Re: [hlcoders] Source SDK 2013 Release

2015-11-10 Thread John Schoenick
Which header did you find to be differing? Ideally mods wouldn't require a recompile between the main and beta_test branches. *From:* Rebel Yell *Sent:* Sunday, October 04, 2015 4:30AM *To:* Discussion Of Half-life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release Ignore this... I

Re: [hlcoders] Source SDK 2013 Release

2015-10-04 Thread Rebel Yell
Ignore this... I found the problem on my side, a header file differing in a way that won't terminate Windows build but crashes Linux and OSX. Quite a weird one, I actually got after it when the Windows build begun to crash in same manner than others. Yay for consistency.

Re: [hlcoders] Source SDK 2013 Release

2015-10-01 Thread Rebel Yell
Hello, any news regarding this? I'll take a look. It's possible we broke the CModelInfo ABI in a way that > sourcetest doesn't hit. > > A crash issue here. After merging the code I get both Windows and Linux >> server running, Windows client working fine too but Linux and OSX clients >> will

Re: [hlcoders] Source SDK 2013 Release

2015-09-14 Thread Tobias Kammersgaard
You said you ported it to Tactical Intervention without changing the BSP format as far as I remember. VRAD basically does some extra calculations on a model which gives better lighting. I don't remember the specifics and I seem to have deleted my old mIRC install from my laptop. On 12 September

Re: [hlcoders] Source SDK 2013 Release

2015-09-12 Thread Tony "omega" Sergi
On Sat, Sep 12, 2015 at 11:46 PM, Tobias Kammersgaard < tobias.kammersga...@gmail.com> wrote: While we're at it, it'd be nice if vrad did the same calculations on model lighting as it does in newer engine branches like ASW/L4D2 and CSGO. I believe Tony Sergi once told me it could be implemented

Re: [hlcoders] Source SDK 2013 Release

2015-09-12 Thread Tobias Kammersgaard
y, September 11, 2015 10:01 AM > *To:* hlcoders@list.valvesoftware.com > *Subject:* Re: [hlcoders] Source SDK 2013 Release > > A crash issue here. After merging the code I get both Windows and Linux > server running, Windows client working fine too but Linux and OSX clients > wi

Re: [hlcoders] Source SDK 2013 Release

2015-09-12 Thread Harry Jeffery
ist.valvesoftware.com>] on behalf of Rebel Yell [rebel.y...@gmail.com <mailto:rebel.y...@gmail.com>] *Sent:* Friday, September 11, 2015 10:01 AM *To:* hlcoders@list.valvesoftware.com <mailto:hlcoders@list.valvesoftware.com> *Subject:* Re: [hlcoders] Source SDK 2013 Re

Re: [hlcoders] Source SDK 2013 Release

2015-09-12 Thread Tobias Kammersgaard
> Yell [rebel.y...@gmail.com <mailto:rebel.y...@gmail.com>] >> *Sent:* Friday, September 11, 2015 10:01 AM >> *To:* hlcoders@list.valvesoftware.com >> <mailto:hlcoders@list.valvesoftware.com> >> *Subject:* Re: [hlcoders] Source SDK 2013 Release >>

Re: [hlcoders] Source SDK 2013 Release

2015-09-11 Thread Rebel Yell
A crash issue here. After merging the code I get both Windows and Linux server running, Windows client working fine too but Linux and OSX clients will crash after map load, here's the trace: 0 engine.dylib0x0a87105f CModelInfo::GetModelType(model_t const*) const + 31 1

Re: [hlcoders] Source SDK 2013 Release

2015-09-11 Thread geotavros
Hi John, Yesterday's TF2 update fixed several crashes. Lightmap on prop_static crash specifically http://www.teamfortress.com/?tab=updates - Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test

Re: [hlcoders] Source SDK 2013 Release

2015-09-11 Thread John Schoenick
, 2015 10:01 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK 2013 Release A crash issue here. After merging the code I get both Windows and Linux server running, Windows client working fine too but Linux and OSX clients will crash after map load, here's the trace: 0

Re: [hlcoders] Source SDK 2013 Release

2015-09-09 Thread Neico
https://github.com/ValveSoftware/source-sdk-2013/issues/290 please consider this, it's a major pain... John Schoenick wrote on 10.09.2015 at 04:18 GMT +1: We've just pushed an update to the Source SDK 2013 on GitHub. This update includes security fixes to the game code included in the SDK, so

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread minh_le
Does this include upgrades to the engine? Like the new dynamic shadow system in CS:GO? New Botcode found in TF2? On 6/26/2013 3:48 PM, Joe Ludwig wrote: http://store.steampowered.com/news/10962/ Source SDK 2013 Release We have released an update to the Source SDK, bringing support for Mac

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Stephen Swires
Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new lighting system is only part of the CSGO engine has hasn't been backported to the main engine. The TF2 bot system is NextBot which is also used in L4D2 and CSGO, that appears to have been removed judging from the lack of

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Netshroud
to the main engine There's a main Source engine now? On 27/06/2013, at 11:56 PM, Stephen Swires st...@swires.me wrote: Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new lighting system is only part of the CSGO engine has hasn't been backported to the main engine. The

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Stephen Swires
I would consider that to be the main version of Source as that's what most of Valve core multiplayer games sit on. On 27 June 2013 15:02, Netshroud netshr...@gmail.com wrote: to the main engine There's a main Source engine now? On 27/06/2013, at 11:56 PM, Stephen Swires st...@swires.me

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Andrew Orner
Awesome, thanks for the update! Are there any plans to include custom shader support like SDK2007? I see that the shadercompile.exe is included with the SDK Base but there are no accompanying SDK shader sources for creating the required DLL. On Thu, Jun 27, 2013 at 10:16 AM, Stephen Swires

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Alfred Reynolds
. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of fuZZ RedEyes Sent: Wednesday, June 26, 2013 7:21 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release some bug to fix : 1. set_sdk_env.bat is missing

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread T X4
For anyone who's curious about what exactly has changed since Source SDK 2007, I've managed to generate a diff between the last released version of the 2007 SDK against the new 2013 SDK (MP code only). There was initially plenty of extra 'noise' since virtually every single file was

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Joel R.
Wow, very nice. I'm still crossing my fingers for a new engine though, the amount of Source Developers has dwindled to near non-existent. UDK and Unity are just too good at the moment. On Thu, Jun 27, 2013 at 12:29 PM, T X4 t...@hotmail.com wrote: For anyone who's curious about what

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Gunship Mark II
Thanks for and update Valve. The odd thing is that mod refused to launch at DX9-10, it was set by default to DX8, i was forced to manually add -dxlevel 91 to make it use DX9 stuff. This goes for SDK Base 2013, it launches only at dx8 by default. 2013/6/27 Joel R. joelru...@gmail.com Wow, very

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread tobias.kammersgaard
26, 2013 7:21 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release some bug to fix : 1. set_sdk_env.bat is missing in /Common/half-life 2/bin/ directory 2. Gameconfig.txt is missing in /Common/half-life 2/bin/ directory ( hammer need it ) 3. mp\game

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Joe Ludwig
To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release 1. We will fix that 2. Hammer makes a gameconfig.txt on first launch if one isn't present on disk 3. We will fix that. 4. We will look into it (we may or may not fix it), you may want to check out GCFScape

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread fuZZ RedEyes
...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Alfred Reynolds *Sent:* Thursday, June 27, 2013 9:51 AM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** 1. We will fix that 2. Hammer

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Neico
Now that is unexpected... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Dylan House
Great! On Wed, Jun 26, 2013 at 3:57 PM, Neico ad...@neic0.de wrote: Now that is unexpected... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread M B
Well, I hope so. Sent from my iPod On Jun 26, 2013, at 3:59 PM, Dylan House dhous...@gmail.com wrote: Great! On Wed, Jun 26, 2013 at 3:57 PM, Neico ad...@neic0.de wrote: Now that is unexpected... ___ To unsubscribe, edit your list

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Alfred Reynolds
https://github.com/ValveSoftware/source-sdk-2013 That is where you want to go for the code. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig Sent: Wednesday, June 26, 2013 3:49 PM To:

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Byron Mallett
Whoa, so far out of left field but so appreciated! -- Byron Mallett ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Neico
One question does appear in my mind with that tough... How are mods going to be able to use the tools like Hammer in the future? Games ship it with themselves, but for mods there would be a customizable solution needed, or do you expect us to rip the tools stuff from one of the games and modify

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Alfred Reynolds
- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico Sent: Wednesday, June 26, 2013 4:33 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK 2013 Release One question does appear in my mind with that tough... How

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Jesse F
Sent: Wednesday, June 26, 2013 4:33 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK 2013 Release One question does appear in my mind with that tough... How are mods going to be able to use the tools like Hammer in the future? Games ship it with themselves

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Andrew McWatters
I have waited for this day for so long. Thank you, based Valve.___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Alfred Reynolds
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jesse F Sent: Wednesday, June 26, 2013 4:46 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release Is hammer going to work on mac and linux now? I like that I can use not VS

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Rodrigo 'r2d2rigo' Diaz
F *Sent:* Wednesday, June 26, 2013 4:46 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Is hammer going to work on mac and linux now? I like that I can use not VS to build the sdk now. ** ** On Wed, Jun 26, 2013 at 4:44 PM

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread fuZZ RedEyes
Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Is hammer going to work on mac and linux now? I like that I can use not VS to build the sdk now. ** ** On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds alf...@valvesoftware.com wrote: There is a new Source

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Dylan House
:* hlcoders-boun...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F *Sent:* Wednesday, June 26, 2013 4:46 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Is hammer going to work on mac and linux

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread M B
: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jesse F Sent: Wednesday, June 26, 2013 4:46 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release Is hammer going to work on mac and linux now? I

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Marcus Dyck
...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F *Sent:* Wednesday, June 26, 2013 4:46 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Is hammer going to work on mac and linux now? I like

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Alfred Reynolds
...@list.valvesoftware.com] On Behalf Of Jesse F Sent: Wednesday, June 26, 2013 4:46 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release Is hammer going to work on mac and linux now? I like that I can use not VS to build the sdk now. On Wed, Jun 26, 2013 at 4:44 PM, Alfred

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Psy_Commando
compatibility for games. ** ** *From:* hlcoders-boun...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes *Sent:* Wednesday, June 26, 2013 5:07 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Jacob J*Rod Salas
Hey, I've been building the latest multiplayer code in VS 2012 (Release), and I immediately run into linker mismatches with _MSC_VER (1600 vs 1700) in pretty much every precompiled library. I probably should've just built the project using the 2010 toolset to begin with, but I don't think those

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Rodrigo 'r2d2rigo' Diaz
@Jacob: MS tends to break their own C++ compilers with each VS release, so I would recommend you to keep using VS2010 for Source SDK; but if you really, really need the new IntelliSense features added in VS2012, you can install 2010 and 2012 in the same machine and the later will use the old

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Kyle Sanderson
Thanks for the update! Kyle. On Wed, Jun 26, 2013 at 5:37 PM, Rodrigo 'r2d2rigo' Diaz r2d2r...@gmail.com wrote: @Jacob: MS tends to break their own C++ compilers with each VS release, so I would recommend you to keep using VS2010 for Source SDK; but if you really, really need the new

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread fuZZ RedEyes
Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Yeah Great news, and thank you Joe and Alfred for posting, here. Hmm, The source sdk base 2013 it not yet available from steam tools. How many time do you expect guys, for the steamAppID 243730 (source sdk 2013

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Joe Ludwig
: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of fuZZ RedEyes Sent: Wednesday, June 26, 2013 6:02 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release Thank for the fast reply Alfred, I just may have

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread fuZZ RedEyes
] *On Behalf Of *fuZZ RedEyes *Sent:* Wednesday, June 26, 2013 6:02 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Thank for the fast reply Alfred, I just may have misunderstood something, cause i told about the equivalent

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Stephen Swires
:* Wednesday, June 26, 2013 6:02 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Thank for the fast reply Alfred, I just may have misunderstood something, cause i told about the equivalent of the source sdk base 2006 and 2007

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Mart-Jan Reeuwijk
, June 26, 2013 4:46 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release   Is hammer going to work on mac and linux now? I like that I can use not VS to build the sdk now.   On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds alf...@valvesoftware.com wrote

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Joe Ludwig
Ok, now it's REALLY fixed. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Stephen Swires Sent: Wednesday, June 26, 2013 6:21 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release This doesn't

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread fuZZ RedEyes
.)*** * ** ** *From:* hlcoders-boun...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes *Sent:* Wednesday, June 26, 2013 6:02 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Thank

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread fuZZ RedEyes
RedEyes *Sent:* Wednesday, June 26, 2013 6:02 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Thank for the fast reply Alfred, I just may have misunderstood something, cause i told about the equivalent of the source sdk base 2006

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Riley
*Sent:* Wednesday, June 26, 2013 5:07 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release Yeah Great news, and thank you Joe and Alfred for posting, here. Hmm, The source sdk base 2013 it not yet available from steam tools. How many

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread fuZZ RedEyes
PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Thank for the fast reply Alfred, I just may have misunderstood something, cause i told about the equivalent of the source sdk base 2006 and 2007, but a 2013 version

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Psy_Commando
...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes *Sent:* Wednesday, June 26, 2013 6:02 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Thank for the fast reply Alfred, I just may have