Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread ShoreCogs
Yeah, ok. Links, please. This is everything it includes (For $345/month no setup fee, no minimum contract): 2 x Intel Xeon 5420 DQC (8CPUs@ 2.5Ghz ea.) 2 GB RAM 250 GB SATA II HD 100Mbit dedicated port 5 IP Addresses UNLIMITED Premium BW Windows 2008 Web Edition -- Original

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Chris Brunelle
While it does say UNLIMITED I'd suspect that in their TOS they have a clause as to what is acceptable especially being on a 100Mbit port. They don't mention which providers they use for their network(s) either in either location, so one has to guess what premium BW they are using. --Chris

[hlds] Team Fortress 2 - Source TV issue

2008-11-05 Thread Dan Offord
Not sure whether this is relevant to your problem, but you should put all SourceTV related parameters into autoexec.cfg of your server, otherwise you'll have to change map at least once to get them working. Regards, Roman All the settings are stored in the server.cfg which is read on

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Dallas Behling
We do this for 349.00 a month Intel E5430 Harpertown 2.66GHz 4000MB RAM 250GB Sata Windows 2003 Server or Windows 2008 http://artofwarcentral.com/main.asp?page=dedicatedcmd=optionsid=277 Retail Price but if you want it with 10% off let me know in msn Im sure I can help you. MSN is same as my

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Mike Stiehm
2GB of RAM is Nothing for a Duel Quad system. I had twice that when I was on my single quad system -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, November 05, 2008 3:05 AM To: Half-Life dedicated Win32 server mailing

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Andy Cogswell
Nope, no cap on the bandwidth and for the server I have, it's Server Beach, which charges 399 for the server but obviously gives Wolf Servers a better deal. CoLocating is their other provider -Original Message- From: Chris Brunelle [EMAIL PROTECTED] Sent: Wednesday, November 05, 2008

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Andy Cogswell
Is that a dual quad core? Unlimited bandwidth, remote desktop and no contract? -Original Message- From: Dallas Behling [EMAIL PROTECTED] Sent: Wednesday, November 05, 2008 11:38 To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Kitteny Berk
So, any idea when we're actually gonna see the server files? Eric Smith wrote: We'll be releasing the Left 4 Dead dedicated server files prior to the Left 4 Dead demo being released. More details will be sent to the mailing lists when we have them. There are two things to keep in mind

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Olly
About an hour before the release probobly. 2008/11/5 Kitteny Berk [EMAIL PROTECTED] So, any idea when we're actually gonna see the server files? Eric Smith wrote: We'll be releasing the Left 4 Dead dedicated server files prior to the Left 4 Dead demo being released. More details will be

Re: [hlds] Team Fortress 2 - Source TV issue

2008-11-05 Thread Cc2iscooL
Read again. All SourceTV paramaters should be placed in the autoexec.cfg NOT the server.cfg Dan Offord wrote: Not sure whether this is relevant to your problem, but you should put all SourceTV related parameters into autoexec.cfg of your server, otherwise you'll have to change map at least

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Damien Tombs
http://store.steampowered.com/news/1977/ The early demo access is scheduled to begin around 2 am PST on the Xbox 360 and 7 am PST on the PC. So 3pm GMT I guess :) Date: Wed, 5 Nov 2008 19:38:31 + From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Matthew Gottlieb
DS out NOW: C:\hldsupdatetoolHldsUpdateTool.exe -command update -game list Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry diprip dods garrysmod hl2mp

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Philip Bembridge
Thanks!!! =D Anyone else feel like a small child at Christmas?! 2008/11/6 Matthew Gottlieb [EMAIL PROTECTED] DS out NOW: C:\hldsupdatetoolHldsUpdateTool.exe -command update -game list Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install:

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Kitteny Berk
, version of virus signature database 3588 (20081105) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Alec Sanger
Thank you Date: Wed, 5 Nov 2008 18:12:47 -0600 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers DS out NOW: C:\hldsupdatetoolHldsUpdateTool.exe -command update -game list Checking bootstrapper version ... Updating

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Cc2iscooL
Thank you sir. Downloading it now! Matthew Gottlieb wrote: DS out NOW: C:\hldsupdatetoolHldsUpdateTool.exe -command update -game list Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Matthew Gottlieb
Yes... Trying to boot the server with no luck yet. I've tried: srcds.exe -console -game l4d_beta -port 27035 left4dead.exe -console -game l4d_beta -port 27035 I've also tried with game name as l4d and without console. srcds.exe does nothing, left4dead.exe blows up. ~ Matt On Wed, Nov 5, 2008 at

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Cc2iscooL
Hmm, though I wonder. How do you guys think they'll handle it once it releases for sure? Change it to l4d? Matthew Gottlieb wrote: DS out NOW: C:\hldsupdatetoolHldsUpdateTool.exe -command update -game list Checking bootstrapper version ... Updating Installation ** 'game' options for Source

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Burton Johnsey
The FAQ (https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723) has been updated with the scheduled release time and the face that the server files are now available. ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread Jason Ruymen
Most of the files for the Left 4 Dead Demo Dedicated Server are now available. This is basically a preload for the Demo dedicated server, as we have not released all the binaries required to run a server just yet. So if you would like to run a server use the game parameter of l4d_demo from

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Case Boyle
To Matt, Yeah, you have one problem there. The game name should be l4d_demo, not l4d_beta. Once you change that, it should work. Hope I helped. :D - Case Matthew Gottlieb wrote: Yes... Trying to boot the server with no luck yet. I've tried: srcds.exe -console -game l4d_beta -port 27035

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Cc2iscooL
It probably won't run properly until release. Matthew Gottlieb wrote: Yes... Trying to boot the server with no luck yet. I've tried: srcds.exe -console -game l4d_beta -port 27035 left4dead.exe -console -game l4d_beta -port 27035 I've also tried with game name as l4d and without console.

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Cc2iscooL
/facepalms Case Boyle wrote: To Matt, Yeah, you have one problem there. The game name should be l4d_demo, not l4d_beta. Once you change that, it should work. Hope I helped. :D - Case Matthew Gottlieb wrote: Yes... Trying to boot the server with no luck yet. I've tried: srcds.exe

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Olly
Its because there is no server.dll. I'm sure they will release it close to the demo unlock 2008/11/6 Case Boyle [EMAIL PROTECTED] To Matt, Yeah, you have one problem there. The game name should be l4d_demo, not l4d_beta. Once you change that, it should work. Hope I helped. :D - Case

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread gulfy
Most of the files for the Left 4 Dead Demo Dedicated Server are now available. This is basically a preload for the Demo dedicated server, as we have not released all the binaries required to run a server just yet. So if you would like to run a server use the game parameter of l4d_demo from

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Matthew Gottlieb
Ya... We jumped the gun :-P On Wed, Nov 5, 2008 at 6:38 PM, gulfy [EMAIL PROTECTED] wrote: Most of the files for the Left 4 Dead Demo Dedicated Server are now available. This is basically a preload for the Demo dedicated server, as we have not released all the binaries required to run a

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread Tony Paloma
Thanks for this! Was it really necessary to include the 257MB intro movie? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, November 05, 2008 4:32 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list;

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread Flubber
Exactly what i was thinking while browsing the file. 2008/11/6 Tony Paloma [EMAIL PROTECTED] Thanks for this! Was it really necessary to include the 257MB intro movie? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday,

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread SakeFox
just think, you can watch it now and not have to wait for the game to come out then spend the 5 mins watching it then. thats 5 less mins till your killing zombies when it comes out. then again who watches intro movies =P Flubber wrote: Exactly what i was thinking while browsing the file.

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread Rick Payton
Excellent! Downloading now... mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, November 05, 2008 2:32 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Left 4

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread Philip Bembridge
owel we can still look at the artwork ^^ 2008/11/6 Matthew Gottlieb [EMAIL PROTECTED] Ya... We jumped the gun :-P On Wed, Nov 5, 2008 at 6:38 PM, gulfy [EMAIL PROTECTED] wrote: Most of the files for the Left 4 Dead Demo Dedicated Server are now available. This is basically a preload for

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread Joe Weasel
Fantastic. Great timing, tomorrow will be straightforward. On Wed, Nov 5, 2008 at 4:59 PM, SakeFox [EMAIL PROTECTED] wrote: just think, you can watch it now and not have to wait for the game to come out then spend the 5 mins watching it then. thats 5 less mins till your killing zombies when

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread Brian D'Arcy
Anything regarding server config files? I poked through the /cfg/ directory but didn't see anything resembling a traditional server config. On Wed, Nov 5, 2008 at 8:02 PM, Joe Weasel [EMAIL PROTECTED] wrote: Fantastic. Great timing, tomorrow will be straightforward. On Wed, Nov 5, 2008 at

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread Rick Payton
Reading through the whitelist, it looks like we're going to be looking for a gameserverconfig.cfg maybe? Well when the rest of the files get released. mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Wednesday, November 05,

[hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Eric Smith
Left 4 Dead will use the new matchmaking system we've been working on. The new matchmaking system replaces the traditional server browser. By running a public dedicated server your server will be added to a list of servers available for clients to use when playing. Games are started from a

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread Eric van Beesten
: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3588 (20081105) Informatie

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Matt Lyons
Can we get some specs on the banner please? Size, file type, size restrictions etc... Eric Smith wrote: Left 4 Dead will use the new matchmaking system we've been working on. The new matchmaking system replaces the traditional server browser. By running a public dedicated server your

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread Tony Paloma
(20081105) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Flubber
But can we still choose where to play or will it be choose automatically depending on ping or zone? 2008/11/6 Eric Smith [EMAIL PROTECTED] Left 4 Dead will use the new matchmaking system we've been working on. The new matchmaking system replaces the traditional server browser. By running a

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread ShoreCogs
Please tell me that we'll at least be able to Join by IP and that you have plans to integrate the standard server browser as an option for players?! -- Original message -- From: Eric Smith [EMAIL PROTECTED] Left 4 Dead will use the new matchmaking system we've been

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread [ЯтR] The-/iller
Is it possible to pick what dedicated server you play on? i.e the community you play on/run? Eric Smith wrote: Left 4 Dead will use the new matchmaking system we've been working on. The new matchmaking system replaces the traditional server browser. By running a public dedicated server

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Alec Sanger
Eric, Are players still able to select a specific server to play on? For example, use the steam server browser to find a server? From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Date: Wed, 5 Nov 2008 17:27:35 -0800 Subject: [hlds] Left 4 Dead -Matchmaking Left

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Arg!
For instance, will we still be able to password a server and run private games? On Thu, Nov 6, 2008 at 12:38 PM, Flubber [EMAIL PROTECTED] wrote: But can we still choose where to play or will it be choose automatically depending on ping or zone? 2008/11/6 Eric Smith [EMAIL PROTECTED] Left

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Cc2iscooL
I agree with the rest of the people. No offense, but I want to play on my servers, not some random person's server. Please include way to play on servers you choose. Thanks! Eric Smith wrote: Left 4 Dead will use the new matchmaking system we've been working on. The new matchmaking system

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread ShoreCogs
I have a feeling the Quick Match will allow you to put in the IP. Also, will we be able to PW protect our servers so only our clanmates can join the server and play? -- Original message -- From: Flubber [EMAIL PROTECTED] But can we still choose where to play or will

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Joe Weasel
So, I'm like fourth-ing it, but.. private servers, yeah? On Wed, Nov 5, 2008 at 5:41 PM, Matthew Gottlieb [EMAIL PROTECTED] wrote: I don't understand why server popularity would matter if servers are chosen at random? Can servers still be private or manually selected? Also, thanks all the

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Cc2iscooL
I certainly hope they can be manually selected. I'm not paying for server space to play on someone else's server. Matthew Gottlieb wrote: I don't understand why server popularity would matter if servers are chosen at random? Can servers still be private or manually selected? Also, thanks

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Tony Paloma
Not likely. Quick match has traditionally been a way to just click and play. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, November 05, 2008 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Eric Smith
You'll setup the MOTD and banner ad by editing the attached .txt files (which are in the Left4Dead folder) to point at your images. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons Sent: Wednesday, November 05, 2008 5:35 PM To:

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Steve
Agreed. This system sounds like a cool thing to have along with the regular server browser, but not as the only option. Taking away the choice of which server to play on regularly takes away a major incentive for people to host servers... Cc2iscooL wrote: I certainly hope they can be manually

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread ShoreCogs
For most games, Quick Match would mean you click on it and it connects you to a server, however the normal mode for this game will be one click and BAM you're in a game, which is why I think Quick Match will be the ability to enter the IP of the server you want to play on. --

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Eric Smith
I don't have an answer for this yet, but your feedback is noted. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Wednesday, November 05, 2008 5:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread ShoreCogs
I agree too... this is what killed MP FarCry 2 for me. -- Original message -- From: Steve [EMAIL PROTECTED] Agreed. This system sounds like a cool thing to have along with the regular server browser, but not as the only option. Taking away the choice of which

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Spencer 'voogru' MacDonald
Sounds like a no then. :/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Wednesday, November 05, 2008 8:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead -Matchmaking I don't have an answer for this

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Joseph C. Bender
[EMAIL PROTECTED] wrote: I have a feeling the Quick Match will allow you to put in the IP. Also, will we be able to PW protect our servers so only our clanmates can join the server and play? Additionally, what about LAN play? Will there be a LAN browser system for L4D? I

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Cc2iscooL
Thanks for the response, Eric. I just hope that we can run our own servers the way we want them. For instance, on my servers, I do not tolerate racism, and I know it's a big deal with a lot of people, and it's one reason they play on my servers. Once you take control away from the server admin

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Alec Sanger
Well I appreciate you taking the time to listen. To reiterate what others are saying, us every day average joes who spend the money to run our own servers do it not only to give random people a place to play, but to form a community. This really isn't possible if players are randomly thrown

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Matthew Gottlieb
Eric, Since L4D servers will only hold 4 people, is there anything planed in the case that all found servers are in use? I know it might seem impossible, but other games server can hold up to 24 or more people. L4D will require a lot more dedicated server then other Valve Games. ~ Matt On Wed,

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Alec Sanger
the servers should hold at least 8, 4 per side. Not sure about spectators though Date: Wed, 5 Nov 2008 20:03:25 -0600 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead -Matchmaking Eric, Since L4D servers will only hold 4 people, is there anything

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Mischa Silden
I don't want to be an a55 but.. you guys at valve have failed for the first time in a long period.I bought a new server because of this game, I enjoy playing with my friends on my own server with our own rules, and now you give us this..Please, tell me that you WILL include the server browser.

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Alec Sanger
Mischa, nobody failed. Valve is VERY good at listening to the players and admins and make changes accordingly. I'm sure this will all be sorted out soon. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Thu, 6 Nov 2008 04:06:53 +0200 Subject: Re: [hlds] Left 4 Dead -Matchmaking

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Cc2iscooL
It reminds me of the custom tab system for TF2. ;) Mischa Silden wrote: I don't want to be an a55 but.. you guys at valve have failed for the first time in a long period.I bought a new server because of this game, I enjoy playing with my friends on my own server with our own rules, and now

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Mischa Silden
I sure hope so, because I don't want my loan go to waste. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Wed, 5 Nov 2008 21:09:41 -0500 Subject: Re: [hlds] Left 4 Dead -Matchmaking Mischa, nobody failed. Valve is VERY good at listening to the players and admins and make

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Flubber
2008/11/6 Alec Sanger [EMAIL PROTECTED] Valve is VERY good at listening to...admins . I laught. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Matthew Gottlieb
This is worse then the Custom Tab. The custom tab could be avoided... The problem is that people pay a LOT of money for a dedicated server to run game servers. If there is no way to get any benefits from a L4D server, people will be less likely to host. Plus, companies that only sell server

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread [ЯтR] The-/iller
Yeah we bitched and bitched about the custom tab for how long before they finally removed it? Flubber wrote: 2008/11/6 Alec Sanger [EMAIL PROTECTED] Valve is VERY good at listening to...admins . I laught. ___ To unsubscribe, edit your

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Cc2iscooL
I agree. It would have been nice if they told us this earlier, as I wouldn't have bothered to waste the money on a new box. Matthew Gottlieb wrote: This is worse then the Custom Tab. The custom tab could be avoided... The problem is that people pay a LOT of money for a dedicated server to

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread [ЯтR] The-/iller
Yeah this all seems great for console... but for PC whats the point of having your own servers if you cant play on them. ...why the hell does everyone cater to consoles now and not pc. Matthew Gottlieb wrote: This is worse then the Custom Tab. The custom tab could be avoided... The

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Matthew Gottlieb
Some TF2 fans have been asking about running listen servers as well. If there is no direct connect, are listen servers impossible? ~ Matt On Wed, Nov 5, 2008 at 8:21 PM, Cc2iscooL [EMAIL PROTECTED] wrote: I agree. It would have been nice if they told us this earlier, as I wouldn't have

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Karl Weckstrom
I always thought of Valve as being the last bastions of PC Gaming. Now even they're moving towards a console-like matchmaking system? *sigh* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Wednesday, November 05, 2008 9:23 PM

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Jonah Hirsch
Nobody said that you can't play on your own server. Why is everybody jumping to this conclusion? -Jonah [ЯтR] The-/iller wrote: Yeah this all seems great for console... but for PC whats the point of having your own servers if you cant play on them. ...why the hell does everyone cater to

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Mischa Silden
Because Valve made us think it's like that, and it probably is... Date: Wed, 5 Nov 2008 19:29:01 -0700 To: hlds@list.valvesoftware.com From: [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead -Matchmaking Nobody said that you can't play on your own server. Why is everybody jumping to this

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Cc2iscooL
I quote... I don't have an answer for this yet, but your feedback is noted. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Wednesday, November 05, 2008 5:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Matthew Gottlieb
It sounds like servers are chosen at random. That means that if you are running a server, there is no guarantee that when you go to play that you can play on your server. The truth is that we don't know. We are waiting for valve to better explain what's going on... ~ Matt On Wed, Nov 5, 2008

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Frank Hotte
Well if I can't make my servers private then they can shove their new system where the sun don't shine. Better give us an explanation on this quick! Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Spencer 'voogru' MacDonald [EMAIL

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread moe
Hope we are able to 'pick' which servers we can play on, otherwise I'm not gonna bother hosting or playing this game. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Thursday, 6 November 2008 1:02 PM To: hlds@list.valvesoftware.com

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Karl Weckstrom
Agreed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, November 05, 2008 10:40 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead -Matchmaking Hope we are able to 'pick' which

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread [ЯтR] The-/iller
How-to tutorials on connecting via console will be quite valuable to clans/communities, and even the average player ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Brian M. Frain
What if you have already pre-ordered it? This is like one of those EA surprises when they say oh, you can only install three times. On the other hand we shouldn't guess and get riled until we hear something from someone in the know. -Original Message- From: [EMAIL PROTECTED]

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Midnight
This is a huge, huge oversight if true. This game will fail based on this alone because who is going to bother to host servers? Unbelievable to say the least coming from Valve if this is true. I almost have to say this is not going to be the case, because Valve can't possibly be that naive,

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread moe
I bet valve are looking at the drawing board as we speak, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian M. Frain Sent: Thursday, 6 November 2008 2:48 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread bl4nk
Quoting the OP for this thread: Clients will be able to Quick Match, Play Online, and Play With Friends when they want to play a game. It sounds like Quick Match will put you directly into a random game (hopefully the best possible for you at the time), Play Online will be a sort of server

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Andrew Armstrong
My understanding is that the dedicated servers are transparent, you don't know about them as players. Players join a lobby system, create a room/play with friends, and then when the game starts, are sent to a dedicated server within a pool - that server is removed from the pool while a game is in

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread bl4nk
Hmm, that makes some more sense. I'd still like to be able to have the option to play on my servers. Also, this gave me a bit of a shock: http://www.joe.to/~bl4nk/imgs/l4d-ohnoes.png Yay, false-positives (or is it?). Andrew Armstrong wrote: My understanding is that the dedicated servers are

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Frank Hotte
Well if that's the truth then why would anyone want to set up a dedicated server? That is just plain stupidity. Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Andrew Armstrong [EMAIL PROTECTED] To: 'Half-Life dedicated Win32

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Kevin Ottalini
Valve is working with Eset to resolve the NOD false positive. - Original Message - From: bl4nk To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, November 05, 2008 8:19 PM Subject: Re: [hlds] Left 4 Dead -Matchmaking Hmm, that makes some

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Dustin Peacock
I'm still a little confused on something though, are we not going to need a server.cfg or similar for L4D if it's all being handled by the matchmaking server? - Original Message - From: Frank Hotte [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread SakeFox
we have no idea currently Dustin Peacock wrote: I'm still a little confused on something though, are we not going to need a server.cfg or similar for L4D if it's all being handled by the matchmaking server? - Original Message - From: Frank Hotte [EMAIL PROTECTED] To: Half-Life

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread [ЯтR] The-/iller
Wish we'd get some response about the new fuckover tab/system for server admins Kevin Ottalini wrote: Valve is working with Eset to resolve the NOD false positive. - Original Message - From: bl4nk To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Dustin Peacock
Finished downloading the l4d_demo server files. Was scouting through l4d_demo\platform\servers and found serverbrowser_(language).txt files so that's promising.. - Original Message - From: [ЯтR] The-/iller [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list

[hlds] l4d ds, matching, hysteria

2008-11-05 Thread tyrone
Everyone take a deep breath! They're rolling out new matching for l4d. If you read some of the hands-on reviews, it sounds like skill/familiarity make a HUGE difference on capability in this game. (as much or far more than in tf2) In that respect, matching is a very good thing. If games are

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Matthew Gottlieb
Still no word from Valve? ~ Matt On Wed, Nov 5, 2008 at 10:28 PM, [ЯтR] The-/iller [EMAIL PROTECTED] wrote: Wish we'd get some response about the new fuckover tab/system for server admins Kevin Ottalini wrote: Valve is working with Eset to resolve the NOD false positive. -

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread bl4nk
Nope, but you can apparently use the steam server browser and Left 4 Dead is listed as a game. Matthew Gottlieb wrote: Still no word from Valve? ~ Matt On Wed, Nov 5, 2008 at 10:28 PM, [ЯтR] The-/iller [EMAIL PROTECTED] wrote: Wish we'd get some response about the new

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread bl4nk
There's also a lot of stuff copied from CS:S, so that's not exactly proof of a server browser. :( Dustin Peacock wrote: Finished downloading the l4d_demo server files. Was scouting through l4d_demo\platform\servers and found serverbrowser_(language).txt files so that's promising.. -

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Dustin Peacock
Tried starting up a server but srcds won't even launch, I'm guessing everyone is experiencing this issue since not all of the files are available. It would be nice if we could setup our servers now so we aren't scrambling to get them up in 5 minutes as soon as the demo goes live. - Original

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Matthew Gottlieb
I have an odd feeling that not too many server will be coming up :-\ On Wed, Nov 5, 2008 at 11:29 PM, Dustin Peacock [EMAIL PROTECTED]wrote: Tried starting up a server but srcds won't even launch, I'm guessing everyone is experiencing this issue since not all of the files are available. It

Re: [hlds] Team Fortress 2 - Source TV issue

2008-11-05 Thread Roman Hatsiev
Precisely - autoexec.cfg executed prior to first map change and that is why it is perfect place for variables queried by server during map change like mp_dynamicpricing, sv_pure, tv_enable, log, etc. You can always place these into your command-line like +tv_enable 1 but I don't really like this

Re: [hlds] l4d ds, matching, hysteria

2008-11-05 Thread Joshua Handelsman-Woolf
Why wait and not vent when we already know that there is matchmaking? tyrone wrote: Everyone take a deep breath! They're rolling out new matching for l4d. If you read some of the hands-on reviews, it sounds like skill/familiarity make a HUGE difference on capability in this game. (as much

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Joshua Handelsman-Woolf
It's probba my fault VALVe don't include binaries in server releases now. :S Dustin Peacock wrote: Tried starting up a server but srcds won't even launch, I'm guessing everyone is experiencing this issue since not all of the files are available. It would be nice if we could setup our servers

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Ronny Schedel
Companies will do, because of the advertisment banners. Well if that's the truth then why would anyone want to set up a dedicated server? That is just plain stupidity. Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From:

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