Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Trajce Nikolov NICK
4 at 10:21 AM, Robert Osfield wrote: > HI Nick, > > On 5 May 2014 20:07, Trajce Nikolov NICK > wrote: > > Curtis implemented the same code with pthreads (attached) which seam to > > work, so it is definitely a bug in OpenThreads (for linux only, Windows > > implementa

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Trajce Nikolov NICK
ou! > > Cheers, > Curtis > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59289#59289 > > > > > > ___ > osg-users mailing list > osg-users

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Trajce Nikolov NICK
urtis > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59293#59293 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org &g

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Trajce Nikolov NICK
Ubuntu 13.04 raring got it from the store installed on the laptop I bought in a rush :-) Nick On Tue, May 6, 2014 at 7:17 PM, Robert Osfield wrote: > Hi Nick, > > On 6 May 2014 18:11, Trajce Nikolov NICK > wrote: > > interesting ... my ubuntu has __unix and __unix_

Re: [osg-users] Creating working omnidirectional shadow

2014-05-07 Thread Trajce Nikolov NICK
rio, unfortunately. > > Regards, > > Jan > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Efficiency of using OSG as 2D vectorial editor

2014-05-08 Thread Trajce Nikolov NICK
egraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Efficiency of using OSG as 2D vectorial editor

2014-05-08 Thread Trajce Nikolov NICK
e keen eye 3D and 2D are slightly different in interface > and underlying engine, if there was any example/demo created for 2D > vectorial graphics with OSG I'll appreciate it. > > Regards, > > > ___ > osg-users mailing list > osg-users@li

Re: [osg-users] Creating working omnidirectional shadow

2014-05-09 Thread Trajce Nikolov NICK
.openscenegraph.org//files/lspsm3_551.png > > > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Creating working shadow with one omnidirectional light

2014-05-09 Thread Trajce Nikolov NICK
Fri, May 9, 2014 at 11:28 AM, Mickael Fleurus wrote: > [quote="Trajce Nikolov NICK"]Hi, > > if your shadows are moving with the camera, then you are using the default > viewer lighting mode which moves the light with the camera. Try setting the > viewer with no light ( vi

Re: [osg-users] Creating working shadow with one omnidirectional light

2014-05-09 Thread Trajce Nikolov NICK
ers mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Creating working shadow with one omnidirectional light

2014-05-09 Thread Trajce Nikolov NICK
t;> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Adding uniforms to shaders that are part of the osgShadow::MinimalShadowMap

2014-05-10 Thread Trajce Nikolov NICK
(as was discussed earlier this week for the Jaime's case). I am again to propose to extend the interface with accessing the osg::Program (which is locally defined at the moment). Any thoughts? Or there is other way to set the uniform for these shaders Thanks a bunch! Nick -- trajce nikolov

Re: [osg-users] Artefact and jitter effects using osgShadows

2014-05-11 Thread Trajce Nikolov NICK
> Cheers, > Yann > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59344#59344 > > > > > > ___ > osg-users mailing list > osg-users@lists.ope

Re: [osg-users] Couple of questions related to OSG

2014-05-11 Thread Trajce Nikolov NICK
ted zooming ? Please express whether it's verbose or not, so I can >elaborate it. > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajc

Re: [osg-users] Quat Rotation using Center of Object as Rerefence

2014-05-14 Thread Trajce Nikolov NICK
> Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59396#59396 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-

Re: [osg-users] Quat Rotation using Center of Object as Rerefence

2014-05-14 Thread Trajce Nikolov NICK
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Quat Rotation using Center of Object as Rerefence

2014-05-14 Thread Trajce Nikolov NICK
> http://forum.openscenegraph.org/viewtopic.php?p=59413#59413 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >

Re: [osg-users] Quat Rotation using Center of Object as Rerefence

2014-05-14 Thread Trajce Nikolov NICK
Hi Tiago, I can not compile your code due to dependency. Attached is sample code of what you are trying to do. Hope it helps Cheers, Nick On Wed, May 14, 2014 at 9:34 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > nope :-) .. give it a try .. it will return

Re: [osg-users] Quat Rotation using Center of Object as Rerefence

2014-05-14 Thread Trajce Nikolov NICK
h.org/viewtopic.php?p=59416#59416 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick __

Re: [osg-users] Quat Rotation using Center of Object as Rerefence

2014-05-14 Thread Trajce Nikolov NICK
://forum.openscenegraph.org/viewtopic.php?p=59418#59418 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick _

Re: [osg-users] Quat Rotation using Center of Object as Rerefence

2014-05-14 Thread Trajce Nikolov NICK
gt; http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Advanced rendering effects you'd like to see in OSG

2014-05-15 Thread Trajce Nikolov NICK
) > > > > > > > > > -- > > Post generated by Mail2Forum > > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59424#59424 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Quat Rotation using Center of Object as Rerefence

2014-05-15 Thread Trajce Nikolov NICK
g list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Quat Rotation using Center of Object as Rerefence

2014-05-15 Thread Trajce Nikolov NICK
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.o

Re: [osg-users] Advanced rendering effects you'd like to see in OSG

2014-05-16 Thread Trajce Nikolov NICK
g > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] OSG and .NET (C#)

2014-05-20 Thread Trajce Nikolov NICK
Hi Community, in the language wrappers section the project link is broken. Where is this project now and any clue what is the status? Also, anyone have done this and willing to share hints, code? Thanks a bunch! Nick -- trajce nikolov nick ___ osg

Re: [osg-users] OSG and .NET (C#)

2014-05-21 Thread Trajce Nikolov NICK
gt; Software Developer > > Experiment Software ESIM > > > > dSPACE GmbH > > Rathenaustraße 26 > > 33102 Paderborn > > Germany > > > > Tel.: +49 5251 1638-1920 > > http://www.dspace.com > > mailto:cscha...@dspace.de > > _

Re: [osg-users] OSG and .NET (C#)

2014-05-21 Thread Trajce Nikolov NICK
t; > > > dSPACE GmbH > > Rathenaustraße 26 > > 33102 Paderborn > > Germany > > > > Tel.: +49 5251 1638-1920 > > http://www.dspace.com > > mailto:cscha...@dspace.de > > _ > > > > *From:* osg-users [mailto:osg-users-boun...@lists.openscen

Re: [osg-users] OSG and .NET (C#)

2014-05-21 Thread Trajce Nikolov NICK
t; http://www.dspace.com > > mailto:cscha...@dspace.de > > _____ > > > > *From:* osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] *On > Behalf Of *Trajce Nikolov NICK > *Sent:* Wednesday, May 21, 2014 2:42 PM > > *To:* OpenSceneGraph Users

Re: [osg-users] OSG and .NET (C#)

2014-05-21 Thread Trajce Nikolov NICK
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG and .NET (C#)

2014-05-21 Thread Trajce Nikolov NICK
) ADD_SUBDIRECTORY(java) ENDIF(BUILD_OSGJAVA) since I dont build it for any of these I am not surprised I am ending up with empty project Can you share the build setting for CMake? Thanks again Nick On Wed, May 21, 2014 at 3:54 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com>

Re: [osg-users] OSG and .NET (C#)

2014-05-23 Thread Trajce Nikolov NICK
; Germany > > > > Tel.: +49 5251 1638-1920 > > http://www.dspace.com > > mailto:cscha...@dspace.de > > _____ > > > > *From:* osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] *On > Behalf Of *Trajce Nikolov NICK >

Re: [osg-users] OSG and .NET (C#)

2014-05-23 Thread Trajce Nikolov NICK
eeded, 10 failed, 2 skipped == On Fri, May 23, 2014 at 3:43 PM, Carsten Scharfe wrote: > Hi Nick, > > > > I forgot those. Please copy the missing .i files from the python folder to > the csharp folder. > > They are redirecting to the ones one directory le

Re: [osg-users] Selecting objects

2014-05-23 Thread Trajce Nikolov NICK
t; } > > /// > } > } > return false; > } > > When select object I have transparency on it. But when I select another > object I see that previous object lost it color and become grey. > How I c

Re: [osg-users] [BUG?] OSG traits without window decoration

2014-05-27 Thread Trajce Nikolov NICK
pic.php?p=59582#59582 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [BUG?] OSG traits without window decoration

2014-06-02 Thread Trajce Nikolov NICK
M, Marco Kliko wrote: > > Trajce Nikolov NICK wrote: > > Hi > > > > > > > > > So when the window is not visible, I would prefer to pause the > rendering of the model instead of destroying it. > > > > > > > > > You can control

Re: [osg-users] How to position osg Window on top or below other X11 apps on Linux

2014-06-05 Thread Trajce Nikolov NICK
ready been talking with Trajce Nikolov(Nick) > about this yesterday as he does some consulting work for > us from time to time. He has helped us a lot and I highly > recommend him for his expertise... > > Unfortunately, that window handle method does not seem to > be available und

Re: [osg-users] How to position osg Window on top or below other X11 apps on Linux

2014-06-05 Thread Trajce Nikolov NICK
s, > Curtis > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59646#59646 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegra

Re: [osg-users] How to position osg Window on top or below other X11 apps on Linux

2014-06-05 Thread Trajce Nikolov NICK
, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Curtis, > > there is a method raiseWindow() in GraphicsWindowX11. Can you give it a > shot? > > Nick > > > On Thu, Jun 5, 2014 at 2:38 PM, Curtis Rubel wrote: > >> Nick, >> >> The stra

Re: [osg-users] How to position osg Window on top or below other X11 apps on Linux

2014-06-05 Thread Trajce Nikolov NICK
_ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] TXP loader RetestCallback

2014-06-05 Thread Trajce Nikolov NICK
> > Thanks, > Max Bandazian > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick __

Re: [osg-users] TXP loader RetestCallback

2014-06-06 Thread Trajce Nikolov NICK
___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] TXP loader RetestCallback

2014-06-10 Thread Trajce Nikolov NICK
27;t had time to try. > > > On Fri, Jun 6, 2014 at 5:14 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Max, >> >> I review the code of the txp loader just now and I might have a hint. >> Internally as you might already kno

Re: [osg-users] TXP loader RetestCallback

2014-06-10 Thread Trajce Nikolov NICK
s batch to render the whole terrain tile with one call. Just an idea Nick Nick On Tue, Jun 10, 2014 at 5:36 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > indeed, that would be the correct way of solving it, to have the > trpgPageManager be aware of multip

Re: [osg-users] [vpb] Artifacts on terrain generation with a custom loader

2014-06-13 Thread Trajce Nikolov NICK
; Attachments: > http://forum.openscenegraph.org//files/terrain_gen_screen_782.png > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick

Re: [osg-users] [vpb] Artifacts on terrain generation with a custom loader

2014-06-13 Thread Trajce Nikolov NICK
Did you check your data with some other tool, like Global Mapper? Nick On Fri, Jun 13, 2014 at 6:57 PM, John Kaneko wrote: > > Trajce Nikolov NICK wrote: > > To me it seams that you have NO_DATA at some posts > > > > Nick > > > > > > > Thank you

Re: [osg-users] Synchronize animations between different computers

2014-06-17 Thread Trajce Nikolov NICK
_ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] 2D orthographic view with panning and zooming

2014-06-18 Thread Trajce Nikolov NICK
--- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59800#59800 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listi

Re: [osg-users] Plotting 2D chart on overlay

2014-06-19 Thread Trajce Nikolov NICK
ts.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Plotting 2D chart on overlay

2014-06-19 Thread Trajce Nikolov NICK
Actually, I can share it here. It was written for non-commercial purpose. See attached Nick On Thu, Jun 19, 2014 at 9:57 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Nikita, > > I have sample of that. Ping me on my email I can share my sample with you &g

Re: [osg-users] C# language invoke OSG function

2014-06-19 Thread Trajce Nikolov NICK
; > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Change the camera rotation axis

2014-06-20 Thread Trajce Nikolov NICK
; Cheers, > Andrés > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59816#59816 > > > > > > ___ > osg-users mailing list > osg-users@lists.opens

Re: [osg-users] Change the camera rotation axis

2014-06-20 Thread Trajce Nikolov NICK
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Not coding all the time? Running the West Highland Way tomorrow!

2014-06-22 Thread Trajce Nikolov NICK
as badge of > honour of finishing the toughest race I've done in my life. > > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscene

Re: [osg-users] Change the camera rotation axis

2014-06-24 Thread Trajce Nikolov NICK
list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Hello Robert && OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Trajce Nikolov NICK
s mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Trajce Nikolov NICK
> >> > So I was looking forward to see more (that OSGWARES thing) before report >> > spamming. >> >> Specific targeting of malware at OSG users? Might be a possibility. >> >> Trying to get a trojan installed on one or more of our computers? &

Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Trajce Nikolov NICK
irus detect softwares will > have warning,you can experiment this youself. > cheers > Learned osg five months > > > 2014-06-26 22:47 GMT+08:00 Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com>: > > Hi All, >> >> it is a virus ... se

Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Trajce Nikolov NICK
osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] two separte camera and manipulator

2014-06-27 Thread Trajce Nikolov NICK
Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59846#59846 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-user

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
I think this is his home DSL connection based on IP2Location report. I am 46% done (it says like 6 hours more). Let few of us download it and see what it is to not overload his upload Nick On Fri, Jun 27, 2014 at 5:45 PM, Jan Ciger wrote: > On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov N

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.opens

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] HowTo create an X11 GraphicsWindow without a closer decoration on Linux?

2014-06-30 Thread Trajce Nikolov NICK
6 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick __

Re: [osg-users] Trouble with HUD

2014-07-04 Thread Trajce Nikolov NICK
t;< "G-" << g->getNumChildren() << "\n"; > g->addChild( hud.get() ); > > > > > osg::Vec3d eye , cent = scene->getBound().center(); > eye[2] += 100; > cm-&

Re: [osg-users] Visual C++ CLR Windows Forms app using OpenSceneGraph

2014-07-04 Thread Trajce Nikolov NICK
topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60153#60153 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] What is the Object picking criteria in OSG

2014-07-05 Thread Trajce Nikolov NICK
itiveSet::LINES,0,100)); > gode->addDrawable(linesGeom); > } >return gode; > } > > Regards, > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegra

Re: [osg-users] What is the Object picking criteria in OSG

2014-07-05 Thread Trajce Nikolov NICK
g::Vec3Array; > normals->push_back(osg::Vec3(0.0f,-1.0f,0.0f)); > linesGeom->setNormalArray(normals); > linesGeom->setNormalBinding(osg::Geometry::BIND_OVERALL); > > linesGeom->addPrimitiveSet(new > osg::DrawArrays(osg::PrimitiveSet::LI

Re: [osg-users] Visual C++ CLR Windows Forms app using OpenSceneGraph

2014-07-07 Thread Trajce Nikolov NICK
osg::ref_ptr loadedModel = > > osgDB::readNodeFile("C:\\Path\\to\\OpenSceneGraph-3.0.1-VS10.0.30319-x86-release-12741\\data\\cow.osgt"); > > //from osgviewerSDL example > osgViewer::Viewer viewer; > osg::ref_ptr gw = > viewer.setUpViewerAsEmbeddedInWi

Re: [osg-users] Visual C++ CLR Windows Forms app using OpenSceneGraph

2014-07-07 Thread Trajce Nikolov NICK
t() ); > */ > } > > > > But I encounter the same issue: > System.AccessViolationException when doing > Code: > traits->inheritedWindowData = windata; > > > If I investigate more I see that this exception occures in this location > in ref_ptr file: > &

Re: [osg-users] Visual C++ CLR Windows Forms app using OpenSceneGraph

2014-07-07 Thread Trajce Nikolov NICK
org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Visual C++ CLR Windows Forms app using OpenSceneGraph

2014-07-08 Thread Trajce Nikolov NICK
r your help! > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60203#60203 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph

Re: [osg-users] Multiple shared contexts VBO

2014-07-10 Thread Trajce Nikolov NICK
t; osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Multiple shared contexts VBO

2014-07-11 Thread Trajce Nikolov NICK
online here: > http://forum.openscenegraph.org/viewtopic.php?p=60246#60246 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegrap

Re: [osg-users] Multiple shared contexts VBO

2014-07-11 Thread Trajce Nikolov NICK
tContextID( osg::GraphicsContext::createNewContextID() ); } } } Nick On Fri, Jul 11, 2014 at 9:03 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > I know I solved this in MDI application somehow. My grep on _contextID > found me this

Re: [osg-users] Multiple shared contexts VBO

2014-07-11 Thread Trajce Nikolov NICK
openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] animate 3d model by changing sub-nodes positions

2014-07-11 Thread Trajce Nikolov NICK
-- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60231#60231 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.or

Re: [osg-users] manipulate a 3d face model through code (not pre-defined animation)

2014-07-11 Thread Trajce Nikolov NICK
> Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60264#60264 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >

Re: [osg-users] Updating HUD with 'setDrawCallback()' - detect current camera?

2014-07-16 Thread Trajce Nikolov NICK
gt; > Our code is based around osgoculusviewer (1). > > Cheers, > Simon > > > 1. https://github.com/bjornblissing/osgoculusviewer > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http:/

Re: [osg-users] creating HUD in seperate camera

2014-07-16 Thread Trajce Nikolov NICK
; Any ideas? > > Thank you! > > Cheers, > Bram > > ------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60300#60300 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] creating HUD in seperate camera

2014-07-17 Thread Trajce Nikolov NICK
.php?p=60315#60315 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick

Re: [osg-users] osgText::Text darker when rendered on frame buffer

2014-07-20 Thread Trajce Nikolov NICK
bel->setAxisAlignment(osgText::Text::XY_PLANE); > osg::ref_ptr labelGeode= new osg::Geode(); > labelTransform->setMatrix( osg::Matrix::scale(1,-1,1)); > labelGeode->addDrawable(label); > labelTransform->addChild(labelGeode); > transform->addChild(labelTransform); //transform is the basic > translation matrix for positioning the elements on the GUI > > > > > So now it is: > > Rootnode has: worldCamera, waterCamera, screenQuatGeode and GUICamera > > now GUI camera has: Label, CanvasCamera, canvasQuat > canvascamera has: label (and a quad for the background, that is created > with the same function as shown above). > > This is really all there is to it afaik. I also tried removing the main > scene and only rendering the GUI, but that gave the same results. > > I hope this code gives enough information. > > Thanks! > > Bram > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60364#60364 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] FBO question

2014-07-21 Thread Trajce Nikolov NICK
Hi Community, if I set my camera to RTT into FBO, will the Camera Read/Write buffers points to this FBO? Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] geometry and normals

2014-07-24 Thread Trajce Nikolov NICK
_ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Mouse World Position in Perspective View

2014-07-26 Thread Trajce Nikolov NICK
@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > ___ osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] MinimalShadowMap::ViewData::clampProjection

2014-08-05 Thread Trajce Nikolov NICK
e API seam to be recognized by non standard matrix? Someone have a clue? Thanks as always ! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgviewer can't read dds file....is this a bug?

2014-08-06 Thread Trajce Nikolov NICK
합니다...^^v > Differences between U and me make the world plentiful...^^v > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajc

Re: [osg-users] osgviewer can\'t read dds file....is this a bug?

2014-08-06 Thread Trajce Nikolov NICK
gt; >> >> >> >> 당신과 제가 다름이 세상을 풍요롭게 합니다...^^v >> Differences between U and me make the world plentiful...^^v >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.opensc

Re: [osg-users] MinimalShadowMap::ViewData::clampProjection

2014-08-06 Thread Trajce Nikolov NICK
x instead of > right one ? And here I have no answer too, it has to be traced and debugged > with original code. > > Cheers, > Wojciech Lewandowski > > > 2014-08-06 0:44 GMT+02:00 Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com>: > >> Hi Community, &g

Re: [osg-users] MinimalShadowMap::ViewData::clampProjection

2014-08-06 Thread Trajce Nikolov NICK
SET_ROW(2, A, B, C, -1.0 ) //SET_ROW(3,0.0,0.0, D, 0.0 ) projection(2,2) = C; projection(3,2) = D; } #endif else projection.makeOrtho( l, r, b, t, n, f ); } } On Wed, Aug 6, 2014 at 12:05 PM, Trajce Nik

Re: [osg-users] MinimalShadowMap::ViewData::clampProjection

2014-08-07 Thread Trajce Nikolov NICK
is is rather workaround that works well then a real solution. Once you get back from vacation I will ping you again and if you have time and will we (you :-) ) can try to make it proper Cheers, Nick On Wed, Aug 6, 2014 at 10:57 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote:

Re: [osg-users] Integrating OSG in C::B wxWidgets

2014-08-11 Thread Trajce Nikolov NICK
ALWAYS FALSE > } > >viewer.run(); > > ___ osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ &

Re: [osg-users] Integrating OSG in C::B wxWidgets

2014-08-11 Thread Trajce Nikolov NICK
; osg::ref_ptr load_model = osgDB::readNodeFile("cessna.osg"); > > if (!load_model ) > { > /ALWAYS FALSE > } > >viewer.run(); > > ___

Re: [osg-users] Integrating OSG in C::B wxWidgets

2014-08-11 Thread Trajce Nikolov NICK
osg::ref_ptr load_model = osgDB::readNodeFile("cessna.osg"); > > if (!load_model ) > { > /ALWAYS FALSE > } > >viewer.run(); > > ___ osg-users m

Re: [osg-users] No texture with setUseVertexAttributeAliasing enabled

2014-08-26 Thread Trajce Nikolov NICK
s > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60784#60784 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscen

Re: [osg-users] View on top of view, (picture in picture)

2014-08-30 Thread Trajce Nikolov NICK
; ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list

Re: [osg-users] First time render hiccup

2014-09-02 Thread Trajce Nikolov NICK
ame problem.) > > > Thanks! > > > > /Per > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-

Re: [osg-users] order of MatrixTransform

2014-09-14 Thread Trajce Nikolov NICK
-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] order of MatrixTransform

2014-09-14 Thread Trajce Nikolov NICK
gt; osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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