Sterling sebastien.sterl...@gmail.com
wrote:
My mistake then, I thought this might be prevision of a project.
On 4 March 2014 12:35, Leonard Koch leonardkoch...@gmail.com wrote:
Thanks for clearing that up Raffaele I thought as much when I took a look
at it.
On Mar 4, 2014 1:13 PM, Raffaele
Hi all,
If you can't be bothered to read some text, the important bit is in bold a
few paragraphs down.
Now that the worst kept secret EVER has seen the sunlight, while everybody
is still shell shocked, I think it's worth posting this.
I'd like to say I'm surprised, or emotionally drained, but
Personally I find the offer monetary value itself barely relevant.
Let me explain: It's more the fact a person as highly positioned as him
keeps in touch with people who have hardly anything to do with his products
and is wiling to jump a whole chain of decision makers and bureaucracy to
make
, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/
http://WWW.SHEDMTL.COM http://www.shedmtl.com/
VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com
On Mar 4, 2014, at 10:15 PM, Raffaele Fragapane
raffsxsil
Only if you get screwed over by Pagani first. Or if Porsche doesn't deliver
your hybrid GT3-R on time.
On Wed, Mar 5, 2014 at 4:06 PM, Matt Lind ml...@carbinestudios.com wrote:
Could you talk to Elon Musk, please? I could use a Tesla about now.
Matt
Well, not being able to scale up by buying more seats if the need was ever
to arise is a pretty major issue with companies killing software.
For individuals it's one thing, you can ride an existing license like
Soft's for years, especially when you consider how little drastic
innovation we've
If I knew or if we were to I probably couldn't say it publicly within my
NDA.
But honestly speaking? I just don't know, nor have i given it much
consideration.
Personally, and this is me, nothing to do with AL, I'm so tired of the
whole commercial software thing since AD established absolute
It entirely depends on budget.
2s is more like the most cels any given character gets in a very fluid
shot, often multiple characters get their holds and actions interleaved, if
it's not jarring, to give the impression of 1s.
Rarely you get 2s or 3s held with facial on 1s if there's actual lip
was.
On 21 January 2014 10:41, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
I think he means an auto-memo-cam kind of thing dependant on selection.
I don't think it's quite possible to make it unambiguous given that it'd
probably be a considerable amount of additional data, and that you can
I think he means an auto-memo-cam kind of thing dependant on selection.
I don't think it's quite possible to make it unambiguous given that it'd
probably be a considerable amount of additional data, and that you can mix
and match curves into conflicting views.
Maya does something like that if I
8.1 is a considerable improvement over 8 in terms of usability actually.
It's not without some nagging things, but at this point most are a matter
of preference, and very few are objectively steps back.
Performance wise I don't think it can be argued it's overall better on many
fronts, even if
You could have a look at stretchmesh.
It's been OSSed, and while there is no compile on their website for 2014,
there should be a thread on CGtalk in the Maya forums you should be able to
dig up where someone took the time to address the issue or two in the
project and provide a recompile that,
8.1 is actually pretty decent these days, especially if you are on the
modern side of the technology line.
Even with the cosmetic re-shuffle bringing back a more start menu feeling
it's still a bit awkward and inefficient at times with its hybrid approach
and some too tablet friendly approaches
I'm going to hold back on expressing how I really feel about it, and leave
it at: It's utter shit.
I read/reviewed that a while ago as I was requested to (helping with
training and cross training) and it's asinine and a plain display of
incompetence in both softwares and of extremely inefficient
As far as I know the common standard is the normal at the sample for Y, the
projection of the first edge of the corner on the normal plane for X, and
then the cross product between the two for Z, as a 3x3 matrix.
In object space (like for local shapes) it's similar enough with the normal
for the
You can if you hit the wall with your back and not front on. It's a valid
request IMO, fog is serious business.
On Sat, Nov 30, 2013 at 7:45 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Well, in real world you can't see the fog while hitting a wall.
On Fri, Nov 29, 2013 at
If you have no textural detail in the eye and therefore can afford some
discontinuity in the tension it's easy enough to achieve.
Use one mesh for the deforming eye, a second one that's a proper sphere
with the iris centered around the iris, bind it to the stretchy mesh from
the iris out so the
By default DQ doesn't consider scaling. The original paper omits it too as
it's not that common at bone anim level in games (which is what the paper
focused on).
We had the same issue with the DQ compounds when they were offered and we
tested them, so we ended up cooking our own to account for
Absolutely nothing, or hundreds of our stand-ins would have issues :)
Absolutely nothing for the static kine state either, since for years we've
used compensation tricks changing that in unison to transform changes.
There are a lot of this with that can make bad things happen that are
borderline
Agreed, I would probably give up the deformation side of rigging if I
didn't have it.
On Thu, Oct 31, 2013 at 10:34 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
Paint selection is probably the best point raycast mode.
On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller
Oh, and bonus points because it works with a symmetry map, including custom
baked ones for non topologically symmetrical meshes.
On Thu, Oct 31, 2013 at 12:57 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Agreed, I would probably give up the deformation side of rigging if I
protip #3
Setting values that you are free to change later on to crazy high or crazy
low numbers is usually a spectacularly bad idea. Unless you're stuck with
whatever domain you set (like it was before ICE), if you only need single
digit integer parts to your numbers setting highs and lows in the
to about ten thousand without problems. I guess in
the millions it'd probably be a spectacularly bad idea. Good call, Raff!
On Sun, Oct 27, 2013 at 7:59 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
protip #3
Setting values that you are free to change later on to crazy high
/10/2013 5:44 PM, Raffaele Fragapane wrote:
I might have been unclear, sorry.
No, it won't work across tabs of course, but it gets closer to Maya's way
of working within each tab (which I understand is where Sergio comes from),
and it allows to expand or contract module functionality on the fly
yes, you need to extend it
with some files, a directory parser, and a push to dir wrapper to extend
the magic module.
On Sat, Oct 19, 2013 at 2:46 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Thu, Oct 17, 2013 at 6:22 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
If you want
I'm sure you're used to Maya, where the environment gets cluttered with
anything and everything you run, in XSI as Steve mentioned you get a clean
engine every tab, every run.
Good and bad to it (personally I find it generally more good than bad
compared to a constantly and unpredictably stale
Class concept is extremely powerful in case one is
curious enough to learn it.
Alok.
Sent from my iPhone
On Oct 17, 2013, at 6:22 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
I'm sure you're used to Maya, where the environment gets cluttered with
anything and everything you
, October 16, 2013 6:36 PM
To: softimage
Subject: Re: My Speedometer plugin
hahaha, technically correct.
On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com
raffsxsil...@googlemail.com wrote:
Twice the velocity is actually
This pretty much hits the nail on the head IMO.
A number of factors converging has made it so that people have been slowly
conditioned to think DCC software and its sales and updates right now are
OK to be as cheap as they are on the frontload expenditure (a couple to
three and half grands for
I wonder how many people had to look up who Stibitz was :)
On Tue, Oct 15, 2013 at 5:28 PM, olivier jeannel olivier.jean...@noos.frwrote:
This is not these days, it's once upon a time :)
Le 15/10/2013 06:52, Raffaele Fragapane a écrit :
Where's Kim Aldis when you need him?
His first
...@gmail.com wrote:
I would totally go on strike if I had to deal with a 2GB environment
within a single scene!
On 10 October 2013 23:21, Raffaele Fragapane
raffsxsil...@googlemail.comwrote:
Plenty cases, such as environment bakes with multiple passes and complex
geo, where the 2GB limit
Wow, editing fail. I think I have the highest occurrences of these days
per sentence ever to hit this list.
On Tue, Oct 15, 2013 at 1:49 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
You won't have to since a stupid file limitations prevents it from
happening.
Why would
Kids these days, hei?
On Tue, Oct 15, 2013 at 2:17 PM, Eric Turman i.anima...@gmail.com wrote:
These days the posts about these days have too many these days in them ;)
On Mon, Oct 14, 2013 at 9:55 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Wow, editing fail. I think I
@listproc.autodesk.com
*Cc:* softimage@listproc.autodesk.com
*Subject:* Re: File size limit?
these days just makes you guys sound so old! Lol
Chris
On 15 Oct, 2013, at 11:47 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Kids these days, hei?
On Tue, Oct 15, 2013 at 2:17 PM
found it but without the software that
does the interpolation
on keyframes for 3d painting I see it difficult to replicate the effect.
Thanks for the suggestion tho.
David.
--
*From:* Raffaele Fragapane raffsxsil...@googlemail.com
*To:* softimage
A lot of them are available for free, some are exclusive to ACM members.
Anything in particular you're after?
On Mon, Oct 7, 2013 at 5:36 AM, David Rivera activemotionpictu...@yahoo.com
wrote:
Hello, I was wondering if anyone has had the chance to see or download one
of the
white tech
It's the thing you were doing with Edy and the jar of nutella when you had
him wear the blond wig, I believe.
On Tue, Oct 1, 2013 at 6:22 AM, Eric Thivierge ethivie...@hybride.comwrote:
Sorry, what is Mollycoddling? :P
On September-30-13 4:20:23 PM, Jon Swindells wrote:
You can't be
I think the point being made is that it's too frequent.
Even a positive thread, such as the vein this was started in, becomes a
bitch session very quickly.
I disagree this is the place to constantly, incessantly and exclusively
whinge and bitch and whine. Some on key disturbances or negatives,
If you want things to change let management know directly.
Inundate AD mailboxes letting them know that you will NOT move to Maya, and
start giving your money to someone else, be it Fabric, The Foundry, SideFX,
Exo etc.
If you have rigging and animation requirements, which leaves you kind of
out
I got to say I have got not one crash with Arnold for Soft and the RR
insofar in all this year.
Not doing anything stellar, but the classic rendering racing the region
feeling kind of crash has been notably and completely absent no matter what.
Got a small handful of other crashes here and there,
No current major DCC app out there that I know has a thread safe SDK for
concurrency, maybe for some specific parts, but not for the actual
application and data objects outside such domains, not even the bare
fundamentals.
They were all conceived in the late 90s and revisited somewhat in the
I'm only a little surprised, but positively.
This is a list that's always had some standards, and very, very low
anonymous participants.
Anonymous recruiting is a farce, and hype baiting an insult to professional
standards and the userbase of candidates you address.
It means little whether it's
.
On Thu, Sep 26, 2013 at 11:26 AM, Eric Lampi ericla...@gmail.com wrote:
I don't think there is malicious intent, but it doesn't make me
comfortable, or anyone else apparently. What we need in this business is
more transparency, not less.
Eric
On Sep 25, 2013 7:53 PM, Raffaele Fragapane
They aren't broken, referencing references is a million miles away from a
trivial problem.
The key to it is order of execution, which is neigh impossible to guarantee
without responsabilizing users well beyond what your average seat warmer
can deal with from a technical stand point.
The way Soft
Architecturally you could say it does, it also doesn't have some of the
deployment issues coming with Soft's aging back-end.
It has some downright infuriating issues of its own though. A malformed log
window with erratic stdout and stderr catch, every window in Maya spawns an
actual X window
There are, but precious few and mostly a jumble of many loosely couple
functionalities tossed into versatile nodes. The ports are also
explicitly typed (what limited dynamicism there is is flakey on the best of
day), and it is NOT an evaluation engine, so forget about reading and
setting arbitrary
The Hypershade always allowed for that much, as did the hypergraph really,
but everybody used the hypershade anyway because it sucked a few square
inches less equine balls than the HG did.
The NE hardly adds anything in terms of exposure or functionality, but it
was a big step forward in
It still looks absolute arse Luc-Eric, even if a lot less so than it did
before, and it generally handles arsedly too :p
The only thing it has in common with ICE (looks wise) is it has coloured
circles for ports, but handling population, context, connections, port
expansion and so on is still bad,
] on behalf of Raffaele Fragapane [
raffsxsil...@googlemail.com]
*Sent:* 12 September 2013 09:31
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Article on Bifrost
It still looks absolute arse Luc-Eric, even if a lot less so than it
did before, and it generally handles arsedly too :p
There's actually a surprising number of issues that you can spot right away
when you have an ascii file that don't involve the kind of ASCII search
that feels like picking fleas off a wolf.
Scene bloat, something Maya suffers for enormously but Soft isn't exactly
immune to, is just one of many
The problems are simple:
A) The patent is retardedly generic and its acceptance is questionable, but
what is done is done.
B) It was NOT the brilliant intuition that nobody had before it was claimed
to be, prior work too close for comfort existed, but it was a different
time and nobody else ran
The rotation order matters.
It's as simple as each rotation pushing a gimbal along by a linear distance
of trigonometric functions of that angle in turns, in the rotation order...
order.
Wikipedia has the matricial forms:
http://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations
What's not
.
Eric Thivierge
http://www.ethivierge.com
On Mon, Aug 26, 2013 at 8:15 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
The rotation order matters.
It's as simple as each rotation pushing a gimbal along by a linear
distance of trigonometric functions of that angle in turns
, 2013 at 10:33 AM, Eric Thivierge ethivie...@gmail.comwrote:
On Mon, Aug 26, 2013 at 8:06 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
F) The software patents world is an American thing
Heh, this coming from someone who voted for G.W. Bush even when not even a
US citizen! :P
The Governor with a capital G, there's only one, and sadly he couldn't run
for presidentials.
On Tue, Aug 27, 2013 at 11:42 AM, Eric Thivierge ethivie...@gmail.comwrote:
On Mon, Aug 26, 2013 at 9:14 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
If I had right to vote
Eric, this is all your fault.
Is Jeremy still working on/maintaining GEAR?
Maybe administration could be shared and this merged back into the original
GEAR?
Good job Miquel.
On Tue, Aug 27, 2013 at 1:04 PM, Gustavo Eggert Boehs
gustav...@gmail.comwrote:
Very kind of you to share Miquel. Looks packed with good stuff!
I
Well, Reagan was first a radio personality, then a film actor, then a TV
actor, and only a fair bit later a president and managed two terms :p
Besides, both me and Eric were joking, maybe the whole bipartisan debate is
best suited to some other place?
On Tue, Aug 27, 2013 at 1:21 PM, Stefan
...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge
*Sent:* Monday, August 26, 2013 5:33 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Friday Flashback #133
On Mon, Aug 26, 2013 at 8:06 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
F) The software patents world
-Original Message- From: Raffaele Fragapane
Sent: Monday, August 26, 2013 11:06 PM
To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #133
Eric, this is all your fault.
--
Our users will know fear and cower before our software! Ship it! Ship
There are more than a few apps that barf at win8 in metro mode, and even
with several tweaks some are just plain too painful.
The Crytek SDK one and half release ago in example outright refuses to run
for many people.
It's a minority, and my experience is Soft, Maya, PS, ZBrush etc. all run
Maya doesn't make it easy either thanks to a staggeringly retarded
descriptor of the FCurves.
We did write such a thing (something to move curves seamlessly and below
the float precision threshold between Soft and Maya), and in the end the
only way to propely re-interpret from or to Maya was a
If ZBrush doesn't outright win this one there's no faith to be had in it
anymore, none whatsoever.
Not one item on the list has been as singularly influential and
transforming for the quality of VFX assets in the last ten years, and not
one of them has the same singular point of inception that
) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/
http://WWW.SHEDMTL.COM http://www.shedmtl.com/
On 2013-08-21, at 7:06 PM, Eric Turman i.anima...@gmail.com wrote:
[image: Inline image 1]
On Wed, Aug 21, 2013 at 5:43 PM, Raffaele Fragapane
raffsxsil
-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/
http://WWW.SHEDMTL.COM http://www.shedmtl.com/
On 2013-08-22, at 12:22 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
For the record Mint isn't supposed to be a clone of Ubuntu for its
simplicity of installation
Not quite, but near.
On Guardians Animal cooked its own because nothing distributed across a
network (at all, or with such disrespect for boundaries that they might as
well not have bothered), not even Houdini (that made it actually more than
viable in 2010).
Things have changed since, and I
It's far from a trivial problem anyway, and there will always be major
tradeoffs as advecting across a large domain is intrinsically not friendly
to divisions that don't require either immense overhead or obtrusive
management, so they might very well have something mind-blowing cooking.
The claim
Yes, a linear algebra book will tell you what you need to know in the
context of ICE to KNOW that.
Positions converted with 4x4 and locations with 3x3 is scarily incorrect
and highly coincidental.
I really, really do recommend some fundamentals of linear algebra if you're
getting deeper into ICE.
It might be worth figuring out what you want out of your choices.
If you want a mature solution with well integrated production tested
solvers, a rendering engine with inifnite licenses that is very highly
tailored to scale massively with those simulations, you won't beat Houdini,
no matter what
, but with the ability of going less/further that amount
Sounds really strange that doing it in ICE is that complicated or can't be
done...I tought it may be easy, since with a simple expression you can
achieve that result
2013/8/14 Raffaele Fragapane raffsxsil...@googlemail.com
ARGHHH, I keep sending
Bugger. Hit sent early, that was a draft.
Below quote edited the way it was supposed to read.
On Tue, Aug 13, 2013 at 1:28 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
At first glance that will do proximity, not intersection.
Basically, again at first look, if you get
Of course he does, particularly with xGen going commercial.
He sued Disney over it and won an undisclosed settlement (it's not on
record whether it's royalties or a flat payment).
http://patentexaminer.org/2011/10/disney-sued-for-infringing-virtual-hair-raising-patent/
On Sun, Aug 11, 2013 at
Hmm, every single time you work on a TVC or Episodical where characters
have hair? When you do DigiDoubles? Whenever you start a movie? The moment
you have furry creatures?
I don't know, practically EVERYTHING I worked on in the last 10 years
except for LEGO required abundant styling of hair,
Ila is on some of those. Two weeks is a lot more than they seem to get on
average :p
On Sat, Aug 10, 2013 at 6:37 PM, Christopher Crouzet
christopher.crou...@gmail.com wrote:
http://nerdreactor.com/wp-content/uploads/2012/09/the-hobbit-nori.jpg
You've got 2 weeks, make sure you don't forget
Sorry, but can I have it explained to me how that is a bad thing?
The fact a shop can develop an expensive and specialised piece of tech and
have hope to see it further developed, maintained, not to mention recoup
liquidity, from a software company is far from bad, and it brings
technology to Joe
When I read:
Wow that looks really cool AD must be trying really hard to push the
aw wait no they bought it off Disney.
I see bitching, because it brings nothing constructive to the discussion
other than take a stab at AD for the sake of taking it. That's the end of
the story.
If you see it as
Houdini is a very, very serious alternative that, if invested in, can make
a gimongous difference in a number of stretches of the pipe.
Modo I can't really say I see as a competitor, it barely covers spots if
you make movies or games.
The problem is that literally NOTHING out there will cover the
autodesk SMB club points to some old prototyping page.
If that doesn't mean all the fun and the resources are in CAM/CAE I don't
know what would.
On Fri, Aug 9, 2013 at 8:39 AM, Christopher Crouzet
christopher.crou...@gmail.com wrote:
I'm thinking that if we flood Google with Autodesk in my
I'd agree in principle, but a jungle of software patents, code
cross-pollination, and strong dependency on, and exposure of, company
internals when one changes hand make it hard for some products to be
shuffled around.
IE: if they had to put DS up for sale, what happens to patented and shared
high
You have clearly never met Chris Bone :)
On Wed, Aug 7, 2013 at 7:56 AM, Eric Lampi ericla...@gmail.com wrote:
It's between Tony at Psyop and Wyatt over at The Mill, the most epic
beards in VFX.
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Tue, Aug 6,
Aloys Baillet aloys.bail...@gmail.com
The subliminal images of Andrea's face disturbed me more than seing Eric
though!
On Wed, Aug 7, 2013 at 8:09 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
You have clearly never met Chris Bone :)
On Wed, Aug 7, 2013 at 7:56 AM, Eric Lampi
No they don't, not quite yet.
DCC is for digital content creation, Fabric currently is a platform, a DCC
development base, but you can't model, rig, or edit function curves with a
high level interface yet.
The solid framework with an eye to the future part is what they provide,
which is no small
Why Fanboi, and why conspiracy?
I consider Paul and Co. to be smart enough to know that that is EXACTLY
what they should be shooting for.
AD knows it themselves IMO, as does SideFX, and the Foundry, and many
others.
The writing couldn't be plainer on all walls that the industry is shifting
Wow, that MU article has indirectly managed to drag the waters for Stefan
Didak as well!
http://forums.cgsociety.org/showthread.php?f=59t=1118357page=3pp=20
Posts 52 and 53.
Stefan might not be as well known as the names of the Yost Group or Hudson,
but he'd been a constant presence on some
Actually Max ran on windows 95 and then 98 as well though it wasn't meant
to I guess, unlike a lot of other software at the time, which was a huge
part of why it was popular (alongside the whole piracy thing).
For that alone it was for quite a while relegated as a toy app in people's
minds. That
, though now I
cannot figure out where I would have known about that; perhaps usenet
or bbs.
On Sat, Aug 3, 2013 at 5:45 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Actually Max ran on windows 95 and then 98 as well though it wasn't
meant to
I guess, unlike a lot of other software
[mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
*Sent:* Sunday, August 04, 2013 3:06 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion**
**
** **
I remember the same outrage, it was in some
[mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
*Sent:* Sunday, August 04, 2013 5:18 AM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: OT: Yost Group - related to the Naiad/SIGGRAPH discussion**
**
** **
Every and any version of any software has
I haven't heard their staff complaining loudly on any blog though, but then
I obviously don't know all of them by name :)
That's somewhat beside the point though, the fact is even all those
licenses combined are the classic spit in the ocean equivalency to the
ocean of viz and suit installed base
No! You're taking guidance from someone who had his hand up the arse of a
foam rubber puppet. Isn't that more comforting? Or maybe from Lucas, but
that might not be as comforting.
What would jarjar do?
On 1 Aug 2013 03:48, Matt Lind ml...@carbinestudios.com wrote:
Yoda? We’re taking guidance
, pete...@skynet.be wrote:
he (lucas) made all the money he made in his entire career a second
time by selling to disney, while pissing off millions in one same move.
Sure I’d take some guidance from him!
*From:* Raffaele Fragapane raffsxsil...@googlemail.com
*Sent:* Thursday, August 01
It might help to defuse things a bit though if things were clearer, as we
will tend to assume the worst if uninformed. There is some knee jerk, but
from outside the view isn't quite as clear as it is from where you stand
Luc-Eric.
Is this a reshuffle and Daniel has just been offset elsewhere, or
That requires the follow up too though.
The person he got in touch with left/was let go shortly after, and the
bridge was dead. Someone else got in touch again after he complained
publicly I believe.
I'd be curious to see, however highly unlikely it is to eventuate, what
would happen if a
You could have vanilla ice at a SIGGRAPH party... Again
On 2 Aug 2013 07:22, Paul Doyle technove...@gmail.com wrote:
this is why we cant have nice things.
On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com wrote:
*All right stop.*
*Fabricate and listen!*
*Splice is back with a
Just make sure you have an over-age, sleezy fat pornstar turning up, and
whoever you pick will be fine.
On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.com wrote:
Thanks to you guys, we now have to think of a different party idea. I'm
thinking Drew Carey, The Splice Is Right.
-What happens at Siggraph stays at Siggraph
-That's what she said
-At least he bought you drinks beforehand
Pick one, or come up with your own :)
On Fri, Aug 2, 2013 at 9:31 AM, Paul Doyle technove...@gmail.com wrote:
Ron was awesome. I may have been drunk.
On 1 August 2013 19:25, Raffaele
Last time I heard a definite figure it was 12, later on I heard a
not-as-reliable 14.
I'd say between 10-15 actual developers sounds like the realistic ballpark
(without management etc).
Don't think Maya has hundreds though :)
I think currently one of the largest, if not the largest, permanently
This thread is a gift that keeps on giving.
It's now officially got better than Dexter season 2 and is just about near
catching up to Breaking Bad.
If AD should take anything from it it's probably not so much the hate and
the mis-trust (although there is such a thing as getting a hint :) ), it's
When you look at how easy it is to produce controlled and interesting
frequencies with your hand (things such as a beat, accel/decel etc.) an 80
bucks device that can sample 10 sources accurately at 200hz is very, very
far from useless :)
Yes, fatigue onset would make it a silly thing to orbit
but as a
modeler, sculptor and texture artist I can see myself getting some serious
hand fatigue with this. There needs to be some feedback to be of any long
term use.
On 7/31/2013 4:44 PM, Raffaele Fragapane wrote:
When you look at how easy it is to produce controlled and interesting
301 - 400 of 726 matches
Mail list logo