Re: [osg-users] The naming of VulkanSceneGraph

2018-06-25 Thread Jorge Izquierdo Ciges
Hi all, my 2 cents for the name. It is a little bit sad to lose the Open part of the name, why not go for Open Vulkan Scene Graph or Open Scene Graph: Vulkan (The second works better as a serialized book title :P ) They are a little more clear that we are not stepping on the Kronos IP name

Re: [osg-users] Trouble loading OSG plugins

2013-09-11 Thread Jorge Izquierdo Ciges
No, we are working internally on this one until is completed. It's a major overhaul to compilation in Android. The undefined error will be, probably, for the stl library because in certain versions of the NDK you need to link specifically against the libgnu_stl not only wait the ndk to do it for

Re: [osg-users] Trouble loading OSG plugins

2013-09-10 Thread Jorge Izquierdo Ciges
Android has a serie of troubles: 1rst every library has to begin with lib if has to be included in the APK 2nd every library has to be loaded at the first try or will never be loaded until you close your application 3rd If your library needs a dependence he will not load it even if its on the

Re: [osg-users] Android osgAndroidExampleGLES2 compiler errors

2013-07-09 Thread Jorge Izquierdo Ciges
The message its pretty clear: couldn't load osgNativeLib: findLibrary returned null Probably the library has not been copied. This usually happens when compiling armeabi-v7 and the device doesn't support it.It is also possible that the apk was generated without the .so open the apk first to

Re: [osg-users] Android osgAndroidExampleGLES2 compiler errors

2013-07-08 Thread Jorge Izquierdo Ciges
Osg in Android is not emulator-friendly... and the EGL libraries seem from emulator instead of a proper device. 2013/7/8 John Moore kahar...@gmail.com Hi Adun (), I have done as you said. There was no libgnustl_static.a in the $(OSG_ANDROID_DIR)/obj/local/armeabi-v7a folder, so I copied it

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Jorge Izquierdo Ciges
= option: `armv5te' Any clue? osg built just ok On Thu, Apr 11, 2013 at 9:02 PM, Jorge Izquierdo Ciges jori...@gmail.com wrote: Trajce, please dump the logcat because i think i know what's happening. 2013/4/11 Jan Ciger jan.ci...@gmail.com On 04/11/2013 06:50 PM, Trajce Nikolov NICK

Re: [osg-users] osgAndroidExample

2013-04-12 Thread Jorge Izquierdo Ciges
use adb shell to look for the file and know the exact path, it changes from device 2013/4/12 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com Thanks Jan Nick On Fri, Apr 12, 2013 at 12:05 PM, Jan Ciger jan.ci...@gmail.com wrote: On Fri, Apr 12, 2013 at 11:50 AM, Trajce Nikolov NICK

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
If you don't see the blue screeen of OSG then it's exiting abnormally. First: What version of OSG are you compiling? 3.1... trunk? Second: What device are you using? Third: What options did you use in Cmake? Fourth: GLES1 or 2? 2013/4/10 Jan Ciger jan.ci...@gmail.com Hello, On Wed, Apr

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
I don't understand your last message... the compiled osg will be under [cmake_install_prefix]/lib/ABI 2013/4/11 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com HI, I have built all from scratch with the suggested armeabi only, and the same results. Interesting what I am seeing is when I

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
, maybe we can help more with the verbose exit 2013/4/11 Jorge Izquierdo Ciges jori...@gmail.com I don't understand your last message... the compiled osg will be under [cmake_install_prefix]/lib/ABI 2013/4/11 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com HI, I have built all from scratch

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
supported by the sdk are these: On Thu, Apr 11, 2013 at 3:22 PM, Jorge Izquierdo Ciges jori...@gmail.comwrote: I don't understand your last message... the compiled osg will be under [cmake_install_prefix]/lib/ABI 2013/4/11 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com HI, I have

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
BTW every NDK has every ABI 2013/4/11 Jorge Izquierdo Ciges jori...@gmail.com ¿Orly? I think we are lossing the topic... One thing it's your NATIVE ABI compilation: armeabi, armeabi-v7a, x86,mirps... Other thing are the targets... FROM the SDK that are Virtual machines that you have

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
Trajce, please dump the logcat because i think i know what's happening. 2013/4/11 Jan Ciger jan.ci...@gmail.com On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote: Just a question. Can the 3rd party libs be compiled with some switches? Are you using the one pre-built available on wiki? I

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
- my dev machine is setup based on the wiki page by Jorge with the latest ndk. It says: Fatal error: invalid -march= option: `armv5te' Any clue? osg built just ok On Thu, Apr 11, 2013 at 9:02 PM, Jorge Izquierdo Ciges jori...@gmail.comwrote: Trajce, please dump the logcat because i think i

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
, 2013 at 9:02 PM, Jorge Izquierdo Ciges jori...@gmail.com wrote: Trajce, please dump the logcat because i think i know what's happening. 2013/4/11 Jan Ciger jan.ci...@gmail.com On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote: Just a question. Can the 3rd party libs be compiled with some

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Jorge Izquierdo Ciges
For your sanity don't use r8e yet there have been complaints about some toolchains broken. Check with r8d. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Android Bug

2013-03-17 Thread Jorge Izquierdo Ciges
every static compilation. 2013/3/14 Jorge Izquierdo Ciges jori...@gmail.com The crash log is random and the last call depends on compilation. The error is a sigsegv when loading the library. I think i've pinpointed the error as a static initialzation. When i'm sure i'll write the conclussions

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-03-17 Thread Jorge Izquierdo Ciges
Revision 13218 introduced a Bug that breaks Android execution (not compilation), Still, OSG 3.1.3 works. 2013/2/13 Jordi Torres jtorresfa...@gmail.com Hi Nathan, Could you say if you can compile the trunk version after a svn update? Thanks! 2013/2/6 Robert Osfield

Re: [osg-users] Android Bug

2013-03-14 Thread Jorge Izquierdo Ciges
, Jorge Izquierdo Ciges jori...@gmail.com escribió: I think we have missed a bug along the way. Yesterday a was checking the original examples and have gone totally awry crashing when Android is loading the library itself. This happens with all versions from r8a to r8d with the current thrunk

[osg-users] Android Bug

2013-03-13 Thread Jorge Izquierdo Ciges
I think we have missed a bug along the way. Yesterday a was checking the original examples and have gone totally awry crashing when Android is loading the library itself. This happens with all versions from r8a to r8d with the current thrunk. 3.0.1 instead it's still usable. Also, the latests

Re: [osg-users] OSG and Android

2013-01-10 Thread Jorge Izquierdo Ciges
Because the shared linker at execution time in Android works as hell on a bench. It just doesn't call the dependencies of a library... and also your shared libraries are not installed on the system... etc The system is just not friendly to use shared libraries. Can OSG be used as a shared

Re: [osg-users] Does OSG support ES2.0?

2013-01-04 Thread Jorge Izquierdo Ciges
OSG core works from the box what doesn't work from the box is osgText and other things that require the user to include his own shader to make work things. I have code that replaces the estandard stats handler with one 100% compatible with GLES 2.0 BUT it's not something that we can include in OSG

Re: [osg-users] Does OSG support ES2.0?

2013-01-04 Thread Jorge Izquierdo Ciges
osg Text is really easy to make it work with ogl, you have to use a shaders that is inherited by the osgText node that can read from texture and that's pretty much all. The other errors... well openGL extension is not supported will be probably because it needs some qualifier that it's not

Re: [osg-users] Loading .ive via curl on Android

2012-12-28 Thread Jorge Izquierdo Ciges
If you are trying to load the original earth_bayarea withouth modifications then, probably, you will never see a thing because it uses a DXT texture compression which is not supported in GLES. Have a nice day. 2012/12/6 Tisham Dhar tisham.d...@aerometrex.com.au Hi All, I have the GLES1

Re: [osg-users] Huge binaries on Android.

2012-11-22 Thread Jorge Izquierdo Ciges
I think Matthias is totally right. Android NDK toolchain doesn't use strip when generating static libraries (it's not safe for all the cases). Usually when you are compiling the final dylib that is loaded through Java the toolchan uses stripping to reduze the size. but i think that it is only used

Re: [osg-users] Huge binaries on Android.

2012-11-22 Thread Jorge Izquierdo Ciges
Jan - if you have set your own compile configuration you didn't include that step. Which means if you bypass the ndk-build scripts and use directly the gcc you, yourself. :P 2012/11/22 Jan Ciger jan.ci...@gmail.com e are *always* stripped, no matter what you do. Even when you are compiling

Re: [osg-users] Huge binaries on Android.

2012-11-21 Thread Jorge Izquierdo Ciges
Truth is that it is more or less that way. Still your dylib seems a little bit huge to me, my usual examples and code with OSG stay in a 12-15-17 mark depending on plugins and 3rd party... 170 i think is too much... The static with 1Gb that's unavoidable and the reason why my pc is suffering a lot

Re: [osg-users] [Android osgViewer] OpenGL ES context lost (how do i preserve it?)

2012-10-29 Thread Jorge Izquierdo Ciges
Yes, it is possible, as I wrote in the docs you only have to modify the functionality. That functionality was not included in the example because there were more pending issues. 2012/10/29 Bernd Kampl bernd.ka...@gmail.com My question is: is there a way to not need to reinitialize the viewer

Re: [osg-users] [Android osgViewer] OpenGL ES context lost (how do i preserve it?)

2012-10-24 Thread Jorge Izquierdo Ciges
If you did exactly as it was the original example then it's the normal behaviour... because the viewer is reinitialized every time (it's stated in the docs), if not... I'm not a seer that knows what have you done in the code. 2012/10/24 Bernd Kampl bernd.ka...@gmail.com m working on an Android

Re: [osg-users] [build] Build error for Android

2012-10-10 Thread Jorge Izquierdo Ciges
Same as everytime... each time I read Cigwin my insane side compels me to rage and shout: witchcraft!!! Anyway has been stated repeatedly in the mail list/forum... Cygwin has trouble with paths. Previous versions of Cigwin/NDK/Cmake didn't create any trouble, sincerely i don't know who of them

Re: [osg-users] Building on Android

2012-10-07 Thread Jorge Izquierdo Ciges
It could be possible that the gnustl_static was included in the wrong order, it has happened a few times (depending NDK/Linux version) to me. 2012/10/7 Eduardo Poyart poy...@gmail.com Finally, I was able to build by using the shared runtime (libgnustl_shared). I could not make it work with

Re: [osg-users] osgViewer takes over my standard input

2012-09-25 Thread Jorge Izquierdo Ciges
Maybe would be easier to do a client-server approach to give orders to the renderer (server) and that the client program would hear the terminal orders. 2012/9/25 Jason Daly jd...@ist.ucf.edu On 09/25/2012 12:04 PM, Christoffer Pettersson wrote: hmm ok. I tried the code on another computer

Re: [osg-users] [osgPlugins] Collada dae plugin for Android OSG

2012-09-21 Thread Jorge Izquierdo Ciges
I can't recommend none of them, it's a specific case that wasn't in the things to do list. If there is already a version ported or prepared to be used in Android then maybe just for the sake of your own sanity I would test it. If it works cool, if not... well look into other possibilities. In the

Re: [osg-users] [osgPlugins] Collada dae plugin for Android OSG

2012-09-21 Thread Jorge Izquierdo Ciges
optimal decisions and would be cool to know that teorical is works xD Happy weekend!. 2012/9/21 Jan Ciger jan.ci...@gmail.com On Fri, Sep 21, 2012 at 9:35 AM, Jorge Izquierdo Ciges jori...@gmail.comwrote: I can't recommend none of them, it's a specific case that wasn't in the things to do

Re: [osg-users] [osgPlugins] Collada dae plugin for Android OSG

2012-09-21 Thread Jorge Izquierdo Ciges
Oren, truth to be told, your end users don't need to use the osgt/osgb/ive formats. The plugin format has a very wide arrange of other more friendly/lighter models. And in my experience you don't need to link all the plugins statically as in the examples i've tested and it's possible to deploy an

Re: [osg-users] [vpb] Texture parameters for Android?

2012-07-07 Thread Jorge Izquierdo Ciges
Probably is a compressed texture... in any way, there are some states that are not correctly addressed for OpenGL ES and need to be fixed. 2012/7/7 Massimo Tarantini subbi...@yahoo.it i have compiled OSG and VPB for Android, and i'm using Necessitas on an Archos 80G9. All the stuff works

Re: [osg-users] OSGAndroidExample - 3D model disappears when device goes to sleep

2012-07-03 Thread Jorge Izquierdo Ciges
Nah, it's just it's default behaviour. Every time the context is regenerated (open application, change screen orientation, go to desktop and resume, etc) it creates again the viewer for the new conditions and the scene is emptied. It's a toy example and there are a lot of cases that have to be

Re: [osg-users] rotate an osg object with two fingers on a touch screen (Android)

2012-06-26 Thread Jorge Izquierdo Ciges
There is a Multitouch trackball, but is not used in Android example. 2012/6/26 Christian Buchner christian.buch...@gmail.com I've been thinking about this problem as well, as there is currently no generic multi touch capable camera manipulator. In my application I would need something like

Re: [osg-users] Android: Problem with static intialization in osgViewer/Scene.cpp (from r13031)

2012-06-22 Thread Jorge Izquierdo Ciges
Yes, we already reported the same bug. We are waiting for Robert to decide what's best because that code was changed to fix another bug when OSG was closing. For now i'm working with the trunk and changin those two variables as they were in previous versions because the bug at exit doesn't happen

Re: [osg-users] [osgPlugins] [osgAndroid-Question] How to get .ply files to work?

2012-05-21 Thread Jorge Izquierdo Ciges
Yup i assume you'll have some errors if they have to load resources from plugins that are not activated or if the load uses some states that are not well supported with OSG working in GLES. Good Luck. 2012/5/20 Bernd Kampl bernd.ka...@gmail.com Hi, I just wanted to let you know that your

Re: [osg-users] [osgPlugins] [osgAndroid-Question] How to get .ply files to work?

2012-05-19 Thread Jorge Izquierdo Ciges
Well the compiler usually says what he founds... and what didn't found if he can't find it it's because it wasn't compiled. If you follow the recipy letter to letter then you have used this option - -DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF ply plugin requires CPP exceptions. So... no ply plugin BUT...

Re: [osg-users] [ANN] OSG Based Android Game Released (it's free)

2012-05-19 Thread Jorge Izquierdo Ciges
Congrats ^^ I'll check it soon. 2012/5/17 Thomas Hogarth thomas.hoga...@gmail.com Hi All A game I developed originally on iOS for AppToyz has now been successfully ported to Android and is available on GooglePlay

Re: [osg-users] [3rdparty] Installing osg for Android on Windows (Eclipse)

2012-05-08 Thread Jorge Izquierdo Ciges
Ou Yang, the latest test we did show that cmake-gui make some errors with the creation of Android scripts. Maybe that has changed but it's not a priority when you have the command line to do so. Compiling OSG for Android in Windows it's possible and there are some posts in the mail list/forum

Re: [osg-users] [build] [Tutorial] Building osgAndroidExampleGLES1/2 on Ubuntu 11.10

2012-05-04 Thread Jorge Izquierdo Ciges
The emulator, at least in Ubuntu, isn't reliable enough to execute OpenGL ES code. OSG doesn't work in emulated devices. I've not checked in windows. 2012/5/4 Akilan Thangamani akilan.thangam...@gmail.com compiled osg3.0.1 for android for GLES1. I seleceted avd of Android2.2 with API level of

Re: [osg-users] [forum] OSG on Android

2012-04-30 Thread Jorge Izquierdo Ciges
Well there was also a menu key and a option to load model files... 2012/4/30 James Lue j...@ucsd.edu osg::Geometry geometry=new osg::Geometry; geometry-setVertexArray(vertices); osg::ref_ptrosg::DrawArray array=new osg::DrawArrayGL_TRIANGLES,0,number_of_vertices;

Re: [osg-users] fail to read image by osgDB in Android

2012-04-30 Thread Jorge Izquierdo Ciges
It can be two things... A) You need the jpg plugin (which is not by default) B) You've written wrong the address to the file 2012/4/30 James Lue j...@ucsd.edu Hi, I want to load an image as my texture image in Android. I just tried to load a jpg image from sdcard by OSG, but it always fails.

Re: [osg-users] Highland fling!

2012-04-28 Thread Jorge Izquierdo Ciges
I think i prefer my comfortable chair, good luck. 2012/4/28 Martin Naylor martinnay...@virginmedia.com Aye Robert, Good luck . I would collapse on the first hill J ** ** *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On

Re: [osg-users] [forum] OSG on Android

2012-04-28 Thread Jorge Izquierdo Ciges
You have a menu key... God, people nowadays lack a good child's curiosity 2012/4/21 James Lue j...@ucsd.edu y to do something similar but simpler to the osgAndroidExampleES1. Right now I can show the blue screen, but no geometry is rendered ( I use OpenGLES1.x). My root node does have

Re: [osg-users] colours in Android OSG

2012-04-25 Thread Jorge Izquierdo Ciges
Gles2 it goes all with shaders so if you don't rely on the default OSG shaders, use your own, set uniforms as you like, etc it's pretty much usable. There are still some glitches here and there that will be checked when i can make a decent configuration to debug in Android. 2012/4/25 Maurizio

Re: [osg-users] colours in Android OSG

2012-04-24 Thread Jorge Izquierdo Ciges
Maybe it's some kind of error in the light commands executated by OSG for GLES1. Still maybe you'll need to use the Notify to obtain errors through LogCat and that way maybe we can find the source of trouble. Good Luck 2012/4/24 Maurizio Lodo maurimaur...@msn.com These models display perfectly

Re: [osg-users] Android on windows?

2012-04-21 Thread Jorge Izquierdo Ciges
Not at all, you just need a system with Cmake in command line and a NDK package compatible (There are only for windows, mac and Linux). And yes there are people working with Osg for Android in Windows, Mac and Linux. Linux and Mac are just more straightforward to work. If you search the forum

Re: [osg-users] Android OSG SVN version

2012-04-14 Thread Jorge Izquierdo Ciges
On Fri, Apr 13, 2012 at 1:47 AM, Jorge Izquierdo Ciges jori...@gmail.comwrote: Pretty much the same, there are some command line tools in the ndk addr2line and the like to delve and know why the hell it's happening. There is a book about ndk with a chapter about the topic

Re: [osg-users] Android OSG SVN version

2012-04-12 Thread Jorge Izquierdo Ciges
Look for previous Java exceptions, maybe you'll get more info. From the trace signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0004 I think that could be some linking that hasn't been satisfied and somewhere the pc goes to that address (I used to have those on the firsts days with gles2

Re: [osg-users] Android OSG SVN version

2012-04-12 Thread Jorge Izquierdo Ciges
and others when trying to use certain floating-point functions (e.g., cosf, sinf,expf). Maybe it's a long shot, but it's worth a try. 2012/4/12 Jorge Izquierdo Ciges jori...@gmail.com Look for previous Java exceptions, maybe you'll get more info. From the trace signal 11 (SIGSEGV), code 1

Re: [osg-users] Android OSG SVN version

2012-04-12 Thread Jorge Izquierdo Ciges
Pretty much the same, there are some command line tools in the ndk addr2line and the like to delve and know why the hell it's happening. There is a book about ndk with a chapter about the topic and there are some tutorials here and there. Now i'm hitting my head with a wall of bricks with QCAR and

[osg-users] bluiding errors GLES

2012-04-03 Thread Jorge Izquierdo Ciges
Just to raise the flag, the last changeset doesn't seems to be GLES friendly /home/jizquierdo/dynamicOsg/include/osg/Uniform:416: error: 'GL_SAMPLER_1D' was not declared in this scope /home/jizquierdo/dynamicOsg/include/osg/Uniform:418: error: 'GL_SAMPLER_3D' was not declared in this scope

Re: [osg-users] [build] OpenGLES2.0 build error

2012-03-27 Thread Jorge Izquierdo Ciges
GLSL shaders in OpenGL ES 2.0 need precision qualification values. 2012/3/27 Mike Wozniewski m...@mikewoz.com Okay another update: I managed to successfully build OSG using Jordi's cmake toolchain. I still needed to do another few things: - build my own universal freetype library for iOS

Re: [osg-users] [build] [Tutorial] Building osgAndroidExampleGLES1/2 on Ubuntu 11.10

2012-03-18 Thread Jorge Izquierdo Ciges
I don't recommend to install them to the default directories, you'll rewrite any OSG installation that you already had. It's better to use the -DCMAKE_INSTALL_PREFIX to set a installation directorie of your own that doesn't overwrite your system default OSG. 2012/3/16 Bernd Kampl

Re: [osg-users] [build] problem compiling osg 3.0.0 for Android

2012-03-15 Thread Jorge Izquierdo Ciges
! One more thing don't compile with NDK r7 it has a bug use r7b. It was commented by another user. STL linking was not going well and it was needed to respecify it. 2012/3/14 Bernd Kampl bernd.ka...@gmail.com Jorge Izquierdo Ciges wrote: First, there is a good page in the wiki page with Cmake

Re: [osg-users] [build] Android OSG display problem

2012-02-21 Thread Jorge Izquierdo Ciges
Be N00b my friend! :P Let my guess for you This is GLES2 so you need Shaders, if you don't add a Shader then you will see nothing. Usually in OSG the scene graph adds a Shader for you but that standard shaders don't work well with GLES2, it's easier to use your own shaders To Load textures you

Re: [osg-users] [build] Android OSG display problem

2012-02-20 Thread Jorge Izquierdo Ciges
Giulio, there has been some changes in the handling of textures/projective textures. Cow it's usually a model that gave me errors because of that. Just try simple models withouth textures first and learn step by step. 2012/2/18 Giulio Pierucci giulio.pierucc...@gmail.com Hi all! I'm a noob,

Re: [osg-users] [build] OSG for Android build on Fedora cpp errors

2012-02-07 Thread Jorge Izquierdo Ciges
NDK r7 has a strange bug with the order of linking std libraries just add -lgnustl_static at the end and it will be solved. 2012/2/7 Kyle Gancarz tomma...@gmail.com problem solved, now on to fixing linking issues with the example code! -- Read this topic online here:

Re: [osg-users] Android GLES2 example help

2012-01-24 Thread Jorge Izquierdo Ciges
Try to disable from the makefiles the Neon extensions. My device is broken so i didn't have any time lately to check the changes with the new NDK-7 2012/1/21 Maurizio Lodo maurimaur...@msn.com Samsung ___ osg-users mailing list

Re: [osg-users] heip

2011-09-28 Thread Jorge Izquierdo Ciges
Please state your country to call the police. It's a joke xD for what do you need help? 2011/9/28 liu_junli liu_ju...@yeah.net ** -- liu_junli ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-09-13 Thread Jorge Izquierdo Ciges
Yeah... bright mind, changin templates than can change form version to version it's better than change the scripts of your build. 2011/9/12 Marc Sticksen sti...@sticki.de Jorge Izquierdo Ciges wrote: Neon extensions maybe don't make so much acceleration with devices but v7 makes some

Re: [osg-users] [build] Problem with building OSG for Android GLES2.0

2011-09-13 Thread Jorge Izquierdo Ciges
Quoting the wiki page: If you don't know how to set GLES1/2 please read OpenGL-EShttp://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES in OSG wiki. Aditionally I seriosly suggest that you should read the GLES 2 spec document in Kronos ARB 2011/9/13 Mourad Boufarguine

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-09-13 Thread Jorge Izquierdo Ciges
Yes it works you just need to change it in ALL the Android.mk because it's defined in each script file. That's why I said that I need to make another sumission adding optional optimization WHICH will overwrite every .mk.inwhen it's added to the main library. 2011/9/13 Marc Sticksen

Re: [osg-users] osgAndroidExampleGLES1

2011-09-13 Thread Jorge Izquierdo Ciges
Seriously READ the documentation: http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Android Particularities of OSG in Androidhttp://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Android#ParticularitiesofOSGinAndroid There are some particularities that

Re: [osg-users] Problem in linking libtiff osgAndroidExampleGLES1 crashed

2011-09-12 Thread Jorge Izquierdo Ciges
You also need to link libtiff previosly It's in the third party package, I'll update the wiki today if it is up. The link is one of the board messages. 2011/9/12 anurag mairal mairal2...@gmail.com hi Jorge, I got error while building nativelib in osgAndroidExampleGLES1.trying to link tiff

Re: [osg-users] Problem in linking libtiff osgAndroidExampleGLES1 crashed

2011-09-12 Thread Jorge Izquierdo Ciges
The link is in the Wiki, please note that the 3rd party is compiled only for armeabi v5 and v7 WITH Neon extensions. Otherwise you won't be able to use them. 2011/9/12 Jorge Izquierdo Ciges jori...@gmail.com You also need to link libtiff previosly It's in the third party package, I'll update

Re: [osg-users] [build] Android OSG build problem

2011-09-05 Thread Jorge Izquierdo Ciges
I suppose that you defined a directory to install in the Cmake chain not? Because if not it will install them in your system which it's not advisable, because you compile for Android no to be used by your OS. In any way the make install only copies to the directory you set in the Cmake chain the

Re: [osg-users] Android Development Plans

2011-08-27 Thread Jorge Izquierdo Ciges
That's the idea. 2011/8/27 Luca Vezzadini luca.vezzad...@gmail.com Looking at the code I seem to understand that statistics use only the fixed pipeline. At least this is what I see in osgViewer\StatsHandler.cpp in setUpScene(). If that is true, then the first step is to change that behavior

Re: [osg-users] Android Development Plans

2011-08-26 Thread Jorge Izquierdo Ciges
a default precission mode. OSG makes that shaders GLSL compilant BUT Gles 2.0 states that they ALSO need a precission value thus not exactly conformant to GLSL. 2011/8/26 Luca Vezzadini luca.vezzad...@gmail.com Jorge Izquierdo Ciges wrote: Another issue is missing statistics, probably HUD shader

Re: [osg-users] Wiki pollution

2011-08-25 Thread Jorge Izquierdo Ciges
I don't know how if the wiki is down. 2011/8/25 Chris 'Xenon' Hanson xe...@alphapixel.com Spammers seem to have found the wiki: http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/GiftBaskets http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/X-RayRecycling --

Re: [osg-users] osgAndroidExampleGLES1 crashed

2011-08-24 Thread Jorge Izquierdo Ciges
Wow xD why did you redefine all that stuff? Just execute a regular build of OSG and latter an installation an it will copy al the files and libraries to the installation directory! xD It's defined to use the libraries if he founds them at that point. Now about using on your final build

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-23 Thread Jorge Izquierdo Ciges
OH GOD NOW I GET IT! How could I be so blind! damn! It's a Tegra Device! Tegra2 chipsets can compile armeabi-v7 BUT can't use NEON extensions. If you see my examples and the OSG build files use NEON extensions with armeabi-v7 by default for Google's advice. But Tegra2 has the extrange

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-23 Thread Jorge Izquierdo Ciges
/23 Jorge Izquierdo Ciges jori...@gmail.com OH GOD NOW I GET IT! How could I be so blind! damn! It's a Tegra Device! Tegra2 chipsets can compile armeabi-v7 BUT can't use NEON extensions. If you see my examples and the OSG build files use NEON extensions with armeabi-v7 by default

Re: [osg-users] osgAndroidExampleGLES1

2011-08-23 Thread Jorge Izquierdo Ciges
Well I can think of three causes: -He can't find the textures. -The textures can't be loaded for lack of plugins (being an ive file this shouldn't happen) -The textures are compressed ussing DXT or other texture compression not available in the device or directly not supported right now in OSG

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-22 Thread Jorge Izquierdo Ciges
to platform 5. I doubt it can be so simple but i've seen weirder things in Android. 2011/8/19 Jorge Izquierdo Ciges jori...@gmail.com Ok I'll check if those warnings come in the r6 in my Linux. 2011/8/19 Luca Vezzadini luca.vezzad...@gmail.com I'm on NDK r6, the latest one. Luca

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-22 Thread Jorge Izquierdo Ciges
10 doesn't matter for Ndk because the last change was in 9 (if you look there's no platform 10). If you already did this don't botter. But just to be sure you did it with the OSG library not the example, right? 2011/8/22 Luca Vezzadini luca.vezzad...@gmail.com Hi Jorge, Actually I did already

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-22 Thread Jorge Izquierdo Ciges
Well I have it for linux I can send it to you. If it really is a Bug they will solve in the next rc. 2011/8/22 Luca Vezzadini luca.vezzad...@gmail.com Searching on many forums it comes out that other people do have similar issues with that linker warning. Not sure if that is related to the

Re: [osg-users] [build] Problem with building the Android examples

2011-08-21 Thread Jorge Izquierdo Ciges
Never used that model ^^ Good Luck 2011/8/22 Su Gang xugan...@163.com Yes, the blue background appears when I run the application on a phone ZTE-T U880. I think I have made it. Thanks! -- Read this topic online here:

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-19 Thread Jorge Izquierdo Ciges
What's your Ndk version? There are people that claim that those warnings weren't before. 2011/8/19 Luca Vezzadini luca.vezzad...@gmail.com Hi, Yes, I will run more tests on this next week, trying to figure it out. In the meantime, I noticed one warning when linking the JNI part of the GLES1

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-19 Thread Jorge Izquierdo Ciges
Ok I'll check if those warnings come in the r6 in my Linux. 2011/8/19 Luca Vezzadini luca.vezzad...@gmail.com I'm on NDK r6, the latest one. Luca -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42129#42129

Re: [osg-users] Write the Android example exclusively in C++

2011-08-19 Thread Jorge Izquierdo Ciges
Yup that was what I was going to say xD 2011/8/19 Luca Vezzadini luca.vezzad...@gmail.com the file had a .c extension so the compiler was not trying to treat it as C++ code... Renamed it to main.cpp and now works fine :) ___ osg-users mailing list

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-18 Thread Jorge Izquierdo Ciges
Ok. I was thinking that the error would be in the JNI bridge. I think there are some changes about how android treats native processes. There is a mode to debug JNI by the way which gives more info. 2011/8/18 Riccardo Corsi riccardo.co...@kairos3d.it One more info is that I've tried to build

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-17 Thread Jorge Izquierdo Ciges
That's one hell of a error. ¡He doesn't reach the initOsgWindow function! I've never seen it, but I have some ideas. First it's the same error for both of them. This must be some Native compatibility isue. I've heard that the EglView in which the example is based has some troubles with some

Re: [osg-users] OSG for Android

2011-08-17 Thread Jorge Izquierdo Ciges
...@gmail.com Jorge Izquierdo Ciges wrote: ... About the other things probably is just that you didn't do a make install to create a directory with all the includes etc Hi, I also have some issues with the example, basically the same as Riccardo. I did run the make install on my OSG build

Re: [osg-users] osgAndroidExampleGLES1 and 2 error on Android 3.x device

2011-08-17 Thread Jorge Izquierdo Ciges
onDrawFrame() is never reached. Ricky P.S. By the way... how did you get that info from the logcat? it's still quite obscure to me... On Wed, Aug 17, 2011 at 16:38, Jorge Izquierdo Ciges jori...@gmail.comwrote: That's one hell of a error. ¡He doesn't reach the initOsgWindow function

Re: [osg-users] [build] Problem with building the Android examples

2011-08-11 Thread Jorge Izquierdo Ciges
Wang, I've been thinking the same thing for a week but I've been working on my final year project (I think that's how is called in english) and i've put it in the pile of things to look. Theoretically there's a new official version of Android that can run in x86 and should run in VMware and

Re: [osg-users] osgAndroidExampleGLES1 crashed

2011-08-11 Thread Jorge Izquierdo Ciges
(Sorry if I go to the basics but there are lot of steps wich you didn't say if you did or not) 1rst: Did you compile OSG (full library) whith 3rd party package? The link is in one of the posts. I have to post it in the wiki. http://www2.ai2.upv.es/difusion/osgAndroid/3rdpartyAndroid.zip 2nd:

Re: [osg-users] OSG for Android

2011-08-11 Thread Jorge Izquierdo Ciges
Mmmm look the Android make file inside the GLES example and change type your directory here into your path to OSG 2011/8/11 Mourad Boufarguine mourad.boufargu...@gmail.com ed with my binaries folder path and it worked. ___ osg-users mailing list

Re: [osg-users] OSG for Android

2011-08-11 Thread Jorge Izquierdo Ciges
I don't have very much idea what can happen with 3.X it would be needed to see in detail the Logcat to find what's happening. 2.3 and 3.X have the same base in common so it shouldn't be anything big. About the other things probably is just that you didn't do a make install to create a directory

Re: [osg-users] OSG for Android

2011-08-10 Thread Jorge Izquierdo Ciges
YAOUCH! I missed that! xD you are damn right. 2011/8/10 Mourad Boufarguine mourad.boufargu...@gmail.com Hi Hector, 2011/8/10 Héctor Martínez hector.marti...@sensetrix.com Thank you for the response. I am having some problems with the MINGW/MSYS make. Here is the problem: You have to

Re: [osg-users] [build] Problem with building the Android examples

2011-08-10 Thread Jorge Izquierdo Ciges
Google is reminding me that it's not a good hour to answer question... In any way... we have a very cool page in the wiki for Android that explains pretty much every mistake you've done. First NO emulator. OSG only works in real devices because the emulator doesn't have a good GLES support. It

Re: [osg-users] osgAndroidExampleGLES1 crashed

2011-08-08 Thread Jorge Izquierdo Ciges
Hey that's cool. What was the cause of the bad script error you sent me? 2011/8/8 anurag mairal mairal2...@gmail.com Hi Jorge, I am able to build native library and i am able to run osgAndroidExample. Thanks to you, Bye Anurag ___ osg-users

Re: [osg-users] OSG for Android

2011-08-08 Thread Jorge Izquierdo Ciges
Try cleaning Cmake configure of the osg directory first. And don't use a graphical Cmake bad shit happens sometimes. In wiki there is a comand line cmake example. El 8 de agosto de 2011 07:55, Héctor Martínez hector.marti...@sensetrix.com escribió: and clicking the Configure button, a huge

Re: [osg-users] OSG for Android

2011-08-08 Thread Jorge Izquierdo Ciges
There's no trouble in that. Android binaries are platform independant (they are from Android) and I suppose following the google instructions shouldn't give much trouble to anyone. I didn't like MinGW so I sticked with Linux. I'll try to find the 3rd party package link and submit it when I can...

Re: [osg-users] osgAndroidExampleGLES1 crashed

2011-08-08 Thread Jorge Izquierdo Ciges
If you get a blue screen of OSG that it is. There is a menu button (by clicking the usual menu button you have in your phone/pad) that shows more options like opening models. It's only a example viewer for reference. It doesn't have anything more. 2011/8/8 anurag mairal mairal2...@gmail.com Hi

Re: [osg-users] osgAndroidExampleGLES1 crashed

2011-08-05 Thread Jorge Izquierdo Ciges
Oh good now we are talking the same languaje ^__^ happy! Ok if you read the exception carefully is obvious where the error comes. *Caused by: java.lang.UnsatisfiedLinkError: Library osgNativeLib not found* That means what it means he hasn't found the native part of the application. Short

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