Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released
It would be nice if you had the option, at the server level, to restrict access to the server if the client has this set to anything other than 0. Cheers, Bud Ingram - Original Message - From: Affordablegameservers.com [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, November 16, 2006 7:15 PM Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released it would be nice if it were to default to 0 and then people could set it to 1 or 2 based on their needs. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Tom French Sent: Thursday, November 16, 2006 7:57 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released Can VALVE get us in the rear agan.? This is crippling the sessions we manage.. - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, November 16, 2006 7:13 PM Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released No, this is a client side setting. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Affordablegameservers.com Sent: Friday, 17 November 2006 1:09 p.m. To: hlds@list.valvesoftware.com Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released cl_restrict_server_commands 0 If we add that to our server.cfgs though, it ignores the new feature and the servers function as they did i believe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Clan to Inform Valve of their Mistake
Oh I don't know, UT2K7 will be out within 6 months; Crysis will follow that... Lets face it, until GunGame came out recently, there was little desire to play CSS -- adding in a weapon economy sure didn't fix it -- I was at a LAN recently where people wanted to play with the economy for the novelty of it, then democracy reigned and it was quickly shut off becuase it was pointless and added so little flare to the game as to be considered a worthless mod. Lets face it; since Valve took CS and converted it to Steam it has not been such a powerhouse. I realize there are still many people playing but look at the average players per server -- this may be a good way to cull some of them, but honestly, as a player, I see this as a cheat -- if you want to come to my server and play, you play by my rules or you get the hell off my machine. Cheers, Bud Ingram - Original Message - From: Dustin Tuft [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, November 17, 2006 3:46 PM Subject: RE: [hlds] Server Clan to Inform Valve of their Mistake -- [ Picked text/plain from multipart/alternative ] Well then Valve has all ready won, and we all just keep our moths shut and take it. Dustin Tuft From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Clan to Inform Valve of their Mistake Date: Fri, 17 Nov 2006 20:31:09 + -- [ Picked text/plain from multipart/alternative ] Problem with this is idea is: CS:S Players: 62,396 and there is 36,096 servers (taken from steampowered.com @ 20.29 GMT) - Who wants to contact over 36000+ server admins, to shut there server down, with risk of user loss, decreasted advertisment and more, to prove a point? Dan On 17/11/06, Dustin Tuft [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It's funny that your not willing to look down the road, what do you think is going to happen next? So the mods programmers found a work around, Valve makes a new update to the servers, and around we dance, next comes the blatant var hacks, your server is no longer the protected place to play and you can not do anything to stop it. So in the end you will have an empty server. I have never ran a server for profit so it is easy for me to shut down, but come on wouldn't it be better to have a short period of server outage and roll the dice that Valve might decide they need us admins and the GSP's? Don't you think that there forums will fill with upset end users wanting to know why their public server is gone? Tyranny in any form is not an option. Valve chose to allow the public to be the host for their games, and as such they need to start hearing what the server admins are dealing with and start working to satisfy the demands of the server admins or sooner or later there will be no public servers. Dustin Tuft From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Clan to Inform Valve of their Mistake Date: Fri, 17 Nov 2006 12:22:24 -0500 You guys are willing to empty your servers risk paying for an empty server to hurt Valve? GOOD PLAN!! As for the illegal alias, that has nothing to do with a name. Re-read the posts in the forums. - Original Message - From: Biscuits [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, November 17, 2006 12:05 PM Subject: Re: [hlds] Server Clan to Inform Valve of their Mistake-- [ Picked text/plain from multipart/alternative ] Yeh that'd work... The update will hurt players numbers as the kick message is not clear on what is going on.Already the forums posts are here, illegal alias i have used this name for years i changed my name and i still cant join... You really think using a server tag and hosting after the update sends a clear message, your still hosting servers. On 11/18/06, Chad [EMAIL PROTECTED] wrote: I got it, to send a clear message to valve, who, I assume plays their games from time to to time, we need to create a server clan tag for servers who oppose the update, Then put it in front of all the servers names that belong to people that agree that the valve update sucks. Valve then could see that all the high performance servers are against the update. Along with that, all servers with the tag should kick people with the new cvar set to 1 or 2 and people would send valve a torrent of help emails because they can't play on any servers. Now any ideas for what the tag should be? Anyone else like this idea? also, wont this update hurt valve, isn't it their problem if their customers cant play because Valve set a cvar to the wrong value. Now, I wonder how many people are going to ask How do I play on servers and How do I enable console ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] cminterface.cpp (538) : Assertion Failed: NULL != m_hConnection
Sorry, not trying to be arrogant, just ignorant. Is it unreasonable for us to require that this list be English only? Perhaps Valve can create other lists for non-English speaking but to be quite honest, I cannot read or understand French and translation services leave a great deal to be desired (unless you pay for it). I would encourage Valve sharing with the group the English translation of the questions received in other languages, but am opposed to initial messages in languages other than English filling this list as it has been established as an English list over the last several years. Cheers, Bud Ingram - Original Message - From: bubu [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, November 16, 2006 5:00 AM Subject: [hlds] cminterface.cpp (538) : Assertion Failed: NULL != m_hConnection -- -- [ Picked text/plain from multipart/alternative ] bonjour j ai cet erreur la sur mon serveur linux cminterface.cpp (538) : Assertion Failed: NULL != m_hConnection que doit je faire pour y remédier.merci d avance -- [ 09_left.gif of type image/gif deleted ] -- [ 09.gif of type image/gif deleted ] -- [ IMSTP.gif of type image/gif deleted ] -- [ 09_B.gif of type image/gif deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [SRCDS] Crashing when SRCDS gets to VAC secure mode enabled
Is something happening with VAC? I'm crashing when SRCDS gets to the confirmation that VAC is in secure mode (C++ termination, yadda, yadda). I have the server up and running just fine by adding the -insecure command we had to use a while back. HELP! Bud Ingram _ Express yourself - download free Windows Live Messenger themes! http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/themes/vibe/default.aspx?locale=en-ussource=hmtagline ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Fast Weapon Scripts what to do
Sorry, but in my opinion, many of you are being quite ignorant. I am missing three of my fingers on my left hand. Convince me that I SHOULDN'T use scripts to help me out. You're all assuming that everyone is normal with 10 fully-functioning digits and two fully-functioning eyeballs. Well to heck with it! If someone wants to ride around in a wheel chair but are perfectly capable of walking, I don't care, do you? What does it really matter? A script isn't going to help that much anyway -- whoever said a script doesn't miss keys well you bind it to something, right? You could just as easily miss that key as any other (trust me on this one). Cheers, Bud Ingram - Original Message - From: Brian M Frain (eternal) [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 15, 2006 12:03 PM Subject: Re: [hlds] Fast Weapon Scripts what to do -- [ Picked text/plain from multipart/alternative ] It's simple, a cheat is anything that gives one player an advantage over another. I am sure we can all agree that is fact. Now we can assume that like everything in life the hl2 code isn't perfect and there are ways to use the tools we have been given in ways that are not intended (the wallhack using cvars comes to mind). I am sure that the creators of the game did not intend for people to be able to make no recoil cheats. Considering the stance they have taken on cheating I am sure we all agree that is a fair statement. Scripts are also nothing more than a manipulation of variables automated for our gaming pleasure. It is these variables that are the actual cheats but it is the scripts that are the catalyst. It's like one is the bullet and one is the gun. They work together to get the result. The argument that it is there for everyone has no basis in reality. We all may have the possibility to create a cheat such as this but the average player does not have the knowledge necessary to create the cheat. We all have the option of being rocket scientists but not everyone follows that path. It's like talking to a little kid and all he says is well what if over and over to every response. On 5/15/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It must be wonderful living in a world of black and white absolutes At least it is obvious why some of you are in IT Every choice is ultimately either 1 or 0 :) On 5/16/06, Brian M Frain (eternal) [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] That statement is just ridiculous, that is like saying guns don't kill people, people kill people. I couldn't get in a server and use a no recoil script WITHOUT THE SCRIPT!!! On 5/15/06, Edward Luna [EMAIL PROTECTED] wrote: Lets not confuse a cheat which may use a script to work it's evil, with the script itself. A script combines functions bound to keys... it cannot execute any command the server admin hasn't allowed. If someone is using scripts to execute cheats, then he is a cheater but the script isn't a cheat... the script only put the keystrokes together. Peace... -Original Message- From: Hell Phoenix [mailto:[EMAIL PROTECTED] Sent: Monday, May 15, 2006 10:34 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do Your kidding right? I know of a forum dedicated to scripting cheats. So a no-recoil script isnt hacking? Whats your server address so I can come use some scripts on it. By your definition I am not cheating...Im just using scripts. Chris McCoy wrote: Well, that's great and all... but, they don't miss opponents? Sorry, scripts can't aim at opponents. You guys make it sound like scripts are the ultimate cheater tools. Scripts are nothing more than an extention to a players ability. Scripts help them do small things a little bit faster. Tell me one cheat use that a script has, and I'll tell you you're full of it. Message: 4 Date: Mon, 15 May 2006 13:51:54 +0200 From: ]FUSION[ Gray Death [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Fast Weapon Scripts what to do? Reply-To: hlds@list.valvesoftware.com So where is the advantage to the script? None really, beyond personal preference. So you say aimbots are fine? Because they just aim and everyone can do this with a mouse? I don't think that. Scripts are better then humans, they are faster, they don't miss opponents and they don't miss keys. With kind regards, ]FUSION[ Gray Death ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com
Re: [hlds] SRCDS will not run
[EMAIL PROTECTED] - PLONK - Original Message - From: kyle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, April 24, 2006 6:22 PM Subject: RE: [hlds] SRCDS will not run -- [ Picked text/plain from multipart/alternative ] Your reply confirms what i have already said, your a moron. So big deal, I'm not that great of a typist, leave it to some Internet loser to not even address the post but to rag on the fact that I have bad spelling and typing. That's the first thing most ignorant Internet losers do when they find out there a moron. Ahhaha duh you spelled wrong, your an idiot. GG dick head. Open mouth more and prove your a bigger lamer. ---Original Message--- From: Edward Luna Date: 04/24/06 14:07:49 To: hlds@list.valvesoftware.com Subject: RE: [hlds] SRCDS will not run Very entertaining Kyle... You think I'm angry because I'm swearing and insulting others. I just do it to make there (I assume you meant their) stomach ache and to let them know there (I assume you meant they're) morons. No need to point out the copious remaining grammatical errors in your diatribe about how everyone else is a moron, the text speaks for itself. However, for those who care about such things... one need only listen to what a person complains most about in others, with strong emotional content, and you'll expose a window into the psyche of the one doing the complaining. I must admit though, I'm very curious my friend. In the last paragraph of your post So in closing when you have been retired for over 10 years, been to 19 different countries, have an IQ of 156, are ex Oakland ca police officer, and have enough money to never have to work again in your life, then maybe ill (I assume you meant I'll) think about what you have to say. So you're an ex Oakland police officer... retired over 10 years and you're currently 41. Does that mean your retired at 30, and if so... how old were you when you took the job with the police... 10? Also, retired at 30; where did you get the money? Lotto... or are they paying Oakland Police officers really well these days? -Original Message- From: kyle [mailto:[EMAIL PROTECTED] Sent: Monday, April 24, 2006 3:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] SRCDS will not run -- [ Picked text/plain from multipart/alternative ] You think I'm angry because I'm swearing and insulting others. I just do it to make there stomach ache and to let them know there morons. The problem is all of you come from the standpoint of the common working man I'm not common nor do I have to work, I haven't had to work since July of 1992. I dabble at my hobbies golf billiards gaming and other things travel etc. And I haven't lost control of anything since I was 13. Your projecting your own thoughts Edward.LAWL I would say that around 65% of people who play online FPS games and 85% of server admin's are complete and total losers and need to run right out and purchase a gas autoloading shotgun and point it directly into there own mouths. Talk about the absolute bottom of the barrel of humanity, total control freak power tripping ego maniacs that feel the need to get off and raise there self esteem through posting in Internet forums. (THIS MEANS YOU) In the coming years there will be a massive study that will be released about how totally pathetic Internet users and in specific gamers and server admin's really are. The funny thing is that most software creators/game makers think that there not in this class of Internet user but they are and they are just in denial due to the fact that they make the games and feel they have a higher morality... Stop playing games and working all day to support your self and then maybe you'll have time to start reading and learning about the real world outside your PC and about how the Internet is changing the way people interact with each other for the worse. Not the better. I seriously don't think anyone on these forums knows anything about human beings and what's really sad is they don't care. Example.Remember when you were a little kid and you knew something that your friends didn't and when you told them they all got embarrassed because you knew and they didn't and they didn't like you for it. The quickest way to alienate or lose friends is to be smarter then there are and prove it to them time and time again. People don't like to feel dumb and that's what I have done here in these forums. Sorry for simply stating the truth. And if I have made any mistakes or errors in my reply's it was due to the fact that we have been talking in cross terms, I.e HLDS vs SRCDS,tickrate vs ticrate,FPS_max etc. When you have some many stupid people saying stupid things it gets a little confusing even for someone with an IQ of 156... So in closing when you have been retired for over 10 years, been to 19 different countries, have an IQ of 156, are ex Oakland ca police officer, and have
Re: [hlds] SRCDS will not run
From: kyle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, April 24, 2006 6:38 PM Subject: Re: [hlds] SRCDS will not run -- [ Picked text/plain from multipart/alternative ] I have more fun then should be legal, this year ill be playing at least 6 events on the AGspanos golf tour and then in between events ill be on the road playing 9ball and one pocket. http://www.gaysports.com/page.cfm?sectionid=18parent=1 You see theres the Rub, if you haven't broken bread with the person or hung out with them, then you really can't know what a person thinks or why they act the way they do. I have so many irons in the fire many many people think im just totally full of shit. I'm also in the process of writing two different screen plays. www.queendom.com/test/minitests/fx/egomania.html When I have a few free minutes to check on my servers, I respond to emails I think need a resonse. This is not my life, it just seems that way because I'm able to multitask like an animal. And in a few weeks ill be traveling arounfd the US and possibly to another country and then no one will here from me fro quite a while. I'm sure all of you will be please I wont be around. www.osric.com/university/pathlying.html P.S. I misspelled around (arounfd) just to annoy Edward Luna. :P Oh and BTW if any of you play chess online I'm rated a 2200 almost a master and I play for money. Let me know if you want to hook up and play. You must have an account in order to play though. www.proenhance.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Source Server Crashing With C++ Runtime Errors
The last time I had this issue, I had to reinstall, completely. The /times/ before that, I had to remove all bots. Good luck! Bud Ingram - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, April 10, 2006 4:54 AM Subject: Re: [hlds] Re: Source Server Crashing With C++ Runtime Errors Thats a good point. Temperature is ok and i have recently added another high powered fan, ill run a memtest86+ on the box and see what it comes back with, but after re-installing the os i would have expected any memory errors to have appeared then so any more ideas would be welcome :D -- [ Picked text/plain from multipart/alternative ] By the way, are you sure that this is not a hardware problem? May be you should check temperature, coolers and run some memory tests? Regards, Roman -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] two questions...
You can now make configuration files for each of your maps. Try creating configs that have the sv_gravity changed each map load. No idea why this is defaulting to 800 if you have it in your server.cfg -- check the command line parameter to make sure you don't have another config file loading. As for the verification of -tickrate, no reasonable suggestions. FYI - I believe that both of these topics have been covered before -- you can search the archives, I don't know the exact link, but know that you can use Google to find it. Might even have some info on the Server wiki, again, please utilize Google. Cheers, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] disappearing models
Oh my, I'm sure everyone wants to help out Mr. Ross now! Congratulations, Matty, on rising above the discussions earlier and just providing the pertinent information requested by those who offered futher assistance! Have you tried turning off your plug-ins or using the beta HLDS that was issued earlier today? Cheers, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HudMsg's
Wolvie, Apparently you mistook Alfred's response never supported for AT THIS TIME. The difference is that it never supported what you're asking for. Cheers, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Crash
Archie, Type HLDSUPDATETOOL.EXE with no commands after it. The program line commands and switches will become available to you. The -verify_all option is /supposed/ to look at each and every file in your css and hl2 content directories and ensure that they 1) exist and 2) match the latest versions. I realize that this process is a catch 22 for VALVe as they were overwriting map lists and map cycles with the updates originally; that process stopped and when it stopped, I believe other checks stopped as well hence the requirement for me to completly remove all files (as I did not, and do not have a list of what files are not validated, I cannot tell you what one or two to remove from your system to get bots functioning again). You can type in the command line with the verify all as: hldsupdatetool -command update -game Counter-Strike Source -verify_all -dir c:\yourbigdir The above command line assumes you are running CS Source; you would modify the text after -game to whatever game you are running. As I stated before, this process did *NOT* work for me. My only solution was to complete remove all VALVe content and reinstall from scratch. I wish you the best of luck on your endeavors. Regards, Bud Ingram - Original Message - From: archie [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 25, 2005 2:03 AM Subject: Re: [hlds] Server Crash Exactly what does -verify_all options mean and where do I put it?? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Crash
Archie, That's a different error than what I was receiving, but was able to resolve my bot crashes by completeling deleting all HL2 data (including custom maps, sounds, graphics, etc.) kept only my SERVER.CFG and MOTD.TXT. Reinstalled with the HLDSUPDATETOOL.EXE and have had the system cycling maps properly without crashing since Friday. Best of luck! Regards, Bud Ingram - Original Message - From: archie [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 24, 2005 12:27 PM Subject: [hlds] Server Crash Need a little help guys... Ever since the last update from valve my bot server crashes... Example. I run a server for bots vs humans, I have 21 bots on ct Side on de_dust map but then it crashes my server at random, although If I put 21 bots on terr side it does not crash server.. heres the crash error I get. Microsoft Visual C++ Runtime Library Runtime Error! Program SRCDS.exe R6025 -pure Virtual function call Someone help Thx scot -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, October 24, 2005 8:26 AM To: hlds@list.valvesoftware.com Subject: hlds digest, Vol 1 #4127 - 4 msgs Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. RE: question about my server... ([EMAIL PROTECTED]) 2. Re: question about my server... (sKel) 3. Re: question about my server... (Osamah Anjum) 4. Re: question about my server... ([EMAIL PROTECTED]) --__--__-- Message: 1 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] question about my server... Date: Sun, 23 Oct 2005 16:09:16 + Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] dude have you just tried connecting to 127.0.0.1??? -- Original message -- ok, how do i create a listenerserver?, and thanx for the help about my previous question. --- Wolvie wrote: If your trying to join a ded server from the same box you will need to change the server port from the default 27015 to 27016. Server will lag like a mofo however. You should create a listenserver if you want to play on same box. -Original Message- From: Dragon [mailto:[EMAIL PROTECTED] Sent: Saturday, October 22, 2005 4:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] question about my server... Did you look in the lan games? Is this a dedicated server? -- [ Picked text/plain from multipart/alternative ] i made a server on my computer, and its running fine. my question tho, is how do i play on my own server, with my friends, as it seems that they can connect to it, but i cannot. Please help. Thanx. theManSlayr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- --__--__-- Message: 2 From: sKel [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] question about my server... Date: Sun, 23 Oct 2005 12:07:58 -0500 Reply-To: hlds@list.valvesoftware.com clients run through a different port... 2709 i believe.. or maybe its 2705.. i don't remember. but yea, i ran a dedicated off of my computer for about a half yea, and playd on the same computer every day, the server was port 27015 and it didn't matter. workd just fine. and try adding the lan ip to your favorites... its prolly like 192.something. or 127.something... and a listen server is just clicking create server with css open. sKel - Original Message - From: Brian M Frain (eternal) [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, October 22, 2005 11:53 PM Subject: Re: [hlds] question about my server... -- [ Picked text/plain from multipart/alternative ] I thought the port had
Re: [hlds] Restarter
SaintK posted a GREAT program for us -- He's part of Dumb Clan http://dumbclan.co.uk The product is called ServerChecker (which is currently at version 3.0). From their website, head to their forum, then go down to Production News... You can download it from there. The main reason why I like the program is that if you get the annoying error boxes that require interaction, ServerChecker automatically deals with those boxes where other program I've used (MEAN Loader and FireDeamon) weren't able to. Regards, Bud Ingram - Original Message - From: Justin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 24, 2005 8:47 PM Subject: [hlds] Restarter -- -- [ Picked text/plain from multipart/alternative ] i was woundering if there is a program were if my server crashes that it will restart it or i can set it to restart every week to prevent crashing. i am using windows -- [ BackGrnd.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Bots and CSS
Mr. Reynolds, It appears some are experiencing an issue initially experienced in February of this year. Specifically the issue is that servers have been running successfully with bots for months; we receive an update at time of release for DOD:S and now bots are crashing some Windows based systems. Could you tell us if Valve is more than peripherally aware of the situation, and if anything is being considered to rectify the situation? Perhaps a redefining the minimum machine requirements for a Windows 200x Server if that is the problem? I believe that there was another update sometime after the February fiasco that also made adding bots without players difficult, someone came out with a workaround that was very successful -- that particular issue did not present itself with the C++ errors seen at this time (and seen back in February). Does Valve have some agenda to prevent bots from being on a server when no humans are playing? I do not believe that that is true, but there is some suspicion at this point. Do you have any recommendations? Perhaps how to get data populated in the MDMP files that are created at crash time to help diagnose? I appreciate your time, as always, and look forward to your reply. Sincerely, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bots and CSS
Brian, I would ask that you try not to over analyze my post, I did not intend for any hidden agenda to come through, was not trying to produce a shovel-full of sarcasm, or make any quick jabs hoping no one would be the wiser. I appreciate your concern, but wanted to make certain that I posted the situation as I see it and as I have identified from several attempts to get help from both the community on this specific issue. I am happy to report that I became frustrated enough to FIX my own problem and am about to share it with everyone on the list, but again, I am not intentionally providing sarcasm as I do so. I had never bothered to remove the entire HL2Server directory on my machine, only the CSTRIKE. I removed *everything* and reinstalled... Lo and behold, my server is now able to stay up for more than 10 minutes with bots (as of the time of this message, I have had it running for 40 minutes and am ready to leave for the day). So, if anyone else is having issues with Bots crashing their system after the last update, please remove EVERYTHING on your machine for Valve, then reinstall the HLDSUPDATETOOL and start from scratch. Now I did NOT dump my MOTD.TXT or my Server.CFG, but did dump everything else. I even have the latest Beetlesmod Beta running!! Again, my original post seeking help this morning was not loaded intentionally with sarcasm or criticism, I was genuinely seeking assistance. If anyone read it as sarcasm, I appreciate the feedback an will keep in mind that regardless of my intent, people may misconstrue, and assign their own perceived motive to, my posts. Regards, Bud Ingram - Original Message - From: Brian M Frain (eternal) [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, October 21, 2005 2:11 PM Subject: Re: [hlds] Bots and CSS -- [ Picked text/plain from multipart/alternative ] No Rick I wasn't, Bud used a nice tactic where you use intelligent sounding phrasing and what appears to be a well thought out post but in truth it is disguising sarcasm and negativity. I would much rather deal with the majority of the community, it is easier to see where you stand when someone says Valv3 OMFG fix this you SUXXORZZ!!1!! than Does Valve have some agenda to prevent bots from being on a server when no humans are playing? I do not believe that that is true, but there is some suspicion at this point. Now again, don't get me wrong, I get just as frustrated with the recent updates as the rest of this group. I was merely trying to point out to Bud that maybe he needs to think about using disguised negativity in his posts if he wants his LEGITIMATE concerns addressed (and they are legitimate). I am now, and true to this mailing list, having to defend something that was merely meant to be helpful and is now being taken too far and out of context. It seems we thrive on conflict here instead of just taking advice as it is given. Bud, I really didn't mean a whole lot by it, I was merely stating that I thought you were a bit harsh with what appeared to be misleading statements and that in the future maybe you should just be more direct. To those that are offended by MY post I will quote what I said the first time Just a little info and it is in no way meant to start an issue. Take it for what you will. On 10/21/05, Rice, Rick [EMAIL PROTECTED] wrote: Brian, too late!! There is nothing wrong with Bud's post. He made no obviously harsh statements that warranted your return post. I tend to think that the nicer you are on these lists the more criticism you get. I think you were referring to Tyler's response, at least I am hoping you were. If you weren't, then my previous statement really holds true!! Most people on this list do not show half the respect to VALVe that Bud did. RR -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain (eternal) Sent: Friday, October 21, 2005 1:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bots and CSS -- [ Picked text/plain from multipart/alternative ] Bud, You would probably get a lot farther towards a response if you didn't post with such cynicism and hidden jabs. We all get a little irked when updates go bad but keeping in mind I have nothing to do with Valve and even I felt a little insulted at your post. You know what they say, you catch more flies with honey. Just a little info and it is in no way meant to start an issue. On 10/21/05, Tyler Cook [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] VALVe is always aware - whether or not they react right a way is something else... On 10/21/05, Bud Ingram [EMAIL PROTECTED] wrote: Mr. Reynolds, It appears some are experiencing an issue initially experienced in February of this year. Specifically the issue is that servers have been running successfully with bots
Re: [hlds] Bots causing memory read errors
Well, I was hoping that something might have been slipped in to prevent bots form crashing my server with the update last night, but no joy. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bots causing memory read errors
So is there still no agreement that Windows Server based CSSource machines with Bots are experiencing an inordiante number of crashes compared to 1) other operatiing systems or 2) other Source games? Bud Ingram - Original Message - From: Derek kottke [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 18, 2005 4:52 PM Subject: Re: [hlds] Bots causing memory read errors -- [ Picked text/plain from multipart/alternative ] I have been gettin alot of crashs aswell On 10/6/05, Bud Ingram [EMAIL PROTECTED] wrote: Mr. Reynolds, Has Valve been able to confirm that bots are creating memory errors on Windows Machines? Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bots causing memory read errors
Okay, so for what it's worth, what I get when I have bots on is the following crash dialog box: Microsoft Visual C++ Runtime Library Runtime Error! Program: C:\HL2Server\srcds.exe This applicaiton has requested the Runtime to terminate it in an unusual way. Please contact the applicaiton's support team for more information. Now, I do have *.MDMP files corresponding to times when the system crashes, but they are empty. Again I do not have any mods running at this point (I had been running Beetles mod) has anyone identified a work around after first experiencing these type of crashes? Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS vs DODS Crashes
Replying for nothing more than to create a bump effect and gain David's message some exposure... I am very interested to see results to this inquiry. Regards, Bud Ingram - Original Message - From: David Harrison [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 13, 2005 2:09 AM Subject: [hlds] CSS vs DODS Crashes Yall, We're still experiencing a large number of crashes in Counter-Strike: Source. We were running Mani for a while but this bumped the average number of crashes per day from 3-5 to 20-30, which is basically unacceptable. I've tried pretty much everything I can think of, including trashing our installs and starting again installing from Steam with clean installs running default maps and default settings and I'm still seeing crashes. However, we have a number of Day of Defeat: Source servers that are running on exactly the same hardware - and I am yet to see a single crash in these servers. I'm curious to know if anyone else that is experiencing SRCDS crashes on Windows (2003 Server in our case) is having any problems with DoD:S? Thanks, -- david ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing?
[xXx]infexXxious clan, I hope you're not limiting the diagnosis to just Sprout... I suspect that the problem I am having is processor based... But I cannot confirm it without putting a more powerful machine in place (which I am not currently willing to do). I have turned off all mods and have even re-installed SRCDS and all content for HL2 and CSS. If I have bots, I crash with a C++ error. My crashes include STOCK maps (acutally I can't get out of the first map without a system crash). I have seen the system go as long as 5 minutes with an FPS Booster running and High Priority Rate, 7 Minutes with FPS Booster and Normal Priority and 10 minutes without the FPS Booster and Normal Priority. Something drastically changed in the way that things are handled with either AI or with tracking individuals on the server -- I cannot say that I have had enough people on there since I removed the Bots to know if it can/will/would crash with the same number of actual players on the system... But belvie that the Bots are putting greater strain than clients because of the AI. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing?
I was crashing with CS_ASSAULT (VALVe released version). Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bots causing memory read errors
Mr. Reynolds, Has Valve been able to confirm that bots are creating memory errors on Windows Machines? Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bots causing memory read errors
Whisper, Could it be settings in the command line or the SERVER.CFG file? I'll get mine when I can remote in. Bud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bots causing memory read errors
Okay again my server is a Win2K Server machine... My question here is do we have any non-default settings that are the same that could be the culprit? Command Line: srcdx.exe -game cstrike +map cs_assault +maxplayers 32 -console +fps_max 999 -tickrate 45 -exec server.cfg -autoupdate I am not convinced that there is a problem with the server.cfg file as I just removed it from my system (running everything in default) and received the C++ abnormal termination error again. I do have several MDMP (memory dump) files in my root server directory, but they are all 0 KB -- they are apparently being created when SRCDS.EXE dies. Also, turning off my high-precision timer (srcdsfpsboost.exe), I go down to between 10 and 20 FPS (does this matter still?) and I do not see crashes every 5 minutes, it acutally stayed up 10 minutes this time... Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bots causing memory read errors
Thanks sKel and Oz, I appreciate the feedback. My concern though is that I have been running the server successfully for nearly a year -- the September update is what killed me. The only other thing that I didn't mention is that I am running the Server Monitor as advertised by SaintK (DUMB Clan) to this list. I'll try pulling out the tick rate and the FPS as described, as well as moving the -console to the front, but I am very skeptical that these changes will actaully affect the errors I am seeing. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bots causing memory read errors
sKel and Oz, Again thanks for your suggestions, I've implemented and still no joy. I am still seeing crashes due to a C++ error. I am convinced that there is a problem with the update that is causing some kind of memory leak -- maybe usage of the .NET memory handler ;-) Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Bots causing memory read errors
Thanks for the reply Rafael, I have a HLDSUPDATETOOL installation of SRCDS.EXE and accompanying files. I have had the server up for nearly a year, the update in late September has effectively crippled my ability to have a server with Bots. While I did have Beetles mod running, I took it out when I did the re-installation. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Still issues with last Server Update
With our without Beetlesmod, I am still having C++ errors indicating that the program has been requested to terminate in an unusual way. The only thing I can think of is that I have Bots loading with or without people playing. Is there anyone else experiencing issues similar to this? Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Released
The XML that shows an update is dated Friday... Bud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] setting up dedicated CS:S LAN server
You could always test it yourself by disconnecting your Intarweb connection, turn on the server, set SV_LAN 1 and see what happens when you try to connect with your client PC. Regards, Bud Ingram - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 29, 2005 9:22 AM Subject: [hlds] setting up dedicated CS:S LAN server Hi all. My apologies if this question has been asked many times before, but I'm going to a LAN party soon and I want to take along a CS:Source server. The snag is that there's no internet connection there, so I'm wondering how Steam authentication will work ( ok not). But also if a client has outdated files, how can the server be setup that it will distribute the correct files to the clients? Is there some place where I can download files from earlier patch versions? At this LAN the large majority of players going to play CS:Source will have original copies of the game, including authentic Steam accounts and wouldn't like to see them screwed up in any way. Can anybody help me here? I've tried google searching for answers but there's loads of CS: Source/ CS 1.6 sites and none seem to provide me the answer I need. Thanks for the help. Regards, Edwin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New query, tool needs fixing
Why can't the author do it from New Zealand...? I work with several Kiwi's, regardless of what you may thing, they still speak English in EnZed. Bud - Original Message - From: Saint K. [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 13, 2005 8:55 AM Subject: [hlds] New query, tool needs fixing Hello, We run an irc bot made from ruby language. Now the creator of the bot has moved back to newzealand and wont be able to update the old code to the new one. Does any one here understands the changes, and is willing to take a quick look if they can adjust the code? Thanks, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Perhaps setting up a dedicated server behind a cable modem and violating your TOS with Cox? Other than that, I can't say I've experienced the same problems. Regards, Bud Ingram PGS Game Server 68.103.127.245 - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 11, 2005 5:49 PM Subject: [hlds] (no subject) finally got around to setting up a source dedicated server this weekend. I'm getting the following feedback from the console when it fires up: Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game .dll loaded for Half-Life 2 Deathmatch CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_e3_c17.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_e3_town.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_e3_bugbait.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_eli_lab.txt It goes on with several more messages like this which i won't bore you with here. I also receive messages similar to the following: Error: Material models/props_combine/combine_light001a : proxy Sine not found! Error: Material models/props_combine/combine_interface_disp : proxy Sine not found! Error: Material models/props_combine/combine_interface_disp : proxy Sine not found! Any thoughts on my my problem might be? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
attemptathumor You guy's aren't being very sensitive, the issue is that we have finally converted over to standard, pre-'50's medicine and dietary guidance Korean height with 2000's standard American building code. /attemptathumor Cheers, Bud Ingram - Original Message - From: Steve Dalberg [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 07, 2005 10:35 AM Subject: Re: [hlds] changelog I'm very grateful to have someone else say this... I played a little last night, but I had a work dinner, so was a little tipsy, but started playing and I was Why is everyone short?, I'm not THAT drunk!!! Clayton Macleod wrote: wonder why they never mentioned the player model scaling change in the changelog? Now player models are all out of proportion with every single map out there. Funny that Valve would choose to change the player model scaling rather than raising the 1st person point of view origin to the correct height. Now everybody's about four and a half feet tall. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HOLY CRAP WTF?!
Richard, That is such an extreme and obnoxious answer. Top Posting is the easiest way for people who are reading these messages as the come in, its much easier for me to go through the individual messages and read the top paragraph or two than to have to go inside each email and scroll to the bottom -- WAKE UP, EMAIL IS SENT ON A VERY REGULAR BASIS, BOTTOM POSTING WAS GOOD FOR WHEN YOUR CONNECTIONS WERE SLOW AND YOU COULD SELECT THE MOST RECENT EMAIL AS THE ONE TO DOWNLOAD AND READ. Yikes, I feel much better but am sure that I've offended someone, appologies in advance. Regards, Bud Ingram - Original Message - From: Richard Nelson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 25, 2005 12:48 AM Subject: Re: [hlds] HOLY CRAP WTF?! Clayton Macleod wrote: that's funny, always been 'reply at top with quote under' as long as I can remember, which is well over 12 years now. Makes it much faster to read. You read from the top down, so, new info at the top, with reference material under it if you need it for context. On 5/24/05, ironchef [EMAIL PROTECTED] wrote: A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? You'll find that text in _many_ mailing list FAQs. All the mailing lists I read, except for this one where anything goes, replying below quoted text is the Right Way. ironchef's suggestions are good - I propose those stupid [hlds] type strings in the subject be removed too. btw, is something removing the space after the -- before a sig? -- Richard ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HOLY CRAP WTF?!
Alexander, While I agree with your request to continue top-posting, I must say I do not agree with your reasoning behind it. Please note that sarcasm is being turned on now: It is a shame, nay an injustice that Valve dare offer this list as a free service! It is far beyond resonable they make this list available to you with commentary, responses to questions, notifications, let alone any presence from an employee such as Mr. Reynolds (et al.) without requiring that you pay some kind of fee! Damn them for not keeping posts on-topic and filtered for content, and enforcing bottom posting! Sarcasm off... Regards, Bud Ingram - Original Message - From: Alexander Kobbevik [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 25, 2005 2:53 AM Subject: RE: [hlds] HOLY CRAP WTF?! If the list actually looked like a real list, maybe people would start doing it the proper way? Now I think at least 1/4 would have been filtered if anyone was actually moderating this list. What humans do best is adapt. You blend in. Most of us are monkeys.. either you like it or not.. we learn and do what others do... How many of the members of this list do you think have been a member of a proper list before? How many of us would read the rules if there was any, when no one is enforcing them? And those who _do_ try to enforce them are mostly YELLING and talking impolite Go figure PS: Top posting makes it faster for us to get rid of trash... Keep the top posting going as long as we have to do the filtering our selves! Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: 25. mai 2005 09:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HOLY CRAP WTF?! I'm not going to say that I know all of the standards of mailing lists but as long as people snip the quote to exactly what they are talking about I don't think it matters where the text it. To be honest, now I have gmail which does mailing lists properly so I've given up caring. One thing that I did find funny is that I speed read that rubbish at the top because it was one paragraph and capitals but I read ironchiefs every word because he made it readable, something that few people seem to be able to do. On 5/25/05, Clayton Macleod [EMAIL PROTECTED] wrote: that's funny, always been 'reply at top with quote under' as long as I can remember, which is well over 12 years now. Makes it much faster to read. You read from the top down, so, new info at the top, with reference material under it if you need it for context. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update
Mr. Reynolds, Is there any chance that bots auto-joining without players can be reverted to the way it had been working? I was able to get bots added to the server to help with map rotation and show activity -- sorry but a lure is a lure is a lure -- I like to encourage people to join my server by having some people playing. To be quite honest, when I'm not playing on my server, and am looking for another server to play on, I do not even consider playing on a server witout other people on it. Anything that can be done on this would be GREATLY appreciated! Sincerely, Bud Ingram - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, May 13, 2005 3:19 AM Subject: RE: [hlds] Counter-Strike: Source Update Bots are not added until a player connects to the server. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: Friday, May 13, 2005 1:01 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update bots broken? Got this in server.cfg, but no bots: bot_join_after_player 0 bot_skill 1 bot_prefix [bot] bot_quota_mode fill bot_quota 4 On 5/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to Counter-Strike: Source and the Source engine. Run the hldsupdatetool to get this update. This update adds two new maps to the Counter-Strike: Source stable, an old classic de_inferno and new one called de_port. It also fixes a couple bugs in the lag compensation code (i.e hitboxes). Full details can be read here: http://www.steampowered.com/index.php?area=newsid=416 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update
DrBashir, To each his own... I completely agree with Clayton on this -- I wan the bots, sorry, but if I want to lure people to my server that's my choice -- its not as if they cannot have some interaction -- a server with bots will attract more people than a server with no activity what-so-ever! Regards, Bud Ingram - Original Message - From: Micha Vermeer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, May 13, 2005 5:25 AM Subject: RE: [hlds] Counter-Strike: Source Update I think its better this way, its rather annoying from a players perspective to join a server, having allegedly 4 players, but a bitter disappointment comes when it turns out to be bots... Please, I know you want to have real players on your server, but please refrain from adding bots on public servers. Please. DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: Friday, May 13, 2005 12:13 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update so, now the server appears empty again :( The only reason I even have bots at all is so that it appears there are 4 players playing at the time, and then the server fills up rather quickly. Now it's just going to sit empty again, argh. Why was this changed? On 5/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Bots are not added until a player connects to the server. - Alfred -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CreateFragmentsFromFile - doesn't exist... Alfred, please.
I don't know if it helps but I was told, and believe, that the message you are seeing is from a deletion of spray tag cache on the server -- I have the exact same message and similar utilization results. Aside from deleting the entire installation and reinstalling I have never found a useful suggestion to resolve the problem. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mp_showhitboxes
From: Ben [EMAIL PROTECTED] Subject: RE: [hlds] mp_showhitboxes I think that valve should hide or remove a lot of console commands to stop the community from destroying itself with its own ignorance :) That video is a perfect example of why this would be a good idea! Unless the video has been properly refuted by the developer, I believe that it is a good example of a situation that needs to be corrected. Your suggestion that the community is destroying itself with it's own ignorance is not helping to suggest one way or another that it is or isn't a design flaw with the multiplayer portion of the Source Engine. If this situation has already been handled, say by -tickrate or max fps, server side, then fine -- but I do not recall seeing such a degree of separation between the model and actual hit-boxes being discussed with server variables as part of the context. I know that there was some discussion over accuracy and increased FPS server side (dedicated), but this is a listen server, the server is showing the hit-boxes, correct? How does this explain any issues with lag or latency when the author of the video is describing the situation through use of a Bot on his own server (listen)? Please feel free to express your wisdom on the situation so that we aren't ignorant. Respectfully, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mp_showhitboxes
Ben, I find your answer interesting. However, I find your statment of, ... a simple explanation for a video that has caused complete uproar ... to be a poor answer considering you questioned how it was done (As to why the shots appeareither they have set ... or have turned ... off). Clayton, thank you for providing your findings, much more intuitive than suggesting that we remain ignorant to a situation and just let it go away. Cheers, Bud Ingram - Original Message - From: Ben [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 11, 2005 2:16 PM Subject: RE: [hlds] mp_showhitboxes There is still latency between your game and the server even when running a listen server. Firstly, the client runs several frames behind to allow it interpolate object positions, and secondly, I believe that you have a simulated ping of 30ms on top. Add in the latency caused by the discrete server ticks and you've got a fair sized number. The command shows the server side hitboxes which is the position of the player (in this case a bot) on the server. Due to the latency, the position on the client is always trailing behind. That is why the hitboxes (server side position of the player) are in front of the actual model. It is just the way the game engine is designed. As to why the shots appear to register on the hitbox and not the model - either they have set cl_interp to a very high value, or they have turned the lag compensation off. There, a simple explanation for a video that has caused complete uproar. Regards, Ben -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: 11 May 2005 19:15 To: hlds@list.valvesoftware.com Subject: Re: [hlds] mp_showhitboxes From: Ben [EMAIL PROTECTED] Subject: RE: [hlds] mp_showhitboxes I think that valve should hide or remove a lot of console commands to stop the community from destroying itself with its own ignorance :) That video is a perfect example of why this would be a good idea! Unless the video has been properly refuted by the developer, I believe that it is a good example of a situation that needs to be corrected. Your suggestion that the community is destroying itself with it's own ignorance is not helping to suggest one way or another that it is or isn't a design flaw with the multiplayer portion of the Source Engine. If this situation has already been handled, say by -tickrate or max fps, server side, then fine -- but I do not recall seeing such a degree of separation between the model and actual hit-boxes being discussed with server variables as part of the context. I know that there was some discussion over accuracy and increased FPS server side (dedicated), but this is a listen server, the server is showing the hit-boxes, correct? How does this explain any issues with lag or latency when the author of the video is describing the situation through use of a Bot on his own server (listen)? Please feel free to express your wisdom on the situation so that we aren't ignorant. Respectfully, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Changing map
changelevel de_mapname Cheers - Original Message - From: Rafael Lopez [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 10, 2005 6:52 AM Subject: [hlds] Changing map Hi how do you change the map through the console without disconnecting everyone with the Server shutting down message? for example map de_dust will change it but also kick everyone out. Beetlesmod has @map de_dust that doesnt disconnect anyone. How do i do this from the console? There's gotta be a way... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_downloadurl
TOP POST Wait -- are you talking SRCDS or HLDS? If SRCDS, has ResGen been updated to accomodate the new .RES format for SCRDS? Regards, Bud Ingram - Original Message - From: Deadman Standing [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 02, 2005 3:40 AM Subject: RE: [hlds] sv_downloadurl sv_downloadurl will download maps, wad files, sprites, models, sounds, and tga files. For this to happen you need to create a mapname.res file for each map that contains all the external files required by the map. Resgen at www.unitedadmins.com will automatically generate .res files for you. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik Sent: Monday, May 02, 2005 4:04 AM To: hlds@list.valvesoftware.com Subject: [hlds] sv_downloadurl I found this tutorial for the sv_downloadurl setting. I was just wondering if I can get it to download any file, not only maps? To do this, you copy the files needed for de_generic to your webspace, placing them in a folder called my_cstrike in your webspace top-level directory Does it have to be my_cstrike, or what ever you choose as long as you keep the structure from the root of the web area? Why I ask is because I host fy_iceworld which needs de_vegas.wad to run. The map gets downloaded but then cs crash with en error message containing this wad file. Any help would be appreciated. Tutorial: http://www.computergames.ro/forum/archive/index.php/t-100342.html -Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Bot Config Confusion
Glad you figured it out gr... Does anyone know how to get Bots to Auto Join on reboot of the server? The initial map that comes up on my server has no bots until I manually type Bot_add, then my quota (5) fills immediately afterward. Thanks, Bud Ingram - Original Message - From: gr [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, April 21, 2005 8:46 AM Subject: [hlds] CS:S Bot Config Confusion So - trying to configure bot quota in CS:S and I seem to be missing something. Perhaps someone can help me out? I set the following cvars in the server.cfg: bot_quota_mode fill bot_quota 12 When I join the game to test this out - I expect to see myself and 11 bots in the game and balanced teams. However, I only see myself and 6 bots - unbalanced teams. No matter what I do with quota - this still happens. What am I missing? Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems registering my server with HLDSupdateTool
Oh and remove the - in front of your email address, and don't put one in front of your password either (unless its part of your password...?). Regards, Bud Ingram - Original Message - From: Bud Ingram [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, April 12, 2005 11:21 AM Subject: Re: [hlds] Problems registering my server with HLDSupdateTool Woohoo, one I can answer: If you were updating counter-strike source, you would enter: hldsupdatetool.exe -command update -game Counter-Strike Source -dir D:\hlserverfolder\cstrike -username [EMAIL PROTECTED] -password youruniqueandlikelyshortpassword Regards, Bud Ingram - Original Message - From: Evan Query [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, April 12, 2005 10:53 AM Subject: [hlds] Problems registering my server with HLDSupdateTool I seem to be fine up until the point where I register my server account. For example: Checking bootstraper version... Getting version 13 of Steam HLDS tool. Dowloading c:\hlserver WARNING Unrecognsed parrameter -email Unrecognsed parrameter [EMAIL PROTECTED] Unrecognsed parrameter -password (it goes on until the answer to my question) Anyway thats as far as i get. what should I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems registering my server with HLDSupdateTool
Woohoo, one I can answer: If you were updating counter-strike source, you would enter: hldsupdatetool.exe -command update -game Counter-Strike Source -dir D:\hlserverfolder\cstrike -username [EMAIL PROTECTED] -password youruniqueandlikelyshortpassword Regards, Bud Ingram - Original Message - From: Evan Query [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, April 12, 2005 10:53 AM Subject: [hlds] Problems registering my server with HLDSupdateTool I seem to be fine up until the point where I register my server account. For example: Checking bootstraper version... Getting version 13 of Steam HLDS tool. Dowloading c:\hlserver WARNING Unrecognsed parrameter -email Unrecognsed parrameter [EMAIL PROTECTED] Unrecognsed parrameter -password (it goes on until the answer to my question) Anyway thats as far as i get. what should I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mediaplayer repeat
- Original Message - From: wArgOd [EMAIL PROTECTED] An alternative is srcdsfpsboost.exe which can be downloaded here: http://70.85.25.116/srcdsfpsboost.zip My opinion is that I get a better boost using this utility than I get from WMP. Wargod, Disregarding all of the recent posts, I wanted to thank you for posting something like this. I used to run DXDIAG.EXE and was seeing ~24,000K of memory being used with a max FPS on the server console of 528. With SRCDSFPSBOOST.EXE, I am now seeing 900K being used and max FPS on the server console of 942 -- although it bounces a lot more now, I have seen it go no lower than 583. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for VAC2.
- Original Message - From: WarCry [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 31, 2005 12:35 AM Subject: Re: [hlds] Suggestion for VAC2. Obviously you didnt know that this lawsuit was overturned in appeal and the woman only managed to get her medical bills covered by the mcdonalds companies and thats it. My closing comments on topic: Bottom line is that VALVe will only be banning cheaters from secure servers. These players will continue to be able to cheat on non-secure servers to their heart's content. The original argument I replied to was the suggestion that cheaters be banned from all VALVe products, this will never happen, and for the exact reason you stated... Overturning via appeal, but still paying for medical bills, does not show that McDonalds won. Your suggestion of anything obvious is that you don't appreciate that McDonalds ultimaely lost the case; likewise, if you were to permanently ban any cheater from being able to use VALVe products, a class action lawsuit could easily be filed to force VALVe to refund the pruchase price of the software as people could prove they they didn't understand the TOS/ELUA in regard to software found to update their game play experience -- a good lawyer could prove that use of custom graphics, sounds, add-ons or maps could also be considered in the same category as any other download that would enhance an individuals game play experience via predition of movement, auto-aim, etc. Let's face it, a cheater is doing it for their enjoyment or they wouldn't be doing it. A lawyer could probably prove that their client needs to utilize the cheats in order to maintain an equal playing field between their client and good players due to fill-in-your-disability-of-choice, all because American's believe in absolute non-discrimination. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for VAC2.
- Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 30, 2005 5:25 AM Subject: RE: [hlds] Suggestion for VAC2. Don't even give them a chance to enjoy the game(s) they've tried to ruin for others. I'm sure that VALVe would be all over this if you offered to refund the retailers, and cover the legal bills from the resultant lawsuits filed by those who are banned and cannot play their games at all. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for VAC2.
- Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 30, 2005 6:23 AM Subject: RE: [hlds] Suggestion for VAC2. I don't think its likely that VALVe would get sued for millions for a mistakenly banned account. You forget the mentality of those Americans that see a law suit as a way to become rich. Regards, Geoff Finn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for VAC2.
- Original Message - From: Adam Dolton [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 30, 2005 9:34 AM Subject: Re: [hlds] Suggestion for VAC2. This would be the user's own fault and therefore any lawsuit would be bogus and crap anyway. I'm sure that McDonalds thought it was crap that some old lady was able to successfully sue them for Hot Coffee. Obviously, you wouldn't want to go pouring coffee in your lap, but if we can award an idiot for getting burned by coffee, just think of what a jury will award for buying a game and being locked out of it. Remeber, Only in America. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] SRCDS - Console vs. GUI
Mr. Reynolds, Is there any appreciable/performance difference (other than personal preferance) with regard to running SRCDS with -console or letting it default to GUI? I know that several people have stated that -console is the way to go, but I wonder if VALVe's perspective is a bit different. Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SRCDS - Console vs. GUI
- Original Message - From: Deadman Standing [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 9:17 AM Subject: RE: [hlds] SRCDS - Console vs. GUI Lol, just run the HLDS gui and compare the cpu load between that and the console version. The difference should be obvious especially if you start dragging HLDS gui windows around on your display. Thank for the reply, Deadman, but I was wonder what VALVe's take was on it; if there are any easter-eggs if one chooses one over the other, for example. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] myg0t skull bug
- Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 23, 2005 3:37 AM Subject: RE: [hlds] myg0t skull bug They don't need cheats to use this bug. - voogru. This most certainly does not require sv_cheats to be on ... if you view how they do it, they are just piping info through scripts and have released to the world how to do it in an effort to get credit for the exploit as several individuals have been spreading it around the Intarweb without giving credit to the IDIOTS at Myg0t. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] myg0t skull bug
- Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 23, 2005 3:37 AM Subject: RE: [hlds] myg0t skull bug They don't need cheats to use this bug. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble Sent: Wednesday, March 23, 2005 3:33 AM To: hlds@list.valvesoftware.com Subject: [hlds] myg0t skull bug Hola, There appears to be some type of exploit that allows the cheater to change sv_cheats to 1 and use a command to spawn tons of skulls and other random goodies all over the map. I've heard some other nasty rumors about this cheat and I really hope this exploit is patched soon :x. It's apparently on the myg0t site, but I choose not to confirm that. Possibly the Anti-Cheat of death will be released soon and put a stop to this rubbish once and for all! hooray! -Ted bOoya ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: [hlds_announce] Counter-Strike: Source update released
I checked to see if sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window were valid command, they do not appear to work on Win32 (unless my HLDSUPDATETOOL is just not updating... I watched it run today at 8:15 AM CST and saw no additional downloads from early this AM @ ~12:00AM CST). Regards, Bud Ingram - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, March 09, 2005 7:06 PM Subject: [hlds_announce] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get the it. This update increases the number of spawn points in de_dust2 to 40 (20 per side), fixes the crouching bug in Counter-Strike: Source, adds the stats command to the game server and adds connectionless query rate limiting. More details can be found here: http://www.steampowered.com/index.php?area=newsid=403 - Alfred ___ hlds_announce mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CreateFragmentsFromFile - doesn't exist...
- Original Message - From: List Keeper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 09, 2005 4:20 PM Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist... The files in downloads folder are cached custom paint decals/sprays that clients upload automatically and would not be available on your HTTP download URL. Set sv_allowupload to 0 to prevent those files in downloads folder from being there in the first place. sv_allowupload = 1 - Allow clients to upload customizations files Thanks for the reply, If, MONTHS ago, I had sv_allowupload set to 1, and has been set to sv_allowupload 0 since say November 25, are you suggesting this is a residual effect? I do not have any data in the downloads/ file that resemble any of the files that are missing. How do I clear the list that has these missing fragments if it is indeed from spray tags (this is the only thing a client would upload, right) as you are suggesting? Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CreateFragmentsFromFile - doesn't exist...
- Original Message - From: List Keeper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 09, 2005 6:26 PM Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist... Hm, perhaps it's a bug then where they shouldn't be looking for the files in the first place if uploads are disabled. I saw Mr. Reynolds reply with the same info you did List Keeper. Mr. Reynolds, is there a file that can be purged from old spray-tags if SV_ALLOWUPLOAD is set to 0 and I am still seeing the attempt to pull the DAT files? Could I have created an issue by deleting the downloads/ directory all together? Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] FPS / C++ Abnormal Termination
Mr. Reynolds, Is there any aknowlegement that you can provide that VALVe is aware, and working toward fixes of either the progressive FPS Drop (and perceived FPS increase with DirectX applications running in the background) or the C++ Abnormal Termination errors? I know that there have been several threads on the SteamPowered forums regarding the latter issue and not much regarding the former. Is there any additional documentation that would benefit an investigation/resolution from VALVe that could be provided by the community? Sincerely, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] FPS Dropping -- Update Inquiry
Has anyone heard anything more on the FPS drop that is experienced by *some* (I don't know if its everyone) users and the bump in FPS seen when executing a DirectX app? Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Runtime Error!
Since Bots were added for CS:S, I have seen the following message box appearing at random* times on the server: Microsoft Visual C++ Runtime Library Runtime Error! Program: C:\HL2Server\SRCDS.EXE abnormal program termination Once I click the OK button, SRCDS.EXE shuts down. This is fine, but the problem I have is that I am now being prompted to restart the server -- * it would be useful if the same event was appearing in the console screen of SRCDS.EXE every time this happens, but it is happening at varrying times/events on the server. Some of the events include map changes, download .DAT files not existing (I have HTTP downloading turned on), etc. These issues have only come about SINCE bots. Has anyone else seen this? Is there a way to prevent the error box from popping up and to simply shut SRCDS.EXE down instead? Thank you, Bud Ingram PGS Game Server: 68.103.127.245 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] .AIN files?
Sorry if this has already been asked, I did a search with Google to no success, found a couple of questions on the SteamPowered forums without answers so I'm asking here. 1) What exactly are the .AIN files for (\maps\graphs\*)? And are they required for game play? 2) I'm assuming they are *NOT* required as it appears that the server is generating them when a given map is loaded for the first time... Is there any way to prevent them from being created (or at least prevent them from being a forced download)? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] .AIN files?
Thank you, it says that they are a compressed file... What purpose do they have for actual game play and is there a way to prevent the server from having to generate them or are they intergral to gameplay? Is there a way to prevent them from being downloaded? Thank you - Original Message - From: sebastian nielsen [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 21, 2004 9:46 AM Subject: RE: [hlds] .AIN files? www.filext.com Enter AIN in the search box... And you get a good description of AIN files... _ Chatt: Träffa nya nätkompisar på Habbo Hotel http://habbohotel.msn.se/habbo/sv/channelizer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] .AIN files?
It seems that they actually take a while to get served up on my server, I'm seeing a 10 to 12 second delay once an .AIN file is served before the system continues with the client data transfer. - Original Message - From: m0gely [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 21, 2004 1:23 PM Subject: Re: [hlds] .AIN files? Bud Ingram wrote: Thank you, it says that they are a compressed file... What purpose do they have for actual game play and is there a way to prevent the server from having to generate them or are they intergral to gameplay? Is there a way to prevent them from being downloaded? The ones on my server are 55 bytes. Is that really a concern? -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Admin or Amx
Check SourceMod.com, there are at least three projects working there... I am personally using SAP which appears to fulfill part of my needs. - Original Message - From: Marco Hombach [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, December 07, 2004 3:35 AM Subject: RE: [hlds] Admin or Amx [EMAIL PROTECTED] wrote: [ Converted text/html to text/plain ] There isn't metamod for Source still. Metamod isn't needed for Source anymore :) But at the moment, there are no AdminMod or AMXMod available for Source. @darkrecon escribis (Tue, 7 Dec 2004 03:19:23 -0500): This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there currently a admin or amx mod for hl2 including source and dm? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[1] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS Fast Downloads
Lets be clear on this. We're talking about fast downloading on Counter-Strike: Source, not 1.6, right? If so, the comment about Resgen is inaccurate. Regards, Bud - Original Message - From: BoneDaddy13 [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 03, 2004 12:32 AM Subject: Re: [hlds] CSS Fast Downloads Also, you can use Resgen from United Admins that makes the actual .res files for you automatically. Bone - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, December 02, 2004 5:49 AM Subject: [hlds] CSS Fast Downloads BeNt: You need to create a res file for each map that has custom sprites/sounds/whatever, to do that, you simple make a file like this (say the map's called ns_tehmap.bsp, name the file ns_tehmap.res in /maps); maps/ns_tehmap.bsp (technically not required as this is always automatically required... I include it anyway to annoy people) maps/ns_tehmap.txt sprites/minimaps/ns_tehmap.spr sound/ns_tehmap/tehsound.wav sound/ns_tehmap/tehmusicolol.mp3 That's it! Just customize it for your map, replace my .wavs and .sprs with your .wavs and .sprs and you should be fine! -- Ben lyndak Battersby http://www.brotherhood-online.co.uk/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Mr. Reynolds - .RES or .LST?
Mr. Reynolds, RE: CS:Source WinSRCDS - is there any official information available that would explain how to properly setup files for HTTP fast download? There are numerous concerns (reading on SteamPowered and visiting with other admins) that WinSRCDS Servers have an issue serving the resources for custom maps (only .BSP files are transmitting) and no one is clear on which, or how-to, setup .RES or .LST files for HTTP download with CS:S. Thank you very much in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] SV_DOWNLOADURL and Resource Setup
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I was looking at my server last night and noticed that there are download directories. I also notice that the RESLIST directory shows LST files which contain what appear to be the same data the old .RES files would contain. What was really exicting to me was to see that the custom maps in rotation have their own .LST files, to clarify, I have several custom maps on the server and those not in the map cycle are not showing a .LST file. Does anyone know how to setup to allow downloading of the additional materials for custom maps (sounds, textures, etc.) or is this being done automatically upon request to download by a given client attempting to connect to your server? From what I see, the .RES files are *not* working (see Steampowered User Forums)... Thanks! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS Fast Downloads
BeNt, If that works for CSS, please let us know. From what I see on the SteamPowered forums, it doesn't. Regards, Bud - Original Message - From: BeNt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, December 02, 2004 1:18 PM Subject: Re: [hlds] CSS Fast Downloads Thanks alot lyndak, So it works the same as HLDS res files.Didn't know with some of these changes going on and wasn't gonna go thorugh all that to make it maybe work and maybe not.So thanks for the help its much appreciated.Now its time to see how many folks like scoutzknivez on the server :/ GR BeNt From: [EMAIL PROTECTED] BeNt: You need to create a res file for each map that has custom sprites/sounds/whatever, to do that, you simple make a file like this (say the map's called ns_tehmap.bsp, name the file ns_tehmap.res in /maps); maps/ns_tehmap.bsp (technically not required as this is always automatically required... I include it anyway to annoy people) maps/ns_tehmap.txt sprites/minimaps/ns_tehmap.spr sound/ns_tehmap/tehsound.wav sound/ns_tehmap/tehmusicolol.mp3 That's it! Just customize it for your map, replace my .wavs and .sprs with your .wavs and .sprs and you should be fine! -- Ben lyndak Battersby http://www.brotherhood-online.co.uk/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds