I’ve lsot my positive thinking in the last year, so from now on, I’ll move to
maya. Why? Because as a Softimage artist I couldn’t find ANY job. I am skilled
in maya too, but having Softimage as my primary tool, I was always rejected
saying that they want somebody who knows maya on an expert
Hey Szabolcs,
even with your credentials? Fauna, a Tutor, etc.
Judging on your email address, I would have thought you´d be 3DsMax centric
at work, due to the Z-up preferences of the Cryengine and the tools/plugins
available for a solid 3DSMaxCryengine workflow.
Here´s a few Maya secrets I´d
Learn Houdini, with ice experience is fairly easy and the body of work you will
get will be much better than yet another maya guy.
And you will get more money too
Sent from my iPhone
On 2 Jan 2014, at 11:36, Tim Leydecker bauero...@gmx.de wrote:
Hey Szabolcs,
even with your credentials?
Actually, I am fairly experienced with Maya, yet I feel that it's a wheelchair
with square wheels compared to Softimage. However, I see development in Maya a
lot more than in Softimage. Houdini is quite out of my scope, being a character
artist :).
The fact is, if I want to get hired by a game
Oh yes, I did! That was a while ago. Not sure if I still have that compound
but will have a dig around.
On 31 December 2013 21:08, Eric Turman i.anima...@gmail.com wrote:
Chris Marshall has:
http://vimeo.com/4998882
On Tue, Dec 31, 2013 at 2:50 PM, Paul Griswold
I'd think whomever makes the suite of scripts and plugins for Maya for the
Softimage refugees soon to be converting over would certainly have a
built-in base of users.
I also think there is an opportunity for a Fabric Engine Developer to
capture some of the refugees with the same thinking...
taking refuge in Maya??
No thank you! better slow but painless death in never improved SI, like
falling asleep slowly.. then looong torture and painful life in Maya!
No thank you!
SI.. I'm going down with you.. in the next 10-20 years...
On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates
http://wp.me/powV4-2WA
A few top-10-type lists for the year that just ended.
I always like to see these stats.
Super happy to see that Raf beat me this year on post count. :) Not
surprised Mr. Fregtman still sits atop his throne as well.
Good luck in the New Year everyone!
Eric T.
On Thursday, January 02, 2014 11:02:46 AM, Stephen Blair wrote:
Nice list :D
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Thursday, January 02, 2014 5:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: Mailing list year in review
I always like
I love what you're doing for the community, but man, you need a
girlfriend, like right now.
Just kidding.
Amazing. Thanks.
Artur
-- Wiadomość oryginalna --
Od: Stephen Blair stephenrbl...@gmail.com
Do: softimage@listproc.autodesk.com
Wysłano: 2014-01-02 17:02:46
Temat: Mailing list
I do other things than reply here, I swear! :p Nice stats.
Happy new year everyone! :)
On Thu, Jan 2, 2014 at 11:08 AM, Eric Thivierge ethivie...@hybride.comwrote:
I always like to see these stats.
Super happy to see that Raf beat me this year on post count. :) Not
surprised Mr. Fregtman
I am extremely lucky to work freelance, so that I am not directed to use any
particular software for any particular project. As long as it looks good,
my customers are oblivious to what software I am using.
Whenever I did work for a production facility, on site, I have always
managed
to justify
Hey,
I've updated the plugin, so now a script is generating the coordinates as
static ice attributes.
same link:
http://www.si-community.com/community/viewtopic.php?p=39308#p39308
You'll fin the command in the deformation menu.
Tell me if it's working for you.
Cheers, and Happy New Year!
It doesn't change anything about the job market, but one thing to keep in
mind about rumors from Autodesk:
I may have it wrong, as I'm by no means a lawyer but I believe if there
were an actual rumor about Autodesk's plans that wasn't issued publicly in
a press release, it would be illegal, since
Alias made Maya as their next gen app...like Softimage made XSI before that
it was Alias (power modeler/power animator packages available for
additional cost) Wavefront was its own company that was bought out by Alias
prior (i believe) to Silicon graphics buying Alias in response to Microsoft
although I haven't use soft for that long (..coming from 3ds max) it has become
my favorite 3d application for a bunch of reasons (at least for what I use it
shading lighting works really well...
..everytime I open maya's hypergraph I am reminded at what point I like xsi!
..that being said
I wouldn't say necessarily that Maya was once called Wavefront.
Wavefront TAV( The Advanced Visualizer) was a product that preceded Maya and
was developed by Wavefront Technologies.
The name Wavefront was technically the corporate name but was anecdotally
used as a reference to the product by
Hi guys, happy new year!
Would like to add that as an example the Argentinian market, not an
industry reference but last year with Metegol film (
http://www.youtube.com/watch?v=6o8_iHpXZyw) has changed. in the last 10
years from having the majority of 3d houses (the ones that opened up the
market
thanks stephen!
i am out of the top 5... wooohoo!
On Thu, Jan 2, 2014 at 8:02 AM, Stephen Blair stephenrbl...@gmail.comwrote:
http://wp.me/powV4-2WA
A few top-10-type lists for the year that just ended.
And now you're back in! :D
-Lu
On Thu, Jan 2, 2014 at 10:07 AM, Steven Caron car...@gmail.com wrote:
thanks stephen!
i am out of the top 5... wooohoo!
On Thu, Jan 2, 2014 at 8:02 AM, Stephen Blair stephenrbl...@gmail.comwrote:
http://wp.me/powV4-2WA
A few top-10-type lists for the
Well as the postivism changed from the very second day of the year...
I just will add. Use whatever you want, Maya, Miya, Moya or Muya...
Because of the studios, bla, bla, bla
Will Soft be dead? I believe that neither AD knows with certainty.
If it was that easy, they already have killed
I´m still thinking about my own embracing Maya willingly with a high threshold
of pain.
That should be set in context.
Learning a new software is always difficult and 10-15 years ago (when I started
things with Maya)
both the learning materials and workflows weren´t as eveloved as we come to
Thanks for the update Ahmidou !
Are you sure you attached the right addon to your post ?
I only see one command in this addon, no menu and not really some working
code
This won't work anywhere else but on your machine :D
# python
sel = xsi.Selection
382 posts and I'm #2?This list is definitely slowing down.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Thursday, January 02, 2014 8:03 AM
To: softimage@listproc.autodesk.com
Subject: Mailing list
It's all about quality not quantity.
Ed
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, January 02, 2014 1:49 PM
To: softimage@listproc.autodesk.com
Subject: RE: Mailing list year in review
382 posts and I'm
doh, new year, the counter starts over! haha.
On Thu, Jan 2, 2014 at 10:40 AM, Meng-Yang Lu ntmon...@gmail.com wrote:
And now you're back in! :D
-Lu
Hi Emilio! just wanted to point out that i have no interest to sound
negative, just to show how is softimage market in some parts of the world.
I'll be glad to use soft until i die, but if i do't get any job position
because of using a software that is no longer used on the local market i
don't
I seriously tried not to be in this list this year – and almost succeeded...
From: Meng-Yang Lu
Sent: Thursday, January 02, 2014 7:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: Mailing list year in review
And now you're back in! :D
-Lu
On Thu, Jan 2, 2014 at 10:07 AM,
When you path constrain an object have it point along the path as well as
maintain tangency, how do you get it to reset it's rotations back to 0,0,0
when you scrub back to frame 1?
Setting a key causes unwanted rotations setting a neutral pose doesn't
seem to work.
I know this is a face-palm
mental ray isn’t even in the keywords anymore!
From: Stephen Blair
Sent: Thursday, January 02, 2014 5:02 PM
To: softimage@listproc.autodesk.com
Subject: Mailing list year in review
http://wp.me/powV4-2WA
A few top-10-type lists for the year that just ended.
You have to make sure you're using a consistent object / position for
the up vector. When you have the object at 0 in the path slider and
have set the tangency axis and the up vector reference you'll see it's
default pose at that position.
If you need a specific orientation at a certain point
As somebody said before on this list we are all grown ups, if SI dies we
will adapt.
I have to teach kids to do 3d animation using Max on a daily basis, so when
questions of workflow come up you can imagine I feel like the devil. Do we
really need to do this? There has got to be an easier way for
Damn it!!
I just re-updated with the good file. Can you please try again?
Cheers!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014/1/2 Jeremie Passerin gerem@gmail.com
Thanks for
Create a path(curve).
Create a null.
Path animate the null to the path, set it to tangent and set the up vector.
Duplicate the null making it null1. Turn tangent off, reset the orientation to
zero.
Create a third null, position constrain it to follow the first null. Second is
identical in
Nice to see difference between force and velocity up there. :)
Miss that thread, maybe we could resurrect it!
Em 02/01/2014 14:42, Alan Fregtman alan.fregt...@gmail.com escreveu:
I do other things than reply here, I swear! :p Nice stats.
Happy new year everyone! :)
On Thu, Jan 2, 2014 at
As we dwell on counting methods Raff's post should have a multiplier of 2
for length.
Em 02/01/2014 16:53, Ed Harriss ed.harr...@sas.com escreveu:
It’s all about quality not quantity.
Ed
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com]
Matt's as well no? Forget it if they are both debating something in the
same thread. :P
On Thursday, January 02, 2014 2:48:27 PM, Gustavo Eggert Boehs wrote:
As we dwell on counting methods Raff's post should have a multiplier
of 2 for length.
Em 02/01/2014 16:53, Ed Harriss
I just got out a bag of popcorn and went over that force velocity thread
again ;)
On Thu, Jan 2, 2014 at 1:50 PM, Eric Thivierge ethivie...@hybride.comwrote:
Matt's as well no? Forget it if they are both debating something in the
same thread. :P
On Thursday, January 02, 2014 2:48:27 PM,
he he , I got the feeling you still have your head down under !
testing right now. ;-)
On 2 January 2014 11:27, Ahmidou Lyazidi ahmidou@gmail.com wrote:
Damn it!!
I just re-updated with the good file. Can you please try again?
Cheers!
---
Yes and no. I guess more than anything I don't understand why, if an
object has a 0,0,0 rotation on frame 0, but path constrained. Why when you
jump from a frame back to frame 0 does it inherit whatever rotation it had
rather than return to 0,0,0?
ᐧ
On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux,
Because you didn't keyframe it?
Kinematics evaluate per frame and if you jump around too violently in your
timeline you're gonna get inaccuracies unless you lock things down a bit by
using keys or strict upvectoring. Keys give it a starting point from onto
which to evaluate the constraints on.
Objects evaluate keyframes, then constraints so the keyframe should
reset the orientation then the constraint will kick in and reevaluate
the orientation for you.
On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote:
Because you didn't keyframe it?
Kinematics evaluate per frame and
If you constrain an object to a path and need to maintain a
controllable orientation you usually need to set an up vector object
that you can manipulate to maintain a consistent alignment.
If you want to control the roll manually, turn off the up vector check
box and keyframe by hand with the
It might be easier to just have an upvector null that you animate or place
in a convenient position.
On Thu, Jan 2, 2014 at 3:55 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
That's what I thought, but giving it a keyframe at frame zero gave me
unwanted roll along the
Paul,
Research the differences between the concept of Keyframe and concept of
Constraint. That should give you the basics to help you understand it better.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
Seems to work nicely !
Thanks again for sharing.
On 2 January 2014 12:10, Jeremie Passerin gerem@gmail.com wrote:
he he , I got the feeling you still have your head down under !
testing right now. ;-)
On 2 January 2014 11:27, Ahmidou Lyazidi ahmidou@gmail.com wrote:
Damn it!!
I
I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
I like SI when Avid and MS had it... Old good memory.
Daniel
---
Daniel Kim
Animation Director Professional 3D Generalist
http://www.danielkim3d.com
I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
mm...I don't think autodesk wants to sell a product just for someone else to
revamp it and sell it as a concurrent to 3ds and maya...
if they were ever to abandon soft, they might just keep it to themselves...
WOW! I guess I must've read 3 posts and said case closed. I think I
learned more about what a baseball does at .9c than force vs. velocity
though. :D
-Lu
On Thu, Jan 2, 2014 at 12:01 PM, Eric Turman i.anima...@gmail.com wrote:
I just got out a bag of popcorn and went over that force
That sounds greedy, but I think so too. Just can't forget that moment when
SI belongs to Avid and MS...
On Friday, January 3, 2014, Manuel Huertas Marchena wrote:
I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
mm...I don't think autodesk wants to sell a product just
It's funny looking at these sorts of thread, I've seen them on and off for
years now.
Way I see it, as long as AD can make money from a product they don't spend
much on, don't really have to care about, and doesn't really threaten their
big sellers, why not keep it going?
Is Softimage ever going
Maybe we should just setup a crowdfunding project and buy SI back from
AD ourselves ;-)
-Ronald
On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
I'm just thinking what if Avid or MS buy back SI if AD really abandon
SI.
mm...I don't think autodesk wants to sell a product just for someone
I was just entertained by how it kept on going and going...and going. And
when Spiderman got involved in the discussion...lol. Hence the popcorn
aspect. ;)
On Thu, Jan 2, 2014 at 4:53 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
WOW! I guess I must've read 3 posts and said case closed. I think
Maybe we should just setup a crowdfunding project and buy SI back from AD
ourselves ;-)
but buy what exactly? and to do what with it?
we want this software to live on and thrive – just getting it out of the hands
of ADSK is not going to make that happen.
In the hands of ADSK it’s on life
yeah let's do this!! ;-) i put the first 10k !!hehehehe, unfortunatly, Autodesk owns patents from what's inside of softimage that it need's to soup up Maya.Would be very surprised they sell Soft.meeeh...
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL
A serious but silly question perhaps, how do you long term soft users cope
when jumping into maya with the mouse button combinations being wrong! I
know I have tweaked my wacom settings to ease the pain but..and then
just as you get used to it you go back to soft and its all wrong again!
On a
Woah! this is a real competition!
Miquel Campos
www.miquelTD.com
On Thu, Jan 2, 2014 at 6:16 PM, Eric Turman i.anima...@gmail.com wrote:
I was just entertained by how it kept on going and going...and going. And
when Spiderman got
Hey Jon, yes you are right. At first DT had almost the same amount of
tutorials for Softimage and Maya. But a couple of years after AD bought
Softimage, DT started to double the tutorials on Maya...
Maybe instead of making doom threads, we can start pulling some tutorials
ourselves. I believe
Hi Emilio,
Maybe instead of making doom threads, we can start pulling some tutorials
ourselves - I couldn't agree more, I hoped that my own mail was more
constructive than adding to the gloom!!
As well as spreading the word to my students on the resources you mentioned
(as well as the forums, TD
I am writing a modified ultimapper to convert tangent space normal maps from
one mesh to another. The tool is needed because our tangent space normal maps
are not encoded in the standard way and softimage's tools cannot be modified to
support our proprietary tangent space. For prototyping I'm
I use almost the same customized key layout in both so I can switch between
them without almost any brain delay.
The down side is that nobody will be able to use your PC.
AFAIK you can't remap alt or rclick mclick in Maya so if you want to use the
same keyboard layout you should use Maya in SI.
I use almost the same customized key layout in both so I can switch between
them without almost any brain delay.The down side is that nobody will be able
to use your PC.
...haha I can recall this as well for me, as I said on a previous post I came
originally from 3ds max, so when I learned
Rest assured your words are being heard, at the very least by me.
Miquel Campos and I at TD Survival
https://vimeo.com/tdsurvival/videoshad a quiet period over the
holidays but we're looking forward to get back
to producing new useful and entertaining educational material in this shiny
new year.
A non nonsense guide to installing pYQT would be great. So many great tools are
never used because people cant get past trying to get the install to work.
From: Alan Fregtman [alan.fregt...@gmail.com]
Sent: 03 January 2014 07:33 AM
To: XSI Mailing List
Subject:
Hey Ben,
It is really a bit hard to pinpoint.. I was using Maya since version 2.0
then moved to SI when v6 arrived. After that used Maya from time to time
but always run back to SI.
Workflow just feels more logical for me.
While in Maya everything seemed to be on glass legs and pull one bad cord
Hey Matt,
Your result might be different because of the tangent space calculation. I
suppose that the normal map calculation might be done in object space, then
Ultimapper converts it into tangent space. Ultimapper could be quite good, but
lacks a very important feature, the cage. So finally
My little story with 3d apps..
I, as many of my colleagues, started with 3D Studio R4 (the DOS version, with
VESA drivers, etc). Then came Max 1.0. I was a hardcore Max user for 4 years,
then I met Lightwave, and I fell in love with its simple and efficient modeling
tools, and the quality of
Guys, seriously, you should not believe all those rumours. Chances are pretty
good it's all just bullshit.
Being on the Softimage beta list I am under NDA and therefore cannot really say
anything, but what I can say is this:
I have been on the Softimage beta for years now. After the takeover
really?
install pyqt
set softimage to use system python, uncheck...
filepreferencesscriptinguse python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just 'import
PyQt4'
s
On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson
angus.david...@wits.ac.zawrote:
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