Re: [osg-users] create window from a thread on windows

2009-01-06 Thread Vincent Bourdier
want to know, just it does not work like window creation from another thread. So to get in the same case that most of people i prefered to put the window creation in the main thread. Thank you for you reply. Cheers, Cedric Vincent Bourdier wrote: Hi, Maybe you just have to add

Re: [osg-users] overriding keyboard events in osgViewer::View...

2009-01-07 Thread Vincent Bourdier
Hi, The Handlers can be set when you need them. By default, the statesetHandler is set, and manage the 'l' key for instance. If you make your own viewer, you can put the handlers you want. I'm not sure on how to remove the default handler, but If you set your view(er), and add the eventHandlers

[osg-users] Depth, CULL, renderBin : what and when ?

2009-01-09 Thread Vincent Bourdier
Hi, I need some explanations about the ways OSG allow to modify the render. I am working on a function, to apply to a node, to set it always rendered over the other nodes. In other words, If I apply this on an osgText, I would be able to read the text whatever my camera position can be (of

Re: [osg-users] Depth, CULL, renderBin : what and when ?

2009-01-09 Thread Vincent Bourdier
? is it necessary ? Thanks for you help. Regards, Vincent. 2009/1/9 Serge Lages serge.la...@gmail.com Hi Vincent, I'll try to answer to your questions... On Fri, Jan 9, 2009 at 9:55 AM, Vincent Bourdier vincent.bourd...@gmail.com wrote: Hi, I need some explanations about the ways

Re: [osg-users] Depth, CULL, renderBin : what and when ?

2009-01-09 Thread Vincent Bourdier
to answer to your questions... On Fri, Jan 9, 2009 at 9:55 AM, Vincent Bourdier vincent.bourd...@gmail.com wrote: Hi, I need some explanations about the ways OSG allow to modify the render. I am working on a function, to apply to a node, to set it always rendered over the other nodes

Re: [osg-users] Depth, CULL, renderBin : what and when ?

2009-01-11 Thread Vincent Bourdier
-boun...@lists.openscenegraph.org] *On Behalf Of *Vincent Bourdier *Sent:* Friday, January 09, 2009 2:58 AM *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] Depth, CULL, renderBin : what and when ? Hi, Thanks for your explanations. If anyone can explain me the Depth class

[osg-users] Bug in osgText::drawForegroundText

2009-01-12 Thread Vincent Bourdier
I think there is a real bug in the rendering of OsgText. (2.6.1 release) The bug does appear randomly... I get it with simple text in a Hud, updated each frame. The bug is there : *void Text::drawForegroundText(osg::State state, const GlyphQuads glyphquad, const osg::Vec4 colorMultiplier)

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2009-01-13 Thread Vincent Bourdier
Hi, Looking for physic/collision application, I would have more information on osgNV. Does it would work with graphic card which are not NVidia's one ? Is it possible to consider this project as an interface for PhysiX (for now) for any application, plateform, ... ? Thanks, Regards,

[osg-users] osgText size in screen coordinate problem

2009-01-13 Thread Vincent Bourdier
Hi, Currently making my billboard node, I add an osgText on it. I need this text to be in node's coordinate, but in constant pixel size on screen. When the billboard move or rotate, the text will follow it. The only thing the text can change is caracter size. I use this code : *

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2009-01-13 Thread Vincent Bourdier
of it on SF.net if interested. It's still in design. Wang Rui 2009/1/13 Vincent Bourdier vincent.bourd...@gmail.com Hi, Looking for physic/collision application, I would have more information on osgNV. Does it would work with graphic card which are not NVidia's one ? Is it possible

Re: [osg-users] osgText size in screen coordinate problem

2009-01-13 Thread Vincent Bourdier
the text to the billboard, instead just add it as sibling to the Billboard and enable the rotate to screen option on the text object. Robert. On Tue, Jan 13, 2009 at 11:59 AM, Vincent Bourdier vincent.bourd...@gmail.com wrote: Hi, Currently making my billboard node, I add an osgText on it. I

Re: [osg-users] Bug in osgText::drawForegroundText

2009-01-13 Thread Vincent Bourdier
...@csir.co.za Hi, can you make it crash in singlethreaded mode? If not, check all settings of dynamic on text nodes. jp Vincent Bourdier wrote: Hi, I allow myself to Up this topic... Thanks, Regards, Vincent. 2009/1/12 Vincent Bourdier vincent.bourd...@gmail.com mailto

Re: [osg-users] Bug in osgText::drawForegroundText

2009-01-13 Thread Vincent Bourdier
: stateset-setDataVariance(osg::Object::DYNAMIC); Also have a search on the mailing list for setDataVariance. regards jp Vincent Bourdier wrote: Hi J.P, I have no crash in singleThreaded mode. It is a random crash so I can not be 100% sure, but it seems to be the problem. So, what can

Re: [osg-users] osgText size in screen coordinate problem

2009-01-13 Thread Vincent Bourdier
: is the setRotation() is called, the text do not update with good proportions... Any suggestion ? Thanks, Regards, Vincent. 2009/1/13 Vincent Bourdier vincent.bourd...@gmail.com Hi Robert, I did it from the past for a simple OSG text on a billboard node, without constant screen pixel size

Re: [osg-users] osgText size in screen coordinate problem

2009-01-13 Thread Vincent Bourdier
); d-setFont( _ve-getFont().get())* Thanks, Regards, Vincent. 2009/1/13 Robert Osfield robert.osfi...@gmail.com Do you use text-setAutoRotateToScreen(true)? On Tue, Jan 13, 2009 at 1:36 PM, Vincent Bourdier vincent.bourd...@gmail.com wrote: Hi, I've tried what you propose : put

Re: [osg-users] Vertex list indexing into another vertex list?

2009-01-16 Thread Vincent Bourdier
was intended. - Ken -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- boun...@lists.openscenegraph.org] On Behalf Of Vincent Bourdier Sent: Thursday, January 15, 2009 5:14 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Vertex list indexing

[osg-users] Compilation of OSG with /MT option.

2009-01-16 Thread Vincent Bourdier
Hi, Working on window, I am trying to compil osg with /MT option instead of /MD to avoid MV dependencies (*msvcr80.dll *for example). With this option, some OSG component (osgText, osgTerrain, ) do not link. It is possible to do it ? how ? (any suggestion would be a good beginning) Thanks.

Re: [osg-users] VS Intellisense forOSG?

2009-01-21 Thread Vincent Bourdier
Hi Cory, I personally not have done all of that. Just putting the osgFile.lib in the linker and osgfile includes, and making my application, I have the intellisense working good. Nothing to do especially. When intellisense do not work, you can assume that an error is in you code syntax... or

Re: [osg-users] what is setTexCoordArray?

2009-01-22 Thread Vincent Bourdier
Hi Cory, Texture coordinates is a basic way to apply a texture on a geometry. For each vertex, you give a 2D coordinate data to associate a vertex and a texture point. OpenGl will interpolate the texture pixel between each vertex, depending on theses coordinates. The 2D texture coordinate have

Re: [osg-users] what is setTexCoordArray?

2009-01-22 Thread Vincent Bourdier
move down. In OpenGL, the coordinates are called **s and **t instead of **u and **v, the (0, 0) point (the origin) is at the bottom-left corner, and the **t coordinate increases as you move up. * So don't consider my little drawing as right. Vincent. 2009/1/22 Vincent Bourdier vincent.bourd

Re: [osg-users] I have some questions about particles in OSG

2009-01-22 Thread Vincent Bourdier
Hi, Have a look on Placer and Shooter class. Radial shooter : http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01622.htmlallow you to set an angle of the cone, Placer : http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01569.htmlallow you to set

Re: [osg-users] How does DEEP_COPY_ALL treat textures?

2009-01-30 Thread Vincent Bourdier
Hi, Please be more patient... Sometime you can get an answer in 20 min, sometimes after 1 or 2 days... Regards, Vincent. 2009/1/30 neil.hug...@tesco.net Hi All, Can anyone assist with an issue/misunderstanding I'm having when using DEEP_COPY_ALL please ? The issue is that if I have a

Re: [osg-users] OsgManipulator Dragger Matrix

2009-02-03 Thread Vincent Bourdier
Hum, sorry I was not really awoken ... I was modifying the wrong matrix. Dragger get its own matrix for the geometry, Selection is the Matrix which modify the dragged node. Sorry for the inconvenience, Regards, Vincent. 2009/2/3 Vincent Bourdier vincent.bourd...@gmail.com Hi all, I'm

[osg-users] OsgManipulator Dragger Matrix

2009-02-03 Thread Vincent Bourdier
Hi all, I'm currently working a code to save/load a Dragger just with text datas. So I know its position, children, ... and I save its Matrix rotation (Quat) to load the exact position of the dragged node. But when I set the matrix of the dragger on loading, the node under Dragger seems to be

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Vincent Bourdier
Hi Compilation of OSG scr + examples on VS2005 sp1 in Debug and Release mode (Win XP SP3 ) 0 error, just some VS warning (not a lot) Nothing important. Regards, Vincent. 2009/2/12 Martin Spott martin.sp...@mgras.net Robert Osfield robert.osfi...@gmail.com wrote: Three hours left till

Re: [osg-users] OSG 3dsmax2008 Exporter (again technical failure)

2009-02-12 Thread Vincent Bourdier
Hello, Have a look on osgExp. This plugin allow 3ds max to write .IVE and .OSG files form your 3DS max scene... Don't know if it is better than the osg 3DS plugin, but I'm interested to know it ;-) Hope this can help you. Regards, Vincent 2009/2/12 javier marco osgfo...@tevs.eu hello.

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Vincent Bourdier
Congratulations ! A very huge job done here ! Thanks a lot for this OSG new release :-) Vincent. 2009/2/12 Robert Osfield robert.osfi...@gmail.com Hi Cedric, On Thu, Feb 12, 2009 at 3:52 PM, Cedric Pinson morni...@plopbyte.net wrote: Hi Robert i dont see a link for the data ? Is it on

Re: [osg-users] Compiling OSG 2.8 with Visual Studio 2005 SP1

2009-02-16 Thread Vincent Bourdier
Hello, Maybe I'm wrong, but I think using the last Cmake can help you... try the 2.6 or later. Regards, Vincent 2009/2/16 Kim C Bale k.b...@hull.ac.uk Good morning all, I'm having problems compiling 2.8 with VS2005SP1 with a build project generated with CMAKE 2.4 When I try to

[osg-users] [C++/dll] Osg export model ?

2009-02-17 Thread Vincent Bourdier
Hi all, Trying to make a dll with some osg code, I am having some difficulties. It appear that a std::string parameter can cause crashes ... but in OSG they are some std::string arguments... so is there some special code/compilation to use ? I use MSVC 2005 to make the dll and to use it in the

Re: [osg-users] [C++/dll] Osg export model ?

2009-02-17 Thread Vincent Bourdier
had to do a wild guess, I might say you're using mixing Debug/Release builds or that debug/checked iterators are also mixed up. Cheers, Tanguy *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Vincent Bourdier

Re: [osg-users] osgEarth testing problems

2009-02-18 Thread Vincent Bourdier
Hi I had it a few days ago. Check if the osgEarth dll(s) is in the PATH environment variable, if the file exist of course, ... all osgEarth dependencies have to be in the PATH too (all DLL in general...) Do you put the good paths in the Cmake configuration for osgEarth ? Regards, Vincent.

Re: [osg-users] osgEarth testing problems

2009-02-18 Thread Vincent Bourdier
a batch file that sets my PATH variable to include the version of OSG I'm working with, the 3rd Party dependencies (libpng, curl, etc), and the osgEarth libraries. Jason On Wed, Feb 18, 2009 at 8:29 AM, Vincent Bourdier vincent.bourd...@gmail.com wrote: Hi I had it a few days ago

[osg-users] osg Image and PNG writer

2009-02-23 Thread Vincent Bourdier
Hi all, I'm working on a post-screenshot pass to apply to my pictures. I searching a way to define a color as transparent. (for png file) osg::Image do not allow this kind of modifications, or I don't know how... Did you do it ? any idea ? thanks, Regards, Vincent.

Re: [osg-users] osg Image and PNG writer

2009-02-23 Thread Vincent Bourdier
Hi Art, I never wrote a shader so I think I will not learn this afternoon. I was thinking on scanning all pixel, but the real problem is not how to get the pixel, but how to write the png file with the background as transparent color. I don't know if it is possible to do that just modifying A

Re: [osg-users] osg Image and PNG writer

2009-02-23 Thread Vincent Bourdier
I did a setClearColor(osg::Vec4(0., 0., 0., 1.)); and setClearColor(osg::Vec4(0., 0., 0., 0.)); on my camera, but when writing the file in png... nothing look like an alpha channel... same result each time... I'll try manually scannin each pixel. do you think just

Re: [osg-users] osg Image and PNG writer

2009-02-23 Thread Vincent Bourdier
Hi Art, I do not use any RTT texture, just use _image-readPixels() to get screen capture. I verified, result-getPixelSizeInBits()/8 remain = 4 so it is a RGBA image. No background or black geometry, ... If I change clear color to white, I have the white background... I use Gimp and Photofiltre to

Re: [osg-users] osg Image and PNG writer

2009-02-23 Thread Vincent Bourdier
Hi Art, I use _image-readPixels(int(viewport-x()),int(viewport-y()),int(viewport-width()),int(viewport-height()), GL_RGBA, GL_UNSIGNED_BYTE); No display setting was set, so I made it osg::DisplaySettings* ds = new osg::DisplaySettings(); ds-setMinimumNumAlphaBits(8);

Re: [osg-users] osg Image and PNG writer

2009-02-23 Thread Vincent Bourdier
(), data, result-getAllocationMode()); ( and no the whole allocation) Thanks for your help, I can now save png files with alpha channel :-) Regards, Vincent. 2009/2/23 Paul Speed psp...@progeeks.com Vincent Bourdier wrote: [snip] data[n+3] = 1.0; This isn't your problem

Re: [osg-users] Lightning problem with camera point of view

2009-02-24 Thread Vincent Bourdier
Hi Jean Sebastien. I don't know anything about multi gen creator... it is not an OSG plugin right ? It a free one ? google give me answers but I don't see anything about a free product. Is there any equivalent in OSG ? Thanks. Regards, Vincent. 2009/2/24 Jean-Sébastien Guay

Re: [osg-users] Lightning problem with camera point of view

2009-02-24 Thread Vincent Bourdier
Ok thanks Jean-Sébastien, I'll have a look if I have someting to edit/generate normals. maybe 3ds max can give a good result ... Thanks for you help :-) Regards, Vincent. 2009/2/24 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi Vincent, I don't know anything about multi gen

[osg-users] Vec3d - Vec3 bug under Linux ?

2009-02-26 Thread Vincent Bourdier
Hi all, I was thinking about posting in osg submission, but I don't have nothing to submit. I just had a little bug, solved now, but I thing this can be an interessting point for OSG to notice. To make a special geometry, I did a function returning a new vertex Array. In the code, all was

Re: [osg-users] Vec3d - Vec3 bug under Linux ?

2009-02-26 Thread Vincent Bourdier
, or that their is a compiler bug. The fact that adding an explicit Vec3d() into your code suggests to me Isn't that an explicit cast to Vec3f()? As osg::Vec3 defaults to Vec3f... Paul that it's not likely to be an OSG issue, rather a compile one. Robert. On Thu, Feb 26, 2009 at 2:25 PM, Vincent Bourdier

Re: [osg-users] Lightning problem with camera point of view

2009-02-27 Thread Vincent Bourdier
Hi, 2009/2/24 Jason Daly jd...@ist.ucf.edu: Jean-Sébastien Guay wrote: I imagine that any modeling software should have a tool to generate/smooth normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In Creator it's called Calculate Shading, but it may be called something

Re: [osg-users] Lightning problem with camera point of view

2009-03-02 Thread Vincent Bourdier
Using 3ds max, applying modifier Edit Normal - Unify, I do not have my old lighting problem. (exported as .osg file with osgExp from 3ds max 9) Don't know why this is necessary ... because normals still exist before I decided to Unify them... Vincent. 2009/3/2 Jonatan osgfo...@tevs.eu: There

Re: [osg-users] Curious osgText crash

2009-03-02 Thread Vincent Bourdier
Hi Kim, I had a problem like this in the past, I solved it using a draw callback to update the texts. you can read this problem here : http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/39315/focus=39408 Hopping this can help you. Regards, Vincent. 2009/3/2 Kim C Bale

[osg-users] osgManipulator strange behavior

2009-03-04 Thread Vincent Bourdier
Hi all, Using osgManipulator, I use 2 draggers (translation and rotation) to move/rotate an element in the scene. Everything is fine when I dragg using the draggers... BUT (of course) when I decide to move the dragger without mouse action, things become difficult. My dragger are like that :

Re: [osg-users] [osgPlugins] osgExp for 3ds Max 2008

2009-03-05 Thread Vincent Bourdier
Hi, Version 0.9.5 is the latest stable release with support for Max 2008/2009. see this at : http://sourceforge.net/project/platformdownload.php?group_id=148454 osgExp page : http://osgmaxexp.wiki.sourceforge.net/ Vincent. 2009/3/5 marwa3dz osgfo...@tevs.eu Is there an osgExp plugin for 3ds

Re: [osg-users] how can i get these files?

2009-03-05 Thread Vincent Bourdier
Hi, When you compile, your compiler will generate theses files ... If you use Cmake, you would not have this kind of problem... Tell us more about how you did that, what you use... (Notice that the d in the lib name is for debug version) Vincent. 2009/3/5 glgosg glg...@163.com when i

Re: [osg-users] Distance to camera

2009-03-09 Thread Vincent Bourdier
Hi, I use the manipulator-gtInverseMatrix().getTrans() to have camera position node-getBound-center() * node-getWorldMatrix() to have node center, and then you just have to compute the difference. Vincent. 2009/3/9 Peter osgfo...@tevs.eu Hi all, I'd like to make callback which compute the

Re: [osg-users] osgText::Text rotation

2009-03-11 Thread Vincent Bourdier
Hi Dirk, Maybe you have the same problem than I had : http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/38200/focus=38214 (sorry no solution...) Vincent. 2009/3/11 Dirk Uys dirkc...@gmail.com Hi I'm new to OSG, but not so new to scene graphs in general. I'm trying to make

Re: [osg-users] [build] 3rdParty package VisualStudio 8 (2005) SP1

2009-03-13 Thread Vincent Bourdier
Hi, Mark Use a svn client to download the directory. Vincent. 2009/3/13 Mark Roberts osgfo...@tevs.eu Hi, i'm a beginner. I need a 3rdParty package for VisualStudio 8 (2005) SP1, but there is only access directory ( http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies ).

[osg-users] Osg Matrix postMultTranslate and postMultScale

2009-03-25 Thread Vincent Bourdier
Hi all, In the documentation of osg, I see the methods postMultTranslate() and postMultScale() but there are not in the code implementation ... Do I miss something ? If there were removed, why are there in the documentation ? :

Re: [osg-users] Osg Matrix postMultTranslate and postMultScale

2009-03-25 Thread Vincent Bourdier
::postMultTranslate( const Vec3f v ) The methods are there and implemented. Robert. 2009/3/25 Vincent Bourdier vincent.bourd...@gmail.com Hi all, In the documentation of osg, I see the methods postMultTranslate() and postMultScale() but there are not in the code implementation ... Do I miss

Re: [osg-users] 144 errors in gl.h (resend with clean text)

2008-07-02 Thread Vincent Bourdier
Hi, I don't know for the compilation errors, but new osg::Camera;// execute main loop will not do anything... try viewer.run() ... Vincent. Le 2 juillet 2008 12:25, Zamo Cédrik [EMAIL PROTECTED] a écrit : Hi, I tried this tutorial : http://osghelp.com/readarticle.php?article_id=6

[osg-users] Camera shaking

2008-07-09 Thread Vincent Bourdier
Hi all, I have a similar problem than http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-June/012275.htmlbut I did not succed to solve the problem... This is the whole problem : I've done a manipulator (matrix manipulator), which permit to make the camera follow a node.

Re: [osg-users] Camera shaking

2008-07-09 Thread Vincent Bourdier
is moved... To solve it, I just add a _frame() call just before the manipulator-getInverseMatrix... If anyone have the same problem, it can be the solution. If anyone have a better idea, I am always curious to know it. Thanks, Regards, Vincent. 2008/7/9 Vincent Bourdier [EMAIL PROTECTED]: Hi all

[osg-users] osgText background

2008-07-09 Thread Vincent Bourdier
Hi all, I'm looking at a way to put a geometry (planar surface) as background of an osgText... I was thinking on a mix between billboard geode, and something else to manage the geometry to have the size constant in screen coordinates... but no way to do it as simply as osgText ! Is there any

Re: [osg-users] osgText background

2008-07-10 Thread Vincent Bourdier
Just a little up No one has ever tried to put a background on a osgText ? Thanks Vincent. 2008/7/9 Vincent Bourdier [EMAIL PROTECTED]: Hi all, I'm looking at a way to put a geometry (planar surface) as background of an osgText... I was thinking on a mix between billboard geode

Re: [osg-users] osgText background

2008-07-10 Thread Vincent Bourdier
-setDrawMode(osgText::Text::BOUNDINGBOX) is activated... but text letters and background melt is not very beautiful... I'm ajusting some parameters... but I don't thing it is enough. Thanks, regard, Vincent. jp Vincent Bourdier wrote: Just a little up No one has ever tried to put

Re: [osg-users] osgText background

2008-07-10 Thread Vincent Bourdier
, so I've to do it myself... Still waiting for reply I you have new ideas or experiences... thanks a lot, regards, Vincent. -- *De :* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *De la part de* Vincent Bourdier *Envoyé :* jeudi 10 juillet 2008 09:24 *À

[osg-users] PAT scale and addchild

2008-07-10 Thread Vincent Bourdier
Hi all, Just a little question : I have a PAT with a setScale() aldeady done and a child. I want to add an other child to this PAT. Will this child be scaled ? no ? thanks. Regard, Vincent. ___ osg-users mailing list

Re: [osg-users] PAT scale and addchild

2008-07-10 Thread Vincent Bourdier
Thanks a lot. Regards, Vincent. 2008/7/10 Will Dicharry [EMAIL PROTECTED]: Yes, it will be scaled. The transformation applies to all children of the PAT, regardless of when they are added. --Will Vincent Bourdier wrote: Hi all, Just a little question : I have a PAT

[osg-users] Transparency on a drawable

2008-07-11 Thread Vincent Bourdier
Hi All, Just a simple question on how to set a transparency effect on a drawable. My geode contains 2 drawables, and I need only one to be transparent... I've tried : double opacity = 0.1; osg::StateSet* state = mygometry-getOrCreateStateSet();

Re: [osg-users] Transparency on a drawable

2008-07-11 Thread Vincent Bourdier
No one have any idea of how to set an alpha transparency level on a geometry ? It has no texture, juste one color... Thanks, Regards, Vincent. 2008/7/11 Vincent Bourdier [EMAIL PROTECTED]: Hi All, Just a simple question on how to set a transparency effect on a drawable. My geode contains

Re: [osg-users] Transparency on a drawable

2008-07-11 Thread Vincent Bourdier
PROTECTED]: Hi, Vincent Bourdier schrieb: Lightning is already set to ON... But nothing appear transparent... is GL_BLEND enabled? a.ka. state-setMode(GL_BLEND, osg::StatetAttribute::ON); cheers Stephan ___ osg-users mailing list osg

Re: [osg-users] Transparency on a drawable

2008-07-11 Thread Vincent Bourdier
] [mailto:[EMAIL PROTECTED] On Behalf Of Vincent Bourdier Sent: Friday, July 11, 2008 8:54 AM To: osg Subject: Re: [osg-users] Transparency on a drawable No one have any idea of how to set an alpha transparency level on a geometry ? It has no texture, juste one color... Thanks, Regards

Re: [osg-users] StartingOpenSceneGraphinVisualStudio

2008-07-11 Thread Vincent Bourdier
Hi If I can help : http://ange3d.developpez.com/tutoriels/osg/ (Sorry it is french tutoriel) Regards, Vincent 2008/7/11 Victor Chilekwa [EMAIL PROTECTED]: Hi Peter, Thanks for the quick reply I will read around CMake and hopefully get started. Victor *From:* [EMAIL

Re: [osg-users] Transparency on a drawable

2008-07-15 Thread Vincent Bourdier
transparent... Regards, Vincent 2008/7/12 Ulrich Hertlein [EMAIL PROTECTED]: Vincent Bourdier wrote: I do exactly the same things, on Nodes... stateset-setMode(GL_BLEND, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON ); stateset-setRenderingHint(osg::StateSet::TRANSPARENT_BIN

Re: [osg-users] Transparency on a drawable

2008-07-15 Thread Vincent Bourdier
); viewer.setSceneData(nde.get()); if (!viewer.getSceneData()) { osg::notify( osg::FATAL ) Unable to load data file. Exiting. std::endl; return 1; } // Display, and main loop. return viewer.run(); } - Original Message From: Vincent Bourdier

Re: [osg-users] Transparency on a drawable

2008-07-15 Thread Vincent Bourdier
Hi Paul. Nothing changes with color's alpha changed... 2008/7/15 Paul Speed [EMAIL PROTECTED]: Vincent Bourdier wrote: Hi Yes, no solutions seems to work on my problem. Because all the propositions concern nodes, I permit to remember that I am looking at a way to set alpha level

Re: [osg-users] Transparency on a drawable

2008-07-15 Thread Vincent Bourdier
Sure This is my Billboard node which won't set its geometry to transparent. thanks for help. Regards, Vincent 2008/7/15 Ulrich Hertlein [EMAIL PROTECTED]: Hi Vincent, odd... could you save the scene and post it? /ulrich ___ osg-users mailing

Re: [osg-users] Transparency on a drawable

2008-07-15 Thread Vincent Bourdier
and a blending function you have to setColorMode (AMBIENT_DIFFUSE) on the material. Dimi - Original Message From: Vincent Bourdier [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Tuesday, July 15, 2008 11:09:23 AM Subject: Re: [osg-users] Transparency

Re: [osg-users] Transparency on a drawable

2008-07-15 Thread Vincent Bourdier
(top transparent, bottom opaque). I assume this is what you wanted. Do an diff on the files and see what you did wrong You set the colors per primitive and not per vertex. - Original Message From: Vincent Bourdier [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users

[osg-users] More than one NodeCallback on the same node

2008-07-22 Thread Vincent Bourdier
Hi all, I'm trying to add more than one nodeCallback on a single node. It would be very useful for my application. First way : In the archive, I founded this : http://lists.openscenegraph.org/htdig.cgi/osg-users-openscenegraph.org/2007-October/003905.html I didn't saw it in OSG sources, so I

Re: [osg-users] More than one NodeCallback on the same node

2008-07-22 Thread Vincent Bourdier
this. A nested set of NodeCallback's can be any length - it effectively just a linked list. Robert. On Tue, Jul 22, 2008 at 2:17 PM, Vincent Bourdier [EMAIL PROTECTED] wrote: Hi all, I'm trying to add more than one nodeCallback on a single node. It would be very useful for my application

Re: [osg-users] About Changing Parental Nodes?

2008-07-24 Thread Vincent Bourdier
Hi, When you put a node under a matrixTransform, this node will be deplaced and transformed depending on the MatrixTransform. This behavior is totaly adapted to the scene graph. If you want your node to stay a the same place, you will need to add it in an other place, or you will have to move it

[osg-users] PAT and getWorldMatrices difference

2008-07-30 Thread Vincent Bourdier
Hi All, Working on a way to find the good world matrix for a node, I've encountered some problems : My structure is this one : -root |-Node...(not osg::Tranform) |-PAT (osg::PositionAtitudeTransform) If I get the PAT translation and rotation, I've a vector and a Quat, which looks good,

Re: [osg-users] PAT and getWorldMatrices difference

2008-08-01 Thread Vincent Bourdier
Hi, I make an update to have some answers if possible... Thanks. Regards, Vincent. 2008/7/30 Vincent Bourdier [EMAIL PROTECTED] Hi All, Working on a way to find the good world matrix for a node, I've encountered some problems : My structure is this one : -root |-Node...(not osg

Re: [osg-users] PAT and getWorldMatrices difference

2008-08-04 Thread Vincent Bourdier
So you agree that it is not normal to have a difference in the rotation, if no transform is above the PAT ? thanks, Regards Vincent 2008/8/4 Robert Osfield [EMAIL PROTECTED] On Mon, Aug 4, 2008 at 7:21 AM, Vincent Bourdier [EMAIL PROTECTED] wrote: Hi Robert, Sorry

Re: [osg-users] What is K-tree?

2008-08-04 Thread Vincent Bourdier
try : http://en.wikipedia.org/wiki/Kd-tree It is a good begining. 2008/8/4 Robert Osfield [EMAIL PROTECTED] On Mon, Aug 4, 2008 at 11:56 AM, GMD GammerMaxyandex.ru [EMAIL PROTECTED] wrote: What is K-tree? I searched information about in the Internet but found nothing. Could you

Re: [osg-users] 3DS loader broken for models that use pivot points?

2008-08-06 Thread Vincent Bourdier
I, Just an idea but if you want to have a pivot point, add a Helper at the pivot point of your model, and put it as parent of all the model... It is not exactly what you mean, but it can do what you want. Regards, Vincent. 2008/8/6 [EMAIL PROTECTED] I have some 3DS models that I am trying to

[osg-users] Light attenuation do nothing

2008-08-06 Thread Vincent Bourdier
Hi all, I've a scene with 2 lights : The first one (n°0) is the one for the whole scene, with ambiant component, diffuse, specular, ... The second one is attached on a node, and have to light only this node and not all the scene. To do that, I put some attenuation on the second light to avoid

Re: [osg-users] Light attenuation do nothing

2008-08-06 Thread Vincent Bourdier
PROTECTED] Hi Vincent, You'll need to set the light number of the light via light-setLightNum(num); The first light should be 0, and your second one 1. Robert. On Wed, Aug 6, 2008 at 10:53 AM, Vincent Bourdier [EMAIL PROTECTED] wrote: Hi all, I've a scene with 2 lights : The first one

Re: [osg-users] Light attenuation do nothing

2008-08-06 Thread Vincent Bourdier
? * how to light a specified node, without (if possible) lightning the other one ? Thanks, Regards, Vincent. 2008/8/6 Vincent Bourdier [EMAIL PROTECTED] Hi Robert, Yes I know, i forgot to paste the code : osg::ref_ptrosg::Light light1 = new osg::Light; light1-setLightNum(1); Sorry Any

[osg-users] light Callback

2008-08-07 Thread Vincent Bourdier
Hi, I just need to move a light, and for that I try to use a callback. So I implement a simple class lightMoveCallback : public osg::StateAttribute::Callback with virtual void operator()(osg::StateAttribute* ss, osg::NodeVisitor* nv); but the callback is never called... I use :

Re: [osg-users] light Callback

2008-08-07 Thread Vincent Bourdier
LightMoveCallback from osg::NodeCallback instead of osg::StateAttribute::Callback to see if the callback gets called? Just a thought... -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vincent Bourdier Sent: Thursday, August 07, 2008 8:56 AM To: osg

Re: [osg-users] light Callback

2008-08-07 Thread Vincent Bourdier
I just had seen that stateattribute::callback is a structure... I did the same for my callback, ... but still nothing append. I anyone used it before or know how to use it... Thanks, Regards, Vincent 2008/8/7 Vincent Bourdier [EMAIL PROTECTED] Yes, but if I did it, I cannot set my

Re: [osg-users] light Callback

2008-08-08 Thread Vincent Bourdier
find the whole Light / LightSource (which is a Group) / Light set as a StateAttribute a bit confusing. Paul Vincent Bourdier wrote: Hi, I just need to move a light, and for that I try to use a callback. So I implement a simple class lightMoveCallback : public osg::StateAttribute

Re: [osg-users] light Callback

2008-08-08 Thread Vincent Bourdier
Right Thanks a lot for your help. Regards, Vincent 2008/8/8 Jean-Sébastien Guay [EMAIL PROTECTED] Hi Vincent, just one last question : my callback is a structure, and there is no traverse() method to call... is it a problem ? It overrides a base class which has a traverse() method, so

Re: [osg-users] Culling problem

2008-09-16 Thread Vincent Bourdier
: [EMAIL PROTECTED] *On Behalf Of *Vincent Bourdier *Sent:* Tuesday, September 16, 2008 5:22 AM *To:* osg *Subject:* [osg-users] Culling problem Hi all, I have a strange problem : Nodes are moving (PAT-LOD-Node.ive) depending on a PAT and all the PATs have the same group for parent

[osg-users] Optimizations and fps increasing problem

2008-09-17 Thread Vincent Bourdier
Hi all, First of all, a little question : I have a draw time increasing... after about 10 minutes the FPS is little due to very hight draw time... What can do that ? what the draw do ? Here are some questions about OSG application optimizations : When applying a jpeg texture on a node, I

[osg-users] Profiler with OSG

2008-09-18 Thread Vincent Bourdier
Hi, Searching memory leaks, I use some libraries looking at leaks but it is very difficult to know if a leak is really one or not, specially due to ref_prt. Is there any free profiler (memory, time, number of acces, ...) for windows or even for VS 2005 (not Team edition) to trace an OSG based

Re: [osg-users] how to get model scale?

2008-09-18 Thread Vincent Bourdier
Hi Maybe the camera is only moved and not scaled... try with getTrans(); Vincent. 2008/9/18 forest37 [EMAIL PROTECTED] hi all, When the secne is zoomed in or out ,I want to get the zoom scale.I do it like this: osg::Camera* camera= viewer.getCamera(); osg::Matrix

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Vincent Bourdier
. Regards, Vincent. 2008/9/18 Vincent Bourdier [EMAIL PROTECTED] Hi, Searching memory leaks, I use some libraries looking at leaks but it is very difficult to know if a leak is really one or not, specially due to ref_prt. Is there any free profiler (memory, time, number of acces, ...) for windows

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Vincent Bourdier
I know... but I am under windows... and so I have to forget this one... :'( No one under windows ? Thanks. 2008/9/19 Alberto Luaces [EMAIL PROTECTED] El Viernes 19 Septiembre 2008ES 13:00:57 Vincent Bourdier escribió: No one never profile his OSG code ? Yes, but with the Linux-only

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Vincent Bourdier
Thibault Genessay [EMAIL PROTECTED] Hi Vincent On Fri, Sep 19, 2008 at 1:12 PM, Vincent Bourdier [EMAIL PROTECTED] wrote: I know... but I am under windows... and so I have to forget this one... :'( No one under windows ? You could try IBM Rational Purify. It's quite a nice tool and you

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Vincent Bourdier
Hi @Sergey : I currently do it, but it returns me a lot of leak, and a lot looks like false positive... Thanks Jean-Sébastien for AQTime ans gDebugger, I'll have a look at these. Thibault, thanks a lot for this very detailed answer. I think I will find my problems with all these possibilities.

[osg-users] ref_ptr wrong utilisation ?

2008-09-19 Thread Vincent Bourdier
Hi, Looking for memory leaks, Visual Leak Detector return me that : -- Block 0 at 0x01F12C18: 100 bytes -- Call Stack: z:\projets\easymonitoring\3dem\trunk\include\terrain\textureinit.h (39): TextureInit::TextureInit

[osg-users] Ref_ptr question : argument and return

2008-09-22 Thread Vincent Bourdier
Hi all, I read that all the objects that inherit from Referenced need to be in a ref_ptr. Ok that sounds good , but : In this case I don't know if I need to put the ref_prt in argument or if only the ptr is needed. bool VisualEffects::setTransparency(string name, float alpha){

Re: [osg-users] Ref_ptr question : argument and return

2008-09-23 Thread Vincent Bourdier
Up, Ok with the rules : http://andesengineering.com/OSG_ProducerArticles/RefPointers/RefPointers.html But there is nothing about ref_ptrs in argument... any idea ? thanks. Regards, Vincent 2008/9/22 Vincent Bourdier [EMAIL PROTECTED] Hi all, I read that all the objects that inherit

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