Yeah, ok. Links, please.
This is everything it includes (For $345/month no setup fee, no minimum
contract):
2 x Intel Xeon 5420 DQC
(8CPUs@ 2.5Ghz ea.)
2 GB RAM
250 GB SATA II HD
100Mbit dedicated port
5 IP Addresses
UNLIMITED Premium BW
Windows 2008 Web Edition
-- Original
While it does say UNLIMITED I'd suspect that in their TOS they have a
clause as to what is acceptable especially being on a 100Mbit port. They
don't mention which providers they use for their network(s) either in either
location, so one has to guess what premium BW they are using.
--Chris
Not sure whether this is relevant to your problem, but you should put
all SourceTV related parameters into autoexec.cfg of your server,
otherwise you'll have to change map at least once to get them working.
Regards,
Roman
All the settings are stored in the server.cfg which is read on
We do this for 349.00 a month
Intel E5430 Harpertown 2.66GHz
4000MB RAM
250GB Sata
Windows 2003 Server or Windows 2008
http://artofwarcentral.com/main.asp?page=dedicatedcmd=optionsid=277
Retail Price but if you want it with 10% off let me know in msn Im sure I
can help you. MSN is same as my
2GB of RAM is Nothing for a Duel Quad system. I had twice that when I was on
my single quad system
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, November 05, 2008 3:05 AM
To: Half-Life dedicated Win32 server mailing
Nope, no cap on the bandwidth and for the server I have, it's Server Beach,
which charges 399 for the server but obviously gives Wolf Servers a better deal.
CoLocating is their other provider
-Original Message-
From: Chris Brunelle [EMAIL PROTECTED]
Sent: Wednesday, November 05, 2008
Is that a dual quad core? Unlimited bandwidth, remote desktop and no contract?
-Original Message-
From: Dallas Behling [EMAIL PROTECTED]
Sent: Wednesday, November 05, 2008 11:38
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4
So, any idea when we're actually gonna see the server files?
Eric Smith wrote:
We'll be releasing the Left 4 Dead dedicated server files prior to the Left 4
Dead demo being released. More details will be sent to the mailing lists when
we have them.
There are two things to keep in mind
About an hour before the release probobly.
2008/11/5 Kitteny Berk [EMAIL PROTECTED]
So, any idea when we're actually gonna see the server files?
Eric Smith wrote:
We'll be releasing the Left 4 Dead dedicated server files prior to the
Left 4 Dead demo being released. More details will be
Read again.
All SourceTV paramaters should be placed in the autoexec.cfg NOT the
server.cfg
Dan Offord wrote:
Not sure whether this is relevant to your problem, but you should put
all SourceTV related parameters into autoexec.cfg of your server,
otherwise you'll have to change map at least
http://store.steampowered.com/news/1977/
The early demo access is scheduled to begin around 2 am PST on the Xbox 360 and
7 am PST on the PC.
So 3pm GMT I guess :)
Date: Wed, 5 Nov 2008 19:38:31 + From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4
DS out NOW:
C:\hldsupdatetoolHldsUpdateTool.exe -command update -game list
Checking bootstrapper version ...
Updating Installation
** 'game' options for Source DS Install:
Counter-Strike Source
ageofchivalry
diprip
dods
garrysmod
hl2mp
Thanks!!! =D
Anyone else feel like a small child at Christmas?!
2008/11/6 Matthew Gottlieb [EMAIL PROTECTED]
DS out NOW:
C:\hldsupdatetoolHldsUpdateTool.exe -command update -game list
Checking bootstrapper version ...
Updating Installation
** 'game' options for Source DS Install:
, version of virus signature
database 3588 (20081105) __
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
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Thank you
Date: Wed, 5 Nov 2008 18:12:47 -0600
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead dedicated servers
DS out NOW:
C:\hldsupdatetoolHldsUpdateTool.exe -command update -game list
Checking bootstrapper version ...
Updating
Thank you sir. Downloading it now!
Matthew Gottlieb wrote:
DS out NOW:
C:\hldsupdatetoolHldsUpdateTool.exe -command update -game list
Checking bootstrapper version ...
Updating Installation
** 'game' options for Source DS Install:
Counter-Strike Source
ageofchivalry
Yes... Trying to boot the server with no luck yet.
I've tried:
srcds.exe -console -game l4d_beta -port 27035
left4dead.exe -console -game l4d_beta -port 27035
I've also tried with game name as l4d and without console.
srcds.exe does nothing, left4dead.exe blows up.
~ Matt
On Wed, Nov 5, 2008 at
Hmm, though I wonder. How do you guys think they'll handle it once it
releases for sure? Change it to l4d?
Matthew Gottlieb wrote:
DS out NOW:
C:\hldsupdatetoolHldsUpdateTool.exe -command update -game list
Checking bootstrapper version ...
Updating Installation
** 'game' options for Source
The FAQ (https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723)
has been updated with the scheduled release time and the face that the
server files are now available.
___
To unsubscribe, edit your list preferences, or view the list archives,
Most of the files for the Left 4 Dead Demo Dedicated Server are now available.
This is basically a preload for the Demo dedicated server, as we have not
released all the binaries required to run a server just yet. So if you would
like to run a server use the game parameter of l4d_demo from
To Matt,
Yeah, you have one problem there. The game name should be l4d_demo, not
l4d_beta. Once you change that, it should work. Hope I helped. :D
- Case
Matthew Gottlieb wrote:
Yes... Trying to boot the server with no luck yet.
I've tried:
srcds.exe -console -game l4d_beta -port 27035
It probably won't run properly until release.
Matthew Gottlieb wrote:
Yes... Trying to boot the server with no luck yet.
I've tried:
srcds.exe -console -game l4d_beta -port 27035
left4dead.exe -console -game l4d_beta -port 27035
I've also tried with game name as l4d and without console.
/facepalms
Case Boyle wrote:
To Matt,
Yeah, you have one problem there. The game name should be l4d_demo, not
l4d_beta. Once you change that, it should work. Hope I helped. :D
- Case
Matthew Gottlieb wrote:
Yes... Trying to boot the server with no luck yet.
I've tried:
srcds.exe
Its because there is no server.dll. I'm sure they will release it close to
the demo unlock
2008/11/6 Case Boyle [EMAIL PROTECTED]
To Matt,
Yeah, you have one problem there. The game name should be l4d_demo, not
l4d_beta. Once you change that, it should work. Hope I helped. :D
- Case
Most of the files for the Left 4 Dead Demo Dedicated Server are now
available. This is basically a preload for the Demo dedicated server, as we
have not released all the binaries required to run a server just yet. So if
you would like to run a server use the game parameter of l4d_demo from
Ya... We jumped the gun :-P
On Wed, Nov 5, 2008 at 6:38 PM, gulfy [EMAIL PROTECTED] wrote:
Most of the files for the Left 4 Dead Demo Dedicated Server are now
available. This is basically a preload for the Demo dedicated server, as
we
have not released all the binaries required to run a
Thanks for this!
Was it really necessary to include the 257MB intro movie?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, November 05, 2008 4:32 PM
To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server
mailing list;
Exactly what i was thinking while browsing the file.
2008/11/6 Tony Paloma [EMAIL PROTECTED]
Thanks for this!
Was it really necessary to include the 257MB intro movie?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday,
just think, you can watch it now and not have to wait for the game to
come out then spend the 5 mins watching it then. thats 5 less mins till
your killing zombies when it comes out. then again who watches intro
movies =P
Flubber wrote:
Exactly what i was thinking while browsing the file.
Excellent! Downloading now...
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, November 05, 2008 2:32 PM
To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server
mailing list; [EMAIL PROTECTED]
Subject: [hlds] Left 4
owel we can still look at the artwork ^^
2008/11/6 Matthew Gottlieb [EMAIL PROTECTED]
Ya... We jumped the gun :-P
On Wed, Nov 5, 2008 at 6:38 PM, gulfy [EMAIL PROTECTED] wrote:
Most of the files for the Left 4 Dead Demo Dedicated Server are now
available. This is basically a preload for
Fantastic. Great timing, tomorrow will be straightforward.
On Wed, Nov 5, 2008 at 4:59 PM, SakeFox [EMAIL PROTECTED] wrote:
just think, you can watch it now and not have to wait for the game to
come out then spend the 5 mins watching it then. thats 5 less mins till
your killing zombies when
Anything regarding server config files? I poked through the /cfg/ directory
but didn't see anything resembling a traditional server config.
On Wed, Nov 5, 2008 at 8:02 PM, Joe Weasel [EMAIL PROTECTED] wrote:
Fantastic. Great timing, tomorrow will be straightforward.
On Wed, Nov 5, 2008 at
Reading through the whitelist, it looks like we're going to be looking
for a gameserverconfig.cfg maybe? Well when the rest of the files get
released.
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
Sent: Wednesday, November 05,
Left 4 Dead will use the new matchmaking system we've been working on.
The new matchmaking system replaces the traditional server browser. By running
a public dedicated server your server will be added to a list of servers
available for clients to use when playing. Games are started from a
:
http://list.valvesoftware.com/mailman/listinfo/hlds
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__ NOD32 3588 (20081105) Informatie
Can we get some specs on the banner please?
Size, file type, size restrictions etc...
Eric Smith wrote:
Left 4 Dead will use the new matchmaking system we've been working
on.
The new matchmaking system replaces the traditional server browser.
By running a public dedicated server your
(20081105) Informatie __
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http://www.nod32.nl
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But can we still choose where to play or will it be choose automatically
depending on ping or zone?
2008/11/6 Eric Smith [EMAIL PROTECTED]
Left 4 Dead will use the new matchmaking system we've been working on.
The new matchmaking system replaces the traditional server browser. By
running a
Please tell me that we'll at least be able to Join by IP and that you have
plans to integrate the standard server browser as an option for players?!
-- Original message --
From: Eric Smith [EMAIL PROTECTED]
Left 4 Dead will use the new matchmaking system we've been
Is it possible to pick what dedicated server you play on? i.e the
community you play on/run?
Eric Smith wrote:
Left 4 Dead will use the new matchmaking system we've been working on.
The new matchmaking system replaces the traditional server browser. By
running a public dedicated server
Eric,
Are players still able to select a specific server to play on? For example, use
the steam server browser to find a server?
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Date: Wed, 5 Nov 2008 17:27:35 -0800
Subject: [hlds] Left 4 Dead -Matchmaking
Left
For instance, will we still be able to password a server and run private
games?
On Thu, Nov 6, 2008 at 12:38 PM, Flubber [EMAIL PROTECTED] wrote:
But can we still choose where to play or will it be choose automatically
depending on ping or zone?
2008/11/6 Eric Smith [EMAIL PROTECTED]
Left
I agree with the rest of the people. No offense, but I want to play on
my servers, not some random person's server. Please include way to play
on servers you choose.
Thanks!
Eric Smith wrote:
Left 4 Dead will use the new matchmaking system we've been working on.
The new matchmaking system
I have a feeling the Quick Match will allow you to put in the IP.
Also, will we be able to PW protect our servers so only our clanmates can join
the server and play?
-- Original message --
From: Flubber [EMAIL PROTECTED]
But can we still choose where to play or will
So, I'm like fourth-ing it, but.. private servers, yeah?
On Wed, Nov 5, 2008 at 5:41 PM, Matthew Gottlieb
[EMAIL PROTECTED] wrote:
I don't understand why server popularity would matter if servers are chosen
at random?
Can servers still be private or manually selected?
Also, thanks all the
I certainly hope they can be manually selected. I'm not paying for
server space to play on someone else's server.
Matthew Gottlieb wrote:
I don't understand why server popularity would matter if servers are chosen
at random?
Can servers still be private or manually selected?
Also, thanks
Not likely. Quick match has traditionally been a way to just click and play.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, November 05, 2008 5:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds]
You'll setup the MOTD and banner ad by editing the attached .txt files (which
are in the Left4Dead folder) to point at your images.
-Eric
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons
Sent: Wednesday, November 05, 2008 5:35 PM
To:
Agreed. This system sounds like a cool thing to have along with the
regular server browser, but not as the only option. Taking away the
choice of which server to play on regularly takes away a major incentive
for people to host servers...
Cc2iscooL wrote:
I certainly hope they can be manually
For most games, Quick Match would mean you click on it and it connects you to
a server, however the normal mode for this game will be one click and BAM
you're in a game, which is why I think Quick Match will be the ability to enter
the IP of the server you want to play on.
--
I don't have an answer for this yet, but your feedback is noted.
-Eric
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Wednesday, November 05, 2008 5:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead
I agree too... this is what killed MP FarCry 2 for me.
-- Original message --
From: Steve [EMAIL PROTECTED]
Agreed. This system sounds like a cool thing to have along with the
regular server browser, but not as the only option. Taking away the
choice of which
Sounds like a no then. :/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Wednesday, November 05, 2008 8:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead -Matchmaking
I don't have an answer for this
[EMAIL PROTECTED] wrote:
I have a feeling the Quick Match will allow you to put in the IP.
Also, will we be able to PW protect our servers so only our clanmates can
join the server and play?
Additionally, what about LAN play? Will there be a LAN browser system
for L4D?
I
Thanks for the response, Eric. I just hope that we can run our own
servers the way we want them. For instance, on my servers, I do not
tolerate racism, and I know it's a big deal with a lot of people, and
it's one reason they play on my servers. Once you take control away from
the server admin
Well I appreciate you taking the time to listen.
To reiterate what others are saying, us every day average joes who spend the
money to run our own servers do it not only to give random people a place to
play, but to form a community. This really isn't possible if players are
randomly thrown
Eric,
Since L4D servers will only hold 4 people, is there anything planed in the
case that all found servers are in use? I know it might seem impossible,
but other games server can hold up to 24 or more people. L4D will require a
lot more dedicated server then other Valve Games.
~ Matt
On Wed,
the servers should hold at least 8, 4 per side. Not sure about spectators though
Date: Wed, 5 Nov 2008 20:03:25 -0600
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead -Matchmaking
Eric,
Since L4D servers will only hold 4 people, is there anything
I don't want to be an a55 but.. you guys at valve have failed for the first
time in a long period.I bought a new server because of this game, I enjoy
playing with my friends on my own server with our own rules, and now you give
us this..Please, tell me that you WILL include the server browser.
Mischa, nobody failed. Valve is VERY good at listening to the players and
admins and make changes accordingly. I'm sure this will all be sorted out soon.
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Date: Thu, 6 Nov 2008 04:06:53 +0200
Subject: Re: [hlds] Left 4 Dead -Matchmaking
It reminds me of the custom tab system for TF2. ;)
Mischa Silden wrote:
I don't want to be an a55 but.. you guys at valve have failed for the first
time in a long period.I bought a new server because of this game, I enjoy
playing with my friends on my own server with our own rules, and now
I sure hope so, because I don't want my loan go to waste. From: [EMAIL
PROTECTED] To: hlds@list.valvesoftware.com Date: Wed, 5 Nov 2008 21:09:41
-0500 Subject: Re: [hlds] Left 4 Dead -Matchmaking Mischa, nobody failed.
Valve is VERY good at listening to the players and admins and make
2008/11/6 Alec Sanger [EMAIL PROTECTED]
Valve is VERY good at listening to...admins .
I laught.
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This is worse then the Custom Tab.
The custom tab could be avoided...
The problem is that people pay a LOT of money for a dedicated server to run
game servers. If there is no way to get any benefits from a L4D server,
people will be less likely to host. Plus, companies that only sell server
Yeah we bitched and bitched about the custom tab for how long before
they finally removed it?
Flubber wrote:
2008/11/6 Alec Sanger [EMAIL PROTECTED]
Valve is VERY good at listening to...admins .
I laught.
___
To unsubscribe, edit your
I agree. It would have been nice if they told us this earlier, as I
wouldn't have bothered to waste the money on a new box.
Matthew Gottlieb wrote:
This is worse then the Custom Tab.
The custom tab could be avoided...
The problem is that people pay a LOT of money for a dedicated server to
Yeah this all seems great for console... but for PC whats the point of
having your own servers if you cant play on them.
...why the hell does everyone cater to consoles now and not pc.
Matthew Gottlieb wrote:
This is worse then the Custom Tab.
The custom tab could be avoided...
The
Some TF2 fans have been asking about running listen servers as well.
If there is no direct connect, are listen servers impossible?
~ Matt
On Wed, Nov 5, 2008 at 8:21 PM, Cc2iscooL [EMAIL PROTECTED] wrote:
I agree. It would have been nice if they told us this earlier, as I
wouldn't have
I always thought of Valve as being the last bastions of PC Gaming. Now even
they're moving towards a console-like matchmaking system?
*sigh*
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R]
The-/iller
Sent: Wednesday, November 05, 2008 9:23 PM
Nobody said that you can't play on your own server. Why is everybody
jumping to this conclusion?
-Jonah
[ЯтR] The-/iller wrote:
Yeah this all seems great for console... but for PC whats the point of
having your own servers if you cant play on them.
...why the hell does everyone cater to
Because Valve made us think it's like that, and it probably is... Date: Wed, 5
Nov 2008 19:29:01 -0700 To: hlds@list.valvesoftware.com From: [EMAIL
PROTECTED] Subject: Re: [hlds] Left 4 Dead -Matchmaking Nobody said that
you can't play on your own server. Why is everybody jumping to this
I quote...
I don't have an answer for this yet, but your feedback is noted.
-Eric
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Wednesday, November 05, 2008 5:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds]
It sounds like servers are chosen at random.
That means that if you are running a server, there is no guarantee that when
you go to play that you can play on your server.
The truth is that we don't know. We are waiting for valve to better explain
what's going on...
~ Matt
On Wed, Nov 5, 2008
Well if I can't make my servers private then they can shove their new system
where the sun don't shine.
Better give us an explanation on this quick!
Busterking
10-78 Clan Boss
Visit our website
Join our forums
www.10-78.com
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL
Hope we are able to 'pick' which servers we can play on, otherwise I'm not
gonna bother hosting or playing this game.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
Sent: Thursday, 6 November 2008 1:02 PM
To: hlds@list.valvesoftware.com
Agreed.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Wednesday, November 05, 2008 10:40 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left 4 Dead -Matchmaking
Hope we are able to 'pick' which
How-to tutorials on connecting via console will be quite valuable to
clans/communities, and even the average player
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What if you have already pre-ordered it? This is like one of those EA
surprises when they say oh, you can only install three times.
On the other hand we shouldn't guess and get riled until we hear something
from someone in the know.
-Original Message-
From: [EMAIL PROTECTED]
This is a huge, huge oversight if true. This game will fail based on
this alone because who is going to bother to host servers? Unbelievable
to say the least coming from Valve if this is true.
I almost have to say this is not going to be the case, because Valve
can't possibly be that naive,
I bet valve are looking at the drawing board as we speak,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M. Frain
Sent: Thursday, 6 November 2008 2:48 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left 4 Dead
Quoting the OP for this thread:
Clients will be able to Quick Match, Play Online, and Play With Friends
when they want to play a game.
It sounds like Quick Match will put you directly into a random game
(hopefully the best possible for you at the time), Play Online will be
a sort of server
My understanding is that the dedicated servers are transparent, you don't
know about them as players.
Players join a lobby system, create a room/play with friends, and then when
the game starts, are sent to a dedicated server within a pool - that server
is removed from the pool while a game is in
Hmm, that makes some more sense. I'd still like to be able to have the
option to play on my servers.
Also, this gave me a bit of a shock:
http://www.joe.to/~bl4nk/imgs/l4d-ohnoes.png
Yay, false-positives (or is it?).
Andrew Armstrong wrote:
My understanding is that the dedicated servers are
Well if that's the truth then why would anyone want to set up a dedicated
server?
That is just plain stupidity.
Busterking
10-78 Clan Boss
Visit our website
Join our forums
www.10-78.com
- Original Message -
From: Andrew Armstrong [EMAIL PROTECTED]
To: 'Half-Life dedicated Win32
Valve is working with Eset to resolve the NOD false positive.
- Original Message -
From: bl4nk
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, November 05, 2008 8:19 PM
Subject: Re: [hlds] Left 4 Dead -Matchmaking
Hmm, that makes some
I'm still a little confused on something though, are we not going to need a
server.cfg or similar for L4D if it's all being handled by the matchmaking
server?
- Original Message -
From: Frank Hotte [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
we have no idea currently
Dustin Peacock wrote:
I'm still a little confused on something though, are we not going to need a
server.cfg or similar for L4D if it's all being handled by the matchmaking
server?
- Original Message -
From: Frank Hotte [EMAIL PROTECTED]
To: Half-Life
Wish we'd get some response about the new fuckover tab/system for
server admins
Kevin Ottalini wrote:
Valve is working with Eset to resolve the NOD false positive.
- Original Message -
From: bl4nk
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Finished downloading the l4d_demo server files. Was scouting through
l4d_demo\platform\servers and found serverbrowser_(language).txt files so
that's promising..
- Original Message -
From: [ЯтR] The-/iller [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
Everyone take a deep breath!
They're rolling out new matching for l4d. If you read some of the hands-on
reviews, it sounds like skill/familiarity make a HUGE difference on
capability in this game. (as much or far more than in tf2) In that
respect, matching is a very good thing.
If games are
Still no word from Valve?
~ Matt
On Wed, Nov 5, 2008 at 10:28 PM, [ЯтR] The-/iller [EMAIL PROTECTED]
wrote:
Wish we'd get some response about the new fuckover tab/system for
server admins
Kevin Ottalini wrote:
Valve is working with Eset to resolve the NOD false positive.
-
Nope, but you can apparently use the steam server browser and Left 4
Dead is listed as a game.
Matthew Gottlieb wrote:
Still no word from Valve?
~ Matt
On Wed, Nov 5, 2008 at 10:28 PM, [ЯтR] The-/iller [EMAIL PROTECTED]
wrote:
Wish we'd get some response about the new
There's also a lot of stuff copied from CS:S, so that's not exactly
proof of a server browser. :(
Dustin Peacock wrote:
Finished downloading the l4d_demo server files. Was scouting through
l4d_demo\platform\servers and found serverbrowser_(language).txt files so
that's promising..
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Tried starting up a server but srcds won't even launch, I'm guessing
everyone is experiencing this issue since not all of the files are
available. It would be nice if we could setup our servers now so we aren't
scrambling to get them up in 5 minutes as soon as the demo goes live.
- Original
I have an odd feeling that not too many server will be coming up :-\
On Wed, Nov 5, 2008 at 11:29 PM, Dustin Peacock [EMAIL PROTECTED]wrote:
Tried starting up a server but srcds won't even launch, I'm guessing
everyone is experiencing this issue since not all of the files are
available. It
Precisely - autoexec.cfg executed prior to first map change and that
is why it is perfect place for variables queried by server during map
change like mp_dynamicpricing, sv_pure, tv_enable, log, etc. You can
always place these into your command-line like +tv_enable 1 but I
don't really like this
Why wait and not vent when we already know that there is matchmaking?
tyrone wrote:
Everyone take a deep breath!
They're rolling out new matching for l4d. If you read some of the hands-on
reviews, it sounds like skill/familiarity make a HUGE difference on
capability in this game. (as much
It's probba my fault VALVe don't include binaries in server releases now. :S
Dustin Peacock wrote:
Tried starting up a server but srcds won't even launch, I'm guessing
everyone is experiencing this issue since not all of the files are
available. It would be nice if we could setup our servers
Companies will do, because of the advertisment banners.
Well if that's the truth then why would anyone want to set up a dedicated
server?
That is just plain stupidity.
Busterking
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