Re: ice to maya workflow

2018-05-03 Thread Orlando Esponda
Hello Chris, I'm not sure what kind of attributes are you trying to send from Soft to Maya, but this video may help (or not hehehe) Softimage ICE instances to Maya

Re: OT'ish - Installing Crate for Maya?

2018-04-27 Thread Orlando Esponda
Does your .mod file point to the right path? (in your case I think it's C:/ExocortexAlembic/Maya2016/Module please note it uses forward slashes). Also you need the right build for the right Maya version. For instance a 2016 build won't work on 2016.5 On Tue, Apr 24, 2018 at 2:43 AM, Morten

Re: Safe to delete the default pass?

2017-12-13 Thread Orlando Esponda
You can delete it, but I always keep it as safe place. That one was always intact and any override done in a different pass, was gone when switching to this default pass. It's a good way to keep one clean version of your scene. El 13/12/2017 1:31 p.m., "Matt Morris"

Re:

2017-11-06 Thread Orlando Esponda
32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=fXQL9oeY3Fr-zS6ospyIVLHNihPA4bOMAmJ1Gu3RFTg=XJy4L6dvpuXVcxBTHYfSfDcEjmbc-_UtESSN_kg7p7s=> > > The Softimage builds work perfectly for me. > > See how you get on. > > On 6 November 2017 at 10:20, Orlando Esponda <orlando.espo...@gmail.com> >

Re: Re:

2017-11-06 Thread Orlando Esponda
Try searching in the google group. IIRC there's some newer versions. On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy wrote: > Yeah, ExocortexCrate1.1.148 is the latest I have found. Better than the > built-in in most cases (but not all). > > Morten > > > > Den 6. november

Re: Alembic file from Maya to Softimage 2015

2017-08-04 Thread Orlando Esponda
Out of curiosity Michael, where did you get the maya 2017 libraries from? A friend of mine recently compiled it for maya 2016 and as far as I remember, the libraries only contained up to maya 2016, not maya 2016.5 nor2017. I don't have any experience compiling things, but that's what I was told

Re: no frame numbers in output filename?

2017-07-05 Thread Orlando Esponda
I don't think there's a way to do that, but you could use regex to find the pattern easily. El jul. 4, 2017 6:11 PM, "Fabian Schnuer Gohde" escribió: > Hi, > is there some way to force xsi to not add frame numbers to the output > files other than a post render script that

Re: XSI Texture Editor Q - polygon selections and UV set connected??

2017-06-01 Thread Orlando Esponda
Hi Morten, It's working fine here. There's a glitch when you select the cluster components (it jumps to the first UV set) but after that first jump everything works as expected. https://www.screencast.com/t/18TjzRIbF On Wed, May 31, 2017 at 8:49 AM, Morten Bartholdy

Re: Houdini to headus UVLayout

2017-05-10 Thread Orlando Esponda
Nice, thank you. The SI addon and Maya plugin are essential for me, this is a big step forward as I really do want to avoid using Maya and keeping using Soft is not healthy anymore. Many many thanks. On Tue, May 9, 2017 at 1:52 PM, Chris Johnson wrote: > Wowjust

Re: STmaps or UVmaps

2017-04-17 Thread Orlando Esponda
Maybe rendering that pass with mental ray? Just keep in mind that in order for the mib_texture_vector to be able to read the UVs, you must have a texture connected to the shader (noIcon.pic in my case). [image: Inline image 1] On Sat, Apr 15, 2017 at 2:49 PM, Francisco Criado

Re: A bountiful bunch of VDB examples

2017-04-12 Thread Orlando Esponda
Cool, thanks On Tue, Apr 11, 2017 at 11:00 AM, Jonathan Moore <jonathan.moo...@gmail.com> wrote: > My bad, here’s the files (there’s at least 50 different example setups): > > http://d.pr/f/xAyM > > > > On 11 Apr 2017, at 16:48, Orlando Esponda <orlando.espo.

Re: A bountiful bunch of VDB examples

2017-04-11 Thread Orlando Esponda
Hey Jonathan, sounds interesting but where are the examples? On Tue, Apr 11, 2017 at 7:08 AM, Jonathan Moore wrote: > This set of VDB examples was distributed when the VDB toolset was first > introduced to Houdini but the vast majority of it is still relevant today. >

Re: Softimage 2014 sp2 - Doesn't playback sound

2017-04-09 Thread Orlando Esponda
Have you tried with a different audio format? The most common ones are wav and aiff, with sample rates of 44.1 kHz and 48 kHz El abr. 6, 2017 10:42 PM, "Pierre Schiller" escribió: > Hello everyone. For the past 3 days I've been pulling my hair on this one: >

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Orlando Esponda
Yes, please Paul. I miss your tutorials too. Would be awesome to see some Houdini tutorials from you. There are lots but most are maybe too advanced, or maybe there are some basic but the guys behind them don't have your teaching skills. On Tue, Mar 14, 2017 at 10:59 AM, Christopher Crouzet <

Re: Scene crashing on the farm - renders in the UI

2017-03-02 Thread Orlando Esponda
Try to get rid of the Redshift options. It's been a while since I used Royal Render but I remember it stops the render if it finds any kind of error in the scene. Deleting renderer options is not that easy to do manually, I recommend doing it via script. try this: from win32com.client import

Re: Maya

2017-02-16 Thread Orlando Esponda
Last year I was using 3dsmax almost exclusively because that was the "core" DCC app in the studio I was working for. But several times had to run to Soft because there was something impossible to do in max. I really mean impossible because a couple of colleges were hardcore max users and TDs and

Re: Last xsi reel

2016-12-11 Thread Orlando Esponda
Nice! Would be cool to know what was done with soft :) El dom., dic. 11, 2016 11:35 AM, Andrew Prostrelov escribió: > Nice music also. > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the

Re: Exploding fractured mesh

2016-11-03 Thread Orlando Esponda
"If you dont want to have to use expressions all the time avoid Maya not Houdini :)" ROLF! Killer comment! El jue., nov. 3, 2016 10:12 AM, Simon Reeves escribió: > I did lots of fracturing and deforming (rather than simulated) on a job a > year or so ago in xsi with

Re: Exploding fractured mesh

2016-11-03 Thread Orlando Esponda
Have you tried with Momentum? Your description sounds like the perfect job for it. El jue., nov. 3, 2016 9:55 AM, Morten Bartholdy escribió: > It was long ago and I know Houdini has progressed immensely, but from what > I hear you still have to use expressions a lot, and

Re: Renderfarms again.

2016-10-12 Thread Orlando Esponda
Softimage right? I've used RenderFlow, rebus and foxrenderfarm. All three have automated systems for finding dependencies and uploading only what's needed per scene. This was using Arnold as rendered. Unfortunately it's been a while since I used them and I think they no longer aupport softimage,

Re: object parenting in maya

2016-09-21 Thread Orlando Esponda
I'm working in a project Max and Maya based (maya for rig and animation, max for everything else). It's a pleasure having around some SI guys (including me of course) who are solving "impossible" things in different areas. GATOR is still one of the most beloved/hated tools: everyone loves it

Re: Delete 2/3 particles - I forgot

2016-09-20 Thread Orlando Esponda
As Simon says, you can do it with modulo ​ tmp.jpg ​ On Tue, Sep 20, 2016 at 7:44 AM, patrick nethercoat < patr...@brandtanim.co.uk> wrote: > if you do it twice, first delete 1/3, then 1/2 you'll end up right. >

Re: Hair Sheen on Poly geo using a normal map in Arnold?

2016-09-09 Thread Orlando Esponda
com> escribió: > I think you only need a black and white ramp to drive the directin. > > https://support.solidangle.com/display/AFMUG/Anisotropic+Brushed+Metal > > On Fri, Sep 9, 2016 at 5:29 AM, Orlando Esponda <orlando.espo...@gmail.com > > wrote: > >> Hi Greg, >

Re: Hair Sheen on Poly geo using a normal map in Arnold?

2016-09-08 Thread Orlando Esponda
Hi Greg, did you find a way to use vector maps to drive the anisotropic specular direction? I think it's a very useful way to use anisotropic for organic objects... the horse example is a good example. I haven't written before because I don't have the answer but I really appreciate any info on

Re: Arnold shaders, interactive oppacity on Alpha?

2016-06-06 Thread Orlando Esponda
Are you sure your framebuffer is set to RGBA? Sounds like you have it set to RGB only. El lun., jun. 6, 2016 12:01 AM, Pierre Schiller < activemotionpictu...@gmail.com> escribió: > I don´t understand something: If I use the PREVIEW button on Render > >Render>Preview, I save the picture as .png

Re: Compositing app choice

2016-05-26 Thread Orlando Esponda
Fusion + Resolve it's a great combo IMHO. Yes, fusion lacks on deep compositing tools, but for anything else, still my compo app. For the kind of comp work I usually need, I find it much faster than Nuke. But to be honest, I have evaluated more than once acquiring a Nuke license. Hard to

Re: MV Scatter Tool flicker

2015-12-04 Thread Orlando Esponda
You could (should) use caches for point cloud rendering. so you can still have the live point cloud hidden and render the cached one. One frame should be enough. El dic. 4, 2015 8:31 AM, "Morten Bartholdy" escribió: > I would like to keep them live for flexibility but that

Re: Plotting or applying the animation mixer?

2015-09-16 Thread Orlando Esponda
Perhaps this helps (I didn't try it this time but I have used that functionality on the past) http://softimage.wiki.softimage.com/xsidocs/actions_BakingClipsintoNewActionSources.htm El 16/09/2015 05:29, "Arvid Björn" escribió: > > Hey list, long time no see! > > > I'm

Re: Unable to select anything in scene explorer.

2015-09-16 Thread Orlando Esponda
Have you tried uptading the graphics card drivers? El 16/09/2015 05:43, "Ognjen Vukovic" escribió: > Hi guys, > Has anyone seen similar behavior as in the title. > Im unable to select anything in the explorer. Just reinstalled soft, > deleted preference folder, its still the

Re: particles save - crash

2015-05-21 Thread Orlando Esponda
have you tried to merge the scene in a clean one?Also, you could try to parent the ofending cloud to a null, and the try to branch delete that null. Or the same procedure but with a model instead. On Thu, May 21, 2015 at 10:02 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com

Re: How to select item with an alembic_xform operator on it?

2015-05-07 Thread Orlando Esponda
What about selecting all alembic_xform operators (using the commando you already know) and then alt + up arrow? On Thu, May 7, 2015 at 5:21 AM, Morten Bartholdy x...@colorshopvfx.dk wrote: I can select all alembic_xform operators in a scene using:

Re: scalar state still working?

2015-03-18 Thread Orlando Esponda
try an incidence node connected to the input of a gradient mixer. On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote: Hey guys I remember using the scalar state node, with a gradient, to create a gradient based on incidence... this doesn't work any more?? Am I being dumb,

Re: Exocortex Crate (the Alembic suite) goes open source.

2014-12-12 Thread Orlando Esponda
Best Christmas present do far, Thanks guys! On Fri, Dec 12, 2014 at 6:50 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: I use both actually. Because crate can't import/export everything. And on the other hand the si implementation can't neither. Mostly happend for abc's from houdini

Re: Zbrush and vertex IDs

2014-12-06 Thread Orlando Esponda
Are you sure is the vertex order that is changing? or just the samples order? Andy's description and solution seems to be the best one. I would try to export from softimage as obj and import again to softimage. The export this new mesh and replace the base mesh in Zbrush. If this is too much,

Re: ICE: Speed, Velocity and circular motion

2014-12-06 Thread Orlando Esponda
Angular Velocity. Take a look at this video https://www.youtube.com/watch?v=zAx61CO5mDw On Sat, Dec 6, 2014 at 8:42 AM, gareth bell garethb...@outlook.com wrote: Hi guys, Having an issue getting my head around this. I think I want to use the formula for circular motion on this one. I've

Re: Maya nHair versus Softimage Shave hair?

2014-11-05 Thread Orlando Esponda
I've never used xgen, but apparently yes, you can simulate it with nDynamics https://www.youtube.com/watch?v=o6Z-GqAfWqU Maybe there's a different way. On Wed, Nov 5, 2014 at 1:12 PM, Leendert A. Hartog hirazib...@live.nl wrote: And then you take it back to nDynamics to simulate?

Re: SI and Houdini

2014-07-28 Thread Orlando Esponda
Thanks again Jordi, this is priceless. On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.com wrote: Compositing 1, 2 and 3 ready… follow the discussion and get the link here.. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235 Enjoy

Re: Referenced mat libs inside of ref models?

2014-07-10 Thread Orlando Esponda
I tried once and it was intermitent as Matt said, most of the time failed to apply the materials. If you know for sure you won't be doing local adjustments to the shaders, a workaround would be having two mat libs in your scene: the referenced one and a local mirror. Then a script or event that

Re: mari-softimage workflow

2014-05-26 Thread Orlando Esponda
Depending on what renderer are you using you may want to save some compounds to automate the uv offsets (assuming you're using more than one uv tile or UDIM in Mari terminology). But if you're using Arnold or VRay, there's a UDIM token that handles the uv offset at export time. Perhaps other

Re: texture editor doubt

2014-04-08 Thread Orlando Esponda
Yes, there is... Instead of typing I recorded a video: http://www.screencast.com/t/2Kcl9qtln I hope that's what you're after, Orlando. On Tue, Apr 8, 2014 at 6:37 PM, Francisco Criado malcriad...@gmail.comwrote: Hi guys, is there any way if i select a group of vertices in texture editor

Re: Headus UV Layout

2014-03-10 Thread Orlando Esponda
AFAIK the only official plugin is for Maya. That said, I think the one for Soft is rock solid. One feature not mentioned yet, and one that I really find useful, is the repaint module. Basically let's you bake existing textures for a different UV, onto a new one, and the cool thing is it supports

Re: SI and Houdini

2014-03-10 Thread Orlando Esponda
Thanks Jordi. I've been playing with the apprentice version the whole weekend and honestly, I thought it would be much harder to learn the main concepts. That said, I think the tough part is to learn how to work in an efficent and procedural way. I mean, it's way different than the other apps, so

Re: Camera pass overrides?

2014-03-06 Thread Orlando Esponda
Not sure if it will work, but I barely remember a trick with an implicit object: Add an implicit object, which can actually live in a partition, add a custom parameter set and add as many parameters as you need. Connect those to the lens shader and finally override those instead of the camera

Re: Can you scale UVs and force the related image map to scale with it?

2014-02-27 Thread Orlando Esponda
Another option: http://www.headus.com.au/doc/uvlayout-expert/videos/UVLayout-Repaint.mov On Wed, Feb 26, 2014 at 12:26 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I'll answer my own question. 3D Coat will let you adjust UVs and when you apply them it'll re-scale your

Re: Redshift3D Render

2014-02-17 Thread Orlando Esponda
Does Redshift have something like .map or .tx for textures? and what about standins/procedurals? I think those are essentials for big productions, not even thinking on massive productions, just bigger than simple scenes... If it has (or plan to implement) something like that, I would say it's a

Re: crashes on pass switching

2014-02-14 Thread Orlando Esponda
Had a similar issue recently. There was a model containing the scene lights and after I put the lights on the scene root and got rid of the model, everything was more stable, not totally though. Sometimes helps maximizing a view and switching to an explorer before switching passes. Not fun I

Re: Multiple shapes for point cloid

2014-02-05 Thread Orlando Esponda
If you're not using cycles, so each particle instances is different, you don't need modulo. Using Self.ID should be enough. Just saying... On Wed, Feb 5, 2014 at 11:01 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Absolutely perfect! Thanks everyone! -- Joey

Re: UV packing

2013-11-29 Thread Orlando Esponda
I really recommend uvlayout for uv work. It looks old (the UI) but it's really powerful. Video showing some of the packing features: http://www.screencast.com/t/yWkUipBZvkv UVLayout's video page (showing most of the features: http://www.uvlayout.com/index.php?option=com_wrapperItemid=67 And

Re: Question regarding Bone Chains (Python)

2013-11-07 Thread Orlando Esponda
you could also use list(chainRoot.Children) to convert a collection into a list. si = Application chainRoot = si.Create2DSkeleton(0, 0, 0, 10, 0, 0, -90, 0, 0, 4) print chainRoot print list(chainRoot.Children) print list(chainRoot.Bones) print chainRoot.Effector On Thu, Nov 7, 2013 at

Re: Question regarding Bone Chains (Python)

2013-11-07 Thread Orlando Esponda
return an empty string if it's genuinely empty, else it's comma-separated full names. On Thu, Nov 7, 2013 at 3:58 PM, Orlando Esponda orlando.espo...@gmail.com wrote: you could also use list(chainRoot.Children) to convert a collection into a list. si = Application chainRoot

Re: how to contain emitter's uvm color

2013-10-08 Thread Orlando Esponda
Hello Daniel, Not sure what you mean with uvm, but if what you are after is to set the particle color from the emit location, is very easy to do...take a look at this link https://dl.dropboxusercontent.com/u/2175767/color_from_textureMap.jpg On Tue, Oct 8, 2013 at 5:48 PM, Daniel Kim

Re: Replacing materials from one render engine to another

2013-08-30 Thread Orlando Esponda
I haven't tried it, but it might help... http://felixgeremus.com/?page_id=1038#mm_shadertools On Fri, Aug 30, 2013 at 12:06 AM, Emilio Hernandez emi...@e-roja.comwrote: Hello folks! Just want to know if there is already a tool that can automate changing shaders from one render engine to

Re: Nike Evolution and a community thank you

2013-08-02 Thread Orlando Esponda
Thanks Andy, very inspiring story, it sheds some light these dark days. :) On Thu, Aug 1, 2013 at 11:40 PM, Andy Moorer andymoo...@gmail.com wrote: That's the next one. :) A tough hurdle given a small and now exhausted team, and 4 more weeks. We won't be trumping raw lol, but it's looking

Re: softimage and 3Dcoat Applink

2013-07-14 Thread Orlando Esponda
Hello Tim, If you decide to buy 3D coat please let me know. I have a v3 license that don't use anymore and I was thinking recently in selling it. It's for Windows and Linux so in case you're interested, let me know to ask support for a license transfer. Of course, it would be cheaper than in

Re: Weird warning

2013-07-03 Thread Orlando Esponda
Take a look here: http://xsisupport.com/2011/12/21/warning-3000-objects-were-not-saved-normally/ On Tue, Jul 2, 2013 at 11:10 PM, Daniel Kim dani...@magicboxandapps.comwrote: I exported model and imported it into a new scene, then the error messages no more pop up. I guess my scene

Re: Random image animated sequence

2013-06-07 Thread Orlando Esponda
Hello Eduardo, So you want to offset the start of your image sequence per particle, right?If that's the case, you can do it with just a couple of nodes: Set a random value per particle (even the ID of the particle may work), then add the current frame and save it as a custom attribute. I

Re: anyone having issue with Mudbox connection?

2013-06-05 Thread Orlando Esponda
Hi Daniel, I saw something similar long time ago: Uvs looked fine in SI but after exporting and obj and importing it again to SI the UVs were scrambled. It was the same geo just exported and imported back to SI. I'm guessing here but I think it's not a Mudbox problem per se, but a mesh problem.

Re: Custom Layout - Excess Windows

2013-06-02 Thread Orlando Esponda
I have seen this kind of artifacts when the card is a gaming card, specifically with some geforce cards, last time I saw it was years ago thugh. On the other hand, I have never seen this on quadro cards. I know it doesn't help, but maybe there's nothing that you can do to fix it, or maybe with

Re: Making a curve stick to a syflex cloth

2013-05-31 Thread Orlando Esponda
Hello John, Maybe I'm missing something but I think it's very simple to do what you need (if I'm getting it right of course): http://www.screencast.com/t/U0s5hcLN0 Orlando. On Fri, May 31, 2013 at 10:24 AM, Nick Martinelli n...@nickmartinelli.netwrote: Hi John, I'm not sure if you have a

Re: Making a curve stick to a syflex cloth

2013-05-31 Thread Orlando Esponda
suppose a picture (thank you) is worth a whole bunch of words. thanks everyone for the help... -- *From:* Orlando Esponda orlando.espo...@gmail.com *To:* softimage softimage@listproc.autodesk.com *Sent:* Friday, May 31, 2013 11:44 AM *Subject:* Re: Making

Re: Enveloping a referenced mesh

2013-05-26 Thread Orlando Esponda
You could use this technique http://www.softimageblog.com/archives/169, it's very stable. This way you can load just the mesh model in your rendering scenes and load caches on it to avoid evaluation problems on the rig at render time. On Sun, May 26, 2013 at 9:45 PM, Nick Angus n...@altvfx.com

Re: RePosition a Texture without moving the UV island

2013-05-23 Thread Orlando Esponda
Just for the record Christopher, if you don't want any image distortion, but want to offset how the texture is placed on the UV, you need to keep a distance of 1 between Min and Max values. How many pixels are you offsetting the uv will depend on the resolution of the image. so if your image is

Re: RePosition a Texture without moving the UV island

2013-05-22 Thread Orlando Esponda
You don't need any extra node: Image Advanced Tab UV Remap On Wed, May 22, 2013 at 2:23 PM, Christopher christop...@thecreativesheep.ca wrote: How can I reposition a texture map without moving the UV island to position it. Looking for a node and I know it has to exist :) ::Christopher

Re: Randomness

2013-04-14 Thread Orlando Esponda
What are the values of the Randomize Value by Range node? I think the problem is there. Randomize nodes don't work particulary well with integers. You could try to generate random scalar values and then use a floor node to convert them to integers. See attached images.

Re: Ice Topology | build mesh from pointcloud trinagulizer thing

2012-12-07 Thread Orlando Esponda
depending on how accurate the terrain topology should be, but a quick way could be setting a key in the position of all the nulls in frame 2, then go to frame 1 and set another position key BUT with the y value at 0, so you have this bed of nulls. And finally you could create a grid or similar

Re: transferring low res syflex to high res geo

2012-12-06 Thread Orlando Esponda
Maybe I'm missing something here, because the solutions are rather complex hehe so please bear with me if I'm totally out of context. Here's a little video showing how my first suggestion works. The smoothing part, well, that's up to you, I was just playing around, but who knows, maybe it works

Re: Get parameters driven by a custom parameter (python)

2012-12-05 Thread Orlando Esponda
Thanks a lot to all of you guys, especially Eric for the quick and smart response, it actually works for what I need. @ Raffaele: I was looking for something like Constraint.Constrained, but your explanation makes lots of sense, thanks. @ Josh: Thanks, but I needed a more general solution, not

Re: Python and PyQt for Softimage - Beginner to Advanced Lessons

2012-11-20 Thread Orlando Esponda
Cool, it looks very useful. WIll have a better look later when I find some time. Thanks for this Jared, Orlando On Tue, Nov 20, 2012 at 6:08 AM, Thomas Volkmann li...@thomasvolkmann.comwrote: ** This looks awesome Jared! Thanks a ton! cheers, Thomas Jared

Re: unscientific rendering test

2012-09-18 Thread Orlando Esponda
Out of curiosity, have you tried you're i7 (6 cores) without overclock? Does overclock really helps to speed up render times? On Tue, Sep 18, 2012 at 11:43 AM, Leoung O'Young digim...@digimata.comwrote: For anyone interested Rough numbers in a rendering test with different CPUs XSI /Mental

Re: Small Annoying Things

2012-08-26 Thread Orlando Esponda
In the Explorer context menu on a Render Pass, Duplicate is missing. Must be called via Render Pass Edit Duplicate. Small annoying thing... ...or just select it (Explorer View) and use Ctrl+D.I think it's even faster than using a context menu. -- -- IMPRESSUM: PiXABLE STUDIOS GmbH

Re: Deltas and shader editing on referenced models

2012-08-21 Thread Orlando Esponda
I think it should work if your remove the changes from the deltas, just need to save and reopen the scene. Orlando. On Tue, Aug 21, 2012 at 12:16 AM, Nick Angus n...@altvfx.com wrote: Hi Folks, ** ** I am trying to get my head around reverting shaders after editing them in a shot

Re: GetResolvedPath broken?

2012-08-02 Thread Orlando Esponda
doesn't know where it is in the scene hierarchy; the tokens resolves global variables, which in this case happen to be set while rendering. On Wed, Aug 1, 2012 at 9:30 PM, Orlando Esponda orlando.espo...@gmail.com wrote: Hello list, Can anyone confirm that Framebuffer.GetResolvedPath

GetResolvedPath broken?

2012-08-01 Thread Orlando Esponda
Hello list, Can anyone confirm that Framebuffer.GetResolvedPath() is broken? I'm trying to get the resolved path for each framebuffer of each pass but the returned path using this method always replace the [Pass] token by the currentPass instead of the pass the framebuffer belongs to. As a

Re: Beginners Guide to Python

2012-05-01 Thread Orlando Esponda
Raffael, That's awesome news... I've been waiting for another python workshop as i wasn't able to take the others (honestly scripting wasnt in my head at the time), but I've been trying to learn python for some months now and this is just great news. Can't wait to take a look at this