_
Gordon Tomlinson
Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct for survival
-Master Tambo Tetsura
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osg-users
Can't you do the old fashion way and us ARGV/ARGC
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Gordon Tomlinson
US Cell: 571-265-2612
UK Cell: 07806-571994
Skype: gordon-tomlinson
www.photographybyGordon.com
www.vis
__
Gordon Tomlinson
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Thursday, January 24, 2013 10:41 AM
To: osg-users
_
Gordon Tomlinson
http://www.photographybygordon.com/ www.photographybyGordon.com
http://www.vis-sim.com/ www.vis-sim.com
LinkedIn http://www.linkedin.com/in/gordontomlinson
www.linkedin.com/in/gordontomlinson
Self defence is not a function of learning tricks but is a function
setComputeNearFarMode )
_
Gordon Tomlinson
US Cell: 571-265-2612
UK Cell: 07806-571994
Skype: gordon-tomlinson
Logitech: mailto:gor...@gordon-tomlinson.com gor...@gordon
Robert means add a new line character ( it needs an escape character as
well ) no just an 'n'
i.e. '\n'
_
Gordon Tomlinson
www.photographybyGordon.com
www.vis-sim.com
LinkedIn
I suggest you look at these
http://www.osgbooks.com/books/osg_qs.html
https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis
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Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
__
-Original Message-
From: osg-users-boun
On 09/15/2011 04:33 PM, Paul Martz wrote:
You're free to put whatever transform you want in either matrix as long
as
transform by the two produces clip coords, but for correct FFP lighting
computations, your modelview matrix *must* produce eye coordinates.
OpenGL FFP
lighting is computed in
What type of models are you loading?
Also try turning the the notify level to debug to get more information
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
Self defence
As per my previous reply
See
www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
__
Gordon Tomlinson
www.photographybyGordon.com
www.vis-sim.com
Manage/stop your subscription at the same place you signed up at
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
__
Gordon Tomlinson
http://www.photographybygordon.com
on the file, but some things are no longer supported by Creator so
you can get some oddities on versions earlier the V14
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
Self defence
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct for survival
-Master
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct for survival
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct for survival
-Master Tambo Tetsura
-Original Message-
From
stereo
does your monitor support the stereo mode your trying to use
etc
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
Self defence is not a function of learning tricks
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct for survival
-Master Tambo Tetsura
-Original Message
)
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
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-Original Message-
From: osg-users-boun
I would guess Green/Blue screen as in back ground replacement in
film/photography etc, wanting to render 3d objects to be include composited
into something
__
Gordon Tomlinson
gor...@gordontomlinson.com IM
level up to DEBUG for more detailed log output
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
archives
Simply do a google 'OSG share textures' or google 'OSG scale textures'
etc...
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
I think it should be ::setDataVariance(osg::Object::DYNAMIC) not static
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
endeavors
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
can get
from MultiGen
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
FYI if I remember right the opcode 91 is a sound node
Other programs will be ignoring this node as well they are just not telling
you
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
a file.
I would also recommend looking at the examples there are many and they show
how geodes and nodes are used. Also search the OSG mail archive for
information on Geodes and drawable and how to access them,
__
Gordon
You have to build and its dependencies
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
Currently IVE files are not typically binary compatible between OSG versions
Use OSG (ASCII) files instead these typically will work between OISG
Versions
__
Gordon Tomlinson
-Original Message-
From: osg
Search the OSG mail list archives this type of question has been answered
several times before
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM
from the
post is to use catalyst 10.4 drivers
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
http://en.wikipedia.org/wiki/Truevision_TGA
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
Quite a few OSG messages go to my junk folders especially from certain
regions in the world
__
Gordon Tomlinson
www.vis-sim.com http://www.vis-sim.com/
www.PhotographyByGordon.com
)
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
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-Original Message
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Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
Google
osg set point size
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com http://www.vis-sim.com/
www.gordontomlinson.com http://www.gordontomlinson.com
Have you installed the correct MS re-distributable package ? on the
presentation machine ?
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM
I would suggest that you make them yourself using any reasonable graphics
program such a GIMP, Photoshop, Corel Draw or if your require 3d something
like Creator
That's what I do for my compass roses
__
Gordon Tomlinson
I suggest reading this before posting any other questions
http://catb.org/~esr/faqs/smart-questions.html
__
Gordon Tomlinson
I suggest reading this before posting any other questions
http://catb.org/~esr/faqs/smart-questions.html
__
Gordon Tomlinson
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
On Windows you can use GDI/GDI++ to blit text in to a image buffer
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com http://www.vis-sim.com/
www.gordontomlinson.com http
Unless the volcano dumps again :)... have fun
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
You Have to get the source and build it
See http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins
Also search the email archive for more details as this has been discussed
many times in the past
__
Gordon
Quick Start guide http://www.osgbooks.com/books/osg_qs.html
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
to ensure that the MSVC re-distributable's and the OSG bin\dlls are
in your path and that your install all the OSG dlls including the plugin-in
directory etc
__
Gordon Tomlinson
gor...@gordontomlinson.com
as pre-compiled
32 bit libs ( had to do this for Collada and VRML support ) but his was a
while ago around 2.80 time so I may talking hoo hoo
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
I know a quiet a while ago they were using SmartScene and other
Multigen/Paradigm tools ( probably not today),
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
indices etc and
to dirty the geometry
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
to allow us sort
down to the primitive and fragment level and still maintain the frame rates
we require for real-time simulation
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis
Uhhm, I can't help you with that one it's YOUR geometry so you need to manage
it, build in a way you can understand how the vertices match the indices it
not something anyone else here can do for you
Sorry
__
Gordon
See
http://labs.trolltech.com/blogs/2008/12/02/widgets-enter-the-third-dimension
-wolfenqt/
uhmm.
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com http
triangle dense to
say the least, ( Creator is still one of the best for real time modeling,
sadly it's also still to expensive for most users)
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
I think the readme.txt is still valid
Dom 2.2 Collada version 1.4.1
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com http://www.vis-sim.com
Yes you could override the drawing of the geometry and sort at a triangle
level at that point if you need to and then dispatch those sorted tri's to OGL.
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db
HI Jody
See [OpenSceneGraph]\examples\osggeometry\
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
to something other than
zero
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
http://www.osgeo.org/gdal_ogr
OGR is part of the GDAL project
OT: what happened to www.remotesensing.org ?
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
Here's the basic dependencies
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
All the rest will be described with the individual plug-ins or add-on node
kits
__
Gordon Tomlinson
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg-users-boun
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg
:)
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original
Dude enough already,
one post about your company is enough
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
What/Why ?
also this has gone to the submission list
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
Don't think so,
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
You could always add the features if you need them now
Or fund Paul to update the loader
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
,
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From
of a scene graph, once you have a grapes of this
then the example should make more sense and why different example use
different parts of OSG etc
See the www.osgbooks.com
__
Gordon Tomlinson
gor...@gordontomlinson.com
they are all compiled with the
same run-time
( ie Multithread-Debug) all use the same RTTI etc)
__
Gordon Tomlinson
mailto:gor...@gordontomlinson.com gor...@gordontomlinson.com
IM: mailto:gordon3db
http://www.catb.org/~esr/faqs/smart-questions.html#id308182
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David
Goering
, you will need to visit and search
for them for their build and setup questions
__
Gordon Tomlinson
mailto:gor...@gordontomlinson.com gor...@gordontomlinson.com
IM: mailto:gordon3db...@3dscenegraph.com
)
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg
Osg::PageLOD
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
See http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original
FYI Bounding::sphere and bounding box both have ::contains( const vec3 vec
), both return true if the given point is within their volume
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
nuggets on spec/doc errors lying around in the old MPI forums
http://www.multigen-paradigm.com/cgi-bin/Ultimate2.cgi
And possible some in the new http://www.presagis.com/peer_forum/
__
Gordon Tomlinson
gor
Its more
hey did you update the specs docs ? , err no did you ? Don't worry someone
will do it err I think ..
:-)
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
/
__
Gordon Tomlinson
mailto:gor...@gordontomlinson.com gor...@gordontomlinson.com IM:
mailto:gordon3db...@3dscenegraph.com gordon3db...@3dscenegraph.com
http://www.vis-sim.com/ www.vis-sim.com
http://www.gordontomlinson.com/ www.gordontomlinson.com
Slightly of topic
Any one tried use using the new Nvidia Bindles Graphics Extensions they look
quite interesting
http://developer.nvidia.com/object/bindless_graphics.html
__
Gordon Tomlinson
mailto:gor
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.comwww.gordontomlinson.com
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Cool, Interesting paper
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com http://www.vis-sim.com/ www.gordontomlinson.com
http://www.gordontomlinson.com
gave me 32 options per process
type ( APP, CULL, DRAW, UPDATE, DATA, ISECTOR ), 192 masks :) much more
flexible for me at least
Again I being a selfish me wanting more ;)
__
Gordon Tomlinson
gor...@gordontomlinson.com
Also I would recommend searching the OSG mailing archives this topics has
come up many times with several different solutions being offered
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users
Depends on my applications requirements
But in no order of usage, Win32, MFC, .Net, QT
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
?
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original
)
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg-users-boun
point at over 100 per week hit
Some clever but misguided folks in spam world
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From
Sorry all the psychics are on vacation at this time
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
and Web with a key word such
as 'ortho' you will see osghud.cpp has this info
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
Sounds like it could either be a manifest problem, or your mixing release
and debug libs,
Also turn up the OSG notify level to debug to get more info , are you sure
that image file is being found etc.
__
Gordon
Err how about looking at the web site
http://www.openscenegraph.org/projects/osg/wiki/Downloads
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
I have lots of ideas but most will get me arrested ..
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com http://www.vis-sim.com/ www.gordontomlinson.com
http
setting PATHS or environments vars not ever one can,
unfortunately the majority of our customer machines simply do not allow
these to be set or altered at any time by any one or program
__
Gordon Tomlinson
gor
to come off short before, dang it
seems I'm doing that lot recently ( even an old crusty sarcastic git like
me), must not be getting enough good beer or something...
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM
__
Gordon Tomlinson
mailto:gor...@gordontomlinson.com gor...@gordontomlinson.com
IM: mailto:gordon3db...@3dscenegraph.com gordon3db...@3dscenegraph.com
http://www.vis-sim.com/ www.vis-sim.com
http://www.gordontomlinson.com/ www.gordontomlinson.com
The parallel switch works just great in 2005, we have been using for ages...
not had an issue yet, need to ensure dependencies are set right though
( don't know is 2008 does it any better )
__
Gordon Tomlinson
gor
One thing to get it working would be to buy a card they REALLY supports
OpenGL like an Nvidia Card.
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com http
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