Why would you ever need this?
Kind regards,
Saul Rennison
On 21 July 2013 12:40, cls mega9900-...@yahoo.com wrote:
Can we please get a country filter?
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit
If you're using plugins, ask for help on SourceMod forums to help pin down
the cause. If not, send the crash dumps to Valve.
Kind regards,
Saul Rennison
On 21 July 2013 20:41, Element elem...@idle.tf wrote:
Whats the point of this mailing list if when we ask questions they get
ignored
Will this be sync'd to Source SDK 2013?
On Thu, Jul 4, 2013 at 1:53 AM, Eric Smith er...@valvesoftware.com
wrote:
We've released a mandatory update for HL2:DM. The notes for the update are
below. The new version of the game is 1820980.
-Eric
--
- Fixed a regression
Shouldn't the +app_set_config value be in quotes?
For example: +app_set_config 90 mod gearbox
I'm pretty sure that's explicitly stated on the wiki. Also app update should be
+app_update 90 validate
On Thu, Jun 6, 2013 at 5:35 PM, Ook ooksser...@zootal.com wrote:
So once again it is fun and
Your custom mapcycle overrides anything in the base tf/ folder anyway. Also
use +mapcyclefile
Kind regards,
Saul Rennison
On 6 June 2013 01:56, Albert Davis davis.alb...@gmail.com wrote:
Ok, so, earlier put my mapcycle.txt in the custom folder, this update
created a NEW one in the TF
Blood particle effects are client-side, but blood from being shot/another
playing shooting another player is server-side, and can technically be
blocked with a plugin.
Kind regards,
Saul Rennison
On 14 May 2013 21:47, thesupremecommander thesupremec...@gmail.com wrote:
tf_birthday 1 will do
You can disable con_logfile by doing:
con_logfile
(Note nothing between the quotes)
On Mon, May 13, 2013 at 6:14 PM, Kyle Sanderson kyle.l...@gmail.com
wrote:
The problem with vprof is SRCDS has become very verbose with bogus data
table warnings and clients flooding server messages by
I'm pretty sure items in beta cannot be transferred over, and it's
explained in one of the update notes (probably when TF2 beta got active
again).
Kind regards,
Saul Rennison
On 12 May 2013 15:44, Alexander von Gluck IV kallis...@unixzen.com wrote:
That's fine, it's all the other non-beta
As long as you report increased_maxplayers when you increase your
maxplayers, you aren't lying whatsoever, and so complying with the Policy
of Truth.
Kind regards,
Saul Rennison
On 5 May 2013 13:46, Jason Tango jtrun...@outlook.com wrote:
Fletcher Dunn and/or TF2 Team:
Can we get a ruling
Asher you could probably parse the app manifest (its just KeyValues) now we're
on Steampipe.
On Mon, Apr 29, 2013 at 7:56 PM, Asher Baker asher...@gmail.com wrote:
This is a really welcome change to the release process, thanks.
Is there a trivial way for a server plugin (C++) to get the
the script write out a text or something file containing the name of the
branch that was synced. That seems like the best place to do it.
The idea here is so SourceMod is able to load appropriate gamedata, so
that's out of the question.
On Mon, Apr 29, 2013 at 8:18 PM, Saul Rennison saul.renni
Only use quotes on the command line
On Fri, Apr 26, 2013 at 8:28 PM, List User l...@redspeedservers.com
wrote:
I can't download the beta.
app_update 232330 -beta prerelease validate
Steam_: BugslayerUtil.DLL not found
Redirecting stderr to 'C:\Tools\steamcmd\logs\stderr.txt'
[ 0%] Checking
exists, the SteamPipe clients
are returning eQueryCvarValueStatus_CvarNotFound for the query. SMAC is not
expecting this, and kicks the client.
You are correct in saying that if clients are getting kicked by SMAC for
this, the server needs to update their SMAC installation.
Kind regards,
Saul
Is there any chance of a source code update and a Source SDK Base 2013? Or am I
dreaming?
On Wed, Apr 17, 2013 at 4:49 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
We’re going to release new SDK’s within the next week or two.
We’ll get everything put back together.
From:
Wouldn't using +sv_pure -1 fix the parsing problem? It's just a bit of
a big gotcha, would it make more sense to push all the sv_pure values up 1?
(i.e., sv_pure 2 = 3, sv_pure 1 = 2, etc.)
Kind regards,
Saul Rennison
On 21 March 2013 21:53, Fletcher Dunn fletch...@valvesoftware.com wrote
, you have to completely restart the game, whereas it seems
like you shouldn't be able to overwrite an existing command in the first
place.
--
Kind regards,
Saul Rennison
___
To unsubscribe, edit your list preferences, or view the list archives
I don't understand how a client can change a server-side convar, I thought
they could only execute FCVAR_GAMEDLL commands? Sounds like a very strange
bug on Valve's part.
Kind regards,
Saul Rennison
On 24 December 2012 21:15, infiniteloop infinitel...@cox.net wrote:
Confirmed, it has
Do the DNS lookup yourself and then pass the returned IP to the WebAPI. It
shouldn't be Valve's responsibility to resolve domain names for you ;)
Kind regards,
*Saul Rennison*
On 12 August 2012 18:53, Damir Butmir d4m1...@hotmail.com wrote:
Thanks Fletcher! Works great...Boot up multiple
It can, just with various workarounds/exploits to bypass the
FCVAR_SERVER_CAN_EXECUTE check.
However, I think for reasons such as these, such commands should be well
hidden.
Kind regards,
*Saul Rennison*
On 4 August 2012 01:24, Dr. McKay li...@doctormckay.com wrote:
When these commands were
-bin/mailman/listinfo/hlds
--
Kind regards,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Contact Fletcher directly, or press F7 when in-game.
Kind regards,
*Saul Rennison*
On 23 July 2012 22:01, Smellyfeetyouhave .
smelly.feet.you.h...@gmail.comwrote:
Where would we report these servers? Here on the list?
On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn
fletch
://list.valvesoftware.com/chttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
--
Kind regards,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
You do understand they released at 6pm their time? That's not a ridiculous
time for them to update whatsoever, especially if they've been testing the
build all day. Give them a break.
Kind regards,
*Saul Rennison*
On 6 July 2012 03:11, Lord_Jeremy Xavier lord.jer...@gmail.com wrote:
Bugfixes
Do you have srctv enabled?
Kind regards,
*Saul Rennison*
On 19 June 2012 12:46, AeroliteGaming.com
mailingli...@aerolitegaming.comwrote:
Hi,
I'm using both SM and MM too. The plugins on there are tried and tested.
I'll have a search through them to see if there's any ancient ones though
.
Kind regards,
*Saul Rennison*
On 13 April 2012 17:29, Dominik Friedrichs d...@forlix.org wrote:
I dont suppose there is an option such as -nonverbose to prevent the huge
amount of diagnostic lines from being displayed, for example for automated
applications?
On 2012/04/12 23:43, Fletcher
That's why you ban IP ranges.
Kind regards,
*Saul Rennison*
On 8 April 2012 18:44, IFA Gaming ad...@ifagaming.com wrote:
IP bans work in most cases but anyone with half brain can get around that.
Had a case yesterday where person created 10+ f2p accts in 2hrs and
everytime he connected
It would be very, very easy to bypass SMAC's sv_cheats checks, and any
ConVar checks for that matter. Just make your cheat return default ConVar
values for CVar queries.
Kind regards,
*Saul Rennison*
On 26 March 2012 06:22, AnAkIn . anakin...@gmail.com wrote:
There are some things you just
, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
--
Kind regards,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
--
Kind regards,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list
It looks quite difficult to update CEF:
http://code.google.com/p/chromiumembedded/wiki/ChromiumUpdate
Kind regards,
*Saul Rennison*
On 15 February 2012 07:41, netshr...@gmail.com wrote:
It's the Chrome Embedded Framework, last I checked it was on par with
Chrome 6.
Chrome's now
As is Friends
Kind regards,
*Saul Rennison*
On 12 February 2012 19:17, Aerolite Gaming ad...@aerolitegaming.co.ukwrote:
Quickplay is down too!
__**_
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
--
Kind regards,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives, please
your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
--
Kind regards,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit
as in sudo where you just have to
enter your password again?
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
--
Kind regards,
*Saul Rennison
John you don't have to answer to these pretentious idiots.
If they really cared, they could have searched their mail to see the answer
to their question that's been asked dozens of times already.
Kind regards,
*Saul Rennison*
On 7 December 2011 18:07, John Gibson j...@tripwireinteractive.com
It'd be more helpful if you could tell us:
* what the server-side FPS was when the server just started
* what the server-side FPS was after an hour (when the accuracy gets better)
Kind regards,
*Saul Rennison*
On 4 December 2011 16:13, Saul Rennison saul.renni...@gmail.com wrote:
Wow
The default ones.
Kind regards,
*Saul Rennison*
On 11 November 2011 20:15, Terry Robinson terry.r.robin...@gmail.comwrote:
The recent updated added:
- sv_max_connects_sec
- sv_max_connects_window
- sv_max_connects_sec_global
Do any of the wise ones have recommended settings
amount of events being distributed to all clients, and hence
overflowing the reliable buffer. I can't imagine this being fixed shortly,
without banning Steam IDs (you need a Steam auth ticket to connect to
servers).
Kind regards,
*Saul Rennison*
On 9 November 2011 19:57, Ryan Stecker voidedwea
Hi Mattie.
Kind regards,
*Saul Rennison*
On 8 November 2011 17:11, Mattie Casper mat...@mattie.net wrote:
Possibly unrelated, but the highest profile TF2 account with regards to
unusual hats (probably $30,000+ in value) was hijacked last night. May just
be opportunists taking advantage
Dedicated servers aren't ranked
Kind regards,
*Saul Rennison*
On 8 November 2011 21:00, Bobby Broughton bo...@invehosting.com wrote:
Is there a place to apply for ranking?
Bobby Broughton
Sent from my iPhone
On Nov 8, 2011, at 3:59 PM, William Balkcom w.balk...@griffinrun.net
wrote
, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
--
Kind regards,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http
No.
Let me reiterate so Fletcher isn't repeating himself. If your players are
having a good time, you won't be in trouble. The point is, it's mainly
targeted towards gift drop exploiters and other bullshit admins do to
advantage themselves against other players.
Kind regards,
*Saul Rennison
To: Half-Life dedicated Linux server mailing list
hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server
mailing listh...@list.va
--
Kind regards,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives
,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
I think changelevel2 is only used for singleplayer.
Kind regards,
*Saul Rennison*
On 20 October 2011 19:31, Dusan Tomic d...@mojsajt.co.uk wrote:
When i use changelevel2 to change map, my server crashes, there is no
output to console.
When i use changelevel it works normally.
OS: Windows
://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
--
Kind regards,
*Saul Rennison
Yeah, so you might want to remove 1000FPS from your hostnames, now.
Kind regards,
*Saul Rennison*
On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:
FPS is locked at 66 now.
On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:
Hi
Your client FPS is completely separate to server FPS...
Kind regards,
*Saul Rennison*
On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:
Some of my people are getting 250 to 290 fps in css.
** **
** **
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds
,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
+1 for John, him and his company have excellent customer server.
Get off Bubka3, don't act like a douche.
Kind regards,
*Saul Rennison*
On 13 October 2011 20:49, Tom Weir tw...@geekwerks.ca wrote:
Who said anything about not liking it. The majority of ppl subscribed to
this list run
He was told by Valve to post his updates here, just stfu now.
Kind regards,
*Saul Rennison*
On 13 October 2011 20:53, Bubka3 bub...@gmail.com wrote:
Quite frankly, maybe John should take a hike as this is the Half-Life
dedicated Win32 server mailing list. His game is not half life
Here you go boys:
http://store.steampowered.com/news/6510/
Kind regards,
*Saul Rennison*
On 13 October 2011 21:39, Andrew DeMerse ademe...@gmail.com wrote:
The master servers are showing an update is available, but the files
haven't been pushed yet. Soon!
On Thu, Oct 13, 2011 at 4:31 PM
He was lying. It was release last week. Muhhahahahaha
Kind regards,
*Saul Rennison*
On 11 October 2011 22:00, Richie Jones richiejonesisawes...@gmail.comwrote:
Don't listen to him.
On Tuesday, October 11, 2011, G. Hutchinson hu...@halsplayground.com
wrote:
It's just strange having
Valve employees. Casually discussing engine bugs through the hlds mailing
list.
Henry, out of interest, how long have you been at engine programmer at
Valve? I haven't seen your name before :o
Kind regards,
*Saul Rennison*
On 11 October 2011 22:03, Henry Goffin hen...@valvesoftware.com wrote
He's not on there, that's why I've asked him over email :p
On Tuesday, 11 October 2011, Dominik Friedrichs d...@forlix.org wrote:
On 2011/10/11 23:05, Saul Rennison wrote:
Valve employees. Casually discussing engine bugs through the hlds
mailing list.
Henry, out of interest, how long have
your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
--
Kind regards,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http
regards,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
http://list.valvesoftware.com/mailman/listinfo/hlds
--
Kind regards,
*Saul Rennison
the server operators will want to make sure
and get it.
Further bulletins as events warrant.
Your humble servant,
Fletch
--
Kind regards,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit
updates are sent out, or no more client-server move packets are processed,
so the world doesn't change whatsoever between ticks/frames.
A Valve employee could prove me wrong here but the proof is all in the
Quake/Source Engine leak source code.
--
Kind regards,
*Saul Rennison*
On 5 July 2011 17:15
Yeah it would be pretty easy to implement. If a f2p client connects, then 2
seconds later is kicked, decrease the server's rep by 10 points or
something.
--
Kind regards,
*Saul Rennison*
On 4 July 2011 18:25, Spencer 'Voogru' MacDonald voo...@voogru.com wrote:
**
Valve can just penalize
It uses hldsupdatetool, not srcds.
Plus he's right that this list is used for Steamworks games to post updates.
On Tuesday, 24 May 2011, TRISTAN MARLER bloodyi...@shaw.ca wrote:
My assumption was that since it was using IDTech4's engine it didn't use
source technology. Considering it does use
It uses hldsupdatetool, not srcds.
Plus he's right that this list is used for Steamworks games to post updates.
On Tuesday, 24 May 2011, TRISTAN MARLER bloodyi...@shaw.ca wrote:
My assumption was that since it was using IDTech4's engine it didn't use
source technology. Considering it does use
That's what autoexec and config is for :/
On Thursday, 19 May 2011, Joeri van der Velden joerivdvel...@gmail.com wrote:
Dear Valve,
Please stop overwriting CSS game.cfg in the cstrike/cfg folder every time.
Sincerely,
Everyone who puts their settings in game.cfg
2011/5/19 John Marbury
Sounds like a routing problem.. try trace route?
On Wednesday, 9 March 2011, Ook ooksser...@zootal.com wrote:
Very strange. I can't even ping them:
ping www.serverdoc.com
Pinging serverdoc.com [96.228.176.149] with 32 bytes of data:
Request timed out.
Request timed out.
Interesting
Agreed.
I must admit with the SPE extension for ES, it's far more powerful
than SM in the terms that there's a massive standard library and all
functions that would need an extension in itself in SM can all be done
in Python via SPE.
On Tuesday, 1 March 2011, eternal@gmail.com wrote:
Wow,
You can't help it. Tradeoff some players not being able to connect for
your server not going down.
On Monday, 31 January 2011, steve grout steve.gr...@gmail.com wrote:
Since valve tried to do this we're still having issues if we do not hide the
servers. Where as before the server was under
You can't help it. Tradeoff some players not being able to connect for
your server not going down.
On Monday, 31 January 2011, steve grout steve.gr...@gmail.com wrote:
Since valve tried to do this we're still having issues if we do not hide the
servers. Where as before the server was under
Because they haven't updated L4D
On Tuesday, 25 January 2011, raydan rayda...@gmail.com wrote:
still unable start L4D2 server in win2K...
--
Thanks,
- Saul.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://msdn.microsoft.com/en-us/library/ms645600(v=vs.85).aspx
Minimum supported client: Windows XP
Minimum supported server: Windows Server 2003
It looks like Windows 2000 is out of the question then; however, seeing as
dedicated servers don't take mouse input, it looks like an issue that needs
You're not running any plug-ins will definitely narrow down your potential
reports to about 5. Active servers need plugins for administration, and it's
probably the most active ones that are crashing. In case you hadn't already
seen it, Dominik sent some dumps in a few hours ago:
: [hlds] Server crash reports
Yes, but he was specifically talking about match servers, which typically
don't have plugins running anyway.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: 12 January 2011 21:34
To: Half
No need to block your TCP port either because the crashes have been fixed :D
On Friday, September 10, 2010, Codeseer codes...@gmail.com wrote:
You add the password to the startup parameters for RCON and that replaces
the 'rcon locker' without any of the side effects that the 'rcon locker'
has.
Every server has a steamid, that's how server reputation is handled.
On Monday, September 6, 2010, ics i...@ics-base.net wrote:
Every server seems to have that same SteamID, atleast all my servers have it
too. There has been discussion where every server will be assigned it's own
ID for
Is this for real?!
On Thursday, September 2, 2010, Jason Ruymen jas...@valvesoftware.com wrote:
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Engine (CS:S, DoD:S, TF2):
- Fixed a server crash caused by
Quote from the forums:
Running speed has not changed at all. Only walking speed. Instead of 100
it's now 130. (with pistol)
Thanks,
- Saul.
On 30 August 2010 23:16, Scott Highland tgnwe...@gmail.com wrote:
Anyone know what it used to be?
On 8/30/2010 2:38 PM, Jason Ruymen wrote:
-
Jesus Christ you're a merry fellow.
On Friday, August 20, 2010, M33CROB ad...@phoenixrisingtf2.com wrote:
Hello Valve,
Would you please consider allowing admins to disable this feature? It's
fun and all for you to do this once a year, but I for one cannot stand party
mode and would rather
Jesus Christ you're a merry fellow.
On Friday, August 20, 2010, M33CROB ad...@phoenixrisingtf2.com wrote:
Hello Valve,
Would you please consider allowing admins to disable this feature? It's
fun and all for you to do this once a year, but I for one cannot stand party
mode and would rather
Thanks that's great news!
On Friday, August 13, 2010, Ido Magal i...@valvesoftware.com wrote:
http://forums.steampowered.com/forums/showthread.php?t=1380549
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul
Jason which exploits specifically?
On Friday, August 13, 2010, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for the Counter-Strike: Source Beta has been released. The
specific changes include:
- Fixed point contents not respecting detail brushes. Fixes bullet
/me passes cookie
On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote:
Hmm. Looks like the Linux build and the windows build was
different Cookie please.
Sent from my mobile.
On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
A required update for
Like.
Thanks,
- Saul.
On 24 June 2010 18:38, D3vilfish - Simiancage.org
priv...@caterhamhill.netwrote:
As a community we derive from back in the days of cs1.2/3/4/5.
When Source first came to our doors we embraced and shunned it at the same
time, we all loved cs1.x but new source was the
Bots taken far, far more CPU cycles than real players. Even the best
servers can only handle about 16 bots before they begin to lag... many
GSPs ban the use of too many bots they're so resource intensive.
On Friday, June 18, 2010, Josh Bost dislexs...@dislexsick.com wrote:
Hi All,
I'm
Bots taken far, far more CPU cycles than real players. Even the best
servers can only handle about 16 bots before they begin to lag... many
GSPs ban the use of too many bots they're so resource intensive.
On Friday, June 18, 2010, Josh Bost dislexs...@dislexsick.com wrote:
Hi All,
I'm
Bots taken far, far more CPU cycles than real players. Even the best
servers can only handle about 16 bots before they begin to lag... many
GSPs ban the use of too many bots they're so resource intensive.
On Friday, June 18, 2010, Josh Bost dislexs...@dislexsick.com wrote:
Hi All,
I'm
Hype?
Thanks,
- Saul.
On 11 May 2010 22:52, Munra mu...@anbservers.net wrote:
I agree If you are going to do a limited beta wtf would you make a huge
announcement?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf
It's so nice seeing people help people with SourceMod issues, but kindly
directing them to the SM forums. Aw I'm welling up :')
Thanks,
- Saul.
On 30 April 2010 22:54, msleeper mslee...@ismsleeperwrong.com wrote:
Make sure you also installed the new .vdf file, since that changed.
You know
Damn L4D1 survivors... always giving out cheats!
Thanks,
- Saul.
On 30 April 2010 23:57, Jason Ruymen jas...@valvesoftware.com wrote:
A required update to Left 4 Dead 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed original
Calm down ladies, I'm sure they're disassembling the new engine binaries as
we speak.
Thanks,
- Saul.
On 22 April 2010 22:36, Jonah Hirsch crazydog...@gmail.com wrote:
I'd be surprised if a 1 gig update DIDN'T fubar Sourcemod
Jonah Hirsch
---
On Thu, Apr 22, 2010 at
Surround his name in quotes:
ma_kick quit;serverquit;
On Tuesday, April 20, 2010, Christoffer Pedersen
christof...@scanservers.eu wrote:
Alright, im just wondering if this also fixes wierd names on servers.
Sometimes my customer have experienced some player called something
like
Thank god this is remotely useful!
Thanks,
- Saul.
On 15 April 2010 20:57, Jason Ruymen jas...@valvesoftware.com wrote:
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Added Sam Max items
- Fixed
THAT'S IRRELEVANT! WE NOW HAVE THE WEATHER FLAG ON PARTICLE ENTITIES ZOMG0MG
I'VE BEEN WAITING FOR THIS 4 AG3Z FANKS TF2 TEAM11eleven
Thanks,
- Saul.
On 15 April 2010 21:20, k e mfnt...@gmail.com wrote:
still no ghost fix.
On Thu, Apr 15, 2010 at 4:17 PM, Ronny Schedel
Well that makes two of us, eh?
Thanks,
- Saul.
On 15 April 2010 21:31, mfan michael.fan...@gmail.com wrote:
congrats on forever branding yourself as a retard
Saul Rennison wrote:
THAT'S IRRELEVANT! WE NOW HAVE THE WEATHER FLAG ON PARTICLE ENTITIES
ZOMG0MG
I'VE BEEN WAITING FOR THIS 4
They can't use surface externally because when do you know how to paint? You
can only paint when VGUI is painting. Plus how would that work for
non-Source games.
Side note: does SourceHook use VTable hooks?
Thanks,
- Saul.
On 13 April 2010 14:19, HL-SDK Synths syntron...@gmail.com wrote:
I
For fuck sake it's not there by design. You're making it out like they've
done it on purpose. Plugins are just loaded when the engine initializes,
which happens on the client too. I'M SURE THEY'RE AWARE SO STOP POINTING OUT
STUFF WE ALREADY KNOW.
Thanks,
- Saul.
On 12 April 2010 17:57, Kigen
Players who bitch about change need to stfu and play something else. Go back
to 1.6 if you don't want updates. It's those ignorant, selfish bigots that
have made VALVe give up on CS:S. So good job.
Thanks,
- Saul.
On 12 April 2010 17:55, Matthew Gottlieb matthew.j.gottl...@gmail.comwrote:
CSS
Yes, the point is: modifying game memory (hooking functions, etc.) will
still trigger VAC.
Thanks,
- Saul.
On 12 April 2010 21:10, HL-SDK Synths syntron...@gmail.com wrote:
I have the hotdogs, let's now find some sticks on which to roast them.
Hi, I am the author of the post on G-D you
Never thought of that, I'm pretty sure the renderer DLLs are interchangable,
though.
Thanks,
- Saul.
On 12 April 2010 19:52, Nicholas Hastings nshasti...@gmail.com wrote:
CSS will be on Orangebox very soon as the ep1 engine isn't being ported
to mac.
On 4/12/2010 12:55 PM, Matthew Gottlieb
Well what does trigger VAC then.
Thanks,
- Saul.
On 12 April 2010 22:09, w4rezz w4r...@gmail.com wrote:
Modifying game memory will NOT trigger in VAC ban. Proof:
http://kartoffel-hack.com/
2010/4/12 Saul Rennison saul.renni...@gmail.com:
Yes, the point is: modifying game memory (hooking
Block specific SVC_PlaySound's and then send out custom ones; would be
pretty easy.
On Thursday, April 8, 2010, Scott Highland tgnwe...@gmail.com wrote:
You'd have to change the game to reference a new sound file that your
clients download as a resource, I'm not quite sure how you'd do that
1 - 100 of 234 matches
Mail list logo