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this is rather workaround that works well then a real
solution. Once you get back from vacation I will ping you again and if you
have time and will we (you :-) ) can try to make it proper
Cheers,
Nick
On Wed, Aug 6, 2014 at 10:57 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi
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I used that option --image.
Coverted with nvDXT to with some format -u565 -u888 works fine.
Other tool cant read my file. but osgviewer can't...
I put my sample file in this mail. thanks
*-- Original Message --*
*Date:* Wednesday, Aug 6, 2014 06:32:36 PM
*From:* Trajce Nikolov
, it has to be traced and debugged
with original code.
Cheers,
Wojciech Lewandowski
2014-08-06 0:44 GMT+02:00 Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com:
Hi Community,
My client have a setup with image distortion over a dome, multiple
channels, and along with the projectors
,0.0, D, 0.0 )
projection(2,2) = C;
projection(3,2) = D;
}
#endif
else
projection.makeOrtho( l, r, b, t, n, f );
}
}
On Wed, Aug 6, 2014 at 12:05 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Wojtek,
thanks for the fast reply. I am going
matrix? Someone have a clue?
Thanks as always !
Nick
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Hi Community,
if I set my camera to RTT into FBO, will the Camera Read/Write buffers
points to this FBO?
Thanks a bunch!
Nick
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osg
::createNewContextID() );
}
}
}
Nick
On Fri, Jul 11, 2014 at 9:03 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
I know I solved this in MDI application somehow. My grep on _contextID
found me this if it helps
/** Set the current OpenGL context uniqueID
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this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60153#60153
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, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
me too :)
Nick
That's over a 1.1GB of compressed source code? Does it contain the
entire Windows source code too or what?
If someone could mirror the material on a faster server I would also
have a look, but even on our very fast
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?
If it is an attack vector then it's a pretty crude one.
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experiment this youself.
cheers
Learned osg five months
2014-06-26 22:47 GMT+08:00 Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com:
Hi All,
it is a virus ... see attached screenshot
Nick
On Thu, Jun 26, 2014 at 3:45 PM, Wang Rui wangra...@gmail.com wrote:
Hi all,
I saw
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online here:
http://forum.openscenegraph.org/viewtopic.php?p=59870#59870
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to show as badge of
honour of finishing the toughest race I've done in my life.
Robert.
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Actually, I can share it here. It was written for non-commercial purpose.
See attached
Nick
On Thu, Jun 19, 2014 at 9:57 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Nikita,
I have sample of that. Ping me on my email I can share my sample with you
Nick
On Thu, Jun
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Read this topic online here:
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http
Did you check your data with some other tool, like Global Mapper?
Nick
On Fri, Jun 13, 2014 at 6:57 PM, John Kaneko johnkan...@gmail.com wrote:
Trajce Nikolov NICK wrote:
To me it seams that you have NO_DATA at some posts
Nick
Thank you for replying, Nick
I thought that too. I
.
On Fri, Jun 6, 2014 at 5:14 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Max,
I review the code of the txp loader just now and I might have a hint.
Internally as you might already know it uses the paging manager of the
trpage library. I see You understand the internals
to render the whole terrain tile with one
call. Just an idea
Nick
Nick
On Tue, Jun 10, 2014 at 5:36 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
indeed, that would be the correct way of solving it, to have the
trpgPageManager be aware of multiple eyepoints
but avoiding loading
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with Trajce Nikolov(Nick)
about this yesterday as he does some consulting work for
us from time to time. He has helped us a lot and I highly
recommend him for his expertise...
Unfortunately, that window handle method does not seem to
be available under Linux so we are searching for a method
/viewtopic.php?p=59646#59646
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, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Curtis,
there is a method raiseWindow() in GraphicsWindowX11. Can you give it a
shot?
Nick
On Thu, Jun 5, 2014 at 2:38 PM, Curtis Rubel cru...@compro.net wrote:
Nick,
The strange thing is that KDE is a Qt based desktop, even when
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Bandazian
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, Marco Kliko marco_kl...@hotmail.com
wrote:
Trajce Nikolov NICK wrote:
Hi
So when the window is not visible, I would prefer to pause the
rendering of the model instead of destroying it.
You can control the rendering loop by calling viewer-frame() whenever
you need. In some
online here:
http://forum.openscenegraph.org/viewtopic.php?p=59582#59582
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...@dspace.de cscha...@dspace.de
_
*From:* osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] *On
Behalf Of *Trajce Nikolov NICK
*Sent:* Wednesday, May 21, 2014 10:11 PM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] OSG and .NET (C#)
Hi Carsten
[mailto:osg-users-boun...@lists.openscenegraph.org] *On
Behalf Of *Trajce Nikolov NICK
*Sent:* Friday, May 23, 2014 11:12 AM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] OSG and .NET (C#)
Hi Carsten
Thanks a bunch! At least some progress. I had to remove from
src/csharp
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mailto:cscha...@dspace.de cscha...@dspace.de
_
*From:* osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] *On
Behalf Of *Trajce Nikolov NICK
*Sent:* Tuesday, May 20, 2014 7:07 PM
*To:* OpenSceneGraph Users
*Subject:* [osg-users] OSG and .NET (C#)
Hi
-users-boun...@lists.openscenegraph.org] *On
Behalf Of *Trajce Nikolov NICK
*Sent:* Wednesday, May 21, 2014 12:33 PM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] OSG and .NET (C#)
Hi Carsten,
thanks for the input. Here is how far I have got:
I downloaded swigwin
got
-boun...@lists.openscenegraph.org] *On
Behalf Of *Trajce Nikolov NICK
*Sent:* Wednesday, May 21, 2014 2:42 PM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] OSG and .NET (C#)
Thanks Carsten. The problem is that I didn't get that far. I don't have
osgswig built yet, from my CMake
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)
ADD_SUBDIRECTORY(java)
ENDIF(BUILD_OSGJAVA)
since I dont build it for any of these I am not surprised I am ending up
with empty project
Can you share the build setting for CMake? Thanks again
Nick
On Wed, May 21, 2014 at 3:54 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote
Hi Community,
in the language wrappers section the project link is broken. Where is this
project now and any clue what is the status? Also, anyone have done this
and willing to share hints, code?
Thanks a bunch!
Nick
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=59396#59396
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Hi Tiago,
I can not compile your code due to dependency. Attached is sample code of
what you are trying to do. Hope it helps
Cheers,
Nick
On Wed, May 14, 2014 at 9:34 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
nope :-) .. give it a try .. it will return the final resulting
://forum.openscenegraph.org/viewtopic.php?p=59416#59416
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..
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it.
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http
(as was discussed earlier this week for the Jaime's case). I am again
to propose to extend the interface with accessing the osg::Program (which
is locally defined at the moment). Any thoughts? Or there is other way to
set the uniform for these shaders
Thanks a bunch!
Nick
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On Fri, May 9, 2014 at 11:28 AM, Mickael Fleurus
mickaelfleu...@ymail.comwrote:
[quote=Trajce Nikolov NICK]Hi,
if your shadows are moving with the camera, then you are using the default
viewer lighting mode which moves the light with the camera. Try setting the
viewer with no light ( viewer
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,
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http
technique that works for every scenario, unfortunately.
Regards,
Jan
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this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59275#59275
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AM, Robert Osfield robert.osfi...@gmail.comwrote:
HI Nick,
On 5 May 2014 20:07, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
wrote:
Curtis implemented the same code with pthreads (attached) which seam to
work, so it is definitely a bug in OpenThreads (for linux only, Windows
/viewtopic.php?p=59289#59289
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://forum.openscenegraph.org/viewtopic.php?p=59293#59293
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Ubuntu 13.04 raring got it from the store installed on the laptop I
bought in a rush :-)
Nick
On Tue, May 6, 2014 at 7:17 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nick,
On 6 May 2014 18:11, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
wrote:
interesting ... my
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/* -*-c++-*- Copyright (C) 2010 Wang Rui wangray84 at gmail dot com
* OpenSceneGraph Beginners Guide
* Using a separate thread for supplying data to a node in the main process
*/
#include osg/Geode
#include osgDB/ReadFile
#include
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