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http://en.wikipedia.org/wiki/Straw_man
Not having 32 player servers in the STEAM server browser doesn't stop you
from running the, nor admining them.
On 10/13/07, Tim Renshaw [EMAIL PROTECTED] wrote:
Doesn't sound like whining to me, its not
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That's what we see as well
On identical hardware OS we can run 4 x 24 player 66 tick 500 fps SRCDS OR
4 x 64 player BF2
Multiply that out a few times and you get a significant difference in
overall player numbers for your organisation.
On
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Marc
This is a server mailing list for server operators running Valves various
dedicated server software.
If you have client side issues, like the quality of back ported textures in
game, please use the forums at http://www.steampowered.com to
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Team Fortress 2 Update
Releasedhttp://www.steampowered.com/v/index.php?area=newsid=1245cc=AU
October
8, 2007, 5:16 pm - Jason Ruymen
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Stupid me
I'm talking about SRCDS of course, specifically Counter-Strike:Source
On 10/4/07, Whisper [EMAIL PROTECTED] wrote:
Hi guys
Anybody know how to make the results of the status command (NOT rcon
status) output to the log files
launch options and get the data immediately from console.log in
the
mod directory.
watch those console.log files though, on a busy server they can quickly
grow
to 100's of Mb.
- Original Message -
From: Whisper
To: HLDS hlds@list.valvesoftware.com
Sent: Thursday, October 04
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You guys are of course all aware that there is an entire seperate hlds
mailing list completely dedicated to Linux, right?
On 9/24/07, John Porter [EMAIL PROTECTED] wrote:
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Hi,
- Steve
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Matties and every other plugin creator for that matter, will have to convert
to Orange Box or face becoming irrelevant when the other games are ported to
Orange Box. For the big Valve Source based games, its not a question of if,
but when.
On
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Be afraid, be very afraid of the Valve soon :)
On 9/18/07, Benjamin Lange [EMAIL PROTECTED] wrote:
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No, they are not!
These games will be ported later to the new engine.
This is the reason
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Please Brock
Do tell all of us here on the list, the steps to run SRCDS efficiently, so
it BARELY utilises 1 core.
Enquiring minds definitely want to know!
On 9/19/07, Brock Quinn [EMAIL PROTECTED] wrote:
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tickrate 10
fps_max 10
sv_maxupdaterate 10
sv_maxrate 1000
wee SRCDS performance +
On 9/19/07, Tristan Pemble [EMAIL PROTECTED] wrote:
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+maxplayers 1
On 9/18/07, Whisper [EMAIL
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Start playing with hldsupdatetool.exe switches
Ypou never know your luck in a big city :D
On 9/12/07, Northern Administrator [EMAIL PROTECTED] wrote:
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Valve Nazi says: NO LINUX BINARIES FOR J00!!
On 9/12/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
And will there be linux binaries?
This is a multi-part message in MIME format.
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On 9/11/07, Peter M (Mashy) [EMAIL PROTECTED] wrote:
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Agree with Wim. Vac bans will remain delayed - can't see any change to
this.
whisper - is our (oz) experience reflected in other
as with the IP ban example above.
Regards,
Adam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, 7 September 2007 2:09 PM
To: [EMAIL PROTECTED]; HLDS
Subject: [hlds] Reducing Cheats on Servers
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Woah
My gmail account looked like somebody went on a spam rampage. Seems as
though it was not.
Good to see you all back!
On 9/7/07, Rodge Stumbaugh [EMAIL PROTECTED] wrote:
This is interesting, I noticed I had hardly received anything as
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The following is only our point of view, your mileage may vary.
It is becoming increasingly apparent to us that the majority of the cheats
we see on our Counter-Strike:Source servers are coming from NetCafe
Accounts.
VAC for the most part seems
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You can't set sv_minclientfps
People will just get kicked for having bad PC's
On 7/14/07, Sean Rowswell [EMAIL PROTECTED] wrote:
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I think most
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It is definitely you
Sorry.
On 7/10/07, Lee Gardiner [EMAIL PROTECTED] wrote:
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Hey Adam,
I originally thought it was IPTables, so disabled that... then
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Add +ip insert public ip address here to your command line startup
On 7/6/07, Stephane Bagneris [EMAIL PROTECTED] wrote:
I want to host a simple HLDM1 server online with a bunch of old custom
maps but even with the default hlds settings I
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Somebody needs a hug.
On 6/26/07, Peter M (Mashy) [EMAIL PROTECTED] wrote:
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Yeah - stop working on other non-important bug fixes, and fix this one
dammit! Don't worry about the crazy gun
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We run 1 x 18 Player Dust2/Office 66 Tickrate Dynamic Pricing Server
By our standards its not what you would call massively popular, but it does
get to see some use during the peak 4pm-12am period, which is surprisingly
better than what we were
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Use the -verify_all switch on your hldsupdate
On 6/24/07, Munra -hlds [EMAIL PROTECTED] wrote:
The server was out of date and I also uninstalled metamod and still
happens
any one got an idea. Also I fresh install of another servers does
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/me looks up full moon calendar
On 6/22/07, Matthias Wieloch [EMAIL PROTECTED] wrote:
Why are so many morons freaking out this week?
___
To unsubscribe, edit your list preferences, or view the
they only for source ? There
isn't
anything for sys_ticrate, only for -tickrate ?
2007/6/21, Whisper [EMAIL PROTECTED]:
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http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
http://developer.valvesoftware.com/wiki
see 2007 - 1973 = 34
Freedom of speech is not abuse, the chosen words just show lack of
education of the offending party
And if you think you can't pretty much do that for any one who has
registered a Domain name..It's public and any one can get it.
Whisper did answer your question
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Funny you should mention that
The Source SDK did download some stuff via STEAM just the other day!
On 6/21/07, James Gray [EMAIL PROTECTED] wrote:
Yes, it would be interesting if there was some sort of Steam SDK or
whatever it would be
french.
2007/6/20, Whisper [EMAIL PROTECTED]:
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cl_cmdrate is how many updates per second the client will send to the
server
cl_updaterate is how many updates per second the server will send to the
client
server fps is the amount of I
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The same rules prinicples for net_graph 3 apply for CS 1.6 as they do for
CS:S more or less.
On 6/21/07, AnAkIn . [EMAIL PROTECTED] wrote:
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Well, i mean, how can you be sure it's
, Whisper [EMAIL PROTECTED]:
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The same rules prinicples for net_graph 3 apply for CS 1.6 as they do
for
CS:S more or less.
On 6/21/07, AnAkIn . [EMAIL PROTECTED] wrote:
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is 100. But for cl_updaterate, there seem to be no limitation
except sv_maxupdaterate ?
Well, if alfred could answer about hl engine...
2007/6/20, Whisper [EMAIL PROTECTED]:
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The same rules prinicples for net_graph 3 apply for CS 1.6
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If you are using Linux, you are asking the wrong list.
We run Windows servers and do not have this problem.
On 6/20/07, [xXx] con [EMAIL PROTECTED] wrote:
could someone define the whole sv_pure instances and could sv_pure 0
possibly be my
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Jason
Will the version numbers change, and if so, what to?
Thanks
On 6/15/07, Jason Ruymen [EMAIL PROTECTED] wrote:
Updates to the Source Engine are now available. Previously this was in
Beta, behind src0613. Please run hldsupdatetool to
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Thats what I get as well now
Thanks
On 6/15/07, Ryan Veltidi [EMAIL PROTECTED] wrote:
My servers (updated) are reporting:
CS:S version : 1.0.0.34/7 3140 secure
DoD:S version : 1.0.0.7/7 3140 secure
On 6/14/07, Whisper
This worked fine for me, and meant all bsp and nav files were
automatically allowed.
Not sure if this is the right way to go about it, but it definitely
worked.
Regards,
Adam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, 13
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What version number should come up when you do an rcon status?
Windows Linux please
Thanks
On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote:
Updates to the Source Engine are now available. Previously this was in
Beta, behind srcds0407.
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Whats the deal with usage for custom maps?
Is it simply a case of adding:
maps\de_season.bspallow_from_disk+check_crc
maps\de_season.navallow_from_disk+check_crc
And that is it?
I was of the understanding that we
, to solve the disk I/O problems caused by
multiple SRCTV recordings occuring simultaneously?
Is there some secret Valve solution to this problem that I'm not aware of?
Cheers Thanks
Whisper
--
___
To unsubscribe, edit your list preferences, or view the list
PROTECTED] wrote:
What symptoms are you seeing?
Regards,
Adam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Tuesday, 5 June 2007 10:24 AM
To: HLDS; [EMAIL PROTECTED]
Subject: [hlds] SRCTV recording for GSP's?
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1. Some people do get low pings with decent rates
2. Some people manipulate their cmd/updatrerates to get low scoreboard pings
3. The only way to tell is to get a tool like zBlock the plugin on your
server, that can query what rates the client
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Valve are woking on quite a few issues with this beta, some have to do with
the performance issues that many of us have raised over the past 12-18
months, and others to ensure that sv_pure actually works and won't be easily
bypassed, at least not
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Roman, does that work for both HLDS SRCDS?
On 5/21/07, Roman Hatsiev [EMAIL PROTECTED] wrote:
To limit access from certain IPs just banip them. Use .0 to ban the
whole subnet, i.e. 123.123.123.0 or 123.123.0.0. Do not forget to
writeip your
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Dudes
All this stuff is a pretty big change to the SRCDS engine
It is probably primarly due to all the changes that were required that are
simply breaking the mods.
Gawd, some of you talk like you never had to go through this before /sigh
At
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It would seem that season lost_temple_pro would satisfy the bsp only
requirement
Others though I am not so sure
I know contra does not, which is no great loss since its a horrid excuse for
a map anyhow. :)
On 5/17/07, Chris Barnett [EMAIL
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This is my understanding of the problem
An unsavoury Server Adminsitrator could in theory, whitelist certain
textures as allowable, whilst still giving the apperance of being a pure
server. When server admin or players who are aware of changes
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Core2Duo's are probably the fastest now
Xeons based on the core2duos maybe faster, but they will also be very
expensive compared to regular core2duos and AMD's.
On 5/11/07, Drew Hostetler [EMAIL PROTECTED] wrote:
So I'm putting a new machine
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Clearly not a Counter-Strike server operator :p
On 5/8/07, Jason O. Washburn [EMAIL PROTECTED] wrote:
This is so dumb. Do you honestly think that it makes a difference to
the oil companies which day they sell it on? We also regularly buy
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It was bloody ManiMod that was the main cause of the issue in the first
place /sigh
On 5/4/07, Daniel [EMAIL PROTECTED] wrote:
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Hope ManiMod, SourceMM, SourceMod, and Eventscripts all go on
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I wholeheartedly agree
On 5/3/07, Frank T. O'Connor [EMAIL PROTECTED] wrote:
Re: /timers, That's won't fix sleep(1) returnning 9 out of 10 times in
2ms.
I've tried it. What is does is no different from what the high res
multimedia timer
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The only stupid server operator on this list is you.
On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote:
Erm, I have no problem with vanilla servers.
What I have a problem with, is anything which NEEDLESSLY caters only for
vanilla servers,
of using the thing to check for the consitancy of
non-gaming files
B) Pick daft names for files.
Cheers.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 01 May 2007 17:44
To: hlds@list.valvesoftware.com
Subject: Re
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Its just so simple
All those idiots at Valve should have done this years ago in HL1 !!!
Truly!!
On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote:
Please can you give us a date for that update. There was one like that
ages
ago, but it won't
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Where are those sarcasm /sarcasm tags when you need them :p
On 5/1/07, Whisper [EMAIL PROTECTED] wrote:
Its just so simple
All those idiots at Valve should have done this years ago in HL1 !!!
Truly!!
On 5/2/07, Chris Barnett [EMAIL
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I asked on this list a while back for something that made the SRCDS run at X
fps whilst leaving all the other processes alone.
On 4/29/07, Frank T. O'Connor [EMAIL PROTECTED] wrote:
Can anyone shed some light on which method srcds.exe is using
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You just do the directorys
On 4/28/07, Will [EMAIL PROTECTED] wrote:
could you be so kind to point out how that could be done without listing
the
8,837 files in 273 folders in a whitelist?
Thanks
- Original Message -
From:
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Huge news for online competitive Counter-Strike:Source
1 silly question Alfred
Do you expect an increase in required server resources for sv_pure to 1 ?
Thanks
On 4/26/07, Alfred Reynolds [EMAIL PROTECTED] wrote:
We have done another update
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Alfred
Rate 10
??
- Made maximum rate 1000Kb/s.
Is that correct
I recall a previous conversation we had a long time ago that rate was
hardcoded to a maximum of 3 in SRCDS
Is this not the case anymore?
--
on an
internet server is not a good idea (but for those hard code lan guys, go
nuts).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, April 25, 2007 7:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE
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It would be nice to be able to differentiate between servers running bots
that are player bots and servers running SRCTV that currently show up as
having a bot in it, and not SRCTV like it would be nice to know abt.
On 4/26/07, Shawn [EMAIL
of purchases (duh?) but they don't store CC #'s and
definitely not the security codes.
Good luck hacking something that doesn't exist ;)
On 4/18/07, Whisper [EMAIL PROTECTED][5] wrote:
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1. Californian State Laws don't apply to Washington
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1. Californian State Laws don't apply to Washington State companies
2. Vendors are required NOT to keep credit card numbers for 1 off
transactions. Only vendors who have scheduled payments from a customer can
do this, and even those details are
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Actually I take what I said back.
At the rate SRCDS is gobbling up CPU resources, our only bloody hope of
successfully running even 1 decent SRCDS process is for SRCDS to support
multi-threading and 64bit and as many CPU cores as you can throw
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The other thing to note is most GSP's provide multiple server processes on
single CPU.
It seem to me that it would cause more problems that it would solve for
SRCDS users to have multi CPU support than it would solve.
What would be more useful
it to work.
@Whisper, I had the same issue with unloading; parts of mani mod (like
deathbeam, adverts, etc) were left enabled even though srcds showed it was
gone.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Friday, April 13, 2007 1:48
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Heh
Guys, you are all well aware that SRCDS fps can die in the arse without
showing a proportionate increase in CPU usage.
You have all seen it, double didgit fps numbers with low CPU usage at
exactly the same time according to rcon stats and
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Lol
Been asking for this feature for years.
It is the primary reason I prefer Metamod based plugins to stuff that is
simply dumped into the \addons\ directory, since you can specify the exact
metamod.ini file that belongs to a particular SRCDS
]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 8:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)
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So you are saying you can do a +plugin_load pluginname and you don't
in the command line works just fine.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 10:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)
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Care to provide links to these You Tube videos?
On 4/10/07, Spotta [EMAIL PROTECTED] wrote:
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Hi All
I've just seen the msx security videos
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Yes a very clever response
Now if I actually wanted to inform people of something, I wouldn't make a
vague reference to it, and then mention in passing that its on You Tube
somewhere, which is about as useful as saying, its on the Internet.
BTW
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Guess the password, since they already have the username.
On 4/10/07, 1nsane . [EMAIL PROTECTED] wrote:
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What?
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You can never make a system idiot proof. They will merely build a better
idiot! :)
On 4/10/07, eric gisse [EMAIL PROTECTED] wrote:
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It is more of an issue of stupid people will always be
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Yes
Use Firedaemon as I said before
On 4/1/07, Andrey Egorov [EMAIL PROTECTED] wrote:
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Hi for all.
May I running Counter-Strike Source and HL2
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And AOL as well Alfred
Along with Singtel in the Asia Pacific
Here is a great idea, lets take our allocated IP address space and scatter
it across the entire planet, aggregation is for wimps!!
On 3/30/07, Alfred Reynolds [EMAIL PROTECTED]
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Don't shoot the messenger :)
On 3/25/07, Steven Hartland [EMAIL PROTECTED] wrote:
Whisper wrote:
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I have already asked that this bug be fixed and that SRCDS should
replicate
it.
Cheers
Whisper
On 3/25/07, Kevin Ottalini [EMAIL PROTECTED] wrote:
Just an Interesting FYI thing about mapcycles in SRCDS source servers
You can't have the same map listed more then once or the mapcycle gets
short
shifted. IE:
map1
map2
map1
map3
map4
with that list, the mapcycle
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Use gmail, I can send you and invite if you want Nick
The people on this list will love you for it, and you can piss that crap
hotmail account off for signing up dodgy websites and shit.
Cheers :)
On 3/20/07, Steven Hartland [EMAIL PROTECTED]
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I sent an invite anyhow.
Go on, you know you want to.
On 3/20/07, Gigabit Nick [EMAIL PROTECTED] wrote:
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The mail client is Microsofts live.com webmail client for Hotmail. It's on
the
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I think it would be good for all of us Nick
On 3/19/07, Gigabit Nick [EMAIL PROTECTED] wrote:
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Which would be sooo easy if the server favourites list didn't work off of
the IP address. As
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Does that also occur if VNC is running on the box, but nobody is actually
logged into VNC? Or does it only happen when somebody is trying to do stuff
via VNC?
Thanks
On 3/16/07, Gigabit Nick [EMAIL PROTECTED] wrote:
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/16/07, Steven Hartland [EMAIL PROTECTED] wrote:
Whisper wrote:
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Does that also occur if VNC is running on the box, but nobody is
actually logged into VNC? Or does it only happen when somebody is
trying to do stuff via VNC?
On 3/16/07
upon us by
the OS or hardware.
Cheers
Whisper
From: Valtteri Kiviniemi [EMAIL PROTECTED]
Date: Mar 15, 2007 7:29 PM
Subject: Re: [hlds_linux] Source Multiplayer Update Released - server FPS
problem
To: hlds_linux@list.valvesoftware.com
With 2.6.21 you can have 1000FPS with the High
resolution timer precision to 2ms, 4ms and 8ms
gives you 512, 256 and 128 FPS respectively. Do you really need more
than that? The only drawback is that this setting is system-wide...
On 15/03/07, Whisper [EMAIL PROTECTED] wrote:
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See
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Running a verify on the gcf's did nothing?
Sorry if you already stated that you had done this.
Cheers
On 3/16/07, Ook [EMAIL PROTECTED] wrote:
Problem solved. I deleted the GCFs from my steam directory and restarted
Steam. Steam
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Yeah, stopping bugging the man :p
On 3/16/07, Alfred Reynolds [EMAIL PROTECTED] wrote:
It is hard enough given that I would like to get EP2 released soon :)
- Alfred
Ook wrote:
That is what I thought. And I'm not disagreeing with you,
.
On 3/15/07, Whisper [EMAIL PROTECTED] wrote:
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Roman
I don't want more than that, and you sort of answer your own question
any
way. :)
1. I don't want to only have the options of 128 / 256 / 512 as my only
options. I might want
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Alfred was the creator of Adminmod.
I don't think he has anything to do with it now.
On 3/15/07, Megatron [EMAIL PROTECTED] wrote:
I think Alfred was the creator of Adminmod. Remember the good ol' days?
-Original Message-
From:
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The Cinema is allowed to play their own ads and thereby generate revenue, to
people brought to the Cinema by the movie made by Hollywood.
On 3/9/07, Edward Luna [EMAIL PROTECTED] wrote:
Commercials in movie theaters have nothing to do with the
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Ok
Who is game enough to click on the link
Please let us know what happens :)
On 3/7/07, matti ruuska [EMAIL PROTECTED] wrote:
There:
http://www.invisiom.net/index.php?ip=62.216.118.79
Is really information, and help of those games (cs
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Probably has sv_minupdaterate set very high
On 3/7/07, Cc2iscooL [EMAIL PROTECTED] wrote:
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It's pretty noticeable if you have your rates set correctly, and you
constantly see your inbound
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I should have also mentioned
http://whisper.ausgamers.com/wiki/index.php/Tickrate
On 3/7/07, Robert Whelan [EMAIL PROTECTED] wrote:
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FPS Booster fixes the 64 FPS limit on the Windows Source
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1000fps is pointless in SRCDS, and probably not physically possible
currently if actually had enough players that required that much I/O per
second.
Your main limiting factor is always going to be the tickrate.
Since nobody is going to be
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It is only for HLDS, not SRCDS, and its only for Linux, not for Windows.
On 2/27/07, Neil Rajani [EMAIL PROTECTED] wrote:
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I have -pingbooster 2 in the command line of my game server. Is
, Steven Hartland [EMAIL PROTECTED] wrote:
Whisper wrote:
This may prove to be helpful:
http://whisper.ausgamers.com/wiki/index.php/SRCDS_cfg_startup_order
Useful little doc there Whisper is it not the case that the
server.cfg mentioned is actually servercfgfile which is by
default
for servercfgfile.
Hope that helps.
Steve
Whisper wrote:
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Steve unless it has changed recently
server.cfg is always run at map change regardless of what file is
called at the commandline.
Obviously this doesnt apply if server.cfg does
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Here is the test I did:
Deleted all files out of \srcds\Counter-Strike Source\cstrike\cfg\ directory
Ran a HldsUpdateTool.exe -command update -game Counter-Strike Source
-verify_all
Edited into every file in the \srcds\Counter-Strike
/16/07, Steven Hartland [EMAIL PROTECTED] wrote:
Whisper wrote:
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That is very strange
In Window SRCDS I put rcon say insertfilenamehere in all the
default files and in console to definitely shows the file loading as
I have presented
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Fair enough guys
Thanks
On 2/16/07, Steven Hartland [EMAIL PROTECTED] wrote:
Whisper wrote:
Then started SRCDS with this commandline:
srcds.exe -console -game cstrike +mp_dynamicpricing 0 -tickrate 100
+fps_max 600 +maxplayers 12 +map
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Yeah
Put it in autoexec.cfg :)
This may prove to be helpful:
http://whisper.ausgamers.com/wiki/index.php/SRCDS_cfg_startup_order
On 2/15/07, Dan E [EMAIL PROTECTED] wrote:
Is there a way to load up a file in the same manner autoexec is
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Dan you need to use the Metamod version as specifying which file gets loaded
when on which server and then unloading them is a hell of lot easier and
cleaner.
On 2/15/07, Dan E [EMAIL PROTECTED] wrote:
Now, what if I didn't want mani_admin to
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