[Gimp-developer] Hey

2002-11-10 Thread Patrick McFarland
Just checking if this works... Testing 1 2 3 -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. --Kristian

Re: [Gimp-developer] Hey

2002-11-11 Thread Patrick McFarland
below 0,0,0, and the lightest color above 255,255,255, it comes in handy.) On 11-Nov-2002, Raphaël Quinet wrote: On Mon, 11 Nov 2002 05:44:52 -0500, Patrick McFarland [EMAIL PROTECTED] wrote: Hmm, that todo is pretty cool. But Is there any way to push 16-bit rendering earlier? Or is there any

Re: [Gimp-developer] Hey

2002-11-11 Thread Patrick McFarland
lossless. Without 32-bit interim support, it's lossy. (The same phenomenon renders all sorts of 8-bit transformations in complex workflows very poor in the current generation of gimp). My 2 cents. On Mon, Nov 11, 2002 at 08:13:53AM -0500, Patrick McFarland wrote: Though, my method

Re: [Gimp-developer] Hey

2002-11-11 Thread Patrick McFarland
Yep, mutt is going to die. Yet again it refused to reply to the list and instead replied to just the person. Reply is as follows: On 11-Nov-2002, Sven Neumann wrote: Hi, Patrick McFarland [EMAIL PROTECTED] writes: Erm, dunno why this didnt reply to the list. To those who missed stuff

[Gimp-developer] Return of 16-bit Per Channel Rendering

2002-11-14 Thread Patrick McFarland
Has any work actually started on GEGL? From what I understand, no, none has. Even though GEGL is for gimp 2.0, there is no reason why we cant start developing this now. It might take awhile to get a good model started. -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't

Re: [Gimp-developer] Return of 16-bit Per Channel Rendering

2002-11-14 Thread Patrick McFarland
Cool, but I was talking about more overt development. On 14-Nov-2002, Branko Collin wrote: On 14 Nov 2002, at 5:22, Patrick McFarland wrote: Has any work actually started on GEGL? From what I understand, no, none has. Even though GEGL is for gimp 2.0, there is no reason why we cant

Re: [Gimp-developer] Return of 16-bit Per Channel Rendering

2002-11-14 Thread Patrick McFarland
I would, but the xcf loader plguin is mad broken on x86. If you could figure out whats wrong with it and fix it, I would be very appreciative. On 14-Nov-2002, Joseph A Nagy Jr wrote: Patrick McFarland wrote: Has any work actually started on GEGL? From what I understand, no, none has. Even

Re: [Gimp-developer] Re: Return of 16-bit Per Channel Rendering

2002-11-16 Thread Patrick McFarland
I was thinking about using film gimp originally, but the XCF loader is broken, I dont know how to fix it, and the developers for film gimp have no interest in fixing it. On 15-Nov-2002, Guillermo S. Romero / Familia Romero wrote: [EMAIL PROTECTED] (2002-11-14 at 2317.54 -0500): Cool, but I was

Re: [Gimp-developer] GIMP Segfaults on startup

2002-11-22 Thread Patrick McFarland
Well, three things could be causing this. GTK's interaction with X (or whatever target you built GTK for). It can be Gimp's interaction with GTK. (Probably not unless you have a really old GTK, or a really old Gimp.) Lastly, It can be your incredably outdated kernel and/or libc. On 23-Nov-2002,

Re: [Gimp-developer] Re: Return of 16-bit Per Channel Rendering

2002-11-24 Thread Patrick McFarland
On 15-Nov-2002, Guillermo S. Romero / Familia Romero wrote: [EMAIL PROTECTED] (2002-11-14 at 2317.54 -0500): Cool, but I was talking about more overt development. What about gimp-film or gegl lists? GIMP devel is always done via lists, IRC, CVS and bugzilla. Check

Re: [Gimp-developer] Film Gimp and GIMP

2002-11-27 Thread Patrick McFarland
On 27-Nov-2002, Raphaël Quinet wrote: I have the feeling that the gap between GIMP and Film Gimp is widening more and more, instead of shrinking until the two versions can be merged in the same codebase. I understand that the development on the HOLLYWOOD branch has different constraints than

Re: [Gimp-developer] Film Gimp and GIMP

2002-11-28 Thread Patrick McFarland
On 28-Nov-2002, Sven Neumann wrote: the point is that the new film-gimp maintainer or any of the people working on film-gimp don't communicate with us at all. The project somehow came back to life without any notification on this mailing-list. We had to hear about it in the news. Among

Re: [Gimp-developer] Re: Film Gimp and GIMP

2002-11-29 Thread Patrick McFarland
On 29-Nov-2002, Raphaël Quinet wrote: On Thu, 28 Nov 2002 14:55:06 -0500, Carol Spears [EMAIL PROTECTED] wrote: On 2002-11-28 at 1259.18 -0500, Patrick McFarland typed this: Hrm. Side note, They got $1k from Linuxfund to further their project... hrm... $1k would not be enough

Re: [Gimp-developer] Film Gimp and GIMP

2002-11-29 Thread Patrick McFarland
On 29-Nov-2002, David Neary wrote: Hi all, David Hodson wrote: My feeling is that Filmgimp should be a tool specifically (or at least, primarily) for the film industry. It is very likely to develop along lines that are (at best) not useful to, or (quite possibly) totally unwanted by,

Re: [Gimp-developer] Film Gimp and GIMP

2002-11-29 Thread Patrick McFarland
Merging both does not require the removal of features from either tool. The added value of Film Gimp comes primarily from its 16-bits support and its frame manager (and specialized plug-ins). But unfortunately, it is based on an old core, which lacks many features that are present in the

Re: [Gimp-developer] gimp is neither an island, nor a windowsproduct.

2002-11-29 Thread Patrick McFarland
On 29-Nov-2002, David Weeks wrote: The gimp community? REALLY? You could ixnay on the inuxlay, but not GNU. I feel for anyone trying to port gimp to windows, but I don't care about their work. To hell with Windows. Why would we care about windows? Windows has Photoshop, as does

[Gimp-developer] You would think this would be a faq

2002-11-30 Thread Patrick McFarland
Why doesnt gimp have a webcvs setup? -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. --Kristian Wilson,

Re: [Gimp-developer] Layer groups

2002-11-30 Thread Patrick McFarland
On 30-Nov-2002, Tino Schwarze wrote: Apart from that, one often needs a copy of a layer to create some effect. Combined with effect or active layers, one would only need to alter the source layer and everything else would change by itself. That is the coolest thing ever. Santa, I want

Re: [Gimp-developer] Re: Film Gimp and GIMP

2002-11-30 Thread Patrick McFarland
On 30-Nov-2002, Robin Rowe wrote: A lot of text about how film gimp is trying to be its own thing. Well, first I would like to say film gimp should be moving to a GEGL target. Not because film gimp is gegl, but because gegl is so damn useful. (Well, will be useful if/when it gets done.) And gegl

[Gimp-developer] I am a newbie, yes its true

2002-11-30 Thread Patrick McFarland
I want to develop stand alone 24bit - 8bit converter function, and also a bicubic resizer. Now, I noticed gimp has really high quality versions would it be possible to convert gimps functions to do: (with the converter) take an int 24bitimage[width][height] and return a char

Re: [Gimp-developer] Film Gimp and GIMP

2002-12-01 Thread Patrick McFarland
On 01-Dec-2002, Michael J. Hammel wrote: Maybe not. Consider that having competing branches can push the advancement of both. This is true of any research or commercial development. In this case, the discussion on 16bit support has been nudged yet again - perhaps enough to make real

Re: [Gimp-developer] bug hunting -- squashing windows bugs

2002-12-02 Thread Patrick McFarland
On 02-Dec-2002, Lourens Veen wrote: And guess what, it fixes all GIMP bugs too!. After all, GIMP is part of GNOME, so if you don't install GNOME, there won't be GIMP, so there won't be any GIMP bugs! Yay! Erm, maybe this is a stupid redhat thing, but I thought GIMP just used GTK, (ala, it

Re: floating point (was: Re: [Gimp-developer] RH on Film Gimp andGIMP)

2002-12-04 Thread Patrick McFarland
On 04-Dec-2002, Steinar H. Gunderson wrote: On Wed, Dec 04, 2002 at 10:49:05AM +0100, Tino Schwarze wrote: I'm just curious: What do you get by using 32-bit _float_? Why not use 1.31-Bit Fixed Point? It should have a higher precision than 32-bit float - at least, it's precision is steady.

Re: [FilmGimp] Re: [Gimp-developer] Film Gimp and GIMP

2002-12-09 Thread Patrick McFarland
On 09-Dec-2002, Stephen J Baker wrote: On Fri, 29 Nov 2002, Sam Richards wrote: I would like to stress that some of the film-industry interest in filmgimp is as much for the floating point as the 16 bit. The need for floating point is for High Dynamic Range imagery which is used as a

Re: [FilmGimp] Re: [Gimp-developer] Film Gimp and GIMP

2002-12-09 Thread Patrick McFarland
On 09-Dec-2002, Stephen J Baker wrote: I'm not suggesting that this would be useful to GIMP - but that other developers who are working in 3D using modern rendering hardware will soon need support for 32 bit floating point texture maps. So, I was pointing out that floating point imagery is

Re: [FilmGimp] Re: [Gimp-developer] Film Gimp and GIMP

2002-12-10 Thread Patrick McFarland
On 10-Dec-2002, Sven Neumann wrote: the plan is not to have 16 bit or 32 bit or floats but to offer a framework that allows to handle image data more or less independently of its representation. GEGL is the framework and it already supports floating point, 8bit and 16bit integer. Adding more

Re: [Gimp-developer] Re: Which Gimp

2002-12-14 Thread Patrick McFarland
On 14-Dec-2002, Tor Lillqvist wrote: I agree that with Sven that it's wrong to call GIMP for Windows a separate project. The distribution for Windows has its own webpage, but if something about it should be called a project, it involves just the building and packaging of a distribution. I.e.

Re: [Gimp-developer] alpha vs. transparency / translucency

2002-12-18 Thread Patrick McFarland
On 18-Dec-2002, Sven Neumann wrote: suggests to replace the term Alpha in the GIMP user interface by the terms Transparency and/or Translucency. This could need some discussion here, that's why I'd like to point the fellowship of gimp-developer to this report. Please keep the discussion on the

Re: [Gimp-developer] Script-Fu - Batch Mode Problem

2002-12-19 Thread Patrick McFarland
On 20-Dec-2002, Steinar H. Gunderson wrote: On Thu, Dec 19, 2002 at 11:29:08PM -, [EMAIL PROTECTED] wrote: That's what I thought as well...but the scaling with imagemagick was causing pixelation. Scaling up or down? With which filter? (You're sure you resampled and not did a simple

Re: [Gimp-developer] Alpha channels

2002-12-23 Thread Patrick McFarland
On 23-Dec-2002, Robert L Krawitz wrote: 1) How do I create an image with an alpha channel (and set the value of the alpha channel)? This is specifically so I can test alpha channel handling in Gimp-print. Specifically, I want to move the alpha channel handling (and the color map

[Gimp-developer] Photoshop Plugin Support

2002-12-12 Thread Patrick McFarland
Hey all, its me again. First I would like to say Im not trying to start a flamewar here... but will the win32 Gimp target ever support Photoshop plugins, and will the *nix x86 Gimp target ever support Photoshop plugins via Wine? -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games

Re: [Gimp-developer] Just managed to build HEAD GIMP with autotoolson Win32...

2002-12-26 Thread Patrick McFarland
So this means that, when gimp stable uses gtk2, no more win32 port of Gimp? (In this context, if an app compiles cleanly on an os with no code modification, then it isnt a port) On 26-Dec-2002, Tor Lillqvist wrote: I finally had time to try again, and after some head scratching and Makefile.am

Re: [Gimp-developer] sourceforge cvs issue

2003-01-28 Thread Patrick McFarland
Tor, sf.net wont remove the wingimp project until you, or any other qualified gimp developer tells them to. The project is already breaking atleast one rule, the one about only developers for a project can start a sf.net project about the said project. Please take care of this before it gets out

Re: [Gimp-developer] Some feedback on Gimp 1.3.x

2003-03-19 Thread Patrick McFarland
On 19-Mar-2003, Sven Neumann wrote: Hi, MArk Finlay [EMAIL PROTECTED] writes: 1. Everyone loves a good splash screen, but now Gnome has startup-notification which kinda makes them superflous. Startup notification lets you know that your applications is starting but it is not as

Re: [Gimp-developer] [PATCH] MAXPATHLEN bug on GNU

2003-04-03 Thread Patrick McFarland
On 03-Apr-2003, Sven Neumann wrote: well, actually this is just an initialization and MAXPATHLEN is a rather bad choice anyway. I'll just change it to some sane fixed value instead. So _what is_ a good sane fixed value? -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't

Re: [Gimp-developer] version numbers

2003-06-18 Thread Patrick McFarland
I say we just use 2.0 for the first stable tree using GEGL. This entire argument sucks, imho. The first stable tree using GEGL has been called 2.0 for so long, why call it anything else now? It isnt about GTK2, or about Gnome2, or about any thing else. Its just what someone started calling it,

Re: [Gimp-developer] tile cache default

2003-06-22 Thread Patrick McFarland
On 22-Jun-2003, Sven Neumann wrote: I'd say we go for 64MB. Yes, I agree. If it changes at all, it should be 64. -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching

Re: [Gimp-developer] tentative GIMP 2.0 release plans

2003-07-19 Thread Patrick McFarland
On 18-Jul-2003, Christopher Curtis wrote: The 1.9.x Building GIMP 2.0 branch o GEGL -- Gimp 'E' Graphical Library o GCim -- The convergence integrated media object and utility library. I am one of these active users that have been lead to believe that gimp 2.0 will use GEGL. So, all the

Re: [Gimp-developer] Gradient dithering

2003-07-19 Thread Patrick McFarland
On 19-Jul-2003, Sven Neumann wrote: We might do another 1.2 release but I doubt that this will happen and it would surely be just be a bug-fix release with no new feature whatsoever. GIMP-1.3 is close to being released as 2.0 and support for 1.2 will be dropped then. Releasing the stable from

[Gimp-developer] When Gegl?

2003-07-21 Thread Patrick McFarland
So, if gegl isnt going to be in gimp2, when will it be? Ive been waiting for gimp2 awhile now, and now that gegl wont be in it, I have to keep waiting. How long will I have to wait now? 2.2? 2.4? -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't affect kids; I mean if

Re: [Gimp-developer] When Gegl?

2003-07-22 Thread Patrick McFarland
On 21-Jul-2003, Joao S. O. Bueno wrote: On Monday 21 July 2003 4:47 pm, Adam D. Moss wrote: Patrick McFarland wrote: So, if gegl isnt going to be in gimp2, when will it be? Ive been waiting for gimp2 awhile now, and now that gegl wont be in it, I have to keep waiting. How long

Re: [Gimp-developer] Startup Notification support...

2003-07-26 Thread Patrick McFarland
On 26-Jul-2003, Daniel Egger wrote: I think the problem is that 1.2 is far more used in productive work because artists and designers are afraid running software which is stamped alpha or beta more than just occasionally. Wrong, Im an artist, and I prefer 1.3 over 1.2. -- Patrick Diablo-D3

Re: [Gimp-developer] Startup Notification support...

2003-07-26 Thread Patrick McFarland
On 27-Jul-2003, Daniel Egger wrote: Good for you. I know at least 6 persons who do not. :) However I'm quite interested in your reasons, would you please elaborate so I can get some feeling what to tell people when they ask me reasons for using 1.3. Well, the tabbed dialog boxes, docks, are

Re: [Gimp-developer] Startup Notification support...

2003-07-27 Thread Patrick McFarland
On 27-Jul-2003, Branko Collin wrote: On 26 Jul 2003, at 18:19, Patrick McFarland wrote: Wrong, Im an artist, and I prefer 1.3 over 1.2. Did you prefer 1.3 in January 2001? Did 1.3 exist in january 2001? -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't affect kids

Re: [Gimp-developer] Startup Notification support...

2003-07-28 Thread Patrick McFarland
On 29-Jul-2003, Sven Neumann wrote: Yes, we should probably have Convert to Pixels for text layers. Since internally we wouldn't really convert, should we perhaps even stick a Convert to Text Layer menu entry to any ex-text-layer so it can be converted back if necessary? Actually, you

Re: [Gimp-developer] Startup Notification support...

2003-07-28 Thread Patrick McFarland
On 29-Jul-2003, Sven Neumann wrote: I wouldn't mind if you or someone else filed bug-reports for these two issues... The Convert To Pixels bug is here: http://bugzilla.gnome.org/show_bug.cgi?id=118547 -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't affect kids; I mean

Re: [Gimp-developer] Grain modes are just the beginning - wasMcFarland's Re: Startup Notification support...

2003-07-29 Thread Patrick McFarland
On 29-Jul-2003, Sven Neumann wrote: I don't want to discourage you and it's certainly a nice expert/geek feature but I doubt that the casual GIMP user wants to type in any formulas. No, but I doubt the casual GIMP user cares about a feature they arnt smart enough to use yet. AFAIK this isnt a

Re: [Gimp-developer] A fresh pair of eyes.

2003-08-01 Thread Patrick McFarland
dOn 01-Aug-2003, Kevin Myers wrote: Helps if you have a 4D ball mouse (like I do), instead of only a 3D wheel mouse. :-) Seriously though, mainly responding because I want to make sure the Gimp developers know that there ARE mice out there with built-in miniature track balls (2D) on top

Re: [Gimp-developer] Kudos to The GIMP Developers!

2003-09-24 Thread Patrick McFarland
On 24-Sep-2003, Tino Schwarze wrote: BTW: Is it possible that there is a 3 Gig limit on per-process memory? The machine has 6 GB, no ulimits and I got a could not allocate x bytes message when I gave 3 Gig tile cache to GIMP (it took about 500 Meg for other stuff, so I settled with 2.5 GB tile

Re: [Gimp-developer] 1.3.x milestone bugs

2003-10-22 Thread Patrick McFarland
On 21-Oct-2003, David Neary wrote: 118547Convert Text Layer To Pixels / Render Text Layer Wow, my bug is so important, its listed. -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in

[Gimp-developer] Spam bad!

2003-10-24 Thread Patrick McFarland
Nuclear weapons good! -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. -- Kristian Wilson, Nintendo, Inc,

Re: [Gimp-developer] Spam bad!

2003-10-25 Thread Patrick McFarland
On 24-Oct-2003, Patrick McFarland wrote: Nuclear weapons good! Am I the only one getting spam via the mailing list? -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms

Re: [Gimp-developer] Spam bad! OOOPS!

2003-10-25 Thread Patrick McFarland
On 25-Oct-2003, Steven P. Ulrick wrote: The way I typed it made it sound like I was saying that Patrick was using Sven and Branko's e-mail addresses to spam the list. This was not my intention, and I want to publicly apologize to Patrick. I truly regret any embaressment or confusion that

Re: [Gimp-developer] Spam bad!

2003-10-25 Thread Patrick McFarland
On 25-Oct-2003, Steinar H. Gunderson wrote: On Sat, Oct 25, 2003 at 03:37:51PM +0200, Branko Collin wrote: Are you sure you are getting spam via the mailing list? Did you only look at the From field, or also at the Received fields? They are definitely sent via the list: 1) They are

Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread Patrick McFarland
On 17-Dec-2003, [EMAIL PROTECTED] wrote: Conceptually, I agree that alpha = 0 means that the RGB value of the pixel is undefined. Alpha = coverage; coverage = 0 means no pixel is there. Gone. Inexistent. On the other hand, mask = 0 does NOT mean that the corresponding pixel is inexistent, as

Re: [Gimp-developer] Donation

2004-07-01 Thread Patrick McFarland
On 01-Jul-2004, David Neary wrote: Hi all, I got home today, and was surprised and happy to see a large donation to the project from distrowatch.com. They apparrently have a policy of contributing regularly to various open-source projects, and this month it was us. A big thank you goes