Hi Stephan, hi all OSX users,
OpenAL-Soft's author will certainly work on a "fallback backend" for OSes that
it does not support yet (Mainly OSX). I'll post something when it's okay. Maybe
you could do a quick test then?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourc
Hi Sukender,
I have got back to the VS-2003. And compile osgal by plain openal not soft.
But When I try to execute samples ( example osgal and etc) program can't
read wav data by using createSound function and catching error and exit
program.
I created dlls and libraries all of related stuff. But
Hi Ümit,
Well, for integration of audio in OSG I:
- Compiled OpenAL-Soft (even if you can use OpenAL)
- used freeALUT binaries
- Compiled ligOGG and libVorbis
- Compiled osgAL (uses FreeALUT and OpenAL/OpenAL-Soft and OGG/Vorbis)
I did't use the OpenAL SDK, so I guess this is not required (or may
Hi Sukender,
Thanks for confirmed message about Platform SDK. It really help me because I
haven't tried express edition yet.
I have an question about Effects. After installation OpenAL Sdk 1.1 there is
some samples and all of them using Framework library. Can we use effects
using plain alut funct
Just a quick note: if you use VC8, you'll need the Platform SDK (free). I'm not
sure but I guess VC9 does not need it since it's included (to be confirmed).
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 02 Dec 2008 16:55:00 +0100, Ümit Uzun <[EMAI
Hi Sukender,
Thanks for your researching. As you say, I will install express edition
visual studio 2005.
Regards,
2008/12/2 Sukender <[EMAIL PROTECTED]>
> Hi Ümit,
>
> This is a variadic macro. This is not in the C++ standard, as far as I
> know. I use VC8 (2005) Express and have no problem wit
Hi Ümit,
This is a variadic macro. This is not in the C++ standard, as far as I know. I
use VC8 (2005) Express and have no problem with it. This macro seems tu be used
only for debugging (?), so maybe this could be removed on compilers that don't
support it? Anyway, you should use VC8 since the
Hi Sukender,
I have tried to compile openal-soft but there is strange error about #define
AL_PRINT(...) do { pattern. Do you think it's right declaration? It is seen
me odd.
Errors are :
error C2010: '.' : unexpected in macro formal parameter list
error C2065: '__VA_ARGS__' : undeclared identifi
Hi Stephan,
Thanks a lot for testing.
I'll ask the OpenAL-soft author about what you say and give you feedback.
However, if you can say where (= line code) the problem arises, that would be
very useful I think.
Yes, OpenAL is part of the system, but the main goal here (about using
OpenAL-Soft
Sukender schrieb:
> Hi all,
>
> This is only partially related to OSG, so I'll make it short:
> In order to make an "osgAudio" layer and a corresponding plugin based on
> OpenAL-Soft and osgAL, there is some need for testing and/or development.
>
> 1. Anyone that can help testing OpenAL-Soft on
Just for precision: Mac OSX users are welcome to *TEST* OpenAL-Soft, but *any*
developper is welcome to work on or discuss osgAudio, osgAL and OpenAL-Soft.
And if you want to test osgAL, I already compiled the following dependencies
for VC8 SP1:
- OpenAL-Soft
- FreeALUT (acutally a binary distri
Hi Sukender,
>>But why do you say "unfortunately I am using WindowsXP"? Are you talking
about testing under Mac >>OSX? I'm under Win32 too (I also work from time to
time using a Ferodra linux distro, but I just don't >>have enough time).
I thought you especially want contributers who is using Mac
Hi Ümit,
That's good news! I'm new too to OpenAL & such, but acutally I don't care since
I only want to adapt osgAL so that it fits what Robert said: decoupling the
interface (to osgAudio) and the implementation (to a plugin).
But why do you say "unfortunately I am using WindowsXP"? Are you tal
Hi Sukender,
I want to be member of osgAudio work. I am new OpenAL and studying for 3
days and learning OpenAL. But unfortunately I am using WindowsXP platform
for now.
Hope we could share much of thing about Audio.
regards.
2008/12/2 Sukender <[EMAIL PROTECTED]>
> Hi all,
>
> This is only par
Hi all,
This is only partially related to OSG, so I'll make it short:
In order to make an "osgAudio" layer and a corresponding plugin based on
OpenAL-Soft and osgAL, there is some need for testing and/or development.
1. Anyone that can help testing OpenAL-Soft on following platforms may mail me
Thank you for these precisions. I just hope OpenAL-Soft will support more
platforms, since "standard" OpenAL developpment seems to be completely stalled.
I contacted OpenAL-Soft's author for minor midifications, and I'll send him
another mail about what you say.
Thanks again.
Sukender
PVLE - Li
Sukender wrote:
Many thanks! I always wonder what OpenAL-Soft was, but I never took a look at
it... I'm going to recompile all my dependencies using it (if possible).
So I think the "OSG audio" would depend on it rather than on the "original"
OpenAL, don't you think?
Yes. The OpenAL-Sampl
Hi Sukender,
I need to audio for my project and I have planned to look OpenAL and after
that osgAL for two weeks. I think it is time to start so we can contribute
feedback each of us.
Now I will look firstly OpenAL-Soft.
Ragards.
2008/11/27 Sukender <[EMAIL PROTECTED]>
> Many thanks! I always
Many thanks! I always wonder what OpenAL-Soft was, but I never took a look at
it... I'm going to recompile all my dependencies using it (if possible).
So I think the "OSG audio" would depend on it rather than on the "original"
OpenAL, don't you think?
Sukender
PVLE - Lightweight cross-platform g
Sukender wrote:
But I also have to say that compiling OpenAL under Win32 was a PAIN (much more
than osgAL), because I could not find TWO IDENTICAL libs that were structured
the same way. I finally compiled from
svn://connect.creativelabs.com/OpenAL/trunk, and
Have you looked at OpenAL-Soft?
Hi Sukender,
I am interested about it but i have not time for it :) i did it 3 years
ago, but i dont know in wich state it is now. We used like you creative
source.
I guess you are up to date comparing with what we did.
Cheers,
Cedric
Sukender wrote:
Hi all,
I'd like to know who's interest
Hi all,
I'd like to know who's interested in audio for OSG:
- Who would like to use it?
- Who would like to see some osgAudio included in OSG?
- Who would like to develop such a thing?
Well, actually I use osgAL, that depends on OpenAL and OpenAL++ (and Ogg and
Vorbis if needed). It can do inter
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