Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released

2006-11-18 Thread Bud Ingram

It would be nice if you had the option, at the server level, to restrict
access to the server if the client has this set to anything other than 0.

Cheers,

Bud Ingram

- Original Message -
From: Affordablegameservers.com [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, November 16, 2006 7:15 PM
Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and
SourceEngine Update Released



it would be nice if it were to default to 0 and then people could set it
to
1 or 2 based on their needs.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Tom French
Sent: Thursday, November 16, 2006 7:57 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and
SourceEngine Update Released


Can VALVE get us in the rear agan.?
This is crippling the sessions we manage..


- Original Message -
From: Scott Pettit [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, November 16, 2006 7:13 PM
Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and
SourceEngine Update Released



No, this is a client side setting.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Friday, 17 November 2006 1:09 p.m.
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source
Engine Update Released

cl_restrict_server_commands 0

If we add that to our server.cfgs though, it ignores the new feature and
the
servers function as they did i believe.



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Re: [hlds] Server Clan to Inform Valve of their Mistake

2006-11-18 Thread Bud Ingram

Oh I don't know, UT2K7 will be out within 6 months; Crysis will follow
that...  Lets face it, until GunGame came out recently, there was little
desire to play CSS -- adding in a weapon economy sure didn't fix it -- I was
at a LAN recently where people wanted to play with the economy for the
novelty of it, then democracy reigned and it was quickly shut off becuase it
was pointless and added so little flare to the game as to be considered a
worthless mod.

Lets face it; since Valve took CS and converted it to Steam it has not been
such a powerhouse.  I realize there are still many people playing but look
at the average players per server -- this may be a good way to cull some of
them, but honestly, as a player, I see this as a cheat -- if you want to
come to my server and play, you play by my rules or you get the hell off my
machine.

Cheers,

Bud Ingram
- Original Message -
From: Dustin Tuft [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 17, 2006 3:46 PM
Subject: RE: [hlds] Server Clan to Inform Valve of their Mistake


--
[ Picked text/plain from multipart/alternative ]
Well then Valve has all ready won, and we all just keep our moths shut and
take it.

Dustin Tuft




From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re:
[hlds] Server Clan to Inform Valve of their Mistake Date: Fri, 17 Nov
2006 20:31:09 +  -- [ Picked text/plain from
multipart/alternative ] Problem with this is idea is: CS:S Players:
62,396 and there is 36,096 servers (taken from steampowered.com @ 20.29
GMT)  - Who wants to contact over 36000+ server admins, to shut there
server down, with risk of user loss, decreasted advertisment and more, to
prove a point?  Dan   On 17/11/06, Dustin Tuft
[EMAIL PROTECTED] wrote:   --  [ Picked text/plain from
multipart/alternative ]  It's funny that your not willing to look down
the road, what do you think  is going to happen next? So the mods
programmers found a work around, Valve  makes a new update to the
servers, and around we dance, next comes the  blatant var hacks, your
server is no longer the protected place to play and  you can not do
anything to stop it. So in the end you will have an empty  server. I
have never ran a server for profit so it is easy for me to shut  down,
but come on wouldn't it be better to have a short period of server 
outage and roll the dice that Valve might decide they need us admins and
the  GSP's? Don't you think that there forums will fill with upset end
users  wanting to know why their public server is gone?   Tyranny in
any form is not an option. Valve chose to allow the public to  be the
host for their games, and as such they need to start hearing what the 
server admins are dealing with and start working to satisfy the demands
of  the server admins or sooner or later there will be no public
servers.   Dustin Tuft  From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject:  Re: [hlds] Server Clan to Inform
Valve of their Mistake Date: Fri, 17 Nov  2006 12:22:24 -0500  You
guys are willing to empty your servers  risk  paying for an empty
server to hurt Valve? GOOD PLAN!!  As for the  illegal alias, that
has nothing to do with a name. Re-read the posts in  the forums. -
Original Message - From: Biscuits   [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com Sent:  Friday, November 17, 2006
12:05 PM Subject: Re: [hlds] Server Clan to  Inform Valve of their
Mistake--  [ Picked text/plain from  multipart/alternative ]
  Yeh that'd work...   The update will hurt  players numbers as the
kick message is not clear on  what is going on.Already the
forums posts are here, illegal alias i have used this name   for 
years i changed my name and i still cant join...   You really  think
using a server tag and hosting after the update sends a  clear 
message, your still hosting servers. On 11/18/06, Chad  
[EMAIL PROTECTED] wrote:   I got it, to send a clear message to
  valve, who, I assume plays their  games from time to to time, we need
to  create a server clan tag for  servers who oppose the update, Then
put it  in front of all the servers  names that belong to people that
agree that  the valve update sucks.  Valve then could see that all
the high  performance servers are against  the update. Along with
that, all servers  with the tag should kick people  with the new cvar
set to 1 or 2 and  people would send valve a torrent of  help emails
because they can't play  on any servers.  Now any ideas for what the
tag should be?  Anyone  else like this idea?   also, wont this
update hurt valve, isn't it  their problem if their  customers cant
play because Valve set a cvar to  the wrong value. Now, I  wonder how
many people are going to ask How do  I play on servers and  How do
I enable console
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Re: [hlds] cminterface.cpp (538) : Assertion Failed: NULL != m_hConnection

2006-11-16 Thread Bud Ingram

Sorry, not trying to be arrogant, just ignorant.  Is it unreasonable for us
to require that this list be English only?  Perhaps Valve can create other
lists for non-English speaking but to be quite honest, I cannot read or
understand French and translation services leave a great deal to be desired
(unless you pay for it).  I would encourage Valve sharing with the group the
English translation of the questions received in other languages, but am
opposed to initial messages in languages other than English filling this
list as it has been established as an English list over the last several
years.

Cheers,

Bud Ingram

- Original Message -
From: bubu [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, November 16, 2006 5:00 AM
Subject: [hlds] cminterface.cpp (538) : Assertion Failed: NULL !=
m_hConnection


--
--
[ Picked text/plain from multipart/alternative ]
bonjour j ai cet erreur la sur mon serveur linux cminterface.cpp (538) :
Assertion Failed: NULL != m_hConnection que doit je faire pour y
remédier.merci d avance
--
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--
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--
[ IMSTP.gif of type image/gif deleted ]
--
[ 09_B.gif of type image/gif deleted ]
--

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[hlds] [SRCDS] Crashing when SRCDS gets to VAC secure mode enabled

2006-09-28 Thread Bud Ingram

Is something happening with VAC?  I'm crashing when SRCDS gets to the
confirmation that VAC is in secure mode (C++ termination, yadda, yadda).  I
have the server up and running just fine by adding the -insecure command we
had to use a while back.

HELP!

Bud Ingram

_
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Re: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Bud Ingram

Sorry, but in my opinion, many of you are being quite ignorant.

I am missing three of my fingers on my left hand.  Convince me that I
SHOULDN'T use scripts to help me out.  You're all assuming that everyone is
normal with 10 fully-functioning digits and two fully-functioning
eyeballs.  Well to heck with it! If someone wants to ride around in a wheel
chair but are perfectly capable of walking, I don't care, do you?  What does
it really matter?  A script isn't going to help that much anyway -- whoever
said a script doesn't miss keys well you bind it to something, right?  You
could just as easily miss that key as any other (trust me on this one).

Cheers,

Bud Ingram

- Original Message -
From: Brian M Frain (eternal) [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, May 15, 2006 12:03 PM
Subject: Re: [hlds] Fast Weapon Scripts what to do



--
[ Picked text/plain from multipart/alternative ]
It's simple, a cheat is anything that gives one player an advantage over
another. I am sure we can all agree that is fact.

Now we can assume that like everything in life the hl2 code isn't perfect
and there are ways to use the tools we have been given in ways that are
not
intended (the wallhack using cvars comes to mind). I am sure that the
creators of the game did not intend for people to be able to make no
recoil
cheats. Considering the stance they have taken on cheating I am sure we
all
agree that is a fair statement. Scripts are also nothing more than a
manipulation of variables automated for our gaming pleasure. It is these
variables that are the actual cheats but it is the scripts that are the
catalyst. It's like one is the bullet and one is the gun. They work
together
to get the result.
The argument that it is there for everyone has no basis in reality. We all
may have the possibility to create a cheat such as this but the average
player does not have the knowledge necessary to create the cheat. We all
have the option of being rocket scientists but not everyone follows that
path. It's like talking to a little kid and all he says is well what if
over and over to every response.


On 5/15/06, Whisper [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
It must be wonderful living in a world of black and white absolutes

At least it is obvious why some of you are in IT

Every choice is ultimately either 1 or 0

:)


On 5/16/06, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 That statement is just ridiculous, that is like saying guns don't kill
 people, people kill people. I couldn't get in a server and use a no
recoil
 script WITHOUT THE SCRIPT!!!



 On 5/15/06, Edward Luna [EMAIL PROTECTED] wrote:
 
  Lets not confuse a cheat which may use a script to work it's evil,
 with
  the script itself.  A script combines functions bound to keys... it
 cannot
  execute any command the server admin hasn't allowed.  If someone is
 using
  scripts to execute cheats, then he is a cheater but the script isn't
  a
  cheat... the script only put the keystrokes together.
 
  Peace...
 
  -Original Message-
  From: Hell Phoenix [mailto:[EMAIL PROTECTED]
  Sent: Monday, May 15, 2006 10:34 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Fast Weapon Scripts what to do
 
 
  Your kidding right?  I know of a forum dedicated to scripting cheats.
  So a no-recoil script isnt hacking?  Whats your server address so I
can
  come use some scripts on it.  By your definition I am not
cheating...Im
  just using scripts.
 
  Chris McCoy wrote:
   Well, that's great and all... but, they don't miss opponents?
  
   Sorry, scripts can't aim at opponents.
  
   You guys make it sound like scripts are the ultimate cheater tools.
  Scripts
   are nothing more than an extention to a players ability. Scripts
help
  them
   do small things a little bit faster.
  
   Tell me one cheat use that a script has, and I'll tell you you're
 full
  of
   it.
  
  
   Message: 4
   Date: Mon, 15 May 2006 13:51:54 +0200
   From: ]FUSION[ Gray Death [EMAIL PROTECTED]
   To:  hlds@list.valvesoftware.com
   Subject: [hlds] Fast Weapon Scripts what to do?
   Reply-To: hlds@list.valvesoftware.com
  
  
   So where is the advantage to the script?  None really, beyond
 personal
  
   preference.
  
   So you say aimbots are fine? Because they just aim and everyone
   can
 do
   this with a mouse? I don't think that. Scripts are better then
 humans,
   they are faster, they don't miss opponents and they don't miss
keys.
  
   With kind regards,
   ]FUSION[ Gray Death
  
  
  
  
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Re: [hlds] SRCDS will not run

2006-04-24 Thread Bud Ingram

[EMAIL PROTECTED] - PLONK


- Original Message -
From: kyle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, April 24, 2006 6:22 PM
Subject: RE: [hlds] SRCDS will not run



--
[ Picked text/plain from multipart/alternative ]
Your reply confirms what i have already said, your a moron.
So big deal, I'm not that great of a typist, leave it to some Internet
loser
to not even address the post but to rag on the fact that I have bad
spelling
and typing.   That's the first thing most ignorant Internet losers do when
they find out there a moron.

Ahhaha duh you spelled wrong, your an idiot.   GG dick head.

Open mouth more and prove your a bigger lamer.

---Original Message---

From: Edward Luna
Date: 04/24/06 14:07:49
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] SRCDS will not run

Very entertaining Kyle...

You think I'm angry because I'm swearing and insulting others. I just
do it to make there (I assume you meant their)  stomach ache and to let
them
know there (I assume you meant they're) morons.

No need to point out the copious remaining grammatical errors in your
diatribe about how everyone else is a moron, the text speaks for itself.

However, for those who care about such things... one need only listen to
what a person complains most about in others,  with strong emotional
content, and you'll expose a window into the psyche of the one doing the
complaining.


I must admit though, I'm very curious my friend.  In the last paragraph of
your post

 So in closing when you have been retired for over 10 years, been to 19
different countries, have an IQ of 156, are ex Oakland ca police officer,
and have enough money to never have to work again in your life, then maybe
ill (I assume you meant I'll) think about what you have to say.

So you're an ex Oakland police officer... retired over 10 years and you're
currently 41.  Does that mean your retired at 30, and if so... how old
were
you when you took the job with the police... 10?  Also, retired at 30;
where
did you get the money?  Lotto... or are they paying Oakland Police
officers
really well these days?


-Original Message-
From: kyle [mailto:[EMAIL PROTECTED]
Sent: Monday, April 24, 2006 3:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] SRCDS will not run


--

[ Picked text/plain from multipart/alternative ]
You think I'm angry because I'm swearing and insulting others. I just
do
it to make there stomach ache and to let them know there morons.
The problem is all of you come from the standpoint of the common working
man

I'm not common nor do I have to work, I haven't had to work since July of
1992.
I dabble at my hobbies golf  billiards gaming and other things travel
etc.
And I haven't lost control of anything since I was 13.

Your projecting your own thoughts Edward.LAWL

I would say that around 65% of people who play online FPS games and 85% of
server admin's are complete and total losers and need to run right out and
purchase a gas autoloading shotgun and point it directly into there own
mouths.

Talk about the absolute bottom of the barrel of humanity, total control
freak power tripping ego maniacs that feel the need to get off and raise
there self esteem through posting in Internet forums.
(THIS MEANS YOU)

In the coming years there will be a massive study that will be released
about how totally pathetic Internet users and in specific gamers and
server
admin's really are.

The funny thing is that most software creators/game makers think that
there
not in this class of Internet user but they are and they are just in
denial
due to the fact that they make the games and feel they have a higher
morality...

Stop playing games and working all day to support your self and then maybe
you'll have time to start reading and learning about the real world
outside
your PC  and about how the Internet is changing the way people interact
with
each other for the worse.  Not the better.

I seriously don't think anyone on these forums knows anything about human
beings and what's really sad is they don't care.

Example.Remember when you were a little kid and you knew something
that
your friends didn't and when you told them they all got embarrassed
because
you knew and they didn't and they didn't like you for it.

The quickest way to alienate or lose friends is to be smarter then there
are
and prove it to them time and time again.   People don't like to feel dumb
and that's what I have done here in these forums.
Sorry for simply stating the truth.

And if I have made any mistakes or errors in my reply's it was due to the
fact that we have been talking in cross terms, I.e   HLDS vs
SRCDS,tickrate
vs ticrate,FPS_max etc.

When you have some many stupid people saying stupid things it gets a
little
confusing even for someone with an IQ of 156...

So in closing when you have been retired for over 10 years, been to 19
different countries, have an IQ of 156, are ex Oakland ca police officer,
and have 

Re: [hlds] SRCDS will not run

2006-04-24 Thread Bud Ingram

From: kyle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, April 24, 2006 6:38 PM
Subject: Re: [hlds] SRCDS will not run



--
[ Picked text/plain from multipart/alternative ]
I have more fun then should be legal,   this year ill be playing at least
6
events on the AGspanos golf tour and then in between events ill be on the
road playing 9ball and one pocket.


http://www.gaysports.com/page.cfm?sectionid=18parent=1


You see theres the Rub,  if you haven't broken bread with the person or
hung
out with them, then you really can't know what a person thinks or why they
act the way they do.

I have so many irons in the fire many many people think im just totally
full
of shit.
I'm also in the process of writing two different screen plays.


www.queendom.com/test/minitests/fx/egomania.html


When I have a few free minutes to check on my servers, I respond to emails
I
think need a resonse.

This is not my life, it just seems that way because I'm able to multitask
like an animal.
And in a few weeks ill be traveling arounfd the US and possibly to another
country and then no one will here from me fro quite a while.   I'm sure
all
of you will be please I wont be around.


www.osric.com/university/pathlying.html


P.S. I misspelled around (arounfd)  just to annoy Edward  Luna.   :P

Oh and BTW if any of you play chess online I'm rated a 2200 almost a
master
and I play for money.
Let me know if you want to hook up and play.  You must have an account in
order to play though.


www.proenhance.com

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Re: [hlds] Re: Source Server Crashing With C++ Runtime Errors

2006-04-10 Thread Bud Ingram

The last time I had this issue, I had to reinstall, completely.  The /times/
before that, I had to remove all bots.

Good luck!

Bud Ingram
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, April 10, 2006 4:54 AM
Subject: Re: [hlds] Re: Source Server Crashing With C++ Runtime Errors



Thats a good point. Temperature is ok and i have recently added another
high powered fan, ill run a memtest86+ on the box and see what it comes
back with, but after re-installing the os i would have expected any memory
errors to have appeared then so any more ideas would be welcome :D


--
[ Picked text/plain from multipart/alternative ]
By the way, are you sure that this is not a hardware problem? May be you
should check temperature, coolers and run some memory tests?

Regards,

Roman
--

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Re: [hlds] two questions...

2006-01-10 Thread Bud Ingram
You can now make configuration files for each of your maps.  Try creating
configs that have the sv_gravity changed each map load.  No idea why this is
defaulting to 800 if you have it in your server.cfg -- check the command
line parameter to make sure you don't have another config file loading.  As
for the verification of -tickrate, no reasonable suggestions.

FYI - I believe that both of these topics have been covered before -- you
can search the archives, I don't know the exact link, but know that you can
use Google to find it.  Might even have some info on the Server wiki, again,
please utilize Google.

Cheers,

Bud Ingram

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Re: [hlds] disappearing models

2005-12-07 Thread Bud Ingram
Oh my, I'm sure everyone wants to help out Mr. Ross now!  Congratulations,
Matty, on rising above the discussions earlier and just providing the
pertinent information requested by those who offered futher assistance!

Have you tried turning off your plug-ins or using the beta HLDS that was
issued earlier today?

Cheers,

Bud Ingram

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Re: [hlds] HudMsg's

2005-10-27 Thread Bud Ingram

Wolvie,

Apparently you mistook Alfred's response never supported for AT THIS
TIME.  The difference is that it never supported what you're asking for.

Cheers,

Bud Ingram

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Re: [hlds] Server Crash

2005-10-25 Thread Bud Ingram

Archie,

Type HLDSUPDATETOOL.EXE with no commands after it.  The program line
commands and switches will become available to you.  The -verify_all option
is /supposed/ to look at each and every file in your css and hl2 content
directories and ensure that they 1) exist and 2) match the latest versions.
I realize that this process is a catch 22 for VALVe as they were overwriting
map lists and map cycles with the updates originally; that process stopped
and when it stopped, I believe other checks stopped as well hence the
requirement for me to completly remove all files (as I did not, and do not
have a list of what files are not validated, I cannot tell you what one or
two to remove from your system to get bots functioning again).

You can type in the command line with the verify all as:

hldsupdatetool -command update -game Counter-Strike
Source -verify_all -dir c:\yourbigdir
The above command line assumes you are running CS Source; you would modify
the text after -game to whatever game you are running.

As I stated before, this process did *NOT* work for me.  My only solution
was to complete remove all VALVe content and reinstall from scratch.  I wish
you the best of luck on your endeavors.

Regards,

Bud Ingram

- Original Message -
From: archie [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 25, 2005 2:03 AM
Subject: Re: [hlds] Server Crash



Exactly what does -verify_all options mean and where do I put it??


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Re: [hlds] Server Crash

2005-10-24 Thread Bud Ingram
Archie,

That's a different error than what I was receiving, but was able to resolve
my bot crashes by completeling deleting all HL2 data (including custom maps,
sounds, graphics, etc.) kept only my SERVER.CFG and MOTD.TXT.  Reinstalled
with the HLDSUPDATETOOL.EXE and have had the system cycling maps properly
without crashing since Friday.

Best of luck!

Regards,

Bud Ingram

- Original Message -
From: archie [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 24, 2005 12:27 PM
Subject: [hlds] Server Crash


 Need a little help guys...
 Ever since the last update from valve my bot server crashes...
 Example. I run a server for bots vs humans, I have 21 bots on ct
 Side on de_dust map but then it crashes my server at random, although
 If I put 21 bots on terr side it does not crash server.. heres the crash
 error I get.

 Microsoft Visual C++
 Runtime Library

 Runtime Error!
 Program SRCDS.exe
 R6025
 -pure Virtual function call

 Someone help
 Thx scot

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
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 Sent: Monday, October 24, 2005 8:26 AM
 To: hlds@list.valvesoftware.com
 Subject: hlds digest, Vol 1 #4127 - 4 msgs

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 Today's Topics:

1. RE: question about my server... ([EMAIL PROTECTED])
2. Re: question about my server... (sKel)
3. Re: question about my server... (Osamah Anjum)
4. Re: question about my server... ([EMAIL PROTECTED])

 --__--__--

 Message: 1
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] question about my server...
 Date: Sun, 23 Oct 2005 16:09:16 +
 Reply-To: hlds@list.valvesoftware.com

 --
 [ Picked text/plain from multipart/alternative ]
 dude have you just tried connecting to 127.0.0.1???

 -- Original message --

  ok, how do i create a listenerserver?, and thanx for
  the help about my previous question.
  --- Wolvie wrote:
 
   If your trying to join a ded server from the same
   box you will need to
   change the server port from the default 27015 to
   27016. Server will lag
   like a mofo however. You should create a
   listenserver if you want to
   play on same box.
  
   -Original Message-
   From: Dragon [mailto:[EMAIL PROTECTED]
   Sent: Saturday, October 22, 2005 4:55 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] question about my server...
  
   Did you look in the lan games? Is this a dedicated
   server?
  
  
  
--
[ Picked text/plain from multipart/alternative ]
i made a server on my computer, and its running
   fine. my question tho,
   is
how do i play on my own server, with my friends,
   as it seems that they
   can
connect to it, but i cannot. Please help.
   
   
   
Thanx.
theManSlayr
  
  
  
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 Message: 2
 From: sKel [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] question about my server...
 Date: Sun, 23 Oct 2005 12:07:58 -0500
 Reply-To: hlds@list.valvesoftware.com

 clients run through a different port... 2709 i believe.. or maybe its
2705..
 i don't remember. but yea, i ran a dedicated off of my computer for about
a
 half yea, and playd on the same computer every day, the server was port
 27015 and it didn't matter. workd just fine.

 and try adding the lan ip to your favorites... its prolly like
 192.something. or 127.something...

 and a listen server is just clicking create server with css open.

 sKel

 - Original Message -
 From: Brian M Frain (eternal) [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Saturday, October 22, 2005 11:53 PM
 Subject: Re: [hlds] question about my server...


  --
  [ Picked text/plain from multipart/alternative ]
  I thought the port had

Re: [hlds] Restarter

2005-10-24 Thread Bud Ingram

SaintK posted a GREAT program for us -- He's part of Dumb Clan
http://dumbclan.co.uk

The product is called ServerChecker (which is currently at version 3.0).

From their website, head to their forum, then go down to Production News...

You can download it from there.  The main reason why I like the program is
that if you get the annoying error boxes that require interaction,
ServerChecker automatically deals with those boxes where other program I've
used (MEAN Loader and FireDeamon) weren't able to.

Regards,

Bud Ingram

- Original Message -
From: Justin [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 24, 2005 8:47 PM
Subject: [hlds] Restarter



--
--
[ Picked text/plain from multipart/alternative ]
i was woundering if there is a program were if my server crashes
that it will restart it or i can set it to restart every week to prevent
crashing.

i am using windows
--
[ BackGrnd.jpg of type image/jpeg deleted ]
--



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[hlds] Bots and CSS

2005-10-21 Thread Bud Ingram

Mr. Reynolds,

It appears some are experiencing an issue initially experienced in February
of this year.  Specifically the issue is that servers have been running
successfully with bots for months; we receive an update at time of release
for DOD:S and now bots are crashing some Windows based systems.

Could you tell us if Valve is more than peripherally aware of the situation,
and if anything is being considered to rectify the situation?  Perhaps a
redefining the minimum machine requirements for a Windows 200x Server if
that is the problem?

I believe that there was another update sometime after the February fiasco
that also made adding bots without players difficult, someone came out with
a workaround that was very successful -- that particular issue did not
present itself with the C++ errors seen at this time (and seen back in
February).  Does Valve have some agenda to prevent bots from being on a
server when no humans are playing?  I do not believe that that is true, but
there is some suspicion at this point.

Do you have any recommendations?  Perhaps how to get data populated in the
MDMP files that are created at crash time to help diagnose?

I appreciate your time, as always, and look forward to your reply.

Sincerely,

Bud Ingram

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Re: [hlds] Bots and CSS

2005-10-21 Thread Bud Ingram
Brian,

I would ask that you try not to over analyze my post, I did not intend for
any hidden agenda to come through, was not trying to produce a shovel-full
of sarcasm, or make any quick jabs hoping no one would be the wiser.  I
appreciate your concern, but wanted to make certain that I posted the
situation as I see it and as I have identified from several attempts to get
help from both the community on this specific issue.

I am happy to report that I became frustrated enough to FIX my own problem
and am about to share it with everyone on the list, but again, I am not
intentionally providing sarcasm as I do so.

I had never bothered to remove the entire HL2Server directory on my machine,
only the CSTRIKE.  I removed *everything* and reinstalled...  Lo and behold,
my server is now able to stay up for more than 10 minutes with bots (as of
the time of this message, I have had it running for 40 minutes and am ready
to leave for the day).  So, if anyone else is having issues with Bots
crashing their system after the last update, please remove EVERYTHING on
your machine for Valve, then reinstall the HLDSUPDATETOOL and start from
scratch.  Now I did NOT dump my MOTD.TXT or my Server.CFG, but did dump
everything else.  I even have the latest Beetlesmod Beta running!!

Again, my original post seeking help this morning was not loaded
intentionally with sarcasm or criticism, I was genuinely seeking assistance.
If anyone read it as sarcasm, I appreciate the feedback an will keep in mind
that regardless of my intent, people may misconstrue, and assign their own
perceived motive to, my posts.

Regards,

Bud Ingram

- Original Message -
From: Brian M Frain (eternal) [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, October 21, 2005 2:11 PM
Subject: Re: [hlds] Bots and CSS


 --
 [ Picked text/plain from multipart/alternative ]
 No Rick I wasn't, Bud used a nice tactic where you use intelligent
sounding
 phrasing and what appears to be a well thought out post but in truth it is
 disguising sarcasm and negativity. I would much rather deal with the
 majority of the community, it is easier to see where you stand when
someone
 says Valv3 OMFG fix this you SUXXORZZ!!1!! than Does Valve have some
 agenda to prevent bots from being on a server when no humans are playing?
I
 do not believe that that is true, but there is some suspicion at this
 point. Now again, don't get me wrong, I get just as frustrated with the
 recent updates as the rest of this group. I was merely trying to point out
 to Bud that maybe he needs to think about using disguised negativity in
his
 posts if he wants his LEGITIMATE concerns addressed (and they are
 legitimate). I am now, and true to this mailing list, having to defend
 something that was merely meant to be helpful and is now being taken too
far
 and out of context. It seems we thrive on conflict here instead of just
 taking advice as it is given.
  Bud, I really didn't mean a whole lot by it, I was merely stating that I
 thought you were a bit harsh with what appeared to be misleading
statements
 and that in the future maybe you should just be more direct.
 To those that are offended by MY post I will quote what I said the first
 time Just a little info and it is in no way meant to start an issue.
Take
 it for what you will.


  On 10/21/05, Rice, Rick [EMAIL PROTECTED] wrote:
 
  Brian, too late!!
 
  There is nothing wrong with Bud's post. He made no obviously harsh
  statements that warranted your return post. I tend to think that the
nicer
  you are on these lists the more criticism you get.
 
  I think you were referring to Tyler's response, at least I am hoping you
  were. If you weren't, then my previous statement really holds true!!
Most
  people on this list do not show half the respect to VALVe that Bud did.
 
  RR
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
  (eternal)
  Sent: Friday, October 21, 2005 1:41 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Bots and CSS
 
  --
  [ Picked text/plain from multipart/alternative ]
  Bud,
  You would probably get a lot farther towards a response if you didn't
post
  with such cynicism and hidden jabs. We all get a little irked when
updates
  go bad but keeping in mind I have nothing to do with Valve and even I
felt
  a
  little insulted at your post. You know what they say, you catch more
flies
  with honey. Just a little info and it is in no way meant to start an
  issue.
 
 
  On 10/21/05, Tyler Cook [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   VALVe is always aware - whether or not they react right a way is
  something
   else...
  
   On 10/21/05, Bud Ingram [EMAIL PROTECTED] wrote:
   
Mr. Reynolds,
   
It appears some are experiencing an issue initially experienced in
February
of this year. Specifically the issue is that servers have been
running
successfully with bots

Re: [hlds] Bots causing memory read errors

2005-10-20 Thread Bud Ingram
Well, I was hoping that something might have been slipped in to prevent bots
form crashing my server with the update last night, but no joy.

Regards,

Bud Ingram

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Re: [hlds] Bots causing memory read errors

2005-10-19 Thread Bud Ingram
So is there still no agreement that Windows Server based CSSource machines
with Bots are experiencing an inordiante number of crashes compared to 1)
other operatiing systems or 2) other Source games?

Bud Ingram

- Original Message -
From: Derek kottke [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 18, 2005 4:52 PM
Subject: Re: [hlds] Bots causing memory read errors


 --
 [ Picked text/plain from multipart/alternative ]
 I have been gettin alot of crashs aswell

 On 10/6/05, Bud Ingram [EMAIL PROTECTED] wrote:
 
  Mr. Reynolds,
 
  Has Valve been able to confirm that bots are creating memory errors on
  Windows Machines?
 
  Thank you,
 
  Bud Ingram
 
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Re: [hlds] Bots causing memory read errors

2005-10-19 Thread Bud Ingram
Okay, so for what it's worth, what I get when I have bots on is the
following crash dialog box:

Microsoft Visual C++ Runtime Library

Runtime Error!

Program: C:\HL2Server\srcds.exe

This applicaiton has requested the Runtime to terminate it in an unusual
way.
Please contact the applicaiton's support team for more information.

Now, I do have *.MDMP files corresponding to times when the system crashes,
but they are empty.

Again I do not have any mods running at this point (I had been running
Beetles mod) has anyone identified a work around after first experiencing
these type of crashes?

Thank you,

Bud Ingram

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Re: [hlds] CSS vs DODS Crashes

2005-10-13 Thread Bud Ingram

Replying for nothing more than to create a bump effect and gain David's
message some exposure...  I am very interested to see results to this
inquiry.



Regards,



Bud Ingram

- Original Message -
From: David Harrison [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October 13, 2005 2:09 AM
Subject: [hlds] CSS vs DODS Crashes



Yall,

We're still experiencing a large number of crashes in Counter-Strike:
Source. We were running Mani for a while but this bumped the average
number of crashes per day from 3-5 to 20-30, which is basically
unacceptable.

I've tried pretty much everything I can think of, including trashing our
installs and starting again installing from Steam with clean installs
running default maps and default settings and I'm still seeing crashes.

However, we have a number of Day of Defeat: Source servers that are
running on exactly the same hardware - and I am yet to see a single
crash in these servers.

I'm curious to know if anyone else that is experiencing SRCDS crashes on
Windows (2003 Server in our case) is having any problems with DoD:S?

Thanks,
-- david


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Re: [hlds] Server crashing?

2005-10-12 Thread Bud Ingram
[xXx]infexXxious clan, I hope you're not limiting the diagnosis to just
Sprout...

I suspect that the problem I am having is processor based...  But I cannot
confirm it without putting a more powerful machine in place (which I am not
currently willing to do).  I have turned off all mods and have even
re-installed SRCDS and all content for HL2 and CSS.  If I have bots, I crash
with a C++ error.  My crashes include STOCK maps (acutally I can't get out
of the first map without a system crash).  I have seen the system go as long
as 5 minutes with an FPS Booster running and High Priority Rate, 7 Minutes
with FPS Booster and Normal Priority and 10 minutes without the FPS Booster
and Normal Priority.

Something drastically changed in the way that things are handled with either
AI or with tracking individuals on the server -- I cannot say that I have
had enough people on there since I removed the Bots to know if it
can/will/would crash with the same number of actual players on the system...
But belvie that the Bots are putting greater strain than clients because of
the AI.

Regards,

Bud Ingram

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Re: [hlds] Server crashing?

2005-10-11 Thread Bud Ingram
I was crashing with CS_ASSAULT (VALVe released version).

Regards,

Bud Ingram

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Re: [hlds] Bots causing memory read errors

2005-10-06 Thread Bud Ingram

Mr. Reynolds,

Has Valve been able to confirm that bots are creating memory errors on
Windows Machines?

Thank you,

Bud Ingram

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Re: [hlds] Bots causing memory read errors

2005-10-04 Thread Bud Ingram

Whisper,

Could it be settings in the command line or the SERVER.CFG file?  I'll get
mine when I can remote in.

Bud

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Re: [hlds] Bots causing memory read errors

2005-10-04 Thread Bud Ingram
Okay again my server is a Win2K Server machine...  My question here is do we
have any non-default settings that are the same that could be the culprit?

Command Line:
srcdx.exe -game cstrike +map cs_assault +maxplayers 32 -console +fps_max
999 -tickrate 45 -exec server.cfg -autoupdate

I am not convinced that there is a problem with the server.cfg file as I
just removed it from my system (running everything in default) and received
the C++ abnormal termination error again.  I do have several MDMP (memory
dump) files in my root server directory, but they are all 0 KB -- they are
apparently being created when SRCDS.EXE dies.

Also, turning off my high-precision timer (srcdsfpsboost.exe), I go down to
between 10 and 20 FPS (does this matter still?) and I do not see crashes
every 5 minutes, it acutally stayed up 10 minutes this time...

Regards,

Bud Ingram

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Re: [hlds] Bots causing memory read errors

2005-10-04 Thread Bud Ingram
Thanks sKel and Oz, I appreciate the feedback.  My concern though is that I
have been running the server successfully for nearly a year -- the September
update is what killed me.  The only other thing that I didn't mention is
that I am running the Server Monitor as advertised by SaintK (DUMB Clan) to
this list.  I'll try pulling out the tick rate and the FPS as described, as
well as moving the -console to the front, but I am very skeptical that these
changes will actaully affect the errors I am seeing.

Regards,

Bud Ingram

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Re: [hlds] Bots causing memory read errors

2005-10-04 Thread Bud Ingram

sKel and Oz,

Again thanks for your suggestions, I've implemented and still no joy.  I am
still seeing crashes due to a C++ error.

I am convinced that there is a problem with the update that is causing some
kind of memory leak -- maybe usage of the .NET memory handler ;-)

Regards,

Bud Ingram

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Re: [hlds] Re: Bots causing memory read errors

2005-10-03 Thread Bud Ingram
Thanks for the reply Rafael, I have a HLDSUPDATETOOL installation of
SRCDS.EXE and accompanying files.  I have had the server up for nearly a
year, the update in late September has effectively crippled my ability to
have a server with Bots.  While I did have Beetles mod running, I took it
out when I did the re-installation.

Regards,

Bud Ingram

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[hlds] Still issues with last Server Update

2005-09-26 Thread Bud Ingram
With our without Beetlesmod, I am still having C++ errors indicating that
the program has been requested to terminate in an unusual way.

The only thing I can think of is that I have Bots loading with or without
people playing.  Is there anyone else experiencing issues similar to this?

Thank you,

Bud Ingram

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Re: [hlds] Source Engine Update Released

2005-09-26 Thread Bud Ingram
The XML that shows an update is dated Friday...

Bud

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Re: [hlds] setting up dedicated CS:S LAN server

2005-07-29 Thread Bud Ingram
You could always test it yourself by disconnecting your Intarweb
connection, turn on the server, set  SV_LAN 1 and see what happens when you
try to connect with your client PC.

Regards,

Bud Ingram

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, July 29, 2005 9:22 AM
Subject: [hlds] setting up dedicated CS:S LAN server


Hi all.

My apologies if this question has been asked many times before, but I'm
going to a LAN party soon and I want to take along a CS:Source server. The
snag is that there's no internet connection there, so I'm wondering how
Steam authentication will work ( ok not). But also if a client has outdated
files, how can the server be setup that it will distribute the correct files
to the clients? Is there some place where I can download files from earlier
patch versions?

At this LAN the large majority of players going to play CS:Source will have
original copies of the game, including authentic Steam accounts and wouldn't
like to see them screwed up in any way.

Can anybody help me here? I've tried google searching for answers but
there's loads of CS: Source/ CS 1.6 sites and none seem to provide me the
answer I need.

Thanks for the help.

Regards,

Edwin

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Re: [hlds] New query, tool needs fixing

2005-07-13 Thread Bud Ingram
Why can't the author do it from New Zealand...?  I work with several Kiwi's,
regardless of what you may thing, they still speak English in EnZed.

Bud

- Original Message -
From: Saint K. [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 13, 2005 8:55 AM
Subject: [hlds] New query, tool needs fixing


 Hello,
 We run an irc bot made from ruby language. Now the creator of the bot
has
 moved back to newzealand and wont be able to update the old code to the
new
 one.

 Does any one here understands the changes, and is willing to take a quick
 look if they can adjust the code?

 Thanks,

 Saint K.


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Re: [hlds] (no subject)

2005-07-11 Thread Bud Ingram

Perhaps setting up a dedicated server behind a cable modem and violating
your TOS with Cox?

Other than that, I can't say I've experienced the same problems.

Regards,

Bud Ingram
PGS Game Server 68.103.127.245

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, July 11, 2005 5:49 PM
Subject: [hlds] (no subject)



finally got around to setting up a source dedicated server this weekend.
I'm getting the following feedback from the console when it fires up:

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for Half-Life 2 Deathmatch
CSoundEmitterSystem::AddSoundsFromFile:  No such file
scripts/level_sounds_e3_c17.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file
scripts/level_sounds_e3_town.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file
scripts/level_sounds_e3_bugbait.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file
scripts/level_sounds_eli_lab.txt

It goes on with several more messages like this which i won't bore you
with here.  I also receive messages similar to the following:

Error: Material models/props_combine/combine_light001a : proxy Sine
not found!
Error: Material models/props_combine/combine_interface_disp : proxy
Sine not found!
Error: Material models/props_combine/combine_interface_disp : proxy
Sine not found!

Any thoughts on my my problem might be?



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Re: [hlds] changelog

2005-07-07 Thread Bud Ingram
attemptathumor

You guy's aren't being very sensitive, the issue is that we have finally
converted over to standard, pre-'50's medicine and dietary guidance Korean
height with 2000's standard American building code.

/attemptathumor

Cheers,

Bud Ingram

- Original Message -
From: Steve Dalberg [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, July 07, 2005 10:35 AM
Subject: Re: [hlds] changelog


 I'm very grateful to have someone else say this... I played a little
 last night, but I had a work dinner, so was a little tipsy, but
 started playing and I was Why is everyone short?, I'm not THAT drunk!!!

 Clayton Macleod wrote:

 wonder why they never mentioned the player model scaling change in the
 changelog? Now player models are all out of proportion with every
 single map out there. Funny that Valve would choose to change the
 player model scaling rather than raising the 1st person point of view
 origin to the correct height. Now everybody's about four and a half
 feet tall.
 
 --
 Clayton Macleod
 
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Re: [hlds] HOLY CRAP WTF?!

2005-05-25 Thread Bud Ingram

Richard,

That is such an extreme and obnoxious answer.  Top Posting is the easiest
way for people who are reading these messages as the come in, its much
easier for me to go through the individual messages and read the top
paragraph or two than to have to go inside each email and scroll to the
bottom -- WAKE UP, EMAIL IS SENT ON A VERY REGULAR BASIS, BOTTOM POSTING WAS
GOOD FOR WHEN YOUR CONNECTIONS WERE SLOW AND YOU COULD SELECT THE MOST
RECENT EMAIL AS THE ONE TO DOWNLOAD AND READ.

Yikes, I feel much better but am sure that I've offended someone, appologies
in advance.

Regards,

Bud Ingram

- Original Message -
From: Richard Nelson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, May 25, 2005 12:48 AM
Subject: Re: [hlds] HOLY CRAP WTF?!



Clayton Macleod wrote:

that's funny, always been 'reply at top with quote under' as long as I
can remember, which is well over 12 years now. Makes it much faster to
read. You read from the top down, so, new info at the top, with
reference material under it if you need it for context.

On 5/24/05, ironchef [EMAIL PROTECTED] wrote:



A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

You'll find that text in _many_ mailing list FAQs.
All the mailing lists I read, except for this one where anything goes,
replying below quoted text is the Right Way.

ironchef's suggestions are good - I propose those stupid [hlds] type
strings in the subject be removed too.

btw, is something removing the space after the -- before a sig?

--
Richard

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Re: [hlds] HOLY CRAP WTF?!

2005-05-25 Thread Bud Ingram

Alexander,

While I agree with your request to continue top-posting, I must say I do not
agree with your reasoning behind it.  Please note that sarcasm is being
turned on now:

It is a shame, nay an injustice that Valve dare offer this list as a free
service!  It is far beyond resonable they make this list available to you
with commentary, responses to questions, notifications, let alone any
presence from an employee such as Mr. Reynolds (et al.) without requiring
that you pay some kind of fee!  Damn them for not keeping posts on-topic
and filtered for content, and enforcing bottom posting!

Sarcasm off...

Regards,

Bud Ingram

- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, May 25, 2005 2:53 AM
Subject: RE: [hlds] HOLY CRAP WTF?!



If the list actually looked like a real list, maybe people would start
doing
it the proper way?
Now I think at least 1/4 would have been filtered if anyone was actually
moderating this list.

What humans do best is adapt. You blend in.
Most of us are monkeys.. either you like it or not.. we learn and do what
others do...
How many of the members of this list do you think have been a member of a
proper list before?
How many of us would read the rules if there was any, when no one is
enforcing them?
And those who _do_ try to enforce them are mostly YELLING and talking
impolite
Go figure


PS: Top posting makes it faster for us to get rid of trash...
Keep the top posting going as long as we have to do the filtering our
selves!


Alex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: 25. mai 2005 09:31
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HOLY CRAP WTF?!


I'm not going to say that I know all of the standards of mailing lists but
as long as people snip the quote to exactly what they are talking about I
don't think it matters where the text it. To be honest, now I have gmail
which does mailing lists properly so I've given up caring.

One thing that I did find funny is that I speed read that rubbish at the
top
because it was one paragraph and capitals but I read ironchiefs every word
because he made it readable, something that few people seem to be able to
do.

On 5/25/05, Clayton Macleod [EMAIL PROTECTED] wrote:

that's funny, always been 'reply at top with quote under' as long as I
can remember, which is well over 12 years now. Makes it much faster to
read. You read from the top down, so, new info at the top, with
reference material under it if you need it for context.




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Re: [hlds] Counter-Strike: Source Update

2005-05-13 Thread Bud Ingram
Mr. Reynolds,

Is there any chance that bots auto-joining without players can be reverted
to the way it had been working?  I was able to get bots added to the server
to help with map rotation and show activity -- sorry but a lure is a lure is
a lure -- I like to encourage people to join my server by having some
people playing.  To be quite honest, when I'm not playing on my server,
and am looking for another server to play on, I do not even consider playing
on a server witout other people on it.

Anything that can be done on this would be GREATLY appreciated!

Sincerely,

Bud Ingram

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, May 13, 2005 3:19 AM
Subject: RE: [hlds] Counter-Strike: Source Update


 Bots are not added until a player connects to the server.

 - Alfred

 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
 Sent: Friday, May 13, 2005 1:01 AM To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source Update

  bots broken? Got this in server.cfg, but no bots:
 
  bot_join_after_player 0
  bot_skill 1
  bot_prefix [bot]
  bot_quota_mode fill
  bot_quota 4
 
  On 5/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
   We have released an update to Counter-Strike: Source and the Source
   engine. Run the hldsupdatetool to get this update.
  
   This update adds two new maps to the Counter-Strike: Source stable,
   an
   old classic de_inferno and new one called de_port. It also fixes a
   couple bugs in the lag compensation code (i.e hitboxes).
  
   Full details can be read here:
   http://www.steampowered.com/index.php?area=newsid=416
  
   - Alfred
  
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Re: [hlds] Counter-Strike: Source Update

2005-05-13 Thread Bud Ingram
DrBashir,

To each his own... I completely agree with Clayton on this -- I wan the
bots, sorry, but if I want to lure people to my server that's my choice --
its not as if they cannot have some interaction -- a server with bots will
attract more people than a server with no activity what-so-ever!

Regards,

Bud Ingram
- Original Message -
From: Micha Vermeer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, May 13, 2005 5:25 AM
Subject: RE: [hlds] Counter-Strike: Source Update


 I think its better this way, its rather annoying from a players
perspective
 to join a server, having allegedly 4 players, but a bitter disappointment
 comes when it turns out to be bots... Please, I know you want to have real
 players on your server, but please refrain from adding bots on public
 servers. Please.

 DrBashir

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
 Sent: Friday, May 13, 2005 12:13 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source Update

 so, now the server appears empty again :( The only reason I even have
 bots at all is so that it appears there are 4 players playing at the
 time, and then the server fills up rather quickly. Now it's just going
 to sit empty again, argh. Why was this changed?

 On 5/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
  Bots are not added until a player connects to the server.
 
  - Alfred


 --
 Clayton Macleod

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Re: [hlds] CreateFragmentsFromFile - doesn't exist... Alfred, please.

2005-05-12 Thread Bud Ingram
I don't know if it helps but I was told, and believe, that the message you
are seeing is from a deletion of spray tag cache on the server -- I have the
exact same message and similar utilization results.  Aside from deleting the
entire installation and reinstalling I have never found a useful suggestion
to resolve the problem.

Regards,

Bud Ingram

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Re: [hlds] mp_showhitboxes

2005-05-11 Thread Bud Ingram
From: Ben [EMAIL PROTECTED]
Subject: RE: [hlds] mp_showhitboxes


 I think that valve should hide or remove a lot of console commands to stop
 the community from destroying itself with its own ignorance :)

 That video is a perfect example of why this would be a good idea!

Unless the video has been properly refuted by the developer, I believe that
it is a good example of a situation that needs to be corrected.  Your
suggestion that the community is destroying itself with it's own ignorance
is not helping to suggest one way or another that it is or isn't a design
flaw with the multiplayer portion of the Source Engine.

If this situation has already been handled, say by -tickrate or max fps,
server side, then fine -- but I do not recall seeing such a degree of
separation between the model and actual hit-boxes being discussed with
server variables as part of the context.  I know that there was some
discussion over accuracy and increased FPS server side (dedicated), but this
is a listen server, the server is showing the hit-boxes, correct?  How does
this explain any issues with lag or latency when the author of the video is
describing the situation through use of a Bot on his own server (listen)?

Please feel free to express your wisdom on the situation so that we aren't
ignorant.

Respectfully,

Bud Ingram

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Re: [hlds] mp_showhitboxes

2005-05-11 Thread Bud Ingram
Ben, I find your answer interesting.  However, I find your statment of, ...
a simple explanation for a video that has caused complete uproar ... to be
a poor answer considering you questioned how it was done (As to why the
shots appeareither they have set ... or have turned ... off).

Clayton, thank you for providing your findings, much more intuitive than
suggesting that we remain ignorant to a situation and just let it go away.

Cheers,

Bud Ingram


- Original Message -
From: Ben [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, May 11, 2005 2:16 PM
Subject: RE: [hlds] mp_showhitboxes


 There is still latency between your game and the server even when
running
 a listen server.  Firstly, the client runs several frames behind to allow
it
 interpolate object positions, and secondly, I believe that you have a
 simulated ping of 30ms on top.  Add in the latency caused by the discrete
 server ticks and you've got a fair sized number.

 The command shows the server side hitboxes which is the position of the
 player (in this case a bot) on the server.  Due to the latency, the
position
 on the client is always trailing behind.  That is why the hitboxes
(server
 side position of the player) are in front of the actual model.  It is just
 the way the game engine is designed.

 As to why the shots appear to register on the hitbox and not the model -
 either they have set cl_interp to a very high value, or they have turned
the
 lag compensation off.

 There, a simple explanation for a video that has caused complete uproar.
 Regards,
 Ben


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
 Sent: 11 May 2005 19:15
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] mp_showhitboxes

 From: Ben [EMAIL PROTECTED]
 Subject: RE: [hlds] mp_showhitboxes


  I think that valve should hide or remove a lot of console commands to
stop
  the community from destroying itself with its own ignorance :)
 
  That video is a perfect example of why this would be a good idea!

 Unless the video has been properly refuted by the developer, I believe
that
 it is a good example of a situation that needs to be corrected.  Your
 suggestion that the community is destroying itself with it's own ignorance
 is not helping to suggest one way or another that it is or isn't a design
 flaw with the multiplayer portion of the Source Engine.

 If this situation has already been handled, say by -tickrate or max fps,
 server side, then fine -- but I do not recall seeing such a degree of
 separation between the model and actual hit-boxes being discussed with
 server variables as part of the context.  I know that there was some
 discussion over accuracy and increased FPS server side (dedicated), but
this
 is a listen server, the server is showing the hit-boxes, correct?  How
does
 this explain any issues with lag or latency when the author of the video
is
 describing the situation through use of a Bot on his own server (listen)?

 Please feel free to express your wisdom on the situation so that we aren't
 ignorant.

 Respectfully,

 Bud Ingram

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Re: [hlds] Changing map

2005-05-10 Thread Bud Ingram
changelevel de_mapname

Cheers
- Original Message -
From: Rafael Lopez [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 10, 2005 6:52 AM
Subject: [hlds] Changing map


 Hi how do you change the map through the console without disconnecting
 everyone with the Server shutting down message?

 for example map de_dust will change it but also kick everyone out.

 Beetlesmod has @map de_dust that doesnt disconnect anyone. How do i do
 this from the console? There's gotta be a way...

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Re: [hlds] sv_downloadurl

2005-05-02 Thread Bud Ingram
TOP POST

Wait -- are you talking SRCDS or HLDS?  If SRCDS, has ResGen been updated to
accomodate the new .RES format for SCRDS?

Regards,

Bud Ingram

- Original Message -
From: Deadman Standing [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, May 02, 2005 3:40 AM
Subject: RE: [hlds] sv_downloadurl


 sv_downloadurl will download maps, wad files, sprites, models, sounds, and
 tga files. For this to happen you need to create a mapname.res file for
 each map that contains all the external files required by the map. Resgen
at
 www.unitedadmins.com will automatically generate .res files for you.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
 Sent: Monday, May 02, 2005 4:04 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] sv_downloadurl

 I found this tutorial for the sv_downloadurl setting.
 I was just wondering if I can get it to download any file, not only maps?

 To do this, you copy the files needed for de_generic to your webspace,
 placing them in a folder called my_cstrike in your webspace top-level
 directory
 Does it have to be my_cstrike, or what ever you choose as long as you
keep
 the structure from the root of the web area?

 Why I ask is because I host fy_iceworld which needs de_vegas.wad to run.
 The map gets downloaded but then cs crash with en error message containing
 this wad file.

 Any help would be appreciated.


 Tutorial:
 http://www.computergames.ro/forum/archive/index.php/t-100342.html


 -Alex


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Re: [hlds] CS:S Bot Config Confusion

2005-04-21 Thread Bud Ingram
Glad you figured it out gr...

Does anyone know how to get Bots to Auto Join on reboot of the server?  The
initial map that comes up on my server has no bots until I manually type
Bot_add, then my quota (5) fills immediately afterward.

Thanks,

Bud Ingram
- Original Message -
From: gr [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, April 21, 2005 8:46 AM
Subject: [hlds] CS:S Bot Config Confusion


 So - trying to configure bot quota in CS:S and I seem to be missing
 something.  Perhaps someone can help me out?

 I set the following cvars in the server.cfg:

 bot_quota_mode fill
 bot_quota 12

 When I join the game to test this out - I expect to see myself and 11 bots
 in the game and balanced teams.  However, I only see myself and 6 bots -
 unbalanced teams.  No matter what I do with quota - this still happens.

 What am I missing?

 Frazer

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Re: [hlds] Problems registering my server with HLDSupdateTool

2005-04-12 Thread Bud Ingram
Oh and remove the - in front of your email address, and don't put one in
front of your password either (unless its part of your password...?).

Regards,

Bud Ingram
- Original Message -
From: Bud Ingram [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, April 12, 2005 11:21 AM
Subject: Re: [hlds] Problems registering my server with HLDSupdateTool


 Woohoo, one I can answer:

 If you were updating counter-strike source, you would enter:

 hldsupdatetool.exe -command update -game Counter-Strike Source -dir
 D:\hlserverfolder\cstrike -username [EMAIL PROTECTED] -password
 youruniqueandlikelyshortpassword

 Regards,

 Bud Ingram

 - Original Message -
 From: Evan Query [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, April 12, 2005 10:53 AM
 Subject: [hlds] Problems registering my server with HLDSupdateTool


  I seem to be fine up until the point where I register my server
  account. For example:
 
  Checking bootstraper version...
  Getting version 13 of Steam HLDS tool.
  Dowloading
 
  c:\hlserver WARNING Unrecognsed parrameter -email
  Unrecognsed parrameter [EMAIL PROTECTED]
  Unrecognsed parrameter -password
  (it goes on until the answer to my question)
 
  Anyway thats as far as i get. what should I do?
 
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Re: [hlds] Problems registering my server with HLDSupdateTool

2005-04-12 Thread Bud Ingram
Woohoo, one I can answer:

If you were updating counter-strike source, you would enter:

hldsupdatetool.exe -command update -game Counter-Strike Source -dir
D:\hlserverfolder\cstrike -username [EMAIL PROTECTED] -password
youruniqueandlikelyshortpassword

Regards,

Bud Ingram

- Original Message -
From: Evan Query [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, April 12, 2005 10:53 AM
Subject: [hlds] Problems registering my server with HLDSupdateTool


 I seem to be fine up until the point where I register my server
 account. For example:

 Checking bootstraper version...
 Getting version 13 of Steam HLDS tool.
 Dowloading

 c:\hlserver WARNING Unrecognsed parrameter -email
 Unrecognsed parrameter [EMAIL PROTECTED]
 Unrecognsed parrameter -password
 (it goes on until the answer to my question)

 Anyway thats as far as i get. what should I do?

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Re: [hlds] mediaplayer repeat

2005-04-06 Thread Bud Ingram
- Original Message -
From: wArgOd [EMAIL PROTECTED]
 An alternative is srcdsfpsboost.exe which can be downloaded here:

 http://70.85.25.116/srcdsfpsboost.zip

 My opinion is that I get a better boost using this utility than I get
 from WMP.

Wargod,

Disregarding all of the recent posts, I wanted to thank you for posting
something like this.  I used to run DXDIAG.EXE and was seeing ~24,000K of
memory being used with a max FPS on the server console of 528.  With
SRCDSFPSBOOST.EXE, I am now seeing 900K being used and max FPS on the server
console of 942 -- although it bounces a lot more now, I have seen it go no
lower than 583.

Regards,

Bud Ingram

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Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Bud Ingram
- Original Message -
From: WarCry [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 31, 2005 12:35 AM
Subject: Re: [hlds] Suggestion for VAC2.


 Obviously you didnt know that this lawsuit was overturned in appeal and
 the woman only managed to get her medical bills covered by the mcdonalds
 companies and thats it.


My closing comments on topic:

Bottom line is that VALVe will only be banning cheaters from secure
servers.  These players will continue to be able to cheat on non-secure
servers to their heart's content.  The original argument I replied to was
the suggestion that cheaters be banned from all VALVe products, this will
never happen, and for the exact reason you stated... Overturning via appeal,
but still paying for medical bills, does not show that McDonalds won.  Your
suggestion of anything obvious is that you don't appreciate that McDonalds
ultimaely lost the case; likewise, if you were to permanently ban any
cheater from being able to use VALVe products, a class action lawsuit could
easily be filed to force VALVe to refund the pruchase price of the software
as people could prove they they didn't understand the TOS/ELUA in regard to
software found to update their game play experience -- a good lawyer could
prove that use of custom graphics, sounds, add-ons or maps could also be
considered in the same category as any other download that would enhance an
individuals game play experience via predition of movement, auto-aim, etc.
Let's face it, a cheater is doing it for their enjoyment or they wouldn't be
doing it.  A lawyer could probably prove that their client needs to utilize
the cheats in order to maintain an equal playing field between their client
and good players due to fill-in-your-disability-of-choice, all because
American's believe in absolute non-discrimination.

Regards,

Bud Ingram

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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Bud Ingram
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 5:25 AM
Subject: RE: [hlds] Suggestion for VAC2.

Don't even give them a chance to enjoy the game(s) they've tried to ruin
for
others.
I'm sure that VALVe would be all over this if you offered to refund the
retailers, and cover the legal bills from the resultant lawsuits filed by
those who are banned and cannot play their games at all.
Regards,
Bud Ingram
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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Bud Ingram

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 6:23 AM
Subject: RE: [hlds] Suggestion for VAC2.


 I don't think its likely that VALVe would get sued for millions for a
 mistakenly banned account.

You forget the mentality of those Americans that see a law suit as a way to
become rich.

Regards,

Geoff Finn

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Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Bud Ingram
- Original Message -
From: Adam Dolton [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 9:34 AM
Subject: Re: [hlds] Suggestion for VAC2.


 This would be the user's own fault and therefore any lawsuit would be
 bogus and crap anyway.

I'm sure that McDonalds thought it was crap that some old lady was able to
successfully sue them for Hot Coffee.  Obviously, you wouldn't want to go
pouring coffee in your lap, but if we can award an idiot for getting burned
by coffee, just think of what a jury will award for buying a game and being
locked out of it.  Remeber, Only in America.

Regards,

Bud Ingram

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[hlds] SRCDS - Console vs. GUI

2005-03-24 Thread Bud Ingram
Mr. Reynolds,

Is there any appreciable/performance difference (other than personal
preferance) with regard to running SRCDS with -console or letting it
default to GUI?  I know that several people have stated that -console is
the way to go, but I wonder if VALVe's perspective is a bit different.

Thank you,

Bud Ingram

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Re: [hlds] SRCDS - Console vs. GUI

2005-03-24 Thread Bud Ingram
- Original Message -
From: Deadman Standing [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 9:17 AM
Subject: RE: [hlds] SRCDS - Console vs. GUI


 Lol, just run the HLDS gui and compare the cpu load between that and the
 console version. The difference should be obvious especially if you
 start dragging HLDS gui windows around on your display.


Thank for the reply, Deadman, but I was wonder what VALVe's take was on it;
if there are any easter-eggs if one chooses one over the other, for
example.

Regards,

Bud Ingram

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Re: [hlds] myg0t skull bug

2005-03-23 Thread Bud Ingram
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 23, 2005 3:37 AM
Subject: RE: [hlds] myg0t skull bug


 They don't need cheats to use this bug.

 - voogru.


This most certainly does not require sv_cheats to be on ... if you view how
they do it, they are just piping info through scripts and have released to
the world how to do it in an effort to get credit for the exploit as several
individuals have been spreading it around the Intarweb without giving
credit to the IDIOTS at Myg0t.

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Re: [hlds] myg0t skull bug

2005-03-23 Thread Bud Ingram

- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 23, 2005 3:37 AM
Subject: RE: [hlds] myg0t skull bug


 They don't need cheats to use this bug.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble
 Sent: Wednesday, March 23, 2005 3:33 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] myg0t skull bug

 Hola,
 There appears to be some type of exploit that allows the cheater to
 change sv_cheats to 1 and use a command to spawn tons of skulls and
 other random goodies all over the map. I've heard some other nasty
 rumors about this cheat and I really hope this exploit is patched soon
 :x. It's apparently on the myg0t site, but I choose not to confirm that.
 Possibly the Anti-Cheat of death will be released soon and put a stop to
 this rubbish once and for all! hooray!
 -Ted bOoya

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[hlds] Re: [hlds_announce] Counter-Strike: Source update released

2005-03-10 Thread Bud Ingram
I checked to see if

sv_max_queries_sec,
sv_max_queries_sec_global,
and sv_max_queries_window

were valid command, they do not appear to work on Win32 (unless my
HLDSUPDATETOOL is just not updating... I watched it run today at 8:15 AM CST
and saw no additional downloads from early this AM @ ~12:00AM CST).

Regards,

Bud Ingram
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, March 09, 2005 7:06 PM
Subject: [hlds_announce] Counter-Strike: Source update released


 We have released an update to Counter-Strike: Source. Run the
 hldsupdatetool to get the it.

 This update increases the number of spawn points in de_dust2 to 40 (20
 per side), fixes the crouching bug in Counter-Strike: Source, adds the
 stats command to the game server and adds connectionless query rate
 limiting. More details can be found here:
 http://www.steampowered.com/index.php?area=newsid=403

 - Alfred

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Re: [hlds] CreateFragmentsFromFile - doesn't exist...

2005-03-09 Thread Bud Ingram
- Original Message -
From: List Keeper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 09, 2005 4:20 PM
Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist...


 The files in downloads folder are cached custom paint decals/sprays that
clients upload automatically and would not be available on your HTTP
download URL.

 Set sv_allowupload to 0 to prevent those files in downloads folder from
being there in the first place.

 sv_allowupload = 1
  - Allow clients to upload customizations files

Thanks for the reply,

If, MONTHS ago, I had sv_allowupload set to 1, and has been set to
sv_allowupload 0 since say November 25, are you suggesting this is a
residual effect?

I do not have any data in the downloads/ file that resemble any of the files
that are missing.  How do I clear the list that has these missing
fragments if it is indeed from spray tags (this is the only thing a client
would upload, right) as you are suggesting?

Thank you,

Bud Ingram

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Re: [hlds] CreateFragmentsFromFile - doesn't exist...

2005-03-09 Thread Bud Ingram
- Original Message -
From: List Keeper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 09, 2005 6:26 PM
Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist...

Hm, perhaps it's a bug then where they shouldn't be looking for the files
in the first place if uploads are disabled.

I saw Mr. Reynolds reply with the same info you did List Keeper.
Mr. Reynolds, is there a file that can be purged from old spray-tags if
SV_ALLOWUPLOAD is set to 0 and I am still seeing the attempt to pull the
DAT files?  Could I have created an issue by deleting the downloads/
directory all together?
Thank you,
Bud Ingram
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[hlds] FPS / C++ Abnormal Termination

2005-03-03 Thread Bud Ingram
Mr. Reynolds,

Is there any aknowlegement that you can provide that VALVe is aware, and
working toward fixes of either the progressive FPS Drop (and perceived FPS
increase with DirectX applications running in the background) or the C++
Abnormal Termination errors?

I know that there have been several threads on the SteamPowered forums
regarding the latter issue and not much regarding the former.

Is there any additional documentation that would benefit an
investigation/resolution from VALVe that could be provided by the community?

Sincerely,

Bud Ingram

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[hlds] FPS Dropping -- Update Inquiry

2005-03-02 Thread Bud Ingram
Has anyone heard anything more on the FPS drop that is experienced by *some*
(I don't know if its everyone) users and the bump in FPS seen when executing
a DirectX app?

Regards,

Bud Ingram

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[hlds] Runtime Error!

2005-02-28 Thread Bud Ingram
Since Bots were added for CS:S, I have seen the following message box
appearing at random* times on the server:

Microsoft Visual C++ Runtime Library
Runtime Error!
Program: C:\HL2Server\SRCDS.EXE
abnormal program termination

Once I click the OK button, SRCDS.EXE shuts down.  This is fine, but the
problem I have is that I am now being prompted to restart the server  -- *
it would be useful if the same event was appearing in the console screen of
SRCDS.EXE every time this happens, but it is happening at varrying
times/events on the server.  Some of the events include map changes,
download .DAT files not existing (I have HTTP downloading turned on), etc.
These issues have only come about SINCE bots.

Has anyone else seen this?

Is there a way to prevent the error box from popping up and to simply shut
SRCDS.EXE down instead?

Thank you,

Bud Ingram
PGS Game Server: 68.103.127.245

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[hlds] .AIN files?

2004-12-21 Thread Bud Ingram
Sorry if this has already been asked, I did a search with Google to no
success, found a couple of questions on the SteamPowered forums without
answers so I'm asking here.

1) What exactly are the .AIN files for (\maps\graphs\*)?  And are they
required for game play?

2) I'm assuming they are *NOT* required as it appears that the server is
generating them when a given map is loaded for the first time...  Is there
any way to prevent them from being created (or at least prevent them from
being a forced download)?

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Re: [hlds] .AIN files?

2004-12-21 Thread Bud Ingram
Thank you, it says that they are a compressed file...  What purpose do they
have for actual game play and is there a way to prevent the server from
having to generate them or are they intergral to gameplay? Is there a way to
prevent them from being downloaded?

Thank you


- Original Message -
From: sebastian nielsen [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, December 21, 2004 9:46 AM
Subject: RE: [hlds] .AIN files?


www.filext.com

Enter AIN in the search box... And you get a good description of AIN
files...

_
Chatt: Träffa nya nätkompisar på Habbo Hotel
http://habbohotel.msn.se/habbo/sv/channelizer


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Re: [hlds] .AIN files?

2004-12-21 Thread Bud Ingram
It seems that they actually take a while to get served up on my server, I'm
seeing a 10 to 12 second delay once an .AIN file is served before the system
continues with the client data transfer.


- Original Message -
From: m0gely [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, December 21, 2004 1:23 PM
Subject: Re: [hlds] .AIN files?


 Bud Ingram wrote:

  Thank you, it says that they are a compressed file...  What purpose do
they
  have for actual game play and is there a way to prevent the server from
  having to generate them or are they intergral to gameplay? Is there a
way to
  prevent them from being downloaded?

 The ones on my server are 55 bytes.  Is that really a concern?

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds] Admin or Amx

2004-12-07 Thread Bud Ingram
Check SourceMod.com, there are at least three projects working there...  I
am personally using SAP which appears to fulfill part of my needs.

- Original Message -
From: Marco Hombach [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, December 07, 2004 3:35 AM
Subject: RE: [hlds] Admin or Amx


 [EMAIL PROTECTED] wrote:
  [ Converted text/html to text/plain ]
 
  There isn't metamod for Source still.

 Metamod isn't needed for Source anymore :)

 But at the moment, there are no AdminMod or
 AMXMod available for Source.


 
  @darkrecon escribis (Tue, 7 Dec 2004 03:19:23 -0500):
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Is there currently a admin or amx mod for hl2 including source and
  dm?
 
 
  --
 
 
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  ===References:===
1. http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] CSS Fast Downloads

2004-12-03 Thread Bud Ingram
Lets be clear on this.  We're talking about fast downloading on
Counter-Strike: Source, not 1.6, right?  If so, the comment about Resgen is
inaccurate.
Regards,
Bud
- Original Message -
From: BoneDaddy13 [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 03, 2004 12:32 AM
Subject: Re: [hlds] CSS Fast Downloads

Also, you can use Resgen from United Admins that makes the actual .res
files
for you automatically.
Bone
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 02, 2004 5:49 AM
Subject: [hlds] CSS Fast Downloads
BeNt:
You need to create a res file for each map that has custom
sprites/sounds/whatever, to do that, you simple make a file like this (say
the map's called ns_tehmap.bsp, name the file ns_tehmap.res in /maps);
maps/ns_tehmap.bsp (technically not required as this is always
automatically
required... I include it anyway to annoy people)
maps/ns_tehmap.txt
sprites/minimaps/ns_tehmap.spr
sound/ns_tehmap/tehsound.wav
sound/ns_tehmap/tehmusicolol.mp3
That's it! Just customize it for your map, replace my .wavs and .sprs with
your .wavs and .sprs and you should be fine!
--
Ben lyndak Battersby
http://www.brotherhood-online.co.uk/
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[hlds] Mr. Reynolds - .RES or .LST?

2004-12-03 Thread Bud Ingram
Mr. Reynolds,

RE: CS:Source WinSRCDS - is there any official information available that
would explain how to properly setup files for HTTP fast download?

There are numerous concerns (reading on SteamPowered and visiting with other
admins) that WinSRCDS Servers have an issue serving the resources for custom
maps (only .BSP files are transmitting) and no one is clear on which, or
how-to, setup .RES or .LST files for HTTP download with CS:S.

Thank you very much in advance.

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[hlds] SV_DOWNLOADURL and Resource Setup

2004-12-02 Thread Bud Ingram
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I was looking at my server last night and noticed that there are download 
directories.  I also notice that the RESLIST directory shows LST files which 
contain what appear to be the same data the old .RES files would contain.

What was really exicting to me was to see that the custom maps in rotation have 
their own .LST files, to clarify, I have several custom maps on the server and 
those not in the map cycle are not showing a .LST file.

Does anyone know how to setup to allow downloading of the additional materials 
for custom maps (sounds, textures, etc.) or is this being done automatically 
upon request to download by a given client attempting to connect to your server?

From what I see, the .RES files are *not* working (see Steampowered User 
Forums)...

Thanks!
--

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Re: [hlds] CSS Fast Downloads

2004-12-02 Thread Bud Ingram
BeNt,

If that works for CSS, please let us know.  From what I see on the
SteamPowered forums, it doesn't.

Regards,
Bud
- Original Message -
From: BeNt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 02, 2004 1:18 PM
Subject: Re: [hlds] CSS Fast Downloads


 Thanks alot lyndak,

 So it works the same as HLDS res files.Didn't know with some of these
 changes going on and wasn't gonna go thorugh all that to make it maybe
 work and maybe not.So thanks for the help its much appreciated.Now its
 time to see how many folks like scoutzknivez on the server :/
GR

 BeNt

 From: [EMAIL PROTECTED]
 

 BeNt:
 
 You need to create a res file for each map that has custom
 sprites/sounds/whatever, to do that, you simple make a file like this
(say
 the map's called ns_tehmap.bsp, name the file ns_tehmap.res in /maps);
 
 maps/ns_tehmap.bsp (technically not required as this is always
 automatically required... I include it anyway to annoy people)
 maps/ns_tehmap.txt
 sprites/minimaps/ns_tehmap.spr
 sound/ns_tehmap/tehsound.wav
 sound/ns_tehmap/tehmusicolol.mp3
 That's it! Just customize it for your map, replace my .wavs and .sprs
with
 your .wavs and .sprs and you should be
 fine!
 
 --
 Ben lyndak Battersby
 http://www.brotherhood-online.co.uk/




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