4 at 10:21 AM, Robert Osfield wrote:
> HI Nick,
>
> On 5 May 2014 20:07, Trajce Nikolov NICK
> wrote:
> > Curtis implemented the same code with pthreads (attached) which seam to
> > work, so it is definitely a bug in OpenThreads (for linux only, Windows
> > implementa
ou!
>
> Cheers,
> Curtis
>
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&g
Ubuntu 13.04 raring got it from the store installed on the laptop I
bought in a rush :-)
Nick
On Tue, May 6, 2014 at 7:17 PM, Robert Osfield wrote:
> Hi Nick,
>
> On 6 May 2014 18:11, Trajce Nikolov NICK
> wrote:
> > interesting ... my ubuntu has __unix and __unix_
rio, unfortunately.
>
> Regards,
>
> Jan
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e keen eye 3D and 2D are slightly different in interface
> and underlying engine, if there was any example/demo created for 2D
> vectorial graphics with OSG I'll appreciate it.
>
> Regards,
>
>
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.openscenegraph.org//files/lspsm3_551.png
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Fri, May 9, 2014 at 11:28 AM, Mickael Fleurus
wrote:
> [quote="Trajce Nikolov NICK"]Hi,
>
> if your shadows are moving with the camera, then you are using the default
> viewer lighting mode which moves the light with the camera. Try setting the
> viewer with no light ( vi
ers mailing list
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(as was discussed earlier this week for the Jaime's case). I am again
to propose to extend the interface with accessing the osg::Program (which
is locally defined at the moment). Any thoughts? Or there is other way to
set the uniform for these shaders
Thanks a bunch!
Nick
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> Cheers,
> Yann
>
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ted zooming ? Please express whether it's verbose or not, so I can
>elaborate it.
>
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> http://forum.openscenegraph.org/viewtopic.php?p=59413#59413
>
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Hi Tiago,
I can not compile your code due to dependency. Attached is sample code of
what you are trying to do. Hope it helps
Cheers,
Nick
On Wed, May 14, 2014 at 9:34 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> nope :-) .. give it a try .. it will return
h.org/viewtopic.php?p=59416#59416
>
>
>
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://forum.openscenegraph.org/viewtopic.php?p=59418#59418
>
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)
> > >
> >
> >
> > --
> > Post generated by Mail2Forum
>
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=59424#59424
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g list
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Hi Community,
in the language wrappers section the project link is broken. Where is this
project now and any clue what is the status? Also, anyone have done this
and willing to share hints, code?
Thanks a bunch!
Nick
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gt; Software Developer
>
> Experiment Software ESIM
>
>
>
> dSPACE GmbH
>
> Rathenaustraße 26
>
> 33102 Paderborn
>
> Germany
>
>
>
> Tel.: +49 5251 1638-1920
>
> http://www.dspace.com
>
> mailto:cscha...@dspace.de
>
> _
t;
>
>
> dSPACE GmbH
>
> Rathenaustraße 26
>
> 33102 Paderborn
>
> Germany
>
>
>
> Tel.: +49 5251 1638-1920
>
> http://www.dspace.com
>
> mailto:cscha...@dspace.de
>
> _
>
>
>
> *From:* osg-users [mailto:osg-users-boun...@lists.openscen
t; http://www.dspace.com
>
> mailto:cscha...@dspace.de
>
> _____
>
>
>
> *From:* osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] *On
> Behalf Of *Trajce Nikolov NICK
> *Sent:* Wednesday, May 21, 2014 2:42 PM
>
> *To:* OpenSceneGraph Users
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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)
ADD_SUBDIRECTORY(java)
ENDIF(BUILD_OSGJAVA)
since I dont build it for any of these I am not surprised I am ending up
with empty project
Can you share the build setting for CMake? Thanks again
Nick
On Wed, May 21, 2014 at 3:54 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com>
; Germany
>
>
>
> Tel.: +49 5251 1638-1920
>
> http://www.dspace.com
>
> mailto:cscha...@dspace.de
>
> _____
>
>
>
> *From:* osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] *On
> Behalf Of *Trajce Nikolov NICK
>
eeded, 10 failed, 2 skipped ==
On Fri, May 23, 2014 at 3:43 PM, Carsten Scharfe wrote:
> Hi Nick,
>
>
>
> I forgot those. Please copy the missing .i files from the python folder to
> the csharp folder.
>
> They are redirecting to the ones one directory le
t; }
>
> ///
> }
> }
> return false;
> }
>
> When select object I have transparency on it. But when I select another
> object I see that previous object lost it color and become grey.
> How I c
pic.php?p=59582#59582
>
>
>
>
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M, Marco Kliko
wrote:
>
> Trajce Nikolov NICK wrote:
> > Hi
> >
> >
> >
> > > So when the window is not visible, I would prefer to pause the
> rendering of the model instead of destroying it.
> > >
> >
> >
> > You can control
ready been talking with Trajce Nikolov(Nick)
> about this yesterday as he does some consulting work for
> us from time to time. He has helped us a lot and I highly
> recommend him for his expertise...
>
> Unfortunately, that window handle method does not seem to
> be available und
s,
> Curtis
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=59646#59646
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, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Curtis,
>
> there is a method raiseWindow() in GraphicsWindowX11. Can you give it a
> shot?
>
> Nick
>
>
> On Thu, Jun 5, 2014 at 2:38 PM, Curtis Rubel wrote:
>
>> Nick,
>>
>> The stra
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> Thanks,
> Max Bandazian
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27;t had time to try.
>
>
> On Fri, Jun 6, 2014 at 5:14 PM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi Max,
>>
>> I review the code of the txp loader just now and I might have a hint.
>> Internally as you might already kno
s batch to render the whole terrain tile with one
call. Just an idea
Nick
Nick
On Tue, Jun 10, 2014 at 5:36 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> indeed, that would be the correct way of solving it, to have the
> trpgPageManager be aware of multip
; Attachments:
> http://forum.openscenegraph.org//files/terrain_gen_screen_782.png
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Did you check your data with some other tool, like Global Mapper?
Nick
On Fri, Jun 13, 2014 at 6:57 PM, John Kaneko wrote:
>
> Trajce Nikolov NICK wrote:
> > To me it seams that you have NO_DATA at some posts
> >
> > Nick
> >
> >
>
>
> Thank you
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Actually, I can share it here. It was written for non-commercial purpose.
See attached
Nick
On Thu, Jun 19, 2014 at 9:57 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Nikita,
>
> I have sample of that. Ping me on my email I can share my sample with you
&g
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; Cheers,
> Andrés
>
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> http://forum.openscenegraph.org/viewtopic.php?p=59816#59816
>
>
>
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as badge of
> honour of finishing the toughest race I've done in my life.
>
> Robert.
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s mailing list
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>
>> > So I was looking forward to see more (that OSGWARES thing) before report
>> > spamming.
>>
>> Specific targeting of malware at OSG users? Might be a possibility.
>>
>> Trying to get a trojan installed on one or more of our computers?
&
irus detect softwares will
> have warning,you can experiment this youself.
> cheers
> Learned osg five months
>
>
> 2014-06-26 22:47 GMT+08:00 Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com>:
>
> Hi All,
>>
>> it is a virus ... se
osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=59846#59846
>
>
>
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I think this is his home DSL connection based on IP2Location report. I am
46% done (it says like 6 hours more). Let few of us download it and see
what it is to not overload his upload
Nick
On Fri, Jun 27, 2014 at 5:45 PM, Jan Ciger wrote:
> On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov N
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6
>
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__
t;< "G-" << g->getNumChildren() << "\n";
> g->addChild( hud.get() );
>
>
>
>
> osg::Vec3d eye , cent = scene->getBound().center();
> eye[2] += 100;
> cm-&
topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=60153#60153
>
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itiveSet::LINES,0,100));
> gode->addDrawable(linesGeom);
> }
>return gode;
> }
>
> Regards,
>
>
>
>
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g::Vec3Array;
> normals->push_back(osg::Vec3(0.0f,-1.0f,0.0f));
> linesGeom->setNormalArray(normals);
> linesGeom->setNormalBinding(osg::Geometry::BIND_OVERALL);
>
> linesGeom->addPrimitiveSet(new
> osg::DrawArrays(osg::PrimitiveSet::LI
osg::ref_ptr loadedModel =
>
> osgDB::readNodeFile("C:\\Path\\to\\OpenSceneGraph-3.0.1-VS10.0.30319-x86-release-12741\\data\\cow.osgt");
>
> //from osgviewerSDL example
> osgViewer::Viewer viewer;
> osg::ref_ptr gw =
> viewer.setUpViewerAsEmbeddedInWi
t() );
> */
> }
>
>
>
> But I encounter the same issue:
> System.AccessViolationException when doing
> Code:
> traits->inheritedWindowData = windata;
>
>
> If I investigate more I see that this exception occures in this location
> in ref_ptr file:
>
&
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r your help!
>
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>
>
>
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online here:
> http://forum.openscenegraph.org/viewtopic.php?p=60246#60246
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tContextID(
osg::GraphicsContext::createNewContextID() );
}
}
}
Nick
On Fri, Jul 11, 2014 at 9:03 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> I know I solved this in MDI application somehow. My grep on _contextID
> found me this
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> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=60231#60231
>
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gt;
> Our code is based around osgoculusviewer (1).
>
> Cheers,
> Simon
>
>
> 1. https://github.com/bjornblissing/osgoculusviewer
>
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; Any ideas?
>
> Thank you!
>
> Cheers,
> Bram
>
> ------
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> http://forum.openscenegraph.org/viewtopic.php?p=60300#60300
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bel->setAxisAlignment(osgText::Text::XY_PLANE);
> osg::ref_ptr labelGeode= new osg::Geode();
> labelTransform->setMatrix( osg::Matrix::scale(1,-1,1));
> labelGeode->addDrawable(label);
> labelTransform->addChild(labelGeode);
> transform->addChild(labelTransform); //transform is the basic
> translation matrix for positioning the elements on the GUI
>
>
>
>
> So now it is:
>
> Rootnode has: worldCamera, waterCamera, screenQuatGeode and GUICamera
>
> now GUI camera has: Label, CanvasCamera, canvasQuat
> canvascamera has: label (and a quad for the background, that is created
> with the same function as shown above).
>
> This is really all there is to it afaik. I also tried removing the main
> scene and only rendering the GUI, but that gave the same results.
>
> I hope this code gives enough information.
>
> Thanks!
>
> Bram
>
> --
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Hi Community,
if I set my camera to RTT into FBO, will the Camera Read/Write buffers
points to this FBO?
Thanks a bunch!
Nick
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e
API seam to be recognized by non standard matrix? Someone have a clue?
Thanks as always !
Nick
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합니다...^^v
> Differences between U and me make the world plentiful...^^v
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gt;
>>
>>
>>
>> 당신과 제가 다름이 세상을 풍요롭게 합니다...^^v
>> Differences between U and me make the world plentiful...^^v
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x instead of
> right one ? And here I have no answer too, it has to be traced and debugged
> with original code.
>
> Cheers,
> Wojciech Lewandowski
>
>
> 2014-08-06 0:44 GMT+02:00 Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com>:
>
>> Hi Community,
&g
SET_ROW(2, A, B, C, -1.0 )
//SET_ROW(3,0.0,0.0, D, 0.0 )
projection(2,2) = C;
projection(3,2) = D;
}
#endif
else
projection.makeOrtho( l, r, b, t, n, f );
}
}
On Wed, Aug 6, 2014 at 12:05 PM, Trajce Nik
is is rather workaround that works well then a real
solution. Once you get back from vacation I will ping you again and if you
have time and will we (you :-) ) can try to make it proper
Cheers,
Nick
On Wed, Aug 6, 2014 at 10:57 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
ALWAYS FALSE
> }
>
>viewer.run();
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; osg::ref_ptr load_model = osgDB::readNodeFile("cessna.osg");
>
> if (!load_model )
> {
> /ALWAYS FALSE
> }
>
>viewer.run();
>
> ___
osg::ref_ptr load_model = osgDB::readNodeFile("cessna.osg");
>
> if (!load_model )
> {
> /ALWAYS FALSE
> }
>
>viewer.run();
>
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ame problem.)
>
>
> Thanks!
>
>
>
> /Per
>
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