Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-05 Thread Cedric Pinson
Hi, Sorry i misunderstood, yes you can do it like you describe. Cheers, Cedric Sukender wrote: Hi again, Err... I think I missed something. What I plan to do is: - Check out osgWidget-dev branch - Use osgAnimation from the branch in my project (under Win32) - Send back *potential*

Re: [osg-users] animtk release 0.0.9

2008-11-04 Thread Cedric Pinson
Hi Robert, Robert Osfield wrote: Hi Cedric, On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson [EMAIL PROTECTED] wrote: I put osgAnimation in the svn osgwidget branch and i have a version to try. I think to work with mercurial then i will get and push my change to the osgWidget branch, it's

Re: [osg-users] animtk release 0.0.9

2008-11-04 Thread Robert Osfield
Hi Cedric, On Tue, Nov 4, 2008 at 1:42 PM, Cedric Pinson [EMAIL PROTECTED] wrote: What other components are you thinking of? there is a some examples, so i know where to put it, there is also an animation viewer but i guess i will put it in example, Examples should just go straight into the

Re: [osg-users] animtk release 0.0.9

2008-11-04 Thread Jeremy Moles
On Tue, 2008-11-04 at 14:42 +0100, Cedric Pinson wrote: Hi Robert, Robert Osfield wrote: Hi Cedric, On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson [EMAIL PROTECTED] wrote: I put osgAnimation in the svn osgwidget branch and i have a version to try. I think to work with mercurial

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Cedric Pinson
Hi Sukender, The way to proceed to commit fix is to submit on osg-submissions. I added your modification on the http://hg.plopbyte.net/osg-branch/ and the osgWidget branch. Cheers, Cedric Sukender wrote: Great. As soon as it's okay, I'm going to learn/work with osgATK from the branch (but

Re: [osg-users] animtk release 0.0.9

2008-11-04 Thread Robert Osfield
On Tue, Nov 4, 2008 at 2:46 PM, Jeremy Moles [EMAIL PROTECTED] wrote: What other components are you thinking of? Morph animations! :) (Imagine a character breathing, where no skeletal animation takes place but vertexes are displaced arbitrarily.) I know osgAnimation will support this one

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Jeremy Moles
On Tue, 2008-11-04 at 17:30 +0100, Sukender wrote: Hi Cedric, The way to proceed to commit fix is to submit on osg-submissions. That's ok. I'm registered now. I added your modification on the http://hg.plopbyte.net/osg-branch/ and the osgWidget branch. Err... I think I'm going to

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Cedric Pinson
Hu Sukender, Good to hear that. I will take care to sync my branch with the osgWidget as soon as possible. Cheer, Cedric Sukender wrote: Hi Cedric, The way to proceed to commit fix is to submit on osg-submissions. That's ok. I'm registered now. I added your modification on the

Re: [osg-users] animtk release 0.0.9

2008-11-04 Thread Robert Osfield
Hi Cedirc, On Tue, Nov 4, 2008 at 3:49 PM, Cedric Pinson [EMAIL PROTECTED] wrote: I don't know what you mean by this, could you explain which animation viewer feature would be. Select an animation and play/pause it, and visualize more animation at the same time. Like a timeline viewer of

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Sukender
Hi Cedric, The way to proceed to commit fix is to submit on osg-submissions. That's ok. I'm registered now. I added your modification on the http://hg.plopbyte.net/osg-branch/ and the osgWidget branch. Err... I think I'm going to work on the osgWidget branch, simply because I'm used to work

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Sukender
Just keep in mind that while I update the osgWidget branch pretty frequently, I only sync with trunk every 2 weeks or so. With Cedric committing there now too, you're bound to see updates every day... I understand that getting a modified source of the HEAD revision is better than an older

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Cedric Pinson
Hi Sukender, The only risk you add if you dont use the osgWidget branch or my mercurial repository is to patch something outdated. if you are interested by those functionnalities i suggest to use this branch. osgAnimation is very young and will move quickly, so i suppose there is a lot of

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Sukender
Hi again, Err... I think I missed something. What I plan to do is: - Check out osgWidget-dev branch - Use osgAnimation from the branch in my project (under Win32) - Send back *potential* modifications as an archive of modified sources on the osg-submissions list. These sources would always be

Re: [osg-users] animtk release 0.0.9

2008-11-04 Thread Robert Osfield
Hi Cedric, On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson [EMAIL PROTECTED] wrote: I put osgAnimation in the svn osgwidget branch and i have a version to try. I think to work with mercurial then i will get and push my change to the osgWidget branch, it's easy for me and does not require an

Re: [osg-users] animtk release 0.0.9

2008-11-03 Thread Jeremy Moles
On Sun, 2008-11-02 at 23:05 +0200, Ümit Uzun wrote: Hi Sukender, I will try this week again and I wonder get success. I am new to cmake too, so it will take time as you guess. I'm pretty sure that J-S got pkg-config in Windows when he installed (or had already installed) The Gimp for Windows

Re: [osg-users] animtk release 0.0.9

2008-11-03 Thread Jean-Sébastien Guay
Hi all, I'm pretty sure that J-S got pkg-config in Windows when he installed (or had already installed) The Gimp for Windows when messing around w/ osgCairo and whatnot. I could be wrong, but this is the path I will be taking when I try it on my own machine... Yes, you can get a gtk binary

Re: [osg-users] animtk release 0.0.9

2008-11-03 Thread Jeremy Moles
On Mon, 2008-11-03 at 13:07 -0500, Jean-Sébastien Guay wrote: Hi all, I'm pretty sure that J-S got pkg-config in Windows when he installed (or had already installed) The Gimp for Windows when messing around w/ osgCairo and whatnot. I could be wrong, but this is the path I will be taking

Re: [osg-users] animtk release 0.0.9

2008-11-03 Thread Jean-Sébastien Guay
Hi Jeremy, osgPango and osgCairo require their respective libs (but not GTK, that's way larger and unnecessary and is only used for creating interface), Yeah, sorry, that was me being overly ambiguous... I meant that pango and cairo are libs that are required by gtk and thus are part of gtk

Re: [osg-users] animtk release 0.0.9

2008-11-03 Thread Sukender
I agree: pkg-config should be replaced by a CMake find module for appropriate libs (that is to say libxml, if needed). Sukender Le Mon, 03 Nov 2008 19:19:03 +0100, Jean-Sébastien Guay [EMAIL PROTECTED] a écrit: Hi Jeremy, osgPango and osgCairo require their respective libs (but not GTK,

Re: [osg-users] animtk release 0.0.9

2008-11-03 Thread Cedric Pinson
Hi Robert, I put osgAnimation in the svn osgwidget branch and i have a version to try. I think to work with mercurial then i will get and push my change to the osgWidget branch, it's easy for me and does not require an extra svn branch. For people interested the mercurial repository is

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-03 Thread Sukender
I just acheived a first success to compile osgATK and run osgATK examples under Windows. - solid works. - animSkinning displays something but the console continuously says Channel rotation does not contain a valid symbolic name for this class. - benchmark runs but displays nothing and exits

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-03 Thread Cedric Pinson
Thank you for you report. I will check and report modification on the osg branch Cheers, Cedric Sukender wrote: I just acheived a first success to compile osgATK and run osgATK examples under Windows. - solid works. - animSkinning displays something but the console continuously says Channel

Re: [osg-users] animtk release 0.0.9

2008-11-02 Thread Cedric Pinson
Hi all, I dont have a windows system so i can't help on it. My current plan is to merge the work on the Jeremy branch http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-osgWidget-dev Before this merge i have to finish some work on the animation scheduler (timeline

Re: [osg-users] animtk release 0.0.9

2008-11-02 Thread Robert Osfield
Hi Cedric et. al, On Sun, Nov 2, 2008 at 5:02 PM, Cedric Pinson [EMAIL PROTECTED] wrote: Robert when do you plan to release osg 2.8 ? At some point in the future ;-) My own must have's for OSG-2.8 is a first working usable cut of the osgVolume library. It's about one weeks dev work left to

Re: [osg-users] animtk release 0.0.9

2008-11-02 Thread Sukender
Hello Umıt Uzun, I propose you and I (an any other that wants) work a little bit on porting animTK to Windows. Do you agree? Unfortunately, I'm completely new to CMake (as I said before) and I will not be very helpful fot that. But I think I'll be able to adapt the code so that it will be more

Re: [osg-users] animtk release 0.0.9

2008-11-02 Thread Ümit Uzun
Hi Sukender, I will try this week again and I wonder get success. I am new to cmake too, so it will take time as you guess. Regards. 2008/11/2 Sukender [EMAIL PROTECTED] Hello Umıt Uzun, I propose you and I (an any other that wants) work a little bit on porting animTK to Windows. Do you

Re: [osg-users] animtk release 0.0.9

2008-11-02 Thread Stephane Lamoliatte
Hi, AnimTk was released undel GPL licence. Do you plan to release the osgAnimation under GPL, LGPL or OSGPL licence ? Cheers, Robert Osfield a écrit : Hi Cedric et. al, On Sun, Nov 2, 2008 at 5:02 PM, Cedric Pinson [EMAIL PROTECTED] wrote: Robert when do you plan to release osg 2.8 ?

Re: [osg-users] animtk release 0.0.9

2008-11-01 Thread Ümit Uzun
Hi Sukender, I have same problem under Windows. If you achive, please show how. And another question to Cedric and Robert, In which version osganimation library will be added ? Best Regards. Umıt Uzun 2008/11/1 Sukender [EMAIL PROTECTED] Yes i guess i would need to add export in order it

Re: [osg-users] animtk release 0.0.9

2008-11-01 Thread Robert Osfield
2008/11/1 Ümit Uzun [EMAIL PROTECTED]: Hi Sukender, I have same problem under Windows. If you achive, please show how. You guys are probably the first to run AnimTK under Windows, a port to windows will take the addition of exports as well possible tweaks to CMake. And another question to

Re: [osg-users] animtk release 0.0.9

2008-10-31 Thread Sukender
Yes i guess i would need to add export in order it compiles on windows. Hum... I'm interested in using animTK in a cross-platform way... I tried to CMake-it under Windows but it can't find pkg-config (of course). I guess the CMake script has to be changed, but I'm new to CMake and I can't. I

Re: [osg-users] animtk release 0.0.9

2008-10-27 Thread John Vidar Larring
Hi Cedric, I'm excited about the prospect of an LGPL'd osgAnimation. I tried checking out the animtk repository with mercurial, but no luck: % hg clone http://hg.plopbyte.net/animtk requesting all changes adding changesets abort: could not import module directory! transaction abort! rollback

Re: [osg-users] animtk release 0.0.9

2008-10-27 Thread Cedric Pinson
Hi John, I guess it comes from the version of mercurial you are using. I tried because of your post, and it works. hg clone http://hg.plopbyte.net/animtk destination directory: animtk requesting all changes adding changesets adding manifests adding file changes added 323 changesets with 1620

Re: [osg-users] animtk release 0.0.9

2008-10-27 Thread Cedric Pinson
Hi Robert, I guess i can use the same branch of Jeremy to start the integration. Most of the time I interact with Jeremy so using the same branche is good for me. I will follow your suggestion for integration. Cheers, Cedric Robert Osfield wrote: Hi Cedric, On Fri, Oct 24, 2008 at 6:52

Re: [osg-users] animtk release 0.0.9

2008-10-27 Thread John Vidar Larring
Thanks Cedric, Instead of using the pre-built binary (version 0.9.4), I downloaded and compiled mercurial from source (version 1.0.2), and clone (a.k.a. checkout) worked like a charm. Hope this is helpful for other first-time mercurial / animtk users;) Best regards, John Cedric Pinson

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Alberto Luaces
Hi Cedric, it looks like a very interesting project. What would be the best place to send user related questions? In the gna! page two mailing lists are displayed, but one is for development (animtk-commits) and the other (Animtk-devs) seems like a patch sending list only. El Jueves 23

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Robert Osfield
Hi Cedric, It's great to see the project coming along. I've just downloaded and started it to compile, but alas it failed on the osgWidget I have in OpenSceneGraph svn/trunk. Which version of the OSG are you compiling against? I had a look at the COPYING file and the licence is GPL which

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Cedric Pinson
Hi Robert, Animtk should compile with osg-2.6 release, i did not test with the svn so i would need to update the code to work with the svn version. I know that the Licence can block some of users, the project was started in GPL. It could change if animtk becomes a part of OpenSceneGraph. There

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Cedric Pinson
Hi Alberto, I created a user mailing list https://mail.gna.org/listinfo/animtk-users Then it will be for users Cheers, Cedric Alberto Luaces wrote: Hi Cedric, it looks like a very interesting project. What would be the best place to send user related questions? In the gna! page two mailing

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Jeremy Moles
On Fri, 2008-10-24 at 12:55 +0100, Robert Osfield wrote: Hi Cedric, It's great to see the project coming along. I've just downloaded and started it to compile, but alas it failed on the osgWidget I have in OpenSceneGraph svn/trunk. Which version of the OSG are you compiling against? I

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Robert Osfield
Hi Cedric, On Fri, Oct 24, 2008 at 2:06 PM, Cedric Pinson [EMAIL PROTECTED] wrote: Animtk should compile with osg-2.6 release, i did not test with the svn so i would need to update the code to work with the svn version. Thanks for the clarification. Since 2.6 I had to modify a few bits of

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Robert Osfield
HI Jeremy, On Fri, Oct 24, 2008 at 2:32 PM, Jeremy Moles [EMAIL PROTECTED] wrote: I can resolve this for you if you want, Robert. I help Cedric some with AnimTK and I'm often having to poke at the osgWidget code to get it to compile with my osgWidget branch. ;) This would be apprecaited. At

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Jeremy Moles
On Fri, 2008-10-24 at 14:42 +0100, Robert Osfield wrote: HI Jeremy, On Fri, Oct 24, 2008 at 2:32 PM, Jeremy Moles [EMAIL PROTECTED] wrote: I can resolve this for you if you want, Robert. I help Cedric some with AnimTK and I'm often having to poke at the osgWidget code to get it to

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Cedric Pinson
Hi Robert, Robert Osfield wrote: Hi Cedric, On Fri, Oct 24, 2008 at 2:06 PM, Cedric Pinson [EMAIL PROTECTED] wrote: Animtk should compile with osg-2.6 release, i did not test with the svn so i would need to update the code to work with the svn version. Thanks for the clarification.

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Jeremy Moles
On Fri, 2008-10-24 at 12:55 +0100, Robert Osfield wrote: Hi Cedric, It's great to see the project coming along. I've just downloaded and started it to compile, but alas it failed on the osgWidget I have in OpenSceneGraph svn/trunk. Which version of the OSG are you compiling against? Here

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Robert Osfield
Hi Cedric, On Fri, Oct 24, 2008 at 3:36 PM, Cedric Pinson [EMAIL PROTECTED] wrote: Putting animtk in osg is not a big amount of work. There are only a a few lines to rewrite if needed. Tell me if you are agree, and i will prepare the code for it. I'm certainly open to this prospect. I first

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Cedric Pinson
Hi Robert, Yes i guess i would need to add export in order it compiles on windows. But i dont have this system, i can't test. Yes osgATK mean osg animation toolkit, maybe we could rename for osgAnimation ? it sounds better and feels with what it is. Yes i hope osgATK could be osgAnimation :)

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Cedric Pinson
Hi Robert, Ok i changed the code to fit the osg coding style. if you want to look at it http://hg.plopbyte.net/animtk/file/0acae4280750 or get the repo: hg clone http://hg.plopbyte.net/animtk Cheers, Cedric Cedric Pinson wrote: Hi Robert, Yes i guess i would need to add export in order it

[osg-users] animtk release 0.0.9

2008-10-23 Thread Cedric Pinson
Hi all, I am happy to release a new version of animtk, Animtk is an animation toolkit for OpenSceneGraph. Have a look it could interest some of you. Thanks a lot to Jeremy (author of osgPango and osgWidget) who contribe often on this project. The 0.0.9 release drastically simplifies usage

[osg-users] animtk release 0.0.8

2008-08-18 Thread Cedric Pinson
Hi, There is a new release of animtk, you can find a full description on the website at http://animtk.plopbyte.net/#[[release%200.0.8]] Animtk is an animation library for openscenegraph, have a look and dont hesitate to report. Cedric -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL

Re: [osg-users] animtk release 0.0.8

2008-08-18 Thread Jeremy Moles
On Mon, 2008-08-18 at 19:48 +0200, Cedric Pinson wrote: Hi, There is a new release of animtk, you can find a full description on the website at http://animtk.plopbyte.net/#[[release%200.0.8]] In some e-mail clients, this link may be broken because of the brackets. If so, just copy/paste the

[osg-users] animtk

2008-02-29 Thread Cedric Pinson
Hello, Animtk is an animation library toolkit. it's a very soon project and not really mature yet. i 'release' a version with an openscenegraph example. i would like to have feedback from people. So if you have time to test it quickly, i will appreciate feedback. The project is on gnu/linux

Re: [osg-users] animtk

2008-02-29 Thread Cedric Pinson
Yes it is, the idea is to be less intrusive as possible about datatype of users. So if you have your vector... you could use it (but you need to have some operator defined) take a look in the osg example in the tarball to see how. Jeremy Moles wrote: On Fri, 2008-02-29 at 15:36 +0100, Cedric

Re: [osg-users] animtk

2008-02-29 Thread Jeremy Moles
On Fri, 2008-02-29 at 15:36 +0100, Cedric Pinson wrote: Hello, Animtk is an animation library toolkit. it's a very soon project and not really mature yet. i 'release' a version with an openscenegraph example. i would like to have feedback from people. So if you have time to test it

[osg-users] AnimTK

2007-12-11 Thread Jeremy Moles
With all the recent discussion over Cal3D I decided to take a few minutes and look over some of the affiliated stuff at Gna.org and I found a project called AnimTK. The memberlist includes Loic Dachary (who also posts here from time to time and is/was pretty much the lead Cal3D guy) and Cedric