Re: [hlds] Group Banning And You

2009-07-26 Thread Karl Weckstrom
I've seen Steam download at 10MB/sec with optonline (though thats via the steam client). hldsupdatetool on the other hand? lots of luck. Interestingly enough, when you configure your servers to properly autoupdate, it appears to move way faster than using hldsupdatetool, at least on my 4 FIOS

Re: [hlds] Group Banning And You

2009-07-25 Thread Karl Weckstrom
I don't need it - but I have it :) (downstream anyway, via Optonline Ultra - and what's interesting is that I actually get that speed downstream off usenet - and for $99/mo with a painful $300 activation fee) http://www.weckstrom.com/pics/#usenet.jpg Sorry. Had to do that little brag there,

Re: [hlds] Left 4 Dead Update Available

2009-07-21 Thread Karl Weckstrom
Make that 3 or 4 :) msleeper - we've had our differences in the past, so I hope you take this in a kind, tender way :) The only way valve will prioritize a bug is when enough people complain about it. A bunch of us screamed bloody murder about that bug in TF2 - and with good reason. It wiped

Re: [hlds] Left 4 Dead Update Available

2009-07-21 Thread Karl Weckstrom
This bug happened on vanilla servers, which rules out 1 2 from your list if it applies to L4D (I'm not sure if it does - like I said in another post, I don't care about L4D) This bug was VERY real, and valve acknowledged it. They later fixed it. Valve is #1 in design and gameplay (hell,

Re: [hlds] Timeout On Mapchange

2009-07-12 Thread Karl Weckstrom
L4D is a turd. I'm surprised community serverops are willing to put any kind of resources towards it as there is simply no return value. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Sunday, July

Re: [hlds] Gameservers.com Servers

2009-07-07 Thread Karl Weckstrom
Confirmed. Once the server has lost its connection to steam, it will NOT reconnect without restarting srcds under Linux. Had to restart all our servers today for just that reason. -Original Message- From: hlds-boun...@list.valvesoftware.com

[hlds] Current stable sourcemod?

2009-07-04 Thread Karl Weckstrom
What's the most current Stable version of Sourcemod in everyone's opinion? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] TF2 map rotations

2009-07-02 Thread Karl Weckstrom
Is it possible to vary a server's map rotation by time-of-day? I've tried a few sourcemod plugins for this purpose, but they're all buggy and not ready for prime-time... Besides what I want to do is so simple i'm not sure it even warrants a plugin... For instance, I would like more customs

Re: [hlds] TF2 map rotations

2009-07-02 Thread Karl Weckstrom
Pardon my ignorance, but what's BM? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Thursday, July 02, 2009 4:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 map

Re: [hlds] TF2 map rotations

2009-07-02 Thread Karl Weckstrom
Any risks to just letting good ole crontab handle it with a filecopy rather than resorting to a plugin? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Thursday, July 02, 2009 4:35 PM To: Half-Life

Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-19 Thread Karl Weckstrom
http://ve3d.ign.com/articles/news/48433/Americas-Army-3-Developer-Comments-On-Closure-Quickly-Silenced I'd say that product is done. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of P1cwh0r3 Sent: Friday, June 19,

Re: [hlds] TF2 required update released

2009-06-08 Thread Karl Weckstrom
version Protocol version 15 Exe version 1.0.5.8 (tf) Exe build: 13:45:36 Jun 8 2009 (3866) (440) Something is amiss... 1.0.5.8 with a build date of today? I actually have a server or two reporting 1.0.5.9 with the same build date... Which is right? All read as up to date via hldsupdate...

Re: [hlds] TF2 required update released

2009-06-08 Thread Karl Weckstrom
Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom Sent: Monday, June 08, 2009 9:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 required update released version Protocol version 15 Exe

Re: [hlds] TF2 required update released

2009-06-08 Thread Karl Weckstrom
is the newest release. All my servers updated properly here (Windows.) I know it was 1.0.5.8 beforehand because that's what it was when that fake update came out. :P -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Mon, Jun 8, 2009 at 10:31 PM, Karl Weckstrom k...@weckstrom.com wrote: Can

Re: [hlds] TF2 required update released

2009-06-08 Thread Karl Weckstrom
Subject: Re: [hlds] TF2 required update released I ran the update again and still didnt get an updated steam inf, probably would work if I used verify all. On Mon, Jun 8, 2009 at 8:52 PM, Karl Weckstrom k...@weckstrom.com wrote: Found the problem... Someone sudo'd hldsupdatetool

Re: [hlds] L4D/L4D2 run as the same server?

2009-06-04 Thread Karl Weckstrom
://forums.unitedadmins.com Steam: http://steam.unitedadmins.com Wiki: http://wiki.unitedadmins.com Karl Weckstrom wrote: Don't get me wrong - love L4D all you want - it's just a flash in the pan for me. I bought it like everyone else, and was quickly disenchanted with it. I know i'm not alone

Re: [hlds] L4D/L4D2 run as the same server?

2009-06-04 Thread Karl Weckstrom
s/aren't going to/won't/g I donut grammir muchs. -Original Message- From: Karl Weckstrom Sent: Thursday, June 04, 2009 7:17 AM To: Half-Life dedicated Win32 server mailing list Subject: RE: [hlds] L4D/L4D2 run as the same server? It's all about perspective. A lot of serverops

Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread Karl Weckstrom
A L4D community? That's.hilarious! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: Wednesday, June 03, 2009 2:34 PM To: Munra; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread Karl Weckstrom
I personally hope Valve abandons the L4D franchise and goes back to making games that have a bit of longevity. That Flash in the Pan stuff is too console-ish for me. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread Karl Weckstrom
: [hlds] L4D/L4D2 run as the same server? Yeah who needs original concepts when we can be playing Call of Duty 35 and Quake 19. New gameplay? Pshaw! Leave that tomfoolery to the user mods, am i rite? On Wed, 2009-06-03 at 20:20 -0400, Karl Weckstrom wrote: I personally hope Valve abandons

Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread Karl Weckstrom
as the same server? Any FPS is nothing new. Unless you consider Doom new. :) -Mike On Wed, Jun 3, 2009 at 7:49 PM, Karl Weckstrom k...@weckstrom.com wrote: L4D is nothing new. Unless you consider Gauntlet new. :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto

Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread Karl Weckstrom
...@list.valvesoftware.com] On Behalf Of Karl Weckstrom Sent: Thursday, 4 June 2009 9:28 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D/L4D2 run as the same server? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun

Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-06-02 Thread Karl Weckstrom
and to think I used to really dislike that msleeper dude :) Now I can't seem to ever disagree with him. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, June 02, 2009 3:29 PM To:

[hlds] Problem being listed on the master...

2009-05-31 Thread Karl Weckstrom
Things that can cause a server to not list with the master. GO. (No firewall, on a routed /28, server is playable in all ways, VAC activated, only symptom is that it's not visible to the master, even though the config files all check out against all our other servers) Thanks in advance for the

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Karl Weckstrom
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn).

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Karl Weckstrom
mailing list Subject: Re: [hlds] Team Fortress 2 Update Available two words Epic Fail On May 21, 2009, at 9:08 PM, Karl Weckstrom wrote: (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Karl Weckstrom
Available Karl, say hello to gmail's delete filter. On Thu, May 21, 2009 at 9:08 PM, Karl Weckstrom k...@weckstrom.com wrote: From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, May 21, 2009 9:07 PM To: Half-Life dedicated

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Karl Weckstrom
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3 (k_EItemRequestResultTimeout). (SERVER) LoadItems on Account 582473 returned FAILCODE of 3 (k_EItemRequestResultTimeout). (SERVER) LoadItems on Account 582473 returned FAILCODE of 3 (k_EItemRequestResultTimeout). (SERVER) LoadItems on

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Karl Weckstrom
Hearing reports that if CLIENTS actually exit out of steam completely and then go back in, they get their loadouts properly. YMMV. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: Thursday, May 21,

Re: [hlds] Killing Floor server name and other commands

2009-05-16 Thread Karl Weckstrom
I love it when mods come out with no documentation :) Seriously, mod creators - if you're not going to at LEAST have a commented server config available, why bother? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Killing Floor server name and other commands

2009-05-16 Thread Karl Weckstrom
, May 16, 2009 5:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Killing Floor server name and other commands This, especially with unreal engine games/mods, bloody nightmare. Karl Weckstrom wrote: I love it when mods come out with no documentation :) Seriously

Re: [hlds] Sourcemod plugin for joining Group

2009-05-14 Thread Karl Weckstrom
Man, your way sucks... I can inv...err... wait... your way's way better. Never mind :) Kudos :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars Sent: Thursday, May 14, 2009 12:58 PM To: Half-Life dedicated

Re: [hlds] Associate Names with a Steam ID?

2009-05-12 Thread Karl Weckstrom
The language has to support huge integers (64 bit precision). -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox Sent: Tuesday, May 12, 2009 5:46 PM To: Half-Life dedicated Win32 server mailing list Subject:

Re: [hlds] Associate Names with a Steam ID?

2009-05-12 Thread Karl Weckstrom
Hey, I still write in batch :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Tuesday, May 12, 2009 6:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names

Re: [hlds] Sourcemod plugin for joining Group

2009-05-11 Thread Karl Weckstrom
anything at all. - Sam 2009/5/11 1nsane 1nsane...@gmail.com PSH your way sucks. And has a limit of only 200 per hour? I can do much better. Not that I need to. On Sun, May 10, 2009 at 1:33 PM, Karl Weckstrom k...@weckstrom.com wrote: Why the big secret? :) It's not like steamgroups

Re: [hlds] Sourcemod plugin for joining Group

2009-05-11 Thread Karl Weckstrom
or even sh for unix use, I probably won't - even though it would be fairly trivial, there's just nothing in it for me :) But hey. Do your worst. -k -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom

Re: [hlds] Sourcemod plugin for joining Group

2009-05-10 Thread Karl Weckstrom
Why the big secret? :) It's not like steamgroups are very valuable anymore. Here's a list of what you have to do to invite players that join your server. Step 1: Make sure you have everything you need to support this. Install the scripting language Python so you can run the conversion script

Re: [hlds] Sourcemod plugin for joining Group

2009-05-10 Thread Karl Weckstrom
Of Karl Weckstrom Sent: Sunday, May 10, 2009 1:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Sourcemod plugin for joining Group Why the big secret? :) It's not like steamgroups are very valuable anymore. Here's a list of what you have to do to invite players that join

Re: [hlds] Sourcemod plugin for joining Group

2009-05-10 Thread Karl Weckstrom
server mailing list Subject: Re: [hlds] Sourcemod plugin for joining Group thanks, its the same for linux ? 2009/5/10 Karl Weckstrom k...@weckstrom.com Why the big secret? :) It's not like steamgroups are very valuable anymore. Here's a list of what you have to do to invite players that join your

Re: [hlds] Sourcemod plugin for joining Group

2009-05-10 Thread Karl Weckstrom
I don't see it as being cheap. If they played on your server, why wouldn't you want to invite them? It's not like you're forcing them to join, it's a simple invite. The only thing steamgroups really do is give the illusion that you have a lot of people that like your servers, even if it's not

Re: [hlds] Sourcemod plugin for joining Group

2009-05-10 Thread Karl Weckstrom
PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Sourcemod plugin for joining Group Really? I only lose maybe 1-2 people per event. Then again I didn't cheat to get people in my group. Also we use the chat function a lot. :) On Sun, May 10, 2009 at 2:01 PM, Karl Weckstrom

Re: [hlds] Sourcemod plugin for joining Group

2009-05-10 Thread Karl Weckstrom
Subject: Re: [hlds] Sourcemod plugin for joining Group PSH your way sucks. And has a limit of only 200 per hour? I can do much better. Not that I need to. On Sun, May 10, 2009 at 1:33 PM, Karl Weckstrom k...@weckstrom.com wrote: Why the big secret? :) It's not like steamgroups are very valuable

Re: [hlds] Stealing Accounts

2009-04-25 Thread Karl Weckstrom
Beginning Flamebait Detection cycle, pass 1 of 1... Searching for word ignore ..Found! Searching for word relevant ..Found! Searching for common phrases associated with in-question maturity ..Found! Searching for common phrases associated with inbox bloat ..Found! Searching for

Re: [hlds] Stealing Accounts

2009-04-25 Thread Karl Weckstrom
Didn't you just post jailbait? End of topic-- let it die please. Sent from my iPhone On 25 Apr 2009, at 23:47, Karl Weckstrom k...@weckstrom.com wrote: Beginning Flamebait Detection cycle, pass 1 of 1... Searching for word ignore ..Found! Searching for word relevant ..Found! Searching

Re: [hlds] Left 4 Dead Update Released

2009-04-25 Thread Karl Weckstrom
These are 32 slotters. a q6600 can handle 32 players per core without issue, but I have a server that's on a lowly(?!?) 2.3ghz-per-core opteron, and the other 7 cores are screaming for attention :) And it starts to struggle at around 28-30 players. -Original Message- From:

Re: [hlds] Left 4 Dead Update Released

2009-04-25 Thread Karl Weckstrom
Yah well, I hope Valve tends to be more Agnostic when it comes to 1 core :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, April 25, 2009 11:52 PM To: Half-Life dedicated Win32 server

Re: [hlds] Left 4 Dead Update Released

2009-04-23 Thread Karl Weckstrom
Jason, Are there any plans to make the srcds dedicated server multithreaded? I know the client does a small degree of multithreading now, but what about the dedicated server binaries? -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Left 4 Dead Update Released

2009-04-23 Thread Karl Weckstrom
0.050.020.660.00 73.39236.66 20:09:48 7 23.790.002.350.050.020.640.00 73.51236.66 On Thu, 2009-04-23 at 20:03 -0400, Karl Weckstrom wrote: Jason, Are there any plans to make the srcds dedicated server multithreaded? I know the client

Re: [hlds] Stealing Accounts

2009-04-23 Thread Karl Weckstrom
i lol'd -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Thursday, April 23, 2009 9:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Stealing Accounts It will only steal it

Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Karl Weckstrom
Wow, zoid - I've been wondering where you wound up since the old days... I had no idea you made it to Valve. OK, enough BS. I'll cut to the chase. I've got 2 words for ya :) 3WAVE TF2! :) -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] hi

2009-03-23 Thread Karl Weckstrom
Trashedgamers.com servers still up and full ssh'd in to check, no problems. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox Sent: Monday, March 23, 2009 9:13 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Karl Weckstrom
This do anything on the server side or is srcds still single threaded? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, March 18, 2009 8:52 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Karl Weckstrom
I don't agree with Richard. He doesn't agree with me. It's a free country :) I don't see how anyone could subscribe to the view that Community building shouldn't be any fun when the community topic involves gaming - and that if it turns out being that way for you, you should merely accept it.

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Karl Weckstrom
with. -Richard Eid On Mon, Mar 16, 2009 at 12:45 PM, Karl Weckstrom k...@weckstrom.com wrote: I don't agree with Richard. He doesn't agree with me. It's a free country :) I don't see how anyone could subscribe to the view that Community building shouldn't be any fun when the community topic involves

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Karl Weckstrom
100% correct. I agree that fake playercounts are bad, I agree that illicit tactics in general are bad, all that stuff is bad, bad, bad - but I see why they happen. I don't have a sense of entitlement by simply being a server admin. I just see the problems and offer (what I think are) valid

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Karl Weckstrom
server you get to play on. On Mon, Mar 16, 2009 at 3:12 PM, Karl Weckstrom k...@weckstrom.com wrote: 100% correct. I agree that fake playercounts are bad, I agree that illicit tactics in general are bad, all that stuff is bad, bad, bad - but I see why they happen. I don't have a sense

Re: [hlds] Invalid SteamID's

2009-03-16 Thread Karl Weckstrom
Only started seeing this on my Linux server - does this happen on Windows as well? -k From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane [1nsane...@gmail.com] Sent: Monday, March 16, 2009 4:23 PM To:

Re: [hlds] hlds Digest, Vol 13, Issue 130

2009-03-16 Thread Karl Weckstrom
Because it inconveniences the players and makes us lowly serverops look bad. Again, I have the feeling this might be a linux-only problem - trying to confirm. Is anyone in the windows world having this problem as well? From:

Re: [hlds] hlds Digest, Vol 13, Issue 130

2009-03-16 Thread Karl Weckstrom
://store.steampowered.com/stats - Neph On Mon, Mar 16, 2009 at 2:27 PM, Karl Weckstrom k...@weckstrom.com wrote: Because it inconveniences the players and makes us lowly serverops look bad. Again, I have the feeling this might be a linux-only problem - trying to confirm. Is anyone in the windows

Re: [hlds] Goodbye

2009-03-16 Thread Karl Weckstrom
Guys, we all have bigger fish to fry as serverops. Let's not sit here throwing punches at each other. I made my peace with msleeper - I may not agree with him on everything, but I realize we have more important issues to talk about than who's making what plugin or who's going to get servers

Re: [hlds] Invalid SteamID's

2009-03-16 Thread Karl Weckstrom
SteamID's Why yes it does :(. On Mon, Mar 16, 2009 at 5:09 PM, Karl Weckstrom k...@weckstrom.com wrote: Only started seeing this on my Linux server - does this happen on Windows as well? -k From: hlds-boun...@list.valvesoftware.com [ hlds-boun

Re: [hlds] hlds Digest, Vol 13, Issue 130

2009-03-16 Thread Karl Weckstrom
info So it would've affected both. I know several people with windows servers who were affected. - Neph On Mon, Mar 16, 2009 at 4:25 PM, Karl Weckstrom k...@weckstrom.com wrote: Windows srcds doesn't magically need no steam connection to pull steam cloud and ticket information. The issue

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-15 Thread Karl Weckstrom
For all that's good and holy, Richard - we're talking about a community to support PC games. There had better be SOME fun to this. If server operators are going to spend their time and cash, they want the most out of it. As I've already said, the current infrastructure does very little to

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-14 Thread Karl Weckstrom
at 12:18 AM, Karl Weckstrom k...@weckstrom.com wrote: I still think they're treating the symptom rather than the problem. Though granted - sometimes you have no choice. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf

[hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread Karl Weckstrom
I've been meaning to post about the whole subject of Server Scoring, but I wanted to read everything you guys posted, let it sink in and all that. I'm glad you've been putting some thought into this - but I hope you take a step back and look at the bigger picture. I hope you'll read this and

Re: [hlds] L4D Client Update

2009-03-13 Thread Karl Weckstrom
I see what you did there... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Friday, March 13, 2009 10:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread Karl Weckstrom
yes they are trying to attract people but in a dishonest and VERY lazy way.. it shoes that they are not prepared to put the work in to populate the servers... i know for one that i have sat alone many an hour on a server to get people in. Fake slot = lazy imho Karl Weckstrom wrote

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread Karl Weckstrom
of the best things valve has done for its customers. On Sat, Mar 14, 2009 at 2:35 AM, Karl Weckstrom k...@weckstrom.com wrote: Yep. Agreed. I think that WHATEVER the solution is, it should reward the people that work hard to make their community popular. The current solutions out there don't

Re: [hlds] Master servers down and Invalid STEAM UserID Ticket

2009-03-11 Thread Karl Weckstrom
Yep, happened here too. Lost connection to VAC for a while too. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Wednesday, March 11, 2009 8:12 PM To: 'Half-Life dedicated Win32 server mailing list'

Re: [hlds] Team Fortress 2 Update Released

2009-03-07 Thread Karl Weckstrom
lagspikes galore here too. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of o k Sent: Friday, March 06, 2009 11:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update

Re: [hlds] Team Fortress 2 Update Coming

2009-03-07 Thread Karl Weckstrom
Jason, Will this be fixed at all today? We're all kind of dead in the water here... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, March 06, 2009 8:14 PM To: Half-Life dedicated Win32

Re: [hlds] Team Fortress 2 Update Released

2009-03-07 Thread Karl Weckstrom
, Mar 7, 2009 at 3:09 PM, Karl Weckstrom k...@weckstrom.com wrote: lagspikes galore here too. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of o k Sent: Friday, March 06, 2009 11:51 PM

Re: [hlds] how does sv_downloadurl work?

2009-03-06 Thread Karl Weckstrom
octet-stream always works :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, March 06, 2009 2:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] how does

Re: [hlds] 32 player server crashes

2009-02-28 Thread Karl Weckstrom
TrashedGamers doing fine with Tony and Neph's plugins... all 3 servers at or close to 32 players most of the day. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Saturday, February 28, 2009 8:56 PM

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Karl Weckstrom
The people you have at the top are representative of the type of outfit you run. If you're stuck with having a moron at the top because he provides free hosting or what not, then you have my deepest sympathies. From: hlds-boun...@list.valvesoftware.com

Re: [hlds] A question of ethics

2009-02-26 Thread Karl Weckstrom
I think the big point here is that Achievements in a PC game are up there with free public wifi. A great idea in theory, but an absolute disaster in practice. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Achievement Farmer Honeypot

2009-02-26 Thread Karl Weckstrom
Well, it seems that the Achievement thing has made Valve a bit divisive :) I say get rid of Achievements altogether. I think the content here speaks for itself. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Team Fortress 2 Update Available

2009-02-25 Thread Karl Weckstrom
I predict a new server release before the end of the day... Or a lot of unhappy spies. I'll take either :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jarno Veuger Sent: Wednesday, February 25, 2009 11:34 AM

Re: [hlds] Achievement Farmer Honeypot

2009-02-25 Thread Karl Weckstrom
You already wrote me off as some kind of cheater based on circumstance... circumstance that this very list allowed. Now you're trying to peddle your wares using the very same list - knowing full well your data is already suspect... Such a tangled web you weave... -Original Message-

Re: [hlds] Team Fortress 2 Update Released

2009-02-25 Thread Karl Weckstrom
Interesting - nothing about the spy backstab crit? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, February 25, 2009 8:02 PM To: Half-Life dedicated Win32 server mailing list;

Re: [hlds] PL Maps

2009-02-25 Thread Karl Weckstrom
This is the Spy backstab crit crash that was reported shortly after last night's release - how did this not get fixed? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of h...@welderxf.com Sent: Wednesday, February 25,

Re: [hlds] PL Maps

2009-02-25 Thread Karl Weckstrom
Yeah we tried the same thing, still crashes. But I sure am glad Valve caught those other glaring bugs! Nephyrin, I hope it doesn't come to it, but maybe you'll be our savior once again with a magical plugin... but it seems Valve's work as of late is leading to that. -Original

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-19 Thread Karl Weckstrom
It's not easy to take the high road - I don't care how mature you are. It takes a long time to develop a thick skin :) From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Maxi Hark [maxih...@web.de] Sent:

Re: [hlds] Group Banning And You

2009-02-18 Thread Karl Weckstrom
innocent gets banned when banning friends. It could be someone that just wanted to talk to the person for some reason or the subject sent a friend invite and the victim accepted without thinking something bad would come out of it. On Wed, Feb 18, 2009 at 3:50 AM, Karl Weckstrom k...@weckstrom.com

Re: [hlds] Group Banning And You

2009-02-18 Thread Karl Weckstrom
I dunno... I see the value of trading bans for known problem players... But I can now see where it can go wrong. Case in point - I've already been accused of being a hacker myself because I added one to my friendslist after seeing him bandied about in this mailing list (as did several others

Re: [hlds] Group Banning And You

2009-02-18 Thread Karl Weckstrom
thinking something bad would come out of it. On Wed, Feb 18, 2009 at 3:50 AM, Karl Weckstrom k...@weckstrom.com wrote: We've accumulated a few bans over at TrashedGamers as well... while I don't necessarily agree with msleeper on everything, I'm totally with him

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-18 Thread Karl Weckstrom
(the only difference is Neph is respected) :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, February 18, 2009 9:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-18 Thread Karl Weckstrom
To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [OT] TF2 Announcer Blog Post the irc channel is worth popping into, if only to see the number of different ways sleeper can redefine stupidity and ineptitude. On 19/02/2009, Karl Weckstrom k...@weckstrom.com wrote: (the only

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-18 Thread Karl Weckstrom
, February 18, 2009 10:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [OT] TF2 Announcer Blog Post the irc channel is worth popping into, if only to see the number of different ways sleeper can redefine stupidity and ineptitude. On 19/02/2009, Karl Weckstrom k

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-18 Thread Karl Weckstrom
Win32 server mailing list Subject: Re: [hlds] [OT] TF2 Announcer Blog Post damn ladies, why not email each other.. wtf From: Karl Weckstrom k...@weckstrom.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday

Re: [hlds] Group Banning And You

2009-02-17 Thread Karl Weckstrom
list. So he could block communication with him he thinly rationalized, even though you very obviously don't need to have someone on your friend's list to block them. On Tue, 2009-02-17 at 21:50 -0500, Karl Weckstrom wrote: We've accumulated a few bans over at TrashedGamers as well... while I don't

Re: [hlds] was spam and stuff but now is Routers

2009-02-16 Thread Karl Weckstrom
enough to remember my adventures in crap low end routers several years ago? Netgear was towards the top of the list of routers (and hardware in general) to avoid. Oh, and my butt itches... - Original Message - From: Karl Weckstrom k...@weckstrom.com To: Half-Life dedicated Win32 server

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Karl Weckstrom
Classy. Very classy. I see why you're such an asset to this list :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Monday, February 16, 2009 8:18 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds] [SPAM] RE: [SPAM] Re: [SPAM] RE: VMware Advise

2009-02-15 Thread Karl Weckstrom
their 'OMG VALVE IS EVILL!!11!!1!1' threads with it, maybe a [CHAT] tag or something else would be better for things not directly related to running dedicated servers. J T wrote: 1Q is awesome. On Fri, Feb 13, 2009 at 5:36 AM, Karl Weckstrom k...@weckstrom.com wrote

Re: [hlds] server timeout fixed ?

2009-02-14 Thread Karl Weckstrom
...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Touch?. On Fri, Feb 13, 2009 at 3:27 PM, Karl Weckstrom k...@weckstrom.com wrote: You just did :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove

Re: [hlds] [SPAM] RE: VMware Advise

2009-02-13 Thread Karl Weckstrom
Win32 server mailing list Subject: Re: [hlds] VMware Advise I managed to get it set up under ESXI and while running an application on another VM that previously severly degraded the game servers, there is no longer any negative affect. The servers run great. Karl Weckstrom wrote: [Snip

Re: [hlds] [OT]SteamId Differnt in L4D Then TF2

2009-02-13 Thread Karl Weckstrom
You just did :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove Sent: Friday, February 13, 2009 5:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [OT]SteamId Differnt in L4D

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-13 Thread Karl Weckstrom
. KennyLoggins ClanAO.com On Feb 11, 2009, at 8:10 PM, Karl Weckstrom k...@weckstrom.com wrote: Because these patterns have a way of repeating themselves. Ask anyone old enough who understands the adage The squeaky wheel gets the grease. It's not rocket science, you know. If enough people

Re: [hlds] VMware Advise

2009-02-12 Thread Karl Weckstrom
[Snip] PS: Karl, I actually found your instructions on setting up ESXi with FreeNAS and iSCSI last week when I tackled that very subject here at work - it was a very interesting read. I really think you can expand on it that though, if you ever get time :P [/Snip] Mauirixxx, Sorry, I missed

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-11 Thread Karl Weckstrom
to acknowledge that it exists How do you know you and others drumming up noise has anything to do with Valve's comments on the matter? On Tue, Feb 10, 2009 at 9:53 AM, Karl Weckstrom k...@weckstrom.com wrote: As much as people have criticized the methods that some of us have used to get

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