Re: Select case node with location weirdness

2013-05-31 Thread Leonard Koch
only every other port works. And it only happens with locations from the UV to Location node. Any other location or other value like a vector or a color plugged in, in it's stead works great. Has this bug been logged previously? On Fri, May 31, 2013 at 1:59 AM, Leonard Koch wrote: > Hi Guys

Re: 3delight for softimage 4.0 preview

2013-05-28 Thread Leonard Koch
That entirely depends on the use-case. Arnold is in faster most raycasting situations, but 3Delight will be faster for for example motion graphics or character animations with unrealistic shading. And even then it can very much depend on the complexity of the scene and on of what kind that complexi

Sharing data between plugins

2013-05-07 Thread Leonard Koch
Hi Guys, I have a bit of a dev question here. When I have a large datastructure which is created by one plugin, what are the most efficient ways of making that data available to other plugins? To be specific I have a datastructure in memory that is written to from the toolcontext api, written to

Re: More Strands segments?

2013-05-04 Thread Leonard Koch
Yeah, there is a compound in LK Lightning called LKL Subdivide Strands which does just this. With bezier or linear interpolation depending on what you want. You should be able to just simply add a new ice-tree, put it in the Post-Simulation part of the stack and plug the compound in there to get wh

Re: Tips on volumetric strand render

2013-05-02 Thread Leonard Koch
I would subdivide the strands pretty highly and then from every of those strand positions shoot a ray towards the camera that stops n number of times along the way to check for other strand positions close to it and if it finds any increases the brightness of the color at the originating strand pos

Re: well well

2013-05-01 Thread Leonard Koch
Well, it is right now. On Wed, May 1, 2013 at 2:04 PM, Eugen Sares wrote: > guess this ain't working >

Re: Triggerfish?

2013-04-25 Thread Leonard Koch
I understood that very clearly Sandy. I don't think you need to apologize, but it's of course always kind to do so. Can you tell those on the list who don't know you as well what your expertise are? That way we will know better what work to toss in your direction. On Thu, Apr 25, 2013 at 4:27 PM,

RE: Controlling Strand length using flow along curve?

2013-04-23 Thread Leonard Koch
Both LK Lightning 1.5.1 and LKL 2.0 do this out of the box very nicely. 1.5 is free too. You can get them both on http://www.leonardkoch.com Hope it helps. On Apr 23, 2013 12:29 PM, "Chris Chia" wrote: > See image attached > [cid:image001.png@01CE4050.0D2BAAD0] > > From: softimage-boun...@listpr

Re: Implosia FX ?

2013-04-19 Thread Leonard Koch
Yeah, as far as I understand they are one plugin now. On Fri, Apr 19, 2013 at 7:05 PM, olivier jeannel wrote: > Thats Momentum 4 right ? > Implosia is no more a standalone ? > > Le 19/04/2013 18:45, Sebastian Kowalski a écrit : > > v4.0 is in beta, and its great! >> >> >> >> Am 19.04.2013 um 18

Re: Implosia FX ?

2013-04-19 Thread Leonard Koch
Sebastian is such a tease :p On Fri, Apr 19, 2013 at 6:45 PM, Sebastian Kowalski wrote: > v4.0 is in beta, and its great! > > > > Am 19.04.2013 um 18:36 schrieb olivier jeannel : > > > What version of Implosia is available today ? > > On Exocortex site it's 1.6, but there is a 2.0 demonstration

Re: Camera Focal Length

2013-04-18 Thread Leonard Koch
I would think because mm is the standard in focal lengths. Lenses' focallengths and also sensor sizes - which also play a role in how much the camera sees - are always given in mm. On Apr 18, 2013 11:44 AM, "Ben Beckett" wrote: > Hi > > Maya's cameras clearly have a defined Focal Length Tab. > >

Re: New baEssential Shader version

2013-04-17 Thread Leonard Koch
Awesome Holger. Autodesk should have shelled out some money for these a long time ago! On Wed, Apr 17, 2013 at 6:08 PM, Schoenberger wrote: > Hi > > I have released an update of my shaders. > There have been some broken shader parts in the last version. > > You can download the update here: >

Re: [Pool] Any interest for a grease pencil tool?

2013-04-15 Thread Leonard Koch
Indiegogo. They take a smaller cut too so that is nice. We've used it to fund some webseries and it has worked out well for us. On Tue, Apr 16, 2013 at 3:12 AM, Ahmidou Lyazidi wrote: > That's a good idea! Kickstarter is for US or UK resident only, what would > be the best worldwide alternative?

Re: LK Lightning 2.0 is out!

2013-04-15 Thread Leonard Koch
*There are two new tutorials out for LK Lightning:* * * *Installing LK Lightning - Basic Tutorial 01: *https://vimeo.com/64021154 A tutorial explaining how to install LK Lightning and how to connect the Sample Scenes project. *LK Lightning Overview - Basic Tutorial *02:https://vimeo.com/64021153 I

Re: Custom Documentation

2013-04-13 Thread Leonard Koch
initely adequate. Thanks for the nudge in the right direction. On Sun, Apr 14, 2013 at 5:37 AM, Leonard Koch wrote: > Thanks for the suggestion Xavier, but that is the first place I checked. > Unfortunately that functionality isn't there as far as I could see. > Seems like k

Re: Custom Documentation

2013-04-13 Thread Leonard Koch
Thanks for the suggestion Xavier, but that is the first place I checked. Unfortunately that functionality isn't there as far as I could see. Seems like kind of an oversight and also an easy to implement feature. On Sun, Apr 14, 2013 at 5:35 AM, Xavier Lapointe wrote: > I don't have xsi in front

Re: Custom Documentation

2013-04-13 Thread Leonard Koch
Alright that works for some of what I need. So there is no way for compounds huh? On Sun, Apr 14, 2013 at 4:05 AM, Xavier Lapointe wrote: > AAAhhh, sorry Alok, just saw your reply. -__- > > > On Sun, Apr 14, 2013 at 12:03 PM, Xavier Lapointe < > xl.mailingl...@gmail.com> wrote: > >> You can set

Custom Documentation

2013-04-13 Thread Leonard Koch
Hi guys, is there any way to add custom documentation to a property page? Let's say I've written a custom operator, a shader compound or an ICE compound and now want to give the user documentation for the property pages of those components. Can I? I mean the questionmark at the top right is still

Re: Softimage promo

2013-04-12 Thread Leonard Koch
Well done Adam. On Fri, Apr 12, 2013 at 5:20 PM, Steffen Dünner wrote: > IMHO your presentation was outstanding. Made Softimage look really cool to > work with. Especially in comparison to this guy trying to present 3dsmax... > ;) > > > 2013/4/12 Adam Sale > >> I have to give it up to guys like

Re: Particle instances Look-up UV

2013-04-11 Thread Leonard Koch
If you end up having trouble down the line, just contact me. I'm sure we can get together on Skype or over email and hash something out that works for you. On Thu, Apr 11, 2013 at 6:05 PM, olivier jeannel wrote: > That's the conclusion i'm coming to. > I can't find a way to "counter rotate" the

Re: Advice on creating particles effects

2013-04-10 Thread Leonard Koch
Peter Stevenson > Wednesday, April 10, 2013 9:09 AM > Might this be it Leonard? > > https://vimeo.com/34472230 ...if only my german was better, better than > non existent at least... > > p.s hello to the list! > > > > Leonard Koch > Wednesday, April 10,

Re: Advice on creating particles effects

2013-04-10 Thread Leonard Koch
There is a talk by Tim Borgmann from 2010 or 2011 I think in which he talks about a very particle heavy spot made for VW. It is long and he really goes into depth about the different creative techniques he used to come up with the looks. He also talks about the work flow of course, which is always

Re: congrats to the Embassy for Iron Man commercial

2013-04-08 Thread Leonard Koch
I would think more or less none. The commercial is done by a separate company that either started from scratch or got a dataset from the film production. On Apr 8, 2013 12:57 PM, "Chris Chia" wrote: > Did a scrub thru but didn't catch the Softimage screen. And which other > parts of the movie use

Re: New ww.Lagoa.com

2013-04-02 Thread Leonard Koch
@Christopher It doesn't really make any sense to me in that context, but sure, I don't think that there is anything wrong with it. Is this a re-branding of team-up? (in an airport right now) I experimented with team-up earlier this year and I was mostly very impressed. I really liked the global as

Re: Rotate UVW's

2013-03-25 Thread Leonard Koch
You just need to offset the object from the center rotate it and then do the reverse offset on the result. Pointpositions + -1 times position of custom center. Rotate the positions. Rotated position + position of custom center. On Mar 25, 2013 10:19 AM, "Tim Bolland" wrote: > Hi, I'm sure I'm mis

Re: Baking Physical sunlight on a Rendermap

2013-03-09 Thread Leonard Koch
Unfortunately I don't know why that doesn't work. What I can give you however is an hdr latlong with a physical sky on it, which you could project onto a sphere and then use for rendermapping. I know this doesn't give you much freedom in terms of where the sun is, but maybe it's just enough. You ca

Re: Something new we made

2013-03-07 Thread Leonard Koch
listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Leonard Koch > Sent: Thursday, March 07, 2013 05:43 PM > To: softimage@listproc.autodesk.com > Subject: Re: Something new we made > > That looks really pretty, very well executed. I particularly like the &

Re: Something new we made

2013-03-07 Thread Leonard Koch
That looks really pretty, very well executed. I particularly like the framing. The add however doesn't really seem to be very effective in selling a product. It certainly gives me a good feeling about the brand, but it doesn't really tell me what product I'm supposed to have these manipulated good

Re: test

2013-03-02 Thread Leonard Koch
Nope, not working. Miraculously followed you on tumblr though. On Sat, Mar 2, 2013 at 5:42 PM, lord hackney wrote: > just testing my new email > > ... > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/

Re: ICE | Default FCurve Node Profile Range

2013-03-01 Thread Leonard Koch
Well you could put keyframes at values higher than 1 or lower than 0. That way the FCurve node will frame on a larger space when you open it the next time or when you drag a compound in it is a part of. On Fri, Mar 1, 2013 at 5:13 PM, Mitchell Lotierzo wrote: > Hi all! > > Does anyone know of a

Re: Exporting animated weightmap

2013-02-27 Thread Leonard Koch
And if you then want to render multiple frames with the render map, this script I wrote a while ago is helpful. It's attached. On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman wrote: > Hey Phil, > > I assume it's probably on a character or something with UVs? > > If you have UVs: > You could switc

Re: Ray Fire, Momentum, Implosia

2013-02-25 Thread Leonard Koch
>From my experience of working with Momentum/Implosia on a few jobs and watching some of the videos by MirVadim I would say, that RayFire is better and a lot more intuitive for complex shattering. The actual simulation speed and directability of the shattered pieces however is many times better in

Re: Kessler data

2013-02-25 Thread Leonard Koch
I think I posted that information and I'm afraid it won't be very helpful. I can get in contact with Kessler's lead software engineer again and ask him for a spec sheet or something akin. On Mon, Feb 25, 2013 at 11:51 AM, Paul Griswold < pgrisw...@fusiondigitalproductions.com> wrote: > Someone p

Re: Difference between power and acceleration ?

2013-02-19 Thread Leonard Koch
Did I fall into a troll's trap? On Tue, Feb 19, 2013 at 9:29 PM, Steven Caron wrote: > this was the email you were so proud about? *head shake* > > > On Tue, Feb 19, 2013 at 12:21 PM, Sam Cuttriss wrote: > >> its a cold day at work, >> and softimage is not responding, so i figured i would ask

Re: Difference between power and acceleration ?

2013-02-19 Thread Leonard Koch
Power is work divided by time. Work is force multiplied by distance. Force is acceleration multiplied by mass. So all in all the difference between acceleration and power is a multiplication by mass, by distance and a division by time. acceleration = m / s^2 force = kg * m / s^2 work = kg * m^2 /

Re: Converting context from an array of scalar per point to scalar per object

2013-02-18 Thread Leonard Koch
Build array from set works also with arrays and arranges the values like this: Particle 1: Id = 0 scalararray = [m, n, o] Particle 2: Id = 1 scalararray = [a, b, c] Particle 3: Id = 2 scalararray = [x, y, z] Build array from set output: [m, n, o, a, b, c, x, y, z] On Mon, Feb 18, 2013 at 11:39

Re: Octane render

2013-02-14 Thread Leonard Koch
This might not be 100% correct, but octane is I think simply optimized for cuda, and NVidia optimizes all their cards at least partly for cuda. On Feb 15, 2013 1:42 AM, "Leoung O'Young" wrote: > Interesting thread, is Octane optimized for the GTX 600's series of card? > > On 2/14/2013 2:52 PM, T

Re: Difference between a force and a velocity ?

2013-02-13 Thread Leonard Koch
rceVelocity After our Object travelling with a mass of 4 and a velocity of [0, 6, 0] interacted with a force of [8, 0, 0] its new velocity is [2, 6, 0] A bit elaborate, but I hope it helps you gain some intuition. On Wed, Feb 13, 2013 at 12:24 PM, Leonard Koch wrote: > Velocity is the speed

Re: Difference between a force and a velocity ?

2013-02-13 Thread Leonard Koch
Velocity is the speed and direction at which an object moves. Force is something with a strength and a direction that causes acceleration on the object and has an effect on its velocity. Think about it like this: You have some object, that is flying through space with a VELOCITY. Maybe it is fly

Re: 4Seven Tutorial & LK Lightning 2.0 Sneak Peek

2013-02-11 Thread Leonard Koch
Forgot the website: http://leonardkoch.com Where you can now download LK Skinner 1.2. On Sun, Feb 10, 2013 at 6:08 AM, Adam Sale wrote: > cool stuff Leonard. :-) > > > On Sat, Feb 9, 2013 at 1:59 PM, Leonard Koch wrote: > >> Rob, thanks for the suggestion. I put it

Re: 4Seven Tutorial & LK Lightning 2.0 Sneak Peek

2013-02-09 Thread Leonard Koch
; :)) > > Thank's a lot for all this ! > > > Le 09/02/2013 13:46, Leonard Koch a écrit : > > Hey guys > > a week or so ago somebody here on the list posted this spot showing the > new channel branding for channel 4Seven and asked how to accomplish an > effect

Re: moving cached object

2013-02-07 Thread Leonard Koch
You can just use ice for that. It is dependant upon what the scene looks like, but there is almost always a way to do it in ice. If you can share a bit of insight into your scene I could probably point you in the right direction. On Thu, Feb 7, 2013 at 6:15 PM, Kris Rivel wrote: > Whats the bes

Re: Kessler motion control data?

2013-01-31 Thread Leonard Koch
in my ability to > sort through XML files and turn it into something useful... > > -Paul > > > > On Wed, Jan 30, 2013 at 9:48 PM, Leonard Koch wrote: > >> Okay, it seems it is available as xml data. This should be really easy to >> parse and getting the bezier cu

Re: Kessler motion control data?

2013-01-30 Thread Leonard Koch
lm Riot and he'll know > exactly what you're talking about. (he was just on an episode of the show) > > -Paul > > > > On Tue, Jan 29, 2013 at 11:00 PM, Leonard Koch > wrote: > >> Currently emailing with Eric Kessler. We should know soon enough. >> &

Re: Introducing Creation: Flora (and a business model shift)

2013-01-29 Thread Leonard Koch
That looks like a good model. On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus wrote: > Genius… > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle > *Sent:* Wednesday, 30 January 2013 4:09 AM > *To:* softim

Re: Middle mouse pan in ice tree

2013-01-28 Thread Leonard Koch
Yeah, but it allowed you to branch-select multiple branches in one move. It was the main way in which I moved around nodes. Maybe it was just used intensively by a select few and the rest doesn't even miss it. If the majority of users prefers it this way then it's the right choice and just our pers

Re: Middle mouse pan in ice tree

2013-01-28 Thread Leonard Koch
Yeah, that would be really lovely. That change annoys me about 15 times every day. Whenever my mind is elsewhere I fall back into the old and accustomed-to behaviour. On Mon, Jan 28, 2013 at 9:55 PM, David Barosin wrote: > Anyone know if there is a way to turn off the middle mouse for panning i

Re: Color Channel Clipping

2013-01-26 Thread Leonard Koch
>> Or do we need to manually set it to "no clipping"? >> >> regards >> stefan andersson >> >> >> >> >> On Sat, Jan 26, 2013 at 5:02 PM, Leonard Koch >> wrote: >> >>> EXR Half Float works exactly the same way as Full

Re: capturing spherical HDRi's?

2013-01-17 Thread Leonard Koch
You can shoot a chromeball with any kind of lens sort of well. Telephoto lenses are preferable because they allow you to stand further away and thus be a smaller object in the reflection on the chrome ball. On Thu, Jan 17, 2013 at 3:53 PM, olivier jeannel wrote: > Thank you Phil, > > To shot a

Re: SI- points in the same place on the same model? I have doubts but...

2013-01-09 Thread Leonard Koch
Of course they can. Whenever you select a face on a geometry and hit ctrl+d you have at least 3 points that each have an identical twin. SI is totally fine with it. On Wed, Jan 9, 2013 at 9:08 PM, Gideon Klindt wrote: > Hi- > > Just modeling in another package (modo) and came into a bit of an ar

Re: transferring low res syflex to high res geo

2012-12-06 Thread Leonard Koch
That is not a factory node. I have built similar systems in the past. So it didn't take me too long to make a proper compound for this. On Fri, Dec 7, 2012 at 6:01 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > Why are we even talking at all when Leonard pointed out there's a fac

Re: update on Creation integration to Softimage

2012-11-07 Thread Leonard Koch
That looks really impressive. This could become such a great tool to future proof big parts of your skill-set and tech. On Wed, Nov 7, 2012 at 9:19 PM, Alan Fregtman wrote: > Very impressive work, guys! Looks really responsive. :) > > > On Wed, Nov 7, 2012 at 3:06 PM, Paul Doyle wrote: > >> Hi

Re: Rendermap with Ambient Occlusion

2012-10-15 Thread Leonard Koch
Only if that color information is available as a vertex or texture-map. On Oct 15, 2012 8:37 AM, "James De Colling" wrote: > dont suppose your little ice trick does colored AO as well? > > On Monday, October 15, 2012, Leonard Koch wrote: > >> Yeah, for us that was t

Re: Rendermap with Ambient Occlusion

2012-10-14 Thread Leonard Koch
Yeah, for us that was too slow, but it's definitely the better method. On Oct 15, 2012 7:31 AM, "James De Colling" wrote: > just use the rendertree to rendermap instead of the occlusion setting > built into the rendermap property. you have a lot more control that way > too. just throw your occlus

Re: Rendermap with Ambient Occlusion

2012-10-14 Thread Leonard Koch
I recently solved this by computing AO in ice and using that vertex map in the rendertree which put the AO directly in the color map and was also a lot faster. It's resolution dependant of course, but a bit of simple laplacian smoothing goes a long way. On Oct 12, 2012 5:43 PM, "Chris Marshall" wr

Re: Digital Golem is hiring an FX ICE Freelancer

2012-09-14 Thread Leonard Koch
@Rob Yes, those are from me, thank you. I have not worked for Digital Golem before, but am semi-available. It really depends on whether or not this is a local job and if so in which time-frame. I've sent an inquiry to Marco. On Fri, Sep 14, 2012 at 10:57 AM, Nihal Kenkre wrote: > hello all :) > >

Re: Digital Golem is hiring an FX ICE Freelancer

2012-09-13 Thread Leonard Koch
I also do most of my work in that area, although I'm usually asked to build tools for fx and not use them... Feel free to contact me when you need another set of hands in Europe. On Fri, Sep 14, 2012 at 1:00 AM, Rob Chapman wrote: > I think there are a lot of imposters > > > On 13 September 2012

Re: Ping

2012-09-10 Thread Leonard Koch
Yes, this is visible for me. On Mon, Sep 10, 2012 at 1:57 PM, Ben Beckett wrote: > Just want to know if any one can see this mail > > Thanks > Ben >

Re: Bye Bye

2012-09-01 Thread Leonard Koch
Thank you for your contributions to the community. Especially the videos you did a while ago that weren't even part of your job were tremendously helpful to a lot of people. All the best! On Sat, Sep 1, 2012 at 5:13 PM, Alok Gandhi wrote: > Wish you all the best Guillaume, it was a pleasure to h

Re: Particle simualtions and time-warping?

2012-08-30 Thread Leonard Koch
Sorry for the rather shameless self-promotion, but LK Lightning handles stuff like that like a charm. No caching needed whatsoever. If you are already locked into something else, I found that using an average of the last and current cached frame can allow you to get away with a lot less simulated

Re: A few Softimage Questions

2012-08-15 Thread Leonard Koch
I tend to agree with Tim here. Learning a new piece of software during a project is seldom a good choice. If facerobot gives you a significant advantage, you should use it, but I would recommend to try to stay as much as possible in your known max-environment. On Aug 15, 2012 10:49 AM, "Tim Leydeck

RE: clumping hair guides on non uniformly distributed geo

2012-07-23 Thread Leonard Koch
A piece of shameless self promotion... A team used LK Lightning for hair on a character. They said that if you don't need realistic movement, it was the easiest tool for the job. I haven't done any testing in that area whatsoever myself, so I can't give you any guarantees here, but still, might be

Re: Leviathan using ICE

2012-07-19 Thread Leonard Koch
Sorry, I didn't mean to be a negative asshole. On Jul 19, 2012 6:19 AM, "Steven Caron" wrote: > oh, i was teasing. i think its great... > > On Wed, Jul 18, 2012 at 8:55 PM, Sven Constable > wrote: > >> maybe it is. But softimage is mentionend all over the place: >> >> ** ** >> >> softimage:

Re: Leviathan using ICE

2012-07-18 Thread Leonard Koch
What a sad video. I think that will catch neither an artist's nor an executive's eye. On Thu, Jul 19, 2012 at 4:17 AM, Steven Caron wrote: > screw ICE ;) > > thats all eric mootz's polygonizer! > > > On Wed, Jul 18, 2012 at 7:01 PM, Siddharth Bolurker < > siddharth.bolur...@autodesk.com> wrote:

Re: lagoa cloth meshing

2012-07-03 Thread Leonard Koch
Leonard: > Why did you make such a crazy compound? > I would have did something easy like this: > > > 2012/7/3 Leonard Koch > >> That is a very nice sim you have there. >> I have attached a compound that will delete all polygons that are bigger >> than a spe

Re: Evalution outside simulation

2012-06-22 Thread Leonard Koch
You can disable behaviours on a per particle basis, but everything will have to be simulated at all times. The thing you described is at the core of how ice works and there is no way around that as far as I know. On Jun 22, 2012 8:01 PM, "Gustavo Eggert Boehs" wrote: > Hey there list! > > Trying

Re: LK Lightning 1.5.1

2012-05-31 Thread Leonard Koch
ay 29, 2012 at 2:55 PM, Leonard Koch wrote: > Re-sending this because I don't think the list registered it the last > time. If any of you get this email twice I apologize. > > " any description of the bug fixes? " > Sure. > >1. In some cases Strands were

Re: LK Lightning 1.5.1

2012-05-29 Thread Leonard Koch
Re-sending this because I don't think the list registered it the last time. If any of you get this email twice I apologize. " any description of the bug fixes? " Sure. 1. In some cases Strands were unable to properly access the Turbulence Factor value of their parent strand, leading to a si

Re: This list is not working on my gmail account...

2012-05-23 Thread Leonard Koch
oc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Leonard Koch > Sent: Wednesday, May 23, 2012 07:28 AM > To: softimage@listproc.autodesk.com > Subject: Re: This list is not working on my gmail account... > > Yeah and the archieve is missing posts too. I m

Re: This list is not working on my gmail account...

2012-05-23 Thread Leonard Koch
Yeah and the archieve is missing posts too. I made one the day before yesterday and it hasn't shown up. I also only get emails sporadically. On Wed, May 23, 2012 at 1:04 PM, patrick nethercoat < patr...@brandtanim.co.uk> wrote: > Comparing my gmail inbox with the archive I can confirm there's def

Re: LK Lightning 1.5.1

2012-05-21 Thread Leonard Koch
" any description of the bug fixes? " Sure. I can give you a quick rundown. 1. In some cases Strands were unable to properly access the Turbulence Factor value of their parent strand, leading to a situation in which strands sometimes appear out of nothing instead of coming off of another

LK Lightning 1.5.1

2012-05-20 Thread Leonard Koch
Sorry for the noise everyone, if you don't want every new version of a plugin posted on the list please let me know, but here on the list people seemed the most interested in it so I hope it's okay. Version 1.5.1 is out with some bug fixes. No big changes in this release, but some nice bug fixes t

RE: ICE context problems

2012-05-10 Thread Leonard Koch
Well it represents the underlying structure of the data. What is basically happening here is that when a particle is emitted, it uses the position of that particle to find the closest position on the surface it was emitted from and saves that position on the surface and all the information it holds

Re: OT: @ fmx

2012-05-10 Thread Leonard Koch
I've been trying to find info on this, but to no avail. If anyone finds something please share. On May 10, 2012 4:28 PM, "Alex" wrote: > Yeah I am interested although I dont think it will necessarily be > softimage related. > > On 10 May 2012 15:25, Jens Lindgren wrote: > >> Was just about to as

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