Re: [osg-users] Render Bin, Transparency, ...

2008-12-01 Thread Gordon Tomlinson
; sky can be seen throw transparency surfaces >> state->setRenderBinDetails(binNum, "RenderBin"); >> >> myGeode->setCullingActive(false); >>

Re: [osg-users] msvc90 dependencies

2008-12-01 Thread Gordon Tomlinson
ow wee are not planning to , simply no reason whats so ever __ Capture the magic of Christmas this year see http://www.capturethemagic.com ____

Re: [osg-users] msvc90 dependencies

2008-12-01 Thread Gordon Tomlinson
__ Gordon Tomlinson [EMAIL PROTECTED] IM: [EMAIL PROTECTED] www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

Re: [osg-users] Attaching Nodes (Characters & Objects)

2008-12-02 Thread Gordon Tomlinson
. __ Capture the magic of Christmas this year see <http://www.capturethemagic.com/> http://www.capturethemagic.com ____ __ Gordon Tomlinson [EMAIL PROTECTED] IM: [EMAIL PRO

Re: [osg-users] Problem installing and running Open scene graph

2008-12-03 Thread Gordon Tomlinson
__ Gordon Tomlinson [EMAIL PROTECTED] IM: [EMAIL PROTECTED] www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of olfat ibrahim Sent: Wednesday

Re: [osg-users] LOD: discrete or continuous?

2008-12-12 Thread Gordon Tomlinson
be a good addition to OSG IHMO, Capture the magic of Christmas this year see http://www.capturethemagic.com ________ __ Gordon Tomlinson gor...@gor

Re: [osg-users] Is my polyogn in the view frustum??

2008-12-13 Thread Gordon Tomlinson
__ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: osg-users-boun

Re: [osg-users] Enumarate supported screen resolutions

2008-12-15 Thread Gordon Tomlinson
s yourself... Capture the magic of Christmas this year see http://www.capturethemagic.com ____ __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.v

Re: [osg-users] ref_ptr needed for this?

2008-12-15 Thread Gordon Tomlinson
__ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] VS2003 C1060 Out of heap space using OSG project

2008-12-15 Thread Gordon Tomlinson
ic of Christmas this year see <http://www.capturethemagic.com/> http://www.capturethemagic.com ____ __ Gordon Tomlinson <mailto:gor...@gordontomlinson.com> gor...@gordontomlinson.com IM: <mailto:gordon3db

Re: [osg-users] Transfer object

2008-12-16 Thread Gordon Tomlinson
__ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] current View Point

2008-12-16 Thread Gordon Tomlinson
Capture the magic of Christmas this year see http://www.capturethemagic.com __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] principle of Light and LightSource

2008-12-16 Thread Gordon Tomlinson
__ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com __ -Original Message

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-16 Thread Gordon Tomlinson
s this year see http://www.capturethemagic.com ____ __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www

Re: [osg-users] is possible to display a Bounding Sphere?

2008-12-22 Thread Gordon Tomlinson
Capture the magic of Christmas this year see http://www.capturethemagic.com __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com

[osg-users] OT : Merry Christmas

2008-12-22 Thread Gordon Tomlinson
Gordon __ cid:image001.gif@01C958B9.24558BF0 Capture the magic of Christmas this year see <http://www.capturethemagic.com/> http://www.capturethemagic.com ________ __ Gordon Tomlinson <mailto:gor...@gordont

Re: [osg-users] model creation

2008-12-22 Thread Gordon Tomlinson
re the magic of Christmas this year see http://www.capturethemagic.com ________ __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-s

Re: [osg-users] Forum with Mailing list connection (Christmas Gift ; ) )

2008-12-22 Thread Gordon Tomlinson
Great Stuff Art Capture the magic of Christmas this year see http://www.capturethemagic.com __ Gordon Tomlinson gor...@gordontomlinson.com IM

Re: [osg-users] Forum with Mailing list connection (Christmas Gift ; ) )

2008-12-22 Thread Gordon Tomlinson
thing in sync J cid:image002.gif@01C958FD.D9EDCBA0 Capture the magic of Christmas this year see <http://www.capturethemagic.com/> http://www.capturethemagic.com ____ __ G

Re: [osg-users] Forum with Mailing list connection (Christmas Gift ; ) )

2008-12-22 Thread Gordon Tomlinson
Capture the magic of Christmas this year see http://www.capturethemagic.com __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db

Re: [osg-users] Texture Image Size

2008-12-22 Thread Gordon Tomlinson
), cid:image002.gif@01C958FD.D9EDCBA0 Capture the magic of Christmas this year see <http://www.capturethemagic.com/> http://www.capturethemagic.com ____ __ Gordon Tomlinson <m

Re: [osg-users] Node Names After Picking

2009-01-02 Thread Gordon Tomlinson
OSG::Drawable::Object::SetName( ) __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.comwww.gordontomlinson.com

Re: [osg-users] Node Names After Picking

2009-01-02 Thread Gordon Tomlinson
rch of the email archives should find this ____ __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.comwww.gordontom

Re: [osg-users] DatabasePager failed when loading ive with outside image

2009-01-03 Thread Gordon Tomlinson
ccess to the full source code , you have the stack traces when you crashes etc. The only way you can guarantee a fix by a certain time would be to write the fix yourselves __ Gordon Tomlinson <ma

[osg-users] CMake DLL/Lib adding a Prefix ?

2009-01-04 Thread Gordon Tomlinson
Thanks Gordon ____ __ Gordon Tomlinson <mailto:gor...@gordontomlinson.com> gor...@gordontomlinson.com IM: <mailto:gordon3db...@3dscenegraph.com> gordon3db...@3dscenegraph.com <http://www.vis-sim.com/> www.vis-sim.com <http://www.gord

Re: [osg-users] texture limit?

2009-01-12 Thread Gordon Tomlinson
Hi Martin I presume you are talking about texture units The number is a sort of moving target and is down to the card and driver etc OpenGl does provide a methods to query how many units are supported 4 and 8 Units is pretty typical these days, and with certain cards/drivers even up to 32 units

Re: [osg-users] Render to Texture and per vertex colors

2009-01-27 Thread Gordon Tomlinson
r see www.capturethemagic.com __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinso

Re: [osg-users] How to deduce the implied size of texture from coordinate mappings....

2009-01-29 Thread Gordon Tomlinson
hat you're after, ____ __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gord

Re: [osg-users] Any ebooks

2007-12-15 Thread Gordon Tomlinson
See http://www.osgbooks.com/ for what is currently available book wise otherwise is as Robert migh say 'Use the Source Luke' _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kayondo ronald Sent: Saturday, December 15, 2007 9:12 AM To: osg-users@lists.openscenegraph.org S

Re: [osg-users] FlightGear hits 1.0!

2007-12-21 Thread Gordon Tomlinson
Yes Congratulations guys nice job Really cool app __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is

Re: [osg-users] OpenFlight cow for Christmas

2007-12-25 Thread Gordon Tomlinson
methods when used add an entry to the Texture Mapping Palette with there type set to Spherical, Radial and Environment, so this should not be too hard to add (hopefully) __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis

Re: [osg-users] Changing SceneData

2007-12-28 Thread Gordon Tomlinson
nodes e.g ref_ptr m_root1 = new osgGroup; ref_ptr m_root2 = new osgGroup; m_viewer.setSceneData( m_root1.get() ); ______ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontom

Re: [osg-users] Light Points disappearing

2007-12-28 Thread Gordon Tomlinson
Hi Its probably osg::CullStack::SMALL_FEATURE_CULLING see http://www.vis-sim.com/osg/osg_faq_1.htm#f22 __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] STL vectors and function calls

2007-12-29 Thread Gordon Tomlinson
perator __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one&#x

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
removeChild(root->getChildIndex((*ponto_itr)), 0); ______ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a functio

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct fo

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can a

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
need to update them your self ______ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function of how qui

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
.. __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one

Re: [osg-users] File comment blocks conflict with OSGPL licensing

2008-01-04 Thread Gordon Tomlinson
Uhm those are quite some claim and restrictions in the GEO code, basically makes it not usable for many OSG users as written __ Gordon Tomlinson -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [osg-users] geometry shader support submitted.

2008-01-07 Thread Gordon Tomlinson
Very Cool Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Monday, January 07, 2008 3:47 PM To: OpenSceneGraph Users Subject: [osg-users] geometry shader support submitted. Hi all, I've just posted an initial implementation of

Re: [osg-users] Relative Priotiy RenderBin

2008-01-08 Thread Gordon Tomlinson
he GL offset mechanism, and in fact VP did use local render bins for this under the hood, so not as old as you might think ;) , so a lot of VP/Creator users still use this a lot __ Gordon Tomlinson Email : [EMAIL PROTECTED] YI

[osg-users] Font Corruption Issue

2008-01-08 Thread Gordon Tomlinson
ordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ "Self defence is not a function of learning t

Re: [osg-users] Test

2008-01-17 Thread Gordon Tomlinson
ignored ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, January 17, 2008 1:44 PM To: OpenSceneGraph Users Subject: [osg-users] Test Please ignore ___ osg-users mailing list osg

Re: [osg-users] VPB configure error

2008-01-19 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a functi

Re: [osg-users] OSG KML I/O

2008-01-21 Thread Gordon Tomlinson
KML -> Keyhole Markup Language springs to mind -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, January 21, 2008 2:28 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OSG KML I/O On Jan 21, 2008 6:53 PM, Mike Weiblen <[EMA

Re: [osg-users] OSG KML I/O

2008-01-21 Thread Gordon Tomlinson
question is does OSG have KML support currently or just COLLADA ?? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: Monday, January 21, 2008 3:08 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] OSG KML I/O KML -> K

[osg-users] 64bit question

2008-01-23 Thread Gordon Tomlinson
for windozes as well as 32bit thanks G. ______ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gord

Re: [osg-users] same animation - different animation-state

2008-01-30 Thread Gordon Tomlinson
If you are instancing the models then no there's no easy way to control one single instance as you really only have one animation in this case If you load or make multiple distinct copies the you should be able to control the individual animations > Hello all, > > i have an osg file that contai

Re: [osg-users] Heap and Out Of Memory error on XP

2008-01-30 Thread Gordon Tomlinson
HI Firstly under 32 bit Windows your process does not have access to 3gb memory, a process on windows can only access just over 1.8gb of memory for the heap. Secondly windows is very very dump when it comes to loading programs and DLL's it will load them all over the place in memory, what this me

[osg-users] Re loading .cpp file

2008-02-01 Thread Gordon Tomlinson
Oh boy were does one begin with a post like this First read this http://www.catb.org/~esr/faqs/smart-questions.html You do not load a CPP file into OSG, you compile OSG from source files such as those in .cpp files I would recommend going to www.openscenegraph.org and reading the documentation

[osg-users] Please Ignore

2008-02-01 Thread Gordon Tomlinson
Test to see if our new sever can find the OSG list ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] w3d file converting tool

2008-02-01 Thread Gordon Tomlinson
Multigen's Creator 3.x can read KML and export 3ds files ( not a free program though ) > hi > is there a converting tool for w3d (macromedia flash 3d file) to 3ds or > osg > or .. and also a KML to 3ds .. > > regards > adrian > > -- > > Adrian Egli > _

Re: [osg-users] Strange Behaviour of Virtual Planet Builder (VS c++ 2007)

2008-02-01 Thread Gordon Tomlinson
Firstly make sure you set /EHsc as the waring are telling to do in your project settings this should help you a lot Also note the the STL in VC6.0 and VC7.0 is very poor and most folks I work with use to use Stlport. The version of STL MS uses in VC8 is much improved and follows the spec much bett

Re: [osg-users] Removal from email list

2008-02-04 Thread Gordon Tomlinson
you have to remove your self at http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com

Re: [osg-users] making a movie of an OSG simulation

2008-02-06 Thread Gordon Tomlinson
Possible ways may include but not limited to Use Video capture to card the output Write directly to an AVI/QuickTime or other format every frame Make a screen grab every frame then compile these still frame into a movie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

Re: [osg-users] Modify Object After Picking

2008-02-15 Thread Gordon Tomlinson
You will have to write code to do this One way I have done this in thee past is to (once you have the node) , calculate the picked nodes bounding box, create a simple wire frame box 1x1x1 add under a transformation node then scale that node to min and max of the bounding box you calculated and th

Re: [osg-users] missing Geometry with OpenFlight

2008-02-15 Thread Gordon Tomlinson
What is missing ? Is it only certain attributes or record types ? Providing a simple file that exhibits the problems would also help the folks who work on the loader -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hanekamp, Nikolaus Sent: Friday, Fe

Re: [osg-users] Adding nodes to the scene while theviewer is running

2008-02-17 Thread Gordon Tomlinson
your loading your model in the same thread as the app/update thread __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Crisp texture mapping with OverlayNode

2008-02-19 Thread Gordon Tomlinson
I think one thing that may alleviate the blending a bit is to set your texture filters to nearest neighbour ( but you will never remove this type of issue with textures and lines due to mip-maping among other things) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] osg book

2008-02-21 Thread Gordon Tomlinson
See http://www.skew-matrix.com/books.asp -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aurora restivo Sent: Thursday, February 21, 2008 9:28 AM To: OpenSceneGraph Users Subject: [osg-users] osg book Hi Robert! I would need urgent a guide. I have re

Re: [osg-users] osgUtil::cullvisitor

2008-02-25 Thread Gordon Tomlinson
5ms for a 1500 polys is a lot, are there a lot of different textures, colours, materials on the models ?, large textures sizes ? Are there degenerate polygons etc. do you see the same hit is you run osgview with one of the problematic cases ? Could you post an example of the model the exhibits

[osg-users] ephemeris Data

2008-02-26 Thread Gordon Tomlinson
data ( imagery etc for the sun, moon, planets etc), the old pages point to cvs which is not there and Dons andesengineering.com has been inaccessible to me for several weeks Thanks Best Regards Gordon __ Gordon Tomlinson Email

Re: [osg-users] ephemeris Data

2008-02-26 Thread Gordon Tomlinson
: Re: [osg-users] ephemeris Data On Feb 26, 2008, at 8:31 AM, Gordon Tomlinson wrote: > Hi Folks > > We doing some work with the OSG ephemeris and one of our engineers has > started to kick in to shape for 2.3x, some quirks though seems to be a > Jimmy Hendrix and Purple haze messa

Re: [osg-users] ephemeris Data

2008-02-26 Thread Gordon Tomlinson
008 10:50 AM To: OpenSceneGraph Users Subject: Re: [osg-users] ephemeris Data Could you grab a snaphot from here: http://andesengineering.com/Projects/OsgEphemeris/ or you cannot even get to the main website? Doug On Feb 26, 2008, at 9:20 AM, Gordon Tomlinson wrote: > Thanks Doug > > For what ev

Re: [osg-users] Setting Home position in OSG Viewer

2008-02-26 Thread Gordon Tomlinson
Hi John My understanding is that at this time the OSG Viewer in 2.x does not currently support setting a home position via the command line Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM

Re: [osg-users] ephemeris Data

2008-02-26 Thread Gordon Tomlinson
in, but no planets. This is not a permanent archive. Please let me know when you have what you need. hth -bob On Tue, 26 Feb 2008, Gordon Tomlinson wrote: > Yeh just Don's site times out for me > > I'll see if I can do it from another location > > I can see on

Re: [osg-users] readNodeFile function couldn't find and readfilename with russian letters

2008-02-27 Thread Gordon Tomlinson
Have you tried osgviewer "D:\\LABs\\òåïëî\\lab4\\bin\\osg\\all.osg" other than that you need to debug and walk through the functions in your debuger to see what call it fails on or what might be affecting your filenmane string etc.. -Original Message- From: [EMAIL PROTECTED] [mailto:[E

[osg-users] OT : http://www.andesengineering.com

2008-02-27 Thread Gordon Tomlinson
ordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ Telephone (Cell): (+1) 571-265-2612 Telephone (Work): (+1) 703-437-7651 "Self defenc

Re: [osg-users] [Fwd: Re: to draw landscapes beginning from a matrix]

2008-02-27 Thread Gordon Tomlinson
See http://www.catb.org/~esr/faqs/smart-questions.html#urgent Sometimes the answers are not there -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aurora restivo Sent: Wednesday, February 27, 2008 9:30 AM To: OpenSceneGraph Users Subject: [osg-users]

Re: [osg-users] Example code: Using CompositeViewer to visualize theview frustum

2008-02-27 Thread Gordon Tomlinson
Cool Paul.. _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, February 27, 2008 2:13 PM To: 'OpenSceneGraph Users' Subject: [osg-users] Example code: Using CompositeViewer to visualize theview frustum Hi folks -- I recently created the attached

Re: [osg-users] Problem with Optimizer

2008-03-03 Thread Gordon Tomlinson
Is this a bug fix submission or a bug report? if a submission it should go to the submission list, if not then there is no need to send OSG source files to every subscriber, we already have access to the source... its a waste of everyone's bandwidth _ From: [EMAIL PROTECTED] [mailto:[

Re: [osg-users] RE Plugin loading problems....

2008-03-05 Thread Gordon Tomlinson
Windows use the following dll search when dealing with traditional applications http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=14 When you add things in link C# and .Net then all bet are off , windows no longer does that search, typically folks here have found you have place all the required dl

Re: [osg-users] osgDB::readNodeFile Crashes in Debug with VS2005 andPrecompiled Binaries.

2008-03-10 Thread Gordon Tomlinson
On windows you cannot mix release and debug libraries so crashes are to be expected among other issues you must either use all release builds or all debug builds With the pre-built libraries these must all be built with the same compiler, you should not match VC8-VC7 or VC8-VC6 versions etc they

Re: [osg-users] 3D Studio Max (3DS) Output

2008-03-11 Thread Gordon Tomlinson
The modeling world has embraced COLLADA as the format for interoperability and most of the major modeling packages now support COLLADA see http://www.collada.org/mediawiki/index.php/Portal:Products_directory and http://www.collada.org I would suggest that is were we should spend more time, my

Re: [osg-users] get function in osg::Matrixf

2008-03-11 Thread Gordon Tomlinson
Your free to change the source code when or were ever you want. If its some thing you think may benefit others then you can submit it to the submission list to see if Robert will include your changes for all to enjoy also note that if you change the OSG source, then the OSG license terms requir

Re: [osg-users] 3D Studio Max (3DS) Output

2008-03-12 Thread Gordon Tomlinson
Look at Polytrans from www.okino.com or Deep Exploration from www.righthemisphere.com For a legacy format such as the old 3ds and not 3dsMax you may have to go through an intermediate format to get to 3ds, from osg -> Poltrans/DeepEx supported format -> 3ds ( both offer batch conversions, I have u

Re: [osg-users] OSG to Multi-Gen Creator...

2008-03-13 Thread Gordon Tomlinson
I think you could also use REMO 3d http://www.remograph.com/ to osg->flt and flt->osg until good work Paul is doing is published -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, March 13, 2008 8:34 AM To: OpenSceneGraph Use

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-14 Thread Gordon Tomlinson
Creator 3.x Can open Open flight (versions back to 14.2) OBJ (wavefront and x-plane ) DXF ( older versions of DXF ) 3ds ( studio not max ) KML STL __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-14 Thread Gordon Tomlinson
a native OSG format then you can use Remo3d http://www.remograph.com/ but I would hope your client has their original model sources or are they trying to convert DB's supplied by some one else in osg/ive formats ? __ Gordon Tomlinson

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-14 Thread Gordon Tomlinson
look at Remo3d http://www.remograph.com/ it can import .osg files directly as its written using OSG as its rendering engine and can write to OpenFlight -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 14, 2008 9:17

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-14 Thread Gordon Tomlinson
Yes Paul is correct the process is not going to be lossless at the is time BTW that's the whole point of why all the big Modeling and Cad packages have adopted COLLADA to help in stopping the loosy transfers between packages etc.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] Debug JPEG plugin issues

2008-03-14 Thread Gordon Tomlinson
Hi Paul I have noticed issues like this recently. it does not seem you can make Cmake distinguish between release and debug here, its causing use grief as we try to migrate to 2.3.x maybe there is a way to do this but I don't know enough about Cmake etc... I'm having basic issue of even steppi

Re: [osg-users] Debug JPEG plugin issues

2008-03-14 Thread Gordon Tomlinson
ceneGraph (_not_ the source tree). 4) Put "C:\Program Files\OpenSceneGraph\bin" in my system PATH. When I run my apps, I can always set breakpoints in, and step through, OSG code, no problem. Hope that helps, -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On B

[osg-users] Issues with osgText in 2.3.x

2008-03-15 Thread Gordon Tomlinson
if (!transformedCoords.empty()) { state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedCoords.front())); X state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, &(glyphquad._texcoords.front())); [snip] ____

Re: [osg-users] Issues with osgText in 2.3.x

2008-03-16 Thread Gordon Tomlinson
Hi J_S Could not wait until Monday so I came in to work test your suggestion ;) Setting the data variance to dynamic seems to have fix the issue, one to remember Thanks Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sebastien Guay Sent:

Re: [osg-users] Transparency order

2008-03-17 Thread Gordon Tomlinson
One simple way would be Create your own Render bins or bins and give the render bins a higher numbers than the Transparent bin and place you geom in there, So place A in the transparent bin and B into you own bin See examples etc on how to create a render bin -Original Message- From: [

Re: [osg-users] Amount of texture memory used

2008-03-19 Thread Gordon Tomlinson
imate... __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learn

Re: [osg-users] OSG Training?

2008-03-19 Thread Gordon Tomlinson
I would contact Paul at Skew-Matrix or Bob they do training on site as well... __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

[osg-users] Warning on Add shader to the scene

2008-03-21 Thread Gordon Tomlinson
show on OSG 1.2 ) Cards 8800 and Quadro 4500 Best Regards Gordon ______ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3

Re: [osg-users] Appeal for use of human names

2008-03-24 Thread Gordon Tomlinson
Mew= osgStud Robert = osgPro Paul Martz = osgOracle Your friend osgTwat77 Sorry could not resist :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Night Hawk Sent: Monday, March 24, 2008 2:39 PM To: OpenSceneGraph Users Subject: Re: [os

Re: [osg-users] Appeal for use of human names

2008-03-24 Thread Gordon Tomlinson
Well said Andy __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "

Re: [osg-users] Appeal for use of human names

2008-03-24 Thread Gordon Tomlinson
give up a lot of their precious time for FREE to all of us and if the largest contributor to the OSG asks for a very simple act of courtesy then the least we can do is honour this simple request __ Gordon Tomlinson "Self defenc

Re: [osg-users] Warning on Add shader to the scene

2008-03-24 Thread Gordon Tomlinson
Thanks for the reply Art Yep where not using geometry shaders __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] building osg statically linked on Win32

2008-03-25 Thread Gordon Tomlinson
Also remember certain 3rd party libs licenses may prohibit static linking.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Tuesday, March 25, 2008 9:11 AM To: OpenSceneGraph Users Subject: Re: [osg-users] building osg statica

Re: [osg-users] LINE

2008-03-27 Thread Gordon Tomlinson
osg::LineWidth *lnw = new osg::LineWidth; lnw->setWidth(2.5); stateSet->setAttributeAndModes( lnw, osg::StateAttribute::ON ); something->setStateSet( stateSet.get()); or in ogl just use glLineWidth http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/line widt

Re: [osg-users] Attention: osgTerrain class renaming in progress

2008-03-27 Thread Gordon Tomlinson
Nice stuff Robert On a sidebar to terrain etc this is an interesting development from MS White paper http://download.microsoft.com/download/1/7/5/175df90e-5635-492e-a9e9-ec9099f 9f6c3/Whitepaper_Global%20Terrain%20Technology%20for%20Microsoft%20ESP.pdf Now this is slick and worrying, MS did s

[osg-users] Issues with minimizing osgviewer

2008-03-28 Thread Gordon Tomlinson
behind the current head Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com

[osg-users] Single Windowed OsgViewer on multiheaded

2008-03-28 Thread Gordon Tomlinson
x27;s, any way to make it single windowed as the multi-windowed version annoying for us ;), its not critical as I only use the viewer for some comparison tests Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.co

Re: [osg-users] Single Windowed OsgViewer on multiheaded

2008-03-28 Thread Gordon Tomlinson
Thanks Robert -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Friday, March 28, 2008 3:15 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Single Windowed OsgViewer on multiheaded Hi Gordon, Using env vars: set OSG_SCREEN=1 osg

<    1   2   3   4   5   >