Btw jim what game comes with waver and reader?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 04 November 2010 11:44
To: Gamers Discussion list
Subject: Re: [Audyssey] New here; saying hello
Hi Jim,
Actually, I
ssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of neoph...@inthecompanyofgrues.com
Sent: 02 November 2010 02:11 PM
To: gamers@audyssey.org
Subject: [Audyssey] New here; saying hello
Hi there,
I've just joined up and thought it would be seemly if I said hello.
I'm Neophyte and I blog a
: [Audyssey] New here; saying hello
I'm not Neophyte, Hayden. Was meant to write to Neo.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, November 05, 2010 12:55 AM
Subject: Re: [Audyssey] New here; saying
I'm not Neophyte, Hayden. Was meant to write to Neo.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, November 05, 2010 12:55 AM
Subject: Re: [Audyssey] New here; saying hello
Hi Muhammed,
Ah, that
Hi Jim,
Good point. Yes, I remember how difficult it was to play a sound under
Dos. In fact, I had the very same issue under Linux before they began
developing APIs like SDL, SFML, OpenGL, and OpenAL which provided
better means for handling input, audio, graphics, etc.
For example, I can remember a
Hi Thomas,
Actually there was no such thing as an accessible live action audio dos game
for us. All though David Greenwood and PCS Games tried and emulated it pretty
good, like with Cops and Robbers. The thing is, we had no Basic wave file
playing code. So to play a wave file we would use t
y.org
Subject: Re: [Audyssey] New here; saying hello
Hey Muhammed,
I tried to join your list, but got my email got bounced. Would there be
any reason for that?
Cheers,
Neophyte.
Actually, you forgot me, but doesn't matter, I am perfectly fign with that.
It was your first time, and you sho
Hi Shaun,
Yes, Mysteries of the Ancients will use the same product key
regardless of platform and operating system. I am a pretty fair minded
person and I don't think someone should have to pay for the same game
twice if they want a Linux and aWindows version.
On 11/4/10, shaun everiss wrote:
>
Hi Jim,
Actually, I think the first live action game for the blind would have
to be Lone Wolf. It was GMA's second title and it was real time based
rather than turn based. Lone Wolf 1.0 was for Dos, but eventually
David Greenwood rewrote it in VB 6 and then 2.0 and later were full
Windows releases.
Hi Hayden,
Good question. I would imagine there are lots of reasons for why the
screen readers decided to go for software synths rather than hardware
synths. They are more portible, they are cheaper to purchase, they are
easier to suppport, and so on.
At any rate we really need to get things back
Hey Muhammed,
I tried to join your list, but got my email got bounced. Would there be
any reason for that?
Cheers,
Neophyte.
Actually, you forgot me, but doesn't matter, I am perfectly fign with that.
It was your first time, and you should have a happy time on this list.
My audio games for th
Hi Thomas,
I never had a Dectalk. My first hardware synthesizer was an Accent SA. It was
the most responsive dos speech synthesizer. Also the most mechanical sounding.
I also had a Double Talk internal (PCI) synthesizer. The Accent SA plugged
into a serial port. It is not as responsive w
Hi Neophyte,
Thanks, and thanks for checking out my site.
Yeah, text based games were the first and only accessible games for us for a
very long time. Like the Infocom text adventure games and all of the BBS door
games and the like. That is one reason that it is so fun to be able to write
a
grml is also debian but now I know vinux has everything thats what I
will end up getting.
I am not a source hacker.
I will however shortly have an old basically conked out box that has
real issues with its heating.
I am going to dedicate that to linux.
I still like windows as my main os but lin
Hey Jim,
That's an impressive list of games. But, yes, for now my interest lies
more in the text-based gaming side of things. Despite doing computer
science way back in the day, I'm far from any kind of programmer.
I had a quick read of your site. There's quite a varied list of games
there. Grea
Probably haiden because hardware synths were A, expensive and B,
inefficient.
I once used decktalk with a short lived screen reading program called win
vision, however the decktalk box was forever having problems, and after
about four months of use the connection betwene box and computer broke
Hi,
Grml is debian based, so to install gnome you give the command
apt-get install gnome
However last time I had it on my system I still had to do some configuring
after just installing gnome -- to get the
system to actually use gnome as a desktop environment.
Grml is a great distribution as
Subject: Re: [Audyssey] New here; saying hello
Hi Jim,
Grin. I guess that does make you a dinosaur. Lol!
Seriously though I often miss my Dectalk Express, and am a bit
dismayed screen readers are so absolutely focused on software synths
myself. There are certainly advantages to using a hardware synth
t: Re: [Audyssey] New here; saying hello
Hi Neophite,
Initially I wrote my first game STFC in C# .NET, but I have since
switch to C++. Do to some driver compatibility issues we have decided
to adopt two different API standards for our games. On the Windows
side we will be developing our games
Hi Shaun,
If you want a Linux distribution with Speakup, SWSpeak, Orca, and
basically all the accessibility bells and wistles included I'd pick
Vinux hands down. As I said before it is basicly a clone of Ubuntu 10,
but has some extras like SWSpeak, Speakup, and a few other
accesssibility things thr
Hey Muhammed,
Sorry. Sad face.
I've shot a subscription email off to your list. Thanks for the welcome
and the invitation.
Cheers,
Neophyte.
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lemail.com
msn:
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Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From:
To:
Sent: Wednesday, November 03, 2010 9:20 AM
Subject: Re: [Audyssey] New here; saying hello
Hi there,
I'm not sure the right way to address lots of people in
well I'd like some old synth myself for gaming I just don't have
space anymore or the old systems.
maybe if I get grml or something maybe fedora core who knows.
At 10:46 p.m. 3/11/2010, you wrote:
Hi Thomas,
Guess I'm a dinosaur as I would not be without my Triple Talk USB
hardware synthesizer
hmmm
since we are talking linux.
I have a couple choices.
1. I can get grml that has command line systems how easy is it to
get gnome for that with all the stuff I need.
you can email me off list if you want.
the other is to use vinux or ubuntu, but then I need to get speakup
unless you can ju
ssage -
From:
To:
Sent: Tuesday, November 02, 2010 10:12 PM
Subject: Re: [Audyssey] New here; saying hello
Hey there, Dark, Ben and Thomas,
Thanks for the welcome.
To be honest, I haven't tried to many audio only games. I'm still trying
to get my head around the different types of
Hi Neophite,
Initially I wrote my first game STFC in C# .NET, but I have since
switch to C++. Do to some driver compatibility issues we have decided
to adopt two different API standards for our games. On the Windows
side we will be developing our games in C++ with direct support for MS
Sapi 5, Dir
Hi Jim,
Grin. I guess that does make you a dinosaur. Lol!
Seriously though I often miss my Dectalk Express, and am a bit
dismayed screen readers are so absolutely focused on software synths
myself. There are certainly advantages to using a hardware synth Such
as sound editing, sound recording, etc
Hi Thomas,
Guess I'm a dinosaur as I would not be without my Triple Talk USB hardware
synthesizer on my game development computer. Not for human speech quality, but
in other ways it is so much better than Eloquence.
BFN
Jim
BBS: a method to triple your phone bill.
j...@kitchensinc.net
Hi Neophyte,
Welcome to the list. I have been creating computer games since 1980. Blind
accessible computer games since 1990. Guess they are not the type of games
that you are into though. My games are sound based and use the free Microsoft
sapi5 text to speech engine for speech.
Here is
Hi there,
I'm not sure the right way to address lots of people in one email reply,
so I'll just break it down into chunks and preface each chunk with the
person's name. I hope that's okay. Please let me know if there's a better
way! Smiles.
To Sky.
Thanks for the warm welcome. That's awesome to
al Message -
From:
To:
Sent: Wednesday, November 03, 2010 3:11 AM
Subject: Re: [Audyssey] New here; saying hello
Hi Hayden,
Actually, I was more interested in a preferred screen reader; also
possibly wondering if I'm going to run into trouble by not having
dedicated speech synth hard
Hi Neophyte,
Yes, I still own and run USA Games. Our website is
http://www.usagamesinteractive.com
and right now we are working on our new cross-platform initiative.
Since I am primarily a Linux user myself I've began the process of
producing games for Linux while maintaining support for Windows.
Hi,
When it comes to Linux almost everyone uses Orca the screen reader for
the Gnome graphical desktop environment. It comes with one free
software synth, ESpeak, but you can compile or configure speech
drivers for a lot of other software synths such as the Cepstral
voices, Eloquence, Dectalk, Fe
t his spirit...'
- Original Message -
From:
To:
Sent: Wednesday, November 03, 2010 5:11 AM
Subject: Re: [Audyssey] New here; saying hello
Hi Hayden,
Actually, I was more interested in a preferred screen reader; also
possibly wondering if I'm going to run into trouble by not h
Hi Hayden,
Actually, I was more interested in a preferred screen reader; also
possibly wondering if I'm going to run into trouble by not having
dedicated speech synth hardware. From what I've read, having both is
important.
So far I've been recommended Speakup, but haven't yet got the chance to
Sent: Tuesday, November 02, 2010 4:39 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] New here; saying hello
Hello Neophyte and welcome to the list. I am an audio gamer myself and I
have been playing audio games for a while now. I am also a musician I play
piano and I am also
Behalf Of neoph...@inthecompanyofgrues.com
Sent: Tuesday, November 02, 2010 5:11 AM
To: gamers@audyssey.org
Subject: [Audyssey] New here; saying hello
Hi there,
I've just joined up and thought it would be seemly if I said hello.
I'm Neophyte and I blog at a site called In The Compan
@audyssey.org
Subject: Re: [Audyssey] New here; saying hello
Hey there, Dark, Ben and Thomas,
Thanks for the welcome.
To be honest, I haven't tried to many audio only games. I'm still trying
to get my head around the different types of screen readers and how they
work. I understand that the so
Hey there, Dark, Ben and Thomas,
Thanks for the welcome.
To be honest, I haven't tried to many audio only games. I'm still trying
to get my head around the different types of screen readers and how they
work. I understand that the software and hardware are separate beasts,
each with their own li
Greetings fellow gamer!
I've been playing games in general for a long time around 8 years or so.
I've worked on a few projects either testing making music or both. If you
wish to ask me questions you may do so off list.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list
Hi Neophyte,
Welcome to the list. In addition to being one of the list moderators I
am also a software developer. I've got my own accessible game company
where I am actively developing a couple of new titles that will
revolutionize accessible gaming once I get the engine stable. So here
is a frien
he Grue! (yes, this is my sig).
Dark.
- Original Message -
From:
To:
Sent: Tuesday, November 02, 2010 12:10 PM
Subject: [Audyssey] New here; saying hello
Hi there,
I've just joined up and thought it would be seemly if I said hello.
I'm Neophyte and I blog at a site
Hi there,
I've just joined up and thought it would be seemly if I said hello.
I'm Neophyte and I blog at a site called In The Company of Grues. I'm
sighted but a couple of my blind interactive fiction peers have been
helping me gain a more complex understanding of accessibility gaming,
something
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