Re: [Audyssey] Heli is Back!
Hi Ken, Well, to start with you definitely need the full Visual Basic 6 runtime libraries as well as dx8vb.dll as none of those libraries come with Vista, Win 7, or Windows 8. It would help if you bundled those files with your games. On 4/8/2012 8:47 PM, Ken wrote: It is in vb6. Do I need to bundle something with the game then? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli is Back!
Hi, If you wanted to, you could bundle the vb runtime libraries, along with perhaps the direct x libraries for vb6 with your game, kind of like Kitchensinc games and (I think?) GMA Games does. This is all up to you though, if you wanted to, you could simply tell people that if they don't have it they should download the libraries, or indeed install the winkit for kitchensinc games -- although bundling it with your games would be less work for the player. Hth, -Michael. -Original Message- From: Ken Sent: Sunday, April 08, 2012 7:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] Heli is Back! It is in vb6. Do I need to bundle something with the game then? - Original Message - From: "Michael Taboada" To: "Gamers Discussion list" Sent: Saturday, April 07, 2012 8:42 PM Subject: Re: [Audyssey] Heli is Back! Hi, I googled this, and it looks like you are missing a dependency. Ken, are your games perhaps written in vb6? If so, I don't believe windows 8 comes with the vb runtime libraries, so you'll have to install that. Hth, -Michael. -Original Message- From: Dallas O'Brien Sent: Saturday, April 07, 2012 7:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] Heli is Back! i think i would have version 11 actually. or what ever comes with windows 8. i am running windows 8 consumer preview. just seems a bit odd, haven't had an error like this appear for any of the other games i play. dallas On 08/04/2012, Ken wrote: Do you have directX 8 installed n your computer? - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Saturday, April 07, 2012 7:35 AM Subject: Re: [Audyssey] Heli is Back! hi ken, problem. after loading the exe file, it says form 1. nothing else happens. no sounds, nothing. then, when pressing home or end or i would asume most keys, its brings this message up, with and ok button that exits the program. Run-time error '91': Object variable or With block variable not set hope this means something to you. dallas On 07/04/2012, Ken wrote: Hi gamers, after some development of Heli, the only toy helicopter sim for the blind, I've put it back on my site. It's still pretty early beta, but a lot of issues have been delt with. First and foremost, the targeting system works properly now. At first, you hear the elevation acquisition system. Once you are on the same height as your opponent, the target beeps change, and you'll have to center them. If you'd rather, you can center the elevation beeps as you ascend or descend just as easily. Once you're totally locked on, a solid tone indicates that you have fully acquired your target, and you can start shooting. Your helicopter changes angles after each hit so you're not just shooting him over and over again to get points. I fixed the trim randomizer code, so now the trim will truly be set randomly. Increased wind sound slightly x, y, and z now say their respective coordinates. A says your current angle, followed by the target angle. E now gives enemy's x, y, and z correctly. T turns targetting on and off. and a few other things I can't remember. By the way, your opponent can be beaten now --if you have the brains to do it... Download Heli from www.ThePionEar.net and enjoy! Ken Downey www.ThePionEar.net Blazing New Trails in Sound 419-744-0517 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audy
Re: [Audyssey] Heli is Back!
It is in vb6. Do I need to bundle something with the game then? - Original Message - From: "Michael Taboada" To: "Gamers Discussion list" Sent: Saturday, April 07, 2012 8:42 PM Subject: Re: [Audyssey] Heli is Back! Hi, I googled this, and it looks like you are missing a dependency. Ken, are your games perhaps written in vb6? If so, I don't believe windows 8 comes with the vb runtime libraries, so you'll have to install that. Hth, -Michael. -Original Message- From: Dallas O'Brien Sent: Saturday, April 07, 2012 7:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] Heli is Back! i think i would have version 11 actually. or what ever comes with windows 8. i am running windows 8 consumer preview. just seems a bit odd, haven't had an error like this appear for any of the other games i play. dallas On 08/04/2012, Ken wrote: Do you have directX 8 installed n your computer? - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Saturday, April 07, 2012 7:35 AM Subject: Re: [Audyssey] Heli is Back! hi ken, problem. after loading the exe file, it says form 1. nothing else happens. no sounds, nothing. then, when pressing home or end or i would asume most keys, its brings this message up, with and ok button that exits the program. Run-time error '91': Object variable or With block variable not set hope this means something to you. dallas On 07/04/2012, Ken wrote: Hi gamers, after some development of Heli, the only toy helicopter sim for the blind, I've put it back on my site. It's still pretty early beta, but a lot of issues have been delt with. First and foremost, the targeting system works properly now. At first, you hear the elevation acquisition system. Once you are on the same height as your opponent, the target beeps change, and you'll have to center them. If you'd rather, you can center the elevation beeps as you ascend or descend just as easily. Once you're totally locked on, a solid tone indicates that you have fully acquired your target, and you can start shooting. Your helicopter changes angles after each hit so you're not just shooting him over and over again to get points. I fixed the trim randomizer code, so now the trim will truly be set randomly. Increased wind sound slightly x, y, and z now say their respective coordinates. A says your current angle, followed by the target angle. E now gives enemy's x, y, and z correctly. T turns targetting on and off. and a few other things I can't remember. By the way, your opponent can be beaten now --if you have the brains to do it... Download Heli from www.ThePionEar.net and enjoy! Ken Downey www.ThePionEar.net Blazing New Trails in Sound 419-744-0517 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription
Re: [Audyssey] Heli is Back!
Hi Dallas, Make sure you have installed the VB 6 runtime environment as well as the DirectX 8 VB libraries. Both can be installed via Jim Kitchens Winkit setup. On 4/7/2012 8:29 PM, Dallas O'Brien wrote: i think i would have version 11 actually. or what ever comes with windows 8. i am running windows 8 consumer preview. just seems a bit odd, haven't had an error like this appear for any of the other games i play. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli is Back!
Hi, I googled this, and it looks like you are missing a dependency. Ken, are your games perhaps written in vb6? If so, I don't believe windows 8 comes with the vb runtime libraries, so you'll have to install that. Hth, -Michael. -Original Message- From: Dallas O'Brien Sent: Saturday, April 07, 2012 7:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] Heli is Back! i think i would have version 11 actually. or what ever comes with windows 8. i am running windows 8 consumer preview. just seems a bit odd, haven't had an error like this appear for any of the other games i play. dallas On 08/04/2012, Ken wrote: Do you have directX 8 installed n your computer? - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Saturday, April 07, 2012 7:35 AM Subject: Re: [Audyssey] Heli is Back! hi ken, problem. after loading the exe file, it says form 1. nothing else happens. no sounds, nothing. then, when pressing home or end or i would asume most keys, its brings this message up, with and ok button that exits the program. Run-time error '91': Object variable or With block variable not set hope this means something to you. dallas On 07/04/2012, Ken wrote: Hi gamers, after some development of Heli, the only toy helicopter sim for the blind, I've put it back on my site. It's still pretty early beta, but a lot of issues have been delt with. First and foremost, the targeting system works properly now. At first, you hear the elevation acquisition system. Once you are on the same height as your opponent, the target beeps change, and you'll have to center them. If you'd rather, you can center the elevation beeps as you ascend or descend just as easily. Once you're totally locked on, a solid tone indicates that you have fully acquired your target, and you can start shooting. Your helicopter changes angles after each hit so you're not just shooting him over and over again to get points. I fixed the trim randomizer code, so now the trim will truly be set randomly. Increased wind sound slightly x, y, and z now say their respective coordinates. A says your current angle, followed by the target angle. E now gives enemy's x, y, and z correctly. T turns targetting on and off. and a few other things I can't remember. By the way, your opponent can be beaten now --if you have the brains to do it... Download Heli from www.ThePionEar.net and enjoy! Ken Downey www.ThePionEar.net Blazing New Trails in Sound 419-744-0517 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli is Back!
i think i would have version 11 actually. or what ever comes with windows 8. i am running windows 8 consumer preview. just seems a bit odd, haven't had an error like this appear for any of the other games i play. dallas On 08/04/2012, Ken wrote: > Do you have directX 8 installed n your computer? > - Original Message - > From: "Dallas O'Brien" > To: "Gamers Discussion list" > Sent: Saturday, April 07, 2012 7:35 AM > Subject: Re: [Audyssey] Heli is Back! > > >> hi ken, problem. after loading the exe file, it says form 1. nothing >> else happens. no sounds, nothing. then, when pressing home or end or i >> would asume most keys, its brings this message up, with and ok button >> that exits the program. >> >> Run-time error '91': >> Object variable or With block variable not set >> >> hope this means something to you. >> dallas >> >> On 07/04/2012, Ken wrote: >>> Hi gamers, >>> after some development of Heli, the only toy helicopter sim for the >>> blind, >>> I've put it back on my site. It's still pretty early beta, but a lot of >>> issues have been delt with. >>> First and foremost, the targeting system works properly now. At first, >>> you >>> hear the elevation acquisition system. Once you are on the same height >>> as >>> your opponent, the target beeps change, and you'll have to center them. >>> If >>> you'd rather, you can center the elevation beeps as you ascend or descend >>> just as easily. >>> Once you're totally locked on, a solid tone indicates that you have fully >>> acquired your target, and you can start shooting. >>> Your helicopter changes angles after each hit so you're not just shooting >>> him over and over again to get points. >>> I fixed the trim randomizer code, so now the trim will truly be set >>> randomly. >>> Increased wind sound slightly >>> x, y, and z now say their respective coordinates. >>> A says your current angle, followed by the target angle. >>> E now gives enemy's x, y, and z correctly. >>> T turns targetting on and off. >>> and a few other things I can't remember. By the way, your opponent can >>> be >>> beaten now --if you have the brains to do it... >>> Download Heli from >>> www.ThePionEar.net >>> and enjoy! >>> >>> Ken Downey >>> www.ThePionEar.net >>> Blazing New Trails in Sound >>> 419-744-0517 >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli is Back!
Do you have directX 8 installed n your computer? - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Saturday, April 07, 2012 7:35 AM Subject: Re: [Audyssey] Heli is Back! hi ken, problem. after loading the exe file, it says form 1. nothing else happens. no sounds, nothing. then, when pressing home or end or i would asume most keys, its brings this message up, with and ok button that exits the program. Run-time error '91': Object variable or With block variable not set hope this means something to you. dallas On 07/04/2012, Ken wrote: Hi gamers, after some development of Heli, the only toy helicopter sim for the blind, I've put it back on my site. It's still pretty early beta, but a lot of issues have been delt with. First and foremost, the targeting system works properly now. At first, you hear the elevation acquisition system. Once you are on the same height as your opponent, the target beeps change, and you'll have to center them. If you'd rather, you can center the elevation beeps as you ascend or descend just as easily. Once you're totally locked on, a solid tone indicates that you have fully acquired your target, and you can start shooting. Your helicopter changes angles after each hit so you're not just shooting him over and over again to get points. I fixed the trim randomizer code, so now the trim will truly be set randomly. Increased wind sound slightly x, y, and z now say their respective coordinates. A says your current angle, followed by the target angle. E now gives enemy's x, y, and z correctly. T turns targetting on and off. and a few other things I can't remember. By the way, your opponent can be beaten now --if you have the brains to do it... Download Heli from www.ThePionEar.net and enjoy! Ken Downey www.ThePionEar.net Blazing New Trails in Sound 419-744-0517 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli is Back!
hi ken, problem. after loading the exe file, it says form 1. nothing else happens. no sounds, nothing. then, when pressing home or end or i would asume most keys, its brings this message up, with and ok button that exits the program. Run-time error '91': Object variable or With block variable not set hope this means something to you. dallas On 07/04/2012, Ken wrote: > Hi gamers, > after some development of Heli, the only toy helicopter sim for the blind, > I've put it back on my site. It's still pretty early beta, but a lot of > issues have been delt with. > First and foremost, the targeting system works properly now. At first, you > hear the elevation acquisition system. Once you are on the same height as > your opponent, the target beeps change, and you'll have to center them. If > you'd rather, you can center the elevation beeps as you ascend or descend > just as easily. > Once you're totally locked on, a solid tone indicates that you have fully > acquired your target, and you can start shooting. > Your helicopter changes angles after each hit so you're not just shooting > him over and over again to get points. > I fixed the trim randomizer code, so now the trim will truly be set > randomly. > Increased wind sound slightly > x, y, and z now say their respective coordinates. > A says your current angle, followed by the target angle. > E now gives enemy's x, y, and z correctly. > T turns targetting on and off. > and a few other things I can't remember. By the way, your opponent can be > beaten now --if you have the brains to do it... > Download Heli from > www.ThePionEar.net > and enjoy! > > Ken Downey > www.ThePionEar.net > Blazing New Trails in Sound > 419-744-0517 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Heli is Back!
Hi gamers, after some development of Heli, the only toy helicopter sim for the blind, I've put it back on my site. It's still pretty early beta, but a lot of issues have been delt with. First and foremost, the targeting system works properly now. At first, you hear the elevation acquisition system. Once you are on the same height as your opponent, the target beeps change, and you'll have to center them. If you'd rather, you can center the elevation beeps as you ascend or descend just as easily. Once you're totally locked on, a solid tone indicates that you have fully acquired your target, and you can start shooting. Your helicopter changes angles after each hit so you're not just shooting him over and over again to get points. I fixed the trim randomizer code, so now the trim will truly be set randomly. Increased wind sound slightly x, y, and z now say their respective coordinates. A says your current angle, followed by the target angle. E now gives enemy's x, y, and z correctly. T turns targetting on and off. and a few other things I can't remember. By the way, your opponent can be beaten now --if you have the brains to do it... Download Heli from www.ThePionEar.net and enjoy! Ken Downey www.ThePionEar.net Blazing New Trails in Sound 419-744-0517 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi, Yes, I know that I have been doing everything wrong for over 20 years. I know this because people such as James, Thomas and Shaun have told me this over and over. And yes I am very lazy because none of the below games have ever used option explicit, but hey I am not working on beta 28 of my first title either. Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course maker, monopoly board maker And I do like it that people must first install winkit.zip so that they have my game menu and the games then run as I designed them to. BFN Jim 13 134 1 j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi, I still think that the volume difference is too much... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Saturday, January 29, 2011 11:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] Heli Well, it is a portable helicopter. It's not going to sound like a life-size helicopter would sound when it's ten feet in the air. Also, the reason you're not hearing the 3d side is because both the enemy and TV are in front of you and off to one side. Switch your point of view, and you'll appreciate the affect a lot more. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 7:23 PM Subject: Re: [Audyssey] Heli > Hi, > I was wondering the same thing...I don't hear it. Though if you ask me the > motor volume adjusting needs some work as it sounds as if I'm sending my > helicopter to the top of Mount Everest. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Damien Pendleton > Sent: Saturday, January 29, 2011 9:27 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Heli > > Hi, > From what I have seen the game doesn't exactly require 3d sound. When you > ascend, the motor gets higher, when you descend the motor gets lower. When > you go forwards or backwards the room sounds change accordingly, and when > you turn left or right the room sounds pan accordingly. Is there anything > exactly 3d about that audio setup? > Regards, > Damien. > > > > ----- Original Message - > From: "Pitermach" > To: "Gamers Discussion list" > Sent: Saturday, January 29, 2011 3:02 PM > Subject: Re: [Audyssey] Heli > > >> Um damien, that won't work at the moment, as bgt doesn't have any 3d >> sound > >> capabilities. >> - Original Message - >> From: "Damien Pendleton" >> To: "Gamers Discussion list" >> Sent: Friday, January 28, 2011 9:55 AM >> Subject: [Audyssey] Heli >> >> >>> Hi, >>> I'm thinking we should port Heli over to BGT. What are your thoughts? If >>> there are no objections, is there anyone helping with the VB version >>> who'd like to help me convert it? >>> Regards, >>> Damien. >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> __ Information from ESET Smart Security, version of virus >>> signature database 5266 (20100709) __ >>> >>> The message was checked by ESET Smart Security. >>> >>> http://www.eset.com >>> >>> >>> >> >> >> __ Information from ESET Smart Security, version of virus >> signature database 5266 (20100709) __ >> >> The message was checked by ESET Smart Security. >> >> http://www.eset.com >> >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org.
Re: [Audyssey] Heli
Well, it is a portable helicopter. It's not going to sound like a life-size helicopter would sound when it's ten feet in the air. Also, the reason you're not hearing the 3d side is because both the enemy and TV are in front of you and off to one side. Switch your point of view, and you'll appreciate the affect a lot more. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 7:23 PM Subject: Re: [Audyssey] Heli Hi, I was wondering the same thing...I don't hear it. Though if you ask me the motor volume adjusting needs some work as it sounds as if I'm sending my helicopter to the top of Mount Everest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Saturday, January 29, 2011 9:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] Heli Hi, From what I have seen the game doesn't exactly require 3d sound. When you ascend, the motor gets higher, when you descend the motor gets lower. When you go forwards or backwards the room sounds change accordingly, and when you turn left or right the room sounds pan accordingly. Is there anything exactly 3d about that audio setup? Regards, Damien. - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 3:02 PM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi, I was wondering the same thing...I don't hear it. Though if you ask me the motor volume adjusting needs some work as it sounds as if I'm sending my helicopter to the top of Mount Everest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Saturday, January 29, 2011 9:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] Heli Hi, >From what I have seen the game doesn't exactly require 3d sound. When you ascend, the motor gets higher, when you descend the motor gets lower. When you go forwards or backwards the room sounds change accordingly, and when you turn left or right the room sounds pan accordingly. Is there anything exactly 3d about that audio setup? Regards, Damien. - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 3:02 PM Subject: Re: [Audyssey] Heli > Um damien, that won't work at the moment, as bgt doesn't have any 3d sound > capabilities. > - Original Message - > From: "Damien Pendleton" > To: "Gamers Discussion list" > Sent: Friday, January 28, 2011 9:55 AM > Subject: [Audyssey] Heli > > >> Hi, >> I'm thinking we should port Heli over to BGT. What are your thoughts? If >> there are no objections, is there anyone helping with the VB version >> who'd like to help me convert it? >> Regards, >> Damien. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> __ Information from ESET Smart Security, version of virus >> signature database 5266 (20100709) __ >> >> The message was checked by ESET Smart Security. >> >> http://www.eset.com >> >> >> > > > __ Information from ESET Smart Security, version of virus > signature database 5266 (20100709) __ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
no, the future is now with game engines. If you want an easy ride then use one, get your game and keep the engines up to date. At 04:42 a.m. 30/01/2011, you wrote: Hi Damien, Well, for me I'm not so concerned with installing VB 6 legacy libraries as I am with the fact that legacy software will only go so far. Once official support is dropped, as is the case with Visual Basic 6 libraries, you run the risk of developing legacy software that mmay not run on the next generation OS or have to be run in some compatibility mode. For example, I have a number of mainstream games that will run on Windos XP, but absolutely will not run on Windows 7 at all. There are a number of factors, but most of it boils down to the games using older libraries etc that is no longer compatible with Windows 7. I'm very concerned that since I've paid money for games like Sarah, Tank Commander, Shades of Doom, Lone Wolf, etc that one day I'm going to upgrade to Windows X, and find out that none of the accessible games I have will run. If that happens that would be the direct result of several accessible game developers inability or unwillingness to roll with the change. With BGT out now there isn't really any excuse to hang onto Visual Basic 6. Cheers! On 1/29/11, Damien Pendleton wrote: > Hi Thomas, > I agree. Before BGT came out, I could've accepted that it is quite hard to > find an alternative if VB is all you are used to, but I don't think there is > any excuse now. If people still want to use VB6, that's their problem, but > they will have a small customer base since they will have to rely on people > using Windows XP or earlier, unless they supply the VB runtimes, at which > point users of later versions of Windows might feel as opposed to installing > the VB runtimes as I do about installing the .net framework on my machine. > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
I don't mind loading dotnet on my system or any system. I still load the vb stuff anyway even on xp to update the components. Then again I have always loaded everything incase a user found something on the network they couldn't run program or whatever, this makes sure they have everything and that they don't complain to me about something that means I need to waste time loading later. At 04:23 a.m. 30/01/2011, you wrote: Hi Thomas, I agree. Before BGT came out, I could've accepted that it is quite hard to find an alternative if VB is all you are used to, but I don't think there is any excuse now. If people still want to use VB6, that's their problem, but they will have a small customer base since they will have to rely on people using Windows XP or earlier, unless they supply the VB runtimes, at which point users of later versions of Windows might feel as opposed to installing the VB runtimes as I do about installing the .net framework on my machine. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 9:13 AM Subject: Re: [Audyssey] Heli Hi Jeremy, Geremy wrote: If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. My reply: Well, first of all, it was my understanding that this game was suppose to be a comunity project. Sure some of the people like Ken and Jim have the necessary Visual Basic 6.0 software to do development. However, not everyone on this list would have Visual Basic 6.0. I certainly don't. As for myself personally that was one of the things I threw away a few years back. in 2007 when my wife and I moved to Millersburg we decided to go through our things and throw out everything and anything we didn't need. I threw out several software cds like Windows 95, Windows 98, MS Office 97, and Visual Basic 6.0 was on that list of software that went to the trash. Since I was using Visual Studio 2005, now Visual Studio 2008, I had no need for Visual Basic 6.0. So in order for me to help out with this project, if I wanted to, I'd have to repurchase Visual Basic 6.0. I'd much rather use something like BGT instead. Geremy wrote: I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. My reply: First, my comments were not intended to start a flame war. They were simply my opinion which someone is free to take it or leave it. They should not be taken as inflamitory or pushy. Second, I don't think making a simple recommendation based on my experience and opinions is pushing. I'm sorry you took it that way, but they were not intended to be pushy or forcing anyone to do anything they didn't want to do. I think you need to calm down and chill a bit. You are acting as though I was shoving BGT down your throat when that was clearly not my intent. Finally, my feelings about Visual Basic 6.0 are valid. Regardless of how you personally see it I do not believe and don't agree that game developers should continue to use the language. It is more than twelve years old, way past its time, and people need to look at other alternatives. That's all I was saying. I think BGT is one such alternative. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
well I always put all the extras on all the systems. Its no big deal to me. Simply I put all the stuff on, I just do. If anything is needing to get done then its already on. I wouldn't put extra stuff on just to play a game but the fact i use loads of stuff ot just gaming and windows update loading most things is fine. At 04:18 a.m. 30/01/2011, you wrote: Hi Thomas, Agreed. Although the newer Windows libraries are currently no use to me, still running XP, I certainly agree with the fact that extra runtimes should not have to be installed on a system just to use a program. If the VB runtimes do not come with newer versions of Windows, then I agree whole heartedly that it's time to switch. I also agree about the wrappers. They are incredibly useful to me. What I used to spend half an hour doing, clicking the Direct X library into my main form and writing very long winded and tedious code, possibly 20 or 30 lines just to play a sound and exit, now takes me as little as 7 lines in the space of almost literally 30 seconds. Adding networking and Sapi was just as long winded and tedious. More components being clicked onto forms, sometimes even placed on the forms as an object, and then initialising them. Reading references to find out how to initialise them and use them effectively, etc, etc. On that note, let's all who use it thank both Philip and the existence of BGT. *Relieved sigh* Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 7:34 AM Subject: Re: [Audyssey] Heli Hi Jim, Well, there are plenty of good and viable reasons to use BGT rather than Visual Basic. First of all, is compatibility with newer Windows operating systems. Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7 requiring various legacy files to be installed. Even then Visual Basic doesn't use newer APIs like XAudio2, which is the new audio API for Windows 7, and I have it on good authority that BGT will support XAudio2 in a newer release. You can't necessarily say the same for Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll. Second of all, there is the advantage of a c-style syntax. As I have often said most programming languages out there use a c-style syntax and standard. The advantage of using BGT over Visual Basic as it is an easy way to get familiar with c-style languages like C++, Java, C#, Perl, etc. What you learn in BGT will cary over if you want to do programming in another programming language. Visual Basic quite litterally is a road to nowhere. Third of all, there is availability of the software. Visual Basic 6 was released in 1998, and hasn't officially been sold in stores since around 2002 when Visual Basic 7 was released. That means in order to buy it one would have to go to Ebay or somewhere and purchase a copy which isn't worth the price you'll end up paying for it. On the other hand BGT is brand new software, is up to date, and costs as little as $29.00 for a basic version. That's a pretty good deal. Finally, there is development itself. BGT wraps things like Sapi, DirectSound, DirectInput, networking, etc and offers it in one single easy to use package. With Visual Basic you litterally have to write your own wrappers or code it directly into your project to get the same support. For example, to get DirectSound going you have to initialize it in Visual Basic, but BGT automatically handles initialization for you. This makes programming games much simpler in the long run. HTH On 1/28/11, Jim Kitchen wrote: Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to le
Re: [Audyssey] Heli
Hi Damien, Well, for me I'm not so concerned with installing VB 6 legacy libraries as I am with the fact that legacy software will only go so far. Once official support is dropped, as is the case with Visual Basic 6 libraries, you run the risk of developing legacy software that mmay not run on the next generation OS or have to be run in some compatibility mode. For example, I have a number of mainstream games that will run on Windos XP, but absolutely will not run on Windows 7 at all. There are a number of factors, but most of it boils down to the games using older libraries etc that is no longer compatible with Windows 7. I'm very concerned that since I've paid money for games like Sarah, Tank Commander, Shades of Doom, Lone Wolf, etc that one day I'm going to upgrade to Windows X, and find out that none of the accessible games I have will run. If that happens that would be the direct result of several accessible game developers inability or unwillingness to roll with the change. With BGT out now there isn't really any excuse to hang onto Visual Basic 6. Cheers! On 1/29/11, Damien Pendleton wrote: > Hi Thomas, > I agree. Before BGT came out, I could've accepted that it is quite hard to > find an alternative if VB is all you are used to, but I don't think there is > any excuse now. If people still want to use VB6, that's their problem, but > they will have a small customer base since they will have to rely on people > using Windows XP or earlier, unless they supply the VB runtimes, at which > point users of later versions of Windows might feel as opposed to installing > the VB runtimes as I do about installing the .net framework on my machine. > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi, From what I have seen the game doesn't exactly require 3d sound. When you ascend, the motor gets higher, when you descend the motor gets lower. When you go forwards or backwards the room sounds change accordingly, and when you turn left or right the room sounds pan accordingly. Is there anything exactly 3d about that audio setup? Regards, Damien. - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 3:02 PM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Thomas, I agree. Before BGT came out, I could've accepted that it is quite hard to find an alternative if VB is all you are used to, but I don't think there is any excuse now. If people still want to use VB6, that's their problem, but they will have a small customer base since they will have to rely on people using Windows XP or earlier, unless they supply the VB runtimes, at which point users of later versions of Windows might feel as opposed to installing the VB runtimes as I do about installing the .net framework on my machine. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 9:13 AM Subject: Re: [Audyssey] Heli Hi Jeremy, Geremy wrote: If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. My reply: Well, first of all, it was my understanding that this game was suppose to be a comunity project. Sure some of the people like Ken and Jim have the necessary Visual Basic 6.0 software to do development. However, not everyone on this list would have Visual Basic 6.0. I certainly don't. As for myself personally that was one of the things I threw away a few years back. in 2007 when my wife and I moved to Millersburg we decided to go through our things and throw out everything and anything we didn't need. I threw out several software cds like Windows 95, Windows 98, MS Office 97, and Visual Basic 6.0 was on that list of software that went to the trash. Since I was using Visual Studio 2005, now Visual Studio 2008, I had no need for Visual Basic 6.0. So in order for me to help out with this project, if I wanted to, I'd have to repurchase Visual Basic 6.0. I'd much rather use something like BGT instead. Geremy wrote: I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. My reply: First, my comments were not intended to start a flame war. They were simply my opinion which someone is free to take it or leave it. They should not be taken as inflamitory or pushy. Second, I don't think making a simple recommendation based on my experience and opinions is pushing. I'm sorry you took it that way, but they were not intended to be pushy or forcing anyone to do anything they didn't want to do. I think you need to calm down and chill a bit. You are acting as though I was shoving BGT down your throat when that was clearly not my intent. Finally, my feelings about Visual Basic 6.0 are valid. Regardless of how you personally see it I do not believe and don't agree that game developers should continue to use the language. It is more than twelve years old, way past its time, and people need to look at other alternatives. That's all I was saying. I think BGT is one such alternative. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Jeremy, Yes, I have had the same problems. However, as it is meant to be a community project, those who cannot use VB6 for whatever reason are left out of the loop, only being able to make basic contributions when they have skill at actually taking part in the development process. Regards, Damien. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 8:42 AM Subject: Re: [Audyssey] Heli Just jumping here to say that the compatibility with newer windows versions is pretty much the only good point from that list. As long as the game includes the legacy DirectX libs, there really isn't a problem though. The c-style syntax argument is only valid if the person doesn't already know other languages and is looking to learn them down the road. I would imagine most, if not all, of the game developers here who aren't using BGT have experience using a few languages. If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. When it comes to writing wrappers for SAPI, direct sound, direct input, networking, and such, there isn't an issue either. If a developer is comfortable writing that code themselves, then more power to them I say. Not everyone likes having things done for them, and a person who has opted to code in a straight language has probably done so because they want to be more independent. I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. When using VB I had people upset that I wasn't using C++, when I did projects in C++ someone would argue I was stupid for not using C-sharp. The Java nuts didn't want me using C-sharp and the Objective-C mac followers didn't want me using Java! It never frikin ends and no one seems to understand that the languages have survived because they all have their own advantages and disadvantages. In the end it all gets converted into machine code anyways, so spend more time focusing on the end product rather than the language the guy used to make it please. --- On Sat, 1/29/11, Thomas Ward wrote: From: Thomas Ward Subject: Re: [Audyssey] Heli To: "Gamers Discussion list" Date: Saturday, January 29, 2011, 2:34 AM Hi Jim, Well, there are plenty of good and viable reasons to use BGT rather than Visual Basic. First of all, is compatibility with newer Windows operating systems. Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7 requiring various legacy files to be installed. Even then Visual Basic doesn't use newer APIs like XAudio2, which is the new audio API for Windows 7, and I have it on good authority that BGT will support XAudio2 in a newer release. You can't necessarily say the same for Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll. Second of all, there is the advantage of a c-style syntax. As I have often said most programming languages out there use a c-style syntax and standard. The advantage of using BGT over Visual Basic as it is an easy way to get familiar with c-style languages like C++, Java, C#, Perl, etc. What you learn in BGT will cary over if you want to do programming in another programming language. Visual Basic quite litterally is a road to nowhere. Third of all, there is availability of the software. Visual Basic 6 was released in 1998, and hasn't officially been sold in stores since around 2002 when Visual Basic 7 was released. That means in order to buy it one would have to go to Ebay or somewhere and purchase a copy which isn't worth the price you'll end up paying for it. On the other hand BGT is brand new software, is up to date, and costs as little as $29.00 for a basic version. That's a pretty good deal. Finally, there is development itself. BGT wraps things like Sapi, DirectSound, DirectInput, networking, etc and offers it in one single easy to use package. With Visual Basic you litterally have to write your own wrappers or code it directly into your project to get the same support. For example, to get DirectSound going you have to initialize it in Visual Basic, but BGT automatically handles initialization for you. This makes programming games much simpler in the long run. HTH On 1/28/11, Jim Kitchen wrote: > Hi Damien, > > May I ask, why do you want to port Heli over to BGT when it is a perfectly > good game in the language that the creator wrote it in? > > TGIF and BFN > > Jim > > Program in hieroglyphics, the original GUI. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio US
Re: [Audyssey] Heli
Hi Thomas, Agreed. Although the newer Windows libraries are currently no use to me, still running XP, I certainly agree with the fact that extra runtimes should not have to be installed on a system just to use a program. If the VB runtimes do not come with newer versions of Windows, then I agree whole heartedly that it's time to switch. I also agree about the wrappers. They are incredibly useful to me. What I used to spend half an hour doing, clicking the Direct X library into my main form and writing very long winded and tedious code, possibly 20 or 30 lines just to play a sound and exit, now takes me as little as 7 lines in the space of almost literally 30 seconds. Adding networking and Sapi was just as long winded and tedious. More components being clicked onto forms, sometimes even placed on the forms as an object, and then initialising them. Reading references to find out how to initialise them and use them effectively, etc, etc. On that note, let's all who use it thank both Philip and the existence of BGT. *Relieved sigh* Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, January 29, 2011 7:34 AM Subject: Re: [Audyssey] Heli Hi Jim, Well, there are plenty of good and viable reasons to use BGT rather than Visual Basic. First of all, is compatibility with newer Windows operating systems. Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7 requiring various legacy files to be installed. Even then Visual Basic doesn't use newer APIs like XAudio2, which is the new audio API for Windows 7, and I have it on good authority that BGT will support XAudio2 in a newer release. You can't necessarily say the same for Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll. Second of all, there is the advantage of a c-style syntax. As I have often said most programming languages out there use a c-style syntax and standard. The advantage of using BGT over Visual Basic as it is an easy way to get familiar with c-style languages like C++, Java, C#, Perl, etc. What you learn in BGT will cary over if you want to do programming in another programming language. Visual Basic quite litterally is a road to nowhere. Third of all, there is availability of the software. Visual Basic 6 was released in 1998, and hasn't officially been sold in stores since around 2002 when Visual Basic 7 was released. That means in order to buy it one would have to go to Ebay or somewhere and purchase a copy which isn't worth the price you'll end up paying for it. On the other hand BGT is brand new software, is up to date, and costs as little as $29.00 for a basic version. That's a pretty good deal. Finally, there is development itself. BGT wraps things like Sapi, DirectSound, DirectInput, networking, etc and offers it in one single easy to use package. With Visual Basic you litterally have to write your own wrappers or code it directly into your project to get the same support. For example, to get DirectSound going you have to initialize it in Visual Basic, but BGT automatically handles initialization for you. This makes programming games much simpler in the long run. HTH On 1/28/11, Jim Kitchen wrote: Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Damien, Yep...anyone who doesn't believe that just join the blastbay forum. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Saturday, January 29, 2011 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Heli Hi Hayden, Exactly right. More and more people are now getting into the swing of BGT, even people who don't know anything about programming or scripting I am seeing doing quite well for themselves. Regards, Damien. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 3:08 AM Subject: Re: [Audyssey] Heli > Hi Jim, > Many of us do not have VB6 on our systems. Porting it over to BGT will > allow > many more people to actually look at the game, and it will probably > simplify > programming matters. > > Best Regards, > Hayden > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Jim Kitchen > Sent: Friday, January 28, 2011 6:16 PM > To: Damien Pendleton > Subject: Re: [Audyssey] Heli > > Hi Damien, > > May I ask, why do you want to port Heli over to BGT when it is a perfectly > good game in the language that the creator wrote it in? > > TGIF and BFN > > Jim > > Program in hieroglyphics, the original GUI. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Hayden, Exactly right. More and more people are now getting into the swing of BGT, even people who don't know anything about programming or scripting I am seeing doing quite well for themselves. Regards, Damien. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, January 29, 2011 3:08 AM Subject: Re: [Audyssey] Heli Hi Jim, Many of us do not have VB6 on our systems. Porting it over to BGT will allow many more people to actually look at the game, and it will probably simplify programming matters. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Friday, January 28, 2011 6:16 PM To: Damien Pendleton Subject: Re: [Audyssey] Heli Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Jim, As I also want to be involved in the development of this project, it must be said that I no longer use, nor have an interest in using, VB6 any more. Since coding in BGT I have been acquainted with a lot of freedom which VB does not offer, such as global classes, the ability to mix and match classes and modules, and most of all, a language that completely checks the syntax of the code before executing. VB6 employs such bad practices as generating runtime errors in scenarios as minor as a file not being found, or an object not initialising properly. BGT has, I believe, only two situations where a runtime error is flagged, namely an array that is being accessed outside its valid range and a stack overflow. Beside from logic bugs and syntax errors, there are no other situations in which a BGT game will crash, unless of course BGT itself comes up with a hard crash. With Visual Basic, you can be pretty certain that a game works as expected, only to come up with a critical error because a certain error wasn't previously captured in a separate error handling procedure. Beside from which I am long out of practice with VB, having concentrated the majority of my time using BGT, whose syntax is incredibly different. If I were to write a program in VB again I would probably be grossly inefficient at it, simply because of the way third party libraries are accessed with it. I have been long and closely involved with the development of BGT, being part of the original beta team, and since then have only kept VB installed on my system so as to support the software that I provide that is currently written in it, which I hope to port over to C when time permits and when I am knowledgeable in all the attentions and skills required to convert my current programs to use it. Granted, it is much more complicated, but better in the long run once I have grasped the fundamental concepts. Regards, Damien. - Original Message - From: "Jim Kitchen" To: "Damien Pendleton" Sent: Saturday, January 29, 2011 12:16 AM Subject: Re: [Audyssey] Heli Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Jeremy, Geremy wrote: If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. My reply: Well, first of all, it was my understanding that this game was suppose to be a comunity project. Sure some of the people like Ken and Jim have the necessary Visual Basic 6.0 software to do development. However, not everyone on this list would have Visual Basic 6.0. I certainly don't. As for myself personally that was one of the things I threw away a few years back. in 2007 when my wife and I moved to Millersburg we decided to go through our things and throw out everything and anything we didn't need. I threw out several software cds like Windows 95, Windows 98, MS Office 97, and Visual Basic 6.0 was on that list of software that went to the trash. Since I was using Visual Studio 2005, now Visual Studio 2008, I had no need for Visual Basic 6.0. So in order for me to help out with this project, if I wanted to, I'd have to repurchase Visual Basic 6.0. I'd much rather use something like BGT instead. Geremy wrote: I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. My reply: First, my comments were not intended to start a flame war. They were simply my opinion which someone is free to take it or leave it. They should not be taken as inflamitory or pushy. Second, I don't think making a simple recommendation based on my experience and opinions is pushing. I'm sorry you took it that way, but they were not intended to be pushy or forcing anyone to do anything they didn't want to do. I think you need to calm down and chill a bit. You are acting as though I was shoving BGT down your throat when that was clearly not my intent. Finally, my feelings about Visual Basic 6.0 are valid. Regardless of how you personally see it I do not believe and don't agree that game developers should continue to use the language. It is more than twelve years old, way past its time, and people need to look at other alternatives. That's all I was saying. I think BGT is one such alternative. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Just jumping here to say that the compatibility with newer windows versions is pretty much the only good point from that list. As long as the game includes the legacy DirectX libs, there really isn't a problem though. The c-style syntax argument is only valid if the person doesn't already know other languages and is looking to learn them down the road. I would imagine most, if not all, of the game developers here who aren't using BGT have experience using a few languages. If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. When it comes to writing wrappers for SAPI, direct sound, direct input, networking, and such, there isn't an issue either. If a developer is comfortable writing that code themselves, then more power to them I say. Not everyone likes having things done for them, and a person who has opted to code in a straight language has probably done so because they want to be more independent. I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. When using VB I had people upset that I wasn't using C++, when I did projects in C++ someone would argue I was stupid for not using C-sharp. The Java nuts didn't want me using C-sharp and the Objective-C mac followers didn't want me using Java! It never frikin ends and no one seems to understand that the languages have survived because they all have their own advantages and disadvantages. In the end it all gets converted into machine code anyways, so spend more time focusing on the end product rather than the language the guy used to make it please. --- On Sat, 1/29/11, Thomas Ward wrote: > From: Thomas Ward > Subject: Re: [Audyssey] Heli > To: "Gamers Discussion list" > Date: Saturday, January 29, 2011, 2:34 AM > Hi Jim, > > Well, there are plenty of good and viable reasons to use > BGT rather > than Visual Basic. > > First of all, is compatibility with newer Windows operating > systems. > Unlike XP none of the Visual Basic 6 runtimes ship with > Windows 7 > requiring various legacy files to be installed. Even then > Visual Basic > doesn't use newer APIs like XAudio2, which is the new audio > API for > Windows 7, and I have it on good authority that BGT will > support > XAudio2 in a newer release. You can't necessarily say > the same for > Visual Basic 6 based games using legacy DirectX libs like > dxvb8.dll. > > Second of all, there is the advantage of a c-style syntax. > As I have > often said most programming languages out there use a > c-style syntax > and standard. The advantage of using BGT over Visual Basic > as it is an > easy way to get familiar with c-style languages like C++, > Java, C#, > Perl, etc. What you learn in BGT will cary over if you want > to do > programming in another programming language. Visual Basic > quite > litterally is a road to nowhere. > > Third of all, there is availability of the software. Visual > Basic 6 > was released in 1998, and hasn't officially been sold in > stores since > around 2002 when Visual Basic 7 was released. That means in > order to > buy it one would have to go to Ebay or somewhere and > purchase a copy > which isn't worth the price you'll end up paying for it. On > the other > hand BGT is brand new software, is up to date, and costs as > little as > $29.00 for a basic version. That's a pretty good deal. > > > Finally, there is development itself. BGT wraps things like > Sapi, > DirectSound, DirectInput, networking, etc and offers it in > one single > easy to use package. With Visual Basic you litterally have > to write > your own wrappers or code it directly into your project to > get the > same support. For example, to get DirectSound going you > have to > initialize it in Visual Basic, but BGT automatically > handles > initialization for you. This makes programming games much > simpler in > the long run. > > HTH > > > > > On 1/28/11, Jim Kitchen > wrote: > > Hi Damien, > > > > May I ask, why do you want to port Heli over to BGT > when it is a perfectly > > good game in the language that the creator wrote it > in? > > > > TGIF and BFN > > > >   Jim > > > > Program in hieroglyphics, the original GUI. > > > > j...@kitchensinc.net > > http://www.kitchensinc.net > > (440) 286-6920 > > Chardon Ohio USA > > --- > &g
Re: [Audyssey] Heli
Hi Jim, Well, there are plenty of good and viable reasons to use BGT rather than Visual Basic. First of all, is compatibility with newer Windows operating systems. Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7 requiring various legacy files to be installed. Even then Visual Basic doesn't use newer APIs like XAudio2, which is the new audio API for Windows 7, and I have it on good authority that BGT will support XAudio2 in a newer release. You can't necessarily say the same for Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll. Second of all, there is the advantage of a c-style syntax. As I have often said most programming languages out there use a c-style syntax and standard. The advantage of using BGT over Visual Basic as it is an easy way to get familiar with c-style languages like C++, Java, C#, Perl, etc. What you learn in BGT will cary over if you want to do programming in another programming language. Visual Basic quite litterally is a road to nowhere. Third of all, there is availability of the software. Visual Basic 6 was released in 1998, and hasn't officially been sold in stores since around 2002 when Visual Basic 7 was released. That means in order to buy it one would have to go to Ebay or somewhere and purchase a copy which isn't worth the price you'll end up paying for it. On the other hand BGT is brand new software, is up to date, and costs as little as $29.00 for a basic version. That's a pretty good deal. Finally, there is development itself. BGT wraps things like Sapi, DirectSound, DirectInput, networking, etc and offers it in one single easy to use package. With Visual Basic you litterally have to write your own wrappers or code it directly into your project to get the same support. For example, to get DirectSound going you have to initialize it in Visual Basic, but BGT automatically handles initialization for you. This makes programming games much simpler in the long run. HTH On 1/28/11, Jim Kitchen wrote: > Hi Damien, > > May I ask, why do you want to port Heli over to BGT when it is a perfectly > good game in the language that the creator wrote it in? > > TGIF and BFN > > Jim > > Program in hieroglyphics, the original GUI. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Jim, Many of us do not have VB6 on our systems. Porting it over to BGT will allow many more people to actually look at the game, and it will probably simplify programming matters. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Friday, January 28, 2011 6:16 PM To: Damien Pendleton Subject: Re: [Audyssey] Heli Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Heli
Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Autoit is crap for advanced games like TDV. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Sunday, January 23, 2011 2:51 AM Subject: Re: [Audyssey] Heli well tom on that note python is another popular language. then there is the die hard c and c++ programmers like yourself. then the vb dotnet and other dotnet languages. for now the old legacy vb6 and others exist but not for much longer I think. there are also games with autoit, and also games in flash that seem to exist. At 02:49 p.m. 23/01/2011, you wrote: Hi Shaun, True. BGT and G3D will definitely open a lot of doors for new game developers etc, but there still will be plenty of room for qualified game programmers. One of the big reasons is Mac OS is slowly but surely becoming more popular with VI computer users. Engines like BGT currently has no support for Mac OS and Linux at this time, and the few developers like Draconis and USA Games will most likely get there before anyone else does just because we are looking at switching to Mac OS as our platform of choice. In the case of Draconis Josh and Cara both use Mac OS, and I'm undecided if I want to invest in a MacBook next time round or get another IBM compatible PC with Linux OS on it. All the same it is an emerging market that so far has not been very well explored by game developers. The developers who depend on BGT or Visual Basic will never be able to reach those other markets just because the technology they use doesn't support it. Those who know Python, Java, or C++ will be able to tap those markets if they have a mind too. Cheers! On 1/22/11, shaun everiss wrote: > yeah and only gona get worse. > Now with bgt almost anyone that has a mind to can program without any > real fuss. > Then with things like the g3d engine people can program without > having to spend months on writing loads of things. > Game creation engines and kits are the way of the future and we have > at least 2 of them going in the works one out allready and rocking. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
well tom on that note python is another popular language. then there is the die hard c and c++ programmers like yourself. then the vb dotnet and other dotnet languages. for now the old legacy vb6 and others exist but not for much longer I think. there are also games with autoit, and also games in flash that seem to exist. At 02:49 p.m. 23/01/2011, you wrote: Hi Shaun, True. BGT and G3D will definitely open a lot of doors for new game developers etc, but there still will be plenty of room for qualified game programmers. One of the big reasons is Mac OS is slowly but surely becoming more popular with VI computer users. Engines like BGT currently has no support for Mac OS and Linux at this time, and the few developers like Draconis and USA Games will most likely get there before anyone else does just because we are looking at switching to Mac OS as our platform of choice. In the case of Draconis Josh and Cara both use Mac OS, and I'm undecided if I want to invest in a MacBook next time round or get another IBM compatible PC with Linux OS on it. All the same it is an emerging market that so far has not been very well explored by game developers. The developers who depend on BGT or Visual Basic will never be able to reach those other markets just because the technology they use doesn't support it. Those who know Python, Java, or C++ will be able to tap those markets if they have a mind too. Cheers! On 1/22/11, shaun everiss wrote: > yeah and only gona get worse. > Now with bgt almost anyone that has a mind to can program without any > real fuss. > Then with things like the g3d engine people can program without > having to spend months on writing loads of things. > Game creation engines and kits are the way of the future and we have > at least 2 of them going in the works one out allready and rocking. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Thomas, Just to enter in this discussion a little. I am actually considering buying a Mac when I have enough money saved up. I'm not very interested in Linux, so I believe that when I do eventually begin the work of porting BGT to another platform it'll be on Mac to start with. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, January 23, 2011 2:49 AM Subject: Re: [Audyssey] Heli Hi Shaun, True. BGT and G3D will definitely open a lot of doors for new game developers etc, but there still will be plenty of room for qualified game programmers. One of the big reasons is Mac OS is slowly but surely becoming more popular with VI computer users. Engines like BGT currently has no support for Mac OS and Linux at this time, and the few developers like Draconis and USA Games will most likely get there before anyone else does just because we are looking at switching to Mac OS as our platform of choice. In the case of Draconis Josh and Cara both use Mac OS, and I'm undecided if I want to invest in a MacBook next time round or get another IBM compatible PC with Linux OS on it. All the same it is an emerging market that so far has not been very well explored by game developers. The developers who depend on BGT or Visual Basic will never be able to reach those other markets just because the technology they use doesn't support it. Those who know Python, Java, or C++ will be able to tap those markets if they have a mind too. Cheers! On 1/22/11, shaun everiss wrote: yeah and only gona get worse. Now with bgt almost anyone that has a mind to can program without any real fuss. Then with things like the g3d engine people can program without having to spend months on writing loads of things. Game creation engines and kits are the way of the future and we have at least 2 of them going in the works one out allready and rocking. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Shaun, True. BGT and G3D will definitely open a lot of doors for new game developers etc, but there still will be plenty of room for qualified game programmers. One of the big reasons is Mac OS is slowly but surely becoming more popular with VI computer users. Engines like BGT currently has no support for Mac OS and Linux at this time, and the few developers like Draconis and USA Games will most likely get there before anyone else does just because we are looking at switching to Mac OS as our platform of choice. In the case of Draconis Josh and Cara both use Mac OS, and I'm undecided if I want to invest in a MacBook next time round or get another IBM compatible PC with Linux OS on it. All the same it is an emerging market that so far has not been very well explored by game developers. The developers who depend on BGT or Visual Basic will never be able to reach those other markets just because the technology they use doesn't support it. Those who know Python, Java, or C++ will be able to tap those markets if they have a mind too. Cheers! On 1/22/11, shaun everiss wrote: > yeah and only gona get worse. > Now with bgt almost anyone that has a mind to can program without any > real fuss. > Then with things like the g3d engine people can program without > having to spend months on writing loads of things. > Game creation engines and kits are the way of the future and we have > at least 2 of them going in the works one out allready and rocking. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
have you updated the dropbox folder with this info to? At 02:24 p.m. 22/01/2011, you wrote: By the way, I updated the link just now. I added a couple changes, as well as a compiled executable. Only big bug I see is that the angle for hitting the TV with your gun doesn't work right, and possibly that means the targeting for the opponent is off too. If you really want to get whipped, smash the TV and he'll really get mad and kick your tail. I think I gave him too much speed for that event though, so I'll probably fix that next time. Meanwhile, if you think he's moving too slow, just shoot him to get respawned--or you can do this as soon as you start. When you're at 0,1 and near the ground, turn until you're facing about 215 degrees then shoot your gun. Nowhere near the TV--that's the bug I mentioned. It'll shoot it for now though, so you can speed the enemy radically. Shoot it six times and he'll be moving along quite nicely. Remember, this bug won't last long though, so enjoy it while you have it! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Jim Kitchen" To: "Ken the Crazy" Sent: Friday, January 21, 2011 6:21 PM Subject: Re: [Audyssey] Heli Hi Ken, Thank you very much for sharing. I have not yet looked at the code, but definitely plan to. I have never actually seen VB6, DX8, 3d code. Looking forward to checking it out. Thanks again for sharing. TGIF and BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
yeah and only gona get worse. Now with bgt almost anyone that has a mind to can program without any real fuss. Then with things like the g3d engine people can program without having to spend months on writing loads of things. Game creation engines and kits are the way of the future and we have at least 2 of them going in the works one out allready and rocking. At 02:19 p.m. 22/01/2011, you wrote: I'm glad you're looking forward to seeing that, as you were one of the folks I had in mind--since, after all, you're one of the few die-hard vb6 programmers left. (We're quite outnumbered now...) Enjoy! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Jim Kitchen" To: "Ken the Crazy" Sent: Friday, January 21, 2011 6:21 PM Subject: Re: [Audyssey] Heli Hi Ken, Thank you very much for sharing. I have not yet looked at the code, but definitely plan to. I have never actually seen VB6, DX8, 3d code. Looking forward to checking it out. Thanks again for sharing. TGIF and BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
By the way, I updated the link just now. I added a couple changes, as well as a compiled executable. Only big bug I see is that the angle for hitting the TV with your gun doesn't work right, and possibly that means the targeting for the opponent is off too. If you really want to get whipped, smash the TV and he'll really get mad and kick your tail. I think I gave him too much speed for that event though, so I'll probably fix that next time. Meanwhile, if you think he's moving too slow, just shoot him to get respawned--or you can do this as soon as you start. When you're at 0,1 and near the ground, turn until you're facing about 215 degrees then shoot your gun. Nowhere near the TV--that's the bug I mentioned. It'll shoot it for now though, so you can speed the enemy radically. Shoot it six times and he'll be moving along quite nicely. Remember, this bug won't last long though, so enjoy it while you have it! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Jim Kitchen" To: "Ken the Crazy" Sent: Friday, January 21, 2011 6:21 PM Subject: Re: [Audyssey] Heli Hi Ken, Thank you very much for sharing. I have not yet looked at the code, but definitely plan to. I have never actually seen VB6, DX8, 3d code. Looking forward to checking it out. Thanks again for sharing. TGIF and BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
I'm glad you're looking forward to seeing that, as you were one of the folks I had in mind--since, after all, you're one of the few die-hard vb6 programmers left. (We're quite outnumbered now...) Enjoy! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Jim Kitchen" To: "Ken the Crazy" Sent: Friday, January 21, 2011 6:21 PM Subject: Re: [Audyssey] Heli Hi Ken, Thank you very much for sharing. I have not yet looked at the code, but definitely plan to. I have never actually seen VB6, DX8, 3d code. Looking forward to checking it out. Thanks again for sharing. TGIF and BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Ken, Thank you very much for sharing. I have not yet looked at the code, but definitely plan to. I have never actually seen VB6, DX8, 3d code. Looking forward to checking it out. Thanks again for sharing. TGIF and BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
All right, hold on. Give me about five mins and I'll reupload the file with an added executable. It was meant to be run through vb6 but I guess not everybody that wants to play it has that--silly me! :) Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Friday, January 21, 2011 12:51 PM Subject: Re: [Audyssey] Heli Hi, I want to play this game, but I can't play it. I can't find an.exe file. - Original Message - From: "burakyuksek" To: "Ken the Crazy" ; "Gamers Discussion list" Sent: Friday, January 21, 2011 2:07 PM Subject: Re: [Audyssey] Heli I got your message. sevgiler saygilar - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Friday, January 21, 2011 4:07 AM Subject: [Audyssey] Heli I sent a message to the list earlier today, but I'm not seeing it. Basically, I've begun a community project for all you programmers, sound and music designers. This is the first freeware open-source game the blind community has which uses 3d audio--or it better be. If it's not then I've worked my butt off reinventing the wheel.. It's coded in VB6 and uses directx 8. The game can be found at http://dl.dropbox.com/u/13071564/heli.zip It's in very early public beta, and I probably am already working on any errors you find, but let me know about them anyway. Here is the manual. Welcome to Heli, the virtual toy helicopter you can fly! There has been much talk in the past about a game building project that many people can participate in. Well, I've begun one. Now, here's where the rubber meets the road. Here is where we'll see if gamers are all talk about this subject or if they add their own ideas. The game So far, here is the game, designed in VB6. Yes, it's archaic or whatever, but it's what I know. Wanna translate it? Go ahead. Anyway, the basic idea is that you and a friend just got a couple of those new battle copters, you know, the ones you fly around the house? Well, you're in a living room that's about ten feet high, and 20 by 20. You fly your chopper around the room, trying to shoot down your friend before he gets you. The Trim: Now, you're not the only one that flies this helicopter, because you have a young brother/sister/cousin that plays with it, so every time you start the game you'll need to adjust the trim to 0. To adjust it, use the home and end keys. When it gets to 0, the sound of the knob turning will change. If you don't adjust the trim, the helicopter will fly around in circles--which you may want to do sometimes. To fly, hold down the page up key to gain altitude. Since you're flying a helicopter, the faster the rotors turn, the higher it goes. As you increase in height, your velocity in that direction also increases. If you get going too fast you'll smash against the ceiling, and your chopper will fall. You get about ten smashes before it's unusable. Also, page down will slow the rotors, making the chopper descend. Now turn with the left and right arrow keys and fly forwards or backwards with the up and down arrows. You can show off to your friend by landing the chopper on your head, but that takes a lot of work and a little luck. If you're in range of your opponent, a target beep sounds, indicating that you're in range to shoot the other copter down. Turn with the left and right arrows until the beeps are in front of you, then shoot with the space bar. If you get him, it's your point--but if he shoots you down, it's his point. In either case, the shot chopper will float down to the ground, and both will respawn at their starting locations. The enemy chopper starts out very slow. It always comes after you, but the first little while it is slow. This allows you to adjust your trim, get used to flying and so on. Every time you shoot him though, he flies a bit faster. Eventually, he will outfly and outgun you no matter how good you think you are. Yep, another unbeatable game from DreamTech! (You wouldn't really wanna be able to win now, would ya?) Now, there are obstacles in the room, but you can smash 'em if you want. The first is a TV, which is playing some weird music when the game starts. To smash it, simply fly at an altitude of three feet or less, and go after it. More obstacles, such as lamps, are coming. Controls: Page up for ascend, page down for descend, home and end adjust trim, left and right arrows for turning, up and down arrows for moving, a says your current angle, x says your current coordinates, v says your velocity, and space bar fires your gun. Note: This game
Re: [Audyssey] Heli
Hi, I want to play this game, but I can't play it. I can't find an.exe file. - Original Message - From: "burakyuksek" To: "Ken the Crazy" ; "Gamers Discussion list" Sent: Friday, January 21, 2011 2:07 PM Subject: Re: [Audyssey] Heli I got your message. sevgiler saygilar - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Friday, January 21, 2011 4:07 AM Subject: [Audyssey] Heli I sent a message to the list earlier today, but I'm not seeing it. Basically, I've begun a community project for all you programmers, sound and music designers. This is the first freeware open-source game the blind community has which uses 3d audio--or it better be. If it's not then I've worked my butt off reinventing the wheel.. It's coded in VB6 and uses directx 8. The game can be found at http://dl.dropbox.com/u/13071564/heli.zip It's in very early public beta, and I probably am already working on any errors you find, but let me know about them anyway. Here is the manual. Welcome to Heli, the virtual toy helicopter you can fly! There has been much talk in the past about a game building project that many people can participate in. Well, I've begun one. Now, here's where the rubber meets the road. Here is where we'll see if gamers are all talk about this subject or if they add their own ideas. The game So far, here is the game, designed in VB6. Yes, it's archaic or whatever, but it's what I know. Wanna translate it? Go ahead. Anyway, the basic idea is that you and a friend just got a couple of those new battle copters, you know, the ones you fly around the house? Well, you're in a living room that's about ten feet high, and 20 by 20. You fly your chopper around the room, trying to shoot down your friend before he gets you. The Trim: Now, you're not the only one that flies this helicopter, because you have a young brother/sister/cousin that plays with it, so every time you start the game you'll need to adjust the trim to 0. To adjust it, use the home and end keys. When it gets to 0, the sound of the knob turning will change. If you don't adjust the trim, the helicopter will fly around in circles--which you may want to do sometimes. To fly, hold down the page up key to gain altitude. Since you're flying a helicopter, the faster the rotors turn, the higher it goes. As you increase in height, your velocity in that direction also increases. If you get going too fast you'll smash against the ceiling, and your chopper will fall. You get about ten smashes before it's unusable. Also, page down will slow the rotors, making the chopper descend. Now turn with the left and right arrow keys and fly forwards or backwards with the up and down arrows. You can show off to your friend by landing the chopper on your head, but that takes a lot of work and a little luck. If you're in range of your opponent, a target beep sounds, indicating that you're in range to shoot the other copter down. Turn with the left and right arrows until the beeps are in front of you, then shoot with the space bar. If you get him, it's your point--but if he shoots you down, it's his point. In either case, the shot chopper will float down to the ground, and both will respawn at their starting locations. The enemy chopper starts out very slow. It always comes after you, but the first little while it is slow. This allows you to adjust your trim, get used to flying and so on. Every time you shoot him though, he flies a bit faster. Eventually, he will outfly and outgun you no matter how good you think you are. Yep, another unbeatable game from DreamTech! (You wouldn't really wanna be able to win now, would ya?) Now, there are obstacles in the room, but you can smash 'em if you want. The first is a TV, which is playing some weird music when the game starts. To smash it, simply fly at an altitude of three feet or less, and go after it. More obstacles, such as lamps, are coming. Controls: Page up for ascend, page down for descend, home and end adjust trim, left and right arrows for turning, up and down arrows for moving, a says your current angle, x says your current coordinates, v says your velocity, and space bar fires your gun. Note: This game is not only to be a community project, but it's an early early beta. I've only been working on it for two weeks now, but there are many things to add and fix, such as the frequency of the targeting beeps. I know this, and I'll be working on them--but remember, you can too. Also, realize that working with 3d audio isn't nearly as easy as panning and volume--well, it wasn't in the beginning. Now though, that you have a foundation to build on, it should be very simple. I've included a book on pro
Re: [Audyssey] Heli
I got your message. sevgiler saygilar - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Friday, January 21, 2011 4:07 AM Subject: [Audyssey] Heli I sent a message to the list earlier today, but I'm not seeing it. Basically, I've begun a community project for all you programmers, sound and music designers. This is the first freeware open-source game the blind community has which uses 3d audio--or it better be. If it's not then I've worked my butt off reinventing the wheel.. It's coded in VB6 and uses directx 8. The game can be found at http://dl.dropbox.com/u/13071564/heli.zip It's in very early public beta, and I probably am already working on any errors you find, but let me know about them anyway. Here is the manual. Welcome to Heli, the virtual toy helicopter you can fly! There has been much talk in the past about a game building project that many people can participate in. Well, I've begun one. Now, here's where the rubber meets the road. Here is where we'll see if gamers are all talk about this subject or if they add their own ideas. The game So far, here is the game, designed in VB6. Yes, it's archaic or whatever, but it's what I know. Wanna translate it? Go ahead. Anyway, the basic idea is that you and a friend just got a couple of those new battle copters, you know, the ones you fly around the house? Well, you're in a living room that's about ten feet high, and 20 by 20. You fly your chopper around the room, trying to shoot down your friend before he gets you. The Trim: Now, you're not the only one that flies this helicopter, because you have a young brother/sister/cousin that plays with it, so every time you start the game you'll need to adjust the trim to 0. To adjust it, use the home and end keys. When it gets to 0, the sound of the knob turning will change. If you don't adjust the trim, the helicopter will fly around in circles--which you may want to do sometimes. To fly, hold down the page up key to gain altitude. Since you're flying a helicopter, the faster the rotors turn, the higher it goes. As you increase in height, your velocity in that direction also increases. If you get going too fast you'll smash against the ceiling, and your chopper will fall. You get about ten smashes before it's unusable. Also, page down will slow the rotors, making the chopper descend. Now turn with the left and right arrow keys and fly forwards or backwards with the up and down arrows. You can show off to your friend by landing the chopper on your head, but that takes a lot of work and a little luck. If you're in range of your opponent, a target beep sounds, indicating that you're in range to shoot the other copter down. Turn with the left and right arrows until the beeps are in front of you, then shoot with the space bar. If you get him, it's your point--but if he shoots you down, it's his point. In either case, the shot chopper will float down to the ground, and both will respawn at their starting locations. The enemy chopper starts out very slow. It always comes after you, but the first little while it is slow. This allows you to adjust your trim, get used to flying and so on. Every time you shoot him though, he flies a bit faster. Eventually, he will outfly and outgun you no matter how good you think you are. Yep, another unbeatable game from DreamTech! (You wouldn't really wanna be able to win now, would ya?) Now, there are obstacles in the room, but you can smash 'em if you want. The first is a TV, which is playing some weird music when the game starts. To smash it, simply fly at an altitude of three feet or less, and go after it. More obstacles, such as lamps, are coming. Controls: Page up for ascend, page down for descend, home and end adjust trim, left and right arrows for turning, up and down arrows for moving, a says your current angle, x says your current coordinates, v says your velocity, and space bar fires your gun. Note: This game is not only to be a community project, but it's an early early beta. I've only been working on it for two weeks now, but there are many things to add and fix, such as the frequency of the targeting beeps. I know this, and I'll be working on them--but remember, you can too. Also, realize that working with 3d audio isn't nearly as easy as panning and volume--well, it wasn't in the beginning. Now though, that you have a foundation to build on, it should be very simple. I've included a book on programming vb6 that I found on the net, as well as a couple tutorials on 3d audio by Jack Hoxley. I want to encourage developers that programming isn't the only essential here. Sounds and music are crucial too, so if you want to make sounds or music but don't have a clu
Re: [Audyssey] Heli
I saw your messages. At 03:07 p.m. 21/01/2011, you wrote: I sent a message to the list earlier today, but I'm not seeing it. Basically, I've begun a community project for all you programmers, sound and music designers. This is the first freeware open-source game the blind community has which uses 3d audio--or it better be. If it's not then I've worked my butt off reinventing the wheel.. It's coded in VB6 and uses directx 8. The game can be found at http://dl.dropbox.com/u/13071564/heli.zip It's in very early public beta, and I probably am already working on any errors you find, but let me know about them anyway. Here is the manual. Welcome to Heli, the virtual toy helicopter you can fly! There has been much talk in the past about a game building project that many people can participate in. Well, I've begun one. Now, here's where the rubber meets the road. Here is where we'll see if gamers are all talk about this subject or if they add their own ideas. The game So far, here is the game, designed in VB6. Yes, it's archaic or whatever, but it's what I know. Wanna translate it? Go ahead. Anyway, the basic idea is that you and a friend just got a couple of those new battle copters, you know, the ones you fly around the house? Well, you're in a living room that's about ten feet high, and 20 by 20. You fly your chopper around the room, trying to shoot down your friend before he gets you. The Trim: Now, you're not the only one that flies this helicopter, because you have a young brother/sister/cousin that plays with it, so every time you start the game you'll need to adjust the trim to 0. To adjust it, use the home and end keys. When it gets to 0, the sound of the knob turning will change. If you don't adjust the trim, the helicopter will fly around in circles--which you may want to do sometimes. To fly, hold down the page up key to gain altitude. Since you're flying a helicopter, the faster the rotors turn, the higher it goes. As you increase in height, your velocity in that direction also increases. If you get going too fast you'll smash against the ceiling, and your chopper will fall. You get about ten smashes before it's unusable. Also, page down will slow the rotors, making the chopper descend. Now turn with the left and right arrow keys and fly forwards or backwards with the up and down arrows. You can show off to your friend by landing the chopper on your head, but that takes a lot of work and a little luck. If you're in range of your opponent, a target beep sounds, indicating that you're in range to shoot the other copter down. Turn with the left and right arrows until the beeps are in front of you, then shoot with the space bar. If you get him, it's your point--but if he shoots you down, it's his point. In either case, the shot chopper will float down to the ground, and both will respawn at their starting locations. The enemy chopper starts out very slow. It always comes after you, but the first little while it is slow. This allows you to adjust your trim, get used to flying and so on. Every time you shoot him though, he flies a bit faster. Eventually, he will outfly and outgun you no matter how good you think you are. Yep, another unbeatable game from DreamTech! (You wouldn't really wanna be able to win now, would ya?) Now, there are obstacles in the room, but you can smash 'em if you want. The first is a TV, which is playing some weird music when the game starts. To smash it, simply fly at an altitude of three feet or less, and go after it. More obstacles, such as lamps, are coming. Controls: Page up for ascend, page down for descend, home and end adjust trim, left and right arrows for turning, up and down arrows for moving, a says your current angle, x says your current coordinates, v says your velocity, and space bar fires your gun. Note: This game is not only to be a community project, but it's an early early beta. I've only been working on it for two weeks now, but there are many things to add and fix, such as the frequency of the targeting beeps. I know this, and I'll be working on them--but remember, you can too. Also, realize that working with 3d audio isn't nearly as easy as panning and volume--well, it wasn't in the beginning. Now though, that you have a foundation to build on, it should be very simple. I've included a book on programming vb6 that I found on the net, as well as a couple tutorials on 3d audio by Jack Hoxley. I want to encourage developers that programming isn't the only essential here. Sounds and music are crucial too, so if you want to make sounds or music but don't have a clue about programming, you can join in as well. The sound for Heli, your chopper, is basically a motor sound with the sound of a chain saw mixed in. The sky's the limit when it comes to imagination. (Yeah, I know it sounds silly, but wait till you hear it!) Ken Downey DTI Ken Downey President DreamTechInteractiv
[Audyssey] Heli
I sent a message to the list earlier today, but I'm not seeing it. Basically, I've begun a community project for all you programmers, sound and music designers. This is the first freeware open-source game the blind community has which uses 3d audio--or it better be. If it's not then I've worked my butt off reinventing the wheel.. It's coded in VB6 and uses directx 8. The game can be found at http://dl.dropbox.com/u/13071564/heli.zip It's in very early public beta, and I probably am already working on any errors you find, but let me know about them anyway. Here is the manual. Welcome to Heli, the virtual toy helicopter you can fly! There has been much talk in the past about a game building project that many people can participate in. Well, I've begun one. Now, here's where the rubber meets the road. Here is where we'll see if gamers are all talk about this subject or if they add their own ideas. The game So far, here is the game, designed in VB6. Yes, it's archaic or whatever, but it's what I know. Wanna translate it? Go ahead. Anyway, the basic idea is that you and a friend just got a couple of those new battle copters, you know, the ones you fly around the house? Well, you're in a living room that's about ten feet high, and 20 by 20. You fly your chopper around the room, trying to shoot down your friend before he gets you. The Trim: Now, you're not the only one that flies this helicopter, because you have a young brother/sister/cousin that plays with it, so every time you start the game you'll need to adjust the trim to 0. To adjust it, use the home and end keys. When it gets to 0, the sound of the knob turning will change. If you don't adjust the trim, the helicopter will fly around in circles--which you may want to do sometimes. To fly, hold down the page up key to gain altitude. Since you're flying a helicopter, the faster the rotors turn, the higher it goes. As you increase in height, your velocity in that direction also increases. If you get going too fast you'll smash against the ceiling, and your chopper will fall. You get about ten smashes before it's unusable. Also, page down will slow the rotors, making the chopper descend. Now turn with the left and right arrow keys and fly forwards or backwards with the up and down arrows. You can show off to your friend by landing the chopper on your head, but that takes a lot of work and a little luck. If you're in range of your opponent, a target beep sounds, indicating that you're in range to shoot the other copter down. Turn with the left and right arrows until the beeps are in front of you, then shoot with the space bar. If you get him, it's your point--but if he shoots you down, it's his point. In either case, the shot chopper will float down to the ground, and both will respawn at their starting locations. The enemy chopper starts out very slow. It always comes after you, but the first little while it is slow. This allows you to adjust your trim, get used to flying and so on. Every time you shoot him though, he flies a bit faster. Eventually, he will outfly and outgun you no matter how good you think you are. Yep, another unbeatable game from DreamTech! (You wouldn't really wanna be able to win now, would ya?) Now, there are obstacles in the room, but you can smash 'em if you want. The first is a TV, which is playing some weird music when the game starts. To smash it, simply fly at an altitude of three feet or less, and go after it. More obstacles, such as lamps, are coming. Controls: Page up for ascend, page down for descend, home and end adjust trim, left and right arrows for turning, up and down arrows for moving, a says your current angle, x says your current coordinates, v says your velocity, and space bar fires your gun. Note: This game is not only to be a community project, but it's an early early beta. I've only been working on it for two weeks now, but there are many things to add and fix, such as the frequency of the targeting beeps. I know this, and I'll be working on them--but remember, you can too. Also, realize that working with 3d audio isn't nearly as easy as panning and volume--well, it wasn't in the beginning. Now though, that you have a foundation to build on, it should be very simple. I've included a book on programming vb6 that I found on the net, as well as a couple tutorials on 3d audio by Jack Hoxley. I want to encourage developers that programming isn't the only essential here. Sounds and music are crucial too, so if you want to make sounds or music but don't have a clue about programming, you can join in as well. The sound for Heli, your chopper, is basically a motor sound with the sound of a chain saw mixed in. The sky's the limit when it comes to imagination. (Yeah, I know it sounds silly, but wait till you hear it!) Ken Downey DTI Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! I