Re: [osg-users] Networking with OSG + Bullet

2008-11-19 Thread Jeremy Moles
On Wed, 2008-11-19 at 10:55 +, Simon Hammett wrote: There are good articles @ valvesoftware about this: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking http://developer.valvesoftware.com/wiki/Lag_Compensation I love Valve. Both of these articles are great. :)

Re: [osg-users] GTK guru's please help!

2008-11-19 Thread Jeremy Moles
On Wed, 2008-11-19 at 20:51 +, Robert Osfield wrote: Hi Guys, I'm now wrapping my first pass at browser support in the OSG by moving the LLMozLib/LibXUL implementation in the osgbrowser example off into a plugin. The work moving the code was pretty straight forward as I've always had

Re: [osg-users] osgbrowser linker error

2008-11-21 Thread Jeremy Moles
On Fri, 2008-11-21 at 16:06 +, Robert Osfield wrote: Hi JS, Sorry about this, it's simply that I missed adding a OSGWIDGET_EXPORT in front of the class declarations. I've now added these could do an svn update. I just did quick look at the osgWidget/Browser object you've added; if you

Re: [osg-users] OSG with CEGUI

2007-11-28 Thread Jeremy Moles
I can't really comment much about CEGUI, but I do plan on releasing a VERY alpha version osgHUD here in the next few days if you're interested in trying it out. It doesn't have anywhere near the amount of pre-created widgets as CEGUI, but it is written using native OSG--and hopefully provides (or

Re: [osg-users] Mutex and ReentrantMutex

2007-11-30 Thread Jeremy Moles
On Fri, 2007-11-30 at 13:45 -0600, Thrall, Bryan wrote: Paul Martz wrote on Friday, November 30, 2007 1:28 PM: 1. I always understood reentrant to refer to code or an object that could be executed safely by multiple threads or processes. However, the ReentrantMutex would only be used for

Re: [osg-users] Sky Dome

2007-11-30 Thread Jeremy Moles
No... but it's not a bad idea for later, although skydome stuff is so common I bet a separate NodeKit for full featured support is probably best. On Fri, 2007-11-30 at 16:12 +, Kim C Bale wrote: Is there an in-built sphere segment drawable that I could use to generate the geometry for a sky

[osg-users] osgHUD 0.1.0-alpha

2007-11-30 Thread Jeremy Moles
A few months ago I made a post describing a piece of software I was working on. Unfortunately, I've been very busy since then (Bioshock, Halo 3, Orange Box, work...) and haven't had much time to work on it. However, the last few weeks I've been spending a bit of my free time working on it again,

Re: [osg-users] osgHUD 0.1.0-alpha

2007-11-30 Thread Jeremy Moles
1024 ./examples/osghudbox/osghudbox On Windows, er, um, you might need to recompile the examples w/ the proper resolution. :) On Fri, 2007-11-30 at 10:36 -0500, Jeremy Moles wrote: A few months ago I made a post describing a piece of software I was working on. Unfortunately, I've been very busy

Re: [osg-users] undefined symbol in osgdb_dae.so

2007-12-03 Thread Jeremy Moles
On Mon, 2007-12-03 at 10:10 -0900, Bob Huebert wrote: I'm continuing to see the undefined symbol problem... Regardless of which library I use (.a or .so), the build runs just fine without issue. When using libcollada_dae.a: undefined symbol _ZN7pcrecpp3Arg12parse_stringEPKciPv When

Re: [osg-users] undefined symbol in osgdb_dae.so

2007-12-03 Thread Jeremy Moles
-0900, Bob Huebert wrote: On Mon, 3 Dec 2007, Jeremy Moles wrote: On Mon, 2007-12-03 at 10:10 -0900, Bob Huebert wrote: I'm continuing to see the undefined symbol problem... Regardless of which library I use (.a or .so), the build runs just fine without issue. When using

Re: [osg-users] undefined symbol in osgdb_dae.so

2007-12-03 Thread Jeremy Moles
Okay, just so you know this isn't anything you're doing wrong. The build is broken in some way. I'll fix and make a post here and to submissions. I'm getting the exact same error as you. On Mon, 2007-12-03 at 11:49 -0900, Bob Huebert wrote: On Mon, 3 Dec 2007, Jeremy Moles wrote: On Mon, 2007

Re: [osg-users] how to manage different model types

2007-12-06 Thread Jeremy Moles
Probably the easiest (and perhaps only sensible) way is to use osgconv to adjust the model transformations before loading them into your app, and not to address the issue at all with any kind of code. Its really up to the asset to encode this information consistently within itself...

Re: [osg-users] CMake error with Text3D

2007-12-10 Thread Jeremy Moles
Same here, I just figured it was a work in progress... On Mon, 2007-12-10 at 12:24 -0600, Cole, Charles E. (LARC-B702)[GENEX SYSTEMS] wrote: With latest SVN (rev. 7648), CMake gives an error about Text3D (cannot find source file ../include/osgText/Text3D). I have Text3D.cpp, but there is no

Re: [osg-users] Looking towards 2.4, and what might go into it.

2007-12-10 Thread Jeremy Moles
On Sat, 2007-12-08 at 14:07 +, Robert Osfield wrote: Hi All, After a two month break I'm now doing a purge of the submissions backlog. I doubt I'll get all the way through before Monday, but on Monday I'll tag the first dev release since 2.2 stable was made. This dev release will be

Re: [osg-users] Setting window options

2007-12-10 Thread Jeremy Moles
On Mon, 2007-12-10 at 20:50 +, Robert Hansford wrote: Hi all, I'm writing a little application which renders images to texture and passes them out to a Matlab program. So far it all works fine, but I was wondering if there is any way I can get rid of the window that appears when the

Re: [osg-users] Looking towards 2.4, and what might go into it.

2007-12-11 Thread Jeremy Moles
On Tue, 2007-12-11 at 09:18 +, Robert Osfield wrote: On Dec 10, 2007 8:27 PM, Jeremy Moles [EMAIL PROTECTED] wrote: One thing that should be kept in mind when using Cal3D is that in it's current state, Cal3D isn't a skeletal system alone--it's a skeletal animation system+mesh format

[osg-users] AnimTK

2007-12-11 Thread Jeremy Moles
With all the recent discussion over Cal3D I decided to take a few minutes and look over some of the affiliated stuff at Gna.org and I found a project called AnimTK. The memberlist includes Loic Dachary (who also posts here from time to time and is/was pretty much the lead Cal3D guy) and Cedric

[osg-users] osgHUD 0.1.1 ALPHA

2007-12-13 Thread Jeremy Moles
Just wanted to give another heads up on the state of development and perhaps solicit some more feedback (which has been very small so far, seeing as there isn't much code yet--only about 2100 lines). There is an SVN tag of 0.1.1, and a new tarball in the downloads section.

Re: [osg-users] osgHUD 0.1.1 ALPHA

2007-12-13 Thread Jeremy Moles
By the way: this also includes comments like, OMG THIS SUCKS LOL, if you're that kind of person... :) Not just positive feedback, so to speak. On Thu, 2007-12-13 at 12:19 -0500, Jeremy Moles wrote: Just wanted to give another heads up on the state of development and perhaps solicit some more

Re: [osg-users] osgHUD 0.1.1 ALPHA

2007-12-14 Thread Jeremy Moles
)... Hope that helps, Yes, very much. :) Can you try the new version I've put up with your changes (0.1.2) and let me know if it compiles on Windows okay without you having to modify too much? If I missed anything, let me know... David On 13/12/2007, Jeremy Moles [EMAIL PROTECTED

Re: [osg-users] Big fonts in current SVN

2007-12-14 Thread Jeremy Moles
I would just like to jump in here and say I'm also having font problems w/ SVN as of either yesterday or the day before. My problems aren't like the ones Paul is seeing, but they're definitely new differences that weren't there Tuesday... Attached is a picture of the osghudlabel example from

Re: [osg-users] Big fonts in current SVN

2007-12-14 Thread Jeremy Moles
Image attached. On Fri, 2007-12-14 at 12:53 -0500, Jeremy Moles wrote: I would just like to jump in here and say I'm also having font problems w/ SVN as of either yesterday or the day before. My problems aren't like the ones Paul is seeing, but they're definitely new differences that weren't

Re: [osg-users] Big fonts in current SVN

2007-12-14 Thread Jeremy Moles
being reworked in terms of the new TexBase class, the actual rendering process should be the same. Alas, my once-believedly infallible eyes fail me. :) Maybe they were confused by the extra space... Robert. On Dec 14, 2007 5:53 PM, Jeremy Moles [EMAIL PROTECTED] wrote: I would just like

Re: [osg-users] Big fonts in current SVN

2007-12-18 Thread Jeremy Moles
me, or still an unresolved issue... The texture based fonts themselves haven't actually changed apart from the internals being reworked in terms of the new TexBase class, the actual rendering process should be the same. Robert. On Dec 14, 2007 5:53 PM, Jeremy Moles [EMAIL PROTECTED] wrote

Re: [osg-users] Looking towards 2.4, and what might go into it.

2007-12-19 Thread Jeremy Moles
On Wed, 2007-12-19 at 22:13 +0100, Jan Ciger wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jeremy Moles wrote: On Tue, 2007-12-18 at 20:35 +, Robert Osfield wrote: On Dec 18, 2007 7:47 PM, Jan Ciger [EMAIL PROTECTED] wrote: I guess RandR it is then, because some people

Re: [osg-users] osgHUD 0.1.1 ALPHA

2007-12-27 Thread Jeremy Moles
Sorry for the long delay, didn't have a chance to check e-mail over the holidays. On Fri, 2007-12-21 at 09:49 -0500, Lucas Goss wrote: OK, one thing I'm not too sure about is the reliance on the mouse as the pointer input device. What if someone only has a touch screen? Or what if they only

Re: [osg-users] Building a GUI in osg

2007-12-27 Thread Jeremy Moles
No one has mentioned it yet, but I'm working on a project called osgHUD which hopefully will solve this problem and be integrated in OSG in some form before 2.6. It's only in the very alpha stages, but if you're already using your own homebrew solution, you may be able to adapt osgHUD and

Re: [osg-users] osgHUD 0.1.1 ALPHA

2007-12-27 Thread Jeremy Moles
On Thu, 2007-12-27 at 09:43 -0500, Jeremy Moles wrote: Sorry for the long delay, didn't have a chance to check e-mail over the holidays. On Fri, 2007-12-21 at 09:49 -0500, Lucas Goss wrote: OK, one thing I'm not too sure about is the reliance on the mouse as the pointer input device

Re: [osg-users] geometry shader support submitted.

2008-01-08 Thread Jeremy Moles
On Tue, 2008-01-08 at 14:03 +, Robert Osfield wrote: Hi All, The new geometry shader support is now checked into OSG SVN. I'll tag a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up. Many thanks to Mike for his efforts over the Christmas/New year break ;-) Naturally,

Re: [osg-users] osgHUD 0.1.3 ALPHA

2008-01-11 Thread Jeremy Moles
-11 at 17:02 -0500, Jeremy Moles wrote: Just wanted to give another heads up and let you all know I'm still alive and working as often as I can on getting osgHUD respectable. My real job has nothing to do with graphics programming, so unfortunately it all has to be done on my own time

[osg-users] osgHUD 0.1.3 ALPHA

2008-01-11 Thread Jeremy Moles
Just wanted to give another heads up and let you all know I'm still alive and working as often as I can on getting osgHUD respectable. My real job has nothing to do with graphics programming, so unfortunately it all has to be done on my own time. :) A lot of good changes getting me closer to a

Re: [osg-users] osgHUD compilation on Windows

2008-01-15 Thread Jeremy Moles
On Tue, 2008-01-15 at 16:32 -0500, Jean-Sebastien Guay wrote: Hello Jeremy, I know it's been a while since the call was put out to start testing osgHUD, but I've only recently been able to get around to it (eventual company needs also motivated this of course!). Woot! :) From SVN

Re: [osg-users] osgText Blending

2008-01-16 Thread Jeremy Moles
It's the osghudlabel example currently in osgHUD. http://osghud.googlecode.com I'm putting in some changes now from Jean-Sebastian Guay that make it compile a bit cleaner on Windows. I believe you're using Windows if I'm not mistaken, so these changes to osgHUD will certainly help 'ya there. :)

Re: [osg-users] osgHUD compilation on Windows

2008-01-16 Thread Jeremy Moles
Okay, changes are all merged! Thanks a ton! There's really nothing more rewarding to a fledgling developer than having proof that other people are looking at your code. :) On Wed, 2008-01-16 at 08:44 -0500, Jean-Sebastien Guay wrote: Hello Jeremy, Is there any way you could send me the

Re: [osg-users] osgHUD compilation on Windows

2008-01-16 Thread Jeremy Moles
On Wed, 2008-01-16 at 09:05 -0500, Jean-Sebastien Guay wrote: Hi again, OpenSceneGraph HUD Library 0.1.4 (pre-alpha) OK, I'll check that out tomorrow. This seems to be caused by the stringstream not holding on to the result of its str() method. The version was fine in

Re: [osg-users] osgHUD compilation on Windows

2008-01-16 Thread Jeremy Moles
On Wed, 2008-01-16 at 12:25 -0500, Jean-Sebastien Guay wrote: Hi Jeremy, At any rate, I'll either apply your patch or rethink my method of iteration after lunch and get that fixed up. No problem. PREEMPTIVE STRIKE! Huzzah! Hehehe :-) osghudframe.png: osghudtable.png:

[osg-users] Test (ignore this)

2008-01-17 Thread Jeremy Moles
This is a test to see if the lists are down; a post I made earlier today never made it through. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] stereo projector support in OpenSceneGraph

2008-01-17 Thread Jeremy Moles
On a separate but related note: I've got some 3D classed from the Beowulf movie. :) Can I make the cow pop out at me somehow? On Thu, 2008-01-17 at 09:20 +, Robert Osfield wrote: Hi Yanling, The OSG supports various stereo modes, there is a page stereo on the openscenegraph.org wiki

Re: [osg-users] stereo projector support in OpenSceneGraph

2008-01-17 Thread Jeremy Moles
On Thu, 2008-01-17 at 16:47 -0500, Jeremy Moles wrote: On a separate but related note: I've got some 3D classed from the Beowulf movie. :) Can I make the cow pop out at me somehow? Bah, never mind--Wikipedia says Beowulf used a unique kind of stereo that only works on a special screen

Re: [osg-users] osgHUD / osgText / RFC

2008-01-18 Thread Jeremy Moles
... I've got plenty else to do and can always come back to it later. :) I'm sure it's something easy I'm doing wrong... Robert. On Jan 17, 2008 3:44 PM, Jeremy Moles [EMAIL PROTECTED] wrote: (This is a separate issue from my blending question which I posted earlier this week) In osgHUD

Re: [osg-users] osgHUD / osgText / RFC

2008-01-18 Thread Jeremy Moles
these values on the Labels themselves rather than their parent leaf node, it blends properly. Does that make it more obvious what was wrong? Robert. On Jan 17, 2008 3:44 PM, Jeremy Moles [EMAIL PROTECTED] wrote: (This is a separate issue from my blending question which I posted earlier this week

[osg-users] osgHUD 0.1.4 (testing)

2008-01-18 Thread Jeremy Moles
Well, it's Friday again. Lots of changes since 0.1.3 last Friday, and here's the CHANGELOG: http://osghud.googlecode.com/svn/tags/0.1.4/CHANGELOG You can find the Project Page here (with some videos, downloads, and the monospace.ttf font I use in a few examples): http://osghud.googlecode.com

Re: [osg-users] Implementing a 3D GUI

2008-01-22 Thread Jeremy Moles
On Tue, 2008-01-22 at 12:00 -0500, Brian wrote: Hi, I am in the process of trying to create an interactive Macromedia Flash drawable. I am now at the point where the Flash movie is rendering, but it has no available mouse input. My problem is how to determine what the coordinates of my

Re: [osg-users] osgHUD 0.1.4 (testing)

2008-01-24 Thread Jeremy Moles
Sorry I couldn't respond earlier. I can only send e-mail from work, and was out of the office yesterday. On Wed, 2008-01-23 at 11:31 -0500, Lucas Goss wrote: The newest revision (68) has a compile error (added to issues): http://code.google.com/p/osghud/issues/detail?id=3 Thanks, fixed. Do

Re: [osg-users] osgHUD 0.1.4 (testing)

2008-01-24 Thread Jeremy Moles
On Thu, 2008-01-24 at 14:59 +, Robert Osfield wrote: I'll name it whatever people think is best for inclusion into OSG. However, if Robert really wants it named something else, it would be optimal to know now so I can go ahead and change it before doing so is a day-long task unto

Re: [osg-users] Implementing a 3D GUI

2008-01-24 Thread Jeremy Moles
On Tue, 2008-01-22 at 12:00 -0500, Brian wrote: Hi, I am in the process of trying to create an interactive Macromedia Flash drawable. I am now at the point where the Flash movie is rendering, but it has no available mouse input. My problem is how to determine what the coordinates of

[osg-users] Hey Guys (osgWidget)

2009-10-22 Thread Jeremy Moles
Jeremy here. I haven't posted or even received posts in about 10 months, so I've been out of touch. For those of you who don't know, I was (at one point) a moderately active participant in the OSG development/submission process. About a year ago I mentioned that I was diagnosed with Leukemia

Re: [osg-users] Hey Guys (osgWidget)

2009-10-22 Thread Jeremy Moles
On Thu, 2009-10-22 at 15:10 -0400, Jean-Sébastien Guay wrote: Hi Jeremy, Great to see you back here! I will be undergoing a bone marrow transplant here in the next 3 weeks, That's great news! I really hope it goes well for you and that you recover quickly. I know that osgWidget

Re: [osg-users] layering of text and geometry in a 2.5D setup

2009-10-24 Thread Jeremy Moles
+-+ | Jeremy Moles | Phone:1-888-651-6686| | Research Development | in GA:(770)-612-1205| |EmperorLinux, Inc.| Fax: (770)-612-1210| |900 Circle 75 Pkwy. | web: www.EmperorLinux.com | |Suite 1380

[osg-users] osgPango Updated

2009-10-24 Thread Jeremy Moles
(it IS trivial to build in Linux). I have Windows binaries (32bit, built using MSVC9) for those who want them. -- Follow us on Twitter! http://twitter.com/emperorlinux +-+ | Jeremy Moles | Phone:1-888-651-6686

Re: [osg-users] osgPango Updated

2009-10-24 Thread Jeremy Moles
On Sat, 2009-10-24 at 18:08 -0400, Jeremy Moles wrote: Hey guys. :) I've spent the last two days getting osgPango back up to speed with the changes in OSG that have happened since I was gone (not much, but there we some bugs). Check out: http://osgpango.googlecode.com ...for 2

Re: [osg-users] osgWidget suggestions

2009-10-28 Thread Jeremy Moles
on Twitter! http://twitter.com/emperorlinux +-+ | Jeremy Moles | Phone:1-888-651-6686| | Research Development | in GA:(770)-612-1205| |EmperorLinux, Inc.| Fax: (770)-612-1210

Re: [osg-users] osgCairo: draw curves on top of image

2009-11-05 Thread Jeremy Moles
Hey, I'm the author of osgCairo (are you using osgPango too :)) and I just got them both to compile and work nicely on Windows. Let me get home from work and I'll check these out and have you an svn update in not time... On Thu, 2009-11-05 at 19:44 +0100, Riccardo Corsi wrote: Hi all, I'm

Re: [osg-users] osgWidget - menu and select from list

2009-11-10 Thread Jeremy Moles
On Tue, 2009-11-10 at 12:43 +0200, J.P. Delport wrote: Hi all, I'd like to make a very simple GUI inside my OSG app [1]. All I need is a menu (osgwidgetmenu example is OK) and once a menu item is selected I need to create a list of choices. The choices are all strings, but can be too

Re: [osg-users] How to get error from readImageFile?

2009-11-14 Thread Jeremy Moles
On Sat, 2009-11-14 at 14:00 +, Arve Knudsen wrote: I am experiencing that osgDB::readImageFile is unable to load PNGs. Is there any way I can query the error cause? Inside the osgdb_png loader code (or ANY loader code, for that matter), the ReaderWriter object returns a ReadResult object

Re: [osg-users] How to get events from interactive images

2009-12-01 Thread Jeremy Moles
On Tue, 2009-12-01 at 17:37 +0100, Serge Lages wrote: Thanks Robert, I've totally missed the osgWidget part, it is clearly the place for such mechanism. The interactive image plugin we're developping is not a browser but is not so far from it, do you think it can be valuable to have an

Re: [osg-users] How to get events from interactive images

2009-12-01 Thread Jeremy Moles
On Tue, 2009-12-01 at 18:13 +0100, Serge Lages wrote: Hi Jeremy On Tue, Dec 1, 2009 at 6:06 PM, Jeremy Moles jer...@emperorlinux.com wrote: On Tue, 2009-12-01 at 17:37 +0100, Serge Lages wrote: Thanks Robert, I've totally missed the osgWidget part, it is clearly

Re: [osg-users] changing a osgWidget::Box position

2009-12-18 Thread Jeremy Moles
On Fri, 2009-12-18 at 11:08 +, David Martín wrote: Hi, i´ve got an osgWidget::Box and some osgWidget::Label as it´s children i can set the initial box position with setPosition(x, y, z) with no problems, but if i want to change the position later in time, the same method does not

[osg-users] Benchmarking Software (Linux)

2009-12-18 Thread Jeremy Moles
Is anyone aware of any nice OpenGL benchmarking software for Linux? Do I need to write something like this? (LIKE I HAVE THE TIME!) :) -- Follow us on Twitter! http://twitter.com/emperorlinux EmperorLinux, Inc. http://www.emperorlinux.com 1-888-651-6686

Re: [osg-users] Multiple viewports in osgViewer

2010-07-23 Thread Jeremy Moles
On Fri, 2010-07-23 at 20:03 +0200, Stefanie Hoepner wrote: Hi, I am trying to figure out how I can get two viewports in one window to show 2 different osg scenes, videos in particular. I tried the CompositeViewer, but it gives me two separate windows. I would like one window splitted in

[osg-users] osgWidget/osgQt

2010-07-29 Thread Jeremy Moles
As more work goes into osgQt towards OSG3 (and as we get closer to having full, fist class 2D widgets), I think that osgWidget (in it's current form) should be removed. It was designed with the very futile goal of trying to be a 2D UI kit, when it should have been far smaller and far more generic

Re: [osg-users] osgWidget/osgQt

2010-07-29 Thread Jeremy Moles
toolkit that providing even one opens the door to the question: hey, where are the rest? :) Robert. On Thu, Jul 29, 2010 at 3:27 PM, Jeremy Moles jer...@emperorlinux.com wrote: As more work goes into osgQt towards OSG3 (and as we get closer to having full, fist class 2D widgets), I think

Re: [osg-users] Rendering to texture 1 from texture 0 and switching the textures

2010-08-03 Thread Jeremy Moles
On Tue, 2010-08-03 at 12:30 +0200, Honnet Vincent wrote: Hi, I'm a new in using OpenSceneGraph, so if this problem was already solved, please send me the link. But I didn't find anything that could help me from the archive. My problem is the following: I would like to: 1- initialize

Re: [osg-users] Widget sustain chinese?

2010-08-09 Thread Jeremy Moles
On Mon, 2010-08-09 at 05:57 +, wangafg...@sohu.com wrote: I recomposition osgWidget::label sustain chinese class Label1: public osgWidget::Widget Label1 (const std::string , const std::wstring ); Label1::Label1(const std::string name, const std::wstring label): Widget

[osg-users] [ANN] osgPango / osgCairo

2010-08-12 Thread Jeremy Moles
Hello everyone! I have recently received funding from what must--for various reasons--remain an anonymous source, to further develop and refine osgPango. I've made some updates to the site with new screenshots and small descriptions, and I wanted to try and solicit some more feedback since it's

Re: [osg-users] Displaying text as Bold, Italicized and underlined in osg

2010-08-30 Thread Jeremy Moles
On Mon, 2010-08-30 at 12:27 +0200, Mangesh Joshi wrote: Hi, Is there any way in osg to display the text in bold and italicized style and underline or strikethrough the text? You can mix these kinds of decorations in a single string in osgPango, though I haven't added support for underline

Re: [osg-users] osgWidget

2010-09-23 Thread Jeremy Moles
9On Thu, 2010-09-23 at 09:30 +0200, lucie lemonnier wrote: Hi, I use VRJuggler and OSG to create an application on a VR system and I want to use osgWidget. But VRJuggler uses osgUtil::SceneView instead of osgViewer, I wanted to know if it is possible to use osgWidget with

Re: [osg-users] osgWidget

2010-09-23 Thread Jeremy Moles
On Thu, 2010-09-23 at 10:32 -0400, Jean-Sébastien Guay wrote: Hi Jeremy, In fact, I had always lamented the WindowManager's need for a View pointer, but I needed to use it for picking and so it developed thusly. I can look at replacing this dependency with manually running an

Re: [osg-users] How Camera Manipulators Work

2010-10-05 Thread Jeremy Moles
On Tue, 2010-10-05 at 20:13 +0200, Matt Caron wrote: I'm trying to write my own camera manipulator and I'm having a difficult time figuring out how the current camera manipulators work. I have read through source code for a number of the manipulator classes including FlightManipulator,

Re: [osg-users] osgWidget

2010-10-26 Thread Jeremy Moles
On Tue, 2010-10-26 at 16:20 +0200, lucie lemonnier wrote: Hi, Is it possible in osgWidget to get the coordinates of widget in meters or centimeters instead of pixels? Thank you! Not in it's current version. The first version of osgWidget was (is) very 2D-centric, and wasn't developed

Re: [osg-users] OT: User GUI toolkit

2010-11-23 Thread Jeremy Moles
On Mon, 2010-11-22 at 18:31 +0100, Anders Backman wrote: Old as,... I don't know. But this question pops up now and then. This will hopefully--eventually--be solved by osgWidget/osgWidget(2). Unfortunately, right in the middle of my passionate development I had some serious medical issues, and

[osg-users] [ANN] osgPango Bevel Effect

2010-11-27 Thread Jeremy Moles
Hey guys, as a result of some very welcome and appreciated private funding on osgPango, it now has the ability to create rasterized (into the texture atlas) font bevel effects. http://jeremymoles.com/bevel2d.png http://jeremymoles.com/bevel3d.png Features coming along great! Next stop is to

Re: [osg-users] [ANN] osgPango Bevel Effect

2010-11-27 Thread Jeremy Moles
) on Windows. This should be fine. Any hints? Cheers, Kim. On 27 November 2010 15:53, Jeremy Moles jer...@emperorlinux.com wrote: Hey guys, as a result of some very welcome and appreciated private funding on osgPango, it now has the ability to create

Re: [osg-users] [ANN] osgPango Bevel Effect

2010-11-27 Thread Jeremy Moles
updated for my client anyways, so just hang in there for a bit and I'll have it all sync'd up. IT DOES WORK, though; we got screenshots to prove it. Cheers. Kim. On 27 November 2010 20:29, Jeremy Moles jer...@emperorlinux.com wrote: On Sat, 2010-11-27 at 19:04 +, Kim Bale wrote

Re: [osg-users] [ANN] osgPango Bevel Effect

2010-11-27 Thread Jeremy Moles
Creek... I'll come back to this tomorrow. Regards, K. On 27 November 2010 21:39, Jeremy Moles jer...@emperorlinux.com wrote: On Sat, 2010-11-27 at 21:33 +, Kim Bale wrote: Hello again, Yep that fixed osgCairo

Re: [osg-users] [ANN] osgPango Bevel Effect

2010-11-29 Thread Jeremy Moles
? Static linking can be even worse in some case. Yeah, it'll be up to your osgPango CMake setup whether you want to use the pkg-config path dynamically or the static deps. If it works. :) Cheers, On Sat, Nov 27, 2010 at 4:53 PM, Jeremy Moles jer...@emperorlinux.com wrote: Hey guys

Re: [osg-users] osg widget window rotate

2011-01-20 Thread Jeremy Moles
On Thu, 2011-01-20 at 17:35 +0100, Gareth Penfold wrote: Hi, I have been trying to implement a compass widget which the user can manipulate. I have been trying this with osg widget. When using addRotate to my widget's window the widget is clipped to the area it was previously in.

Re: [osg-users] osgWidgets and double click

2011-02-09 Thread Jeremy Moles
On Tue, 2011-02-08 at 16:59 -0800, Eduardo Poyart wrote: Hello, It seems like osgWidgets doesn't support double-click. Well, osgWidget doesn't support or not support it, it's really a feature of the event handler you have set. The default one is in:

Re: [osg-users] osgWidgets and double click

2011-02-09 Thread Jeremy Moles
On Wed, 2011-02-09 at 09:42 -0500, Jeremy Moles wrote: On Tue, 2011-02-08 at 16:59 -0800, Eduardo Poyart wrote: Hello, It seems like osgWidgets doesn't support double-click. Well, osgWidget doesn't support or not support it, it's really a feature of the event handler you have set

Re: [osg-users] WindowManager root

2011-02-11 Thread Jeremy Moles
On Fri, 2011-02-11 at 12:03 +0100, Gianni Ambrosio wrote: Hi All, is there a root node for all widgets inserted in a WindowManager? I mean, I use a root node for 3D objects in my viewer and I would like to have the same feature for widgets. In fact in my scene manager I store a Group node

Re: [osg-users] WindowManager lifecycle

2011-02-11 Thread Jeremy Moles
On Fri, 2011-02-11 at 18:36 +0100, Gianni Ambrosio wrote: Just one more consideration. In other examples (i.e. osgwidgetlabel) the window manager is not added as child of the camera but createParentOrthoCamera() is used insted. Looking at that code the Window Manager is internally added to

Re: [osg-users] osgWidget::Label::setLabel() does not update the size

2011-02-22 Thread Jeremy Moles
On Tue, 2011-02-22 at 16:19 +0100, Gianni Ambrosio wrote: Dear Jeremy Moles, is there a reason for not updating the size of the Label if smaller than previous one? In my own testing back when I wrote it I never had any problems, but then again osgText has changed a lot since then. If you can

Re: [osg-users] Window Position of Widget

2011-03-11 Thread Jeremy Moles
On Fri, 2011-03-11 at 01:17 +0100, Andrew Kos wrote: I have a widget button--which is essentially a label--inside a widget box which is placed somewhere within a viewer, say at 100x150. This button should open up, right below it, a dropdown menu, which is another box. The issue I'm having

Re: [osg-users] osgWidget link error over VC90

2011-04-08 Thread Jeremy Moles
On Fri, 2011-04-08 at 14:00 +0200, Dani Cow wrote: Hi folks, I'm having some trouble linking the osganimationeasemotion example under VC90. I get linking errors, all of them related to osgWidget. Any ideas? What version of OSG? I'll check this out in trunk... Code: 1main.obj : error

Re: [osg-users] osgWidget link error over VC90

2011-04-08 Thread Jeremy Moles
On Fri, 2011-04-08 at 17:40 +0200, Dani Cow wrote: Version 2.9.9. Hmmm. I'm not familiar with the installer, is this on Windows? (Sorry, I use SVN on both Windows and Linux, but if you're on linux you might be talking about YUM or apt or something...) I used the installer.

Re: [osg-users] SVN Trunk / TextNode

2011-04-21 Thread Jeremy Moles
On Thu, 2011-04-21 at 15:46 +0100, Robert Osfield wrote: Hi Jeremy, On Thu, Apr 21, 2011 at 3:28 PM, Jeremy Moles jer...@emperorlinux.com wrote: I noticed a file, TextNode.cpp, in the text3D example src directory. Is this a scratchpad-file for a future (possible) interface? I'm liking

Re: [osg-users] how to convert float to osgText::String

2011-04-28 Thread Jeremy Moles
On Thu, 2011-04-28 at 19:27 +0200, Nan WANG wrote: Hi, I have a simple question How to convert a float number to osgText::String in order to display with osgText::Text::setText function? Try ::createUTF8EncodedString(), or something like that. ... Thank you! Cheers, Nan

Re: [osg-users] [osgPlugins] osgAnimation Update

2011-04-29 Thread Jeremy Moles
On Thu, 2011-04-28 at 19:41 +0200, Garrett Cope wrote: More investigation, still not much clearer. I'm hoping with a more concrete example someone can tell me what I'm missing... My main issue is how to change the coordinate system of a bone within the skeleton hierarchy. This could be

Re: [osg-users] osg Widget image transparent

2011-05-24 Thread Jeremy Moles
On Mon, 2011-05-23 at 19:02 +0200, daniele argiolas wrote: Hi, is there a way to put a semitransparent image in a widget? I build my widget as: Code: widget = new osgWidget::Widget(imageSrc,notifySize[0],notifySize[1]); widget-setColor(1.0,1.0,1.0,1.0);

Re: [osg-users] osg Widget image transparent

2011-05-24 Thread Jeremy Moles
On Mon, 2011-05-23 at 19:02 +0200, daniele argiolas wrote: Hi, is there a way to put a semitransparent image in a widget? I build my widget as: Code: widget = new osgWidget::Widget(imageSrc,notifySize[0],notifySize[1]); widget-setColor(1.0,1.0,1.0,1.0);

Re: [osg-users] osgtext::text 2lines?

2011-05-25 Thread Jeremy Moles
On Wed, 2011-05-25 at 12:25 +0200, Christoph Gill wrote: Hi, i want to add a second line to a osgtext::text and tried it with \n, br and [br] but nothing will work. So I'm looking for a funktion to do this. I Add a std::string as Text to my Text an would like to place the linebreak in it.

Re: [osg-users] OSG trunk crashing, perhaps an nvidia driver problem?

2011-05-27 Thread Jeremy Moles
On Fri, 2011-05-27 at 10:41 -0400, Eric Sokolowsky wrote: Robert Osfield wrote: Hi All, I'm just doing a code review from before and after the r12294 rev and it looks like the move of the code from a method being called in the graphics thread GraphicsWindowX11::swapBufferImplentation()

Re: [osg-users] [osgPango] Alpha when rendering letters

2011-05-27 Thread Jeremy Moles
Can you send me an example showing this? I can probably fix the problem right up when I see the code. However, unless you've got some FFP blending setup elsewhere in your scene, I'm having a hard time imagining what could be wrong... On Fri, 2011-05-27 at 23:46 +0400, Sergey Kurdakov wrote: Hi,

Re: [osg-users] ostText::Text3D Alignment (Possible Confusion)

2011-06-02 Thread Jeremy Moles
as the old. :) Robert. On Thu, Jun 2, 2011 at 6:13 PM, Jeremy Moles jer...@emperorlinux.com wrote: Hey guys (particularly Robert, or anyone using Text3D heavily). When using Text3D::setAlignment(), any alignment NOT using the BASE_LINE will be positioned IN FRONT of the requested position

Re: [osg-users] giving thickness/color to line segments

2011-06-15 Thread Jeremy Moles
On Wed, 2011-06-15 at 19:06 +0200, basil huffman wrote: I am looking to figure out how to give thickness to line segments. I am creating them as follows Code: osg::ref_ptrosg::Geometry geom = new osg::Geometry; osg::ref_ptrosg::DrawArrays drawArrayLines = new

[osg-users] Jabber and/or OpenSceneGraph IRC

2011-06-15 Thread Jeremy Moles
Hey, I just wanted to remind all of you lovely individuals that we have an IRC channel on Freenode. I know a lot of professional coders simply don't have the time or inclination for this kind of thing, but nothing would make me happier than to have real-time access to other people who use OSG

Re: [osg-users] Please test svn/trunk in prep for OSG-3.0 branch tomorrow!

2011-06-16 Thread Jeremy Moles
On Thu, 2011-06-16 at 17:38 +0100, Robert Osfield wrote: Hi All, Through this week I've been tidying up the codebase and address a few outstanding bugs, and getting mostly up to date with submissions, and am now pretty comfortable about going for the 3.0 branch tomorrow. Are the community

Re: [osg-users] Please test svn/trunk in prep for OSG-3.0 branch tomorrow!

2011-06-16 Thread Jeremy Moles
On Thu, 2011-06-16 at 19:01 +0100, Robert Osfield wrote: Hi Jeremy, On Thu, Jun 16, 2011 at 6:19 PM, Jeremy Moles jer...@emperorlinux.com wrote: Working great for me so far! (I update trunk every morning, usually...) I've been changes in through the day so good to svn update a little

[osg-users] Basic Lighting Shaders

2011-06-23 Thread Jeremy Moles
I'm looking to collect some sample code from OSG users (if this code is shareable) for some basic lighting examples done purely in GLSL. If anyone is willing to share this (I can certainly adapt it, so there's no need to modify it), I'd be grateful. What I'm looking for mainly is how lighting

Re: [osg-users] improperly culled osgText

2011-06-24 Thread Jeremy Moles
On Fri, 2011-06-24 at 13:57 +0100, Robert Osfield wrote: HI Terry, On Thu, Jun 23, 2011 at 9:43 PM, Terry Welsh mogu...@gmail.com wrote: Thanks for the reply. Turning off small feature culling does indeed fix my problem, but it's not ideal. It's not ideal at all, I'd call it hack ;-)

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