Hi Amanda,
On 26/5/09 5:39 PM, Amanda Henn wrote:
I am very new to computer graphics and OSG/OpenGL. I need to figure out how to
write a
simple textured rectangle to a .tif file. I've found many examples of this but
some
are so complicated I can't understand them.
What do you mean by
Hi Wyatt,
On Thu, Jun 4, 2009 at 6:31 PM, Wyatt Earpwyattbsearp1...@gmail.com wrote:
Ok. Thanks. Not sure I understand the concept of cameras and master/slave
stuff as well as I should... I searched the forum and mailing list
archives, but didn't come up with anything yet, but then again,
Maybe it is possible to complain at amazon.com where their online shop
is located? That would spoil their fun (and profit).
Hans.
On Fri, 2009-06-05 at 08:13 +, Roland Smeenk wrote:
Does anybody know if Jose Luis is available for banning Wiki accounts?
ProLan and TaxAudit keep spamming
HI Bret,
On Thu, Jun 4, 2009 at 6:18 PM, brettwiesnerbrettwies...@gmail.com wrote:
Hi,
Just validating some assumptions about the database pager...
1) Is paging in single threaded mode blocking? If OSG is in single threaded
mode, will the pager load data and stop rendering or will it load in
Hi Paul,
On Thu, Jun 4, 2009 at 8:11 PM, Paul
Melisosg-us...@assumetheposition.nl wrote:
First, try this:
In applications/osgversion/CMakeLists.txt change ENDIF() to
ENDIF(OSG_MAINTAINER)
That line looks fishy.
Cmake used to require the the IF() ENDIF() matched but this
requirement was
Hi John.
These aren't errors in the OSG's build, but in the 3rd party library
(ITK) that it's pulliing in. I am very surprised that errors are
popping up. Try reducing the verbosity of OSG warning dectition by
setting OSG_USE_AGGRESSIVE_WARNINGS to OFF using ccmake make.
The other option
Hi Brent,
The OSG by default will query all the available displays and open up
viewer across all these displays. The OSG is a real-time graphics,
multi-thread, multi-context API that just loves to run to it's full
capacity :-)
You can customize how the examples run by either using the --window
Hi Xuex Chen,
I'm afraid I don't understand the issue that you have. VPB can deal
with datasets in different projections by coordinate systems them all
into the same coordinate system that the final database will end up
in, as long as your data has all the correct coordinate system info
embedded
Hi Fredrik,
Thanks for the link, the suggestion of depends_on does look to be a
good thing in our context, it will break the ABI though so it's not an
approach we could use in the OSG-2.8 branch. Your suggestion of an
explictly initializer in singleton implementation would be less
elegant but
Hi Fredrik,
I've got the following to compile, could you test it out at your end.
This code is all the .cpp right now so doesn't affect the ABI so could
be rolled into the 2.8 branch. I've also attached the the whole
RenderBin.cpp, but this is based on svn/trunk.
I this is successful at
Hi there,
This is the first time I've posted on these boards, I wonder if any of you guys
can help me out?
I am developing a CAD application that uses OpenSceneGraph and I need to
implement custom serialization of the CAD data to/from disk. This requires
saving individual nodes and their
... To add to the above, I just noticed osg::ReaderWriter::writeNode has an
overload accepting a std::ostream
I imagine this is what I'm looking for - the ability to read and write nodes to
a memory stream.
Does anyone have any experience this this overload and can offer comment on it?
Hi Andrew,
If you don't have any custom nodes then you could use the .ive format,
and use the .ive plugins support istream/ostreams.
osgDB::ReaderWriter* writer =
osgDB::Registry::instance()-getReaderWriterForExtension(ive);
if(writer)
{
std::stringstream
Hi Robert,
Thank you for your reply. Some quick questions for you -
By custom nodes do you mean my own classes inheriting a node? If so, no I don't
have these. I am creating geometry inside Geode's in code, but the structure is
very simple.
As for the .ive format, I'll do a bit of googling
Hi Andy,
It does sounds like .ive should foot the bill for you as your just
using standard OSG classes.
Robert.
On Fri, Jun 5, 2009 at 12:45 PM, Andrew Thompsonandyb1...@yahoo.co.uk wrote:
Hi Robert,
Thank you for your reply. Some quick questions for you -
By custom nodes do you mean my
Thanks!
Robert Osfield wrote:
HI Bret,
On Thu, Jun 4, 2009 at 6:18 PM, brettwiesnerbrettwies...@gmail.com wrote:
Hi,
Just validating some assumptions about the database pager...
1) Is paging in single threaded mode blocking? If OSG is in single threaded
mode, will the pager load data and
Hi,
This is moved from the submissions forum/list. Forgive the mispost there.
Building the source from Xcode using the Xcode project file included in the
2.8.1 distribution download, and encountered some issues. Not using cmake
(which is unfamiliar to me).
Notice that the Xcode build
Hi Todd,
I can't say why your are having problems with transparency in 2.8.1 vs
2.4, as depth sorted/transparent bin hasn't changed between these
versions. Perhaps a subtle difference in the loader has caused the
difference, or perhaps there is something undefined in your data that
the two
Hi Brent,
I'm not a OSX users, but do occasionally compile up on OSX machines
(mostly remote login) and always use cmake and Makefiles so can't
comment too specifically on XCode projects as I never use these. You
can generate XCode projects from CMake, but haven't tried this, the
Cmake generated
Hi Brent, Robert,
I've tried compiling OSG on my own Mac a while ago, using the provided
XCode project. In short, it turned out that there were quite a few
remnants of Stephan's personal configuration strewn about the project. I
can imagine this happening, as there's quite a lot of places
hello,
the matrix manipulator from osg::GA has the method home(double). I use
this method to change the position of the camera to the new home
position. But I don't know what the double parameter represent?
Cheers,
Martin
___
osg-users mailing list
Hi Martin,
Could you please use a new thread to ask a new question, I won't
answer this question here as this thread is about XCode projects,
you'll need to report your question under an appropriate heading.
Robert.
2009/6/5 Großer Martin grosser.mar...@gmx.de:
hello,
the matrix manipulator
Hi Mathias,
2009/6/3 Mathias Fröhlich m.froehl...@science-computing.de:
The least intrusive one is the following:
Have a vector of ref_ptr's in the cull visitor where the render stages and
render leaf lists are held. This list is filled by the cull visitor and
relesed in the cull visitors
I thought this would be easy, but 1/2 day later and I'm still stuck.
I'm using a technique similar to the osgHUD example to replace my window
background with a gradient fill. Now I want to be able to put some text
in the background too. At first, I thought I wasn't getting any text at
all, then I
Hi Martin,
I could recall the answer off the top of my head so I had to look at
the source code and it said...
virtual void home(double /*currentTime*/) {}
So the double is the current frame time.
Robert.
2009/6/5 Großer Martin grosser.mar...@gmx.de:
hello,
I'am so sorry, the
Hi,
have a look at this:
http://old.uvr.gist.ac.kr/isuvr08/program.html#osgART_Tutorial
there are 4pdf, going from basics to advanced, and also shows how to deal
with cmake.
Alena.
2009/6/4 Karl Butler direc...@kangoo.co.nz
Never mind I just realised the file within the zip that has no
Robert Osfield wrote:
Hi Xuex Chen,
I'm afraid I don't understand the issue that you have. VPB can deal
with datasets in different projections by coordinate systems them all
into the same coordinate system that the final database will end up
in, as long as your data has all the correct
robertosfield wrote:
Hi Brent,
I'm not a OSX users, but do occasionally compile up on OSX machines
(mostly remote login) and always use cmake and Makefiles so can't
comment too specifically on XCode projects as I never use these. You
can generate XCode projects from CMake, but haven't
Hi Robert,
i found this code line, too. But it is a virtal method with empty method
body. Now I use the TrackballManipulator and it does't override the
method home(double). But it works fine. But I don't know why.
Here a part of my code:
// set new home position
Can anyone give me pointers on using the Wacom pen in OSG under linux?
I've got the tablet working fine with GIMP, so I think it's installed
properly. I never see any PEN_* events in my application.
My application has an event handler that does:
bool MyHandler::handle(const
HI Brent,
On Fri, Jun 5, 2009 at 3:46 PM, Brent
Gulanowskibgulanow...@marketcircle.com wrote:
I see. However, it seems counter-intuitive to me to use an automated tool to
generate project files meant primarily to be read and processed by Xcode, for
human users. Why not just generate build
viewer.home();
2009/6/5 Großer Martin grosser.mar...@gmx.de:
Hi Robert,
i found this code line, too. But it is a virtal method with empty method
body. Now I use the TrackballManipulator and it does't override the
method home(double). But it works fine. But I don't know why.
Here a part of
Hi all,
Is there a way to change the current state set in real time ?
I am actually working on a multi pass render scene which contains one geode.
on the 1st pass, I would like to have a specific state set for my geode, and on
the 2nd pass, I would like to set another state set for my geode.
Hi Brent,
Brent Gulanowski schrieb:
This is moved from the submissions forum/list. Forgive the mispost
there.
Building the source from Xcode using the Xcode project file included
in the 2.8.1 distribution download, and encountered some issues. Not
using cmake (which is unfamiliar to me).
Hi Frank,
Frank van Meurs schrieb:
Hi Brent, Robert,
I've tried compiling OSG on my own Mac a while ago, using the provided
XCode project. In short, it turned out that there were quite a few
remnants of Stephan's personal configuration strewn about the project. I
can imagine this
Hi Seb,
Do multipass you simple add your subgraph into the overall scene graph
multiple times and on each branch your assign a StateSet that sets the
rendering details that you want for that pass. The OSG's ability to
support multiple parents for for nodes to have their own StateSet make
it
Hi,
Robert, sorry for misleading you.
Thanks for Chris 'Xenon' Hanson's great translation. To represent the
steep cliff accurately, both height data and image are at a diagonal angle. If
the data are stored on a horizontal plane, the steep's image will be stretched
evidently . If
Hi Brent,
Brent Gulanowski schrieb:
robertosfield wrote:
Hi Brent,
I'm not a OSX users, but do occasionally compile up on OSX machines
(mostly remote login) and always use cmake and Makefiles so can't
comment too specifically on XCode projects as I never use these.
You can generate
Hi,
Butler, Lee Mr CIV USA USAMC schrieb:
Can anyone give me pointers on using the Wacom pen in OSG under linux?
I've got the tablet working fine with GIMP, so I think it's installed
properly. I never see any PEN_* events in my application.
IMHO pen-support is os x(!) / win(?) only.
But
Hi,
Sorry for reusing this old thread. It seems that nobody has found a
solution for the problem yet that also works for me.
When running osgviewer cow.osg on a dual-core PC, I get a CPU usage of
50%, which indicates that one core is used at 100%.
System:
ATI Mobility Radeon HD 2400
Windows XP
I wrote the background scene to an osg file and the viewer displays it
correctly. So now I know the problem must be with my camera settings or
something else external to the scene. Any suggestions?
Cory
Cory Riddell wrote:
I thought this would be easy, but 1/2 day later and I'm still stuck.
Out of curiosity, do you get similar frame rates on the two systems? Are
the other stats similar?
I had asked about this one time and in the end I decided that it was
using 100% of one core intentionally. The run loop is not throttled in
any way, and so I think it will use as much cpu as it can.
It sounds to me like some of his data is on an off-nadir axis, IE,
not shot straight down but rather at a diagonal angle in order to
better capture the imagery and relief of steep cliff-like areas.
Is this correct?
If so, then I have two comments.
1) A heightfield is, well, a
Stephan Maximilian Huber wrote:
Hi Frank,
Frank van Meurs schrieb:
Hi Brent, Robert,
I've tried compiling OSG on my own Mac a while ago, using the provided
XCode project. In short, it turned out that there were quite a few
remnants of Stephan's personal configuration strewn about the project.
Hi,
I'm a bit surprised by this because as far as I know we have a fairly recent
version of Centos. Are there no other Centos users out there trying 2.8.1?
cat /etc/redhat-release
CentOS release 5.3 (Final)
which incudes this version of cmake:
rpm -q cmake
cmake-2.4.8-3.el5.i386
Is
On Fri, Jun 5, 2009 at 4:36 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Paul,
On Thu, Jun 4, 2009 at 8:11 PM, Paul
Melisosg-us...@assumetheposition.nl wrote:
First, try this:
In applications/osgversion/CMakeLists.txt change ENDIF() to
ENDIF(OSG_MAINTAINER)
That line looks
On Fri, Jun 5, 2009 at 11:38 AM, John Kelso ke...@nist.gov wrote:
Hi,
I'm a bit surprised by this because as far as I know we have a fairly
recent
version of Centos. Are there no other Centos users out there trying 2.8.1?
cat /etc/redhat-release
CentOS release 5.3 (Final)
which
HI Vincent,
What you are doing should be OK, but I can't see that anyone can help
point to what the problem without you providing at least a stack
trace, and ideally a test model to look at.
Robert.
On Fri, Jun 5, 2009 at 5:06 PM, Vincent
Bourdiervincent.bourd...@gmail.com wrote:
Hi all,
Below is from our sysadmin when I asked him about getting a newer version cmake.
Any comments, anyone?
Can we really be the only site having this problem?
Thanks again,
John
-- Forwarded message --
We're using a current version of the most recent, one of the most popular
Cory Riddell wrote:
I had asked about this one time and in the end I decided that it was
using 100% of one core intentionally. The run loop is not throttled in
any way, and so I think it will use as much cpu as it can.
Perhaps the nVidia system is better at offloading working or blocks the
CPU
Cory Riddell wrote:
I wrote the background scene to an osg file and the viewer displays it
correctly. So now I know the problem must be with my camera settings or
something else external to the scene. Any suggestions?
Try putting the text in a different render bin, with a higher number
John Kelso wrote:
Hi,
I'm a bit surprised by this because as far as I know we have a fairly recent
version of Centos. Are there no other Centos users out there trying 2.8.1?
We're using RHEL 5, but we haven't tried 2.8.1 yet (2.8.0 is meeting our
needs for now).
Is cmake-2.4.8 really
John Kelso wrote:
Below is from our sysadmin when I asked him about getting a newer version cmake.
Any comments, anyone?
I've seen several instances of the typical OSS bigger, better, faster
mentality clashing with the if it ain't broke, don't fix it mentality
of the enterprise distros.
Hi John and Jason,
Can we get a little perspective on this issue. The build problem was
a warning that we've already fixed in OSG-2.8 branch. As for snooty
admin's, best to leave them alone if helping you out is too much for
them.
The warning that occurred in OSG-2.8.1 because of something I
HI Mathias Guy,
On Fri, Jun 5, 2009 at 2:58 PM, Robert Osfieldrobert.osfi...@gmail.com wrote:
What we need is draw traversal itself to take a reference in some way
that it releases it at the end of the frame.
I have just checked into svn/trunk a solution that is only active when
we use
Jason,
Jason Daly wrote:
Cory Riddell wrote:
I wrote the background scene to an osg file and the viewer displays it
correctly. So now I know the problem must be with my camera settings or
something else external to the scene. Any suggestions?
Try putting the text in a different render
Does anybody see less than 100% CPU utilization when running osgviewer
cow.osg on an ATI card? I had just been accepting that as normal.
Cory
Jason Daly wrote:
Cory Riddell wrote:
I had asked about this one time and in the end I decided that it was
using 100% of one core intentionally. The
Hi,
One of our developers noticed that the Image::getColor(const Vec3) can
potentially crash if the UV coordinates are negative. Effectively, the
following function convert UV coordinates into S,T pixel coordinates and then
calls getColor(unsigned, unsigned, unsigned). Since the latter uses
Robert,
Thank you for the suggestions. I didn't see a big difference in the OSG
files, but I did find the cause: operator error. In the script that
runs the 2.8-1 application, we were enabling two-sided lighting.
So, now my question is: how do I fix transparency when two-sided
lighting is
Hi all -- Just FYI... Lulu has arranged with Amazon to have the OSG books
listed, using their marketplace reseller listing. This means you can now
order OSG books by going to amazon.com and searching for OpenSceneGraph.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
Todd -- two-sided lighting and alpha blending are two completely separate
and orthogonal OpenGL state items. They work together. One does not disable
the other.
(Note that if you're rendering, say, a tri strip that is transparent, and it
wraps around so that a single strip shows both back and
Hi,
i'm completely new to the OSG scene and have to write a small scenegraph in
case of a cpp lecture. I've tried to install the OSG libs by this tutorial
(http://dwightdesign.com/2009/05/installing-openscenegraph-280/) but when i try
something like osgviewer cow.osg i always get
Code:
Hi!
I missed the earlier note about the cmake problem being fixed in the branch.
Sorry to make noise about a fixed problem. I do test (and squawk) when I
can, but as we all know, life sometimes has other plans.
I installed DCMTK in a local directory, and just tried to rebuild 2.8.1 in a
clean
Hi Chris,
Instead of the link provided in the tutorial download the following
binaries instead:
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8.1/binaries/Windows/VisualStudio8/openscenegraph-all-2.8.1-win32-x86-vc80sp1-Release.zip
- Anna
Hi,
i want to create a visualization of the view volume of a camera.
I created a test application with two views and two cameras. I want to use one
view to take a look at the created volume.
This is what i did so far:
I created an osgGA::TrackballManipulator() and assigned it to the camera
Have you taken a look at the osgthirdpersonview example?
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi, Robert,
Robert Osfield wrote:
Hi John and Jason,
Can we get a little perspective on this issue. The build problem was
a warning that we've already fixed in OSG-2.8 branch. As for snooty
admin's, best to leave them alone if helping you out is too much for
them.
There's no loss of
Hi,
nope. Thank you very much. That was exactly what i wanted to achieve. Nice
example.
Thank you!
Greetings,
Johannes
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13631#13631
___
osg-users
I have now checked out and built the current OSG trunk, and can report that
statically built OSG now terminates properly without any errors in both debug
and release. Thank you very much for your help. :-)
Your RenderBin_195.cpp hotfix, however, causes an compile error when
incorporating it
robertosfield wrote:
HI Brent,
On Fri, Jun 5, 2009 at 3:46 PM, Brent
Gulanowski wrote:
I see. However, it seems counter-intuitive to me to use an automated tool
to generate project files meant primarily to be read and processed by
Xcode, for human users. Why not just generate build
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hans Elbers wrote:
Maybe it is possible to complain at amazon.com where their online
shop is located? That would spoil their fun (and profit).
Hans.
Yes, I think this is a good idea - these are pretty clueless spammers,
not the usual
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