Hi,
Sorry i misunderstood, yes you can do it like you describe.
Cheers,
Cedric
Sukender wrote:
Hi again,
Err... I think I missed something. What I plan to do is:
- Check out osgWidget-dev branch
- Use osgAnimation from the branch in my project (under Win32)
- Send back *potential*
Hi Robert,
Robert Osfield wrote:
Hi Cedric,
On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson [EMAIL PROTECTED] wrote:
I put osgAnimation in the svn osgwidget branch and i have a version to try.
I think to work with mercurial then i will get and push my change to the
osgWidget branch, it's
Hi Cedric,
On Tue, Nov 4, 2008 at 1:42 PM, Cedric Pinson [EMAIL PROTECTED] wrote:
What other components are you thinking of?
there is a some examples, so i know where to put it, there is also an
animation viewer but i guess i will put it in example,
Examples should just go straight into the
On Tue, 2008-11-04 at 14:42 +0100, Cedric Pinson wrote:
Hi Robert,
Robert Osfield wrote:
Hi Cedric,
On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson [EMAIL PROTECTED] wrote:
I put osgAnimation in the svn osgwidget branch and i have a version to try.
I think to work with mercurial
Hi Sukender,
The way to proceed to commit fix is to submit on osg-submissions. I
added your modification on the http://hg.plopbyte.net/osg-branch/ and
the osgWidget branch.
Cheers,
Cedric
Sukender wrote:
Great. As soon as it's okay, I'm going to learn/work with osgATK from the
branch (but
On Tue, Nov 4, 2008 at 2:46 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
What other components are you thinking of?
Morph animations! :) (Imagine a character breathing, where no skeletal
animation takes place but vertexes are displaced arbitrarily.) I know
osgAnimation will support this one
On Tue, 2008-11-04 at 17:30 +0100, Sukender wrote:
Hi Cedric,
The way to proceed to commit fix is to submit on osg-submissions.
That's ok. I'm registered now.
I added your modification on the http://hg.plopbyte.net/osg-branch/
and the osgWidget branch.
Err... I think I'm going to
Hu Sukender,
Good to hear that.
I will take care to sync my branch with the osgWidget as soon as possible.
Cheer,
Cedric
Sukender wrote:
Hi Cedric,
The way to proceed to commit fix is to submit on osg-submissions.
That's ok. I'm registered now.
I added your modification on the
Hi Cedirc,
On Tue, Nov 4, 2008 at 3:49 PM, Cedric Pinson [EMAIL PROTECTED] wrote:
I don't know what you mean by this, could you explain which animation
viewer feature would be.
Select an animation and play/pause it, and visualize more animation at the
same time. Like a timeline
viewer of
Hi Cedric,
The way to proceed to commit fix is to submit on osg-submissions.
That's ok. I'm registered now.
I added your modification on the http://hg.plopbyte.net/osg-branch/
and the osgWidget branch.
Err... I think I'm going to work on the osgWidget branch, simply because I'm
used to work
Just keep in mind that while I update the osgWidget branch pretty
frequently, I only sync with trunk every 2 weeks or so. With Cedric
committing there now too, you're bound to see updates every day...
I understand that getting a modified source of the HEAD revision is better than
an older
Hi Sukender,
The only risk you add if you dont use the osgWidget branch or my
mercurial repository is to patch something outdated. if you are
interested by those functionnalities i suggest to use this branch.
osgAnimation is very young and will move quickly, so i suppose there is
a lot of
Hi again,
Err... I think I missed something. What I plan to do is:
- Check out osgWidget-dev branch
- Use osgAnimation from the branch in my project (under Win32)
- Send back *potential* modifications as an archive of modified sources on the
osg-submissions list. These sources would always be
Hi Cedric,
On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson [EMAIL PROTECTED] wrote:
I put osgAnimation in the svn osgwidget branch and i have a version to try.
I think to work with mercurial then i will get and push my change to the
osgWidget branch, it's easy for me and does not require an
On Sun, 2008-11-02 at 23:05 +0200, Ümit Uzun wrote:
Hi Sukender,
I will try this week again and I wonder get success. I am new to cmake
too, so it will take time as you guess.
I'm pretty sure that J-S got pkg-config in Windows when he installed (or
had already installed) The Gimp for Windows
Hi all,
I'm pretty sure that J-S got pkg-config in Windows when he installed (or
had already installed) The Gimp for Windows when messing around w/
osgCairo and whatnot. I could be wrong, but this is the path I will be
taking when I try it on my own machine...
Yes, you can get a gtk binary
On Mon, 2008-11-03 at 13:07 -0500, Jean-Sébastien Guay wrote:
Hi all,
I'm pretty sure that J-S got pkg-config in Windows when he installed (or
had already installed) The Gimp for Windows when messing around w/
osgCairo and whatnot. I could be wrong, but this is the path I will be
taking
Hi Jeremy,
osgPango and osgCairo require their respective libs (but not GTK, that's
way larger and unnecessary and is only used for creating interface),
Yeah, sorry, that was me being overly ambiguous... I meant that pango
and cairo are libs that are required by gtk and thus are part of gtk
I agree: pkg-config should be replaced by a CMake find module for appropriate
libs (that is to say libxml, if needed).
Sukender
Le Mon, 03 Nov 2008 19:19:03 +0100, Jean-Sébastien Guay [EMAIL PROTECTED] a
écrit:
Hi Jeremy,
osgPango and osgCairo require their respective libs (but not GTK,
Hi Robert,
I put osgAnimation in the svn osgwidget branch and i have a version to
try. I think to work with mercurial then i will get and push my change
to the osgWidget branch, it's easy for me and does not require an extra
svn branch. For people interested the mercurial repository is
I just acheived a first success to compile osgATK and run osgATK examples under
Windows.
- solid works.
- animSkinning displays something but the console continuously says Channel
rotation does not contain a valid symbolic name for this class.
- benchmark runs but displays nothing and exits
Thank you for you report.
I will check and report modification on the osg branch
Cheers,
Cedric
Sukender wrote:
I just acheived a first success to compile osgATK and run osgATK examples under
Windows.
- solid works.
- animSkinning displays something but the console continuously says Channel
Hi all,
I dont have a windows system so i can't help on it. My current plan is
to merge the work on the Jeremy branch
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-osgWidget-dev
Before this merge i have to finish some work on the animation scheduler
(timeline
Hi Cedric et. al,
On Sun, Nov 2, 2008 at 5:02 PM, Cedric Pinson [EMAIL PROTECTED] wrote:
Robert when do you plan to release osg 2.8 ?
At some point in the future ;-)
My own must have's for OSG-2.8 is a first working usable cut of the
osgVolume library. It's about one weeks dev work left to
Hello Umıt Uzun,
I propose you and I (an any other that wants) work a little bit on porting
animTK to Windows. Do you agree?
Unfortunately, I'm completely new to CMake (as I said before) and I will not be
very helpful fot that. But I think I'll be able to adapt the code so that it
will be more
Hi Sukender,
I will try this week again and I wonder get success. I am new to cmake too,
so it will take time as you guess.
Regards.
2008/11/2 Sukender [EMAIL PROTECTED]
Hello Umıt Uzun,
I propose you and I (an any other that wants) work a little bit on porting
animTK to Windows. Do you
Hi,
AnimTk was released undel GPL licence.
Do you plan to release the osgAnimation under GPL, LGPL or OSGPL licence ?
Cheers,
Robert Osfield a écrit :
Hi Cedric et. al,
On Sun, Nov 2, 2008 at 5:02 PM, Cedric Pinson [EMAIL PROTECTED] wrote:
Robert when do you plan to release osg 2.8 ?
Hi Sukender,
I have same problem under Windows. If you achive, please show how. And
another question to Cedric and Robert, In which version osganimation library
will be added ?
Best Regards.
Umıt Uzun
2008/11/1 Sukender [EMAIL PROTECTED]
Yes i guess i would need to add export in order it
2008/11/1 Ümit Uzun [EMAIL PROTECTED]:
Hi Sukender,
I have same problem under Windows. If you achive, please show how.
You guys are probably the first to run AnimTK under Windows, a port to
windows will take the addition of exports as well possible tweaks to
CMake.
And
another question to
Yes i guess i would need to add export in order it compiles on windows.
Hum... I'm interested in using animTK in a cross-platform way... I tried to
CMake-it under Windows but it can't find pkg-config (of course). I guess the
CMake script has to be changed, but I'm new to CMake and I can't. I
Hi Cedric,
I'm excited about the prospect of an LGPL'd osgAnimation. I tried
checking out the animtk repository with mercurial, but no luck:
% hg clone http://hg.plopbyte.net/animtk
requesting all changes
adding changesets
abort: could not import module directory!
transaction abort!
rollback
Hi John,
I guess it comes from the version of mercurial you are using.
I tried because of your post, and it works.
hg clone http://hg.plopbyte.net/animtk
destination directory: animtk
requesting all changes
adding changesets
adding manifests
adding file changes
added 323 changesets with 1620
Hi Robert,
I guess i can use the same branch of Jeremy to start the integration.
Most of the time I interact with Jeremy so using the same branche is
good for me.
I will follow your suggestion for integration.
Cheers,
Cedric
Robert Osfield wrote:
Hi Cedric,
On Fri, Oct 24, 2008 at 6:52
Thanks Cedric,
Instead of using the pre-built binary (version 0.9.4), I downloaded and
compiled mercurial from source (version 1.0.2), and clone (a.k.a.
checkout) worked like a charm. Hope this is helpful for other first-time
mercurial / animtk users;)
Best regards,
John
Cedric Pinson
Hi Cedric,
it looks like a very interesting project. What would be the best place to send
user related questions? In the gna! page two mailing lists are displayed, but
one is for development (animtk-commits) and the other (Animtk-devs) seems
like a patch sending list only.
El Jueves 23
Hi Cedric,
It's great to see the project coming along. I've just downloaded and
started it to compile, but alas it failed on the osgWidget I have in
OpenSceneGraph svn/trunk. Which version of the OSG are you compiling
against?
I had a look at the COPYING file and the licence is GPL which
Hi Robert,
Animtk should compile with osg-2.6 release, i did not test with the svn
so i would need to update the code to work with the svn version.
I know that the Licence can block some of users, the project was started
in GPL. It could change if animtk becomes a part of OpenSceneGraph.
There
Hi Alberto,
I created a user mailing list https://mail.gna.org/listinfo/animtk-users
Then it will be for users
Cheers,
Cedric
Alberto Luaces wrote:
Hi Cedric,
it looks like a very interesting project. What would be the best place to send
user related questions? In the gna! page two mailing
On Fri, 2008-10-24 at 12:55 +0100, Robert Osfield wrote:
Hi Cedric,
It's great to see the project coming along. I've just downloaded and
started it to compile, but alas it failed on the osgWidget I have in
OpenSceneGraph svn/trunk. Which version of the OSG are you compiling
against?
I
Hi Cedric,
On Fri, Oct 24, 2008 at 2:06 PM, Cedric Pinson [EMAIL PROTECTED] wrote:
Animtk should compile with osg-2.6 release, i did not test with the svn so i
would need to update the code to work with the svn version.
Thanks for the clarification. Since 2.6 I had to modify a few bits of
HI Jeremy,
On Fri, Oct 24, 2008 at 2:32 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
I can resolve this for you if you want, Robert. I help Cedric some with
AnimTK and I'm often having to poke at the osgWidget code to get it to
compile with my osgWidget branch. ;)
This would be apprecaited.
At
On Fri, 2008-10-24 at 14:42 +0100, Robert Osfield wrote:
HI Jeremy,
On Fri, Oct 24, 2008 at 2:32 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
I can resolve this for you if you want, Robert. I help Cedric some with
AnimTK and I'm often having to poke at the osgWidget code to get it to
Hi Robert,
Robert Osfield wrote:
Hi Cedric,
On Fri, Oct 24, 2008 at 2:06 PM, Cedric Pinson [EMAIL PROTECTED] wrote:
Animtk should compile with osg-2.6 release, i did not test with the svn so i
would need to update the code to work with the svn version.
Thanks for the clarification.
On Fri, 2008-10-24 at 12:55 +0100, Robert Osfield wrote:
Hi Cedric,
It's great to see the project coming along. I've just downloaded and
started it to compile, but alas it failed on the osgWidget I have in
OpenSceneGraph svn/trunk. Which version of the OSG are you compiling
against?
Here
Hi Cedric,
On Fri, Oct 24, 2008 at 3:36 PM, Cedric Pinson [EMAIL PROTECTED] wrote:
Putting animtk in osg is not a big amount of work. There are only a a few
lines to rewrite if needed. Tell me if you are agree, and i will
prepare the code for it.
I'm certainly open to this prospect. I first
Hi Robert,
Yes i guess i would need to add export in order it compiles on windows.
But i dont have this system, i can't test.
Yes osgATK mean osg animation toolkit, maybe we could rename for
osgAnimation ? it sounds better and feels
with what it is.
Yes i hope osgATK could be osgAnimation :)
Hi Robert,
Ok i changed the code to fit the osg coding style. if you want to look at it
http://hg.plopbyte.net/animtk/file/0acae4280750
or get the repo:
hg clone http://hg.plopbyte.net/animtk
Cheers,
Cedric
Cedric Pinson wrote:
Hi Robert,
Yes i guess i would need to add export in order it
Hi all,
I am happy to release a new version of animtk, Animtk is an animation
toolkit for OpenSceneGraph. Have a look it could interest some of you.
Thanks a lot to Jeremy (author of osgPango and osgWidget) who contribe
often on this project.
The 0.0.9 release drastically simplifies usage
Hi,
There is a new release of animtk, you can find a full description on the
website at http://animtk.plopbyte.net/#[[release%200.0.8]]
Animtk is an animation library for openscenegraph, have a look and dont
hesitate to report.
Cedric
--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL
On Mon, 2008-08-18 at 19:48 +0200, Cedric Pinson wrote:
Hi,
There is a new release of animtk, you can find a full description on the
website at http://animtk.plopbyte.net/#[[release%200.0.8]]
In some e-mail clients, this link may be broken because of the brackets.
If so, just copy/paste the
Hello,
Animtk is an animation library toolkit. it's a very soon project and not
really mature yet. i 'release' a version with an openscenegraph example.
i would like to have feedback from people. So if you have time to test
it quickly, i will appreciate feedback. The project is on gnu/linux
Yes it is, the idea is to be less intrusive as possible about datatype
of users. So if you have your vector...
you could use it (but you need to have some operator defined) take a
look in the osg example in the tarball
to see how.
Jeremy Moles wrote:
On Fri, 2008-02-29 at 15:36 +0100, Cedric
On Fri, 2008-02-29 at 15:36 +0100, Cedric Pinson wrote:
Hello,
Animtk is an animation library toolkit. it's a very soon project and not
really mature yet. i 'release' a version with an openscenegraph example.
i would like to have feedback from people. So if you have time to test
it
With all the recent discussion over Cal3D I decided to take a few
minutes and look over some of the affiliated stuff at Gna.org and I
found a project called AnimTK. The memberlist includes Loic Dachary (who
also posts here from time to time and is/was pretty much the lead Cal3D
guy) and Cedric
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