?or making them
under mp_consistency?
3) Making .wad files under mp_consistency check to prevent people from using
modified textures to have white walls?
I know those exploits are old, but many people use it.
Thanks you.
- AnAkIn
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NetCode articles I read 2. But a
lot of servers make sv_maxrate on 25000.
And what does cl_gaitestimation ? (I just know that it's a netcode cvar)
Thanks you.
-AnAkIn.
2007/4/28, Michael Noack [EMAIL PROTECTED]:
AnAkIn . schrieb:
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Hello
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Well those cvars are for the Lag Compensation, cl_lc client side and
sv_unlag server side...those cvars are related but i don't know what they do
^^ All i saw about this were don't change this.
AnAkIn
2007/6/11, Valtteri Kiviniemi [EMAIL
limitation.
Thanks you in advance.
AnAkIn
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0.002. Or maybe that normal...
From this article : http://www.gotfrag.com/cs/story/5577/
He says that the rate is capped at 2...
I would like that Alfred answer...
AnAkIn
2007/6/16, David Williams [EMAIL PROTECTED]:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
yes the maximum
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Well, you probably think that when you type cl_cmdrate in console, it says
min and max ? this is only in source, not in hl1 engine. There is no
descriptions with cvars in hl1 engine.
2007/6/16, AnAkIn . [EMAIL PROTECTED]:
client console
you set
ex_interp to 0 you getting what you would get if you set cl_updaterate
to 101.
the guy who wrote that page is wrong or it's a typo. just type rate with
no value and see for yourself
AnAkIn . wrote:
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Well, you probably think
to have the best understanding
of the netcode. i know alfred won't he has better things to do like fix
the buggy crap the valve linux dev team puts out as stable code
AnAkIn . wrote:
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No.
In HL1 Engine, if you type the cvar without
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Please Alfred, can you give me an answer?
Thanks you in advance.
2007/6/17, AnAkIn . [EMAIL PROTECTED]:
well, sorry didn't want to mean you or anything...
I think I already asked Whisper but he doesn't remember about HL1 netcode
--
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This update also readded cl_interp...And now there are both cl_interp and
cl_interp_ratio. So which one is used now? cl_interp doesn't say any more
backward compability but says the normal description + it's limited by the
interp ratio server
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Same problem here...
The server worked without crash so much time with people playing on it, and
suddenly it started doing that.
2007/11/27, Procyon [EMAIL PROTECTED]:
Server shutdowns with message: Expr:
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They probably locked it because of the bugs there is with tickrate 100...
like doors open slowly.
2007/12/12, Andreas Grimm [EMAIL PROTECTED]:
Ahh...
This is a good question :) ...
I hope we are still able to run the servers in a tickrate
--
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Hmm strange.
Btw the mp_stalemate_enable only affects cp_ maps. Ctf_ and Tc_ still have
the sudden death.
I didn't have any sudden death rounds on cp_ maps with mp_stalemate_enable 0
2008/1/15, Ronny Schedel [EMAIL PROTECTED]:
Hello,
we use
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The last update added sv_tags...
And you can see on game-monitor which tags are added to sv_tags when a cvar
is changed:
http://www.game-monitor.com/search.php?rulename=sv_tagsgame=tf2
There are alltalk, birthday, fadetoblack, friendlyfire,
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AFAIK it's not possible to change the tickrate on TF2, even entering
-tickrate 33 should have no effect.
2008/2/16, Ronny Schedel [EMAIL PROTECTED]:
Hello,
since the friday TF2 update, we have a high server load on our machine,
take
a look
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sv_alternateticks, what does this cvar really do?
2008/2/16, Ronny Schedel [EMAIL PROTECTED]:
I have never seen an increase like this, I am hosting Valve games since 9
years now. No change in the changelog justify this huge load.
Ronny
it happens
every time.
Thanks in advance
AnAkIn
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: Здравствуйте, Adam.
Вы писали 21 февраля 2008 г., 17:46:28:
On Thu, 21 Feb 2008 12:07:49 +0100
AnAkIn . wrote:
There seem to be a problem on my server since the last update, when
the timeleft reachs 0:00 (mp_timelimit), the map automatically goes
in sudden death or change. This happen
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Robin Walker (VALVe developer) said that the tickrate won't be locked at 66
for others source games when they will be ported to the OB Engine.
2008/3/4, [EMAIL PROTECTED] [EMAIL PROTECTED]:
fix it (there are a lot of fixed maps outside, e.g.
--
[ Picked text/plain from multipart/alternative ]
Probably this month...
2008/3/4, Andy Giesen [EMAIL PROTECTED]:
Are there any estimates on when the port might be completed?
On Tue, Mar 4, 2008 at 8:36 AM, AnAkIn . [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart
sources or stop publishing your wishes. ;-)
From: AnAkIn . [EMAIL PROTECTED]
Subject: Re: [hlds_linux] official valve doorfix?
Robin Walker (VALVe developer) said that the tickrate won't be locked at
66
for others source games when they will be ported to the OB Engine.
From: AnAkIn . [EMAIL
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That's why mp_tournament need a changemap to work...I reported this to a
VALVe developer, it should be fixed soon.
2008/3/5, 1nsane . [EMAIL PROTECTED]:
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It would be nice if this got fixed,
This don't seem to be a client crash, but I think that it's the server
crashing.
We were two on the server, the map changed many times, no crash. The server
was full 24/24, the map changed one time, it crashed and restarted.
2008/4/2, Chris Green [EMAIL PROTECTED]:
Working on repro-ing this...
nice :)
I hope there's a fix for tf_weapon_criticals affecting the Kritzkrieg :S
2008/5/9 Jason Ruymen [EMAIL PROTECTED]:
Sometime later today we'll have a required Team Fortress 2 update.
Jason
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Yes, rate is max 2.
cl_updaterate should be 100 if you use ex_interp 0.01
cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send more
command packets than FPS.
cl_resend has nothing to do with netcode.
cl_cmdbackup should stay at 2.
cl_rate could be set to 2 but I doubt
Onderwerp: Re: [hlds_linux] HL1 Client Problems
Do you have developer mode turned on? If so, turn that off. That's been
known to cause speed issues in the game.
On Tue, May 20, 2008 at 6:48 AM, AnAkIn . [EMAIL PROTECTED] wrote:
Yes, rate is max 2.
cl_updaterate should be 100 if you
return the message via email reply and immediately delete it
from your system.
---Original Message---
From: AnAkIn .
Date: 05/20/08 08:33:23
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
Developer 1 DOESN'T makes you run slower
or the like, by
throughput,
the rate was a maximum value of 2. Maybe it was AnAkIn...whoever it
was
provided a nice set of pics to show the differences in rate values.
I'm not sure why you take that tone with him, though. He's only trying
to
be helpful. He also has documentation
The server always show those messages:
MasterRequestRestart
Your server needs to be restarted in order to receive the latest update.
Your server needs to be restarted in order to receive the latest update.
I guess it's probably the same for everybody since no servers are listed in
the server
Seems like I got it to work, An European server :D
2008/5/23 1nsane . [EMAIL PROTECTED]:
with the beta update for DODS i got this on my server:
I think they will release another update.
except the ones which have cracked .dll files...
Edited .dll files don't magically list a server...
This has already been posted in the list, but it's still not fixed.
Yesterday we had to do a clan matche on goldrush, and the cart indicator
didn't show up for the entire map after the first stage.
Here is how it happens:
On the first round of the map, the blu team (attackers) have to win the
]:
Just wanted to add that I also have this issue on one of my servers, but
not the other. Both Windows if it matters.
AnAkIn . wrote:
This has already been posted in the list, but it's still not fixed.
Yesterday we had to do a clan matche on goldrush, and the cart indicator
didn't show up
Also, when the cart indicator dissapear, just reconnecting will fix it...
2008/6/11 AnAkIn . [EMAIL PROTECTED]:
It's probably just a client side issue, not server side.
Did you try this on the other server?
1) Change the map to pl_goldrush
2) Immediately go to blue
3) Cap the two points
Yes, it happens with no plugins at all...
2008/6/11 Keeper [EMAIL PROTECTED]:
I did notice it gone last night. But iirc, that's when I'm dead ( which
happens ... A LOT ) and in spectate mode. Whenever I was pushing it tho, I
never saw it disappear either.
Keeper
-Original
The only updated file was a font file in the team fortress 2 content.gcf.
2008/6/27 Richard Eid [EMAIL PROTECTED]:
I doubt there will be any updates notes or changelog.
-Richard Eid
On Thu, Jun 26, 2008 at 7:37 PM, Eric van Beesten [EMAIL PROTECTED]
wrote:
If i try to update my server i
:
Seriously...
All 4 of the TF2 servers received an update, my client received an
update...
Why won't anyone tell what the fuck got updated?
Saint K.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn
.
Sent: Friday, June 27
what the fuck got updated?
Saint K.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn
.
Sent: Friday, June 27, 2008 8:22 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] update
The only updated file
Changing class a lot still seems to increase memory...
I bound a few keys and changed class for 1-2 mins, got +100 MB memory used.
2008/7/4 Roberto Fazelus [EMAIL PROTECTED]:
Someone also said that guys from www.myg0t.com found out the way how to
use
this rcon exploit and they are ones who
I tried on my server, it IP banned me, but it didn't crash.
2008/7/4 Vladimir Osipenko [EMAIL PROTECTED]:
That doesn't help
rcon_password
rcon_password =
- remote console password.
rcon from 78.31.182.90:1189: Bad Password
rcon from 78.31.182.90:1189: Bad Password
rcon from
Maybe you think it crashes because in-game when you get IP banned, it says
connection error etc but it's just because your IP is banned?
2008/7/4 Marcel [EMAIL PROTECTED]:
He's right.
You get banned for rcon hacking attempts and then the server crashes.
Strange thing: it seems only to
After updating my TF2 server, it seems that everybody notice a 5 second lag
at the end of the round/start of new round, the server is like timing out.
Anyone noticed this with his server?
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at 12:55 PM, Vladimir Osipenko [EMAIL PROTECTED]
wrote:
yeah, we also noticed
On 04/07/2008, Nicholas Hastings [EMAIL PROTECTED] wrote:
We have also noticed that on at least 2 of our 3 servers (both
windows),
not sure about our third.
AnAkIn . wrote:
After updating my TF2
of that.
-ics
AnAkIn . kirjoitti:
I'm not sure it's server sided. Maybe it is only client side?
When you join the server, join a team, then you join a class, you get the
same lag for 5s.
2008/7/4 1nsane [EMAIL PROTECTED]:
Same here, Windows. For me this is also accompanied
Dunno if this is related to your problem but:
Server IP address IP:POR
It seems that you have +ip IP and +port POR in the command linde?
2008/7/9 Marcel [EMAIL PROTECTED]:
reliabletimer.h (73) : Assertion Failed: m_nPerformanceCounterEnd =
m_nPerformanceCounterStart
Did someone forget to
the Linux piece. Here
are
the specific changes:
Integrated Steam Community features into Counter-Strike
- In-game player name now automatically uses player's Steam Community
name
- Avatars are displayed on the scoreboard)
Other fixes
- Prevented some cvar exploits (thanks to AnAkIn
An other problem, when the motd is shown, CS crashed, and that many times.
2008/8/29 AnAkIn . [EMAIL PROTECTED]
There are 3 servers.
2 are telling me that the server is running an older protocol (47) than me
(48)
And one is disconnecting everybody with:
Error: server failed to transmit
:
Integrated Steam Community features into Counter-Strike
- In-game player name now automatically uses player's Steam Community
name
- Avatars are displayed on the scoreboard)
Other fixes
- Prevented some cvar exploits (thanks to AnAkIn for pointing them
out)
Jason
Community
name
- Avatars are displayed on the scoreboard)
Other fixes
- Prevented some cvar exploits (thanks to AnAkIn for pointing them
out)
Jason
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Some people are getting random disconnect from my linux server with this
message:
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
2008/8/30 Gary Stanley [EMAIL PROTECTED]
At 04:51 PM 8/29/2008, Alfred Reynolds wrote:
The change of interest on the Linux side is we moved
cl_cmdrate100
rate 2
cl_timeout9
maybe it's cl_timeout?
2008/8/30 AnAkIn . [EMAIL PROTECTED]
Some people are getting random disconnect from my linux server with this
message:
Host_Error
A friend had the exact same config posted above, except that his
cl_updaterate was 20 (so cl_timeout doesn't seem to be fixing it).
2008/8/30 AnAkIn . [EMAIL PROTECTED]
Some more info about the problem:
Almost everybody is getting disconnect at the exact same time with svc_bad,
but I'm
invisible names in chat.
2008/8/30 AnAkIn . [EMAIL PROTECTED]
A friend had the exact same config posted above, except that his
cl_updaterate was 20 (so cl_timeout doesn't seem to be fixing it).
2008/8/30 AnAkIn . [EMAIL PROTECTED]
Some more info about the problem:
Almost everybody is getting
Is there going to be a beta update soon to fix the crashes, random timeouts
and other small issues?
AnAkIn
2008/9/4 Rodrigo Peña [EMAIL PROTECTED]
[Request]
Can valve make an WAD directory in next hlds release for Counter strike
beta? to make better order and better manipulation for multiple
I think he means sv_airaccelerate 1
or this cvar with an other low value, so you can't air strafe.
Anyway bunnyhop was already fixed since CS 1.3 (or 1.5?), you can't again
any speed advantage by what you call bunnyhop now. It's useless to do it.
There is nothing to fix.
2008/9/30 Rikard
sv_airmove has no effect on the HL1 engine.
2008/9/30 Ronny Schedel [EMAIL PROTECTED]
Play with these cvars:
sv_airmove
sv_airaccelerate
- Original Message -
From: Rikard Bremark [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list
, however it is that act of russian
walking that is currently permeating through the game and upsetting
the
experience of the most players.
Message: 3
Date: Tue, 30 Sep 2008 17:21:55 +0200
From: AnAkIn . [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
Same problem here.
LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so:
libstdc++-libc6.1-2.so.3: cannot open shared object file: No such file or
directory
Host_Error: Couldn't get DLL API from ./cstrike_beta/dlls/cs_i386.so!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
It works fine now. Is it normal that the scoreboard still shows steam
community names instead of in-game name?
2008/10/2 Kveri [EMAIL PROTECTED]
Nice one!
Kveri
Jason Ruymen wrote / napísal(a):
We've found and fixed the problem with Linux servers requiring
libstdc++. Run
Not since they removed the locking to steam community name.
2008/10/2 Donnie Newlove [EMAIL PROTECTED]
Yes, that is pretty much what this beta is all about.
On Thu, Oct 2, 2008 at 7:56 PM, AnAkIn . [EMAIL PROTECTED] wrote:
It works fine now. Is it normal that the scoreboard still shows
It seems that your in-game name is always reset to steam community each time
you launch the game.
2008/10/3 Alfred Reynolds [EMAIL PROTECTED]
The update also fixes hltv not running under Linux.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf
Everything seems to be fine.
The only problem I can see is russian walking still working :(
2008/10/19 Alfred Reynolds [EMAIL PROTECTED]
There are no Linux specific changes in this update, there will be early
next week.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
I know, and it still doesn't make noise if done properly (can also be done
with a script).
2008/10/19 Ronny Schedel [EMAIL PROTECTED]
They don't prevent it, but it should make noise now.
Everything seems to be fine.
The only problem I can see is russian walking still working :(
Lot of people seem to have a problem with random timeouts while playing, and
crashes at map changes, exactly like in the beta.
Also, there seem to be a problem with the name still locking to Steam
Community or changing back to it after x time.
2008/10/24 Joachim Sehlstedt [EMAIL PROTECTED]
Other problems:
Natural Selection (hl1 mod):
There is a crash problem, and that what a developer said:
From puzl - The crash is gEngFuncs.GetPlayerInfo(). Usually Valve is good
about keeping those functions in the same order.
The recent NS crash looks like it should be fixed in the engine, not in
In the options menu of DoD and TFC, there is still the locking to Steam
Community name.
http://img266.imageshack.us/my.php?image=lockednameme5.jpg
2008/10/25 kama [EMAIL PROTECTED]
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD.
I can change my name in the console, it's just in the options menu you're
not able to modify it, and you should be able to.
2008/10/25 Pawel [EMAIL PROTECTED]
If you are amxx user try this plugin.
http://forums.alliedmods.net/showthread.php?t=79444
On Sat, Oct 25, 2008 at 10:45 AM, AnAkIn
Before complaining, maybe you should wait that the demo is released and try
it.
2008/11/6 Cobalt Bomb [EMAIL PROTECTED]
I must say, I'm a little aghast at the thought that I may not have access
to
the type of server browser/list I've used for the past decade and more.
I'm
not a GSP so I
I was talking about the matchmaking of course...
2008/11/6 AnAkIn . [EMAIL PROTECTED]
Before complaining, maybe you should wait that the demo is released and try
it.
2008/11/6 Cobalt Bomb [EMAIL PROTECTED]
I must say, I'm a little aghast at the thought that I may not have access
to be limiting it and
not available, it doesn't make any difference.
Also sv_maxupdaterate and sv_minupdaterate are gone.
Thanks.
AnAkIn.
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-tickrate seems to not be existing, so that's probably intended, like in
TF2.
But, still, what about fps_max?
2008/11/6 AnAkIn . [EMAIL PROTECTED]
It seems that the fps_max command doesn't exist on the new engine that Left
4 Dead uses, is that intended?
CPU InOut Uptime Users FPS
Please, anyone from VALVe can't tell us if that is normal or a bug?
Thanks.
2008/11/6 Chris Brunelle [EMAIL PROTECTED]
fps_max doesn't seem to work either.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
Sent: Thursday, November 06, 2008
oops, I mean:
Please, anyone from VALVe can tell us if that is normal or a bug?
(not can't)
2008/11/7 AnAkIn . [EMAIL PROTECTED]
Please, anyone from VALVe can't tell us if that is normal or a bug?
Thanks.
2008/11/6 Chris Brunelle [EMAIL PROTECTED]
fps_max doesn't seem to work either
Exactly like in other source games, there is still the setinfo exploit.
Setinfo allows you to modify hidden cvars (development flag or something?)
and cheat cvars which also have the userinfo flag of course.
Like setinfo cl_interpolate 0 allows you to disable interp, setinfo
cl_predict 0 (this
Yes, sv_public doesn't exist.
2008/11/9 Joseph Laws [EMAIL PROTECTED]
I believe sv_public isn't a real cvar. That was a suggestion I made
to the VALVe devs. ;p
[EMAIL PROTECTED] wrote:
-nomaster on the command line will stop your server from telling the
master servers about itself,
times before finding a server we could play on.
Please make the matchmaking ignore sv_lan 1 servers!
AnAkIn
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Yes, sv_lan 0 = internet, and sv_lan 1 = LAN, so you can't connect to them.
2008/11/9 Patrick Shelley [EMAIL PROTECTED]
sv_lan 0 means its an internet server right?
On 11/9/08, AnAkIn . [EMAIL PROTECTED] wrote:
There are lots of times we tried to play a game through match making
There's no need of sv_maxupdaterate/sv_minupdaterate because the server's
FPS is locked to 30, so the max update rate is 30.
I don't know about sv_maxrate/sv_minrate...there is probably a reason it's
not here.
2008/11/10 David A. Parker [EMAIL PROTECTED]
That's excellent.
Out of curiosity,
Or maybe it should only send heartbeat when someone connect to the server or
the server is empty (everybody disconnected)?
2008/11/11 AnAkIn . [EMAIL PROTECTED]
Oh, I think it's normal.
The server is sending heartbeat quite often so it says to the master
servers how much players
not
get logged (feature request?).
- Dave
AnAkIn . wrote:
I have not seen that, but after the last update, I have an other
heartbeat
problem with my Linux server.
heartbeat and sv_search_key X are not any more sending any heartbeat.
2008/11/11 David A. Parker [EMAIL PROTECTED
I still have that problem when I connect my server once from a lobby, if I
quit my server and try to rejoin again from a lobby, it doesn't work. The
server is not found (I use sv_search_key).
I have to reboot the server/change the map to make it joinable again from a
lobby.
2008/11/11 AnAkIn
click start the game, it searches and not find anything with my
sv_search_key, but If I remove it (sv_search_key ), then it can find a
server just fine (but not mine of course, or I would have to try lot of
times before finding mine).
Thanks.
AnAkIn
spawned
Dropped redLine \\ AnAkIn from server (Disconnect by user.)
L 11/11/2008 - 14:59:12: Staying on original map
l4d_dem_hospital01_apartment
L 11/11/2008 - 14:59:13: Preventing spawning
L 11/11/2008 - 14:59:13: (SKIN) SetCharacter: Survivor Francis chose
character Biker(2) from model models
Ok, nevermind, it was me. I changed my sv_search_key earlier and didn't
think about it...so I entered a wrong one lol.
I just tested again and now it works. But it still doesn't say any more
Sending heartbeat..., is it normal?
2008/11/11 AnAkIn . [EMAIL PROTECTED]
Since the last update, I
I have not seen that, but after the last update, I have an other heartbeat
problem with my Linux server.
heartbeat and sv_search_key X are not any more sending any heartbeat.
2008/11/11 David A. Parker [EMAIL PROTECTED]
Hi,
I checked our L4D server this morning and found the console full of
I tried with a Windows server.
Server waking up from hibernation
Client redLine \\ AnAkIn connected (192.168.1.2:27006).
Sending heartbeat to master server...
WARNING: Player doesn't have a team desired - match making bug?
Server is hibernating
Dropped redLine \\ AnAkIn from server (Disconnect
No mods please, not in L4D. There are already enough modded servers on other
games that you can't even find a vanilla server...
2008/11/12 David A. Parker [EMAIL PROTECTED]
A birthday mode (like TF2 has) would also be highly entertaining.
Zombies in party hats, a Boomer that explodes into a
The HLSW problem is probably because steam ids are STEAM_1 instead of
STEAM_0
2008/11/13 Stephan Botha [EMAIL PROTECTED]
Have you guys noticed that when someone connects to the server via the
lobby
you cannot record their SteamIDs in HLSW, but if they connect with the
server browser, you
Why do you want 1000 FPS servers?
2008/11/13 Faustas Buškevičius [EMAIL PROTECTED]
What are the chances of sustaining 980+ fps on a public server with
20+ players and max rates ?
On Thu, Nov 13, 2008 at 1:09 PM, Kveri [EMAIL PROTECTED] wrote:
Interesting, it looks like a bug in
of available public servers.
-.-.-.-.-.-.-.-.-.-.-.-
en3my
www.2Po.eu
- Original Message -
From: AnAkIn . [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, November 13, 2008 6:58 PM
Subject: Re: [hlds_linux] The 1000fps
in the Server Browser shows the sv_search_key, like this :
sv_search_keyYOURSEARCHKEY36. Shouldn't that be removed so only the people
you only give the sv_search_key to people you know and not everybody know
it?
AnAkIn
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Yes, it it also related to sv_search_key, just tested.
sv_search_key lolnoob would work
sv_search_key lolnooblolnooblolnooblolnooblolnooblolnooblolnoob
would not work because it makes sv_tags longer.
2008/11/13 AnAkIn . [EMAIL PROTECTED]
Many people use the sv_tags lines which set your
It is not going in the orangebox/ folder, it is not really using the OB
engine, so you should make a new directory I think.
2008/11/14 Rick Payton [EMAIL PROTECTED]
Quick question, but first some background:
I made 3 directories, hlds_l, srcds_l, and srcds_ob, and installed CS
v1.6, CS
get redirected to one of their free servers among
other players. Thats pretty lame and abusing the players if you know
what i mean. My suggestion to Valve would be to get rid of these
servers. Any ways to block them from lifting maxplayers count with
hacked binaries?
-ics
AnAkIn
down with negatives numbers.
I can't join my server at all when there are people from a lobby.
I know this was already reported but it's still not fixed.
Thanks.
AnAkIn
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if it is visible from the lobby system, though. The server
is remaining empty, and it was constantly full for the last several days.
- Dave
AnAkIn . wrote:
Or maybe it should only send heartbeat when someone connect to the server
or
the server is empty (everybody disconnected)?
2008/11/11
Bug with steam groups:
It shows up correctly in the game's menu, but when you click on it, it says
No games found. There are 3 servers in my game menu and it can't find
anyone after I click on them.
Sometimes it shows 1 of them, and it doesn't have the right avatar in the
Steam Groups menu (the
Same here, the hostname get cut when there are spaces. I had to put _
instead of everybody space and it showed up correctly with ##.
2008/11/15 Fyren [EMAIL PROTECTED]
On Fri, Nov 14, 2008 at 12:44, Chris Green [EMAIL PROTECTED]
wrote:
In the next server update, the +## syntax (or +2*##,
Does this mean VALVe will be working this week end, so we could get an
update today?
2008/11/15 Cc2iscooL [EMAIL PROTECTED]
Do we have any verification on the issue with losing connection to the
server on the beginning of the subway level?
http://www.1337gaming.com/l4dpics
Thanks.
On
Does this mean VALVe will be working this week end, so we could get an
update today?
2008/11/15 Cc2iscooL [EMAIL PROTECTED]
Do we have any verification on the issue with losing connection to the
server on the beginning of the subway level?
http://www.1337gaming.com/l4dpics
Thanks.
On
My 8 servers show up in the game's menu, but when I click and it open the
Game Groups Server window, it keeps searching for a few seconds, then say
No game servers found, and start again, and say No game servers found
again, etc
Since the update my servers only showed up once in that new menu,
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