; sky can be seen throw transparency surfaces
>> state->setRenderBinDetails(binNum, "RenderBin");
>>
>> myGeode->setCullingActive(false);
>>
ow wee are not planning to ,
simply no reason whats so ever
__
Capture the magic of Christmas this year see http://www.capturethemagic.com
____
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Gordon Tomlinson
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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
.
__
Capture the magic of Christmas this year see
<http://www.capturethemagic.com/> http://www.capturethemagic.com
____
__
Gordon Tomlinson
[EMAIL PROTECTED]
IM: [EMAIL PRO
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Gordon Tomlinson
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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of olfat
ibrahim
Sent: Wednesday
be a good addition to OSG IHMO,
Capture the magic of Christmas this year see http://www.capturethemagic.com
________
__
Gordon Tomlinson
gor...@gor
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Gordon Tomlinson
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IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
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-Original Message-
From: osg-users-boun
s yourself...
Capture the magic of Christmas this year see http://www.capturethemagic.com
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.v
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gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
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-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
ic of Christmas this year see
<http://www.capturethemagic.com/> http://www.capturethemagic.com
____
__
Gordon Tomlinson
<mailto:gor...@gordontomlinson.com> gor...@gordontomlinson.com
IM: <mailto:gordon3db
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gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
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-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Capture the magic of Christmas this year see http://www.capturethemagic.com
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
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Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
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-Original Message
s this year see http://www.capturethemagic.com
____
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Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www
Capture the magic of Christmas this year see http://www.capturethemagic.com
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
Gordon
__
cid:image001.gif@01C958B9.24558BF0
Capture the magic of Christmas this year see
<http://www.capturethemagic.com/> http://www.capturethemagic.com
________
__
Gordon Tomlinson
<mailto:gor...@gordont
re the magic of Christmas this year see http://www.capturethemagic.com
________
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-s
Great Stuff Art
Capture the magic of Christmas this year see http://www.capturethemagic.com
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM
thing in sync J
cid:image002.gif@01C958FD.D9EDCBA0
Capture the magic of Christmas this year see
<http://www.capturethemagic.com/> http://www.capturethemagic.com
____
__
G
Capture the magic of Christmas this year see http://www.capturethemagic.com
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db
),
cid:image002.gif@01C958FD.D9EDCBA0
Capture the magic of Christmas this year see
<http://www.capturethemagic.com/> http://www.capturethemagic.com
____
__
Gordon Tomlinson
<m
OSG::Drawable::Object::SetName( )
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.comwww.gordontomlinson.com
rch of the email archives should find this
____
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Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.comwww.gordontom
ccess to the
full source code , you have the stack traces when you crashes etc.
The only way you can guarantee a fix by a certain time would be to write the
fix yourselves
__
Gordon Tomlinson
<ma
Thanks
Gordon
____
__
Gordon Tomlinson
<mailto:gor...@gordontomlinson.com> gor...@gordontomlinson.com IM:
<mailto:gordon3db...@3dscenegraph.com> gordon3db...@3dscenegraph.com
<http://www.vis-sim.com/> www.vis-sim.com
<http://www.gord
Hi Martin
I presume you are talking about texture units
The number is a sort of moving target and is down to the card and driver etc
OpenGl does provide a methods to query how many units are supported
4 and 8 Units is pretty typical these days, and with certain cards/drivers
even up to 32 units
r see www.capturethemagic.com
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinso
hat you're after,
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gord
See http://www.osgbooks.com/ for what is currently available book wise
otherwise is as Robert migh say 'Use the Source Luke'
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kayondo
ronald
Sent: Saturday, December 15, 2007 9:12 AM
To: osg-users@lists.openscenegraph.org
S
Yes Congratulations guys nice job
Really cool app
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
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"Self defence is
methods when used add an entry to the Texture Mapping Palette with
there type set to Spherical, Radial and Environment, so this should not be
too hard to add (hopefully)
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis
nodes e.g
ref_ptr m_root1 = new osgGroup;
ref_ptr m_root2 = new osgGroup;
m_viewer.setSceneData( m_root1.get() );
______
Gordon Tomlinson
Email : [EMAIL PROTECTED]
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Hi
Its probably osg::CullStack::SMALL_FEATURE_CULLING see
http://www.vis-sim.com/osg/osg_faq_1.htm#f22
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
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perator
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one
removeChild(root->getChildIndex((*ponto_itr)), 0);
______
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a functio
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct fo
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can a
need to update them your self
______
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function of how qui
..
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Gordon Tomlinson
Email : [EMAIL PROTECTED]
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"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
Uhm those are quite some claim and restrictions in the GEO code, basically
makes it not usable for many OSG users as written
__
Gordon Tomlinson
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Very Cool Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Monday, January 07, 2008 3:47 PM
To: OpenSceneGraph Users
Subject: [osg-users] geometry shader support submitted.
Hi all,
I've just posted an initial implementation of
he GL offset
mechanism, and in fact VP did use local render bins for this under the hood,
so not as old as you might think ;) , so a lot of VP/Creator users still use
this a lot
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YI
ordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
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"Self defence is not a function of learning t
ignored ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, January 17, 2008 1:44 PM
To: OpenSceneGraph Users
Subject: [osg-users] Test
Please ignore
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osg
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"Self defence is not a functi
KML -> Keyhole Markup Language springs to mind
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, January 21, 2008 2:28 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG KML I/O
On Jan 21, 2008 6:53 PM, Mike Weiblen <[EMA
question is does OSG have KML support currently or just COLLADA ??
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gordon
Tomlinson
Sent: Monday, January 21, 2008 3:08 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] OSG KML I/O
KML -> K
for
windozes as well as 32bit
thanks
G.
______
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gord
If you are instancing the models then no there's no easy way to control one
single instance as you really only have one animation in this case
If you load or make multiple distinct copies the you should be able to
control
the individual animations
> Hello all,
>
> i have an osg file that contai
HI
Firstly under 32 bit Windows your process does not have access to 3gb
memory, a process on windows can only access just over 1.8gb of memory for
the heap.
Secondly windows is very very dump when it comes to loading programs and
DLL's it will load them all over the place in memory, what this me
Oh boy were does one begin with a post like this
First read this http://www.catb.org/~esr/faqs/smart-questions.html
You do not load a CPP file into OSG, you compile OSG from source files
such as those in .cpp files
I would recommend going to www.openscenegraph.org and reading the
documentation
Test to see if our new sever can find the OSG list
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Multigen's Creator 3.x can read KML and export 3ds files ( not a free
program though )
> hi
> is there a converting tool for w3d (macromedia flash 3d file) to 3ds or
> osg
> or .. and also a KML to 3ds ..
>
> regards
> adrian
>
> --
>
> Adrian Egli
> _
Firstly make sure you set /EHsc as the waring are telling to do in your
project settings this should help you a lot
Also note the the STL in VC6.0 and VC7.0 is very poor and most folks I
work with use to use Stlport. The version of STL MS uses in VC8 is much
improved and follows the spec much bett
you have to remove your self at
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
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MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com
Possible ways may include but not limited to
Use Video capture to card the output
Write directly to an AVI/QuickTime or other format every frame
Make a screen grab every frame then compile these still frame into a movie
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
You will have to write code to do this
One way I have done this in thee past is to (once you have the node) ,
calculate the picked nodes bounding box, create a simple wire frame box
1x1x1 add under a transformation node then scale that node to min and max of
the bounding box you calculated and th
What is missing ?
Is it only certain attributes or record types ?
Providing a simple file that exhibits the problems would also help the folks
who work on the loader
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hanekamp,
Nikolaus
Sent: Friday, Fe
your loading your model in the same thread as the app/update
thread
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
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MSN IM : [EMAIL PROTECTED]
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I think one thing that may alleviate the blending a bit is to set your
texture filters to nearest neighbour ( but you will never remove this type
of issue with textures and lines due to mip-maping among other things)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
See
http://www.skew-matrix.com/books.asp
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aurora
restivo
Sent: Thursday, February 21, 2008 9:28 AM
To: OpenSceneGraph Users
Subject: [osg-users] osg book
Hi Robert!
I would need urgent a guide.
I have re
5ms for a 1500 polys is a lot,
are there a lot of different textures, colours, materials on the models ?,
large textures sizes ?
Are there degenerate polygons etc.
do you see the same hit is you run osgview with one of the problematic cases
?
Could you post an example of the model the exhibits
data (
imagery etc for the sun, moon, planets etc), the old pages point to cvs
which is not there and Dons andesengineering.com has been inaccessible to me
for several weeks
Thanks
Best Regards
Gordon
__
Gordon Tomlinson
Email
: Re: [osg-users] ephemeris Data
On Feb 26, 2008, at 8:31 AM, Gordon Tomlinson wrote:
> Hi Folks
>
> We doing some work with the OSG ephemeris and one of our engineers has
> started to kick in to shape for 2.3x, some quirks though seems to be a
> Jimmy Hendrix and Purple haze messa
008 10:50 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] ephemeris Data
Could you grab a snaphot from here:
http://andesengineering.com/Projects/OsgEphemeris/
or you cannot even get to the main website?
Doug
On Feb 26, 2008, at 9:20 AM, Gordon Tomlinson wrote:
> Thanks Doug
>
> For what ev
Hi John
My understanding is that at this time the OSG Viewer in 2.x does not
currently support setting a home position via the command line
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM
in, but no planets.
This is not a permanent archive. Please let me know when you have what
you need.
hth
-bob
On Tue, 26 Feb 2008, Gordon Tomlinson wrote:
> Yeh just Don's site times out for me
>
> I'll see if I can do it from another location
>
> I can see on
Have you tried
osgviewer "D:\\LABs\\òåïëî\\lab4\\bin\\osg\\all.osg"
other than that you need to debug and walk through the functions in your
debuger to see what call it fails on or what might be affecting your
filenmane string etc..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[E
ordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
Telephone (Cell): (+1) 571-265-2612
Telephone (Work): (+1) 703-437-7651
"Self defenc
See
http://www.catb.org/~esr/faqs/smart-questions.html#urgent
Sometimes the answers are not there
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aurora
restivo
Sent: Wednesday, February 27, 2008 9:30 AM
To: OpenSceneGraph Users
Subject: [osg-users]
Cool Paul..
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Wednesday, February 27, 2008 2:13 PM
To: 'OpenSceneGraph Users'
Subject: [osg-users] Example code: Using CompositeViewer to visualize
theview frustum
Hi folks -- I recently created the attached
Is this a bug fix submission or a bug report?
if a submission it should go to the submission list, if not then there is no
need to send OSG source files to every subscriber, we already have access to
the source... its a waste of everyone's bandwidth
_
From: [EMAIL PROTECTED]
[mailto:[
Windows use the following dll search when dealing with traditional
applications http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=14
When you add things in link C# and .Net then all bet are off , windows no
longer does that search, typically folks here have found you have place all
the required dl
On windows you cannot mix release and debug libraries so crashes are to be
expected among other issues you must either use all release builds or all
debug builds
With the pre-built libraries these must all be built with the same compiler,
you should not match VC8-VC7 or VC8-VC6 versions etc they
The modeling world has embraced COLLADA as the format for interoperability
and most of the major modeling packages now support COLLADA
see http://www.collada.org/mediawiki/index.php/Portal:Products_directory
and http://www.collada.org
I would suggest that is were we should spend more time, my
Your free to change the source code when or were ever you want.
If its some thing you think may benefit others then you can submit it to the
submission list to see if Robert will include your changes for all to enjoy
also note that if you change the OSG source, then the OSG license terms
requir
Look at Polytrans from www.okino.com or Deep Exploration from
www.righthemisphere.com
For a legacy format such as the old 3ds and not 3dsMax you may have to go
through an intermediate format to get to 3ds, from osg -> Poltrans/DeepEx
supported format -> 3ds ( both offer batch conversions, I have u
I think you could also use REMO 3d http://www.remograph.com/ to osg->flt
and flt->osg until good work Paul is doing is published
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, March 13, 2008 8:34 AM
To: OpenSceneGraph Use
Creator 3.x
Can open
Open flight (versions back to 14.2)
OBJ (wavefront and x-plane )
DXF ( older versions of DXF )
3ds ( studio not max )
KML
STL
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM
a native OSG format then you can use Remo3d
http://www.remograph.com/ but I would hope your client has their original
model sources or are they trying to convert DB's supplied by some one else
in osg/ive formats ?
__
Gordon Tomlinson
look at Remo3d http://www.remograph.com/ it can import .osg files directly
as its written using OSG as its rendering engine and can write to OpenFlight
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, March 14, 2008 9:17
Yes Paul is correct the process is not going to be lossless at the is time
BTW that's the whole point of why all the big Modeling and Cad packages have
adopted COLLADA to help in stopping the loosy transfers between packages
etc..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Hi Paul
I have noticed issues like this recently. it does not seem you can make
Cmake distinguish between release and debug here, its causing use grief as
we try to migrate to 2.3.x
maybe there is a way to do this but I don't know enough about Cmake etc...
I'm having basic issue of even steppi
ceneGraph (_not_ the source tree).
4) Put "C:\Program Files\OpenSceneGraph\bin" in my system PATH.
When I run my apps, I can always set breakpoints in, and step through, OSG
code, no problem.
Hope that helps,
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On B
if (!transformedCoords.empty())
{
state.setVertexPointer( 3, GL_FLOAT, 0,
&(transformedCoords.front()));
X state.setTexCoordPointer( 0, 2, GL_FLOAT, 0,
&(glyphquad._texcoords.front()));
[snip]
____
Hi J_S
Could not wait until Monday so I came in to work test your suggestion ;)
Setting the data variance to dynamic seems to have fix the issue, one to
remember
Thanks
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-Sebastien Guay
Sent:
One simple way would be Create your own Render bins or bins and give the
render bins a higher numbers than the Transparent bin and place you geom in
there,
So place A in the transparent bin and B into you own bin
See examples etc on how to create a render bin
-Original Message-
From: [
imate...
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Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learn
I would contact Paul at Skew-Matrix or Bob they do training on site as
well...
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
show on OSG 1.2 )
Cards 8800 and Quadro 4500
Best Regards
Gordon
______
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3
Mew= osgStud
Robert = osgPro
Paul Martz = osgOracle
Your friend
osgTwat77
Sorry could not resist :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Night Hawk
Sent: Monday, March 24, 2008 2:39 PM
To: OpenSceneGraph Users
Subject: Re: [os
Well said Andy
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"
give up a lot of their precious time for FREE to all of us
and if the largest contributor to the OSG asks for a very simple act of
courtesy then the least we can do is honour this simple request
__
Gordon Tomlinson
"Self defenc
Thanks for the reply Art
Yep where not using geometry shaders
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
Also remember certain 3rd party libs licenses may prohibit static linking..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-Sébastien Guay
Sent: Tuesday, March 25, 2008 9:11 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] building osg statica
osg::LineWidth *lnw = new osg::LineWidth;
lnw->setWidth(2.5);
stateSet->setAttributeAndModes( lnw, osg::StateAttribute::ON );
something->setStateSet( stateSet.get());
or in ogl just use glLineWidth
http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/line
widt
Nice stuff Robert
On a sidebar to terrain etc this is an interesting development from MS
White paper
http://download.microsoft.com/download/1/7/5/175df90e-5635-492e-a9e9-ec9099f
9f6c3/Whitepaper_Global%20Terrain%20Technology%20for%20Microsoft%20ESP.pdf
Now this is slick and worrying, MS did s
behind the current head
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
x27;s, any way to make it single windowed as
the multi-windowed version annoying for us ;), its not critical as I only
use the viewer for some comparison tests
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.co
Thanks Robert
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Friday, March 28, 2008 3:15 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Single Windowed OsgViewer on multiheaded
Hi Gordon,
Using env vars:
set OSG_SCREEN=1
osg
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