RE: rumor, Soft dead within the next year

2014-01-02 Thread Szabolcs Matefy
I’ve lsot my positive thinking in the last year, so from now on, I’ll move to maya. Why? Because as a Softimage artist I couldn’t find ANY job. I am skilled in maya too, but having Softimage as my primary tool, I was always rejected saying that they want somebody who knows maya on an expert

Re: rumor, Soft dead within the next year

2014-01-02 Thread Tim Leydecker
Hey Szabolcs, even with your credentials? Fauna, a Tutor, etc. Judging on your email address, I would have thought you´d be 3DsMax centric at work, due to the Z-up preferences of the Cryengine and the tools/plugins available for a solid 3DSMaxCryengine workflow. Here´s a few Maya secrets I´d

Re: rumor, Soft dead within the next year

2014-01-02 Thread Jordi Bares
Learn Houdini, with ice experience is fairly easy and the body of work you will get will be much better than yet another maya guy. And you will get more money too Sent from my iPhone On 2 Jan 2014, at 11:36, Tim Leydecker bauero...@gmx.de wrote: Hey Szabolcs, even with your credentials?

RE: rumor, Soft dead within the next year

2014-01-02 Thread Szabolcs Matefy
Actually, I am fairly experienced with Maya, yet I feel that it's a wheelchair with square wheels compared to Softimage. However, I see development in Maya a lot more than in Softimage. Houdini is quite out of my scope, being a character artist :). The fact is, if I want to get hired by a game

Re: Hypotrochoid?

2014-01-02 Thread Chris Marshall
Oh yes, I did! That was a while ago. Not sure if I still have that compound but will have a dig around. On 31 December 2013 21:08, Eric Turman i.anima...@gmail.com wrote: Chris Marshall has: http://vimeo.com/4998882 On Tue, Dec 31, 2013 at 2:50 PM, Paul Griswold

Re: rumor, Soft dead within the next year

2014-01-02 Thread Jeffrey Dates
I'd think whomever makes the suite of scripts and plugins for Maya for the Softimage refugees soon to be converting over would certainly have a built-in base of users. I also think there is an opportunity for a Fabric Engine Developer to capture some of the refugees with the same thinking...

Re: rumor, Soft dead within the next year

2014-01-02 Thread Mirko Jankovic
taking refuge in Maya?? No thank you! better slow but painless death in never improved SI, like falling asleep slowly.. then looong torture and painful life in Maya! No thank you! SI.. I'm going down with you.. in the next 10-20 years... On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates

Mailing list year in review

2014-01-02 Thread Stephen Blair
http://wp.me/powV4-2WA A few top-10-type lists for the year that just ended.

Re: Mailing list year in review

2014-01-02 Thread Eric Thivierge
I always like to see these stats. Super happy to see that Raf beat me this year on post count. :) Not surprised Mr. Fregtman still sits atop his throne as well. Good luck in the New Year everyone! Eric T. On Thursday, January 02, 2014 11:02:46 AM, Stephen Blair wrote:

RE: Mailing list year in review

2014-01-02 Thread Szabolcs Matefy
Nice list :D -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Thursday, January 02, 2014 5:08 PM To: softimage@listproc.autodesk.com Subject: Re: Mailing list year in review I always like

Re: Mailing list year in review

2014-01-02 Thread Artur Woźniak
I love what you're doing for the community, but man, you need a girlfriend, like right now. Just kidding. Amazing. Thanks. Artur -- Wiadomość oryginalna -- Od: Stephen Blair stephenrbl...@gmail.com Do: softimage@listproc.autodesk.com Wysłano: 2014-01-02 17:02:46 Temat: Mailing list

Re: Mailing list year in review

2014-01-02 Thread Alan Fregtman
I do other things than reply here, I swear! :p Nice stats. Happy new year everyone! :) On Thu, Jan 2, 2014 at 11:08 AM, Eric Thivierge ethivie...@hybride.comwrote: I always like to see these stats. Super happy to see that Raf beat me this year on post count. :) Not surprised Mr. Fregtman

Re: rumor, Soft dead within the next year

2014-01-02 Thread Stephen Davidson
I am extremely lucky to work freelance, so that I am not directed to use any particular software for any particular project. As long as it looks good, my customers are oblivious to what software I am using. Whenever I did work for a production facility, on site, I have always managed to justify

Re: A new cage deformer

2014-01-02 Thread Ahmidou Lyazidi
Hey, I've updated the plugin, so now a script is generating the coordinates as static ice attributes. same link: http://www.si-community.com/community/viewtopic.php?p=39308#p39308 You'll fin the command in the deformation menu. Tell me if it's working for you. Cheers, and Happy New Year!

Re: rumor, Soft dead within the next year

2014-01-02 Thread Andy Jones
It doesn't change anything about the job market, but one thing to keep in mind about rumors from Autodesk: I may have it wrong, as I'm by no means a lawyer but I believe if there were an actual rumor about Autodesk's plans that wasn't issued publicly in a press release, it would be illegal, since

Re: rumor, Soft dead within the next year

2014-01-02 Thread Eric Turman
Alias made Maya as their next gen app...like Softimage made XSI before that it was Alias (power modeler/power animator packages available for additional cost) Wavefront was its own company that was bought out by Alias prior (i believe) to Silicon graphics buying Alias in response to Microsoft

RE: rumor, Soft dead within the next year

2014-01-02 Thread Manuel Huertas Marchena
although I haven't use soft for that long (..coming from 3ds max) it has become my favorite 3d application for a bunch of reasons (at least for what I use it shading lighting works really well... ..everytime I open maya's hypergraph I am reminded at what point I like xsi! ..that being said

RE: rumor, Soft dead within the next year

2014-01-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I wouldn't say necessarily that Maya was once called Wavefront. Wavefront TAV( The Advanced Visualizer) was a product that preceded Maya and was developed by Wavefront Technologies. The name Wavefront was technically the corporate name but was anecdotally used as a reference to the product by

Re: rumor, Soft dead within the next year

2014-01-02 Thread Francisco Criado
Hi guys, happy new year! Would like to add that as an example the Argentinian market, not an industry reference but last year with Metegol film ( http://www.youtube.com/watch?v=6o8_iHpXZyw) has changed. in the last 10 years from having the majority of 3d houses (the ones that opened up the market

Re: Mailing list year in review

2014-01-02 Thread Steven Caron
thanks stephen! i am out of the top 5... wooohoo! On Thu, Jan 2, 2014 at 8:02 AM, Stephen Blair stephenrbl...@gmail.comwrote: http://wp.me/powV4-2WA A few top-10-type lists for the year that just ended.

Re: Mailing list year in review

2014-01-02 Thread Meng-Yang Lu
And now you're back in! :D -Lu On Thu, Jan 2, 2014 at 10:07 AM, Steven Caron car...@gmail.com wrote: thanks stephen! i am out of the top 5... wooohoo! On Thu, Jan 2, 2014 at 8:02 AM, Stephen Blair stephenrbl...@gmail.comwrote: http://wp.me/powV4-2WA A few top-10-type lists for the

Re: rumor, Soft dead within the next year

2014-01-02 Thread Emilio Hernandez
Well as the postivism changed from the very second day of the year... I just will add. Use whatever you want, Maya, Miya, Moya or Muya... Because of the studios, bla, bla, bla Will Soft be dead? I believe that neither AD knows with certainty. If it was that easy, they already have killed

Re: rumor, Soft dead within the next year

2014-01-02 Thread Tim Leydecker
I´m still thinking about my own embracing Maya willingly with a high threshold of pain. That should be set in context. Learning a new software is always difficult and 10-15 years ago (when I started things with Maya) both the learning materials and workflows weren´t as eveloved as we come to

Re: A new cage deformer

2014-01-02 Thread Jeremie Passerin
Thanks for the update Ahmidou ! Are you sure you attached the right addon to your post ? I only see one command in this addon, no menu and not really some working code This won't work anywhere else but on your machine :D # python sel = xsi.Selection

RE: Mailing list year in review

2014-01-02 Thread Matt Lind
382 posts and I'm #2?This list is definitely slowing down. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Thursday, January 02, 2014 8:03 AM To: softimage@listproc.autodesk.com Subject: Mailing list

RE: Mailing list year in review

2014-01-02 Thread Ed Harriss
It's all about quality not quantity. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Thursday, January 02, 2014 1:49 PM To: softimage@listproc.autodesk.com Subject: RE: Mailing list year in review 382 posts and I'm

Re: Mailing list year in review

2014-01-02 Thread Steven Caron
doh, new year, the counter starts over! haha. On Thu, Jan 2, 2014 at 10:40 AM, Meng-Yang Lu ntmon...@gmail.com wrote: And now you're back in! :D -Lu

Re: rumor, Soft dead within the next year

2014-01-02 Thread Francisco Criado
Hi Emilio! just wanted to point out that i have no interest to sound negative, just to show how is softimage market in some parts of the world. I'll be glad to use soft until i die, but if i do't get any job position because of using a software that is no longer used on the local market i don't

Re: Mailing list year in review

2014-01-02 Thread peter_b
I seriously tried not to be in this list this year – and almost succeeded... From: Meng-Yang Lu Sent: Thursday, January 02, 2014 7:40 PM To: softimage@listproc.autodesk.com Subject: Re: Mailing list year in review And now you're back in! :D -Lu On Thu, Jan 2, 2014 at 10:07 AM,

path constrain Q (duh moment)

2014-01-02 Thread Paul Griswold
When you path constrain an object have it point along the path as well as maintain tangency, how do you get it to reset it's rotations back to 0,0,0 when you scrub back to frame 1? Setting a key causes unwanted rotations setting a neutral pose doesn't seem to work. I know this is a face-palm

Re: Mailing list year in review

2014-01-02 Thread peter_b
mental ray isn’t even in the keywords anymore! From: Stephen Blair Sent: Thursday, January 02, 2014 5:02 PM To: softimage@listproc.autodesk.com Subject: Mailing list year in review http://wp.me/powV4-2WA A few top-10-type lists for the year that just ended.

Re: path constrain Q (duh moment)

2014-01-02 Thread Eric Thivierge
You have to make sure you're using a consistent object / position for the up vector. When you have the object at 0 in the path slider and have set the tangency axis and the up vector reference you'll see it's default pose at that position. If you need a specific orientation at a certain point

Re: rumor, Soft dead within the next year

2014-01-02 Thread Gustavo Eggert Boehs
As somebody said before on this list we are all grown ups, if SI dies we will adapt. I have to teach kids to do 3d animation using Max on a daily basis, so when questions of workflow come up you can imagine I feel like the devil. Do we really need to do this? There has got to be an easier way for

Re: A new cage deformer

2014-01-02 Thread Ahmidou Lyazidi
Damn it!! I just re-updated with the good file. Can you please try again? Cheers! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014/1/2 Jeremie Passerin gerem@gmail.com Thanks for

RE: path constrain Q (duh moment)

2014-01-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Create a path(curve). Create a null. Path animate the null to the path, set it to tangent and set the up vector. Duplicate the null making it null1. Turn tangent off, reset the orientation to zero. Create a third null, position constrain it to follow the first null. Second is identical in

Re: Mailing list year in review

2014-01-02 Thread Gustavo Eggert Boehs
Nice to see difference between force and velocity up there. :) Miss that thread, maybe we could resurrect it! Em 02/01/2014 14:42, Alan Fregtman alan.fregt...@gmail.com escreveu: I do other things than reply here, I swear! :p Nice stats. Happy new year everyone! :) On Thu, Jan 2, 2014 at

RE: Mailing list year in review

2014-01-02 Thread Gustavo Eggert Boehs
As we dwell on counting methods Raff's post should have a multiplier of 2 for length. Em 02/01/2014 16:53, Ed Harriss ed.harr...@sas.com escreveu: It’s all about quality not quantity. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com]

Re: Mailing list year in review

2014-01-02 Thread Eric Thivierge
Matt's as well no? Forget it if they are both debating something in the same thread. :P On Thursday, January 02, 2014 2:48:27 PM, Gustavo Eggert Boehs wrote: As we dwell on counting methods Raff's post should have a multiplier of 2 for length. Em 02/01/2014 16:53, Ed Harriss

Re: Mailing list year in review

2014-01-02 Thread Eric Turman
I just got out a bag of popcorn and went over that force velocity thread again ;) On Thu, Jan 2, 2014 at 1:50 PM, Eric Thivierge ethivie...@hybride.comwrote: Matt's as well no? Forget it if they are both debating something in the same thread. :P On Thursday, January 02, 2014 2:48:27 PM,

Re: A new cage deformer

2014-01-02 Thread Jeremie Passerin
he he , I got the feeling you still have your head down under ! testing right now. ;-) On 2 January 2014 11:27, Ahmidou Lyazidi ahmidou@gmail.com wrote: Damn it!! I just re-updated with the good file. Can you please try again? Cheers! ---

Re: path constrain Q (duh moment)

2014-01-02 Thread Paul Griswold
Yes and no. I guess more than anything I don't understand why, if an object has a 0,0,0 rotation on frame 0, but path constrained. Why when you jump from a frame back to frame 0 does it inherit whatever rotation it had rather than return to 0,0,0? ᐧ On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux,

Re: path constrain Q (duh moment)

2014-01-02 Thread Alan Fregtman
Because you didn't keyframe it? Kinematics evaluate per frame and if you jump around too violently in your timeline you're gonna get inaccuracies unless you lock things down a bit by using keys or strict upvectoring. Keys give it a starting point from onto which to evaluate the constraints on.

Re: path constrain Q (duh moment)

2014-01-02 Thread Eric Thivierge
Objects evaluate keyframes, then constraints so the keyframe should reset the orientation then the constraint will kick in and reevaluate the orientation for you. On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote: Because you didn't keyframe it? Kinematics evaluate per frame and

Re: path constrain Q (duh moment)

2014-01-02 Thread Eric Thivierge
If you constrain an object to a path and need to maintain a controllable orientation you usually need to set an up vector object that you can manipulate to maintain a consistent alignment. If you want to control the roll manually, turn off the up vector check box and keyframe by hand with the

Re: path constrain Q (duh moment)

2014-01-02 Thread Alan Fregtman
It might be easier to just have an upvector null that you animate or place in a convenient position. On Thu, Jan 2, 2014 at 3:55 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: That's what I thought, but giving it a keyframe at frame zero gave me unwanted roll along the

RE: path constrain Q (duh moment)

2014-01-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Paul, Research the differences between the concept of Keyframe and concept of Constraint. That should give you the basics to help you understand it better. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center

Re: A new cage deformer

2014-01-02 Thread Jeremie Passerin
Seems to work nicely ! Thanks again for sharing. On 2 January 2014 12:10, Jeremie Passerin gerem@gmail.com wrote: he he , I got the feeling you still have your head down under ! testing right now. ;-) On 2 January 2014 11:27, Ahmidou Lyazidi ahmidou@gmail.com wrote: Damn it!! I

Re: rumor, Soft dead within the next year

2014-01-02 Thread Daniel Kim
I'm just thinking what if Avid or MS buy back SI if AD really abandon SI. I like SI when Avid and MS had it... Old good memory. Daniel --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com

RE: rumor, Soft dead within the next year

2014-01-02 Thread Manuel Huertas Marchena
I'm just thinking what if Avid or MS buy back SI if AD really abandon SI. mm...I don't think autodesk wants to sell a product just for someone else to revamp it and sell it as a concurrent to 3ds and maya... if they were ever to abandon soft, they might just keep it to themselves...

Re: Mailing list year in review

2014-01-02 Thread Meng-Yang Lu
WOW! I guess I must've read 3 posts and said case closed. I think I learned more about what a baseball does at .9c than force vs. velocity though. :D -Lu On Thu, Jan 2, 2014 at 12:01 PM, Eric Turman i.anima...@gmail.com wrote: I just got out a bag of popcorn and went over that force

Re: rumor, Soft dead within the next year

2014-01-02 Thread Daniel Kim
That sounds greedy, but I think so too. Just can't forget that moment when SI belongs to Avid and MS... On Friday, January 3, 2014, Manuel Huertas Marchena wrote: I'm just thinking what if Avid or MS buy back SI if AD really abandon SI. mm...I don't think autodesk wants to sell a product just

Re: rumor, Soft dead within the next year

2014-01-02 Thread Simon Pickard
It's funny looking at these sorts of thread, I've seen them on and off for years now. Way I see it, as long as AD can make money from a product they don't spend much on, don't really have to care about, and doesn't really threaten their big sellers, why not keep it going? Is Softimage ever going

Re: rumor, Soft dead within the next year

2014-01-02 Thread Toonafish
Maybe we should just setup a crowdfunding project and buy SI back from AD ourselves ;-) -Ronald On 1/2/2014 23:49, Manuel Huertas Marchena wrote: I'm just thinking what if Avid or MS buy back SI if AD really abandon SI. mm...I don't think autodesk wants to sell a product just for someone

Re: Mailing list year in review

2014-01-02 Thread Eric Turman
I was just entertained by how it kept on going and going...and going. And when Spiderman got involved in the discussion...lol. Hence the popcorn aspect. ;) On Thu, Jan 2, 2014 at 4:53 PM, Meng-Yang Lu ntmon...@gmail.com wrote: WOW! I guess I must've read 3 posts and said case closed. I think

Re: rumor, Soft dead within the next year

2014-01-02 Thread peter_b
Maybe we should just setup a crowdfunding project and buy SI back from AD ourselves ;-) but buy what exactly? and to do what with it? we want this software to live on and thrive – just getting it out of the hands of ADSK is not going to make that happen. In the hands of ADSK it’s on life

Re: rumor, Soft dead within the next year

2014-01-02 Thread Sylvain Lebeau
yeah let's do this!! ;-) i put the first 10k !!hehehehe, unfortunatly, Autodesk owns patents from what's inside of softimage that it need's to soup up Maya.Would be very surprised they sell Soft.meeeh... Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL

Re: rumor, Soft dead within the next year

2014-01-02 Thread Jon Hunt
A serious but silly question perhaps, how do you long term soft users cope when jumping into maya with the mouse button combinations being wrong! I know I have tweaked my wacom settings to ease the pain but..and then just as you get used to it you go back to soft and its all wrong again! On a

Re: Mailing list year in review

2014-01-02 Thread Miquel Campos
Woah! this is a real competition! Miquel Campos www.miquelTD.com On Thu, Jan 2, 2014 at 6:16 PM, Eric Turman i.anima...@gmail.com wrote: I was just entertained by how it kept on going and going...and going. And when Spiderman got

Re: rumor, Soft dead within the next year

2014-01-02 Thread Emilio Hernandez
Hey Jon, yes you are right. At first DT had almost the same amount of tutorials for Softimage and Maya. But a couple of years after AD bought Softimage, DT started to double the tutorials on Maya... Maybe instead of making doom threads, we can start pulling some tutorials ourselves. I believe

Re: rumor, Soft dead within the next year

2014-01-02 Thread Jon Hunt
Hi Emilio, Maybe instead of making doom threads, we can start pulling some tutorials ourselves - I couldn't agree more, I hoped that my own mail was more constructive than adding to the gloom!! As well as spreading the word to my students on the resources you mentioned (as well as the forums, TD

ultimapper issues - tangent space normal maps

2014-01-02 Thread Matt Lind
I am writing a modified ultimapper to convert tangent space normal maps from one mesh to another. The tool is needed because our tangent space normal maps are not encoded in the standard way and softimage's tools cannot be modified to support our proprietary tangent space. For prototyping I'm

Re: rumor, Soft dead within the next year

2014-01-02 Thread Martin
I use almost the same customized key layout in both so I can switch between them without almost any brain delay. The down side is that nobody will be able to use your PC. AFAIK you can't remap alt or rclick mclick in Maya so if you want to use the same keyboard layout you should use Maya in SI.

RE: rumor, Soft dead within the next year

2014-01-02 Thread Manuel Huertas Marchena
I use almost the same customized key layout in both so I can switch between them without almost any brain delay.The down side is that nobody will be able to use your PC. ...haha I can recall this as well for me, as I said on a previous post I came originally from 3ds max, so when I learned

Re: rumor, Soft dead within the next year

2014-01-02 Thread Alan Fregtman
Rest assured your words are being heard, at the very least by me. Miquel Campos and I at TD Survival https://vimeo.com/tdsurvival/videoshad a quiet period over the holidays but we're looking forward to get back to producing new useful and entertaining educational material in this shiny new year.

RE: rumor, Soft dead within the next year

2014-01-02 Thread Angus Davidson
A non nonsense guide to installing pYQT would be great. So many great tools are never used because people cant get past trying to get the install to work. From: Alan Fregtman [alan.fregt...@gmail.com] Sent: 03 January 2014 07:33 AM To: XSI Mailing List Subject:

Re: rumor, Soft dead within the next year

2014-01-02 Thread Mirko Jankovic
Hey Ben, It is really a bit hard to pinpoint.. I was using Maya since version 2.0 then moved to SI when v6 arrived. After that used Maya from time to time but always run back to SI. Workflow just feels more logical for me. While in Maya everything seemed to be on glass legs and pull one bad cord

RE: ultimapper issues - tangent space normal maps

2014-01-02 Thread Szabolcs Matefy
Hey Matt, Your result might be different because of the tangent space calculation. I suppose that the normal map calculation might be done in object space, then Ultimapper converts it into tangent space. Ultimapper could be quite good, but lacks a very important feature, the cage. So finally

RE: rumor, Soft dead within the next year

2014-01-02 Thread Szabolcs Matefy
My little story with 3d apps.. I, as many of my colleagues, started with 3D Studio R4 (the DOS version, with VESA drivers, etc). Then came Max 1.0. I was a hardcore Max user for 4 years, then I met Lightwave, and I fell in love with its simple and efficient modeling tools, and the quality of

Re: rumor, Soft dead within the next year

2014-01-02 Thread Eric Mootz
Guys, seriously, you should not believe all those rumours. Chances are pretty good it's all just bullshit. Being on the Softimage beta list I am under NDA and therefore cannot really say anything, but what I can say is this: I have been on the Softimage beta for years now. After the takeover

Re: rumor, Soft dead within the next year

2014-01-02 Thread Steven Caron
really? install pyqt set softimage to use system python, uncheck... filepreferencesscriptinguse python installed with softimage run the example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4' s On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson angus.david...@wits.ac.zawrote: