On Wed, 2008-11-19 at 10:55 +, Simon Hammett wrote:
There are good articles @ valvesoftware about this:
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
http://developer.valvesoftware.com/wiki/Lag_Compensation
I love Valve. Both of these articles are great. :)
On Wed, 2008-11-19 at 20:51 +, Robert Osfield wrote:
Hi Guys,
I'm now wrapping my first pass at browser support in the OSG by moving
the LLMozLib/LibXUL implementation in the osgbrowser example off into
a plugin. The work moving the code was pretty straight forward as
I've always had
On Fri, 2008-11-21 at 16:06 +, Robert Osfield wrote:
Hi JS,
Sorry about this, it's simply that I missed adding a OSGWIDGET_EXPORT
in front of the class declarations. I've now added these could do an
svn update.
I just did quick look at the osgWidget/Browser object you've added; if
you
I can't really comment much about CEGUI, but I do plan on releasing a
VERY alpha version osgHUD here in the next few days if you're interested
in trying it out. It doesn't have anywhere near the amount of
pre-created widgets as CEGUI, but it is written using native OSG--and
hopefully provides (or
On Fri, 2007-11-30 at 13:45 -0600, Thrall, Bryan wrote:
Paul Martz wrote on Friday, November 30, 2007 1:28 PM:
1. I always understood reentrant to refer to code or an object that
could be executed safely by multiple threads or processes. However,
the ReentrantMutex would only be used for
No... but it's not a bad idea for later, although skydome stuff is so
common I bet a separate NodeKit for full featured support is probably
best.
On Fri, 2007-11-30 at 16:12 +, Kim C Bale wrote:
Is there an in-built sphere segment drawable that I could use to
generate the geometry for a sky
A few months ago I made a post describing a piece of software I was
working on. Unfortunately, I've been very busy since then (Bioshock,
Halo 3, Orange Box, work...) and haven't had much time to work on it.
However, the last few weeks I've been spending a bit of my free time
working on it again,
1024 ./examples/osghudbox/osghudbox
On Windows, er, um, you might need to recompile the examples w/ the
proper resolution. :)
On Fri, 2007-11-30 at 10:36 -0500, Jeremy Moles wrote:
A few months ago I made a post describing a piece of software I was
working on. Unfortunately, I've been very busy
On Mon, 2007-12-03 at 10:10 -0900, Bob Huebert wrote:
I'm continuing to see the undefined symbol problem...
Regardless of which library I use (.a or .so), the build runs just fine
without issue.
When using libcollada_dae.a:
undefined symbol _ZN7pcrecpp3Arg12parse_stringEPKciPv
When
-0900, Bob Huebert wrote:
On Mon, 3 Dec 2007, Jeremy Moles wrote:
On Mon, 2007-12-03 at 10:10 -0900, Bob Huebert wrote:
I'm continuing to see the undefined symbol problem...
Regardless of which library I use (.a or .so), the build runs just fine
without issue.
When using
Okay, just so you know this isn't anything you're doing wrong. The build
is broken in some way. I'll fix and make a post here and to submissions.
I'm getting the exact same error as you.
On Mon, 2007-12-03 at 11:49 -0900, Bob Huebert wrote:
On Mon, 3 Dec 2007, Jeremy Moles wrote:
On Mon, 2007
Probably the easiest (and perhaps only sensible) way is to use osgconv
to adjust the model transformations before loading them into your app,
and not to address the issue at all with any kind of code. Its really up
to the asset to encode this information consistently within itself...
Same here, I just figured it was a work in progress...
On Mon, 2007-12-10 at 12:24 -0600, Cole, Charles E. (LARC-B702)[GENEX
SYSTEMS] wrote:
With latest SVN (rev. 7648), CMake gives an error about Text3D (cannot
find source file ../include/osgText/Text3D). I have Text3D.cpp, but
there is no
On Sat, 2007-12-08 at 14:07 +, Robert Osfield wrote:
Hi All,
After a two month break I'm now doing a purge of the submissions
backlog. I doubt I'll get all the way through before Monday, but on
Monday I'll tag the first dev release since 2.2 stable was made. This
dev release will be
On Mon, 2007-12-10 at 20:50 +, Robert Hansford wrote:
Hi all,
I'm writing a little application which renders images to texture and
passes them out to a Matlab program. So far it all works fine, but I
was wondering if there is any way I can get rid of the window that
appears when the
On Tue, 2007-12-11 at 09:18 +, Robert Osfield wrote:
On Dec 10, 2007 8:27 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
One thing that should be kept in mind when using Cal3D is that in it's
current state, Cal3D isn't a skeletal system alone--it's a skeletal
animation system+mesh format
With all the recent discussion over Cal3D I decided to take a few
minutes and look over some of the affiliated stuff at Gna.org and I
found a project called AnimTK. The memberlist includes Loic Dachary (who
also posts here from time to time and is/was pretty much the lead Cal3D
guy) and Cedric
Just wanted to give another heads up on the state of development and
perhaps solicit some more feedback (which has been very small so far,
seeing as there isn't much code yet--only about 2100 lines). There is an
SVN tag of 0.1.1, and a new tarball in the downloads section.
By the way: this also includes comments like, OMG THIS SUCKS LOL, if
you're that kind of person... :)
Not just positive feedback, so to speak.
On Thu, 2007-12-13 at 12:19 -0500, Jeremy Moles wrote:
Just wanted to give another heads up on the state of development and
perhaps solicit some more
)...
Hope that helps,
Yes, very much. :) Can you try the new version I've put up with your
changes (0.1.2) and let me know if it compiles on Windows okay without
you having to modify too much? If I missed anything, let me know...
David
On 13/12/2007, Jeremy Moles [EMAIL PROTECTED
I would just like to jump in here and say I'm also having font problems
w/ SVN as of either yesterday or the day before. My problems aren't like
the ones Paul is seeing, but they're definitely new differences that
weren't there Tuesday...
Attached is a picture of the osghudlabel example from
Image attached.
On Fri, 2007-12-14 at 12:53 -0500, Jeremy Moles wrote:
I would just like to jump in here and say I'm also having font problems
w/ SVN as of either yesterday or the day before. My problems aren't like
the ones Paul is seeing, but they're definitely new differences that
weren't
being reworked in terms of the new TexBase class, the
actual rendering process should be the same.
Alas, my once-believedly infallible eyes fail me. :)
Maybe they were confused by the extra space...
Robert.
On Dec 14, 2007 5:53 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
I would just like
me, or still an unresolved issue...
The texture based fonts themselves haven't actually changed apart from
the internals being reworked in terms of the new TexBase class, the
actual rendering process should be the same.
Robert.
On Dec 14, 2007 5:53 PM, Jeremy Moles [EMAIL PROTECTED] wrote
On Wed, 2007-12-19 at 22:13 +0100, Jan Ciger wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jeremy Moles wrote:
On Tue, 2007-12-18 at 20:35 +, Robert Osfield wrote:
On Dec 18, 2007 7:47 PM, Jan Ciger [EMAIL PROTECTED] wrote:
I guess RandR it is then, because some people
Sorry for the long delay, didn't have a chance to check e-mail over the
holidays.
On Fri, 2007-12-21 at 09:49 -0500, Lucas Goss wrote:
OK, one thing I'm not too sure about is the reliance on the mouse as
the pointer input device. What if someone only has a touch screen? Or
what if they only
No one has mentioned it yet, but I'm working on a project called osgHUD
which hopefully will solve this problem and be integrated in OSG in some
form before 2.6. It's only in the very alpha stages, but if you're
already using your own homebrew solution, you may be able to adapt
osgHUD and
On Thu, 2007-12-27 at 09:43 -0500, Jeremy Moles wrote:
Sorry for the long delay, didn't have a chance to check e-mail over the
holidays.
On Fri, 2007-12-21 at 09:49 -0500, Lucas Goss wrote:
OK, one thing I'm not too sure about is the reliance on the mouse as
the pointer input device
On Tue, 2008-01-08 at 14:03 +, Robert Osfield wrote:
Hi All,
The new geometry shader support is now checked into OSG SVN. I'll tag
a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up.
Many thanks to Mike for his efforts over the Christmas/New year break ;-)
Naturally,
-11 at 17:02 -0500, Jeremy Moles wrote:
Just wanted to give another heads up and let you all know I'm still
alive and working as often as I can on getting osgHUD respectable. My
real job has nothing to do with graphics programming, so unfortunately
it all has to be done on my own time
Just wanted to give another heads up and let you all know I'm still
alive and working as often as I can on getting osgHUD respectable. My
real job has nothing to do with graphics programming, so unfortunately
it all has to be done on my own time. :)
A lot of good changes getting me closer to a
On Tue, 2008-01-15 at 16:32 -0500, Jean-Sebastien Guay wrote:
Hello Jeremy,
I know it's been a while since the call was put out to start testing osgHUD,
but
I've only recently been able to get around to it (eventual company needs also
motivated this of course!).
Woot! :)
From SVN
It's the osghudlabel example currently in osgHUD.
http://osghud.googlecode.com
I'm putting in some changes now from Jean-Sebastian Guay that make it
compile a bit cleaner on Windows. I believe you're using Windows if I'm
not mistaken, so these changes to osgHUD will certainly help 'ya
there. :)
Okay, changes are all merged! Thanks a ton! There's really nothing more
rewarding to a fledgling developer than having proof that other people
are looking at your code. :)
On Wed, 2008-01-16 at 08:44 -0500, Jean-Sebastien Guay wrote:
Hello Jeremy,
Is there any way you could send me the
On Wed, 2008-01-16 at 09:05 -0500, Jean-Sebastien Guay wrote:
Hi again,
OpenSceneGraph HUD Library 0.1.4 (pre-alpha)
OK, I'll check that out tomorrow.
This seems to be caused by the stringstream not holding on to the result of
its
str() method. The version was fine in
On Wed, 2008-01-16 at 12:25 -0500, Jean-Sebastien Guay wrote:
Hi Jeremy,
At any
rate, I'll either apply your patch or rethink my method of iteration
after lunch and get that fixed up.
No problem.
PREEMPTIVE STRIKE! Huzzah!
Hehehe :-)
osghudframe.png:
osghudtable.png:
This is a test to see if the lists are down; a post I made earlier today
never made it through.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
On a separate but related note: I've got some 3D classed from the
Beowulf movie. :)
Can I make the cow pop out at me somehow?
On Thu, 2008-01-17 at 09:20 +, Robert Osfield wrote:
Hi Yanling,
The OSG supports various stereo modes, there is a page stereo on the
openscenegraph.org wiki
On Thu, 2008-01-17 at 16:47 -0500, Jeremy Moles wrote:
On a separate but related note: I've got some 3D classed from the
Beowulf movie. :)
Can I make the cow pop out at me somehow?
Bah, never mind--Wikipedia says Beowulf used a unique kind of stereo
that only works on a special screen
... I've got plenty else to do and can always come back to it
later. :) I'm sure it's something easy I'm doing wrong...
Robert.
On Jan 17, 2008 3:44 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
(This is a separate issue from my blending question which I posted
earlier this week)
In osgHUD
these values on the Labels themselves rather
than their parent leaf node, it blends properly.
Does that make it more obvious what was wrong?
Robert.
On Jan 17, 2008 3:44 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
(This is a separate issue from my blending question which I posted
earlier this week
Well, it's Friday again. Lots of changes since 0.1.3 last Friday, and
here's the CHANGELOG:
http://osghud.googlecode.com/svn/tags/0.1.4/CHANGELOG
You can find the Project Page here (with some videos, downloads, and the
monospace.ttf font I use in a few examples):
http://osghud.googlecode.com
On Tue, 2008-01-22 at 12:00 -0500, Brian wrote:
Hi,
I am in the process of trying to create an interactive Macromedia Flash
drawable. I am now at the point where the Flash movie is rendering, but it
has no available mouse input. My problem is how to determine what the
coordinates of my
Sorry I couldn't respond earlier. I can only send e-mail from work, and
was out of the office yesterday.
On Wed, 2008-01-23 at 11:31 -0500, Lucas Goss wrote:
The newest revision (68) has a compile error (added to issues):
http://code.google.com/p/osghud/issues/detail?id=3
Thanks, fixed.
Do
On Thu, 2008-01-24 at 14:59 +, Robert Osfield wrote:
I'll name it whatever people think is best for inclusion into OSG.
However, if Robert really wants it named something else, it would be
optimal to know now so I can go ahead and change it before doing so is a
day-long task unto
On Tue, 2008-01-22 at 12:00 -0500, Brian wrote:
Hi,
I am in the process of trying to create an interactive Macromedia Flash
drawable. I am now at the point where the Flash movie is rendering, but it
has no available mouse input. My problem is how to determine what the
coordinates of
Jeremy here. I haven't posted or even received posts in about 10 months,
so I've been out of touch. For those of you who don't know, I was (at
one point) a moderately active participant in the OSG
development/submission process.
About a year ago I mentioned that I was diagnosed with Leukemia
On Thu, 2009-10-22 at 15:10 -0400, Jean-Sébastien Guay wrote:
Hi Jeremy,
Great to see you back here!
I will be undergoing a bone marrow transplant here in the next 3 weeks,
That's great news! I really hope it goes well for you and that you
recover quickly.
I know that osgWidget
+-+
| Jeremy Moles | Phone:1-888-651-6686|
| Research Development | in GA:(770)-612-1205|
|EmperorLinux, Inc.| Fax: (770)-612-1210|
|900 Circle 75 Pkwy. | web: www.EmperorLinux.com |
|Suite 1380
(it IS trivial to build in Linux). I have Windows
binaries (32bit, built using MSVC9) for those who want them.
--
Follow us on Twitter! http://twitter.com/emperorlinux
+-+
| Jeremy Moles | Phone:1-888-651-6686
On Sat, 2009-10-24 at 18:08 -0400, Jeremy Moles wrote:
Hey guys. :) I've spent the last two days getting osgPango back up to
speed with the changes in OSG that have happened since I was gone (not
much, but there we some bugs).
Check out:
http://osgpango.googlecode.com
...for 2
on Twitter! http://twitter.com/emperorlinux
+-+
| Jeremy Moles | Phone:1-888-651-6686|
| Research Development | in GA:(770)-612-1205|
|EmperorLinux, Inc.| Fax: (770)-612-1210
Hey, I'm the author of osgCairo (are you using osgPango too :)) and I
just got them both to compile and work nicely on Windows. Let me get
home from work and I'll check these out and have you an svn update in
not time...
On Thu, 2009-11-05 at 19:44 +0100, Riccardo Corsi wrote:
Hi all,
I'm
On Tue, 2009-11-10 at 12:43 +0200, J.P. Delport wrote:
Hi all,
I'd like to make a very simple GUI inside my OSG app [1]. All I need is
a menu (osgwidgetmenu example is OK) and once a menu item is selected I
need to create a list of choices. The choices are all strings, but can
be too
On Sat, 2009-11-14 at 14:00 +, Arve Knudsen wrote:
I am experiencing that osgDB::readImageFile is unable to load PNGs. Is there
any way I can query the error cause?
Inside the osgdb_png loader code (or ANY loader code, for that matter),
the ReaderWriter object returns a ReadResult object
On Tue, 2009-12-01 at 17:37 +0100, Serge Lages wrote:
Thanks Robert, I've totally missed the osgWidget part, it is clearly
the place for such mechanism.
The interactive image plugin we're developping is not a browser but is
not so far from it, do you think it can be valuable to have an
On Tue, 2009-12-01 at 18:13 +0100, Serge Lages wrote:
Hi Jeremy
On Tue, Dec 1, 2009 at 6:06 PM, Jeremy Moles jer...@emperorlinux.com
wrote:
On Tue, 2009-12-01 at 17:37 +0100, Serge Lages wrote:
Thanks Robert, I've totally missed the osgWidget part, it is
clearly
On Fri, 2009-12-18 at 11:08 +, David Martín wrote:
Hi,
i´ve got an osgWidget::Box and some osgWidget::Label as it´s children
i can set the initial box position with setPosition(x, y, z) with no
problems, but if i want to change the position later in time, the same method
does not
Is anyone aware of any nice OpenGL benchmarking software for Linux? Do I
need to write something like this? (LIKE I HAVE THE TIME!) :)
--
Follow us on Twitter! http://twitter.com/emperorlinux
EmperorLinux, Inc.
http://www.emperorlinux.com
1-888-651-6686
On Fri, 2010-07-23 at 20:03 +0200, Stefanie Hoepner wrote:
Hi,
I am trying to figure out how I can get two viewports in one window to show 2
different osg scenes, videos in particular. I tried the CompositeViewer, but
it gives me two separate windows. I would like one window splitted in
As more work goes into osgQt towards OSG3 (and as we get closer to
having full, fist class 2D widgets), I think that osgWidget (in it's
current form) should be removed. It was designed with the very futile
goal of trying to be a 2D UI kit, when it should have been far smaller
and far more generic
toolkit that providing
even one opens the door to the question: hey, where are the rest? :)
Robert.
On Thu, Jul 29, 2010 at 3:27 PM, Jeremy Moles jer...@emperorlinux.com wrote:
As more work goes into osgQt towards OSG3 (and as we get closer to
having full, fist class 2D widgets), I think
On Tue, 2010-08-03 at 12:30 +0200, Honnet Vincent wrote:
Hi,
I'm a new in using OpenSceneGraph, so if this problem was already
solved, please send me the link. But I didn't find anything that could
help me from the archive.
My problem is the following:
I would like to:
1- initialize
On Mon, 2010-08-09 at 05:57 +, wangafg...@sohu.com wrote:
I recomposition osgWidget::label sustain chinese
class Label1: public osgWidget::Widget
Label1 (const std::string , const std::wstring );
Label1::Label1(const std::string name, const std::wstring label):
Widget
Hello everyone! I have recently received funding from what must--for
various reasons--remain an anonymous source, to further develop and
refine osgPango. I've made some updates to the site with new screenshots
and small descriptions, and I wanted to try and solicit some more
feedback since it's
On Mon, 2010-08-30 at 12:27 +0200, Mangesh Joshi wrote:
Hi,
Is there any way in osg to display the text in bold and italicized style and
underline or strikethrough the text?
You can mix these kinds of decorations in a single string in osgPango,
though I haven't added support for underline
9On Thu, 2010-09-23 at 09:30 +0200, lucie lemonnier wrote:
Hi,
I use VRJuggler and OSG to create an application on a VR system and I want to
use osgWidget. But VRJuggler uses osgUtil::SceneView instead of osgViewer, I
wanted to know if it is possible to use osgWidget with
On Thu, 2010-09-23 at 10:32 -0400, Jean-Sébastien Guay wrote:
Hi Jeremy,
In fact, I had always lamented the WindowManager's need for a View
pointer, but I needed to use it for picking and so it developed thusly.
I can look at replacing this dependency with manually running an
On Tue, 2010-10-05 at 20:13 +0200, Matt Caron wrote:
I'm trying to write my own camera manipulator and I'm having a difficult time
figuring out how the current camera manipulators work.
I have read through source code for a number of the manipulator classes
including FlightManipulator,
On Tue, 2010-10-26 at 16:20 +0200, lucie lemonnier wrote:
Hi,
Is it possible in osgWidget to get the coordinates of widget in meters or
centimeters instead of pixels?
Thank you!
Not in it's current version. The first version of osgWidget was (is)
very 2D-centric, and wasn't developed
On Mon, 2010-11-22 at 18:31 +0100, Anders Backman wrote:
Old as,... I don't know. But this question pops up now and then.
This will hopefully--eventually--be solved by osgWidget/osgWidget(2).
Unfortunately, right in the middle of my passionate development I had
some serious medical issues, and
Hey guys, as a result of some very welcome and appreciated private
funding on osgPango, it now has the ability to create rasterized (into
the texture atlas) font bevel effects.
http://jeremymoles.com/bevel2d.png
http://jeremymoles.com/bevel3d.png
Features coming along great! Next stop is to
) on Windows. This should
be fine.
Any hints?
Cheers,
Kim.
On 27 November 2010 15:53, Jeremy Moles jer...@emperorlinux.com
wrote:
Hey guys, as a result of some very welcome and appreciated
private
funding on osgPango, it now has the ability to create
updated for my client anyways, so
just hang in there for a bit and I'll have it all sync'd up.
IT DOES WORK, though; we got screenshots to prove it.
Cheers.
Kim.
On 27 November 2010 20:29, Jeremy Moles jer...@emperorlinux.com
wrote:
On Sat, 2010-11-27 at 19:04 +, Kim Bale wrote
Creek...
I'll come back to this tomorrow.
Regards,
K.
On 27 November 2010 21:39, Jeremy Moles jer...@emperorlinux.com
wrote:
On Sat, 2010-11-27 at 21:33 +, Kim Bale wrote:
Hello again,
Yep that fixed osgCairo
? Static linking can be
even worse in some case.
Yeah, it'll be up to your osgPango CMake setup whether you want to use
the pkg-config path dynamically or the static deps. If it works. :)
Cheers,
On Sat, Nov 27, 2010 at 4:53 PM, Jeremy Moles
jer...@emperorlinux.com wrote:
Hey guys
On Thu, 2011-01-20 at 17:35 +0100, Gareth Penfold wrote:
Hi,
I have been trying to implement a compass widget which the user can
manipulate. I have been trying this with osg widget.
When using addRotate to my widget's window the widget is clipped to the area
it was previously in.
On Tue, 2011-02-08 at 16:59 -0800, Eduardo Poyart wrote:
Hello,
It seems like osgWidgets doesn't support double-click.
Well, osgWidget doesn't support or not support it, it's really a feature
of the event handler you have set. The default one is in:
On Wed, 2011-02-09 at 09:42 -0500, Jeremy Moles wrote:
On Tue, 2011-02-08 at 16:59 -0800, Eduardo Poyart wrote:
Hello,
It seems like osgWidgets doesn't support double-click.
Well, osgWidget doesn't support or not support it, it's really a feature
of the event handler you have set
On Fri, 2011-02-11 at 12:03 +0100, Gianni Ambrosio wrote:
Hi All,
is there a root node for all widgets inserted in a WindowManager?
I mean, I use a root node for 3D objects in my viewer and I would like to
have the same feature for widgets. In fact in my scene manager I store a
Group node
On Fri, 2011-02-11 at 18:36 +0100, Gianni Ambrosio wrote:
Just one more consideration.
In other examples (i.e. osgwidgetlabel) the window manager is not added as
child of the camera but createParentOrthoCamera() is used insted. Looking at
that code the Window Manager is internally added to
On Tue, 2011-02-22 at 16:19 +0100, Gianni Ambrosio wrote:
Dear Jeremy Moles,
is there a reason for not updating the size of the Label if smaller than
previous one?
In my own testing back when I wrote it I never had any problems, but
then again osgText has changed a lot since then. If you can
On Fri, 2011-03-11 at 01:17 +0100, Andrew Kos wrote:
I have a widget button--which is essentially a label--inside a widget box
which is placed somewhere within a viewer, say at 100x150. This button should
open up, right below it, a dropdown menu, which is another box.
The issue I'm having
On Fri, 2011-04-08 at 14:00 +0200, Dani Cow wrote:
Hi folks,
I'm having some trouble linking the osganimationeasemotion example under
VC90. I get linking errors, all of them related to osgWidget. Any ideas?
What version of OSG? I'll check this out in trunk...
Code:
1main.obj : error
On Fri, 2011-04-08 at 17:40 +0200, Dani Cow wrote:
Version 2.9.9.
Hmmm. I'm not familiar with the installer, is this on Windows? (Sorry, I
use SVN on both Windows and Linux, but if you're on linux you might be
talking about YUM or apt or something...)
I used the installer.
On Thu, 2011-04-21 at 15:46 +0100, Robert Osfield wrote:
Hi Jeremy,
On Thu, Apr 21, 2011 at 3:28 PM, Jeremy Moles jer...@emperorlinux.com wrote:
I noticed a file, TextNode.cpp, in the text3D example src directory. Is
this a scratchpad-file for a future (possible) interface? I'm liking
On Thu, 2011-04-28 at 19:27 +0200, Nan WANG wrote:
Hi,
I have a simple question
How to convert a float number to osgText::String in order to display with
osgText::Text::setText function?
Try ::createUTF8EncodedString(), or something like that.
...
Thank you!
Cheers,
Nan
On Thu, 2011-04-28 at 19:41 +0200, Garrett Cope wrote:
More investigation, still not much clearer. I'm hoping with a more concrete
example someone can tell me what I'm missing...
My main issue is how to change the coordinate system of a bone within the
skeleton hierarchy. This could be
On Mon, 2011-05-23 at 19:02 +0200, daniele argiolas wrote:
Hi,
is there a way to put a semitransparent image in a widget?
I build my widget as:
Code:
widget = new osgWidget::Widget(imageSrc,notifySize[0],notifySize[1]);
widget-setColor(1.0,1.0,1.0,1.0);
On Mon, 2011-05-23 at 19:02 +0200, daniele argiolas wrote:
Hi,
is there a way to put a semitransparent image in a widget?
I build my widget as:
Code:
widget = new osgWidget::Widget(imageSrc,notifySize[0],notifySize[1]);
widget-setColor(1.0,1.0,1.0,1.0);
On Wed, 2011-05-25 at 12:25 +0200, Christoph Gill wrote:
Hi,
i want to add a second line to a osgtext::text and tried it with \n, br and
[br] but nothing will work. So I'm looking for a funktion to do this.
I Add a std::string as Text to my Text an would like to place the linebreak
in it.
On Fri, 2011-05-27 at 10:41 -0400, Eric Sokolowsky wrote:
Robert Osfield wrote:
Hi All,
I'm just doing a code review from before and after the r12294 rev and
it looks like the move of the code from a method being called in the
graphics thread GraphicsWindowX11::swapBufferImplentation()
Can you send me an example showing this? I can probably fix the problem
right up when I see the code.
However, unless you've got some FFP blending setup elsewhere in your
scene, I'm having a hard time imagining what could be wrong...
On Fri, 2011-05-27 at 23:46 +0400, Sergey Kurdakov wrote:
Hi,
as the old. :)
Robert.
On Thu, Jun 2, 2011 at 6:13 PM, Jeremy Moles jer...@emperorlinux.com wrote:
Hey guys (particularly Robert, or anyone using Text3D heavily).
When using Text3D::setAlignment(), any alignment NOT using the BASE_LINE
will be positioned IN FRONT of the requested position
On Wed, 2011-06-15 at 19:06 +0200, basil huffman wrote:
I am looking to figure out how to give thickness to line segments. I am
creating them as follows
Code:
osg::ref_ptrosg::Geometry geom = new osg::Geometry;
osg::ref_ptrosg::DrawArrays drawArrayLines = new
Hey, I just wanted to remind all of you lovely individuals that we have
an IRC channel on Freenode. I know a lot of professional coders simply
don't have the time or inclination for this kind of thing, but nothing
would make me happier than to have real-time access to other people who
use OSG
On Thu, 2011-06-16 at 17:38 +0100, Robert Osfield wrote:
Hi All,
Through this week I've been tidying up the codebase and address a few
outstanding bugs, and getting mostly up to date with submissions, and
am now pretty comfortable about going for the 3.0 branch tomorrow.
Are the community
On Thu, 2011-06-16 at 19:01 +0100, Robert Osfield wrote:
Hi Jeremy,
On Thu, Jun 16, 2011 at 6:19 PM, Jeremy Moles jer...@emperorlinux.com wrote:
Working great for me so far! (I update trunk every morning, usually...)
I've been changes in through the day so good to svn update a little
I'm looking to collect some sample code from OSG users (if this code is
shareable) for some basic lighting examples done purely in GLSL. If
anyone is willing to share this (I can certainly adapt it, so there's no
need to modify it), I'd be grateful.
What I'm looking for mainly is how lighting
On Fri, 2011-06-24 at 13:57 +0100, Robert Osfield wrote:
HI Terry,
On Thu, Jun 23, 2011 at 9:43 PM, Terry Welsh mogu...@gmail.com wrote:
Thanks for the reply. Turning off small feature culling does indeed
fix my problem, but it's not ideal.
It's not ideal at all, I'd call it hack ;-)
201 - 300 of 406 matches
Mail list logo