Hi Bryan,
You have my sympathies. I'm sorry to hear your relationship ended that
way. All the best.
*Smile*
Bryan Peterson wrote:
Sometimes you just can't help yourself and it just slips out. I've
done that a fair few times. I came close to doing that in my most
recent relationship, which
re was way too much drama.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, December 11, 2009 10:26 AM
Subject: Re: [A
Hi Nicol,
Oh, things are quite alright now. I was, as Liam put it, throwing a bit
of a temper tantrum at the time. I was angry frustrated, cross, whatever
and I sort of took it out on Mike and the list. Something I shouldn't
have really done.
Anyway, that's over now. Let's try and get it togeth
Erven
Sent: 10 December 2009 12:18 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Saving Games in MOTA
Normally I don't way in here. Usually I sit back and watch.
But Thomas I have to disagree. All these projects you took on of your
own
choice. No offense man, but I
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving Games in MOTA
Mike, I don't know how long you have been on this list and other lists
where Mysteries of the aintients is discussed, but the same questions
and things get brought up over and over. Thomas then has to repeat over
and ove
: Re: [Audyssey] Saving Games in MOTA
Hi Liam,
Understood. I'll freely admit that I did over react when Mike sent his
message. Yet, I'm also pretty frustrated and upset too at some of the
e-mails I receive. When I became a game developer and took over James
North's projects I didn
well you could always put the questions in a faq on your page, you could always
have me do support and have all the questions/ suggestions /complaints foreded
at me I have time.
I know this could be interpreted as a semi sob but I am still looking for some
decent things to do, so I could help y
Well I do do some installers, and a few other things.
naturally when I get complaints I do try to solve the issues.
Ofcause when these become flames I just don't reply anymore.
As long as I have assured myself that at least on my end it works then I am
satisfied.
It becomes an issue when only one
Hi William,
The issue here isn't weather or not I want to do the projects. I did
want to do them, and will continue to do so as I agreed to do that. Plus
I paid for those games and feel I should get what I paid for just as
anyone else does. The issue is the attitude or the way certain features
Hi Matheus,
That is in large part why I was thinking of discontinuing the public
beta program. Rather than dealing with lots of questions, suggestions,
complaints, etc I'lljust work on the game, get it close to done as I
can, and put out a final test release for registered users to test. Once
Hi Liam,
Understood. I'll freely admit that I did over react when Mike sent his
message. Yet, I'm also pretty frustrated and upset too at some of the
e-mails I receive. When I became a game developer and took over James
North's projects I didn't count on some of the negative e-mails that
come
tom why don't you put those in a faq somewhere.
on that note I thik this list should have a faq if it doesn't have one already
most news groups do have a faq.
At 07:57 a.m. 11/12/2009, you wrote:
>Hi Willem,
>Yeah, unfortunately it does seam like I have to answer the same questions over
>and over
Hi William,
Since I am pretty close to the release candidate stage what I'll
probably do is work on finishing the game levels, add the product
registration, and release a release candidate for the registered users.
It won't be 1.0, but will allow the registered users to test the game
for me us
Hi,
Also it is a beta release, that means test release in plane English, and
is not intended to be a fully playable or stable game yet. It is
considered test software, and as the license states it offers no
guarantees that it will operate correctly and be fit for a particular
use. In English i
Hi Mike,
That's ok. My suggestion is to wait for 1.0 to be released. You'll be
able to buy the game, you'll be happier, I'll be happier, and we won't
be having this conversation any more.
*Smile*
Mike Breedlove wrote:
See, I wouldn't have a problem with it if you didn't start all the way back
Hi Willem,
Yeah, unfortunately it does seam like I have to answer the same
questions over and over again. Between too lists, a general FAQ on the
web site, some times the question or questions are bound to come up time
after time for one reason or another. That's just one of the things all
dev
as liam said though on audyssey you chose to take on the projects and
the responsibilities that came with them
I do support you tom but if you didn't want to do the projects they
should have just been left
On 9 Dec 2009, at 21:14, Thomas Ward wrote:
Hi Mike,
But you didn't make a simple req
agree with tom), i do agree with some of what you said
as well, when it comes to choice, and having the option to quit
-Mensagem original-
De: "Liam Erven"
Para: "'Gamers Discussion list'"
Data: Quarta, 9 de Dezembro de 2009 17:09
Assunto: Re: [Audyssey] Sa
y.org
Subject: Re: [Audyssey] Saving Games in MOTA
he does that with sll threads anyway, tom, don't bother. i agree with you
totally on that one.
-Mensagem original-
De: "Matheus"
Para:
Data: 9 de Dezembro de 2009 20:29
Assunto: Re: [Audyssey] Saving Games in MOTA
completelya
he does that with sll threads anyway, tom, don't bother. i agree with
you totally on that one.
-Mensagem original-
De: "Matheus"
Para:
Data: 9 de Dezembro de 2009 20:29
Assunto: Re: [Audyssey] Saving Games in MOTA
completelya gree here. if a user makes a suggestion that
s after each beta take a lot of time, if you
prefer to finish the game, and release a final version, it whould be
faster and good too.
you decide :)
HTH.
-Mensagem original-
De: "Liam Erven"
Para: "'Gamers Discussion list'"
Data: Quarta, 9 de Dezembro de 200
options they want.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 09, 2009 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving Games in MOTA
Hi Mike,
But you didn't make a
actually tom I wouldln't release more betas at all that way you get to
finish the game in your own time
On 9 Dec 2009, at 20:05, Thomas Ward wrote:
Hi Mike and all,
I'm sorry but I simply can't or won't do that for a couple of
reasons. As I said the other day there are two very good reasons
Nobody is forcing you to replay it. Buy the game when it comes out and
you can continue from where ever you like. Thomas said he won't put in
the multiple lives system or saving for the demo and that's that!
On 2009/12/09 11:04 PM, Mike Breedlove wrote:
See, I wouldn't have a problem with it if
Hi Mike,
But you didn't make a simple request for the beta, nor did you ask if it
was technically feasable. Like so many others you just assumed I didn't
have my own reasons for doing things the way I do them. Instead of
asking nicely you said it in a very negative and offensive way. Now, if
y
See, I wouldn't have a problem with it if you didn't start all the way back at
the menu for dying. I'm not replaying level 1 everytime I die in level 2.
_
Get gifts for them and cashback fo
Mike, I don't know how long you have been on this list and other lists
where Mysteries of the aintients is discussed, but the same questions
and things get brought up over and over. Thomas then has to repeat over
and over why something won't work or why he doesn't want to implement
it. I don't
I wouldn't have a problem with this if the game was actually released. I don't
think its asking too much here. You need to just relax, when someone makes a
suggestion like this you instantly shut it down and whine about the whiners.
Sorry for making a simple request for the beta.
> Date: Wed
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