Re: [Nuke-users] Copy/Paste Bezier Curve Keyframes…??

2012-12-06 Thread Howard Jones
, at 21:02, Howard Jones mrhowardjo...@yahoo.com wrote: Nuke7 has this ability at least it has paste relative now. Haven't tested against rotopaint. I wrote a tool to do this for 6 but not for roto, but i think it's not possible pre 7 Howard On 6 Dec 2012, at 15:39, Rich Bobo richb

Re: [Nuke-users] Nukepedia Hacked?

2012-12-04 Thread Howard Jones
Well there's a massive donate button you can click on. ;) Howard On 4 Dec 2012, at 14:21, Henrik Cednert n...@irry.com wrote: I would gladly send a few bucks. =) The Foundry should send a few too. ;) On 2012-12-03 23:22, Frank Rueter wrote: Hi Julik, we are currently thinking a bout

Re: [Nuke-users] Nukepedia Hacked?

2012-12-03 Thread Howard Jones
110% surely   Howard From: Julik Tarkhanov ju...@hecticelectric.nl To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Monday, 3 December 2012, 12:13 Subject: Re: [Nuke-users] Nukepedia Hacked? Do progress bars stay at 100% all the time?

Re: [Nuke-users] Render Manager of choice?

2012-11-30 Thread Howard Jones
I moved onto deadline recently and have no regrets for small scale set ups. I used to use Qube somewhere and is great but expensive. Howard On 30 Nov 2012, at 02:44, Nathan Rusch nathan_ru...@hotmail.com wrote: We currently use Rush here, though with a Python render stack built on top of

[Nuke-users] Max to nuke fbx

2012-11-30 Thread Howard Jones
Hi We have a camera exported from max to nuke but the orientation is getting rotated. Any one know what option in max is causing this. Z/y up isn't helping. Thanks Howard___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] Max to nuke fbx

2012-11-30 Thread Howard Jones
Actually we have been getting different results from the same scene but just exporting twice. Ie it's being inconsistent. Has any one had this issue before and know why? This is fbx 2010 binary. Should this work or do we need a plugin/script? Cheers Howard On 30 Nov 2012, at 16:31, Howard

Re: [Nuke-users] Max to nuke fbx

2012-11-30 Thread Howard Jones
/applications/3d-converters/c/nuke-em Am 30.11.2012 20:13, schrieb Howard Jones: Actually we have been getting different results from the same scene but just exporting twice. Ie it's being inconsistent. Has any one had this issue before and know why? This is fbx 2010 binary. Should

Re: [Nuke-users] Object Tracking

2012-11-21 Thread Howard Jones
Did you match the camera rotation order? Howard On 21 Nov 2012, at 08:11, Anselm Lier em...@anselmlier.de wrote: Hi Forum, I tracked an object with nukes camera tracker. Now I would like to make the camera locked and instead make the object move. So I negated translation and rotation of

Re: [Nuke-users] Object Tracking

2012-11-21 Thread Howard Jones
Try reversing the order then Howard On 21 Nov 2012, at 10:15, Anselm Lier em...@anselmlier.de wrote: I left it at the standard value (zxy in the axis as well as the tracked camera). Von meinem iPhone gesendet Am 21.11.2012 um 09:19 schrieb Howard Jones mrhowardjo...@yahoo.com

[Nuke-users] PositionPass to camera

2012-11-18 Thread Howard Jones
Hi Has anyone got a method of creating a camera from a world position pass? I'm thinking of scenarios where your 3D dept is struggling to create a usable camera, either through laziness, lack of knowledge or just reluctance. You have got a ppass (eventually), so it should be possible to retrofit

Re: [Nuke-users] PositionPass to camera

2012-11-18 Thread Howard Jones
n.alpha} ScanlineRender { inputs 3 motion_vectors_type distance output_shader_vectors true P_channel p N_channel n name ScanlineRender1 selected true xpos -141 ypos 266 } From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users

Re: [Nuke-users] progress panel open position

2012-11-15 Thread Howard Jones
Not answering the question I know... but Fwiw you can turn off the progress panel in nuke 7 tracker. Howard On 15 Nov 2012, at 21:08, adam jones adam@mac.com wrote: Hey all I am looking for a setting that will allow me to change the opening position of the progress panel, mainly to

[Nuke-users] FMunch Geometry

2012-11-14 Thread Howard Jones
Hi Noticed Nukepedia is filling up like a user list on these amazing tools, so thought I'd post here, Nit picking but... Boolean ops. Is there a way to leave a solid surface on the result - rather than a hollow? Script below - also sphere(A) minus cube(B) doesn't give me what I would expect.

Re: [Nuke-users] Re: .nk script crashing unable to open and Roto disappearing

2012-11-06 Thread Howard Jones
Sounds like your script is corrupted. Hence the missing brace - were you saving to a network? Or something that may have corrupted the save?   Howard From: Ron Ganbar ron...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent:

Re: [Nuke-users] Camera Tracker

2012-10-30 Thread Howard Jones
You can select the 2d point and create axis/geo. or copy the 3d position. I find selecting it only sometimes selects in 3d view. But the above will help you locate. Howard On 30 Oct 2012, at 10:40, Putopian nuke-users-re...@thefoundry.co.uk wrote: While tracking, I find it very tough to

Re: [Nuke-users] Re: change knob value based on channel value

2012-10-26 Thread Howard Jones
Would this work? or too simple?   Howard set cut_paste_input [stack 0] version 6.3 v8 ColorWheel {  inputs 0  gamma 0.45  name ColorWheel1  selected true  xpos -6225  ypos 10704 } Ramp {  output depth  p0 {562 48}  p1 {946 540}  name Ramp6  selected true  xpos -6225  ypos 10800 } Colorspace {  

Re: [Nuke-users] Re: Is there a Flame style Bicubic deformer in Nuke?

2012-10-26 Thread Howard Jones
'...into Nuke' Though I think this has been answered now anyway   Howard From: itaibachar nuke-users-re...@thefoundry.co.uk To: nuke-users@support.thefoundry.co.uk Sent: Friday, 26 October 2012, 12:34 Subject: [Nuke-users] Re: Is there a Flame style Bicubic

Re: [Nuke-users] Nuke 7 file import

2012-10-26 Thread Howard Jones
All good here nuke7 osx 10.7.4 Howard From: Frank Rueter fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Sent: Friday, 26 October 2012, 22:39 Subject: Re: [Nuke-users] Nuke 7 file import Haha, sorry. I was just wondering if you had any

Re: [Nuke-users] Is there a Flame style Bicubic deformer in Nuke?

2012-10-25 Thread Howard Jones
like this? (Copy and paste into Nuke)   Howard set cut_paste_input [stack 0] version 6.3 v8 push $cut_paste_input Card2 {  type bicubic  control_points {3 3 3 6 1 {-0.603723 -0.444057 -0.070003} 1 {0.166865 0 0} 0 {0 0 0} 1 {-0.0518617 0.155012 -0.000983013} 0 {0

Re: [Nuke-users] Card Shadows question...

2012-10-24 Thread Howard Jones
If u can get the public beta of Nuke 7 - this fixes this issue so it respects the transparency rather than the object. Failing that some did have a clever workaround but I dont have it to hand (or remember how they did it)   Howard From: Rich Bobo

Re: [Nuke-users] interlaced output

2012-10-17 Thread Howard Jones
Deinterlace at the top of the script, then do everything else then reinterlace. Diogo's nukepedia tool should work - last time I tried anyway. http://www.nukepedia.com/other/dfielder/ As he says - read - deinterlace - prerender. nodes- reinterlace - render Howard

Re: [Nuke-users] interlaced output

2012-10-17 Thread Howard Jones
Your quite right - I missed that part of the question. Carry on!   Howard From: chris ze.m...@gmx.net To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Wednesday, 17 October 2012, 10:41 Subject: Re

Re: [Nuke-users] interlaced output

2012-10-17 Thread Howard Jones
\{ return \[knob this.op] \} ]  op Interlace  method Fields to Frames (2x - Duplicate)  engine oFlow  shutter 1 }   Howard From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Wednesday, 17 October 2012

Re: [Nuke-users] Normalize Viewer

2012-10-14 Thread Howard Jones
Hi marten What would you 'call' these 2 expressions? I think I'll add them to the IP tool on nukepedia as some more presets, it works like a drop down menu, just not in the same place as the IP button. Normalise (mantissa) Normalise (?) Personally I just use the exposure slider for most of

Re: [Nuke-users] Normalize Viewer

2012-10-14 Thread Howard Jones
From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Sunday, 14 October 2012, 11:42 Subject: Re: [Nuke-users] Normalize Viewer Also will this formula work Ivan/ Diogo? As I can add this too.  Not at a machine to test these yet

Re: [Nuke-users] Normalize Viewer

2012-10-14 Thread Howard Jones
I must admit having knocked Diogo and Ivan's work into that IP tool, and played with it, I can't see that I would care about too much speed, Its not as if I would use it that often. If I did I would probably just pre-render as a layer anyway, or just use a curve tool. Thanks to the discussion

Re: [Nuke-users] Best way to batch render scripts? Cheap easy render managers?

2012-10-14 Thread Howard Jones
Cheapest way is to set up a watch folder and have it run in series anything put in it.   Howard From: Nat Jencks natjencks.li...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Monday, 15 October 2012, 0:13 Subject:

Re: [Nuke-users] Best way to batch render scripts? Cheap easy render managers?

2012-10-14 Thread Howard Jones
and relists the watch directory and if finds something runs Nuke again. Have it sleep between lists so your system doesn't die or anything. However I believe there are more sophisticated ones on Nukepedia   Howard From: Howard Jones mrhowardjo...@yahoo.com

Re: [Nuke-users] Itransform works wildy with anamorphic plates

2012-10-11 Thread Howard Jones
Cheers Frank One of my favourite distort tools Howard On 11 Oct 2012, at 02:56, Frank Rueter fr...@beingfrank.info wrote: done http://www.nukepedia.com/gizmos/transform/itransform/ On 10/11/12 1:55 PM, philhubfor...@free.fr wrote: Just forgot, in case the skew knob is an oversight and

Re: [Nuke-users] Nuke Script Layout, was new comp stack node survey

2012-10-07 Thread Howard Jones
 xpos -1699  ypos 743 } From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, 4 October 2012, 8:39 Subject: Re: [Nuke-users] Nuke Script Layout, was new comp stack node survey Might pinch

Re: [Nuke-users] Nuke Script Layout, was new comp stack node survey

2012-10-07 Thread Howard Jones
Though this is possibly better code and allows you to select other nodes by mistake   Howard def getParentNode(node): try: parentNode = node.input(0) if parentNode.Class() == 'Dot': if not parentNode['label'].getValue(): return getParentNode(parentNode) else: return parentNode else: return

Re: [Nuke-users] Nuke Script Layout, was new comp stack node survey

2012-10-07 Thread Howard Jones
Ok - Format screwed - so attached a better version of the code Cheers Howard From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Sunday, 7 October 2012, 16:10 Subject: Re: [Nuke-users] Nuke Script

Re: [Nuke-users] new comp stack node survey

2012-10-07 Thread Howard Jones
So aren't you then back were you started?   Howard From: Michael Hatton michael.hat...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Monday, 8 October 2012, 1:33 Subject: Re: [Nuke-users] new comp stack node survey What about

[Nuke-users] flipbook nuke - hiero

2012-10-07 Thread Howard Jones
Hi Slightly different error message today   Howard nukescripts.showFlipbookDialogForSelected() Traceback (most recent call last): File string, line 1, in module File /Applications/Nuke7.0v1b58/Nuke7.0v1b58.app/Contents/MacOS/plugins/nukescripts/renderdialog.py, line 720, in

[Nuke-users] Re: [Hiero11beta] flipbook nuke - hiero

2012-10-07 Thread Howard Jones
Please ignore - sent to wrong list   Howard From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk; hiero11b...@support.thefoundry.co.uk hiero11b...@support.thefoundry.co.uk Sent: Monday, 8 October 2012, 1:54

Re: [Nuke-users] Nuke Script Layout, was new comp stack node survey

2012-10-05 Thread Howard Jones
experimenting with turning off Node Colors/AutoColor and manual colouring important nodes. Would it help to be able to do that to lines? Famous Tube map redesign; maybe some ideas in this http://www.design-technology.info/alevelsubsite/page5.htm On 4 October 2012 20:39, Howard Jones

Re: [Nuke-users] Nuke Script Layout, was new comp stack node survey

2012-10-04 Thread Howard Jones
= node.input(0) if parentNode.Class() == 'Dot': return getParentNode(parentNode) else: return parentNode.name() nuke.knobDefault('Dot.label', [python getParentNode(nuke.toNode('Dot1'))]) On 10/4/12 1:46 PM, chris wrote: On 10/3/12 at 12:57 AM, (Howard Jones) wrote: my

Re: [Nuke-users] new comp stack node survey

2012-10-03 Thread Howard Jones
N. Shake had one of those and it was a nightmare to sort compers scripts out. Howard On 3 Oct 2012, at 20:10, Bill Gilman billgil...@yahoo.com wrote: +1 From: helmsie nuke-users-re...@thefoundry.co.uk To: nuke-users@support.thefoundry.co.uk Sent: Wednesday, October 3, 2012

Re: [Nuke-users] Re: new comp stack node survey

2012-10-03 Thread Howard Jones
wow sack 'em   Howard From: helmsie nuke-users-re...@thefoundry.co.uk To: nuke-users@support.thefoundry.co.uk Sent: Wednesday, 3 October 2012, 22:13 Subject: [Nuke-users] Re: new comp stack node survey Thanks Howard. I stand corrected. Having the

Re: [Nuke-users] Re: new comp stack node survey

2012-10-03 Thread Howard Jones
Ha!  I always teach people that they have the right to be run over by a bus, and the rest of the team pick up where they left off without constantly ringing the hospital!   Howard From: Frank Rueter fr...@beingfrank.info To:

Re: [Nuke-users] new comp stack node survey

2012-10-03 Thread Howard Jones
I've only been using Nuke for about 7 years and I didn't know you could do that! (alt+cmd+up/down arrow on a mac)   Howard From: Marten Blumen mar...@gmail.com To: nuke-users@support.thefoundry.co.uk Sent: Wednesday, 3 October 2012, 22:03 Subject: Re:

Re: [Nuke-users] new comp stack node survey

2012-10-03 Thread Howard Jones
I'd like multi outputs from a gizmo but what you describe with internal workings seems to be a gizmo rather than a 'black box ' multilayer node, which deals with the internals in a hidden manner. Somewhat digressing though from Helmsie's poll though.   Howard

Re: [Nuke-users] new comp stack node survey

2012-10-03 Thread Howard Jones
Though reading Frank's reply - multichannels is the Nuke way  Howard From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Wednesday, 3 October 2012, 23:37 Subject: Re: [Nuke-users] new comp stack node

[Nuke-users] Nuke Script Layout, was new comp stack node survey

2012-10-03 Thread Howard Jones
I always use red and green like that. my favorite - label the dots. And have one just before inputs so you can easily see where each input came from.   Howard From: Marten Blumen mar...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk

Re: [Nuke-users] Re: Baking camera and axis animation together

2012-10-01 Thread Howard Jones
Hi Ivan and all You may have answered my question in point 1) but... For those that know how - is it not possible to take the local matrix and recreate the live transform (for want of a better term). Even if you have to specify rotation order at the outset. Or is that a pointless workflow.

Re: [Nuke-users] Particles emitted from a Roto spline...

2012-09-22 Thread Howard Jones
true xpos -183 ypos -22 } IDistort { uv forward name IDistort1 selected true xpos -183 ypos 156 } On 9/21/12 8:04 PM, Howard Jones wrote: I think he means that Nuke doesn't give motion vectors for particles. Howard From: Frank Rueter fr...@beingfrank.info To: nuke-users

Re: [Nuke-users] Particles emitted from a Roto spline...

2012-09-21 Thread Howard Jones
I think he means that Nuke doesn't give motion vectors for particles.   Howard From: Frank Rueter fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Sent: Friday, 21 September 2012, 0:08 Subject: Re: [Nuke-users] Particles emitted from a Roto

Re: [Nuke-users] Re: Nuke node graph is slow with heavy scripts

2012-09-21 Thread Howard Jones
Tracking is certainly faster on a new script vs a heavy one, so roto could be as well. Hard to tell without seeing your script. Howard On 21 Sep 2012, at 20:06, vincepapaix nuke-users-re...@thefoundry.co.uk wrote: Hi my nuke script is 1MB, running win7 pro. Yes I have obj in my scene,

Re: [Nuke-users] Re: Nuke node graph is slow with heavy scripts

2012-09-21 Thread Howard Jones
Other things that can cause freezing... If you deselect and reselect a roto, this can cause a bug where it goes very slow for a short while. A very big script may be being saved to the network all the time, depending on your preferences. If you have a couple of camera trackers in there or a

[Nuke-users] OT - bamboo for roto

2012-09-20 Thread Howard Jones
Hi Sorry for the OT but if anyone has experience on this... Is the wacom bamboo good enough for roto work? Can it do basic paint work? (not PS) Thanks Howard ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] OT - bamboo for roto

2012-09-20 Thread Howard Jones
Thanks - its just for roto training so should be ample then   Howard From: Ron Ganbar ron...@gmail.com To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, 20 September 2012, 14:41 Subject: Re

Re: [Nuke-users] OT - bamboo for roto

2012-09-20 Thread Howard Jones
for roto I've not tried them but have heard good things about the monoprice tablets. http://www.monoprice.com/products/subdepartment.asp?c_id=108cp_id=10841 the price is certainly right. On Thu, Sep 20, 2012 at 7:01 AM, Howard Jones mrhowardjo...@yahoo.com wrote: Thanks - its just for roto

Re: [Nuke-users] Re: UVProject not sticking?

2012-09-20 Thread Howard Jones
Isn't because you are moving the card before theUV project so it slides infront of the camera? below is the set up I would expect set cut_paste_input [stack 0] version 6.3 v8 Camera2 {  inputs 0  name Camera11  selected true  xpos -1361  ypos 1628 } push $cut_paste_input Camera2 {  name

Re: [Nuke-users] Nuke's Relight

2012-09-17 Thread Howard Jones
Pull out material from the reLight and add it to your checkerboard   Howard From: Ron Ganbar ron...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Monday, 17 September 2012, 13:30 Subject: [Nuke-users] Nuke's Relight Hi all,

Re: [Nuke-users] Nuke's Relight

2012-09-17 Thread Howard Jones
or you scanline   Howard From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Monday, 17 September 2012, 13:34 Subject: Re: [Nuke-users] Nuke's Relight Pull out material from the reLight and add

Re: [Nuke-users] Can I use 2D track for 3D Camera?

2012-09-14 Thread Howard Jones
Subject: Re: [Nuke-users] Can I use 2D track for 3D Camera? Basically I simply increased the scale until it looked right. I went by nothing in particular. I probably could look into more detail next time. Thanks everyone for your help. Howard Jones wrote: Out of interest did it work as Randy

Re: [Nuke-users] Still Frame Camera Solve?

2012-09-14 Thread Howard Jones
http://www.nukepedia.com/other/perspective-guide-110/ This lets you find your vanishing points. I've used 2 in the past. Then place an object in the distance, then line up a cube onto cross of the 2 vanishing points. If the cube lines up on both edges the focal length is right. If not adjust

Re: [Nuke-users] Can I use 2D track for 3D Camera?

2012-09-13 Thread Howard Jones
Send me your track and I'll send you the camera. Howard On 13 Sep 2012, at 02:30, Todd Groves t...@nulightfx.com wrote: I thought by tracking a feature, I could paste that info into 2D track in the gizmo, then create camera to generate a moving camera. But, the camera doesn't move. When

Re: [Nuke-users] Can I use 2D track for 3D Camera?

2012-09-13 Thread Howard Jones
Also here is a new version that allows for scene scale (sort of)   Howard From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, 13 September 2012, 10:02 Subject: Re: [Nuke-users] Can I use 2D

Re: [Nuke-users] Can I use 2D track for 3D Camera?

2012-09-13 Thread Howard Jones
Oops wrong internal name - reattached - also with this version geo is positioned at z=0   Howard From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, 13 September 2012, 10:30 Subject: Re

Re: [Nuke-users] morph only specific feature within the rotoshape

2012-09-13 Thread Howard Jones
Its in public beta   Howard From: Jason P Nguyen jasonpngu...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, 13 September 2012, 18:08 Subject: Re: [Nuke-users] morph only specific feature within the rotoshape oh

Re: [Nuke-users] Can I use 2D track for 3D Camera?

2012-09-13 Thread Howard Jones
HI Todd Script below. Your track range is 953-987 correct? Anyway I put your track into the tracker2Camera gizmo Created camera using 'create camera' under the 'Translate solves' That was it - worked fine, might even match your image. Use the latest Tracker2Camera (attached again) The script

Re: [Nuke-users] Can I use 2D track for 3D Camera?

2012-09-13 Thread Howard Jones
September 2012 08:57, Todd Groves t...@nulightfx.com wrote: Hey Howard, The Axis moves, but the Camera doesn't move. Will that change if I use WriteGeo to generate an FBX version? On Sep 13, 2012, at 1:18 PM, Howard Jones wrote: HI Todd Script below. Your track range is 953-987

Re: [Nuke-users] Export Cam Track to Modo

2012-09-12 Thread Howard Jones
Switch it to free camera in the solve options. Or at least not rotate only. If it still comes back looking like a pan and tilt then that usually means there's not enough parallax for the solver. Howard On 11 Sep 2012, at 23:28, Todd Groves t...@nulightfx.com wrote: Thanks everyone. That

Re: [Nuke-users] Can I use 2D track for 3D Camera?

2012-09-12 Thread Howard Jones
I think you mean convert it to use as a camera rather than for the camera tracker, do you? I wrote a tool to do that a few years which I thought I'd put on Nukepedia but must have dreamt it, so attached is a new version. I only wrote it as a challenge and used it a couple of times in production

Re: [Nuke-users] Re: Real Beginner

2012-09-12 Thread Howard Jones
imho - If you want to composite, learn the keying, roto, grade etc, move onto 3D when happy with the basics first. Learning 3D lighting, modelling etc in Nuke would make you a great asset but not if you cant do keying, roto, grade etc...   Howard From:

Re: [Nuke-users] Can I use 2D track for 3D Camera?

2012-09-12 Thread Howard Jones
Use create camera instead - you should get a translating camera instead   Howard From: Todd Groves t...@nulightfx.com To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Wednesday, 12 September 2012, 23:55

Re: [Nuke-users] Can I use 2D track for 3D Camera?

2012-09-12 Thread Howard Jones
I think there's a confusion going on. It sounds like the camera tracker can't solve because of lack of parallax. Adding a user track to this is unlikely to help assuming the cameratracker has tracked ok but not solved well. The gizmo takes 1 track and converts it into 3D space. Which is what

Re: [Nuke-users] converting 29.97fps GoPro footage to 25 in Nuke - help

2012-09-10 Thread Howard Jones
If you need to maintain sync then try oflow or Kronos. If they fail on shots then use retime As it is not a pull down issue as there was no pull up, so to speak, then you should be able to get a good result. It will be softer though. If you don't need to maintain sync then just slow the

Re: [Nuke-users] time offset of camera curves ?

2012-09-07 Thread Howard Jones
Quick method (run in Script Editor) for i in nuke.selectedNodes('Camera2'): i['translate'].setExpression('curve(x+MasterTimeOffset.time_offset)') i['rotate'].setExpression('curve(x+MasterTimeOffset.time_offset)') assuming a timeoffset node namedMasterTimeOffset   Howard

Re: [Nuke-users] Roto new format

2012-09-03 Thread Howard Jones
That is as expected. It doesnt apply a reformat, but sets the working area, so as your rotos were done at 1280, then they will work from 0,0 to 1280,720(?) You can add a reformat after or select all rotos, go to transform tab and set origin to 0,0 and scale by 1920/720. When there is a bg

Re: [Nuke-users] Roto new format

2012-09-03 Thread Howard Jones
Yes but reformat would be the better choice if you don't mind raterising. The advantage of scaling the rotos in the node is it gives cleaner results. Howard On 3 Sep 2012, at 15:38, crunch fx crunc...@gmail.com wrote: or u can use transform ... ;) On 9/3/12, Howard Jones mrhowardjo

Re: [Nuke-users] Re: F_RigRemoval no result, no change when Alpha Masking

2012-08-28 Thread Howard Jones
Bounding box issues? Haven't tested but what if you crop after the roto? Howard On 28 Aug 2012, at 16:20, tk421storm nuke-users-re...@thefoundry.co.uk wrote: You're right, it only seems to work if the roto node is connected to the source footage, and not another file, even if they're the

Re: [Nuke-users] gizmo star field

2012-08-24 Thread Howard Jones
FWIW This is the setup I've been playing with on a recent job. Howard set cut_paste_input [stack 0] version 6.3 v8 Constant {  inputs 0  channels rgb  format 2048 2048 0 0 2048 2048 1 square_2K  name Constant1  selected true  xpos -1158  ypos -1798 } set N1553db80 [stack 0] Dot {  name Dot34  

Re: [Nuke-users] gizmo star field

2012-08-23 Thread Howard Jones
From memory, I use a constant into a dither, desaturated a bit, then use several noise nodes to matte out the dots. Also I've taken actual star field photos blurred and keyed, to gamma up sections of the above, which can get around the lack of resolution in the star plate. Howard On 23

Re: [Nuke-users] Re: Vector Blur and cards with alpha

2012-08-17 Thread Howard Jones
The only suggestions are then: 1) to separate to  multiple scanline renders and add vector blur separately, then comp. Even if you could get motion blur to work as per the transparency, it would affect the background  in an undesirable way. 2) to split these into separate layers/channels and

Re: [Nuke-users] Re: Vector Blur and cards with alpha

2012-08-15 Thread Howard Jones
Like he said - this should work   Howard From: Sean Brice s...@thefoundry.co.uk To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Wednesday, 15 August 2012, 20:10 Subject: Re: [Nuke-users] Re: Vector Blur and cards with alpha Use the

Re: [Nuke-users] Re: Vector Blur and cards with alpha

2012-08-15 Thread Howard Jones
 ypos 3590 } From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Wednesday, 15 August 2012, 21:19 Subject: Re: [Nuke-users] Re: Vector Blur and cards with alpha Like he said - this should work   Howard

Re: [Nuke-users] Re: Photoshop equivilents

2012-08-09 Thread Howard Jones
You mean like below? I've hardly ever used this - what's it used for?   Howard set cut_paste_input [stack 0] version 6.3 v8 push $cut_paste_input Group {  name GradientMap  selected true  xpos 1061  ypos 87  addUserKnob {20 User}  addUserKnob {41 color l value T Constant1.color} }  Constant {  

Re: [Nuke-users] Re: Cloning custom Gizmos

2012-08-08 Thread Howard Jones
You cant - its a limitation You can link with expressions and you can clone groups though and look up shake clone on nukepediato create all expression links in one go. Howard From: irwit nuke-users-re...@thefoundry.co.uk To:

Re: [Nuke-users] Re: Cloning custom Gizmos

2012-08-08 Thread Howard Jones
Another option is to use a noop as a master controller - link you colour corrects to 30 of these, put them where you like then you have a master set of controls in one place?   Howard From: Jan Burda nuke-users-re...@thefoundry.co.uk To:

Re: [Nuke-users] Re: Photoshop equivilents

2012-08-07 Thread Howard Jones
,this is the link to the HueSat gizmo I made yesterday. Enjoy. http://www.nukepedia.com/gizmos/gizmos/colour/huesat/ Ron Ganbar email: ron...@gmail.com (ron...@gmail.com) tel: +44 (0)7968 007 309 [UK] � �� +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 6 August 2012 17:17, Howard

Re: [Nuke-users] Re: Photoshop equivilents

2012-08-07 Thread Howard Jones
I suspect if I added a basic hue shift into the top of secondary colour and reversed same out,  I could create a hue-shiftable version of the tool.   Howard From: Ron Ganbar ron...@gmail.com To: nuke-users@support.thefoundry.co.uk Sent: Tuesday, 7 August

Re: [Nuke-users] Re: Photoshop equivilents

2012-08-07 Thread Howard Jones
{   colorspace_in HSV   name Colorspace2   xpos -89   ypos 392  }  Output {   name Output1   xpos -89   ypos 492  } end_group From: Ron Ganbar ron...@gmail.com To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk

Re: [Nuke-users] Re: Photoshop equivilents

2012-08-06 Thread Howard Jones
As mentioned look at the script I sent or use HSVTool   Howard From: irwit nuke-users-re...@thefoundry.co.uk To: nuke-users@support.thefoundry.co.uk Sent: Monday, 6 August 2012, 10:51 Subject: [Nuke-users] Re: Photoshop equivilents Ok here is an example

Re: [Nuke-users] Re: Photoshop equivilents

2012-08-06 Thread Howard Jones
yeah - got one ready made thanks to Timur Khodzhaev ;)   Howard From: Ron Ganbar ron...@gmail.com To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Monday, 6 August 2012, 11:02 Subject: Re: [Nuke-users

Re: [Nuke-users] Re: Photoshop equivilents

2012-08-06 Thread Howard Jones
http://www.nukepedia.com/gizmos/colour/secondarycolourtools/ The above are my take on secondary colour in PS, which if you were only dealing with RGB, CMY would have sorted your Hue challenge anyway.   Howard From: irwit nuke-users-re...@thefoundry.co.uk To:

Re: [Nuke-users] Re: Photoshop equivilents

2012-08-06 Thread Howard Jones
Cool - glad it helped -  I have to remind myself how I did it as well, was trial and error at the time, so I'm sure there are more efficient ways to do it. But I've had it a long time and use it lots. Check out nukepedia for gizmos though - plenty up there, mostly useful, lots brilliant, and

[Nuke-users] -1.000 alpha values showing as white in viewer

2012-08-01 Thread Howard Jones
Hi Can anyone explain this to me? I am seeing -1 values in the alpha as white in the viewer (screen shot attached) Script below (tested back to 6.3v5 - Mac OSX Lion). I cant see any settings wrong and zebra is off. Surely should be (sub)black.   Howard set cut_paste_input [stack 0] version

Re: [Nuke-users] -1.000 alpha values showing as white in viewer

2012-08-01 Thread Howard Jones
Ah related to GPU being on - surely a bug?   Howard From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Wednesday, 1 August 2012, 17:17 Subject: [Nuke-users] -1.000 alpha values showing as white

Re: [Nuke-users] Artefact Issues with Greenscreen Alexa (ArriRaw)

2012-07-30 Thread Howard Jones
Effects Supervisor nvizible – VISUAL EFFECTS On 26 July 2012 10:53, Howard Jones mrhowardjo...@yahoo.com wrote: Did you get a good answer to this - just by coincidence I'm seeing this on some footagr today too, and it not the issue I had had previously Cheers Howard From: Howard Jones

Re: [Nuke-users] Artefact Issues with Greenscreen Alexa (ArriRaw)

2012-07-26 Thread Howard Jones
Did you get a good answer to this - just by coincidence I'm seeing this on some footagr today too, and it not the issue I had had previously Cheers Howard From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users

Re: [Nuke-users] Difference between Dissolve and Keymix

2012-07-13 Thread Howard Jones
You can dissolve between more than 2 inputs   Howard From: Aélis Héraud aher...@obliquefx.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Friday, 13 July 2012, 22:17 Subject: [Nuke-users] Difference between Dissolve and Keymix Hi nuke

[Nuke-users] fcpxml_to_nuke

2012-07-12 Thread Howard Jones
Hi re: fcpxml_to_nuke Anyone using this tool in Nuke? (nukepedia version) we've had issues with an 'index out of range' caused by an empty sequence list from what I can see. I have a test sequence which maybe the wrong format (xml 4) and I want to just have confidence that in theory this tool

Re: [Nuke-users] vector blur spikey artifacts on the alpha channel?

2012-07-07 Thread Howard Jones
Out of interest if you remove the zblur and erode set up is it good?   Howard From: Jordan Olson jorxs...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Saturday, 7 July 2012, 4:38 Subject: Re: [Nuke-users] vector blur spikey

Re: [Nuke-users] 6.3v8 OCIO display lut

2012-07-05 Thread Howard Jones
Only RGB channels from the RGBA layer are affected - the alpha is not and this has been the case for several years now in Nuke. This is the correct and desired behaviour, though admittedly seems strange at first. Any other embedded layers in an exr file are (or should be) treated as linear and

Re: [Nuke-users] 6.3v8 OCIO display lut

2012-07-05 Thread Howard Jones
prior consent. All opinions, conclusions and other information expressed in this message not of an official nature shall not be deemed as given or endorsed by Mirada unless otherwise indicated by an authorized representative independent of this message. On 07/05/2012 02:15 PM, Howard Jones wrote

Re: [Nuke-users] Roto - How to continue drawing?

2012-07-05 Thread Howard Jones
The only way I know is to undo to before you closed the shape then you can carry on.   Howard From: kafkaz nuke-users-re...@thefoundry.co.uk To: nuke-users@support.thefoundry.co.uk Sent: Thursday, 5 July 2012, 23:47 Subject: [Nuke-users] Roto - How to

Re: AW: [Nuke-users] Problem Copying a Gizmo into Group

2012-07-02 Thread Howard Jones
  Von:nuke-users-boun...@support.thefoundry.co.uk [mailto:nuke-users-boun...@support.thefoundry.co.uk] Im Auftrag von Howard Jones Gesendet: Sonntag, 1. Juli 2012 23:08 An: Nuke user discussion Betreff: Re: [Nuke-users] Problem Copying a Gizmo into Group   If you mean you copy and paste rhem into nuke

Re: AW: [Nuke-users] Problem Copying a Gizmo into Group

2012-07-02 Thread Howard Jones
actually loading a gizmo via import script does not make it possible to copy it to a group. It has to be in the plugin path and be called via the plugin menu, tab menu or script command (i.e. hit x and enter the name of the gizmo). On 2/07/12 8:02 PM, Howard Jones wrote: Hmm you should

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