, then there should be a way of adding new sounds
and creatures.
Phil
- Original Message -
From: "Thomas Ward"
To:
Sent: Monday, January 31, 2011 11:11 PM
Subject: [Audyssey] Game Creation Tools
Hi everyone,
Over the last couple of weeks o
-
From: "Thomas Ward"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 12:33 AM
Subject: Re: [Audyssey] Game Creation Tools
Hi Philip,
Yeah, I know. That's why when I created the Genesis 3D engine I
compiled it as an dll l
exactly though I have done programming before maybe you could have
coman actions and modules you could drop in to the program true you
could include those but it would be nifty.
Then any modules you saved you could just drop in.
At 06:33 p.m. 1/02/2011, you wrote:
Hi Philip,
Yeah, I know. That
Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 7:42 AM
Subject: Re: [Audyssey] Game Creation Tools
Hi Jacob,
Hey, that's all I want to know. I'd much rather have an honest opinion
saying you don't like the idea r
I took a look at the BGT manual and went, yikes! I got about 4-5
paragraphs into it and got confused. I sat for a while, trying to
figure things out, and got even more confused. Maybe I'll give it
another shot, though.
I can see the point made earlier that this interface idea Tom is
toying around
Oh, my God, Tom! Please, please, please consider doing this! I'd buy
it! Programming is something I don't know how people do. I am truely
astounded at how much work is involved, and I don't think I could
figure it out too well. However, programming must have some logic to
it--it's a system, after a
x27;t get them to sink in
and actually put it down as fully working code.
Regards,
Damien.
- Original Message -
From: "Thomas Ward"
To:
Sent: Tuesday, February 01, 2011 4:11 AM
Subject: [Audyssey] Game Creation Tools
Hi everyone,
Over the last couple of weeks or so there h
Hi Jacob,
Hey, that's all I want to know. I'd much rather have an honest opinion
saying you don't like the idea rather than spending months creating a
piece of software that no one has any interest in buying. If and when
I ever go commercial with the Genesis 3D engine I need to know what
people a
Hi Philip,
Yeah, I know. That's why when I created the Genesis 3D engine I
compiled it as an dll library. My thinking was that someone would like
to use a programming language that they know be it C++, C# .net,
Visual Basic .net, and just include the g3d.dll file in a project,
initialize the class
h money on -
sorry, but just being honest...
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Thomas Ward"
To:
Sent: Tuesday, February 01, 2011 6:11 AM
Subject: [Audyssey] Game Creati
Hi Ken,
Maybe. Basically, the Genesis 3D engine is a dll file, g3d.dll, which
can be added to a C++, Visual C#, or Visual Basic project and used to
write games. As I mentioned on an earlier post to the list the way it
works is that it has a .net style managed interface as in everything
is accessib
Sent: Tuesday, February 01, 2011 5:11 AM
Subject: [Audyssey] Game Creation Tools
Hi everyone,
Over the last couple of weeks or so there has been ample discussion of
various audio game creation tools such as BGT, Ken recently mentioned
the GMA Engine and Audio Game Maker, and one issue that keeps co
he Staring!
- Original Message -
From: "Thomas Ward"
To:
Sent: Monday, January 31, 2011 11:11 PM
Subject: [Audyssey] Game Creation Tools
Hi everyone,
Over the last couple of weeks or so there has been ample discussion of
various audio game creation tools such as BGT, Ken recent
Hi everyone,
Over the last couple of weeks or so there has been ample discussion of
various audio game creation tools such as BGT, Ken recently mentioned
the GMA Engine and Audio Game Maker, and one issue that keeps coming
up is that there are a few people interested in creating games but
they don
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