Re: [osg-users] dynamic cube map

2017-12-10 Thread Trajce Nikolov NICK
gt; > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72562#72562 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists

Re: [osg-users] Exporting to 3D studio?

2017-12-08 Thread Trajce Nikolov NICK
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] dynamic cube map

2017-12-05 Thread Trajce Nikolov NICK
> > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing

Re: [osg-users] OsgText compile issue with the newer versions of OSG

2017-11-21 Thread Trajce Nikolov NICK
Thanks Robert !!! On Tue, Nov 21, 2017 at 3:01 PM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Nick, > > On 16 November 2017 at 17:05, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > >> Getting the coords of glyphs is something we'd

Re: [osg-users] OsgText compile issue with the newer versions of OSG

2017-11-16 Thread Trajce Nikolov NICK
ing we'd need to add to > osgText::Text, such as Text::getGlyphCorners(int characterPosition, > osg::Vec3& bottomLeft, osg::Vec3& bottomRight etc.). > > Robert. > > On 16 November 2017 at 16:54, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: &g

Re: [osg-users] OsgText compile issue with the newer versions of OSG

2017-11-16 Thread Trajce Nikolov NICK
re: > > http://forum.openscenegraph.org/viewtopic.php?p=72393#72393 > > > > > > > > > > > > ___________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > http://lists.opensceneg

Re: [osg-users] Access to gl context

2017-11-13 Thread Trajce Nikolov NICK
wtopic.php?p=72358#72358 >> >> >> >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > __

Re: [osg-users] measuring a frame

2017-11-06 Thread Trajce Nikolov NICK
> > On 6 November 2017 at 00:56, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > I am trying to measure the time needed to process a frame. My first and > > somewhat naïve approach is to init the timer at the beginning of the > frame > > an

[osg-users] measuring a frame

2017-11-05 Thread Trajce Nikolov NICK
is containing the swap buffers which is synced with the refresh rate (please correct me if I am wrong). Is there something like preswap callback or something like this? Thanks a bunch as always ! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing

Re: [osg-users] updatecallbacks in sg tree

2017-10-26 Thread Trajce Nikolov NICK
found it ... forgot to call traverse in the NodeCallback::apply sorry for the noise On Thu, Oct 26, 2017 at 3:09 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > this is probably simple question. Here is my scene: > > MatrixTransform (A)

[osg-users] updatecallbacks in sg tree

2017-10-26 Thread Trajce Nikolov NICK
Hi Community, this is probably simple question. Here is my scene: MatrixTransform (A) | MatrixTransform (B) B is child of. A and B have UpdateCallbacks. However the B callback is never called. What I miss? Thanks a bunch as always -- trajce nikolov nick

Re: [osg-users] [3rd party] autodesk fbx sdk

2017-10-23 Thread Trajce Nikolov NICK
@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [3rd party] autodesk fbx sdk

2017-10-20 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@list

Re: [osg-users] [3rd party] autodesk fbx sdk

2017-10-20 Thread Trajce Nikolov NICK
- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72213#72213 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.o

[osg-users] [3rd party] autodesk fbx sdk

2017-10-19 Thread Trajce Nikolov NICK
Hi Community, anyone aware where is this located these days? It seams Autodesk has changed the sites hosting it Thanks a bunch as always -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] osgParticle (particle life time)`

2017-10-02 Thread Trajce Nikolov NICK
8 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___

[osg-users] osgParticle (particle life time)`

2017-09-30 Thread Trajce Nikolov NICK
Hi community, if I set the particle life time to 0, I am seeing it is not killing the particle, but instead it makes it live forever. Any hint how to kill it? Thanks a bunch as always -- trajce nikolov nick ___ osg-users mailing list osg-users

[osg-users] GPU particles

2017-08-31 Thread Trajce Nikolov NICK
Hi Community, anyone aware of GPU particles library that can be easelly integrated with OSG? Thanks a bunch! -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] scene snapshot

2017-08-30 Thread Trajce Nikolov NICK
;eye = initAttitude * graphicObject->getTransformNode()->getAttitude() > * eye; >return eye; > } > > > > > Cheers, > Gianni > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=71564#71564 >

[osg-users] scene snapshot

2017-08-30 Thread Trajce Nikolov NICK
be the settings for the Projection and the View matrix for the RTT camera? Thanks a bunch as always -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Problem to load images

2017-08-10 Thread Trajce Nikolov NICK
Hi Robert, I will ... I am in the middle of setting up my laptop with fresh install, once I am ready I will do so On Thu, Aug 10, 2017 at 5:08 PM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Nick, > > On 10 August 2017 at 15:34, Trajce Nikolov NICK < > trajce.n

Re: [osg-users] Problem to load images

2017-08-10 Thread Trajce Nikolov NICK
t;> Cheers, >> Rômulo[/code] >> >> -- >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=71379#71379 >> >> >> >> >> >> ___ >> osg-users mailing list >&g

Re: [osg-users] OSG Delaunay and alternatives

2017-07-28 Thread Trajce Nikolov NICK
rg > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] OSG Delaunay and alternatives

2017-07-28 Thread Trajce Nikolov NICK
Hi Community, I am using the Delaunay triangulator from OSG. For simple cases it works fine, but not enough for real world ones. Any suggestion for constrained Delaunay triangulation library? Thanks a bunch as always! Nick -- trajce nikolov nick

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2017-07-28 Thread Trajce Nikolov NICK
Robert added (If I remember correctly) OSG wraps for it. Hope this helps, Cheers! Nick On Tue, Jul 25, 2017 at 11:10 AM, Dario Frost <fakko...@libero.it> wrote: > > Trajce Nikolov NICK wrote: > > Hi Roman, > > Once I complete some working version I will post my c

Re: [osg-users] Perform actions when a child node is added

2017-06-23 Thread Trajce Nikolov NICK
/listinfo.cgi/osg-users-opens >> cenegraph.org >> > >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>

Re: [osg-users] round earth to ECEF

2017-05-13 Thread Trajce Nikolov NICK
ck, > > I have found GeographicLib to be a good coordinate converter. It supports > ECEF (Geocentric), although I'm not sure about the round earth format you > referred to. > > https://geographiclib.sourceforge.io/ > > Nathan > > On Fri, May 5, 2017 at 11:35 AM, T

[osg-users] round earth to ECEF

2017-05-05 Thread Trajce Nikolov NICK
pos-processor .. Any word from you is highly welcome Thanks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] what should I dirty when I change ColorArray on the fly?

2017-05-03 Thread Trajce Nikolov NICK
yes :) .. Thanks Glenn .. I totally missed that On Wed, May 3, 2017 at 8:54 PM, Glenn Waldron <gwald...@gmail.com> wrote: > Nick, > If you have VBOs enabled, I think you just have to call dirty() on the > color array itself. > > > Glenn Waldron > > On Wed, May 3, 2

[osg-users] what should I dirty when I change ColorArray on the fly?

2017-05-03 Thread Trajce Nikolov NICK
Hi community, this is simple question. I am updating the Color array of a osg::Geometry on the fly. It is not having effect. The Geometry is not using displaylist. How/What should I do to have the color mods "updated" in the rendering correctly? Thanks a bunch as always? -- trajce ni

Re: [osg-users] osg Coordinate system

2017-04-29 Thread Trajce Nikolov NICK
861 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick _

Re: [osg-users] osg Coordinate system

2017-04-28 Thread Trajce Nikolov NICK
.php?p=70853#70853 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ > o

Re: [osg-users] How to get the camera's roll pitch and heading?

2017-04-01 Thread Trajce Nikolov NICK
t; Best regards! > Judy Fan. > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-user

Re: [osg-users] Shadows on "invisible" objects

2017-03-30 Thread Trajce Nikolov NICK
ight=invisible+shadow > > http://forum.openscenegraph.org/viewtopic.php?t=12628; > highlight=invisible+shadow > > Hope these will help. > Alessandro > > On Tue, Mar 28, 2017 at 9:06 AM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >>

Re: [osg-users] wireframe darker wrt the surface color

2017-03-29 Thread Trajce Nikolov NICK
Try a simple shader then :-) On Wed, Mar 29, 2017 at 10:51 AM, Gianni Ambrosio <g.ambrosio+...@gmail.com> wrote: > Hi Nick > > Trajce Nikolov NICK wrote: > > Hi Gianni, > > > > you can do something like > > getOrCreateStateSet()->setAttributeAndModes(new

Re: [osg-users] wireframe darker wrt the surface color

2017-03-28 Thread Trajce Nikolov NICK
3 > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick

[osg-users] Shadows on "invisible" objects

2017-03-28 Thread Trajce Nikolov NICK
Hi Community, I am trying to solve a problem where my scene is with shadow caster model where I want to see only the shadows and have the shadow caster model invisible. What would be the node masks game to achieve this? or some other solution? Thanks a bunch as always Nick -- trajce nikolov

Re: [osg-users] [3rdParty/maybe OSG general] osgoculusviewer and View matrix

2017-03-23 Thread Trajce Nikolov NICK
gt; > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70531#70531 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists

Re: [osg-users] bounding box collisions (without osgbullet)

2017-03-13 Thread Trajce Nikolov NICK
ics. > So maybe try to explain the problem you're trying to solve a bit more in > detail. > > Cheers > Sebastian > > no one on this? > > On Sun, Mar 12, 2017 at 9:53 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi community, >

Re: [osg-users] bounding box collisions (without osgbullet)

2017-03-13 Thread Trajce Nikolov NICK
no one on this? On Sun, Mar 12, 2017 at 9:53 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi community, > > what would be the best way to implement bbox collision with terrain, from > what is already in OSG (no bullet etc)? > > thanks a

[osg-users] bounding box collisions (without osgbullet)

2017-03-12 Thread Trajce Nikolov NICK
Hi community, what would be the best way to implement bbox collision with terrain, from what is already in OSG (no bullet etc)? thanks a bunch as always, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] need help

2017-03-02 Thread Trajce Nikolov NICK
gt; osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] [3rdParty/maybe OSG general] osgoculusviewer and View matrix

2017-03-01 Thread Trajce Nikolov NICK
uce Cheers and thanks a bunch as always! Nick p.s. Bjorn? -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] intersection tests

2017-02-19 Thread Trajce Nikolov NICK
AM, Robert Osfield <robert.osfi...@gmail.com> wrote: > On 18 February 2017 at 21:25, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > yes ... > > > > Now, digging into the bits of the IntersectionVisitor::apply( > osg::Transform& >

Re: [osg-users] intersection tests

2017-02-18 Thread Trajce Nikolov NICK
> LineSegmentIntersector(osgUtil::Intersector::MODEL, startVertex, > endVertex); > > > Perhaps your problem came from here... > > cheers > > > Trajce Nikolov NICK wrote: > > Thanks Julien for your time to give it a look > > > > I went further, debuggin

Re: [osg-users] intersection tests

2017-02-18 Thread Trajce Nikolov NICK
gging deeper > > Further, I would recommend the polytopeintersector for general purpose > picking (it works for points primitives too) > > Hope it helps > > > Cheers > > > > Trajce Nikolov NICK wrote: > > It has to do with MatrixTransforms and probably th

Re: [osg-users] intersection tests

2017-02-17 Thread Trajce Nikolov NICK
It has to do with MatrixTransforms and probably the IntersectionVisitor. I had my scene rotated a bit and it was buggy. With identity matrix on top works well ... Trying to debug if I can find something On Thu, Feb 16, 2017 at 8:31 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com>

[osg-users] intersection tests

2017-02-16 Thread Trajce Nikolov NICK
/1s99SGZc http://pastebin.com/UtkqPRce What I am missing here? Thanks for every hint as always! Cheers! -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] [3rdParty] OSVR and Steam (with the osg sample)

2017-02-10 Thread Trajce Nikolov NICK
Thanks Jan .. Yes indeed, this become OSVR specific .. I will write you off-list On Fri, Feb 10, 2017 at 2:20 PM, Jan Ciger <jan.ci...@gmail.com> wrote: > Hello Trajce, > > On Fri, Feb 10, 2017 at 2:08 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: >

[osg-users] [3rdParty] OSVR and Steam (with the osg sample)

2017-02-10 Thread Trajce Nikolov NICK
-Viewer? Or links? Thanks a lot p.s. Jan Ciger? :) -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] [3rdParty] HTC Vive and OSGOpenVRViewer

2017-02-10 Thread Trajce Nikolov NICK
with visual feedback. Any hints from those who know a bit more of this project? Thanks a bunch as always and take my apologize for using this list with sort of non-osg issue Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

[osg-users] osg build (master) failed with VS2013 upate 5 3rd party libs x64

2017-02-09 Thread Trajce Nikolov NICK
osgDB #ifndef Z_SOLO # if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE) #include /* for SEEK_*, off_t, and _LFS64_LARGEFILE */ Any clue? -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] osgVolume intro

2017-02-09 Thread Trajce Nikolov NICK
Hi Community, I am entering osgVolume for first time. Someone with some hints for this core feature? Anything is welcome And thanks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] combining Quats

2017-02-01 Thread Trajce Nikolov NICK
, Feb 1, 2017 at 12:43 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Sebastian! > > I will write you off-list > > On Wed, Feb 1, 2017 at 12:36 PM, Sebastian Messerschmidt < > sebastian.messerschm...@gmx.de> wrote: > >> Hi Tra

Re: [osg-users] combining Quats

2017-02-01 Thread Trajce Nikolov NICK
> > Cheers > Sebastian > > P.S. If you got further questions, simply drop me a private message/email. > > > > > Am 2/1/2017 um 11:27 AM schrieb Trajce Nikolov NICK: > >> Hi Sebastian, >> >> the code will be welcome. I was expecting that the p

Re: [osg-users] combining Quats

2017-02-01 Thread Trajce Nikolov NICK
ation.makeRotate(Vec3(0,1,0), whatever); >> >> Quat q; >> q = terrainOrientation * modelOrientation; // not sure about this >> >> MatrixTransform mxt = ... >> mxt->setMatrix(Matrixd:;rotate(q) * ...); >> >> Any hints? >> >> Thanks a bunch a

[osg-users] combining Quats

2017-02-01 Thread Trajce Nikolov NICK
; modelOrientation.makeRotate(Vec3(0,1,0), whatever); Quat q; q = terrainOrientation * modelOrientation; // not sure about this MatrixTransform mxt = ... mxt->setMatrix(Matrixd:;rotate(q) * ...); Any hints? Thanks a bunch as always! Nick -- trajce nikolov nick ___ osg-us

Re: [osg-users] different result rotating Vec3d for Quat or Matrixd

2017-01-24 Thread Trajce Nikolov NICK
lain me why? > > Regards, > Gianni > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70034#70034 > > > > > > ___ > osg-users mailing list > osg-users@lists.ope

Re: [osg-users] osgQt and osg (CMake)

2017-01-17 Thread Trajce Nikolov NICK
/CMakeLists.txt # 3rd Party Dependency Stuff IF(WIN32) INCLUDE(Find3rdPartyDependencies) ENDIF() On Tue, Jan 17, 2017 at 2:54 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Mathieu, Paul, Robert, > > I must apologize for the noise again :-(, I was working on some o

Re: [osg-users] osgQt and osg (CMake)

2017-01-17 Thread Trajce Nikolov NICK
project also ? It would > benefit every one this way ! > > https://github.com/openscenegraph/osgQt > > Thanks > > Le mar. 17 janv. 2017 à 03:29, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> a écrit : > >> Hi Paul, >> >> sure. Just give me some

Re: [osg-users] osgQt and osg (CMake)

2017-01-16 Thread Trajce Nikolov NICK
Hi Paul, sure. Just give me some time since I have hacked it fast for me test purposes. Let do it proper :-). Will ping you shortly with the updated files. Cheers, Nick On Tue, Jan 17, 2017 at 2:51 AM, Paul McIntosh < paul.mcint...@internetscooter.com> wrote: > > Trajce Nikolo

Re: [osg-users] osgQt and osg (CMake)

2017-01-13 Thread Trajce Nikolov NICK
> > CMake itself has a whole set of find*.cmake scripts for the OSG. There > is uber one FindOpenSceneGraph.cmake and a series of findosg.cmake, > findosgUtil.cmake etc. > > Robert. > > On 10 January 2017 at 00:08, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com&g

Re: [osg-users] osgQt and osg (CMake)

2017-01-12 Thread Trajce Nikolov NICK
't seem to improve. Not > many news so far. Only some blog entries demonstrating how to integrate it > with, say, discrete results... and now this one mentioning "osgQt is a > separate project". Is Qt support somehow discontinued officially or > something? > > On 1

[osg-users] osgQt and osg (CMake)

2017-01-09 Thread Trajce Nikolov NICK
missing FindOSG.cmake and the ability to set up the OSG I want (as in any other OSG based project). How this suppose to work now ? I am on Windows & Ubuntu, the testingwas done on Windows Thanks a lot as always! Cheers, Nick -- trajce nikolov

Re: [osg-users] [vpb] Buildings

2017-01-09 Thread Trajce Nikolov NICK
http://forum.openscenegraph.org/viewtopic.php?p=69938#69938 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nik

Re: [osg-users] [vpb] VirtualPlanetBuilder

2017-01-04 Thread Trajce Nikolov NICK
t; -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69854#69854 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.opens

Re: [osg-users] Draw vertex as Circle with color given by some Vec4 array

2017-01-03 Thread Trajce Nikolov NICK
ibutes.cpp example and did > not quite get it at first. Do you know if there are any further > documentation or snippets I could read? > > Or maybe if you have quick snippets it could spare me some valuable time. > > 2017-01-02 20:56 GMT+00:00 Trajce Nikolov NICK < > trajce.n

Re: [osg-users] Draw vertex as Circle with color given by some Vec4 array

2017-01-02 Thread Trajce Nikolov NICK
tiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON, > 0, points)); > > return geom; > } > > > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-u

Re: [osg-users] View::computeIntersections

2017-01-02 Thread Trajce Nikolov NICK
ehm ... dirtyBound(); fixed it .. sorry for the noise ... ;-) Happy New Year On Mon, Jan 2, 2017 at 6:32 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > I come across some odd issue by using this. In short, the story is that I > have some

[osg-users] View::computeIntersections

2017-01-02 Thread Trajce Nikolov NICK
me sort of cache or such ... Any hint on this? I hope I made it clear. Obviously I can not post video for the scenario Thanks a lot for any idea Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.opensce

Re: [osg-users] mygui integration (for Wang Rui)

2016-12-31 Thread Trajce Nikolov NICK
viewtopic.php?p=69816#69816 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___

Re: [osg-users] Texture projection on terrain and gl_TextureMatrix[0...7]

2016-12-22 Thread Trajce Nikolov NICK
penscenegraph.org/viewtopic.php?p=69738#69738 >> >> >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.o

Re: [osg-users] osgTerrain::TerrainTile not in parental list (??)

2016-12-06 Thread Trajce Nikolov NICK
Thanks Robert ! Very well explained ! Cheers! Nick On Tue, Dec 6, 2016 at 10:17 AM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Nick, > > On 6 December 2016 at 05:38, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > Hi Robert, Commun

[osg-users] osgTerrain::TerrainTile not in parental list (??)

2016-12-05 Thread Trajce Nikolov NICK
it is not. For example, I have this scene: PagedLOD->Group->TerrainTile->MatrixTransform->Geode MatrixTransform is reporting 0 numParents and Geode->getParentalNodePaths is up to the MatrixTransform I am confused. I am after replacing the TerrainTile with my own Group/Node Thanks for any hint --

Re: [osg-users] replace tile with my own Node in VPB generated QuadTree

2016-12-03 Thread Trajce Nikolov NICK
used in the quadtree itself, > but it should be easy enough to put some subgraph to an osgt to inspect. > > Cheers > Sebastian > > > Thanks so much for any word on this. It is the last bump in my current dev > > Cheers, > Nick > > -- > trajce nikolov

[osg-users] replace tile with my own Node in VPB generated QuadTree

2016-12-02 Thread Trajce Nikolov NICK
bump in my current dev Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Latitude and longitude

2016-12-01 Thread Trajce Nikolov NICK
enscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Reverse engineer the VPB tile generation process

2016-11-30 Thread Trajce Nikolov NICK
Nevermind ... I did it with Quat from the tile geocentric up to local Z ... Please ignore On Wed, Nov 30, 2016 at 6:33 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, Community, > > I spent today some time to learn about the final output o

[osg-users] Reverse engineer the VPB tile generation process

2016-11-30 Thread Trajce Nikolov NICK
d position/orientation. When I do this, I am seeing the tiles back to (0,0,0) but they keep oriented as on the ellipsoid, so I am after a hint where is this geocentric orientation applied and how to "revert" it back Thanks for any hint Cheers! Nick --

Re: [osg-users] IntersectionVisitor and USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION

2016-11-29 Thread Trajce Nikolov NICK
29, 2016 at 11:34 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, > > USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION seams to not have effect no matter > if it is selected or not. I traced the code and as is written now > IntersectionVisitor::appl

[osg-users] IntersectionVisitor and USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION

2016-11-29 Thread Trajce Nikolov NICK
LODScale*/) const { if (_lodSelectionMode==USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION) { return (pos-getEyePoint()).length(); } else { return 0.0f; } } If you are very busy and give some hints I can try to implement this functionality Thanks a lot! -- trajce niko

Re: [osg-users] isolate specific LOD from a VPB generated database

2016-11-29 Thread Trajce Nikolov NICK
g-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] isolate specific LOD from a VPB generated database

2016-11-29 Thread Trajce Nikolov NICK
sfi...@gmail.com> wrote: > Hi Nick, > > On 29 November 2016 at 18:20, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > I need the idea this time :-) This hurts my head for few days > already > > :-) > > > > As the subject says, I hav

[osg-users] isolate specific LOD from a VPB generated database

2016-11-29 Thread Trajce Nikolov NICK
... Thanks for any input! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to check if pagedLod already exists in databasepager with same filename

2016-11-29 Thread Trajce Nikolov NICK
gt; -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69524#69524 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://li

Re: [osg-users] VPB and terrain normals

2016-11-24 Thread Trajce Nikolov NICK
scenegraph.org/viewtopic.php?p=69496#69496 > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov ni

Re: [osg-users] VPB and terrain normals

2016-11-24 Thread Trajce Nikolov NICK
, Nov 24, 2016 at 4:49 PM, Robert Osfield <robert.osfi...@gmail.com> wrote: > On 24 November 2016 at 14:32, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > anyone with a knowledge if VPB is generating normals for the terrain skin > > and can poin

[osg-users] VPB and terrain normals

2016-11-24 Thread Trajce Nikolov NICK
Hi Community, anyone with a knowledge if VPB is generating normals for the terrain skin and can point me to the code snippet where these normals are being calculated? Thanks a lot as always -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] How to render the image without reducing its size.?

2016-11-22 Thread Trajce Nikolov NICK
ma >> >> -- >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=69470#69470 >> >> >> >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Draw geometry that keeps its size in screen even with user manipulation (scaling, etc)

2016-11-21 Thread Trajce Nikolov NICK
or each circle? > > 2016-11-21 16:20 GMT+00:00 Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com>: > >> Hi Bruno, >> >> maybe you can have a look at osg::AutoTransform >> >> On Mon, Nov 21, 2016 at 4:08 PM, Bruno Oliveira < >> bru

Re: [osg-users] Draw geometry that keeps its size in screen even with user manipulation (scaling, etc)

2016-11-21 Thread Trajce Nikolov NICK
his can't be accomplished with osg::Transform::ABSOLUTE_RF, > since I want the shapes to translate/rotate when user manipulates the scene) > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/lis

Re: [osg-users] slice Geometry with plane

2016-11-17 Thread Trajce Nikolov NICK
t; >> is something like this available in OSG? >> >> Thanks as always! >> >> Cheers, >> Nick >> >> -- >> trajce nikolov nick >> >> >> ___ >> osg-users mail

[osg-users] slice Geometry with plane

2016-11-17 Thread Trajce Nikolov NICK
Hi Community, is something like this available in OSG? Thanks as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgUtil::Delaunay* question (where is the triangulation of the constraints?)

2016-11-12 Thread Trajce Nikolov NICK
ake much sense for me to go read your code, > read the DelaunayTriangulator code and work out what is going on, then > try to communicate my findings to you, it's just way more efficient to > dive into the code yourself. > > Robert. > > On 11 November 2016 at 18:18, Trajce Niko

[osg-users] osgUtil::Delaunay* question (where is the triangulation of the constraints?)

2016-11-11 Thread Trajce Nikolov NICK
;removeInternalTriangles(constraint); osg::ref_ptr geometry = new osg::Geometry; geometry->setVertexArray(_points); geometry->addPrimitiveSet(triangulator->getTriangles()); // triangles with constraint cut geometry->addPrimitiveSet(constraint->getTriangles()); // no triangles Thanks a bun

Re: [osg-users] World to local coordinates

2016-11-11 Thread Trajce Nikolov NICK
code. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing l

Re: [osg-users] World to local coordinates

2016-11-10 Thread Trajce Nikolov NICK
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] source data samples for VPB

2016-11-08 Thread Trajce Nikolov NICK
http://forum.openscenegraph.org/viewtopic.php?p=69280#69280 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nik

Re: [osg-users] source data samples for VPB

2016-11-08 Thread Trajce Nikolov NICK
penscenegraph.org/viewtopic.php?p=69274#69274 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mail

[osg-users] source data samples for VPB

2016-11-08 Thread Trajce Nikolov NICK
Hi Community, anyone knowing where can I find some sample source data to try VPB? Thanks a lot as always! -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

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