Re: [hlds] Getting unwanted player traffic from certain countries

2013-07-21 Thread Saul Rennison
Why would you ever need this? Kind regards, Saul Rennison On 21 July 2013 12:40, cls mega9900-...@yahoo.com wrote: Can we please get a country filter? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlds] again...

2013-07-21 Thread Saul Rennison
If you're using plugins, ask for help on SourceMod forums to help pin down the cause. If not, send the crash dumps to Valve. Kind regards, Saul Rennison On 21 July 2013 20:41, Element elem...@idle.tf wrote: Whats the point of this mailing list if when we ask questions they get ignored

Re: [hlds] Mandatory HL2:DM update released

2013-07-03 Thread Saul Rennison
Will this be sync'd to Source SDK 2013? On Thu, Jul 4, 2013 at 1:53 AM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for HL2:DM. The notes for the update are below. The new version of the game is 1820980. -Eric -- - Fixed a regression

Re: [hlds] Can't get steamcmd to install hlds/gearbox

2013-06-06 Thread Saul Rennison
Shouldn't the +app_set_config value be in quotes? For example: +app_set_config 90 mod gearbox I'm pretty sure that's explicitly stated on the wiki. Also app update should be +app_update 90 validate On Thu, Jun 6, 2013 at 5:35 PM, Ook ooksser...@zootal.com wrote: So once again it is fun and

Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Saul Rennison
Your custom mapcycle overrides anything in the base tf/ folder anyway. Also use +mapcyclefile Kind regards, Saul Rennison On 6 June 2013 01:56, Albert Davis davis.alb...@gmail.com wrote: Ok, so, earlier put my mapcycle.txt in the custom folder, this update created a NEW one in the TF

Re: [hlds] Disable blood

2013-05-14 Thread Saul Rennison
Blood particle effects are client-side, but blood from being shot/another playing shooting another player is server-side, and can technically be blocked with a plugin. Kind regards, Saul Rennison On 14 May 2013 21:47, thesupremecommander thesupremec...@gmail.com wrote: tf_birthday 1 will do

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Saul Rennison
You can disable con_logfile by doing: con_logfile (Note nothing between the quotes) On Mon, May 13, 2013 at 6:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote: The problem with vprof is SRCDS has become very verbose with bogus data table warnings and clients flooding server messages by

Re: [hlds] Linux TF2 Beta + Steampipe issue

2013-05-12 Thread Saul Rennison
I'm pretty sure items in beta cannot be transferred over, and it's explained in one of the update notes (probably when TF2 beta got active again). Kind regards, Saul Rennison On 12 May 2013 15:44, Alexander von Gluck IV kallis...@unixzen.com wrote: That's fine, it's all the other non-beta

Re: [hlds] Dynamic Slots the Policy of Truth

2013-05-05 Thread Saul Rennison
As long as you report increased_maxplayers when you increase your maxplayers, you aren't lying whatsoever, and so complying with the Policy of Truth. Kind regards, Saul Rennison On 5 May 2013 13:46, Jason Tango jtrun...@outlook.com wrote: Fletcher Dunn and/or TF2 Team: Can we get a ruling

Re: [hlds] Optional updates available for CS:S, DoD:S, and HL2:DM

2013-04-29 Thread Saul Rennison
Asher you could probably parse the app manifest (its just KeyValues) now we're on Steampipe. On Mon, Apr 29, 2013 at 7:56 PM, Asher Baker asher...@gmail.com wrote: This is a really welcome change to the release process, thanks. Is there a trivial way for a server plugin (C++) to get the

Re: [hlds] Optional updates available for CS:S, DoD:S, and HL2:DM

2013-04-29 Thread Saul Rennison
the script write out a text or something file containing the name of the branch that was synced. That seems like the best place to do it. The idea here is so SourceMod is able to load appropriate gamedata, so that's out of the question. On Mon, Apr 29, 2013 at 8:18 PM, Saul Rennison saul.renni

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Saul Rennison
Only use quotes on the command line On Fri, Apr 26, 2013 at 8:28 PM, List User l...@redspeedservers.com wrote: I can't download the beta. app_update 232330 -beta prerelease validate Steam_: BugslayerUtil.DLL not found Redirecting stderr to 'C:\Tools\steamcmd\logs\stderr.txt' [ 0%] Checking

Re: [hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Saul Rennison
exists, the SteamPipe clients are returning eQueryCvarValueStatus_CvarNotFound for the query. SMAC is not expecting this, and kicks the client. You are correct in saying that if clients are getting kicked by SMAC for this, the server needs to update their SMAC installation. Kind regards, Saul

Re: [hlds] DOD:S source sdk

2013-04-17 Thread Saul Rennison
Is there any chance of a source code update and a Source SDK Base 2013? Or am I dreaming? On Wed, Apr 17, 2013 at 4:49 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We’re going to release new SDK’s within the next week or two. We’ll get everything put back together. From:

Re: [hlds] Optional updates to Source engine betas released

2013-03-21 Thread Saul Rennison
Wouldn't using +sv_pure -1 fix the parsing problem? It's just a bit of a big gotcha, would it make more sense to push all the sv_pure values up 1? (i.e., sv_pure 2 = 3, sv_pure 1 = 2, etc.) Kind regards, Saul Rennison On 21 March 2013 21:53, Fletcher Dunn fletch...@valvesoftware.com wrote

Re: [hlds] Alias Existing Commands

2013-02-05 Thread Saul Rennison
, you have to completely restart the game, whereas it seems like you shouldn't be able to overwrite an existing command in the first place. -- Kind regards, Saul Rennison ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds] New TF2 server exploit?

2012-12-24 Thread Saul Rennison
I don't understand how a client can change a server-side convar, I thought they could only execute FCVAR_GAMEDLL commands? Sounds like a very strange bug on Valve's part. Kind regards, Saul Rennison On 24 December 2012 21:15, infiniteloop infinitel...@cox.net wrote: Confirmed, it has

Re: [hlds] New WebAPI: Is my server listed on the master server?

2012-08-12 Thread Saul Rennison
Do the DNS lookup yourself and then pass the returned IP to the WebAPI. It shouldn't be Valve's responsibility to resolve domain names for you ;) Kind regards, *Saul Rennison* On 12 August 2012 18:53, Damir Butmir d4m1...@hotmail.com wrote: Thanks Fletcher! Works great...Boot up multiple

Re: [hlds] cl_trade and cl_trade_steamid

2012-08-03 Thread Saul Rennison
It can, just with various workarounds/exploits to bypass the FCVAR_SERVER_CAN_EXECUTE check. However, I think for reasons such as these, such commands should be well hidden. Kind regards, *Saul Rennison* On 4 August 2012 01:24, Dr. McKay li...@doctormckay.com wrote: When these commands were

Re: [hlds] hl2master.steampowered.com no longer works

2012-07-26 Thread Saul Rennison
-bin/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Saul Rennison
Contact Fletcher directly, or press F7 when in-game. Kind regards, *Saul Rennison* On 23 July 2012 22:01, Smellyfeetyouhave . smelly.feet.you.h...@gmail.comwrote: Where would we report these servers? Here on the list? On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn fletch

Re: [hlds] Steam CMD

2012-07-06 Thread Saul Rennison
://list.valvesoftware.com/chttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Saul Rennison
You do understand they released at 6pm their time? That's not a ridiculous time for them to update whatsoever, especially if they've been testing the build all day. Give them a break. Kind regards, *Saul Rennison* On 6 July 2012 03:11, Lord_Jeremy Xavier lord.jer...@gmail.com wrote: Bugfixes

Re: [hlds] SRCDS memory leak?

2012-06-19 Thread Saul Rennison
Do you have srctv enabled? Kind regards, *Saul Rennison* On 19 June 2012 12:46, AeroliteGaming.com mailingli...@aerolitegaming.comwrote: Hi, I'm using both SM and MM too. The plugins on there are tried and tested. I'll have a search through them to see if there's any ancient ones though

Re: [hlds] HLDS Update Tool released

2012-04-13 Thread Saul Rennison
. Kind regards, *Saul Rennison* On 13 April 2012 17:29, Dominik Friedrichs d...@forlix.org wrote: I dont suppose there is an option such as -nonverbose to prevent the huge amount of diagnostic lines from being displayed, for example for automated applications? On 2012/04/12 23:43, Fletcher

Re: [hlds] Why cheating isn't helping...

2012-04-08 Thread Saul Rennison
That's why you ban IP ranges. Kind regards, *Saul Rennison* On 8 April 2012 18:44, IFA Gaming ad...@ifagaming.com wrote: IP bans work in most cases but anyone with half brain can get around that. Had a case yesterday where person created 10+ f2p accts in 2hrs and everytime he connected

Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread Saul Rennison
It would be very, very easy to bypass SMAC's sv_cheats checks, and any ConVar checks for that matter. Just make your cheat return default ConVar values for CVar queries. Kind regards, *Saul Rennison* On 26 March 2012 06:22, AnAkIn . anakin...@gmail.com wrote: There are some things you just

Re: [hlds] CS GO BETA KEY

2012-03-19 Thread Saul Rennison
, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https

Re: [hlds] 100 TICK SERVERS

2012-02-29 Thread Saul Rennison
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-15 Thread Saul Rennison
It looks quite difficult to update CEF: http://code.google.com/p/chromiumembedded/wiki/ChromiumUpdate Kind regards, *Saul Rennison* On 15 February 2012 07:41, netshr...@gmail.com wrote: It's the Chrome Embedded Framework, last I checked it was on par with Chrome 6. Chrome's now

Re: [hlds] Item server, Steam Community, etc... down

2012-02-12 Thread Saul Rennison
As is Friends Kind regards, *Saul Rennison* On 12 February 2012 19:17, Aerolite Gaming ad...@aerolitegaming.co.ukwrote: Quickplay is down too! __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https

Re: [hlds] CSS Radar

2012-02-08 Thread Saul Rennison
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] Merry Christmas!

2011-12-24 Thread Saul Rennison
your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlds] TF2: rcon stops working

2011-12-10 Thread Saul Rennison
as in sudo where you just have to enter your password again? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Kind regards, *Saul Rennison

Re: [hlds] Required Killing Floor Update Coming Today - Twisted Christmas 2!!!

2011-12-07 Thread Saul Rennison
John you don't have to answer to these pretentious idiots. If they really cared, they could have searched their mail to see the answer to their question that's been asked dozens of times already. Kind regards, *Saul Rennison* On 7 December 2011 18:07, John Gibson j...@tripwireinteractive.com

Re: [hlds] Hitbox Problem.

2011-12-04 Thread Saul Rennison
It'd be more helpful if you could tell us: * what the server-side FPS was when the server just started * what the server-side FPS was after an hour (when the accuracy gets better) Kind regards, *Saul Rennison* On 4 December 2011 16:13, Saul Rennison saul.renni...@gmail.com wrote: Wow

Re: [hlds] Recommended Settings for new TF2 Cvars

2011-11-11 Thread Saul Rennison
The default ones. Kind regards, *Saul Rennison* On 11 November 2011 20:15, Terry Robinson terry.r.robin...@gmail.comwrote: The recent updated added: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global Do any of the wise ones have recommended settings

Re: [hlds] Client 0 overflowed reliable buffer

2011-11-09 Thread Saul Rennison
amount of events being distributed to all clients, and hence overflowing the reliable buffer. I can't imagine this being fixed shortly, without banning Steam IDs (you need a Steam auth ticket to connect to servers). Kind regards, *Saul Rennison* On 9 November 2011 19:57, Ryan Stecker voidedwea

Re: [hlds] Valve Security Breach

2011-11-08 Thread Saul Rennison
Hi Mattie. Kind regards, *Saul Rennison* On 8 November 2011 17:11, Mattie Casper mat...@mattie.net wrote: Possibly unrelated, but the highest profile TF2 account with regards to unusual hats (probably $30,000+ in value) was hijacked last night. May just be opportunists taking advantage

Re: [hlds] [OT] Modern Warfare 3 server package broken or masters not up yet?

2011-11-08 Thread Saul Rennison
Dedicated servers aren't ranked Kind regards, *Saul Rennison* On 8 November 2011 21:00, Bobby Broughton bo...@invehosting.com wrote: Is there a place to apply for ranking? Bobby Broughton Sent from my iPhone On Nov 8, 2011, at 3:59 PM, William Balkcom w.balk...@griffinrun.net wrote

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-11-01 Thread Saul Rennison
, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Saul Rennison
No. Let me reiterate so Fletcher isn't repeating himself. If your players are having a good time, you won't be in trouble. The point is, it's mainly targeted towards gift drop exploiters and other bullshit admins do to advantage themselves against other players. Kind regards, *Saul Rennison

Re: [hlds] Halloween 2011

2011-10-22 Thread Saul Rennison
To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing listh...@list.va -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread Saul Rennison
, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] CSS: changelevel2 causes server crash

2011-10-20 Thread Saul Rennison
I think changelevel2 is only used for singleplayer. Kind regards, *Saul Rennison* On 20 October 2011 19:31, Dusan Tomic d...@mojsajt.co.uk wrote: When i use changelevel2 to change map, my server crashes, there is no output to console. When i use changelevel it works normally. OS: Windows

Re: [hlds] Max FPS

2011-10-17 Thread Saul Rennison
://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards, *Saul Rennison

Re: [hlds] Max FPS

2011-10-16 Thread Saul Rennison
Yeah, so you might want to remove 1000FPS from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote: FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi

Re: [hlds] Max FPS

2011-10-16 Thread Saul Rennison
Your client FPS is completely separate to server FPS... Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote: Some of my people are getting 250 to 290 fps in css. ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Saul Rennison
, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] RO2 Customer Service Tactics

2011-10-13 Thread Saul Rennison
+1 for John, him and his company have excellent customer server. Get off Bubka3, don't act like a douche. Kind regards, *Saul Rennison* On 13 October 2011 20:49, Tom Weir tw...@geekwerks.ca wrote: Who said anything about not liking it. The majority of ppl subscribed to this list run

Re: [hlds] RO2 Customer Service Tactics

2011-10-13 Thread Saul Rennison
He was told by Valve to post his updates here, just stfu now. Kind regards, *Saul Rennison* On 13 October 2011 20:53, Bubka3 bub...@gmail.com wrote: Quite frankly, maybe John should take a hike as this is the Half-Life dedicated Win32 server mailing list. His game is not half life

Re: [hlds] Update today?

2011-10-13 Thread Saul Rennison
Here you go boys: http://store.steampowered.com/news/6510/ Kind regards, *Saul Rennison* On 13 October 2011 21:39, Andrew DeMerse ademe...@gmail.com wrote: The master servers are showing an update is available, but the files haven't been pushed yet. Soon! On Thu, Oct 13, 2011 at 4:31 PM

Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread Saul Rennison
He was lying. It was release last week. Muhhahahahaha Kind regards, *Saul Rennison* On 11 October 2011 22:00, Richie Jones richiejonesisawes...@gmail.comwrote: Don't listen to him. On Tuesday, October 11, 2011, G. Hutchinson hu...@halsplayground.com wrote: It's just strange having

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Saul Rennison
Valve employees. Casually discussing engine bugs through the hlds mailing list. Henry, out of interest, how long have you been at engine programmer at Valve? I haven't seen your name before :o Kind regards, *Saul Rennison* On 11 October 2011 22:03, Henry Goffin hen...@valvesoftware.com wrote

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Saul Rennison
He's not on there, that's why I've asked him over email :p On Tuesday, 11 October 2011, Dominik Friedrichs d...@forlix.org wrote: On 2011/10/11 23:05, Saul Rennison wrote: Valve employees. Casually discussing engine bugs through the hlds mailing list. Henry, out of interest, how long have

Re: [hlds] Servers are absent in Server Browser

2011-09-29 Thread Saul Rennison
your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds] Buna ziua

2011-08-15 Thread Saul Rennison
regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] TF2 Quickplay System Question - August Steam Update - Windows

2011-08-08 Thread Saul Rennison
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards, *Saul Rennison

Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Saul Rennison
the server operators will want to make sure and get it. Further bulletins as events warrant. Your humble servant, Fletch -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread Saul Rennison
updates are sent out, or no more client-server move packets are processed, so the world doesn't change whatsoever between ticks/frames. A Valve employee could prove me wrong here but the proof is all in the Quake/Source Engine leak source code. -- Kind regards, *Saul Rennison* On 5 July 2011 17:15

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread Saul Rennison
Yeah it would be pretty easy to implement. If a f2p client connects, then 2 seconds later is kicked, decrease the server's rep by 10 points or something. -- Kind regards, *Saul Rennison* On 4 July 2011 18:25, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: ** Valve can just penalize

Re: [hlds] Brink dedicated server 1.3.3 update

2011-05-24 Thread Saul Rennison
It uses hldsupdatetool, not srcds. Plus he's right that this list is used for Steamworks games to post updates. On Tuesday, 24 May 2011, TRISTAN MARLER bloodyi...@shaw.ca wrote: My assumption was that since it was using IDTech4's engine it didn't use source technology. Considering it does use

Re: [hlds] Brink dedicated server 1.3.3 update

2011-05-24 Thread Saul Rennison
It uses hldsupdatetool, not srcds. Plus he's right that this list is used for Steamworks games to post updates. On Tuesday, 24 May 2011, TRISTAN MARLER bloodyi...@shaw.ca wrote: My assumption was that since it was using IDTech4's engine it didn't use source technology. Considering it does use

Re: [hlds] Team Fortress 2 Update Released

2011-05-19 Thread Saul Rennison
That's what autoexec and config is for :/ On Thursday, 19 May 2011, Joeri van der Velden joerivdvel...@gmail.com wrote: Dear Valve, Please stop overwriting CSS game.cfg in the cstrike/cfg folder every time. Sincerely, Everyone who puts their settings in game.cfg 2011/5/19 John Marbury

Re: [hlds] Serverdoc gone?

2011-03-09 Thread Saul Rennison
Sounds like a routing problem.. try trace route? On Wednesday, 9 March 2011, Ook ooksser...@zootal.com wrote: Very strange. I can't even ping them: ping www.serverdoc.com Pinging serverdoc.com [96.228.176.149] with 32 bytes of data: Request timed out. Request timed out. Interesting

Re: [hlds] Team Fortress 2 Update Available

2011-03-01 Thread Saul Rennison
Agreed. I must admit with the SPE extension for ES, it's far more powerful than SM in the terms that there's a massive standard library and all functions that would need an extension in itself in SM can all be done in Python via SPE. On Tuesday, 1 March 2011, eternal@gmail.com wrote: Wow,

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Saul Rennison
You can't help it. Tradeoff some players not being able to connect for your server not going down. On Monday, 31 January 2011, steve grout steve.gr...@gmail.com wrote: Since valve tried to do this we're still having issues if we do not hide the servers.  Where as before the server was under

Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Saul Rennison
You can't help it. Tradeoff some players not being able to connect for your server not going down. On Monday, 31 January 2011, steve grout steve.gr...@gmail.com wrote: Since valve tried to do this we're still having issues if we do not hide the servers.  Where as before the server was under

Re: [hlds] Team Fortress 2 Update Released

2011-01-24 Thread Saul Rennison
Because they haven't updated L4D On Tuesday, 25 January 2011, raydan rayda...@gmail.com wrote: still unable start L4D2 server in win2K... -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] srcds no longer work in 2000 server, RegisterRawInputDevices error

2011-01-16 Thread Saul Rennison
http://msdn.microsoft.com/en-us/library/ms645600(v=vs.85).aspx Minimum supported client: Windows XP Minimum supported server: Windows Server 2003 It looks like Windows 2000 is out of the question then; however, seeing as dedicated servers don't take mouse input, it looks like an issue that needs

Re: [hlds] Server crash reports

2011-01-12 Thread Saul Rennison
You're not running any plug-ins will definitely narrow down your potential reports to about 5. Active servers need plugins for administration, and it's probably the most active ones that are crashing. In case you hadn't already seen it, Dominik sent some dumps in a few hours ago:

Re: [hlds] Server crash reports

2011-01-12 Thread Saul Rennison
: [hlds] Server crash reports Yes, but he was specifically talking about match servers, which typically don't have plugins running anyway. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: 12 January 2011 21:34 To: Half

Re: [hlds] SRCDS Protect Tips

2010-09-10 Thread Saul Rennison
No need to block your TCP port either because the crashes have been fixed :D On Friday, September 10, 2010, Codeseer codes...@gmail.com wrote: You add the password to the startup parameters for RCON and that replaces the 'rcon locker' without any of the side effects that the 'rcon locker' has.

Re: [hlds] TF2 server crashing issue

2010-09-06 Thread Saul Rennison
Every server has a steamid, that's how server reputation is handled. On Monday, September 6, 2010, ics i...@ics-base.net wrote:  Every server seems to have that same SteamID, atleast all my servers have it too. There has been discussion where every server will be assigned it's own ID for

Re: [hlds] Team Fortress 2 Update Released

2010-09-02 Thread Saul Rennison
Is this for real?! On Thursday, September 2, 2010, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include: Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by

Re: [hlds] Counter-Strike: Source Update Available

2010-08-30 Thread Saul Rennison
Quote from the forums: Running speed has not changed at all. Only walking speed. Instead of 100 it's now 130. (with pistol) Thanks, - Saul. On 30 August 2010 23:16, Scott Highland tgnwe...@gmail.com wrote: Anyone know what it used to be? On 8/30/2010 2:38 PM, Jason Ruymen wrote: -

Re: [hlds] Party Mode is ON when tf_birthday=0

2010-08-20 Thread Saul Rennison
Jesus Christ you're a merry fellow. On Friday, August 20, 2010, M33CROB ad...@phoenixrisingtf2.com wrote: Hello Valve,  Would you please consider allowing admins to disable this feature? It's fun and all for you to do this once a year, but I for one cannot stand party mode and would rather

Re: [hlds] Party Mode is ON when tf_birthday=0

2010-08-20 Thread Saul Rennison
Jesus Christ you're a merry fellow. On Friday, August 20, 2010, M33CROB ad...@phoenixrisingtf2.com wrote: Hello Valve,  Would you please consider allowing admins to disable this feature? It's fun and all for you to do this once a year, but I for one cannot stand party mode and would rather

Re: [hlds] Counter-Strike: Source Beta Updated

2010-08-13 Thread Saul Rennison
Thanks that's great news! On Friday, August 13, 2010, Ido Magal i...@valvesoftware.com wrote: http://forums.steampowered.com/forums/showthread.php?t=1380549 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul

Re: [hlds] Counter-Strike: Source Beta Updated

2010-08-12 Thread Saul Rennison
Jason which exploits specifically? On Friday, August 13, 2010, Jason Ruymen jas...@valvesoftware.com wrote: A required update for the Counter-Strike: Source Beta has been released.  The specific changes include: - Fixed point contents not respecting detail brushes.  Fixes bullet

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Saul Rennison
/me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for

Re: [hlds] CSS OB first impressions?

2010-06-24 Thread Saul Rennison
Like. Thanks, - Saul. On 24 June 2010 18:38, D3vilfish - Simiancage.org priv...@caterhamhill.netwrote: As a community we derive from back in the days of cs1.2/3/4/5. When Source first came to our doors we embraced and shunned it at the same time, we all loved cs1.x but new source was the

Re: [hlds] TF2 Server Benchmarking

2010-06-18 Thread Saul Rennison
Bots taken far, far more CPU cycles than real players. Even the best servers can only handle about 16 bots before they begin to lag... many GSPs ban the use of too many bots they're so resource intensive. On Friday, June 18, 2010, Josh Bost dislexs...@dislexsick.com wrote: Hi All, I'm

Re: [hlds] TF2 Server Benchmarking

2010-06-18 Thread Saul Rennison
Bots taken far, far more CPU cycles than real players. Even the best servers can only handle about 16 bots before they begin to lag... many GSPs ban the use of too many bots they're so resource intensive. On Friday, June 18, 2010, Josh Bost dislexs...@dislexsick.com wrote: Hi All, I'm

Re: [hlds] TF2 Server Benchmarking

2010-06-18 Thread Saul Rennison
Bots taken far, far more CPU cycles than real players. Even the best servers can only handle about 16 bots before they begin to lag... many GSPs ban the use of too many bots they're so resource intensive. On Friday, June 18, 2010, Josh Bost dislexs...@dislexsick.com wrote: Hi All, I'm

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Saul Rennison
Hype? Thanks, - Saul. On 11 May 2010 22:52, Munra mu...@anbservers.net wrote: I agree If you are going to do a limited beta wtf would you make a huge announcement? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf

Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread Saul Rennison
It's so nice seeing people help people with SourceMod issues, but kindly directing them to the SM forums. Aw I'm welling up :') Thanks, - Saul. On 30 April 2010 22:54, msleeper mslee...@ismsleeperwrong.com wrote: Make sure you also installed the new .vdf file, since that changed. You know

Re: [hlds] Left 4 Dead 2 Update Available

2010-04-30 Thread Saul Rennison
Damn L4D1 survivors... always giving out cheats! Thanks, - Saul. On 30 April 2010 23:57, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed original

Re: [hlds] Left 4 Dead 2 Update Released

2010-04-22 Thread Saul Rennison
Calm down ladies, I'm sure they're disassembling the new engine binaries as we speak. Thanks, - Saul. On 22 April 2010 22:36, Jonah Hirsch crazydog...@gmail.com wrote: I'd be surprised if a 1 gig update DIDN'T fubar Sourcemod Jonah Hirsch --- On Thu, Apr 22, 2010 at

Re: [hlds] Counter-Strike: Source/Counter-Strike 1.6 Beta Updat

2010-04-20 Thread Saul Rennison
Surround his name in quotes: ma_kick quit;serverquit; On Tuesday, April 20, 2010, Christoffer Pedersen christof...@scanservers.eu wrote: Alright, im just wondering if this also fixes wierd names on servers. Sometimes my customer have experienced some player called something like

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Saul Rennison
Thank god this is remotely useful! Thanks, - Saul. On 15 April 2010 20:57, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added Sam Max items - Fixed

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Saul Rennison
THAT'S IRRELEVANT! WE NOW HAVE THE WEATHER FLAG ON PARTICLE ENTITIES ZOMG0MG I'VE BEEN WAITING FOR THIS 4 AG3Z FANKS TF2 TEAM11eleven Thanks, - Saul. On 15 April 2010 21:20, k e mfnt...@gmail.com wrote: still no ghost fix. On Thu, Apr 15, 2010 at 4:17 PM, Ronny Schedel

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Saul Rennison
Well that makes two of us, eh? Thanks, - Saul. On 15 April 2010 21:31, mfan michael.fan...@gmail.com wrote: congrats on forever branding yourself as a retard Saul Rennison wrote: THAT'S IRRELEVANT! WE NOW HAVE THE WEATHER FLAG ON PARTICLE ENTITIES ZOMG0MG I'VE BEEN WAITING FOR THIS 4

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-13 Thread Saul Rennison
They can't use surface externally because when do you know how to paint? You can only paint when VGUI is painting. Plus how would that work for non-Source games. Side note: does SourceHook use VTable hooks? Thanks, - Saul. On 13 April 2010 14:19, HL-SDK Synths syntron...@gmail.com wrote: I

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Saul Rennison
For fuck sake it's not there by design. You're making it out like they've done it on purpose. Plugins are just loaded when the engine initializes, which happens on the client too. I'M SURE THEY'RE AWARE SO STOP POINTING OUT STUFF WE ALREADY KNOW. Thanks, - Saul. On 12 April 2010 17:57, Kigen

Re: [hlds] Fake servers

2010-04-12 Thread Saul Rennison
Players who bitch about change need to stfu and play something else. Go back to 1.6 if you don't want updates. It's those ignorant, selfish bigots that have made VALVe give up on CS:S. So good job. Thanks, - Saul. On 12 April 2010 17:55, Matthew Gottlieb matthew.j.gottl...@gmail.comwrote: CSS

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Saul Rennison
Yes, the point is: modifying game memory (hooking functions, etc.) will still trigger VAC. Thanks, - Saul. On 12 April 2010 21:10, HL-SDK Synths syntron...@gmail.com wrote: I have the hotdogs, let's now find some sticks on which to roast them. Hi, I am the author of the post on G-D you

Re: [hlds] Fake servers

2010-04-12 Thread Saul Rennison
Never thought of that, I'm pretty sure the renderer DLLs are interchangable, though. Thanks, - Saul. On 12 April 2010 19:52, Nicholas Hastings nshasti...@gmail.com wrote: CSS will be on Orangebox very soon as the ep1 engine isn't being ported to mac. On 4/12/2010 12:55 PM, Matthew Gottlieb

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread Saul Rennison
Well what does trigger VAC then. Thanks, - Saul. On 12 April 2010 22:09, w4rezz w4r...@gmail.com wrote: Modifying game memory will NOT trigger in VAC ban. Proof: http://kartoffel-hack.com/ 2010/4/12 Saul Rennison saul.renni...@gmail.com: Yes, the point is: modifying game memory (hooking

Re: [hlds] [TF2] Is it possible to replace sound files?

2010-04-08 Thread Saul Rennison
Block specific SVC_PlaySound's and then send out custom ones; would be pretty easy. On Thursday, April 8, 2010, Scott Highland tgnwe...@gmail.com wrote: You'd have to change the game to reference a new sound file that your clients download as a resource, I'm not quite sure how you'd do that

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