I think the buff banner reset when using a resupply is the fix for the crash
exploit.
2009/12/24 Donnie Newlove donnie.newl...@gmail.com
Is this buff banner reset when using the resupply a balance change or
just a cheap (and hopefully temporary) way of fixing a bug? From a
gameplay point of
It's been more than 1 year since L4D release and this is still not fixed.
I guess it's broken on L4D2 too, isn't it?
2009/5/22 w4rezz w4r...@gmail.com
I tryed that, and wallhack still works, but also try it yourself.
2009/5/22 AnAkIn . anakin...@gmail.com:
It seems that VALVe did some
That's nothing new. This has been posted on this list many times over the
past year.
2009/10/16 Russell Jones rjo...@eggycrew.com
Interesting.
We faced people spamming RCON before, which was fixed by just
blacklisting the offender's IP addresses in APF.
I wonder if there's an iptables
Prevented servers from using steam:// commands in their MOTD text
3
Goodbye fakeclients-redirect servers.
2009/10/15 ics i...@ics-base.net
Yes, old error. You can fix it by starting a demo record and then
stopping it. Another old thing still happening is red having blu hud and
vice versa
Client side or server side?
If client side, there is no other way than using net_graph.
2009/10/6 Björn GRYZOR Rohlén gry...@gmail.com
Is there a way to retrieve current tickrate and server-fps without
having to watch graphics in the client using net_graph 4?
-TheG
Yeah, that one is good Adam, I am using the same one.
2009/10/3 Adam Nowacki no...@xpam.de
There you go.
Nightbox wrote:
If anyone of you use a vanilla server.cfg can you share it please ? Just
e-mail me.
Thanks
___
To unsubscribe, edit your
http://en.wikipedia.org/wiki/Team_Fortress
*Release date(s)* August 24, 1996
2009/8/24 Zover Mirklo izvrash...@inbox.lv
Wikipedia.org: Long-time Microsoft employees Gabe Newell and Mike
Harrington founded Valve on August 24, 1996.
Team Fortress 2 Release Date: 10 Oct 2007.
Quoting Jeff
Those commands were removed in TF2 with one of the last updates.
2009/8/23 w4rezz w4r...@zaparit.cz
What the hell is
Test_LoopForNumSeconds
Test_Wait
and why is valve adding those commands to game.
You can use this to fix it:
http://forums.alliedmods.net/showthread.php?t=72354
or
Well the creator of DoD/DoD S still works at VALVe so I guess it was him
wanting to update DoD S in the first place (just before the update I read at
the DoD S forums that he was doing it in his free time)..but the creator of
CS left VALVe years ago.
2009/8/22 Evaldas, GameConnect
Non VALVe games/mods using the Orange Box engine are running on an older
version of it (on protocol 14), and TF2/DoD S are running on protocol 15.
So, they would need to fix the older OB engine too, or make those mods able
to update to the last version (last time they did that, it broke the mods,
It's Nightbox. Ignore him, he's trolling everywhere :/
2009/8/21 Jeff Sugar jeffsu...@gmail.com
I can't tell if you're joking or not. I hope so. You should be thrilled
they're maintaining things like this.
On Fri, Aug 21, 2009 at 2:32 PM, Nightbox alexandrualexa...@gmail.com
wrote:
Can
w4rezz, tbh you should not be even allowed on this list for being part of
one of the biggest steam cracking forum and participing actively in it. You
are funny with your complains. Maybe you should buy the game first.
2009/8/19 w4rezz w4r...@zaparit.cz
Memory cheats are used with most cs source
Same here. I don't have any servers for any HL1 games.
2009/8/12 Nevermore neverm...@pheek.net
I can see only 4 HL1 servers in my server list.
My server is not being listed.
Is just me or master servers are not working fine?
___
To unsubscribe,
AFAIK the spec bug was fixed like 3 years ago on CS 1.6. Not sure what
you're talking about...
Or, are you hosting a cracked CS 1.6 server on protocol 47?
2009/8/7 Eric Riemers riem...@binkey.nl
On a side note for this for TF2, people join blue/red and stay in spectator
mode. You have to
Then, how are you doing this bug?
There was a spec bug 3 years ago which was fixed.
2009/8/7 Christopher Szabo sza...@hotmail.com
AFAIK the spec bug was fixed like 3 years ago on CS 1.6. Not sure what
you're talking about...
Or, are you hosting a cracked CS 1.6 server on protocol 47?
It's just a fake ping on the scoreboard. It's a bug.
2009/8/3 Ulrich Block ulbl...@gmx.de
Recently i saw a few players with a ping of 1 at their scoreboard. I
wondered where they come from and why they had a constant 1 ping. So i
checked their netsettings and found out that their cl_cmdrate
-base.net
You can fake the latency on scoreboard but actual ping as shown it
net_grapg 3 for example, wont be affected. This wont get the player
around the ping kicker either as far as i know.
-ics
AnAkIn . kirjoitti:
It's just a fake ping on the scoreboard. It's a bug
http://lmgtfy.com/?q=AOL
2009/7/26 Saul Rennison saul.renni...@gmail.com
Your worst nightmare.
Thanks,
- Saul.
2009/7/26 Nightbox alexandrualexa...@gmail.com
what is AOL ?
2009/7/26 Saul Rennison saul.renni...@gmail.com
Obviously an AOL user isn't going to join, but than
A plugin could also be changing mp_chattime to a higher value when the map
is going to change, so it's longer. I guess I've seen that on CS 1.6 with
AMXX, not sure if some SourceMod plugins also do that.
2009/7/9 Jonah Hirsch crazydog...@gmail.com
If you turn down mp_chattime, the scores won't
Unbalanced game? Don't you think 6 demomans on 12 players would also lead to
unbalanced games?
2009/6/28 ics i...@ics-base.net
Restricting classes will lead to unbalanced game. There are always those
people who stick with certain class even if they wouldnt hit a barn wall
with it or if you
Same here, I still got the spy hand problem. I had 2 spy hands while playing
spy.
2009/6/24 Ronny Schedel i...@ronny-schedel.de
The fake spy hand is not fixed and still there.
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific
oops, I mean 3 spy hands while playing spy.
2009/6/24 AnAkIn . anakin...@gmail.com
Same here, I still got the spy hand problem. I had 2 spy hands while
playing spy.
2009/6/24 Ronny Schedel i...@ronny-schedel.de
The fake spy hand is not fixed and still there.
A required update for Team
:
hlds_linux-boun...@list.valvesoftware.com] På vegne av AnAkIn .
Sendt: 19. juni 2009 21:30
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] forcing sys_ticrate
Why do you want to do that?
When you use -sys_ticrate in your command line, you can still change
Anyway they can still use the stats command to see how much FPS the server
has.
2009/6/21 Marcel hlds_li...@vermasslt.de
Thomas Kalman wrote:
Simple; for nondisclosure. Many GSP's are duplicating the value of the
cvar
sys_ticrate from other GSP's. I think it should be a corporate secret
Why do you want to do that?
When you use -sys_ticrate in your command line, you can still change the
sys_ticrate cvar value to anything, it won't have any effect at all.
2009/6/19 Thomas Kalman thomas.kal...@shark-systems.de
Is there a possibilty to hide the value set for sys_ticrate ? So if
There is no way to do that.
2009/6/15 Ulrich Block ulbl...@gmx.de
Since it is again possible to adjust your cl_interp, how can I force max
and minimum values server side?
If i force the sv_client_min_interp_ratio and max_updaterate, I can
force a minimal cl_interp value. But a maximal?
IMO, cl_interp_ratio/sv_min_client_interp_ratio/sv_max_client_interp_ratio
could be removed.
VALVe could just add sv_min_client_interp and sv_max_client_interp to set
the interp limits.
Since they added back cl_interp, cl_interp_ratio is like useless now. It is
just limiting the lower value of the
There is also item_found which could be spammed to lag the server.
2009/6/10 Brian Rak d...@devicenull.org
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
There are a number of exploits that have gone unpatched in srcds for
awhile. I'm unsure why this is, since the fixes for some of them are
L4D runs at 30.
2009/6/6 Saul Rennison saul.renni...@gmail.com
L4D will probably run at 33 by default, no need for 66/101 for that extra
millisecond in bullet precision.
2009/6/6 Nikolay Shopik sho...@inblock.ru
Does L4D runs at 33 or 30 tickrate by default, i heard it 30 but would
like
have been hacked in some way?
Don't you think that the guys who own those servers just put those NoSteam
plugins?
2009/6/4 Brian Rak d...@devicenull.org
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I spent a little while looking into this, and found a few things:
1) The servers with
Then how do you explain that most of those servers ips are on Non Steam
sites?
How can you be so sure that it is not the admins uploading the plugin to the
server?
2009/6/5 Maximilian L. mail...@ml86.de
No, they havent out this plugin there themselve! This plugin is 100%
placed from outside
Oh, ok, you mean No Steam by NS. I thought it was Natural Selection too.
So, I guess it's very nice that No Steam servers got an exploit. I hope this
guy hack a lot of those and keep the exploit!
People should stop pirating the game and buy it.
2009/6/5 StevoTVR stevo...@sbcglobal.net
I think
like to
customize these particle systems...
I can't see anything fishy about that noid hud though.
On Wed, Jun 3, 2009 at 3:01 PM, AnAkIn . anakin...@gmail.com wrote:
Look, that's just editing rockettrail.pcf and stickybomb.pcf:
http://img15.imageshack.us/img15/425
Nice one. They probably have some buggy plugins on their servers.
2009/6/4 David A. Parker dpar...@utica.edu
That's scary. And if you take the game=tf2 off the end of that URL,
you get the rcon passwords for a ton of servers running a variety of
games (TF2, CS:S, etc.)
- Dave
Lol. That No Steam servers.
I just connected to one through HLSW, did a status and they almost have all
STEAM_0:0:0 SteamIDs
Also, sm plugins list:
NOSTEAM (1.2.0) by Rin
Good for them I guess, they shouldn't be using nosteam :p
2009/6/4 Craig H robolea...@gmail.com
Jesus Christ... that
Editing game files like particles/materials/models/sounds never gave any VAC
ban.
2009/6/4 Coldorak coldorak@gmail.com
And people using this exploit may fall under a vac banned I guess?
On Thu, Jun 4, 2009 at 4:13 PM, AnAkIn . anakin...@gmail.com wrote:
It would be better to have
oh, nvm, you mean the sv_pure/sv_consistency exploit.
No, you can't get VAC banned, it's a very simple ingame exploit that anyone
could do.
2009/6/4 AnAkIn . anakin...@gmail.com
Editing game files like particles/materials/models/sounds never gave any
VAC ban.
2009/6/4 Coldorak coldorak
Seem like the TF2.LT guy running cracked servers is on this list, he just
removed the rcon passwords :)
2009/6/4 ics i...@ics-base.net
Fixed by who? Obviously caused by some plugin or script running on some
plugin and not Valve.
-ics
Craig H kirjoitti:
Jesus Christ... that needs to be
Spamming the list with bump messages won't help.
2009/6/4 Thomas Kalman thomas.kal...@shark-systems.de
Bump!!! Answer please!
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
No, it's only on servers using a plugin to make them cracked servers.
Please, don't defend them, even if you are from cs.rin.ru.
2009/6/4 w4rezz w4r...@gmail.com
Doesnt matter if it admin running cracked server, also legit servers
are hacked. Who the hell is doing it??
Look, that's just editing rockettrail.pcf and stickybomb.pcf:
http://img15.imageshack.us/img15/425/arenalumberyard0007.jpg
http://img269.imageshack.us/img269/6922/cpgranary0019.jpg
http://img198.imageshack.us/img198/5393/cpgranary0020v.jpg
http://img193.imageshack.us/img193/5362/cpgranary0023.jpg
The site link I gave in my 1st email is back, here:
http://mithun.org/noid/
2009/6/3 AnAkIn . anakin...@gmail.com
Look, that's just editing rockettrail.pcf and stickybomb.pcf:
http://img15.imageshack.us/img15/425/arenalumberyard0007.jpg
http://img269.imageshack.us/img269/6922/cpgranary0019
saul.renni...@gmail.com
It is?!
2009/6/1 AnAkIn . anakin...@gmail.com
It's only blocked in CSS.
2009/6/1 Saul Rennison saul.renni...@gmail.com
When did they allow *$ignorez*? I'm sure they've blocked that (or
talked
about it) in either L4D or some other new game.
2009/6/1
The link to that pack with edited particles is down now. Did anyone save it?
2009/6/2 AnAkIn . anakin...@gmail.com
disguise.pcf seems to be protected.
Bad CRC for particles/disguise.pcf
Server is enforcing consistency for this file:
particles/disguise.pcf
Host_Error: Server is enforcing
October
2008, look at the screenshots:
http://www.facepunch.com/showthread.php?t=622425
sv_pure 1 (with the correct whitelist) and sv_pure 2 doesn't check the
particles/ folder.
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list
Disable your plugins, use a default cfg and see.
2009/6/1 Nightbox alexandrualexa...@gmail.com
Guys, i've discovered that, when someone connect to my server, he will
receive the timeout error. (countdown)
Do someone know how to fix this ? It's imposible to play.
It's only blocked in CSS.
2009/6/1 Saul Rennison saul.renni...@gmail.com
When did they allow *$ignorez*? I'm sure they've blocked that (or talked
about it) in either L4D or some other new game.
2009/6/1 w4rezz w4r...@gmail.com
Btw
Removed consistency check for some particle systems that
This is said to be fixed, but this is still possible.
See here:
http://www.facepunch.com/showthread.php?t=746716
http://www.youtube.com/watch?v=TDwENO9TUR8
http://www.youtube.com/watch?v=77lP3SLA5-E
2009/5/22 Stulda stu...@clanwars.cz
http://www.youtube.com/watch?v=_-o0iXy9zi4
It would be better to blacklist the servers faking clients than this (yes
there are still a lot of servers fake clients).
2009/5/24 LocutusH locut...@gmail.com
http://efrud.com/?v=deadm.jpg
I hope there are plans to blacklist/ban all these servers..
w4r...@gmail.com
2009/5/7 AnAkIn . anakin...@gmail.com:
AFAIK, the public memory cheats can be detected very easily by VAC and
most
of them are detected. But of course, the privates ones, VAC rarely detect
any of them, same for public ring 0 cheats, which are increasing those
last
years
It's done on purpose. See the changelog:
Prevent creating aliases using the same name as existing cvars
2009/5/22 Thomas Kalman thomas.kal...@shark-systems.de
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Console initialized.
Protocol version 48
Exe version
I had everything but a sniper/spy unlock.
ATM:
2 natascha
3 bonk
2 blutsaugher
2 gloves
2 sandvich
and I've been playing for like 5 hours. Seriously, it's pissing me off. I
even saw some people join 10 minutes and got a spy unlock -_-
The chance to have unlocks has to be changed...and getting
I have 3 sandvich now. :/
Still no spy/sniper unlocks.
2009/5/22 Miano, Steven M. steven.mi...@mybrighthouse.com
Was this announced on HLDS_Announce?
CONFIDENTIALITY NOTICE: This e-mail may contain information that is
privileged, confidential or otherwise protected from disclosure. If you
) and fps_max (HL2) weren't rcon
controlled variables. VALVe...can you force those variables to be
command line only since you've decided to block the Alias function a lot
of people use to enforce fps limitations?
AnAkIn . wrote:
It's done on purpose. See the changelog:
Prevent creating aliases
limitations?
AnAkIn . wrote:
It's done on purpose. See the changelog:
Prevent creating aliases using the same name as existing cvars
2009/5/22 Thomas Kalman thomas.kal...@shark-systems.de
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Console
The developer community cvarlist has been outdated for a few years now. It
was taken on CSS, a long time ago.
2009/5/20 Evaldas Žilinskas hlds_li...@gameconnect.lt
Hey there,
I don’t want to be very pedantically, but is there everything ok with
game.cfg (dods)?
sv_rollangle 0
Seem like VALVe forgot to post it on the lists.
http://store.steampowered.com/news/2522/
There is also a server side update.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Oh, and, this also applies to CZ I think.
2009/5/19 AnAkIn . anakin...@gmail.com
Seem like VALVe forgot to post it on the lists.
http://store.steampowered.com/news/2522/
There is also a server side update.
___
To unsubscribe, edit your list
sys_ticrate is max 1000.
That won't answer your question, but 500 FPS is fine. It's useless to have
1000 FPS. You just need it to never go below 100.
2009/5/17 lol37 de_su...@hotmail.fr
Hi all,
I use FreeBSD 7.2 with kern.hz = 1000, with linux_base emulator and hlds
-pingboost 3 sys_ticrate
Not missing on mine either.
2009/5/15 Steven Sumichrast packh...@gmail.com
It is not missing on mine:
Checking bootstrapper version ...
** 'game' options for Source DS Install:
Counter-Strike Source
ageofchivalry
diprip
dods
dystopia
episode1
My previous message wasn't posted, so I'll try to send it again:
Isn't the pure_server_whitelist.txt already existing in the hl2/ folder and
automatically loaded?
I guess I always had it here and never in my tf/ folder, but then I might
have put it here, not sure.
But then, the default
just use from_steam
instead of allow_from_disk+check_crc, but it is for L4D and other mods
which don't use the GCF files :/
2009/5/7 AnAkIn . anakin...@gmail.com
My previous message wasn't posted, so I'll try to send it again:
Isn't the pure_server_whitelist.txt already existing in the hl2
sv_pure bypass
2009/5/7 AnAkIn . anakin...@gmail.com:
My previous message wasn't posted, so I'll try to send it again:
Isn't the pure_server_whitelist.txt already existing in the hl2/ folder
and
automatically loaded?
I guess I always had it here and never in my tf/ folder, but then I might
but it
isnt checking, it only works in cs source, where you need injected
cheats/programs to allow wallhack..
2009/5/4 AnAkIn . anakin...@gmail.com:
Still not fixed, sv_pure is still broken for L4D. People can use material
wallhacks and other custom things without any problems.
2008/12/5
Still not fixed, sv_pure is still broken for L4D. People can use material
wallhacks and other custom things without any problems.
2008/12/5 AnAkIn . anakin...@gmail.com
A Steam developer told me that it's sv_pure that has to be fixed, and Steam
won't be updated to check if the .VPK files have
For -autoupdate to work with TF2, IIRC you need to copy the steam binary in
your orangebox/ folder.
2009/5/2 Eric-Jan Riemers riem...@binkey.nl
But i would be able to test my server with a update script, no need for
clients at that time. But since its working according to Milton I don't
have
-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens AnAkIn .
Verzonden: zaterdag 2 mei 2009 13:02
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] L4D question..
For -autoupdate to work with TF2, IIRC you need to copy
,
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Friday, May 01, 2009 3:29 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D servers de-listed or what?
The cvar
Steam is a program made by VALVe. Steam developers are VALVe developers. So,
of course they talk to each other since they work in the same building.
2009/5/1 Philip Bembridge philipbembri...@gmail.com
Do you use xfire chat? (I had a startup crash with the ingame overlay.)
2009/5/1 Eric-Jan
All of your servers on 85.17.60.96 don't have the mp_gamemode cvar, so I
guess there is something wrong here. Try a -verify_all.
2009/5/1 Maximilian L. mail...@ml86.de
Yup, same here. running a L4D server since about 2 1/2 weeks, always
updated, got amazing 16 players within that time playing
...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Friday, May 01, 2009 3:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D servers de-listed or what?
All of your servers on 85.17.60.96 don't have the mp_gamemode cvar, so I
guess there is something wrong
I think this mean when a server loose connection to Steam.
Your server probably never had the connection to Steam, that's different.
2009/4/30 ics i...@ics-base.net
As i recall, latest update for TF2 fixed this:
- Fixed instances where Steam connection problems would cause some
unlocked
The problem is that sv_pure 2 doesn't block this.
2009/4/25 Silent sil...@ccmail.cc
Just add:
scripts\hudlayout.res allow_from_disk
Another way is to just log these users to console (sv_pure_kick_clients
0) and analyze the log files (maybe with a script).
But all this are hacks - why is
Some people found a sound bug while running after the latest update :
http://www.gotfrag.com/cs/forums/thread/395967/
2009/4/21 Joakim s...@broadparkgames.no
So this is the latest version?
version : 48/1.1.2.6/Stdio 4352 secure (10)
Which version is this? The old one?
version :
There was an update which should have fixed this already..
2009/3/30 Saint K. sai...@specialattack.net
His happends when you alt+tab.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel
Vogel
Why aren't those 2 servers delisted yet...
78.143.27.2:27015 Ranked TF2 Server
78.143.27.2:27115 Fun Server
They have been here for a long time now, always show 31/32 and always empty,
and there are people joining/leaving them all the time.
2009/3/21 AnAkIn . anakin...@gmail.com
Could you do
Nice to see Jake that you removed your fakeclients servers..oh wait they're
back now?
All of the same IPs I posted earlier.
2009/3/15 valvesoftware@dynamicbits.com
Frankly, I don't really care what either of you do. This type of drama
might fly on Myspace of even the hlds list, but
Yes, almost all of those IDs belong to VALVe employees, so they won't be
able to join server with a HLTV which has the same ID as them :p
2009/3/20 valvesoftware@dynamicbits.com
Correct me if I'm wrong, but don't some of those SteamID's belong to
Valve employees? What would happen if they
pong?
2009/3/18 Valtteri Kiviniemi valtteri.kivini...@dataproof.fi
ping?
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
This is a known issue since the protocol 48 update, and was not yet fixed.
2009/3/16 Marcel hlds_li...@vermasslt.de
Hi,
I have a problem with my hlds servers, that a server query reports the
wrong map after a mapchange.
Startup:
./hlds_i686 -game dod -port 27015 +maxplayers 6 +ip xx
Some people seem to be running lot of redirects.
All on the same IP, 31/32 or 23/24, but all fake clients, and still in the
server browser:
96.48.175.152:27015 24/7 Goldrush/Badwater RECRUITING
96.48.175.152:27016 GoldRush BadWater [ReCruItinG/HlStaTx]
96.48.175.152:27017 Seattle Custom Rotation
I don't have TF2 here, I can't check.
I see people being disconnected immediately after connecting, that's why I
guess they are redirect.
2009/3/15 ics i...@ics-base.net
Did you check where they redirect to? Who's the culprit?
-ics
AnAkIn . kirjoitti:
Some people seem to be running lot
2Fort - HLSTATSX/RECRUITING ClanWoof.com
208.115.117.87:27015 (^) 24/7 2FORT #2 - HLSTATSX/RECRUITING ClanWoof.com
2009/3/15 AnAkIn . anakin...@gmail.com
I don't have TF2 here, I can't check.
I see people being disconnected immediately after connecting, that's why I
guess they are redirect
to be
the best solution.
2009/3/15 1nsane 1nsane...@gmail.com
Doesn't look like it's automatic. I put up 2 redirect servers for fun on
friday. They redirect to each other and then ban the IP so they don't show
after a few loops. Still up and listed!
:(
On Sun, Mar 15, 2009 at 6:28 AM, AnAkIn
FPSB| Rabid Wombat
63.247.91.139:27019 FPSB| Big Ol Rotation Server | HLSTATSX
2009/3/15 AnAkIn . anakin...@gmail.com
Jake, I think VALVe could probably do something, but again someone will do
a plugin and find a way to bypass their protection, like making the master
servers think it's real
Check your sv_tags. If you have lot of things in sv_tags then it can prevent
people from joining.
2009/3/13 ics i...@ics-base.net
I don't think it has nothing to do what plugins you have on your server.
We had most played servers for L4D in this country, almost always full,
running plain
I've had the same error since the Steam Cloud update. It's nothing new.
2009/3/13 Zuko zuc...@gmail.com
I can't download this update oO
2009/3/13 Jason Ruymen jas...@valvesoftware.com
The required update to Team Fortress 2 has been released. Please run
hldsupdatetool to receive it. The
I remember this cvar which was causing problems on CSS a while ago :
net_queued_packet_thread
Is setting it to 0 the same as -NoQueuedPacketThread?
Maybe you could try it instead of -NoQueuedPacketThread and see if you also
get that lag/stutter.
2009/3/7 Severian sever...@severian.org
Dear
I found this:
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg44106.html
Maybe this can help.
2009/3/8 AnAkIn . anakin...@gmail.com
I remember this cvar which was causing problems on CSS a while ago :
net_queued_packet_thread
Is setting it to 0 the same
(which has never ever been updated, despite the problems it
got); you cannot put out fire in the sewer anymore by crouching in the
water by the stairs.
On Sat, Mar 7, 2009 at 1:14 PM, AnAkIn . anakin...@gmail.com wrote:
I just checked. My cp_dustbowl version is from 22/10/08, so
There still seem to be a few issues with crouching, even after the last
update. I can now get on cp_badlands train correctly, but for example, I can
no longer go through dustbowl stage 2 cp1 window (
http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).
It makes me feel like my model is too
It is probably the update before last update (bounding box fixes), because
last one says Increased the jump velocity, and it's not really the problem
here, even if I jump higher, I should still be able to go through the
window.
2009/3/7 AnAkIn . anakin...@gmail.com
There still seem to be a few
running servers on Linux/BSD-machines
anyway, not playermodels.
-Gryzor
On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote:
It is probably the update before last update (bounding box fixes),
because
last one says Increased the jump velocity, and it's not really the
problem
I just checked. My cp_dustbowl version is from 22/10/08, so there was no
update lately, and that has nothing to do with a map update. There is really
a crouch or bounding boxes bug.
2009/3/7 AnAkIn . anakin...@gmail.com
They changed the map..really? oO
I've not seen anything about cp_dustbowl
I've also had long startup times, but it's nothing new, it has been here
since a long time now.
2009/3/6 Kveri kv...@kveri.com
Same here on gentoo, it takes about 60 seconds to load.
Kveri
Pawel wrote:
I can't start my server on linux centos.
Auto detecting CPU
Using SSE2 Optimised
I've also seen this error in console, which is not new, I think since the
Steam Cloud update. Anyway it was here before the last update, I'm 100% sure
of that.
2009/3/6 Saint K. sai...@specialattack.net
(SERVER) LoadItems on Account 38020365 returned FAILCODE of 6
A guy posted those commands to lag/crash servers on the myg0t forums:
dumpentityfactories
dump_entity_sizes
dumpeventqueue
dbghist_addline
dbghist_dump
dump_entity_sizes
dump_globals
I guess he took them from the garrymods update changelog (
http://store.steampowered.com/news/2306/).
This wouldn't really be in any use for league plays.
All known leagues (EU : ESL, ETF2L, America : CAL, CEVO) are allowing
unlockables weapons, so even if there was a cvar/command, it wouldn't be
used. If they want to restrict unlocks, then they can just tell people that
it's not allowed, and
Yes, this problem on cp_granary is really annoying:
DataTable warning: player: Out-of-range value (359.00) in
SendPropFloat'm_angEyeAngles 0]', clamping.
It keeps spamming the console all the time, you can't see anything...
2009/2/27 Coldorak coldorak@gmail.com
Getting it for a very
country.
On Fri, Feb 27, 2009 at 11:03 PM, AnAkIn . anakin...@gmail.com wrote:
This wouldn't really be in any use for league plays.
All known leagues (EU : ESL, ETF2L, America : CAL, CEVO) are allowing
unlockables weapons, so even if there was a cvar/command, it wouldn't be
used
201 - 300 of 474 matches
Mail list logo