, at 21:02, Howard Jones mrhowardjo...@yahoo.com wrote:
Nuke7 has this ability at least it has paste relative now. Haven't tested
against rotopaint.
I wrote a tool to do this for 6 but not for roto, but i think it's not
possible pre 7
Howard
On 6 Dec 2012, at 15:39, Rich Bobo richb
Well there's a massive donate button you can click on. ;)
Howard
On 4 Dec 2012, at 14:21, Henrik Cednert n...@irry.com wrote:
I would gladly send a few bucks. =) The Foundry should send a few too. ;)
On 2012-12-03 23:22, Frank Rueter wrote:
Hi Julik,
we are currently thinking a bout
110% surely
Howard
From: Julik Tarkhanov ju...@hecticelectric.nl
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Monday, 3 December 2012, 12:13
Subject: Re: [Nuke-users] Nukepedia Hacked?
Do progress bars stay at 100% all the time?
I moved onto deadline recently and have no regrets for small scale set ups. I
used to use Qube somewhere and is great but expensive.
Howard
On 30 Nov 2012, at 02:44, Nathan Rusch nathan_ru...@hotmail.com wrote:
We currently use Rush here, though with a Python render stack built on top of
Hi
We have a camera exported from max to nuke but the orientation is getting
rotated. Any one know what option in max is causing this. Z/y up isn't helping.
Thanks
Howard___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk,
Actually we have been getting different results from the same scene but just
exporting twice. Ie it's being inconsistent. Has any one had this issue before
and know why?
This is fbx 2010 binary. Should this work or do we need a plugin/script?
Cheers
Howard
On 30 Nov 2012, at 16:31, Howard
/applications/3d-converters/c/nuke-em
Am 30.11.2012 20:13, schrieb Howard Jones:
Actually we have been getting different results from the same scene but just
exporting twice. Ie it's being inconsistent. Has any one had this issue
before and know why?
This is fbx 2010 binary. Should
Did you match the camera rotation order?
Howard
On 21 Nov 2012, at 08:11, Anselm Lier em...@anselmlier.de wrote:
Hi Forum,
I tracked an object with nukes camera tracker. Now I would like to make the
camera locked and instead make the object move.
So I negated translation and rotation of
Try reversing the order then
Howard
On 21 Nov 2012, at 10:15, Anselm Lier em...@anselmlier.de wrote:
I left it at the standard value (zxy in the axis as well as the tracked
camera).
Von meinem iPhone gesendet
Am 21.11.2012 um 09:19 schrieb Howard Jones mrhowardjo...@yahoo.com
Hi
Has anyone got a method of creating a camera from a world position pass?
I'm thinking of scenarios where your 3D dept is struggling to create a usable
camera, either through laziness, lack of knowledge or just reluctance.
You have got a ppass (eventually), so it should be possible to retrofit
n.alpha}
ScanlineRender {
inputs 3
motion_vectors_type distance
output_shader_vectors true
P_channel p
N_channel n
name ScanlineRender1
selected true
xpos -141
ypos 266
}
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users
Not answering the question I know...
but Fwiw you can turn off the progress panel in nuke 7 tracker.
Howard
On 15 Nov 2012, at 21:08, adam jones adam@mac.com wrote:
Hey all
I am looking for a setting that will allow me to change the opening position
of the progress panel, mainly to
Hi
Noticed Nukepedia is filling up like a user list on these amazing tools, so
thought I'd post here,
Nit picking but...
Boolean ops. Is there a way to leave a solid surface on the result - rather
than a hollow?
Script below - also sphere(A) minus cube(B) doesn't give me what I would expect.
Sounds like your script is corrupted. Hence the missing brace - were you saving
to a network?
Or something that may have corrupted the save?
Howard
From: Ron Ganbar ron...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent:
You can select the 2d point and create axis/geo. or copy the 3d position.
I find selecting it only sometimes selects in 3d view. But the above will help
you locate.
Howard
On 30 Oct 2012, at 10:40, Putopian nuke-users-re...@thefoundry.co.uk wrote:
While tracking, I find it very tough to
Would this work? or too simple?
Howard
set cut_paste_input [stack 0]
version 6.3 v8
ColorWheel {
inputs 0
gamma 0.45
name ColorWheel1
selected true
xpos -6225
ypos 10704
}
Ramp {
output depth
p0 {562 48}
p1 {946 540}
name Ramp6
selected true
xpos -6225
ypos 10800
}
Colorspace {
'...into Nuke'
Though I think this has been answered now anyway
Howard
From: itaibachar nuke-users-re...@thefoundry.co.uk
To: nuke-users@support.thefoundry.co.uk
Sent: Friday, 26 October 2012, 12:34
Subject: [Nuke-users] Re: Is there a Flame style Bicubic
All good here
nuke7 osx 10.7.4
Howard
From: Frank Rueter fr...@beingfrank.info
To: nuke-users@support.thefoundry.co.uk
Sent: Friday, 26 October 2012, 22:39
Subject: Re: [Nuke-users] Nuke 7 file import
Haha, sorry.
I was just wondering if you had any
like this?
(Copy and paste into Nuke)
Howard
set cut_paste_input [stack 0]
version 6.3 v8
push $cut_paste_input
Card2 {
type bicubic
control_points {3 3 3 6
1 {-0.603723 -0.444057 -0.070003} 1 {0.166865 0 0} 0 {0 0 0} 1
{-0.0518617 0.155012 -0.000983013} 0 {0
If u can get the public beta of Nuke 7 - this fixes this issue
so it respects the transparency rather than the object.
Failing that some did have a clever workaround but I dont have it to hand (or
remember how they did it)
Howard
From: Rich Bobo
Deinterlace at the top of the script, then do everything else then reinterlace.
Diogo's nukepedia tool should work - last time I tried anyway.
http://www.nukepedia.com/other/dfielder/
As he says - read - deinterlace - prerender.
nodes- reinterlace - render
Howard
Your quite right - I missed that part of the question. Carry on!
Howard
From: chris ze.m...@gmx.net
To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
Sent: Wednesday, 17 October 2012, 10:41
Subject: Re
\{ return \[knob this.op] \} ]
op Interlace
method Fields to Frames (2x - Duplicate)
engine oFlow
shutter 1
}
Howard
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Wednesday, 17 October 2012
Hi marten
What would you 'call' these 2 expressions? I think I'll add them to the IP tool
on nukepedia as some more presets, it works like a drop down menu, just not in
the same place as the IP button.
Normalise (mantissa)
Normalise (?)
Personally I just use the exposure slider for most of
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Sunday, 14 October 2012, 11:42
Subject: Re: [Nuke-users] Normalize Viewer
Also will this formula work Ivan/ Diogo?
As I can add this too.
Not at a machine to test these yet
I must admit having knocked Diogo and Ivan's work into that IP tool, and played
with it, I can't see that I would care about too much speed, Its not as if I
would use it that often.
If I did I would probably just pre-render as a layer anyway, or just use a
curve tool.
Thanks to the discussion
Cheapest way is to set up a watch folder and have it run in series anything put
in it.
Howard
From: Nat Jencks natjencks.li...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Monday, 15 October 2012, 0:13
Subject:
and relists the watch
directory and if finds something runs Nuke again.
Have it sleep between lists so your system doesn't die or anything.
However I believe there are more sophisticated ones on Nukepedia
Howard
From: Howard Jones mrhowardjo...@yahoo.com
Cheers Frank
One of my favourite distort tools
Howard
On 11 Oct 2012, at 02:56, Frank Rueter fr...@beingfrank.info wrote:
done
http://www.nukepedia.com/gizmos/transform/itransform/
On 10/11/12 1:55 PM, philhubfor...@free.fr wrote:
Just forgot, in case the skew knob is an oversight and
xpos -1699
ypos 743
}
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, 4 October 2012, 8:39
Subject: Re: [Nuke-users] Nuke Script Layout, was new comp stack node survey
Might pinch
Though this is possibly better code and allows you to select other nodes by
mistake
Howard
def getParentNode(node):
try:
parentNode = node.input(0)
if parentNode.Class() == 'Dot':
if not parentNode['label'].getValue():
return getParentNode(parentNode)
else:
return parentNode
else:
return
Ok - Format screwed - so attached a better version of the code
Cheers
Howard
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Sunday, 7 October 2012, 16:10
Subject: Re: [Nuke-users] Nuke Script
So aren't you then back were you started?
Howard
From: Michael Hatton michael.hat...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Monday, 8 October 2012, 1:33
Subject: Re: [Nuke-users] new comp stack node survey
What about
Hi
Slightly different error message today
Howard
nukescripts.showFlipbookDialogForSelected()
Traceback (most recent call last):
File string, line 1, in module
File
/Applications/Nuke7.0v1b58/Nuke7.0v1b58.app/Contents/MacOS/plugins/nukescripts/renderdialog.py,
line 720, in
Please ignore - sent to wrong list
Howard
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk;
hiero11b...@support.thefoundry.co.uk hiero11b...@support.thefoundry.co.uk
Sent: Monday, 8 October 2012, 1:54
experimenting with turning off Node Colors/AutoColor and manual
colouring important nodes. Would it help to be able to do that to lines?
Famous Tube map redesign; maybe some ideas in this
http://www.design-technology.info/alevelsubsite/page5.htm
On 4 October 2012 20:39, Howard Jones
= node.input(0)
if parentNode.Class() == 'Dot':
return getParentNode(parentNode)
else:
return parentNode.name()
nuke.knobDefault('Dot.label', [python
getParentNode(nuke.toNode('Dot1'))])
On 10/4/12 1:46 PM, chris wrote:
On 10/3/12 at 12:57 AM, (Howard Jones) wrote:
my
N.
Shake had one of those and it was a nightmare to sort compers scripts out.
Howard
On 3 Oct 2012, at 20:10, Bill Gilman billgil...@yahoo.com wrote:
+1
From: helmsie nuke-users-re...@thefoundry.co.uk
To: nuke-users@support.thefoundry.co.uk
Sent: Wednesday, October 3, 2012
wow sack 'em
Howard
From: helmsie nuke-users-re...@thefoundry.co.uk
To: nuke-users@support.thefoundry.co.uk
Sent: Wednesday, 3 October 2012, 22:13
Subject: [Nuke-users] Re: new comp stack node survey
Thanks Howard. I stand corrected.
Having the
Ha!
I always teach people that they have the right to be run over by a bus, and
the rest of the team pick up where they left off without constantly ringing the
hospital!
Howard
From: Frank Rueter fr...@beingfrank.info
To:
I've only been using Nuke for about 7 years and I didn't know you could do
that! (alt+cmd+up/down arrow on a mac)
Howard
From: Marten Blumen mar...@gmail.com
To: nuke-users@support.thefoundry.co.uk
Sent: Wednesday, 3 October 2012, 22:03
Subject: Re:
I'd like multi outputs from a gizmo but what you describe with internal
workings seems to be a gizmo rather than a 'black box ' multilayer node, which
deals with the internals in a hidden manner.
Somewhat digressing though from Helmsie's poll though.
Howard
Though reading Frank's reply - multichannels is the Nuke way
Howard
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Wednesday, 3 October 2012, 23:37
Subject: Re: [Nuke-users] new comp stack node
I always use red and green like that.
my favorite - label the dots. And have one just before inputs so you can easily
see where each input came from.
Howard
From: Marten Blumen mar...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Hi Ivan and all
You may have answered my question in point 1) but...
For those that know how - is it not possible to take the local matrix and
recreate the live transform (for want of a better term). Even if you have to
specify rotation order at the outset.
Or is that a pointless workflow.
true
xpos -183
ypos -22
}
IDistort {
uv forward
name IDistort1
selected true
xpos -183
ypos 156
}
On 9/21/12 8:04 PM, Howard Jones wrote:
I think he means that Nuke doesn't give motion vectors for particles.
Howard
From: Frank Rueter fr...@beingfrank.info
To: nuke-users
I think he means that Nuke doesn't give motion vectors for particles.
Howard
From: Frank Rueter fr...@beingfrank.info
To: nuke-users@support.thefoundry.co.uk
Sent: Friday, 21 September 2012, 0:08
Subject: Re: [Nuke-users] Particles emitted from a Roto
Tracking is certainly faster on a new script vs a heavy one, so roto could be
as well. Hard to tell without seeing your script.
Howard
On 21 Sep 2012, at 20:06, vincepapaix nuke-users-re...@thefoundry.co.uk
wrote:
Hi
my nuke script is 1MB, running win7 pro.
Yes I have obj in my scene,
Other things that can cause freezing...
If you deselect and reselect a roto, this can cause a bug where it goes very
slow for a short while.
A very big script may be being saved to the network all the time, depending on
your preferences. If you have a couple of camera trackers in there or a
Hi
Sorry for the OT but if anyone has experience on this...
Is the wacom bamboo good enough for roto work?
Can it do basic paint work? (not PS)
Thanks
Howard
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk,
Thanks - its just for roto training so should be ample then
Howard
From: Ron Ganbar ron...@gmail.com
To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
Sent: Thursday, 20 September 2012, 14:41
Subject: Re
for roto
I've not tried them but have heard good things about the monoprice tablets.
http://www.monoprice.com/products/subdepartment.asp?c_id=108cp_id=10841
the price is certainly right.
On Thu, Sep 20, 2012 at 7:01 AM, Howard Jones mrhowardjo...@yahoo.com wrote:
Thanks - its just for roto
Isn't because you are moving the card before theUV project so it slides infront
of the camera?
below is the set up I would expect
set cut_paste_input [stack 0]
version 6.3 v8
Camera2 {
inputs 0
name Camera11
selected true
xpos -1361
ypos 1628
}
push $cut_paste_input
Camera2 {
name
Pull out material from the reLight and add it to your checkerboard
Howard
From: Ron Ganbar ron...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Monday, 17 September 2012, 13:30
Subject: [Nuke-users] Nuke's Relight
Hi all,
or you scanline
Howard
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Monday, 17 September 2012, 13:34
Subject: Re: [Nuke-users] Nuke's Relight
Pull out material from the reLight and add
Subject: Re: [Nuke-users] Can I use 2D track for 3D Camera?
Basically I simply increased the scale until it looked right. I went by
nothing in particular. I probably could look into more detail next time.
Thanks everyone for your help.
Howard Jones wrote:
Out of interest did it work as Randy
http://www.nukepedia.com/other/perspective-guide-110/
This lets you find your vanishing points.
I've used 2 in the past. Then place an object in the distance, then line up a
cube onto cross of the 2 vanishing points. If the cube lines up on both edges
the focal length is right. If not adjust
Send me your track and I'll send you the camera.
Howard
On 13 Sep 2012, at 02:30, Todd Groves t...@nulightfx.com wrote:
I thought by tracking a feature, I could paste that info into 2D track in
the gizmo, then create camera to generate a moving camera. But, the camera
doesn't move.
When
Also here is a new version that allows for scene scale (sort of)
Howard
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, 13 September 2012, 10:02
Subject: Re: [Nuke-users] Can I use 2D
Oops wrong internal name - reattached - also with this version geo is
positioned at z=0
Howard
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, 13 September 2012, 10:30
Subject: Re
Its in public beta
Howard
From: Jason P Nguyen jasonpngu...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, 13 September 2012, 18:08
Subject: Re: [Nuke-users] morph only specific feature within the rotoshape
oh
HI Todd
Script below. Your track range is 953-987 correct?
Anyway I put your track into the tracker2Camera gizmo
Created camera using 'create camera' under the 'Translate solves'
That was it - worked fine, might even match your image. Use the latest
Tracker2Camera (attached again)
The script
September 2012 08:57, Todd Groves t...@nulightfx.com wrote:
Hey Howard,
The Axis moves, but the Camera doesn't move. Will that change if I use
WriteGeo to generate an FBX version?
On Sep 13, 2012, at 1:18 PM, Howard Jones wrote:
HI Todd
Script below. Your track range is 953-987
Switch it to free camera in the solve options. Or at least not rotate only. If
it still comes back looking like a pan and tilt then that usually means there's
not enough parallax for the solver.
Howard
On 11 Sep 2012, at 23:28, Todd Groves t...@nulightfx.com wrote:
Thanks everyone. That
I think you mean convert it to use as a camera rather than for the camera
tracker, do you?
I wrote a tool to do that a few years which I thought I'd put on Nukepedia but
must have dreamt it, so attached is a new version.
I only wrote it as a challenge and used it a couple of times in production
imho - If you want to composite, learn the keying, roto, grade etc, move onto
3D when happy with the basics first.
Learning 3D lighting, modelling etc in Nuke would make you a great asset but
not if you cant do keying, roto, grade etc...
Howard
From:
Use create camera instead - you should get a translating camera instead
Howard
From: Todd Groves t...@nulightfx.com
To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
Sent: Wednesday, 12 September 2012, 23:55
I think there's a confusion going on. It sounds like the camera tracker can't
solve because of lack of parallax.
Adding a user track to this is unlikely to help assuming the cameratracker has
tracked ok but not solved well.
The gizmo takes 1 track and converts it into 3D space. Which is what
If you need to maintain sync then try oflow or Kronos. If they fail on shots
then use retime
As it is not a pull down issue as there was no pull up, so to speak, then you
should be able to get a good result. It will be softer though.
If you don't need to maintain sync then just slow the
Quick method (run in Script Editor)
for i in nuke.selectedNodes('Camera2'):
i['translate'].setExpression('curve(x+MasterTimeOffset.time_offset)')
i['rotate'].setExpression('curve(x+MasterTimeOffset.time_offset)')
assuming a timeoffset node namedMasterTimeOffset
Howard
That is as expected. It doesnt apply a reformat, but sets the working area, so
as your rotos were done at 1280, then they will work from 0,0 to 1280,720(?)
You can add a reformat after or select all rotos, go to transform tab and set
origin to 0,0 and scale by 1920/720.
When there is a bg
Yes but reformat would be the better choice if you don't mind raterising.
The advantage of scaling the rotos in the node is it gives cleaner results.
Howard
On 3 Sep 2012, at 15:38, crunch fx crunc...@gmail.com wrote:
or u can use transform ...
;)
On 9/3/12, Howard Jones mrhowardjo
Bounding box issues? Haven't tested but what if you crop after the roto?
Howard
On 28 Aug 2012, at 16:20, tk421storm nuke-users-re...@thefoundry.co.uk
wrote:
You're right, it only seems to work if the roto node is connected to the
source footage, and not another file, even if they're the
FWIW
This is the setup I've been playing with on a recent job.
Howard
set cut_paste_input [stack 0]
version 6.3 v8
Constant {
inputs 0
channels rgb
format 2048 2048 0 0 2048 2048 1 square_2K
name Constant1
selected true
xpos -1158
ypos -1798
}
set N1553db80 [stack 0]
Dot {
name Dot34
From memory, I use a constant into a dither, desaturated a bit, then use
several noise nodes to matte out the dots.
Also I've taken actual star field photos blurred and keyed, to gamma up
sections of the above, which can get around the lack of resolution in the star
plate.
Howard
On 23
The only suggestions are then:
1) to separate to multiple scanline renders and add vector blur separately,
then comp.
Even if you could get motion blur to work as per the transparency, it would
affect the background in an undesirable way.
2) to split these into separate layers/channels and
Like he said - this should work
Howard
From: Sean Brice s...@thefoundry.co.uk
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Wednesday, 15 August 2012, 20:10
Subject: Re: [Nuke-users] Re: Vector Blur and cards with alpha
Use the
ypos 3590
}
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Wednesday, 15 August 2012, 21:19
Subject: Re: [Nuke-users] Re: Vector Blur and cards with alpha
Like he said - this should work
Howard
You mean like below?
I've hardly ever used this - what's it used for?
Howard
set cut_paste_input [stack 0]
version 6.3 v8
push $cut_paste_input
Group {
name GradientMap
selected true
xpos 1061
ypos 87
addUserKnob {20 User}
addUserKnob {41 color l value T Constant1.color}
}
Constant {
You cant - its a limitation
You can link with expressions and you can clone groups though and look up shake
clone on nukepediato create all expression links in one go.
Howard
From: irwit nuke-users-re...@thefoundry.co.uk
To:
Another option is to use a noop as a master controller - link you colour
corrects to 30 of these, put them where you like then you have a master set of
controls in one place?
Howard
From: Jan Burda nuke-users-re...@thefoundry.co.uk
To:
,this is the link to the HueSat gizmo I made yesterday.
Enjoy.
http://www.nukepedia.com/gizmos/gizmos/colour/huesat/
Ron Ganbar
email: ron...@gmail.com (ron...@gmail.com)
tel: +44 (0)7968 007 309 [UK]
� �� +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On 6 August 2012 17:17, Howard
I suspect if I added a basic hue shift into the top of secondary colour and
reversed same out, I could create a hue-shiftable version of the tool.
Howard
From: Ron Ganbar ron...@gmail.com
To: nuke-users@support.thefoundry.co.uk
Sent: Tuesday, 7 August
{
colorspace_in HSV
name Colorspace2
xpos -89
ypos 392
}
Output {
name Output1
xpos -89
ypos 492
}
end_group
From: Ron Ganbar ron...@gmail.com
To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
As mentioned look at the script I sent or use HSVTool
Howard
From: irwit nuke-users-re...@thefoundry.co.uk
To: nuke-users@support.thefoundry.co.uk
Sent: Monday, 6 August 2012, 10:51
Subject: [Nuke-users] Re: Photoshop equivilents
Ok here is an example
yeah - got one ready made thanks to Timur Khodzhaev ;)
Howard
From: Ron Ganbar ron...@gmail.com
To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
Sent: Monday, 6 August 2012, 11:02
Subject: Re: [Nuke-users
http://www.nukepedia.com/gizmos/colour/secondarycolourtools/
The above are my take on secondary colour in PS, which if you were only dealing
with RGB, CMY would have sorted your Hue challenge anyway.
Howard
From: irwit nuke-users-re...@thefoundry.co.uk
To:
Cool - glad it helped - I have to remind myself how I did it as well, was
trial and error at the time, so I'm sure there are more efficient ways to do
it. But I've had it a long time and use it lots.
Check out nukepedia for gizmos though - plenty up there, mostly useful, lots
brilliant, and
Hi
Can anyone explain this to me? I am seeing -1 values in the alpha as white in
the viewer (screen shot attached)
Script below (tested back to 6.3v5 - Mac OSX Lion).
I cant see any settings wrong and zebra is off. Surely should be (sub)black.
Howard
set cut_paste_input [stack 0]
version
Ah related to GPU being on - surely a bug?
Howard
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Wednesday, 1 August 2012, 17:17
Subject: [Nuke-users] -1.000 alpha values showing as white
Effects Supervisor
nvizible – VISUAL EFFECTS
On 26 July 2012 10:53, Howard Jones mrhowardjo...@yahoo.com wrote:
Did you get a good answer to this - just by coincidence I'm seeing this on
some footagr today too, and it not the issue I had had previously
Cheers
Howard
From: Howard Jones
Did you get a good answer to this - just by coincidence I'm seeing this on some
footagr today too, and it not the issue I had had previously
Cheers
Howard
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users
You can dissolve between more than 2 inputs
Howard
From: Aélis Héraud aher...@obliquefx.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Friday, 13 July 2012, 22:17
Subject: [Nuke-users] Difference between Dissolve and Keymix
Hi nuke
Hi
re: fcpxml_to_nuke
Anyone using this tool in Nuke? (nukepedia version)
we've had issues with an 'index out of range' caused by an empty sequence list
from what I can see.
I have a test sequence which maybe the wrong format (xml 4) and I want to just
have confidence that in theory this tool
Out of interest if you remove the zblur and erode set up is it good?
Howard
From: Jordan Olson jorxs...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Saturday, 7 July 2012, 4:38
Subject: Re: [Nuke-users] vector blur spikey
Only RGB channels from the RGBA layer are affected - the alpha is not and this
has been the case for several years now in Nuke.
This is the correct and desired behaviour, though admittedly seems strange at
first.
Any other embedded layers in an exr file are (or should be) treated as linear
and
prior consent. All opinions, conclusions and other information expressed in
this message not of an official nature shall not be deemed as given or endorsed
by Mirada unless otherwise indicated by an authorized representative
independent of this message.
On 07/05/2012 02:15 PM, Howard Jones wrote
The only way I know is to undo to before you closed the shape then you can
carry on.
Howard
From: kafkaz nuke-users-re...@thefoundry.co.uk
To: nuke-users@support.thefoundry.co.uk
Sent: Thursday, 5 July 2012, 23:47
Subject: [Nuke-users] Roto - How to
Von:nuke-users-boun...@support.thefoundry.co.uk
[mailto:nuke-users-boun...@support.thefoundry.co.uk] Im Auftrag von Howard
Jones
Gesendet: Sonntag, 1. Juli 2012 23:08
An: Nuke user discussion
Betreff: Re: [Nuke-users] Problem Copying a Gizmo into Group
If you mean you copy and paste rhem into nuke
actually loading a gizmo via import script does not make it possible to copy
it to a group. It has to be in the plugin path and be called via the plugin
menu, tab menu or script command (i.e. hit x and enter the name of the
gizmo).
On 2/07/12 8:02 PM, Howard Jones wrote:
Hmm you should
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