[osg-users] osgDB DataFilePathList for non standard file extensions

2007-03-27 Thread Emmanuel Roche
Hello everyone, I'm using a plugin to read OSG nodes in .gz files I developed on my own. It works perfectly well, but now I would like to use this plugin with the DataFilePathList handling system in osgDB and I can't get it working this way... I tried something like: osgDB::FilePathList

Re: [osg-users] osgDB DataFilePathList for non standard file extensions

2007-03-27 Thread Emmanuel Roche
. Robert. On 3/27/07, Emmanuel Roche [EMAIL PROTECTED] wrote: Hello everyone, I'm using a plugin to read OSG nodes in .gz files I developed on my own. It works perfectly well, but now I would like to use this plugin with the DataFilePathList handling system in osgDB and I can't get it working

Re: [osg-users] osgDB DataFilePathList for non standard file extensions

2007-03-27 Thread Emmanuel Roche
paths to the file path list (as opposed to completely overriding the path list). How would an application do this? -Paul -- *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Emmanuel Roche *Sent:* Tuesday, March 27, 2007 3:53 AM *To:* OSG Users

[osg-users] virtual texture ? mega texture ? something else ?

2007-03-28 Thread Emmanuel Roche
Hello everyone, Currently, I'm developing a program where I have to display an Earth model... to perform this I use : - a big sphere shape... - a dds texture of 4096x2048 for day time - another similar texture of 4096x2048 for night time - a cloud texture of ... 4096x2048 :-( - another normal

Re: [osg-users] virtual texture ? mega texture ? something else ?

2007-03-28 Thread Emmanuel Roche
No osgdem would not be enough : some of the textures I use can change dynamically, how could I use them on osgdem tiles, the uv coords would hardly correspond, no ? regards, Emmanuel. 2007/3/28, Serge Lages [EMAIL PROTECTED]: On 3/28/07, Emmanuel Roche [EMAIL PROTECTED] wrote: Hello

Re: [osg-users] Audio Integration using osgAL

2007-04-01 Thread Emmanuel Roche
Hi RJ, If you have some time you may also construct a direct integration of OpenAL in OSG... it's quite easy in fact. (The only complication I faced was to provide plugins to read various form of audio files [but .wav and .ogg are really easy]). I can provide you some sample code if you're

Re: [osg-users] Compiling Samples through Visual Studio 2005

2007-04-03 Thread Emmanuel Roche
When compiling with Visual Studio 2005, *.manifest files are created for every .dll or .exe file... for some projects, this manifest file is directly embedded in the target file itself (the dll or the exe file), yet, if I remember well, it is the case for OSG... so you should have to put all the

[osg-users] Error deleting Win32MutexPrivateData in OpenThreadsWin32d.lib

2007-04-04 Thread Emmanuel Roche
Hello there, I'm trying to build a full debug version of my application, and I'm facing a strange problem : when linking againsthe debug version of OpenThreads on windows, I have an error in the HandleHolder destructor (in handleholder.h) when deleting some OpenThreads::Mutex objects. The

[osg-users] Fwd: Error deleting Win32MutexPrivateData in OpenThreadsWin32d.lib

2007-04-04 Thread Emmanuel Roche
hmmm... well, in fact, the same happens with the release version of OpenThreads... I guess I have a big problem somewhere, but I don't see how you could help :-( snif... I starting to hate multithreading... lol Emmanuel. -- Forwarded message -- From: Emmanuel Roche [EMAIL

[osg-users] Deleting VisualInfo in RenderSurface...

2007-04-04 Thread Emmanuel Roche
Hello again, I solve the problem for OpenThreads ( simple deletion order question :-) ), but now I'm facing something else : while analyzing my application with a memory analyzing software, I saw that, deleting a RenderSurface object doesn't automatically delete an owned VisualInfo object if

[osg-users] How to provide secured access to a SceneGraph in multithread ?

2007-04-05 Thread Emmanuel Roche
Hi there... I think a lot of people are facing the same problem than me: - My application is multithreaded - I may use multiple 3D windows, with multiple views, based on a single OSG graph (multiple threads accessing the graph to draw) - I have a script thread performing modifications on the

Re: [osg-users] OSG simplifier question...

2007-04-10 Thread Emmanuel Roche
, The osgUtil::Simplifier can only simplify individual osg::Geometry, it won't group separate geometries together and simplify them as a group. Robert. On 4/10/07, Emmanuel Roche [EMAIL PROTECTED] wrote: Hello there, I'm facing a really strange situation : I've got a model I'm trying to run osgsimplifier

Fwd: [osg-users] OSG simplifier question...

2007-04-10 Thread Emmanuel Roche
or maybe it has something to do with STATIC (DataVariance) objects not being simplified ? -- Forwarded message -- From: Emmanuel Roche [EMAIL PROTECTED] Date: 10 avr. 2007 13:49 Subject: Re: [osg-users] OSG simplifier question... To: osg users osg-users@openscenegraph.net Okay

[osg-users] Vertex attribute names ?

2007-04-11 Thread Emmanuel Roche
Hello !! I'm trying to generate the tangent,binormal,normal base for a GLSL parallax shader. I would need to provide the tangent and binormal vectors as attribute (in GLSL grammar)... I checked OSG source : apparently I need to use the TangentSpaceGenerator class to build the arrays, but then,

Re: [osg-users] Vertex attribute names ?

2007-04-11 Thread Emmanuel Roche
for performance reasons. This area is a bit of an oddity in OpenGL. Robert. On 4/11/07, Emmanuel Roche [EMAIL PROTECTED] wrote: Hello !! I'm trying to generate the tangent,binormal,normal base for a GLSL parallax shader. I would need to provide the tangent and binormal vectors as attribute (in GLSL

[osg-users] TangentSpaceGenerator giving null normal vector...

2007-04-11 Thread Emmanuel Roche
Hi, I'm using the TangentSpaceGenerator on a sphere geometry (one primitiveset in Triangle_strip), and I added a small part of the result to the end of this mail : is it correct that some points have a null normal (0,0,0) regards, Emmanuel. 10:58:37: INFO: The normal is:

Re: [osg-users] TangentSpaceGenerator giving null normal vector...

2007-04-11 Thread Emmanuel Roche
is undefined. Robert. On 4/11/07, Emmanuel Roche [EMAIL PROTECTED] wrote: Hi, I'm using the TangentSpaceGenerator on a sphere geometry (one primitiveset in Triangle_strip), and I added a small part of the result to the end of this mail : is it correct that some points have a null normal (0,0,0

Re: [osg-users] Vertex attribute names ?

2007-04-11 Thread Emmanuel Roche
! Hence the need for the built-in attribute variation) cheers -- mew Emmanuel Roche wrote: Okay, in this case, is someone aware of a solution to access those attributes in GLSL anyway through their index ? I guess I'm not the first one trying to use attributes no lol ? I think there is one

[osg-users] glGetString error

2007-04-17 Thread Emmanuel Roche
Hi there, I'm still with my multithreading questions :-) I'm testing two scenarios : 1) First case: (witness case) - I create a thread 1, create a Producer::RenderSurface, but do NOT realize it. - In thread 1, I start an other Thread 2. - In thread 2, I realize the previous RenderSurface, I

Re: [osg-users] glGetString error

2007-04-18 Thread Emmanuel Roche
Okay, so this just normal, and we can't do anything about it. Thanks for the answer Paul, I just wanted to be sure :-) regards, Emmanuel. 2007/4/17, Paul Martz [EMAIL PROTECTED]: 2) Second case: (problem) - I create a thread 1, create a producer::RenderSurface and DO realize it in this

[osg-users] Static version of OSG 1.9.4

2007-05-20 Thread Emmanuel Roche
Hello there, I've been trying to compile the static version of OSG 1.9.4 with Cmake on WinXP, MSVC 2003 .NET (settings Dynamic OSG and Dynamic OpenThreads to OFF in CMake configuration) but unfortunately it's not working: as far as I can say the preprocessor defines OSG_LIBRARY_STATIC are not

[osg-users] OSG 1.9.4 staic build -- view problem

2007-05-21 Thread Emmanuel Roche
Hello there !! I'm still trying to build the static version of OSG (on WinXP, MSVC 2003 .NET), I built the core libs, the common plugins, retrieved the mangled names in those plugins, forced the link in the osganimate sample and tried to start the program, I suppose the plugins libs I added are

[osg-users] Re: OSG 1.9.4 staic build -- view problem

2007-05-21 Thread Emmanuel Roche
I try to read a bit more the code sources: the problem comes from the static ref_ptrGraphicsContext::WindowingSystemInterface s_WindowingSystemInterface; not being set correctly. but where is the default value fixed for this object ? Manu. 2007/5/21, Emmanuel Roche [EMAIL PROTECTED

Re: [osg-users] OSG 1.9.4 staic build -- view problem

2007-05-21 Thread Emmanuel Roche
reference the include/osgVewier/api/GraphicsWindowWin32, X11 or Carbon (which ever is native). This is the same issue as for the plugins that autoregister to are loosely coupled. Robert. On 5/21/07, Emmanuel Roche [EMAIL PROTECTED] wrote: Hello there !! I'm still trying to build the static version

Re: [osg-users] OSG 1.9.4 staic build -- view problem

2007-05-21 Thread Emmanuel Roche
software ? 2) is it possible (and tested ?) to build static OSG libs under linux ? Manu. 2007/5/21, Emmanuel Roche [EMAIL PROTECTED]: Okay, thanks for the info Robert: that's the location I was looking for. You're right, now I just have to test the same force symbol include than for the plugins

Re: [osg-users] OSG 1.9.4 staic build -- view problem

2007-05-21 Thread Emmanuel Roche
to the RegisterDotOsgWrapperProxy Text_Proxy object. (another thing is that the compile doesn't complain if I omit freetype219.lib... very strange...). Do you have any idea what's missing ? Manu. 2007/5/21, Robert Osfield [EMAIL PROTECTED]: On 5/21/07, Emmanuel Roche [EMAIL PROTECTED] wrote: Youuhouuh

Re: [osg-users] OSG 1.9.4 staic build -- view problem

2007-05-21 Thread Emmanuel Roche
hmmm... well sorry :-) I've just realize that what's really missing is the freetype plugin !!... I must have missed this one in Cmake configuration, do not take the previous mail into account :-) Manu. 2007/5/21, Emmanuel Roche [EMAIL PROTECTED]: hello again Robert, I have compiled

[osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-23 Thread Emmanuel Roche
, Is someone else working on this static build process or am I on my own... ? I guess I have to find out a bit more about CMake and linux symbols anyway... regards, Manu. 2007/5/23, Emmanuel Roche [EMAIL PROTECTED]: Hello ! I'm trying to build this release of OSG on linux this time. First

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-23 Thread Emmanuel Roche
It's good ! the correction you made solved the problem for osgdepthshadow sample ! :-) Manu. 2007/5/23, Emmanuel Roche [EMAIL PROTECTED]: Okay, the compilation is in progress... Now, is there a simple way to force Cmake to build static libs for the plugins ? I really don't understand

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-23 Thread Emmanuel Roche
Okay, the compilation is in progress... Now, is there a simple way to force Cmake to build static libs for the plugins ? I really don't understand nothing to those files lol... Manu. 2007/5/23, Robert Osfield [EMAIL PROTECTED]: On 5/23/07, Emmanuel Roche [EMAIL PROTECTED] wrote

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-23 Thread Emmanuel Roche
for the plugins, it seems to always be the variable 'MODULE' :-). I keep digging... :-) Manu. 2007/5/23, Emmanuel Roche [EMAIL PROTECTED]: It's good ! the correction you made solved the problem for osgdepthshadow sample ! :-) Manu. 2007/5/23, Emmanuel Roche [EMAIL PROTECTED] : Okay, the compilation

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-23 Thread Emmanuel Roche
, Emmanuel Roche [EMAIL PROTECTED]: Concerning the build process for the plugins I think I finally have a clue: everything seems to come to the function ADD_LIBRARY in the CMake files... for the core libs, the second parameter for this function can apparently be SHARED or STATIC depending

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-24 Thread Emmanuel Roche
. osgviewer tells me that it can't find plugins or windowsysteminterface, but hey you've been there before. So how did you go about fixing these? Robert. On 5/23/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi Manu, On 5/23/07, Emmanuel Roche [EMAIL PROTECTED] wrote: And changing this 'MODULE

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-24 Thread Emmanuel Roche
osgDB26RegisterDotOsgWrapperProxyD1Ev + 1 osgDB26RegisterDotOsgWrapperProxyC1EPN3osg6Object...) but it doesn't to work for the moment... :-( Manu. 2007/5/24, E. Wing [EMAIL PROTECTED]: On 5/23/07, Emmanuel Roche [EMAIL PROTECTED] wrote: And changing this 'MODULE' variable tout STATIC leads

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-24 Thread Emmanuel Roche
) are osg and osgParticle Manu. 2007/5/24, Emmanuel Roche [EMAIL PROTECTED]: Okay, here are some news: - under linux we can use the command 'nm' to retrieve the symbol table from a static library: ie: nm libosgdb_osg.a osg.symbols will write the file osg.symbols then we can retrieve

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-24 Thread Emmanuel Roche
for the moment :-) Manu. 2007/5/24, Robert Osfield [EMAIL PROTECTED]: Hi Many, On 5/24/07, Emmanuel Roche [EMAIL PROTECTED] wrote: Hmmm yet it works fine for plugin with their single RegisterReaderWriterProxy object !! :-) -- I managed to start osgviewer with a .ive file !!! :-D So

[osg-users] osg::Viewport -- getViewport() function removed ?

2007-05-24 Thread Emmanuel Roche
Hello there, I've just noticed that osg::Viewport::getViewport() isn't defined anymore (in OSG 1.9.4 at least) (both definition with ints and doubles are inside a #if 0 - #endif section...) Is this normal ??? Manu. ___ osg-users mailing list

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-24 Thread Emmanuel Roche
the proxy instantiation just to simplify the source code. Could you try this as a quick hack and let me know how you get on. The .osg plugin and its dozens of DotOsgWrappers is more of a challenge, but will be solvable using something similar. Robert. On 5/24/07, Emmanuel Roche [EMAIL

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-24 Thread Emmanuel Roche
In this case, I think we should add two functions: one to register the readerwriter and an other to unregister it... no ? (I don't see how to provide the same functionalities than the Register..Proxy in a single function call...) Manu. 2007/5/24, Emmanuel Roche [EMAIL PROTECTED]: I'm

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-24 Thread Emmanuel Roche
this is the most friendly solution to all coders, no ? With good macros this could even become something like: DECLARE_PLUGIN(ive) main() { REGISTER_PLUGIN(ive) // do what you want UNREGISTER_PLUGIN(ive) } Manu. 2007/5/24, Robert Osfield [EMAIL PROTECTED]: On 5/24/07, Emmanuel Roche [EMAIL

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-24 Thread Emmanuel Roche
2007/5/24, Robert Osfield [EMAIL PROTECTED]: You can't unload a static plugin... so why would you want to unload the readerwriter? On 5/24/07, Emmanuel Roche [EMAIL PROTECTED] wrote: In this case, I think we should add two functions: one to register the readerwriter and an other

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-05-24 Thread Emmanuel Roche
:-)] So, are you planning to had this C function to all plugins now ?... I guess the same behavior could be used internally to register the DotOsgWrappers too... I'll test that tomorrow. Manu. 2007/5/24, Emmanuel Roche [EMAIL PROTECTED]: 2007/5/24, Robert Osfield [EMAIL PROTECTED]: You

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-06-01 Thread Emmanuel Roche
, kernel 2.6.18, and running this in VMWare workstation 5.5.3 with a WinXP host computer. Manu. 2007/6/1, Emmanuel Roche [EMAIL PROTECTED]: Hi Robert ! Sorry I took so long to answer, I was absent for a few days :-). Any way, I tried the changes you made : - The compilation went fine

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-06-01 Thread Emmanuel Roche
Hi Robert ! Sorry I took so long to answer, I was absent for a few days :-). Any way, I tried the changes you made : - The compilation went fine, osgstaticviewer was created, - First I noticed the function graphicwindow_X11 was commented in osgstaticviewer.cpp, - This function also had an empty

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-06-01 Thread Emmanuel Roche
Hi again Robert, concerning the self registering of the X11WindowingSystemInterface: no, if I remove the stuff I added it's not working anymore... And I don't see how it could work ? we are just calling an empty function in this case... how do you know the X11WindowSystemInterface was

Re: [osg-users] Re: OSG 1.9.5 static build on linux 2.6

2007-06-01 Thread Emmanuel Roche
:-(... Manu. 2007/6/1, Robert Osfield [EMAIL PROTECTED]: On 6/1/07, Emmanuel Roche [EMAIL PROTECTED] wrote: Hi again Robert, concerning the self registering of the X11WindowingSystemInterface: no, if I remove the stuff I added it's not working anymore... And I don't see how it could work

[osg-users] limit Camera display framerate

2007-06-01 Thread Emmanuel Roche
Hello there, has someone already try to limit the framerate for a given osg::Camera ? In fact, just starting to use OSG 1.9, I would like to build a window with multiple Camera on the same openGl context, but with different refresh rate... is this possible ? and what would be the better

[osg-users] start a viewer in a non blocking way...

2007-06-01 Thread Emmanuel Roche
Hello again... I just wanted to know if there is a way to start an osgViewer::Viewer with another function than run() which is blocking, isn't it ? Or do I have to create a thread just to call this function ?... Manu. ___ osg-users mailing list

Re: [osg-users] limit Camera display framerate

2007-06-01 Thread Emmanuel Roche
is to change the frame loop such the frame dispatch happens are a controlled time. i.e. while (!viewer.done()) { myWaitTillNextFrameShoudlBegin(); viewer.frame(); } Robert. On 6/1/07, Emmanuel Roche [EMAIL PROTECTED] wrote: Hello there, has someone already try to limit

Re: [osg-users] limit Camera display framerate

2007-06-01 Thread Emmanuel Roche
at this updated solution yet :-) Manu. 2007/6/1, Robert Osfield [EMAIL PROTECTED]: On 6/1/07, Emmanuel Roche [EMAIL PROTECTED] wrote: okay, and in this case, is it possible / tested to have multiple viewers on the same OpenGL Context ?... You can multiple views that share the same graphics context

[osg-users] osgViewer::Viewer not receiving some Key events...

2007-06-05 Thread Emmanuel Roche
Hello there !! I'm playing a bit with this new viewer and noticed a strange behavior : under windows, when I use a default fullscreen viewer I receive all key events normally in a GUIEventHandler I added to my Viewer, but, if I try to build a windowed viewer, adding the following code: {

[osg-users] Re: osgViewer::Viewer not receiving some Key events...

2007-06-05 Thread Emmanuel Roche
, call realize() here and only then call run() or frame() in thread 2 ? or should I do everything in thread 2 only ? I'm still not understanding what's happening :-)... Manu. 2007/6/5, Emmanuel Roche [EMAIL PROTECTED]: Hello there !! I'm playing a bit with this new viewer and noticed

[osg-users] Re: osgViewer::Viewer not receiving some Key events...

2007-06-05 Thread Emmanuel Roche
to my viewer object (I not used to those keywords yet sorry lol...) ? Manu. 2007/6/5, Emmanuel Roche [EMAIL PROTECTED]: In fact I guess this is still linking to the amulti threading issue : I'm building by viewer in a Thread n°1 (- one call to createGraphicsContext()), then I call run() in a second

[osg-users] Re: osgViewer::Viewer not receiving some Key events...

2007-06-05 Thread Emmanuel Roche
-setViewport(new osg::Viewport(0,0, traits-width, traits-height)); } Now I will try moving this code to thread 1... as you said it should work :-) Manu. 2007/6/5, Emmanuel Roche [EMAIL PROTECTED]: Okay... I made some more tests: 1) Preparing everything in thread 1 and calling realize() here

[osg-users] GraphicsWindowJava ? :-)...

2007-06-05 Thread Emmanuel Roche
Hello, I've successfully bind OSG 1.2 to Java before, to integrate an OpenGL display in a Java frame (using JOGL...)... with OSG 1.9.x the good way to do this would be to create a class GraphicsWindowJava I guess ? Have someone already try this ?... By the way, what is the state of the

[osg-users] GraphicsWindowEmbedded ?

2007-06-06 Thread Emmanuel Roche
Hello there... just to be sure, the GraphicsWindowEmbedded system simply consists in drawing a window with no border on the designed area, isn't it ?... In that case its utility is really limited I think : there is no kind of integration with the target windowing system (can't resize, hide/show

[osg-users] osgdem error

2007-06-07 Thread Emmanuel Roche
Hello, I'm trying to build an high definition model with osgdem but I get this error when trying to add texture data : ERROR 1: Unable to compute a transformation between pixel/line and georeferenced coordinates for ../128K_BMNG/level5/tx_0_1.png. There is no affine transformation and no GCPs.

[osg-users] Re: osgdem error

2007-06-07 Thread Emmanuel Roche
purposes...) Manu. 2007/6/7, Emmanuel Roche [EMAIL PROTECTED]: Hello, I'm trying to build an high definition model with osgdem but I get this error when trying to add texture data : ERROR 1: Unable to compute a transformation between pixel/line and georeferenced coordinates for ../128K_BMNG

Re: [osg-users] osgdem error

2007-06-07 Thread Emmanuel Roche
running the GDAL commands for re-projecting the data, I'm afraid I can't remember them off hand. Another thing you could try is to use GDAL to convert to a GeoTiff and add the geo ref data in. Robert. On 6/7/07, Emmanuel Roche [EMAIL PROTECTED] wrote: Hello, I'm trying to build an high

Re: [osg-users] osgdem error

2007-06-07 Thread Emmanuel Roche
with gdal_translate, e.g. I have saved this command for myself: #fix a tiff after its been through the gimp gdal_translate -a_srs WGS84 -a_ullr 19.1 -32.2 19.2 -32.3 infile.tif outfile.tif cheers jp Emmanuel Roche wrote: hmmm don't you really have any idea what the commands was like ? snif :-( Manu

Re: [osg-users] osgdem error

2007-06-07 Thread Emmanuel Roche
By the way, does any one knows how to do this ? (convert GeoTiff elevation to DEM... or tell osgDem GDAL than those .tif files contains elevation data)... Manu. 2007/6/7, Emmanuel Roche [EMAIL PROTECTED]: Thanks ! this seem to work great :-) now I just have to find how to convert my

Re: [osg-users] osgdem error

2007-06-07 Thread Emmanuel Roche
after -d :-) but even with something like -v 1 I sess strictly no elevation :-(... Manu. 2007/6/7, J.P. Delport [EMAIL PROTECTED]: Hi, are you using them after -d or -t? jp Emmanuel Roche wrote: By the way, does any one knows how to do this ? (convert GeoTiff elevation to DEM

Re: [osg-users] osgdem error

2007-06-07 Thread Emmanuel Roche
... but when trying to use this in osgdem I've got infinite peaks even with small -v option... I guess there is a problem in the readen data. Does anybody knows where I coudl find free SRTM 90m data in USGS DEM format on the net ??? Manu. 2007/6/7, Emmanuel Roche [EMAIL PROTECTED]: after -d

Re: [osg-users] CEGUI

2007-07-03 Thread Emmanuel Roche
By the way, sure CEGUI is not recommendable but is there another good possibility you would recommend to build GUIs in OSG ? Manu. 2007/7/3, Robert Osfield [EMAIL PROTECTED]: Hi Guy, The osgcegui example was my abortive attempt at getting CEGUI to work in a well that integrates well with

[osg-users] Re: problem with osg::Image::scaleImage()...

2007-07-05 Thread Emmanuel Roche
stuff like image rescaling, how can I (is it even possible ?) build a gl context in my auxiliary thread with no window support at all ? Manu. 2007/7/5, Emmanuel Roche [EMAIL PROTECTED]: Hello there... I've just noticed I cannot rescale my images in the conditions I want: I'm using an auxiliary

[osg-users] problem with osg::Image::scaleImage()...

2007-07-05 Thread Emmanuel Roche
Hello there... I've just noticed I cannot rescale my images in the conditions I want: I'm using an auxiliary thread to execute scripts and in this script if I try to call scaleImage on a just loaded picture I always have an openGl error : not enough memory... ! except that this is not acceptable

Re: [osg-users] OSGDEM ( kind of ) contest

2007-07-10 Thread Emmanuel Roche
24h ??? for 40 GB ??!... how are you doing this ? you have access to a BlueGene computer or something like that ??!! :-)... From my side I need days or even weeks to build the blue marble data (with imagery and elevation only !!!)... (for example on a standard laptop with 2Gb of ram, Geforce 7950

Re: [osg-users] Is osgLua okay ?

2007-07-13 Thread Emmanuel Roche
Thanks for this information ! I guess the patch you're speaking about are simple compilation issues due to changes in osg 2.0 API, or is there an official osgLua patch somewhere ? Manu. 2007/7/13, Ole-Morten Duesund [EMAIL PROTECTED]: We're using osgLua at work and we're very happy with

[osg-users] about osgIntrospection...

2007-07-13 Thread Emmanuel Roche
Hmmm... sorry for this question if it is a stupid one, but I really don't know how to proceed: suppose I have a void pointer (void* myObject for example) and the name describing what this pointer is (osg::Geode for example) is there a solution to build a osgIntrospection::Value from this

[osg-users] Re: about osgIntrospection...

2007-07-13 Thread Emmanuel Roche
In fact, what I would need is a way to access the class using the name... (like in java)... but I'm don't think this is possible... is it ? snif. Manu. 2007/7/13, Emmanuel Roche [EMAIL PROTECTED]: Hmmm... sorry for this question if it is a stupid one, but I really don't know how to proceed

Re: [osg-users] Is osgLua okay ?

2007-07-13 Thread Emmanuel Roche
(void* !!!) as far as I know... :-( Manu. The only possible escape I see for me would be to generate 2007/7/13, Ole-Morten Duesund [EMAIL PROTECTED]: Emmanuel Roche wrote: Thanks for this information ! I guess the patch you're speaking about are simple compilation issues due to changes in osg

[osg-users] Is osgLua okay ?

2007-07-13 Thread Emmanuel Roche
Hello there !! I'm planning to use osgLua to integrate OSG in lua scripts from now on, but I just wanted to ask before: did any one fully experience this before ? The author says this is an experimental project, are there any known bugs or memory leaks issue left ? On the whole : is this a good

[osg-users] Re: about osgIntrospection...

2007-07-13 Thread Emmanuel Roche
internal type ( T ) would still be set to const void* :-( It there really no way to solve this ??? Manu. 2007/7/13, Emmanuel Roche [EMAIL PROTECTED]: In fact, what I would need is a way to access the class using the name... (like in java)... but I'm don't think this is possible

Re: [osg-users] Re: about osgIntrospection...

2007-07-16 Thread Emmanuel Roche
Well... I'll be waiting then... :-) I have no other choose anyway :-D Manu. 2007/7/16, David Callu [EMAIL PROTECTED]: Hi Emmanuel, I don't find good way to do what you want. osgIntrospection::Value take a variable in constructor parameter and reflect this variable. To

Re: [osg-users] Is osgLua okay ?

2007-07-16 Thread Emmanuel Roche
) to an osgIntrospection::Value dynamically... snif. Manu. 2007/7/16, Ole-Morten Duesund [EMAIL PROTECTED]: Emmanuel Roche wrote: There is still one major problem yet (at least for me) : you cannot mix osg object built in lua with introspection and osg objects build in Lua without introspection... and you

[osg-users] osgViewer include directory missing in OSG-2.0 windows binaries (zip file)

2007-07-17 Thread Emmanuel Roche
Hello ! as written in the title, it seems to me that the include directory for osgViewer is missing in windows binaries (zipped version) for OpenSceneGraph 2.0 Manu. ___ osg-users mailing list osg-users@openscenegraph.net

[osg-users] How do I generate wrappers ?

2007-07-18 Thread Emmanuel Roche
Hello !! Concerning osgIntrospection, I'm reading everywhere that I can generate the wrappers for my own classes, can someone tell me where I can find information on how to do this ? (and where can i find the wrapper generator...) Manu. ___ osg-users

Re: [osg-users] How do I generate wrappers ?

2007-07-18 Thread Emmanuel Roche
Thanks !! I finally found something :-) Manu. 2007/7/18, Robert Osfield [EMAIL PROTECTED]: Hi Manu, Have search on the wiki for genwrapper. On 7/18/07, Emmanuel Roche [EMAIL PROTECTED] wrote: Hello !! Concerning osgIntrospection, I'm reading everywhere that I can generate the wrappers