Which header did you find to be differing? Ideally mods wouldn't require
a recompile between the main and beta_test branches.
*From:* Rebel Yell
*Sent:* Sunday, October 04, 2015 4:30AM
*To:* Discussion Of Half-life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
Ignore this... I
Ignore this... I found the problem on my side, a header file differing in a
way that won't terminate Windows build but crashes Linux and OSX. Quite a
weird one, I actually got after it when the Windows build begun to crash in
same manner than others. Yay for consistency.
Hello, any news regarding this?
I'll take a look. It's possible we broke the CModelInfo ABI in a way that
> sourcetest doesn't hit.
>
> A crash issue here. After merging the code I get both Windows and Linux
>> server running, Windows client working fine too but Linux and OSX clients
>> will
You said you ported it to Tactical Intervention without changing the BSP
format as far as I remember. VRAD basically does some extra calculations on
a model which gives better lighting. I don't remember the specifics and I
seem to have deleted my old mIRC install from my laptop.
On 12 September
On Sat, Sep 12, 2015 at 11:46 PM, Tobias Kammersgaard <
tobias.kammersga...@gmail.com> wrote:
While we're at it, it'd be nice if vrad did the same calculations on model
lighting as it does in newer engine branches like ASW/L4D2 and CSGO.
I believe Tony Sergi once told me it could be implemented
y, September 11, 2015 10:01 AM
> *To:* hlcoders@list.valvesoftware.com
> *Subject:* Re: [hlcoders] Source SDK 2013 Release
>
> A crash issue here. After merging the code I get both Windows and Linux
> server running, Windows client working fine too but Linux and OSX clients
> wi
ist.valvesoftware.com>] on behalf of Rebel
Yell [rebel.y...@gmail.com <mailto:rebel.y...@gmail.com>]
*Sent:* Friday, September 11, 2015 10:01 AM
*To:* hlcoders@list.valvesoftware.com
<mailto:hlcoders@list.valvesoftware.com>
*Subject:* Re: [hlcoders] Source SDK 2013 Re
> Yell [rebel.y...@gmail.com <mailto:rebel.y...@gmail.com>]
>> *Sent:* Friday, September 11, 2015 10:01 AM
>> *To:* hlcoders@list.valvesoftware.com
>> <mailto:hlcoders@list.valvesoftware.com>
>> *Subject:* Re: [hlcoders] Source SDK 2013 Release
>>
A crash issue here. After merging the code I get both Windows and Linux
server running, Windows client working fine too but Linux and OSX clients
will crash after map load, here's the trace:
0 engine.dylib0x0a87105f
CModelInfo::GetModelType(model_t const*) const + 31
1
Hi John,
Yesterday's TF2 update fixed several crashes. Lightmap on prop_static
crash specifically
http://www.teamfortress.com/?tab=updates
- Fixed a client crash for users who had model quality set to low on
maps with static prop lightmaps (thanks to Egan for the detailed report
and test
, 2015 10:01 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK 2013 Release
A crash issue here. After merging the code I get both Windows and Linux server
running, Windows client working fine too but Linux and OSX clients will crash
after map load, here's the trace:
0
https://github.com/ValveSoftware/source-sdk-2013/issues/290
please consider this, it's a major pain...
John Schoenick wrote on 10.09.2015 at 04:18 GMT +1:
We've just pushed an update to the Source SDK 2013 on GitHub. This
update includes security fixes to the game code included in the SDK,
so
Does this include upgrades to the engine? Like the new dynamic shadow system in CS:GO? New Botcode found in TF2? On 6/26/2013 3:48 PM, Joe Ludwig wrote:
http://store.steampowered.com/news/10962/ Source SDK 2013 Release We have released an update to the Source SDK, bringing support for Mac
Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new
lighting system is only part of the CSGO engine has hasn't been backported
to the main engine. The TF2 bot system is NextBot which is also used in
L4D2 and CSGO, that appears to have been removed judging from the lack of
to the main engine
There's a main Source engine now?
On 27/06/2013, at 11:56 PM, Stephen Swires st...@swires.me wrote:
Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new
lighting system is only part of the CSGO engine has hasn't been backported to
the main engine. The
I would consider that to be the main version of Source as that's what most
of Valve core multiplayer games sit on.
On 27 June 2013 15:02, Netshroud netshr...@gmail.com wrote:
to the main engine
There's a main Source engine now?
On 27/06/2013, at 11:56 PM, Stephen Swires st...@swires.me
Awesome, thanks for the update!
Are there any plans to include custom shader support like SDK2007? I see
that the shadercompile.exe is included with the SDK Base but there are no
accompanying SDK shader sources for creating the required DLL.
On Thu, Jun 27, 2013 at 10:16 AM, Stephen Swires
.
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of fuZZ RedEyes
Sent: Wednesday, June 26, 2013 7:21 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
some bug to fix :
1.
set_sdk_env.bat is missing
For anyone who's curious about what exactly has changed since Source SDK 2007,
I've managed to generate a diff between the last released version of the 2007
SDK against the new 2013 SDK (MP code only). There was initially plenty of
extra 'noise' since virtually every single file was
Wow, very nice. I'm still crossing my fingers for a new engine though, the
amount of Source Developers has dwindled to near non-existent. UDK and
Unity are just too good at the moment.
On Thu, Jun 27, 2013 at 12:29 PM, T X4 t...@hotmail.com wrote:
For anyone who's curious about what
Thanks for and update Valve.
The odd thing is that mod refused to launch at DX9-10, it was set by
default to DX8, i was forced to manually add -dxlevel 91 to make it use DX9
stuff. This goes for SDK Base 2013, it launches only at dx8 by default.
2013/6/27 Joel R. joelru...@gmail.com
Wow, very
26, 2013 7:21 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
some bug to fix :
1.
set_sdk_env.bat is missing in /Common/half-life 2/bin/ directory
2.
Gameconfig.txt is missing in /Common/half-life 2/bin/ directory ( hammer need
it )
3.
mp\game
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
1. We will fix that
2. Hammer makes a gameconfig.txt on first launch if one isn't present on disk
3. We will fix that.
4. We will look into it (we may or may not fix it), you may want to check out
GCFScape
...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Alfred Reynolds
*Sent:* Thursday, June 27, 2013 9:51 AM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
1. We will fix that
2. Hammer
Now that is unexpected...
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Great!
On Wed, Jun 26, 2013 at 3:57 PM, Neico ad...@neic0.de wrote:
Now that is unexpected...
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Well, I hope so.
Sent from my iPod
On Jun 26, 2013, at 3:59 PM, Dylan House dhous...@gmail.com wrote:
Great!
On Wed, Jun 26, 2013 at 3:57 PM, Neico ad...@neic0.de wrote:
Now that is unexpected...
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https://github.com/ValveSoftware/source-sdk-2013
That is where you want to go for the code.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig
Sent: Wednesday, June 26, 2013 3:49 PM
To:
Whoa, so far out of left field but so appreciated!
-- Byron Mallett
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One question does appear in my mind with that tough...
How are mods going to be able to use the tools like Hammer in the future?
Games ship it with themselves, but for mods there would be a
customizable solution needed,
or do you expect us to rip the tools stuff from one of the games and
modify
-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico
Sent: Wednesday, June 26, 2013 4:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK 2013 Release
One question does appear in my mind with that tough...
How
Sent: Wednesday, June 26, 2013 4:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK 2013 Release
One question does appear in my mind with that tough...
How are mods going to be able to use the tools like Hammer in the future?
Games ship it with themselves
I have waited for this day for so long. Thank you, based Valve.___
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...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jesse F
Sent: Wednesday, June 26, 2013 4:46 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
Is hammer going to work on mac and linux now? I like that I can use not VS
F
*Sent:* Wednesday, June 26, 2013 4:46 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Is hammer going to work on mac and linux now? I like that I can use not VS
to build the sdk now.
** **
On Wed, Jun 26, 2013 at 4:44 PM
Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Is hammer going to work on mac and linux now? I like that I can use not VS
to build the sdk now.
** **
On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds alf...@valvesoftware.com
wrote:
There is a new Source
:* hlcoders-boun...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F
*Sent:* Wednesday, June 26, 2013 4:46 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Is hammer going to work on mac and linux
: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jesse F
Sent: Wednesday, June 26, 2013 4:46 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
Is hammer going to work on mac and linux now? I
...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F
*Sent:* Wednesday, June 26, 2013 4:46 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Is hammer going to work on mac and linux now? I like
...@list.valvesoftware.com]
On Behalf Of Jesse F
Sent: Wednesday, June 26, 2013 4:46 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
Is hammer going to work on mac and linux now? I like that I can use not VS to
build the sdk now.
On Wed, Jun 26, 2013 at 4:44 PM, Alfred
compatibility for games.
** **
*From:* hlcoders-boun...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes
*Sent:* Wednesday, June 26, 2013 5:07 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
Hey, I've been building the latest multiplayer code in VS 2012 (Release),
and I immediately run into linker mismatches with _MSC_VER (1600 vs 1700)
in pretty much every precompiled library. I probably should've just built
the project using the 2010 toolset to begin with, but I don't think those
@Jacob: MS tends to break their own C++ compilers with each VS release, so
I would recommend you to keep using VS2010 for Source SDK; but if you
really, really need the new IntelliSense features added in VS2012, you can
install 2010 and 2012 in the same machine and the later will use the old
Thanks for the update!
Kyle.
On Wed, Jun 26, 2013 at 5:37 PM, Rodrigo 'r2d2rigo' Diaz r2d2r...@gmail.com
wrote:
@Jacob: MS tends to break their own C++ compilers with each VS release, so
I would recommend you to keep using VS2010 for Source SDK; but if you
really, really need the new
Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Yeah Great news, and thank you Joe and Alfred for posting, here.
Hmm, The source sdk base 2013 it not yet available from steam tools.
How many time do you expect guys, for the steamAppID 243730 (source sdk
2013
: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of fuZZ RedEyes
Sent: Wednesday, June 26, 2013 6:02 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
Thank for the fast reply Alfred,
I just may have
] *On Behalf Of *fuZZ RedEyes
*Sent:* Wednesday, June 26, 2013 6:02 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Thank for the fast reply Alfred,
I just may have misunderstood something, cause i told about the equivalent
:* Wednesday, June 26, 2013 6:02 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Thank for the fast reply Alfred,
I just may have misunderstood something, cause i told about the equivalent
of the source sdk base 2006 and 2007
, June 26, 2013 4:46 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
Is hammer going to work on mac and linux now? I like that I can use not VS to
build the sdk now.
On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds alf...@valvesoftware.com
wrote
Ok, now it's REALLY fixed.
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Stephen Swires
Sent: Wednesday, June 26, 2013 6:21 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
This doesn't
.)***
*
** **
*From:* hlcoders-boun...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes
*Sent:* Wednesday, June 26, 2013 6:02 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Thank
RedEyes
*Sent:* Wednesday, June 26, 2013 6:02 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Thank for the fast reply Alfred,
I just may have misunderstood something, cause i told about the
equivalent of the source sdk base 2006
*Sent:* Wednesday, June 26, 2013 5:07 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
Yeah Great news, and thank you Joe and Alfred for posting, here.
Hmm, The source sdk base 2013 it not yet available from steam tools.
How many
PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Thank for the fast reply Alfred,
I just may have misunderstood something, cause i told about the
equivalent of the source sdk base 2006 and 2007, but a 2013 version
...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes
*Sent:* Wednesday, June 26, 2013 6:02 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Thank for the fast reply Alfred,
I just may have
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