Re: [osg-users] setLODScale

2008-04-11 Thread Gordon Tomlinson
levels of LOD __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ -Original

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 2008

2008-04-10 Thread Gordon Tomlinson
Hi Sherman For us he problems with the linker often not syncing correctly with the compiler Then issue when adding manifests once linked would often have timing issues and the process could fail ( not always ) And when doing post build steps such as singing assemblies etc the timing again would

Re: [osg-users] faster builds on multiproc systems - VisualStudio2005 2008

2008-04-10 Thread Gordon Tomlinson
-Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: Thursday, April 10, 2008 10:04 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] faster builds on multiproc systems - Visual Studio2005 2008 Hi Sherman

Re: [osg-users] osg Image data

2008-04-10 Thread Gordon Tomlinson
HI RGB can be saved to Jpegs straight forwardly using the jpeg library, never used the OSG write though always done this myself you have to make sure you set the right format etc and the image if coming from OGL may have to be sent bottom to top instead of top to bottom Don't have access to

Re: [osg-users] SceneView error

2008-04-10 Thread Gordon Tomlinson
You need to call cull() before you call draw otherwise you will have nothing to draw, the cull sets up the draw records to be drawn for the frame., so no cull nothing to draw . __ Gordon Tomlinson Email : mailto:[EMAIL PROTECTED

Re: [osg-users] Skybox by two cameras

2008-04-09 Thread Gordon Tomlinson
post the modified code __ Gordon Tomlinson Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] Website : http://www.vis-sim.com www.vis-sim.com http

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 2008

2008-04-09 Thread Gordon Tomlinson
Hi We avoid using this feature at work on our projects as we have found the VS linker and compiler do not always see eye to eye when using parallel builds and also find a lot of manifest issue, but that's our experience Now back in the good old days on good SGI 32 processor monster parallel

Re: [osg-users] 2.2 link not working

2008-04-03 Thread Gordon Tomlinson
I get a failed to add directory include/OpenThreads object of the name already exits Error of the trunk -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anders Backman Sent: Thursday, April 03, 2008 8:44 AM To: OpenSceneGraph Users Subject: [osg-users]

Re: [osg-users] 3DLabs ShaderGen

2008-04-02 Thread Gordon Tomlinson
I can also host it over on vis-sim.com to give a couple of homes.. G. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Tuesday, April 01, 2008 4:45 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 3DLabs ShaderGen Hi J-S, yes, I

Re: [osg-users] Warning on Add shader to the scene

2008-03-31 Thread Gordon Tomlinson
I have not hat the chance to check this due to pressures at work And my home PC blew up so I cannot get to check this right now -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Monday, March 31, 2008 12:03 PM To: OpenSceneGraph Users

Re: [osg-users] Single Windowed OsgViewer on multiheaded

2008-03-30 Thread Gordon Tomlinson
Thanks J-S I will be getting to grips with Vista 64bit shortly ... My PC died last week taking the mother board and drive with it, so I took the bullet can still role back to XP if I really dislike it... At the end of the day for windows developers were most of my work is you cannot really avoid

[osg-users] Issues with minimizing osgviewer

2008-03-28 Thread Gordon Tomlinson
behind the current head Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com

[osg-users] Single Windowed OsgViewer on multiheaded

2008-03-28 Thread Gordon Tomlinson
, any way to make it single windowed as the multi-windowed version annoying for us ;), its not critical as I only use the viewer for some comparison tests Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM

Re: [osg-users] Single Windowed OsgViewer on multiheaded

2008-03-28 Thread Gordon Tomlinson
Thanks Robert -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Friday, March 28, 2008 3:15 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Single Windowed OsgViewer on multiheaded Hi Gordon, Using env vars: set OSG_SCREEN=1

Re: [osg-users] Attention: osgTerrain class renaming in progress

2008-03-27 Thread Gordon Tomlinson
Nice stuff Robert On a sidebar to terrain etc this is an interesting development from MS White paper http://download.microsoft.com/download/1/7/5/175df90e-5635-492e-a9e9-ec9099f 9f6c3/Whitepaper_Global%20Terrain%20Technology%20for%20Microsoft%20ESP.pdf Now this is slick and worrying, MS did

Re: [osg-users] building osg statically linked on Win32

2008-03-25 Thread Gordon Tomlinson
Also remember certain 3rd party libs licenses may prohibit static linking.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Tuesday, March 25, 2008 9:11 AM To: OpenSceneGraph Users Subject: Re: [osg-users] building osg

Re: [osg-users] Warning on Add shader to the scene

2008-03-24 Thread Gordon Tomlinson
Thanks for the reply Art Yep where not using geometry shaders __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

[osg-users] Warning on Add shader to the scene

2008-03-21 Thread Gordon Tomlinson
) Cards 8800 and Quadro 4500 Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com

Re: [osg-users] Transparency order

2008-03-17 Thread Gordon Tomlinson
One simple way would be Create your own Render bins or bins and give the render bins a higher numbers than the Transparent bin and place you geom in there, So place A in the transparent bin and B into you own bin See examples etc on how to create a render bin -Original Message- From:

Re: [osg-users] Issues with osgText in 2.3.x

2008-03-16 Thread Gordon Tomlinson
Hi J_S Could not wait until Monday so I came in to work test your suggestion ;) Setting the data variance to dynamic seems to have fix the issue, one to remember Thanks Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sebastien Guay Sent:

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-14 Thread Gordon Tomlinson
Creator 3.x Can open Open flight (versions back to 14.2) OBJ (wavefront and x-plane ) DXF ( older versions of DXF ) 3ds ( studio not max ) KML STL __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-14 Thread Gordon Tomlinson
in a native OSG format then you can use Remo3d http://www.remograph.com/ but I would hope your client has their original model sources or are they trying to convert DB's supplied by some one else in osg/ive formats ? __ Gordon Tomlinson Email

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-14 Thread Gordon Tomlinson
look at Remo3d http://www.remograph.com/ it can import .osg files directly as its written using OSG as its rendering engine and can write to OpenFlight -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 14, 2008 9:17

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-14 Thread Gordon Tomlinson
Yes Paul is correct the process is not going to be lossless at the is time BTW that's the whole point of why all the big Modeling and Cad packages have adopted COLLADA to help in stopping the loosy transfers between packages etc.. -Original Message- From: [EMAIL PROTECTED]

Re: [osg-users] Debug JPEG plugin issues

2008-03-14 Thread Gordon Tomlinson
Hi Paul I have noticed issues like this recently. it does not seem you can make Cmake distinguish between release and debug here, its causing use grief as we try to migrate to 2.3.x maybe there is a way to do this but I don't know enough about Cmake etc... I'm having basic issue of even

Re: [osg-users] Debug JPEG plugin issues

2008-03-14 Thread Gordon Tomlinson
the source tree). 4) Put C:\Program Files\OpenSceneGraph\bin in my system PATH. When I run my apps, I can always set breakpoints in, and step through, OSG code, no problem. Hope that helps, -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent

Re: [osg-users] OSG to Multi-Gen Creator...

2008-03-13 Thread Gordon Tomlinson
I think you could also use REMO 3d http://www.remograph.com/ to osg-flt and flt-osg until good work Paul is doing is published -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, March 13, 2008 8:34 AM To: OpenSceneGraph

Re: [osg-users] 3D Studio Max (3DS) Output

2008-03-12 Thread Gordon Tomlinson
Look at Polytrans from www.okino.com or Deep Exploration from www.righthemisphere.com For a legacy format such as the old 3ds and not 3dsMax you may have to go through an intermediate format to get to 3ds, from osg - Poltrans/DeepEx supported format - 3ds ( both offer batch conversions, I have

Re: [osg-users] 3D Studio Max (3DS) Output

2008-03-11 Thread Gordon Tomlinson
The modeling world has embraced COLLADA as the format for interoperability and most of the major modeling packages now support COLLADA see http://www.collada.org/mediawiki/index.php/Portal:Products_directory and http://www.collada.org I would suggest that is were we should spend more time, my

Re: [osg-users] Problem with Optimizer

2008-03-03 Thread Gordon Tomlinson
Is this a bug fix submission or a bug report? if a submission it should go to the submission list, if not then there is no need to send OSG source files to every subscriber, we already have access to the source... its a waste of everyone's bandwidth _ From: [EMAIL PROTECTED]

Re: [osg-users] readNodeFile function couldn't find and readfilename with russian letters

2008-02-27 Thread Gordon Tomlinson
Have you tried osgviewer D:\\LABs\\òåïëî\\lab4\\bin\\osg\\all.osg other than that you need to debug and walk through the functions in your debuger to see what call it fails on or what might be affecting your filenmane string etc.. -Original Message- From: [EMAIL PROTECTED]

[osg-users] OT : http://www.andesengineering.com

2008-02-27 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ Telephone (Cell): (+1) 571-265-2612 Telephone (Work): (+1) 703-437-7651 Self defence

Re: [osg-users] [Fwd: Re: to draw landscapes beginning from a matrix]

2008-02-27 Thread Gordon Tomlinson
See http://www.catb.org/~esr/faqs/smart-questions.html#urgent Sometimes the answers are not there -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aurora restivo Sent: Wednesday, February 27, 2008 9:30 AM To: OpenSceneGraph Users Subject: [osg-users]

Re: [osg-users] Example code: Using CompositeViewer to visualize theview frustum

2008-02-27 Thread Gordon Tomlinson
Cool Paul.. _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, February 27, 2008 2:13 PM To: 'OpenSceneGraph Users' Subject: [osg-users] Example code: Using CompositeViewer to visualize theview frustum Hi folks -- I recently created the

[osg-users] ephemeris Data

2008-02-26 Thread Gordon Tomlinson
data ( imagery etc for the sun, moon, planets etc), the old pages point to cvs which is not there and Dons andesengineering.com has been inaccessible to me for several weeks Thanks Best Regards Gordon __ Gordon Tomlinson Email

Re: [osg-users] ephemeris Data

2008-02-26 Thread Gordon Tomlinson
-users] ephemeris Data On Feb 26, 2008, at 8:31 AM, Gordon Tomlinson wrote: Hi Folks We doing some work with the OSG ephemeris and one of our engineers has started to kick in to shape for 2.3x, some quirks though seems to be a Jimmy Hendrix and Purple haze message rather than a blue sky

Re: [osg-users] Setting Home position in OSG Viewer

2008-02-26 Thread Gordon Tomlinson
Hi John My understanding is that at this time the OSG Viewer in 2.x does not currently support setting a home position via the command line Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM

Re: [osg-users] ephemeris Data

2008-02-26 Thread Gordon Tomlinson
, but no planets. This is not a permanent archive. Please let me know when you have what you need. hth -bob On Tue, 26 Feb 2008, Gordon Tomlinson wrote: Yeh just Don's site times out for me I'll see if I can do it from another location I can see on my cell just not from my PC's wierd

Re: [osg-users] osgUtil::cullvisitor

2008-02-25 Thread Gordon Tomlinson
5ms for a 1500 polys is a lot, are there a lot of different textures, colours, materials on the models ?, large textures sizes ? Are there degenerate polygons etc. do you see the same hit is you run osgview with one of the problematic cases ? Could you post an example of the model the

Re: [osg-users] Crisp texture mapping with OverlayNode

2008-02-19 Thread Gordon Tomlinson
I think one thing that may alleviate the blending a bit is to set your texture filters to nearest neighbour ( but you will never remove this type of issue with textures and lines due to mip-maping among other things) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

Re: [osg-users] Adding nodes to the scene while theviewer is running

2008-02-17 Thread Gordon Tomlinson
your loading your model in the same thread as the app/update thread __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Modify Object After Picking

2008-02-15 Thread Gordon Tomlinson
You will have to write code to do this One way I have done this in thee past is to (once you have the node) , calculate the picked nodes bounding box, create a simple wire frame box 1x1x1 add under a transformation node then scale that node to min and max of the bounding box you calculated and

Re: [osg-users] missing Geometry with OpenFlight

2008-02-15 Thread Gordon Tomlinson
What is missing ? Is it only certain attributes or record types ? Providing a simple file that exhibits the problems would also help the folks who work on the loader -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hanekamp, Nikolaus Sent: Friday,

Re: [osg-users] making a movie of an OSG simulation

2008-02-06 Thread Gordon Tomlinson
Possible ways may include but not limited to Use Video capture to card the output Write directly to an AVI/QuickTime or other format every frame Make a screen grab every frame then compile these still frame into a movie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] Removal from email list

2008-02-04 Thread Gordon Tomlinson
you have to remove your self at http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com

[osg-users] Re loading .cpp file

2008-02-01 Thread Gordon Tomlinson
Oh boy were does one begin with a post like this First read this http://www.catb.org/~esr/faqs/smart-questions.html You do not load a CPP file into OSG, you compile OSG from source files such as those in .cpp files I would recommend going to www.openscenegraph.org and reading the documentation

[osg-users] Please Ignore

2008-02-01 Thread Gordon Tomlinson
Test to see if our new sever can find the OSG list ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] w3d file converting tool

2008-02-01 Thread Gordon Tomlinson
Multigen's Creator 3.x can read KML and export 3ds files ( not a free program though ) hi is there a converting tool for w3d (macromedia flash 3d file) to 3ds or osg or .. and also a KML to 3ds .. regards adrian -- Adrian Egli

Re: [osg-users] Strange Behaviour of Virtual Planet Builder (VS c++ 2007)

2008-02-01 Thread Gordon Tomlinson
Firstly make sure you set /EHsc as the waring are telling to do in your project settings this should help you a lot Also note the the STL in VC6.0 and VC7.0 is very poor and most folks I work with use to use Stlport. The version of STL MS uses in VC8 is much improved and follows the spec much

[osg-users] 64bit question

2008-01-23 Thread Gordon Tomlinson
as well as 32bit thanks G. __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] OSG KML I/O

2008-01-21 Thread Gordon Tomlinson
KML - Keyhole Markup Language springs to mind -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, January 21, 2008 2:28 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OSG KML I/O On Jan 21, 2008 6:53 PM, Mike Weiblen

Re: [osg-users] VPB configure error

2008-01-19 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function

Re: [osg-users] Test

2008-01-17 Thread Gordon Tomlinson
ignored ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, January 17, 2008 1:44 PM To: OpenSceneGraph Users Subject: [osg-users] Test Please ignore ___ osg-users mailing list

Re: [osg-users] Relative Priotiy RenderBin

2008-01-08 Thread Gordon Tomlinson
offset mechanism, and in fact VP did use local render bins for this under the hood, so not as old as you might think ;) , so a lot of VP/Creator users still use this a lot __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM

Re: [osg-users] geometry shader support submitted.

2008-01-07 Thread Gordon Tomlinson
Very Cool Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Monday, January 07, 2008 3:47 PM To: OpenSceneGraph Users Subject: [osg-users] geometry shader support submitted. Hi all, I've just posted an initial implementation

Re: [osg-users] File comment blocks conflict with OSGPL licensing

2008-01-04 Thread Gordon Tomlinson
Uhm those are quite some claim and restrictions in the GEO code, basically makes it not usable for many OSG users as written __ Gordon Tomlinson -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
.. __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function of learning tricks but is a function of how quickly and intensely one can

Re: [osg-users] STL vectors and function calls

2007-12-29 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct

Re: [osg-users] Changing SceneData

2007-12-28 Thread Gordon Tomlinson
ref_ptrosg::Group m_root1 = new osgGroup; ref_ptrosg::Group m_root2 = new osgGroup; m_viewer.setSceneData( m_root1.get() ); __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Light Points disappearing

2007-12-28 Thread Gordon Tomlinson
Hi Its probably osg::CullStack::SMALL_FEATURE_CULLING see http://www.vis-sim.com/osg/osg_faq_1.htm#f22 __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] OpenFlight cow for Christmas

2007-12-25 Thread Gordon Tomlinson
), These methods when used add an entry to the Texture Mapping Palette with there type set to Spherical, Radial and Environment, so this should not be too hard to add (hopefully) __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis

Re: [osg-users] Any ebooks

2007-12-15 Thread Gordon Tomlinson
See http://www.osgbooks.com/ for what is currently available book wise otherwise is as Robert migh say 'Use the Source Luke' _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kayondo ronald Sent: Saturday, December 15, 2007 9:12 AM To: osg-users@lists.openscenegraph.org

Re: [osg-users] ANN: Reference Manual for v2.2 now available

2007-12-13 Thread Gordon Tomlinson
Nice work, thanks for the effort I so much like a dog eared book of a man or web page ;) _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Thursday, December 13, 2007 9:40 AM To: 'OpenSceneGraph Users' Subject: [osg-users] ANN: Reference Manual for v2.2

Re: [osg-users] Creator vs 3D Studo Max

2007-12-06 Thread Gordon Tomlinson
Hi Have a look at Remo3D www.remograph.com its nice and much cheaper option to Creator Regards Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Loong Hin Sent: Wednesday, December 05, 2007 8:59 PM To: osg-users@lists.openscenegraph.org

Re: [osg-users] Creator vs 3D Studo Max

2007-12-06 Thread Gordon Tomlinson
Another option to look at Geo Pro from Carbon Graphics, more expensive than Remo3d though http://www.carbongraphics.com/ Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Loong Hin Sent: Wednesday, December 05, 2007 8:59 PM To:

Re: [osg-users] osgEphemeris

2007-12-06 Thread Gordon Tomlinson
FYI Don's site is currently down -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Terry Welsh Sent: Thursday, December 06, 2007 11:59 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] osgEphemeris I believe you're trying to download from

Re: [osg-users] New version of Collada plugin - was (Proposal to changethe way the Collada plugin handles the DAE object)

2007-11-30 Thread Gordon Tomlinson
Hi Roger Very nice, thanks for the effort on this it will save me a lot of grief after Xmas ... Again cool Gordon. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roger James Sent: Friday, November 30, 2007 7:19 AM To: 'OpenSceneGraph Users'

Re: [osg-users] 64-bit OSG

2007-11-29 Thread Gordon Tomlinson
Note on 32 bit even though the system may let you get to 3gb of memory seen Your addressable memory space per process will be limited to around 1.8gb on a 32bit system Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Balfour Sent:

Re: [osg-users] 64-bit OSG

2007-11-29 Thread Gordon Tomlinson
Gordon Tomlinson wrote: Note on 32 bit even though the system may let you get to 3gb of memory seen Your addressable memory space per process will be limited to around 1.8gb on a 32bit system Why is that? And is that per process, or per thread? Bob. -- Robert E. Balfour, Ph.D. Exec

Re: [osg-users] Problem with dll

2007-11-28 Thread Gordon Tomlinson
Hi See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=14 This tells you how windows searches and finds dll's Note the one thorn in this is C# and Managed assemblies, they DO Not search out of the exe dir, gotta love Microsoft fro being consistent Gordon -Original Message- From:

Re: [osg-users] 2 sided textures?

2007-11-28 Thread Gordon Tomlinson
The polygons state will be marked so back faces are visible so the count does not increase but lighting will be wrong on the back face -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, November 28, 2007 8:43 AM To:

Re: [osg-users] 64-bit OSG

2007-11-28 Thread Gordon Tomlinson
Hi We did do have a 64bit build but is 1.2, and I'm about to start to hammer it hard, I think we just had some project settings to sort out. other than that we were ok I will be hitting 2.x road in the new year as when we upgrade -Original Message- From: [EMAIL PROTECTED]

Re: [osg-users] Single point geometry not drawn

2007-11-27 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function of learning tricks but is a function of how

Re: [osg-users] Proposal to change the way the Colladapluginhandlesthe DAE object

2007-11-23 Thread Gordon Tomlinson
the information you need. If you do put any scaling transforms above the model then remember to rescale the normals back to unity as well! stateset-setMode(GL_NORMALIZE, StateAttribute::ON); Roger _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson

Re: [osg-users] Proposal to change the way the Collada plugin handlesthe DAE object

2007-11-23 Thread Gordon Tomlinson
Need to add scaling the loaded model to correct screen units ;) ( worth a try ;) ) Your proposals look ok to me.. The simple fix I submitted last week allowed the use of URI to be passed through and used ( this was being rejected as the findfile func), it did not attempt to convert the path

Re: [osg-users] Mixing GL

2007-11-21 Thread Gordon Tomlinson
The FAQ is for 1.2 http://www.vis-sim.com/osg/osg_faq_1.htm#f40 so it may be different for 2.x not, I'm still stuck on 1.2 until the new year But you can push all bits along the lines of glPushAttrib( GL_ALL_ATTRIB_BITS ); glMatrixMode( GL_PROJECTION ); glPushMatrix();

Re: [osg-users] Collada plugin DAE flaws

2007-11-19 Thread Gordon Tomlinson
PROTECTED] On Behalf Of Gordon Tomlinson Sent: 18 November 2007 19:17 To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Collada plugin DAE flaws Hi Roger I cannot seem to get a URI that will load of a network location, I have tried /SomeMachine/somedir/somefile.dae

Re: [osg-users] Collada plugin DAE flaws

2007-11-19 Thread Gordon Tomlinson
To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Collada plugin DAE flaws -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: 19 November 2007 13:35 To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Collada plugin DAE flaws

Re: [osg-users] Collada plugin DAE flaws

2007-11-19 Thread Gordon Tomlinson
PROTECTED] On Behalf Of Gordon Tomlinson Sent: 19 November 2007 13:35 To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Collada plugin DAE flaws I have a fix that allows URI's to be used I have gone for the quick fix in that I'm not converting a UNC to a URI ( as that could get messy

Re: [osg-users] Collada plugin DAE flaws

2007-11-19 Thread Gordon Tomlinson
To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Collada plugin DAE flaws -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: 19 November 2007 15:13 To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Collada plugin DAE flaws

Re: [osg-users] Collada dae plugin

2007-11-18 Thread Gordon Tomlinson
It might help diagnose the problem if you actually list or copy/paste the missing dlls error messages etc in your request for help, without those details its hard to say what the issue may be __ Gordon Tomlinson Email : [EMAIL PROTECTED

Re: [osg-users] Collada plugin DAE flaws

2007-11-18 Thread Gordon Tomlinson
Answering my own question on unc looks like \\SomeMachine\somedir\somefile.dae needs to be /SomeMachine/somedir/somefile.dae Accorind to http://www.collada.org/mediawiki/index.php/Using_URIs_in_COLLADA __ Gordon Tomlinson Email

[osg-users] OT: Visual Studio stupid memory dumps work around

2007-11-18 Thread Gordon Tomlinson
Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ Telephone (Cell): (+1) 571-265-2612 -- Note New

Re: [osg-users] Collada plugin DAE flaws

2007-11-18 Thread Gordon Tomlinson
PROTECTED] On Behalf Of Gordon Tomlinson Sent: 18 November 2007 15:45 To: [EMAIL PROTECTED]; 'OpenSceneGraph Users' Subject: Re: [osg-users] Collada plugin DAE flaws Answering my own question on unc looks like \\SomeMachine\somedir\somefile.dae needs to be /SomeMachine/somedir/somefile.dae

Re: [osg-users] Collada plugin DAE flaws

2007-11-17 Thread Gordon Tomlinson
the OSG2.x reader to 1.2 OSG, I will clean this up in the next couple of weeks and make this available, note this is only the reader portion as write relies on 2.x features __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit

Re: [osg-users] Get Coordinates from osg::Vec3f

2007-09-03 Thread Gordon Tomlinson
This is simply answered by looking at the header files for the osg::Vec class it will strangly enough show what methods are there... __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Get Coordinates from osg::Vec3f

2007-09-03 Thread Gordon Tomlinson
sentence. I feel sorry for you. Renan M Z Mendes _ This is simply answered by looking at the header files for the osg::Vec class it will strangly enough show what methods are there... __ Gordon Tomlinson Email : [EMAIL

Re: [osg-users] Get Coordinates from osg::Vec3f

2007-09-03 Thread Gordon Tomlinson
will most of the contributors on this list Have a nice day now __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence

Re: [osg-users] Friend functions

2007-09-01 Thread Gordon Tomlinson
for those type of questions __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function of learning tricks

Re: [osg-users] Tutorials

2007-08-27 Thread Gordon Tomlinson
always liked dreamhost the price and service has been right, but as of late I'm considering moving on Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit

Re: [osg-users] Plugin ESRI

2007-08-23 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ Telephone (Cell): (+1) 571-265-2612 -- Note New Number Telephone (Work): (+1) 703-437-7651 Self defence is not a function

Re: [osg-users] Tutorials

2007-08-23 Thread Gordon Tomlinson
, better docs etc... or if you expect someone else to do if for you then exect to pay for it... Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com

Re: [osg-users] Tutorials

2007-08-22 Thread Gordon Tomlinson
} __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function

Re: [osg-users] Tutorials

2007-08-22 Thread Gordon Tomlinson
I would also add see Opengl Distilled ;) Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com

Re: [osg-users] Documentation

2007-08-21 Thread Gordon Tomlinson
The man pages would be more or less the same as the doxygen pages . but see http://www.skew-matrix.com/books.asp Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM

Re: [osg-users] ECW Image Files - Secret Tricks?

2007-08-18 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function of learning tricks

Re: [osg-users] OpenGL 3 announced

2007-08-14 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ Telephone (Cell): (+1) 571-265-2612 -- Note New Number Telephone (Work): (+1) 703-437-7651 Self defence

Re: [osg-users] OSG BOF at SIGGRAPH a success

2007-08-11 Thread Gordon Tomlinson
Thankfully NOT ;) __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self

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