Re: [osg-users] Exception invalid lock sequence thrown from OSG App

2008-11-11 Thread Robert Osfield
Hi Brian, I haven't heard of reports of problems of this description before. Do the OSG examples fail? What hardware and drivers are you using? It is most likely a driver bug, so try different hardware/drivers. Robert. On Mon, Nov 10, 2008 at 10:26 PM, Brian Stewart [EMAIL PROTECTED] wrote:

Re: [osg-users] Controlling swap (Not the question about View vs. Composite View)

2008-11-11 Thread Ed
Are there examples for doing these techniques? Ed Robert Osfield wrote: You can add your own sync code if you want into camera initial/pre,post and final callbacks, and no matter what threading model these will be called. You can also add Rendering operations into the GraphicsContext's

Re: [osg-users] Controlling swap (Not the question about View vs. Composite View)

2008-11-11 Thread Robert Osfield
On Tue, Nov 11, 2008 at 2:42 PM, Ed [EMAIL PROTECTED] wrote: Are there examples for doing these techniques? Search tools are your friend, the sooner you get used to use them on the OSG the sooner I can get on with useful stuff. Just search for setPostDraw or setFinalDraw in the OpenSceneGraph

[osg-users] example osg + bullet + collada

2008-11-11 Thread Adonai S . Canêz
Hi, I'm need example with osg, bullet physics and file collada, someone have some example? Thanks Adonai Novos endereços, o Yahoo! que você conhece. Crie um email novo com a sua cara @ymail.com ou @rocketmail.com.

Re: [osg-users] Many RTT cameras, strange out of memory errors on Linux

2008-11-11 Thread Jean-Sébastien Guay
Hi Robert, This very much looks like a driver bug so we'll need to contact NVidia and get them on to. Anyone with a hotline to NVidia? The driver devs I met at Siggraph said that sending to [EMAIL PROTECTED] was our best bet when we found bugs in their OpenGL implementations. They also

[osg-users] PagedLOD traversal problem after switch to 2.6.1

2008-11-11 Thread Linus Hilding
We have a scene graph in which we want to make changes to every node's state set (switching textures). The scene graph consists of several nested PagedLOD objects(quad structure). After updating to OSG 2.6.1 from 2.2.0, not every LOD level gets visited by our NodeVisitor, when applied to the

[osg-users] RTT - texture is not what I expected

2008-11-11 Thread Engvall Åsa
Recently, I tried to render the scene to a texture, and after some help I got something in the texture. Now, I've found that the texture doesn't show the scene but the previous frame. With shading and everything. How is that possible? My scene graph looks like this: root / \

Re: [osg-users] Some small osgPPU modifications

2008-11-11 Thread Jean-Sébastien Guay
Hi Art, thank you for the patch. Currently I have submitted only the CMake part, because the SSAO example is in progress. OK, that's what I figured. Thanks for applying. As to the installation path for the examples, you are probably right. We need something kind of same mechanism as for

Re: [osg-users] Some small osgPPU modifications

2008-11-11 Thread Art Tevs
Hi Jean, thank you for the patch. Currently I have submitted only the CMake part, because the SSAO example is in progress. Unfortunately I do not have enough time to work on it now, therefor I just deactivated it, so that it doesn't get compiled for now. I hope I will get free time for it

Re: [osg-users] osgCairo and osgPango on Windows : some progress

2008-11-11 Thread Jean-Sébastien Guay
Hi Jeremy, I just noticed something: osgpangoanimation is the only example in osgCairo and osgPango that sets a fixed window size/position. Why is that? As far as getting the OSG viewer resolution is concerned, I'm probably more prone to just fixing the bug outright rather than working

[osg-users] Introducing osgmemorytest

2008-11-11 Thread Robert Osfield
Hi All, Today I've been coding up a new example that is written with the intent of testing out the capabilities of our hardware/drivers/OS's to allocate lots of windows/pbuffers on the window manage side, and lots of FBO's, texture and geometries on the OpenGL object side. The new example is

Re: [osg-users] FLT Writer Duplicate Node Names?

2008-11-11 Thread Argentieri, John-P63223
Guys, Has anyone used the ProxyNode in this way, in OpenFlight files? My primary file and my externally referenced file are both OpenFlight files. The externally referenced file gets loaded, but the texture is incorrect. The texture applied to the model, in my case, is the only one that is used

Re: [osg-users] Introducing osgmemorytest

2008-11-11 Thread Jeremy Moles
On Tue, 2008-11-11 at 17:55 +, Robert Osfield wrote: Hi All, Today I've been coding up a new example that is written with the intent of testing out the capabilities of our hardware/drivers/OS's to allocate lots of windows/pbuffers on the window manage side, and lots of FBO's, texture

Re: [osg-users] Introducing osgmemorytest

2008-11-11 Thread Jean-Sébastien Guay
Hi Robert, Here's a couple of tests that I'd appreciate it if users could run and report back results (along with platform/hardware info). I think there's something wonky on the Windows side for your example, because here are the results I get:

[osg-users] reusing VBOs

2008-11-11 Thread Ed
I am working on porting my raw/native/whatever-you-want-to-call-it OpenGL application to OSG. In my application, if I load multiple objects of the same type, I reuse the VBO created for the original object. Is this something I can do in OSG? Ed

Re: [osg-users] Many RTT cameras, strange out of memory errors on Linux

2008-11-11 Thread Wojciech Lewandowski
Hi, I wish I had some friends at NVidia. But unfortunately they not seem to treat me specially. I went through standard Bug report form on developer NVidia website. At least last time they let me know they repeated the bug and did something about it. 2 former cases when I sent reports were

Re: [osg-users] PagedLOD traversal problem after switch to 2.6.1

2008-11-11 Thread Linus Hilding
Sorry for the shorthanded info. Since we changed nothing other than osg version, we where curious to know if we made som known mistake. A switch back to version 2.2.0 will make it work again. When we draw the scene, the draw traversal has no trouble finding the different PagedLOD children, but

Re: [osg-users] reusing VBOs

2008-11-11 Thread Robert Osfield
Hi Ed, You can share whole subgraphs as well as individual components. I'd recommend sharing StateSet/StateAttributes as much as possible to help out with start sorting and lazy state updating. Sharing Geometry is next most important, then if you can share Geometry you could share vertex arrays

Re: [osg-users] Introducing osgmemorytest

2008-11-11 Thread Robert Osfield
Hi J-S, Those first three are weird, seems it can't create a GraphicsWindowWin32 and PixelBufferWin32, and the third without an error... I've seen problems creating GraphicsWindowWin32 objects programmatically before, the window classes are not registered so you need to create one window at

Re: [osg-users] Introducing osgmemorytest

2008-11-11 Thread Jeremy Moles
On Tue, 2008-11-11 at 17:55 +, Robert Osfield wrote: Hi All, Today I've been coding up a new example that is written with the intent of testing out the capabilities of our hardware/drivers/OS's to allocate lots of windows/pbuffers on the window manage side, and lots of FBO's, texture

Re: [osg-users] PagedLOD traversal problem after switch to 2.6.1

2008-11-11 Thread Robert Osfield
Hi Linus, We have approximately 0 chance of guess what might be wrong. We knowing absolutely nothing about your visitor, we know absolutely knowing about when and where you call your visitor, we know practically nothing about the scene graph. Might I suggest you use a debugger to step through to

Re: [osg-users] compositeViewer newbie question

2008-11-11 Thread Dan Small
Thanks Robert, We used the second approach you mentioned, threw all the views in one window, not surprisingly the memory utilization went way down. Thanks for correcting our GL naivete. It seems tho that the 2nd approach also limits us to single-threaded only; would you concur? We have an

Re: [osg-users] osgCairo and osgPango on Windows : some progress

2008-11-11 Thread Jeremy Moles
On Tue, 2008-11-11 at 11:14 -0500, Jean-Sébastien Guay wrote: Hi Jeremy, Merging now! I haven't updated from your SVN yet to see if anything has changed, but compiling osgPango with the osgWidget branch of OSG has revealed a few more changes needed for the osgpangoguiviewer and

Re: [osg-users] Many RTT cameras, strange out of memory errors on Linux

2008-11-11 Thread J.P. Delport
Hi Robert, thanks for looking into this. Just ran it on Core2 Duo 2GB machine, GeForce 8800GT 256MB driver 177.67, Debian Sid. I had to add a bit more fbo's before a crash, but maybe it's cos the machine is slower. With some smaller (32x32) sizes I even managed a X crash and restart.

Re: [osg-users] crash with multimonitor multithread nVIDIAworkaround enabled

2008-11-11 Thread Wojciech Lewandowski
Hi Marco, Its really weird. I am pretty much sure we have tested this with Vista x64, but maybe not the latest drivers. May I send you simpified OpenGL only repro I have sent to NVidia as a bug report ? I am curious if the crash will happen with it as well ? Cheers, Wojtek -Original

Re: [osg-users] BUG FOUND: FLT Writer Duplicate Node Names?

2008-11-11 Thread Paul Martz
Thanks, John. If you fix this, please post the fix to osg-submissions. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Tuesday, November 11, 2008 11:35 AM To: [EMAIL PROTECTED] Subject: Re: [osg-users] BUG FOUND: FLT Writer

Re: [osg-users] crash with multimonitor multithreadnVIDIAworkaround enabled

2008-11-11 Thread Marco Jez
Hi Wojtek, Its really weird. I am pretty much sure we have tested this with Vista x64, but maybe not the latest drivers. May I send you simpified OpenGL only repro I have sent to NVidia as a bug report ? I am curious if the crash will happen with it as well ? Sure, I'm glad to help. Marco

Re: [osg-users] Introducing osgmemorytest

2008-11-11 Thread Csaba Halász
On Tue, Nov 11, 2008 at 7:01 PM, Jeremy Moles [EMAIL PROTECTED] wrote: I probably won't be the only one to say it but... This is wicked awesome. :) It is *wicked* all right ... Notebook, Intel c2d 2.2Ghz, 3GB ram + 4GB swap, nVidia 8600M-GT 256MB, driver 177.80 1) 103 2) 207 3) 154 seconds,

Re: [osg-users] crash with multimonitor multithreadnVIDIAworkaround enabled

2008-11-11 Thread Wojciech Lewandowski
Thanks, Marco. I will send this code tomorrow from my office. I don't have it at home. Cheers, Wojtek Hi Wojtek, Its really weird. I am pretty much sure we have tested this with Vista x64, but maybe not the latest drivers. May I send you simpified OpenGL only repro I have sent to

Re: [osg-users] Many RTT cameras, strange out of memory errors on Linux

2008-11-11 Thread Robert Osfield
Hi Guys, I've now got an osgmemorytest example checked into svn/trunk, it currently supports allocating windows, pbuffers and textures/fbo for each of the windows/pbuffers created. I get some wierd results... The follow test run: osgmemorytest --window --fbo 1024 1024 -g 150 Succeeds.

Re: [osg-users] osgCairo and osgPango on Windows : some progress

2008-11-11 Thread Jeremy Moles
On Mon, 2008-11-10 at 21:58 -0500, Jean-Sébastien Guay wrote: Hi Jeremy, So, are you able to notice any difference in font quality under Windows? Each glyph should be sharp and crisp, with absolutely not visual anomalies of any sort. This is harder to do than you might think, so it was

Re: [osg-users] crash with multimonitor multithread nVIDIA workaround enabled

2008-11-11 Thread Robert Osfield
Hi Marco, This screams drive bug to me - calling make current twice in succession on the same thread should do nothing as the second call should be a non op. It is of course pretty dumb calling make current twice in quick succession on the same thread, but this were required due to an earlier

[osg-users] compositeViewer newbie question

2008-11-11 Thread Dan Small
Hello OSGers, I'm trying to create a security system simulator with 9 cameras visible to the user at all times. Eight of these will be static, fixed views of the same terrain. The last one will be a pan tilt zoom view. We are currently using a 150mb 3-D terrain model (IVE format, 5-LOD's,

Re: [osg-users] Runtime error in ODE tutorial

2008-11-11 Thread Janusz
Filip: I would guess you are missing this line in your code: // 9.3. Call collision detection. dSpaceCollide (Space, 0, NearCallback); Try to review your code for any missing ODE function calls. The example runs just fine (w/o osgviewer). Regards, Janusz Filip R. Andersson pisze: Hi all, I

Re: [osg-users] camera postion problem

2008-11-11 Thread Wiebe Hoekstra
Hi Thanks for the help, I found the problem this morning. There where some matrices mixed up. Grtz Wiebe On Mon, 2008-11-10 at 13:52 +, Robert Osfield wrote: Hi Wiebe, Only you know what the right position is for your app. This is once you have the model matrix that the codes provide

Re: [osg-users] Many RTT cameras, strange out of memory errors on Linux

2008-11-11 Thread Robert Osfield
Hi JP et al. On Tue, Nov 11, 2008 at 2:21 PM, Robert Osfield [EMAIL PROTECTED] wrote: I'm going to add an optional sleep into the each gl object apply to see if this make any difference. I've added an osgmemorytest command line option --delay microseconds that invokes an

Re: [osg-users] Many RTT cameras, strange out of memory errors on Linux

2008-11-11 Thread Robert Osfield
Hi JP, I've got some odd X server crashes and restart as well. On my little shuttle with Kubuntu 8.10 on it it gets to 215 fbo's at 512x512. This is with a lowe end128Mb Geforce 7 card + only 1Gb memory rather 4GB on my main machine. The Kubuntu 8.10 machine has OpenGL version string 2.1.2

Re: [osg-users] Particle system setInitialRotationalSpeedRange()

2008-11-11 Thread Jolley, Thomas P
Hi Robert, I've looked into this a little further. It appears the changes you made to ParticleSystem.cpp on March 17th is the reason for the behavior change. I don't have a solution yet other than backing out the changes. I'm still trying to understand what you're doing in the

Re: [osg-users] A patch to enable making hardware extensions disabled in Texture.cpp

2008-11-11 Thread Tatsuhiro Nishioka
Sure, no problem at all. However, I'm now doing further investigation for simpler code to do the same thing. I'm wondering if version check is actually needed for each extension availability check. Since OpenGL must be upward compatible, you can call only isGLExtensionEnabled for that purpose.

[osg-users] Coupling luabind with OSG + Bullet

2008-11-11 Thread Dusten Sobotta
Hello, I've been working on an engine that combines sdl, osg, bullet, open al, and now lua for roughly 6 weeks. Static and dynamic entity creation works well on the fly if handled with C++ code, however if I attempt to off-load this logic to lua, I run into problems. Below is an example of code