levels of LOD
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
-Original
Hi Sherman
For us he problems with the linker often not syncing correctly with the
compiler
Then issue when adding manifests once linked would often have timing issues
and the process could fail ( not always )
And when doing post build steps such as singing assemblies etc the timing
again would
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
Sent: Thursday, April 10, 2008 10:04 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] faster builds on multiproc systems - Visual
Studio2005 2008
Hi Sherman
HI
RGB can be saved to Jpegs straight forwardly using the jpeg library, never
used the OSG write though always done this myself
you have to make sure you set the right format etc and the image if coming
from OGL may have to be sent bottom to top instead
of top to bottom
Don't have access to
You need to call cull() before you call draw otherwise you will have
nothing to draw, the cull sets up the draw records to be drawn for the
frame., so no cull nothing to draw .
__
Gordon Tomlinson
Email : mailto:[EMAIL PROTECTED
post the modified code
__
Gordon Tomlinson
Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : mailto:[EMAIL PROTECTED]
[EMAIL PROTECTED]
Website : http://www.vis-sim.com www.vis-sim.com
http
Hi
We avoid using this feature at work on our projects as we have found the VS
linker and compiler do not always see eye to eye when using parallel builds
and also find a lot of manifest issue, but that's our experience
Now back in the good old days on good SGI 32 processor monster parallel
I get a failed to add directory include/OpenThreads object of the name
already exits
Error of the trunk
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anders
Backman
Sent: Thursday, April 03, 2008 8:44 AM
To: OpenSceneGraph Users
Subject: [osg-users]
I can also host it over on vis-sim.com to give a couple of homes..
G.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Tuesday, April 01, 2008 4:45 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 3DLabs ShaderGen
Hi J-S,
yes, I
I have not hat the chance to check this due to pressures at work
And my home PC blew up so I cannot get to check this right now
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Monday, March 31, 2008 12:03 PM
To: OpenSceneGraph Users
Thanks J-S
I will be getting to grips with Vista 64bit shortly ... My PC died last week
taking the mother board and drive with it, so I took the bullet can still
role back to XP if I really dislike it... At the end of the day for windows
developers were most of my work is you cannot really avoid
behind the current head
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
, any way to make it single windowed as
the multi-windowed version annoying for us ;), its not critical as I only
use the viewer for some comparison tests
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM
Thanks Robert
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Friday, March 28, 2008 3:15 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Single Windowed OsgViewer on multiheaded
Hi Gordon,
Using env vars:
set OSG_SCREEN=1
Nice stuff Robert
On a sidebar to terrain etc this is an interesting development from MS
White paper
http://download.microsoft.com/download/1/7/5/175df90e-5635-492e-a9e9-ec9099f
9f6c3/Whitepaper_Global%20Terrain%20Technology%20for%20Microsoft%20ESP.pdf
Now this is slick and worrying, MS did
Also remember certain 3rd party libs licenses may prohibit static linking..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-Sébastien Guay
Sent: Tuesday, March 25, 2008 9:11 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] building osg
Thanks for the reply Art
Yep where not using geometry shaders
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
)
Cards 8800 and Quadro 4500
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
One simple way would be Create your own Render bins or bins and give the
render bins a higher numbers than the Transparent bin and place you geom in
there,
So place A in the transparent bin and B into you own bin
See examples etc on how to create a render bin
-Original Message-
From:
Hi J_S
Could not wait until Monday so I came in to work test your suggestion ;)
Setting the data variance to dynamic seems to have fix the issue, one to
remember
Thanks
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-Sebastien Guay
Sent:
Creator 3.x
Can open
Open flight (versions back to 14.2)
OBJ (wavefront and x-plane )
DXF ( older versions of DXF )
3ds ( studio not max )
KML
STL
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM
in a native OSG format then you can use Remo3d
http://www.remograph.com/ but I would hope your client has their original
model sources or are they trying to convert DB's supplied by some one else
in osg/ive formats ?
__
Gordon Tomlinson
Email
look at Remo3d http://www.remograph.com/ it can import .osg files directly
as its written using OSG as its rendering engine and can write to OpenFlight
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, March 14, 2008 9:17
Yes Paul is correct the process is not going to be lossless at the is time
BTW that's the whole point of why all the big Modeling and Cad packages have
adopted COLLADA to help in stopping the loosy transfers between packages
etc..
-Original Message-
From: [EMAIL PROTECTED]
Hi Paul
I have noticed issues like this recently. it does not seem you can make
Cmake distinguish between release and debug here, its causing use grief as
we try to migrate to 2.3.x
maybe there is a way to do this but I don't know enough about Cmake etc...
I'm having basic issue of even
the source tree).
4) Put C:\Program Files\OpenSceneGraph\bin in my system PATH.
When I run my apps, I can always set breakpoints in, and step through, OSG
code, no problem.
Hope that helps,
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gordon
Tomlinson
Sent
I think you could also use REMO 3d http://www.remograph.com/ to osg-flt
and flt-osg until good work Paul is doing is published
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, March 13, 2008 8:34 AM
To: OpenSceneGraph
Look at Polytrans from www.okino.com or Deep Exploration from
www.righthemisphere.com
For a legacy format such as the old 3ds and not 3dsMax you may have to go
through an intermediate format to get to 3ds, from osg - Poltrans/DeepEx
supported format - 3ds ( both offer batch conversions, I have
The modeling world has embraced COLLADA as the format for interoperability
and most of the major modeling packages now support COLLADA
see http://www.collada.org/mediawiki/index.php/Portal:Products_directory
and http://www.collada.org
I would suggest that is were we should spend more time, my
Is this a bug fix submission or a bug report?
if a submission it should go to the submission list, if not then there is no
need to send OSG source files to every subscriber, we already have access to
the source... its a waste of everyone's bandwidth
_
From: [EMAIL PROTECTED]
Have you tried
osgviewer D:\\LABs\\òåïëî\\lab4\\bin\\osg\\all.osg
other than that you need to debug and walk through the functions in your
debuger to see what call it fails on or what might be affecting your
filenmane string etc..
-Original Message-
From: [EMAIL PROTECTED]
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
Telephone (Cell): (+1) 571-265-2612
Telephone (Work): (+1) 703-437-7651
Self defence
See
http://www.catb.org/~esr/faqs/smart-questions.html#urgent
Sometimes the answers are not there
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aurora
restivo
Sent: Wednesday, February 27, 2008 9:30 AM
To: OpenSceneGraph Users
Subject: [osg-users]
Cool Paul..
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Wednesday, February 27, 2008 2:13 PM
To: 'OpenSceneGraph Users'
Subject: [osg-users] Example code: Using CompositeViewer to visualize
theview frustum
Hi folks -- I recently created the
data (
imagery etc for the sun, moon, planets etc), the old pages point to cvs
which is not there and Dons andesengineering.com has been inaccessible to me
for several weeks
Thanks
Best Regards
Gordon
__
Gordon Tomlinson
Email
-users] ephemeris Data
On Feb 26, 2008, at 8:31 AM, Gordon Tomlinson wrote:
Hi Folks
We doing some work with the OSG ephemeris and one of our engineers has
started to kick in to shape for 2.3x, some quirks though seems to be a
Jimmy Hendrix and Purple haze message rather than a blue sky
Hi John
My understanding is that at this time the OSG Viewer in 2.x does not
currently support setting a home position via the command line
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM
, but no planets.
This is not a permanent archive. Please let me know when you have what
you need.
hth
-bob
On Tue, 26 Feb 2008, Gordon Tomlinson wrote:
Yeh just Don's site times out for me
I'll see if I can do it from another location
I can see on my cell just not from my PC's wierd
5ms for a 1500 polys is a lot,
are there a lot of different textures, colours, materials on the models ?,
large textures sizes ?
Are there degenerate polygons etc.
do you see the same hit is you run osgview with one of the problematic cases
?
Could you post an example of the model the
I think one thing that may alleviate the blending a bit is to set your
texture filters to nearest neighbour ( but you will never remove this type
of issue with textures and lines due to mip-maping among other things)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
your loading your model in the same thread as the app/update
thread
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
You will have to write code to do this
One way I have done this in thee past is to (once you have the node) ,
calculate the picked nodes bounding box, create a simple wire frame box
1x1x1 add under a transformation node then scale that node to min and max of
the bounding box you calculated and
What is missing ?
Is it only certain attributes or record types ?
Providing a simple file that exhibits the problems would also help the folks
who work on the loader
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hanekamp,
Nikolaus
Sent: Friday,
Possible ways may include but not limited to
Use Video capture to card the output
Write directly to an AVI/QuickTime or other format every frame
Make a screen grab every frame then compile these still frame into a movie
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
you have to remove your self at
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com
Oh boy were does one begin with a post like this
First read this http://www.catb.org/~esr/faqs/smart-questions.html
You do not load a CPP file into OSG, you compile OSG from source files
such as those in .cpp files
I would recommend going to www.openscenegraph.org and reading the
documentation
Test to see if our new sever can find the OSG list
___
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Multigen's Creator 3.x can read KML and export 3ds files ( not a free
program though )
hi
is there a converting tool for w3d (macromedia flash 3d file) to 3ds or
osg
or .. and also a KML to 3ds ..
regards
adrian
--
Adrian Egli
Firstly make sure you set /EHsc as the waring are telling to do in your
project settings this should help you a lot
Also note the the STL in VC6.0 and VC7.0 is very poor and most folks I
work with use to use Stlport. The version of STL MS uses in VC8 is much
improved and follows the spec much
as well as 32bit
thanks
G.
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
KML - Keyhole Markup Language springs to mind
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, January 21, 2008 2:28 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG KML I/O
On Jan 21, 2008 6:53 PM, Mike Weiblen
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self defence is not a function
ignored ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, January 17, 2008 1:44 PM
To: OpenSceneGraph Users
Subject: [osg-users] Test
Please ignore
___
osg-users mailing list
offset
mechanism, and in fact VP did use local render bins for this under the hood,
so not as old as you might think ;) , so a lot of VP/Creator users still use
this a lot
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM
Very Cool Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Monday, January 07, 2008 3:47 PM
To: OpenSceneGraph Users
Subject: [osg-users] geometry shader support submitted.
Hi all,
I've just posted an initial implementation
Uhm those are quite some claim and restrictions in the GEO code, basically
makes it not usable for many OSG users as written
__
Gordon Tomlinson
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse
..
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct
ref_ptrosg::Group m_root1 = new osgGroup;
ref_ptrosg::Group m_root2 = new osgGroup;
m_viewer.setSceneData( m_root1.get() );
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
Hi
Its probably osg::CullStack::SMALL_FEATURE_CULLING see
http://www.vis-sim.com/osg/osg_faq_1.htm#f22
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
),
These methods when used add an entry to the Texture Mapping Palette with
there type set to Spherical, Radial and Environment, so this should not be
too hard to add (hopefully)
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis
See http://www.osgbooks.com/ for what is currently available book wise
otherwise is as Robert migh say 'Use the Source Luke'
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kayondo
ronald
Sent: Saturday, December 15, 2007 9:12 AM
To: osg-users@lists.openscenegraph.org
Nice work, thanks for the effort I so much like a dog eared book of a man or
web page ;)
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Thursday, December 13, 2007 9:40 AM
To: 'OpenSceneGraph Users'
Subject: [osg-users] ANN: Reference Manual for v2.2
Hi
Have a look at Remo3D www.remograph.com its nice and much cheaper option to
Creator
Regards
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Loong Hin
Sent: Wednesday, December 05, 2007 8:59 PM
To: osg-users@lists.openscenegraph.org
Another option to look at Geo Pro from Carbon Graphics, more expensive than
Remo3d though
http://www.carbongraphics.com/
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Loong Hin
Sent: Wednesday, December 05, 2007 8:59 PM
To:
FYI Don's site is currently down
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Terry Welsh
Sent: Thursday, December 06, 2007 11:59 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgEphemeris
I believe you're trying to download from
Hi Roger
Very nice, thanks for the effort on this it will save me a lot of grief
after Xmas ...
Again cool
Gordon.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roger James
Sent: Friday, November 30, 2007 7:19 AM
To: 'OpenSceneGraph Users'
Note on 32 bit even though the system may let you get to 3gb of memory seen
Your addressable memory space per process will be limited to around 1.8gb on
a 32bit system
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Balfour
Sent:
Gordon Tomlinson wrote:
Note on 32 bit even though the system may let you get to 3gb of memory
seen
Your addressable memory space per process will be limited to around
1.8gb on a 32bit system
Why is that? And is that per process, or per thread?
Bob.
--
Robert E. Balfour, Ph.D.
Exec
Hi
See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=14
This tells you how windows searches and finds dll's
Note the one thorn in this is C# and Managed assemblies, they DO Not search
out of the exe dir, gotta love Microsoft fro being consistent
Gordon
-Original Message-
From:
The polygons state will be marked so back faces are visible so the count
does not increase but lighting will be wrong on the back face
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, November 28, 2007 8:43 AM
To:
Hi
We did do have a 64bit build but is 1.2, and I'm about to start to hammer it
hard, I think we just had some project settings to sort out.
other than that we were ok
I will be hitting 2.x road in the new year as when we upgrade
-Original Message-
From: [EMAIL PROTECTED]
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self defence is not a function of learning tricks
but is a function of how
the information you need.
If you do put any scaling transforms above the model then remember to
rescale the normals back to unity as well!
stateset-setMode(GL_NORMALIZE, StateAttribute::ON);
Roger
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gordon
Tomlinson
Need to add scaling the loaded model to correct screen units ;) ( worth a
try ;) )
Your proposals look ok to me..
The simple fix I submitted last week allowed the use of URI to be passed
through and used ( this was being rejected as the findfile func), it did not
attempt to convert the path
The FAQ is for 1.2 http://www.vis-sim.com/osg/osg_faq_1.htm#f40 so it may be
different for 2.x not, I'm still stuck on 1.2 until the new year
But you can push all bits along the lines of
glPushAttrib( GL_ALL_ATTRIB_BITS );
glMatrixMode( GL_PROJECTION );
glPushMatrix();
PROTECTED] On Behalf Of Gordon Tomlinson
Sent: 18 November 2007 19:17
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Collada plugin DAE flaws
Hi Roger
I cannot seem to get a URI that will load of a network location, I have
tried /SomeMachine/somedir/somefile.dae
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Collada plugin DAE flaws
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
Sent: 19 November 2007 13:35
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Collada plugin DAE flaws
PROTECTED] On Behalf Of Gordon Tomlinson
Sent: 19 November 2007 13:35
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Collada plugin DAE flaws
I have a fix that allows URI's to be used
I have gone for the quick fix in that I'm not converting a UNC to a
URI ( as that could get messy
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Collada plugin DAE flaws
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
Sent: 19 November 2007 15:13
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Collada plugin DAE flaws
It might help diagnose the problem if you actually list or copy/paste the
missing dlls error messages etc in your request for help, without those
details its hard to say what the issue may be
__
Gordon Tomlinson
Email : [EMAIL PROTECTED
Answering my own question on unc looks like
\\SomeMachine\somedir\somefile.dae needs to be
/SomeMachine/somedir/somefile.dae
Accorind to http://www.collada.org/mediawiki/index.php/Using_URIs_in_COLLADA
__
Gordon Tomlinson
Email
Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
Telephone (Cell): (+1) 571-265-2612 -- Note New
PROTECTED] On Behalf Of Gordon Tomlinson
Sent: 18 November 2007 15:45
To: [EMAIL PROTECTED]; 'OpenSceneGraph Users'
Subject: Re: [osg-users] Collada plugin DAE flaws
Answering my own question on unc looks like
\\SomeMachine\somedir\somefile.dae needs to be
/SomeMachine/somedir/somefile.dae
the OSG2.x reader to 1.2 OSG, I will clean this
up in the next couple of weeks and make this available, note this is only
the reader portion as write relies on 2.x features
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
This is simply answered by looking at the header files for the osg::Vec
class it will strangly enough show what methods are there...
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
sentence. I feel sorry for you.
Renan M Z Mendes
_
This is simply answered by looking at the header files for the osg::Vec
class it will strangly enough show what methods are there...
__
Gordon Tomlinson
Email : [EMAIL
will most of the contributors on this
list
Have a nice day now
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self defence
for those type of questions
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self defence is not a function of learning tricks
always liked dreamhost the price and service has been right, but as
of late I'm considering
moving on
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
Telephone (Cell): (+1) 571-265-2612 -- Note New Number
Telephone (Work): (+1) 703-437-7651
Self defence is not a function
, better docs etc... or if you expect someone else to do if for you
then exect to pay for it...
Best Regards
Gordon
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Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
}
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
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Self defence is not a function
I would also add see Opengl Distilled ;)
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
The man pages would be more or less the same as the doxygen pages .
but see http://www.skew-matrix.com/books.asp
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
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Self defence is not a function of learning tricks
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
Telephone (Cell): (+1) 571-265-2612 -- Note New Number
Telephone (Work): (+1) 703-437-7651
Self defence
Thankfully NOT ;)
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self
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