[hlds_linux] Alfred, can you make some things under mp_consistency please?

2007-04-27 Thread AnAkIn .
?or making them under mp_consistency? 3) Making .wad files under mp_consistency check to prevent people from using modified textures to have white walls? I know those exploits are old, but many people use it. Thanks you. - AnAkIn -- ___ To unsubscribe, edit

Re: [hlds_linux] Alfred, can you make some things under mp_consistency please?

2007-04-28 Thread AnAkIn .
NetCode articles I read 2. But a lot of servers make sv_maxrate on 25000. And what does cl_gaitestimation ? (I just know that it's a netcode cvar) Thanks you. -AnAkIn. 2007/4/28, Michael Noack [EMAIL PROTECTED]: AnAkIn . schrieb: -- [ Picked text/plain from multipart/alternative ] Hello

Re: [hlds_linux] Unlag

2007-06-12 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] Well those cvars are for the Lag Compensation, cl_lc client side and sv_unlag server side...those cvars are related but i don't know what they do ^^ All i saw about this were don't change this. AnAkIn 2007/6/11, Valtteri Kiviniemi [EMAIL

[hlds_linux] Command rate / update rate limitation.

2007-06-16 Thread AnAkIn .
limitation. Thanks you in advance. AnAkIn -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-16 Thread AnAkIn .
0.002. Or maybe that normal... From this article : http://www.gotfrag.com/cs/story/5577/ He says that the rate is capped at 2... I would like that Alfred answer... AnAkIn 2007/6/16, David Williams [EMAIL PROTECTED]: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 yes the maximum

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-16 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] Well, you probably think that when you type cl_cmdrate in console, it says min and max ? this is only in source, not in hl1 engine. There is no descriptions with cvars in hl1 engine. 2007/6/16, AnAkIn . [EMAIL PROTECTED]: client console

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-17 Thread AnAkIn .
you set ex_interp to 0 you getting what you would get if you set cl_updaterate to 101. the guy who wrote that page is wrong or it's a typo. just type rate with no value and see for yourself AnAkIn . wrote: -- [ Picked text/plain from multipart/alternative ] Well, you probably think

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-17 Thread AnAkIn .
to have the best understanding of the netcode. i know alfred won't he has better things to do like fix the buggy crap the valve linux dev team puts out as stable code AnAkIn . wrote: -- [ Picked text/plain from multipart/alternative ] No. In HL1 Engine, if you type the cvar without

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-19 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] Please Alfred, can you give me an answer? Thanks you in advance. 2007/6/17, AnAkIn . [EMAIL PROTECTED]: well, sorry didn't want to mean you or anything... I think I already asked Whisper but he doesn't remember about HL1 netcode

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] This update also readded cl_interp...And now there are both cl_interp and cl_interp_ratio. So which one is used now? cl_interp doesn't say any more backward compability but says the normal description + it's limited by the interp ratio server

Re: [hlds_linux] TF2 Server crash 1.0.1.1 pValidationContext IPAddr2 != IPAddr1

2007-12-02 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] Same problem here... The server worked without crash so much time with people playing on it, and suddenly it started doing that. 2007/11/27, Procyon [EMAIL PROTECTED]: Server shutdowns with message: Expr:

Re: [hlds_linux] Orange box: 66 tick locked ?

2007-12-15 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] They probably locked it because of the bugs there is with tickrate 100... like doors open slowly. 2007/12/12, Andreas Grimm [EMAIL PROTECTED]: Ahh... This is a good question :) ... I hope we are still able to run the servers in a tickrate

Re: [hlds_linux] mp_stalemate_enable 0 not working correctly

2008-01-15 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] Hmm strange. Btw the mp_stalemate_enable only affects cp_ maps. Ctf_ and Tc_ still have the sudden death. I didn't have any sudden death rounds on cp_ maps with mp_stalemate_enable 0 2008/1/15, Ronny Schedel [EMAIL PROTECTED]: Hello, we use

Re: [hlds_linux] Team Fortress 2 Server Tags Coming Soon

2008-02-16 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] The last update added sv_tags... And you can see on game-monitor which tags are added to sv_tags when a cvar is changed: http://www.game-monitor.com/search.php?rulename=sv_tagsgame=tf2 There are alltalk, birthday, fadetoblack, friendlyfire,

Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] AFAIK it's not possible to change the tickrate on TF2, even entering -tickrate 33 should have no effect. 2008/2/16, Ronny Schedel [EMAIL PROTECTED]: Hello, since the friday TF2 update, we have a high server load on our machine, take a look

Re: [hlds_linux] TF2 high server load since friday update

2008-02-16 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] sv_alternateticks, what does this cvar really do? 2008/2/16, Ronny Schedel [EMAIL PROTECTED]: I have never seen an increase like this, I am hosting Valve games since 9 years now. No change in the changelog justify this huge load. Ronny

[hlds_linux] Map changing at timelimit instead of end of round time.

2008-02-21 Thread AnAkIn .
it happens every time. Thanks in advance AnAkIn -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: Re[2]: [hlds_linux] Map changing at timelimit instead of end of round time.

2008-02-23 Thread AnAkIn .
: Здравствуйте, Adam. Вы писали 21 февраля 2008 г., 17:46:28: On Thu, 21 Feb 2008 12:07:49 +0100 AnAkIn . wrote: There seem to be a problem on my server since the last update, when the timeleft reachs 0:00 (mp_timelimit), the map automatically goes in sudden death or change. This happen

Re: [hlds_linux] official valve doorfix?

2008-03-04 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] Robin Walker (VALVe developer) said that the tickrate won't be locked at 66 for others source games when they will be ported to the OB Engine. 2008/3/4, [EMAIL PROTECTED] [EMAIL PROTECTED]: fix it (there are a lot of fixed maps outside, e.g.

Re: [hlds_linux] official valve doorfix?

2008-03-04 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] Probably this month... 2008/3/4, Andy Giesen [EMAIL PROTECTED]: Are there any estimates on when the port might be completed? On Tue, Mar 4, 2008 at 8:36 AM, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart

Re: [hlds_linux] official valve doorfix?

2008-03-04 Thread AnAkIn .
sources or stop publishing your wishes. ;-) From: AnAkIn . [EMAIL PROTECTED] Subject: Re: [hlds_linux] official valve doorfix? Robin Walker (VALVe developer) said that the tickrate won't be locked at 66 for others source games when they will be ported to the OB Engine. From: AnAkIn . [EMAIL

Re: [hlds_linux] FCVAR_NOTIFY Broken on linux servers?

2008-03-06 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] That's why mp_tournament need a changemap to work...I reported this to a VALVe developer, it should be fixed soon. 2008/3/5, 1nsane . [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] It would be nice if this got fixed,

Re: [hlds_linux] TF2 Server Kicking people

2008-04-02 Thread AnAkIn .
This don't seem to be a client crash, but I think that it's the server crashing. We were two on the server, the map changed many times, no crash. The server was full 24/24, the map changed one time, it crashed and restarted. 2008/4/2, Chris Green [EMAIL PROTECTED]: Working on repro-ing this...

Re: [hlds_linux] Team Fortress 2 Update Coming

2008-05-09 Thread AnAkIn .
nice :) I hope there's a fix for tf_weapon_criticals affecting the Kritzkrieg :S 2008/5/9 Jason Ruymen [EMAIL PROTECTED]: Sometime later today we'll have a required Team Fortress 2 update. Jason ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread AnAkIn .
Yes, rate is max 2. cl_updaterate should be 100 if you use ex_interp 0.01 cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send more command packets than FPS. cl_resend has nothing to do with netcode. cl_cmdbackup should stay at 2. cl_rate could be set to 2 but I doubt

Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread AnAkIn .
Onderwerp: Re: [hlds_linux] HL1 Client Problems Do you have developer mode turned on? If so, turn that off. That's been known to cause speed issues in the game. On Tue, May 20, 2008 at 6:48 AM, AnAkIn . [EMAIL PROTECTED] wrote: Yes, rate is max 2. cl_updaterate should be 100 if you

Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread AnAkIn .
return the message via email reply and immediately delete it from your system. ---Original Message--- From: AnAkIn . Date: 05/20/08 08:33:23 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] HL1 Client Problems Developer 1 DOESN'T makes you run slower

Re: [hlds_linux] HL1 Client Problems

2008-05-21 Thread AnAkIn .
or the like, by throughput, the rate was a maximum value of 2. Maybe it was AnAkIn...whoever it was provided a nice set of pics to show the differences in rate values. I'm not sure why you take that tone with him, though. He's only trying to be helpful. He also has documentation

Re: [hlds_linux] Day of Defeat: Source Beta Dedicated Server available

2008-05-23 Thread AnAkIn .
The server always show those messages: MasterRequestRestart Your server needs to be restarted in order to receive the latest update. Your server needs to be restarted in order to receive the latest update. I guess it's probably the same for everybody since no servers are listed in the server

Re: [hlds_linux] Day of Defeat: Source Beta Dedicated Server available

2008-05-23 Thread AnAkIn .
Seems like I got it to work, An European server :D 2008/5/23 1nsane . [EMAIL PROTECTED]: with the beta update for DODS i got this on my server: I think they will release another update. except the ones which have cracked .dll files... Edited .dll files don't magically list a server...

[hlds_linux] TF2 - Goldrush's cart indicator still not working all the time

2008-06-11 Thread AnAkIn .
This has already been posted in the list, but it's still not fixed. Yesterday we had to do a clan matche on goldrush, and the cart indicator didn't show up for the entire map after the first stage. Here is how it happens: On the first round of the map, the blu team (attackers) have to win the

Re: [hlds_linux] TF2 - Goldrush's cart indicator still not working all the time

2008-06-11 Thread AnAkIn .
]: Just wanted to add that I also have this issue on one of my servers, but not the other. Both Windows if it matters. AnAkIn . wrote: This has already been posted in the list, but it's still not fixed. Yesterday we had to do a clan matche on goldrush, and the cart indicator didn't show up

Re: [hlds_linux] TF2 - Goldrush's cart indicator still not working all the time

2008-06-11 Thread AnAkIn .
Also, when the cart indicator dissapear, just reconnecting will fix it... 2008/6/11 AnAkIn . [EMAIL PROTECTED]: It's probably just a client side issue, not server side. Did you try this on the other server? 1) Change the map to pl_goldrush 2) Immediately go to blue 3) Cap the two points

Re: [hlds_linux] TF2 - Goldrush's cart indicator stillnotworkingall the time

2008-06-11 Thread AnAkIn .
Yes, it happens with no plugins at all... 2008/6/11 Keeper [EMAIL PROTECTED]: I did notice it gone last night. But iirc, that's when I'm dead ( which happens ... A LOT ) and in spectate mode. Whenever I was pushing it tho, I never saw it disappear either. Keeper -Original

Re: [hlds_linux] update

2008-06-27 Thread AnAkIn .
The only updated file was a font file in the team fortress 2 content.gcf. 2008/6/27 Richard Eid [EMAIL PROTECTED]: I doubt there will be any updates notes or changelog. -Richard Eid On Thu, Jun 26, 2008 at 7:37 PM, Eric van Beesten [EMAIL PROTECTED] wrote: If i try to update my server i

Re: [hlds_linux] update

2008-06-27 Thread AnAkIn .
: Seriously... All 4 of the TF2 servers received an update, my client received an update... Why won't anyone tell what the fuck got updated? Saint K. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . Sent: Friday, June 27

Re: [hlds_linux] update

2008-06-27 Thread AnAkIn .
what the fuck got updated? Saint K. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . Sent: Friday, June 27, 2008 8:22 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] update The only updated file

Re: [hlds_linux] [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-04 Thread AnAkIn .
Changing class a lot still seems to increase memory... I bound a few keys and changed class for 1-2 mins, got +100 MB memory used. 2008/7/4 Roberto Fazelus [EMAIL PROTECTED]: Someone also said that guys from www.myg0t.com found out the way how to use this rcon exploit and they are ones who

Re: [hlds_linux] RCON banpenalty killing servers!

2008-07-04 Thread AnAkIn .
I tried on my server, it IP banned me, but it didn't crash. 2008/7/4 Vladimir Osipenko [EMAIL PROTECTED]: That doesn't help rcon_password rcon_password = - remote console password. rcon from 78.31.182.90:1189: Bad Password rcon from 78.31.182.90:1189: Bad Password rcon from

Re: [hlds_linux] RCON banpenalty killing servers!

2008-07-04 Thread AnAkIn .
Maybe you think it crashes because in-game when you get IP banned, it says connection error etc but it's just because your IP is banned? 2008/7/4 Marcel [EMAIL PROTECTED]: He's right. You get banned for rcon hacking attempts and then the server crashes. Strange thing: it seems only to

[hlds_linux] TF2 - End/Start round lags

2008-07-04 Thread AnAkIn .
After updating my TF2 server, it seems that everybody notice a 5 second lag at the end of the round/start of new round, the server is like timing out. Anyone noticed this with his server? ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] TF2 - End/Start round lags

2008-07-04 Thread AnAkIn .
at 12:55 PM, Vladimir Osipenko [EMAIL PROTECTED] wrote: yeah, we also noticed On 04/07/2008, Nicholas Hastings [EMAIL PROTECTED] wrote: We have also noticed that on at least 2 of our 3 servers (both windows), not sure about our third. AnAkIn . wrote: After updating my TF2

Re: [hlds_linux] TF2 - End/Start round lags

2008-07-04 Thread AnAkIn .
of that. -ics AnAkIn . kirjoitti: I'm not sure it's server sided. Maybe it is only client side? When you join the server, join a team, then you join a class, you get the same lag for 5s. 2008/7/4 1nsane [EMAIL PROTECTED]: Same here, Windows. For me this is also accompanied

Re: [hlds_linux] hlds_l servers hang at startup (No masters loaded)

2008-07-09 Thread AnAkIn .
Dunno if this is related to your problem but: Server IP address IP:POR It seems that you have +ip IP and +port POR in the command linde? 2008/7/9 Marcel [EMAIL PROTECTED]: reliabletimer.h (73) : Assertion Failed: m_nPerformanceCounterEnd = m_nPerformanceCounterStart Did someone forget to

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available

2008-08-29 Thread AnAkIn .
the Linux piece. Here are the specific changes: Integrated Steam Community features into Counter-Strike - In-game player name now automatically uses player's Steam Community name - Avatars are displayed on the scoreboard) Other fixes - Prevented some cvar exploits (thanks to AnAkIn

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available

2008-08-29 Thread AnAkIn .
An other problem, when the motd is shown, CS crashed, and that many times. 2008/8/29 AnAkIn . [EMAIL PROTECTED] There are 3 servers. 2 are telling me that the server is running an older protocol (47) than me (48) And one is disconnecting everybody with: Error: server failed to transmit

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available

2008-08-29 Thread AnAkIn .
: Integrated Steam Community features into Counter-Strike - In-game player name now automatically uses player's Steam Community name - Avatars are displayed on the scoreboard) Other fixes - Prevented some cvar exploits (thanks to AnAkIn for pointing them out) Jason

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available

2008-08-29 Thread AnAkIn .
Community name - Avatars are displayed on the scoreboard) Other fixes - Prevented some cvar exploits (thanks to AnAkIn for pointing them out) Jason ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available

2008-08-30 Thread AnAkIn .
Some people are getting random disconnect from my linux server with this message: Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad 2008/8/30 Gary Stanley [EMAIL PROTECTED] At 04:51 PM 8/29/2008, Alfred Reynolds wrote: The change of interest on the Linux side is we moved

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available

2008-08-30 Thread AnAkIn .
cl_cmdrate100 rate 2 cl_timeout9 maybe it's cl_timeout? 2008/8/30 AnAkIn . [EMAIL PROTECTED] Some people are getting random disconnect from my linux server with this message: Host_Error

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available

2008-08-30 Thread AnAkIn .
A friend had the exact same config posted above, except that his cl_updaterate was 20 (so cl_timeout doesn't seem to be fixing it). 2008/8/30 AnAkIn . [EMAIL PROTECTED] Some more info about the problem: Almost everybody is getting disconnect at the exact same time with svc_bad, but I'm

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available

2008-08-30 Thread AnAkIn .
invisible names in chat. 2008/8/30 AnAkIn . [EMAIL PROTECTED] A friend had the exact same config posted above, except that his cl_updaterate was 20 (so cl_timeout doesn't seem to be fixing it). 2008/8/30 AnAkIn . [EMAIL PROTECTED] Some more info about the problem: Almost everybody is getting

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available

2008-09-04 Thread AnAkIn .
Is there going to be a beta update soon to fix the crashes, random timeouts and other small issues? AnAkIn 2008/9/4 Rodrigo Peña [EMAIL PROTECTED] [Request] Can valve make an WAD directory in next hlds release for Counter strike beta? to make better order and better manipulation for multiple

Re: [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-09-30 Thread AnAkIn .
I think he means sv_airaccelerate 1 or this cvar with an other low value, so you can't air strafe. Anyway bunnyhop was already fixed since CS 1.3 (or 1.5?), you can't again any speed advantage by what you call bunnyhop now. It's useless to do it. There is nothing to fix. 2008/9/30 Rikard

Re: [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-09-30 Thread AnAkIn .
sv_airmove has no effect on the HL1 engine. 2008/9/30 Ronny Schedel [EMAIL PROTECTED] Play with these cvars: sv_airmove sv_airaccelerate - Original Message - From: Rikard Bremark [EMAIL PROTECTED] To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-10-01 Thread AnAkIn .
, however it is that act of russian walking that is currently permeating through the game and upsetting the experience of the most players. Message: 3 Date: Tue, 30 Sep 2008 17:21:55 +0200 From: AnAkIn . [EMAIL PROTECTED] Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated

Re: [hlds_linux] Counter-Strike 1.6 Beta updated

2008-10-02 Thread AnAkIn .
Same problem here. LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so: libstdc++-libc6.1-2.so.3: cannot open shared object file: No such file or directory Host_Error: Couldn't get DLL API from ./cstrike_beta/dlls/cs_i386.so! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated

2008-10-02 Thread AnAkIn .
It works fine now. Is it normal that the scoreboard still shows steam community names instead of in-game name? 2008/10/2 Kveri [EMAIL PROTECTED] Nice one! Kveri Jason Ruymen wrote / napísal(a): We've found and fixed the problem with Linux servers requiring libstdc++. Run

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated

2008-10-02 Thread AnAkIn .
Not since they removed the locking to steam community name. 2008/10/2 Donnie Newlove [EMAIL PROTECTED] Yes, that is pretty much what this beta is all about. On Thu, Oct 2, 2008 at 7:56 PM, AnAkIn . [EMAIL PROTECTED] wrote: It works fine now. Is it normal that the scoreboard still shows

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated

2008-10-03 Thread AnAkIn .
It seems that your in-game name is always reset to steam community each time you launch the game. 2008/10/3 Alfred Reynolds [EMAIL PROTECTED] The update also fixes hltv not running under Linux. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Updated

2008-10-19 Thread AnAkIn .
Everything seems to be fine. The only problem I can see is russian walking still working :( 2008/10/19 Alfred Reynolds [EMAIL PROTECTED] There are no Linux specific changes in this update, there will be early next week. - Alfred -Original Message- From: [EMAIL PROTECTED]

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Updated

2008-10-19 Thread AnAkIn .
I know, and it still doesn't make noise if done properly (can also be done with a script). 2008/10/19 Ronny Schedel [EMAIL PROTECTED] They don't prevent it, but it should make noise now. Everything seems to be fine. The only problem I can see is russian walking still working :(

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-24 Thread AnAkIn .
Lot of people seem to have a problem with random timeouts while playing, and crashes at map changes, exactly like in the beta. Also, there seem to be a problem with the name still locking to Steam Community or changing back to it after x time. 2008/10/24 Joachim Sehlstedt [EMAIL PROTECTED]

Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released

2008-10-24 Thread AnAkIn .
Other problems: Natural Selection (hl1 mod): There is a crash problem, and that what a developer said: From puzl - The crash is gEngFuncs.GetPlayerInfo(). Usually Valve is good about keeping those functions in the same order. The recent NS crash looks like it should be fixed in the engine, not in

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-25 Thread AnAkIn .
In the options menu of DoD and TFC, there is still the locking to Steam Community name. http://img266.imageshack.us/my.php?image=lockednameme5.jpg 2008/10/25 kama [EMAIL PROTECTED] Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD.

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-25 Thread AnAkIn .
I can change my name in the console, it's just in the options menu you're not able to modify it, and you should be able to. 2008/10/25 Pawel [EMAIL PROTECTED] If you are amxx user try this plugin. http://forums.alliedmods.net/showthread.php?t=79444 On Sat, Oct 25, 2008 at 10:45 AM, AnAkIn

Re: [hlds_linux] Left 4 Dead -Matchmaking - please bring back the server list

2008-11-06 Thread AnAkIn .
Before complaining, maybe you should wait that the demo is released and try it. 2008/11/6 Cobalt Bomb [EMAIL PROTECTED] I must say, I'm a little aghast at the thought that I may not have access to the type of server browser/list I've used for the past decade and more. I'm not a GSP so I

Re: [hlds_linux] Left 4 Dead -Matchmaking - please bring back the server list

2008-11-06 Thread AnAkIn .
I was talking about the matchmaking of course... 2008/11/6 AnAkIn . [EMAIL PROTECTED] Before complaining, maybe you should wait that the demo is released and try it. 2008/11/6 Cobalt Bomb [EMAIL PROTECTED] I must say, I'm a little aghast at the thought that I may not have access

[hlds_linux] Left 4 Dead : FPS_Max / Tickrate

2008-11-06 Thread AnAkIn .
to be limiting it and not available, it doesn't make any difference. Also sv_maxupdaterate and sv_minupdaterate are gone. Thanks. AnAkIn. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlds_linux] Left 4 Dead : FPS_Max / Tickrate

2008-11-06 Thread AnAkIn .
-tickrate seems to not be existing, so that's probably intended, like in TF2. But, still, what about fps_max? 2008/11/6 AnAkIn . [EMAIL PROTECTED] It seems that the fps_max command doesn't exist on the new engine that Left 4 Dead uses, is that intended? CPU InOut Uptime Users FPS

Re: [hlds_linux] Left 4 Dead : FPS_Max / Tickrate

2008-11-07 Thread AnAkIn .
Please, anyone from VALVe can't tell us if that is normal or a bug? Thanks. 2008/11/6 Chris Brunelle [EMAIL PROTECTED] fps_max doesn't seem to work either. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . Sent: Thursday, November 06, 2008

Re: [hlds_linux] Left 4 Dead : FPS_Max / Tickrate

2008-11-07 Thread AnAkIn .
oops, I mean: Please, anyone from VALVe can tell us if that is normal or a bug? (not can't) 2008/11/7 AnAkIn . [EMAIL PROTECTED] Please, anyone from VALVe can't tell us if that is normal or a bug? Thanks. 2008/11/6 Chris Brunelle [EMAIL PROTECTED] fps_max doesn't seem to work either

Re: [hlds_linux] Left 4 Dead Demo Updated Released

2008-11-08 Thread AnAkIn .
Exactly like in other source games, there is still the setinfo exploit. Setinfo allows you to modify hidden cvars (development flag or something?) and cheat cvars which also have the userinfo flag of course. Like setinfo cl_interpolate 0 allows you to disable interp, setinfo cl_predict 0 (this

Re: [hlds_linux] L4D fork

2008-11-08 Thread AnAkIn .
Yes, sv_public doesn't exist. 2008/11/9 Joseph Laws [EMAIL PROTECTED] I believe sv_public isn't a real cvar. That was a suggestion I made to the VALVe devs. ;p [EMAIL PROTECTED] wrote: -nomaster on the command line will stop your server from telling the master servers about itself,

[hlds_linux] Matchmaking connecting us to sv_lan 1 servers

2008-11-09 Thread AnAkIn .
times before finding a server we could play on. Please make the matchmaking ignore sv_lan 1 servers! AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlds_linux] Matchmaking connecting us to sv_lan 1 servers

2008-11-09 Thread AnAkIn .
Yes, sv_lan 0 = internet, and sv_lan 1 = LAN, so you can't connect to them. 2008/11/9 Patrick Shelley [EMAIL PROTECTED] sv_lan 0 means its an internet server right? On 11/9/08, AnAkIn . [EMAIL PROTECTED] wrote: There are lots of times we tried to play a game through match making

Re: [hlds_linux] Status

2008-11-10 Thread AnAkIn .
There's no need of sv_maxupdaterate/sv_minupdaterate because the server's FPS is locked to 30, so the max update rate is 30. I don't know about sv_maxrate/sv_minrate...there is probably a reason it's not here. 2008/11/10 David A. Parker [EMAIL PROTECTED] That's excellent. Out of curiosity,

Re: [hlds_linux] Heartbeat errors

2008-11-11 Thread AnAkIn .
Or maybe it should only send heartbeat when someone connect to the server or the server is empty (everybody disconnected)? 2008/11/11 AnAkIn . [EMAIL PROTECTED] Oh, I think it's normal. The server is sending heartbeat quite often so it says to the master servers how much players

Re: [hlds_linux] Heartbeat errors

2008-11-11 Thread AnAkIn .
not get logged (feature request?). - Dave AnAkIn . wrote: I have not seen that, but after the last update, I have an other heartbeat problem with my Linux server. heartbeat and sv_search_key X are not any more sending any heartbeat. 2008/11/11 David A. Parker [EMAIL PROTECTED

Re: [hlds_linux] Last L4D Update - Sv_search_key problem

2008-11-11 Thread AnAkIn .
I still have that problem when I connect my server once from a lobby, if I quit my server and try to rejoin again from a lobby, it doesn't work. The server is not found (I use sv_search_key). I have to reboot the server/change the map to make it joinable again from a lobby. 2008/11/11 AnAkIn

[hlds_linux] Last L4D Update - Sv_search_key problem

2008-11-11 Thread AnAkIn .
click start the game, it searches and not find anything with my sv_search_key, but If I remove it (sv_search_key ), then it can find a server just fine (but not mine of course, or I would have to try lot of times before finding mine). Thanks. AnAkIn

Re: [hlds_linux] Last L4D Update - Sv_search_key problem

2008-11-11 Thread AnAkIn .
spawned Dropped redLine \\ AnAkIn from server (Disconnect by user.) L 11/11/2008 - 14:59:12: Staying on original map l4d_dem_hospital01_apartment L 11/11/2008 - 14:59:13: Preventing spawning L 11/11/2008 - 14:59:13: (SKIN) SetCharacter: Survivor Francis chose character Biker(2) from model models

Re: [hlds_linux] Last L4D Update - Sv_search_key problem

2008-11-11 Thread AnAkIn .
Ok, nevermind, it was me. I changed my sv_search_key earlier and didn't think about it...so I entered a wrong one lol. I just tested again and now it works. But it still doesn't say any more Sending heartbeat..., is it normal? 2008/11/11 AnAkIn . [EMAIL PROTECTED] Since the last update, I

Re: [hlds_linux] Heartbeat errors

2008-11-11 Thread AnAkIn .
I have not seen that, but after the last update, I have an other heartbeat problem with my Linux server. heartbeat and sv_search_key X are not any more sending any heartbeat. 2008/11/11 David A. Parker [EMAIL PROTECTED] Hi, I checked our L4D server this morning and found the console full of

Re: [hlds_linux] Heartbeat errors

2008-11-11 Thread AnAkIn .
I tried with a Windows server. Server waking up from hibernation Client redLine \\ AnAkIn connected (192.168.1.2:27006). Sending heartbeat to master server... WARNING: Player doesn't have a team desired - match making bug? Server is hibernating Dropped redLine \\ AnAkIn from server (Disconnect

Re: [hlds_linux] Let us set sv_infinite_ammo 1 in server config.

2008-11-12 Thread AnAkIn .
No mods please, not in L4D. There are already enough modded servers on other games that you can't even find a vanilla server... 2008/11/12 David A. Parker [EMAIL PROTECTED] A birthday mode (like TF2 has) would also be highly entertaining. Zombies in party hats, a Boomer that explodes into a

Re: [hlds_linux] SERVER BROWSER vs LOBBY

2008-11-13 Thread AnAkIn .
The HLSW problem is probably because steam ids are STEAM_1 instead of STEAM_0 2008/11/13 Stephan Botha [EMAIL PROTECTED] Have you guys noticed that when someone connects to the server via the lobby you cannot record their SteamIDs in HLSW, but if they connect with the server browser, you

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread AnAkIn .
Why do you want 1000 FPS servers? 2008/11/13 Faustas Buškevičius [EMAIL PROTECTED] What are the chances of sustaining 980+ fps on a public server with 20+ players and max rates ? On Thu, Nov 13, 2008 at 1:09 PM, Kveri [EMAIL PROTECTED] wrote: Interesting, it looks like a bug in

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread AnAkIn .
of available public servers. -.-.-.-.-.-.-.-.-.-.-.- en3my www.2Po.eu - Original Message - From: AnAkIn . [EMAIL PROTECTED] To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, November 13, 2008 6:58 PM Subject: Re: [hlds_linux] The 1000fps

[hlds_linux] L4D - Server admins, remove your sv_tags !

2008-11-13 Thread AnAkIn .
in the Server Browser shows the sv_search_key, like this : sv_search_keyYOURSEARCHKEY36. Shouldn't that be removed so only the people you only give the sv_search_key to people you know and not everybody know it? AnAkIn ___ To unsubscribe, edit your list

Re: [hlds_linux] L4D - Server admins, remove your sv_tags !

2008-11-13 Thread AnAkIn .
Yes, it it also related to sv_search_key, just tested. sv_search_key lolnoob would work sv_search_key lolnooblolnooblolnooblolnooblolnooblolnooblolnoob would not work because it makes sv_tags longer. 2008/11/13 AnAkIn . [EMAIL PROTECTED] Many people use the sv_tags lines which set your

Re: [hlds_linux] [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread AnAkIn .
It is not going in the orangebox/ folder, it is not really using the OB engine, so you should make a new directory I think. 2008/11/14 Rick Payton [EMAIL PROTECTED] Quick question, but first some background: I made 3 directories, hlds_l, srcds_l, and srcds_ob, and installed CS v1.6, CS

Re: [hlds_linux] L4D - Server admins, remove your sv_tags !

2008-11-14 Thread AnAkIn .
get redirected to one of their free servers among other players. Thats pretty lame and abusing the players if you know what i mean. My suggestion to Valve would be to get rid of these servers. Any ways to block them from lifting maxplayers count with hacked binaries? -ics AnAkIn

[hlds_linux] sv_unreserve giving negatives values

2008-11-14 Thread AnAkIn .
down with negatives numbers. I can't join my server at all when there are people from a lobby. I know this was already reported but it's still not fixed. Thanks. AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Heartbeat errors

2008-11-15 Thread AnAkIn .
if it is visible from the lobby system, though. The server is remaining empty, and it was constantly full for the last several days. - Dave AnAkIn . wrote: Or maybe it should only send heartbeat when someone connect to the server or the server is empty (everybody disconnected)? 2008/11/11

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread AnAkIn .
Bug with steam groups: It shows up correctly in the game's menu, but when you click on it, it says No games found. There are 3 servers in my game menu and it can't find anyone after I click on them. Sometimes it shows 1 of them, and it doesn't have the right avatar in the Steam Groups menu (the

Re: [hlds_linux] Opening ports for forked servers

2008-11-15 Thread AnAkIn .
Same here, the hostname get cut when there are spaces. I had to put _ instead of everybody space and it showed up correctly with ##. 2008/11/15 Fyren [EMAIL PROTECTED] On Fri, Nov 14, 2008 at 12:44, Chris Green [EMAIL PROTECTED] wrote: In the next server update, the +## syntax (or +2*##,

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread AnAkIn .
Does this mean VALVe will be working this week end, so we could get an update today? 2008/11/15 Cc2iscooL [EMAIL PROTECTED] Do we have any verification on the issue with losing connection to the server on the beginning of the subway level? http://www.1337gaming.com/l4dpics Thanks. On

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread AnAkIn .
Does this mean VALVe will be working this week end, so we could get an update today? 2008/11/15 Cc2iscooL [EMAIL PROTECTED] Do we have any verification on the issue with losing connection to the server on the beginning of the subway level? http://www.1337gaming.com/l4dpics Thanks. On

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread AnAkIn .
My 8 servers show up in the game's menu, but when I click and it open the Game Groups Server window, it keeps searching for a few seconds, then say No game servers found, and start again, and say No game servers found again, etc Since the update my servers only showed up once in that new menu,

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