Re: Maya strengts (anyone?)

2014-05-22 Thread Rob Chapman
Yes about 30 mins to load On 22 May 2014 12:21, "Stefan Kubicek" wrote: > Is it done loading ? > > Currently loading a 12.3gb scene... > On 22 May 2014 12:12, "Sebastien Sterling" > wrote: > >> Could you say it is scalable? able to do games and films ? i agree that >> from a TD perspective it s

Re: Maya strengts (anyone?)

2014-05-22 Thread Rob Chapman
Currently loading a 12.3gb scene... On 22 May 2014 12:12, "Sebastien Sterling" wrote: > Could you say it is scalable? able to do games and films ? i agree that > from a TD perspective it seems ok, doesn't sweeten the pill for the end > user though. > > strengths, like it has more skinning algorit

Re: Friday Flashback #172

2014-05-19 Thread Rob Chapman
have got a red softimage 3D one on my keyring - logo wore off... On 19 May 2014 10:41, Chris Marshall wrote: > I was opening bottles of beer on the weekend with a Softimage|XSI bottle > opener. Classic! Must post a photo. > > > > On 16 May 2014 20:54, Francisco Criado wrote: > >> aahh! had the

Re: Any recent nice new projects using emWhatever?

2014-05-16 Thread Rob Chapman
to Walk the Dog just to be sure? > > Best, > Eric > > > > Am 16.05.2014 12:03, schrieb Rob Chapman: > > Hey Eric, did you ever get any credits for this? > > https://www.youtube.com/watch?v=SovsR4t4_Gg > > pretty much every smoke effect is emfluid , also emto

Re: Any recent nice new projects using emWhatever?

2014-05-16 Thread Rob Chapman
Hey Eric, did you ever get any credits for this? https://www.youtube.com/watch?v=SovsR4t4_Gg pretty much every smoke effect is emfluid , also emtopolizer was used heavily in the freezing city sequences On 15 May 2014 15:57, Jens Lindgren wrote: > Well, nothing fancy :) > RealFlow splashes me

Re: Sumatra....are we there yet?

2014-05-09 Thread Rob Chapman
sorry to correct you, but Alembic is open source and was never 'acquired'. it was, I believe, implemented due to a large user demand (I remember Cory on stage at a SI barraged by us lot in London and this was one of the things that was a no brainer to do for a developer and yes, your point still st

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Rob Chapman
Side Effects Software I = International...? On 6 May 2014 10:40, Nika Ragua wrote: > aaah, i`m already there ))) didn`t know that it is named SESI > > > 2014-05-06 13:36 GMT+04:00 Andy Goehler : > > sidefx.com and then register for the forum. >> >> On May 06, 2014, at 11:28, Nika Ragua wrote:

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Rob Chapman
so can any Houdini Vex experts comment on the custom variable - is it easy as declaring it as it is in Ice? On 6 May 2014 10:24, Andy Goehler wrote: > Hi Nika, > > very nice video. You should post this on the SESI forum too. With my > limited VOP experience I was able to export data with ‘Bind

Re: state error

2014-04-30 Thread Rob Chapman
I think there is a problem between the keyboard and the chair.. :) screengrab maybe? On 30 April 2014 17:48, adrian wyer wrote: > hey guys, simple setup that should work but obviously i'm being a bit dim > > i have a grid with particles emited from it, they have 0 speed and zero > size > > im

Re: Correct way of caching momentum ICE Rigid Body particles?

2014-04-30 Thread Rob Chapman
register the > orientation of the particles.. > > Any ideas? > > > On 30 April 2014 10:48, Cristobal Infante wrote: > >> Thanks Rob, that worked ;) >> >> >> On 30 April 2014 10:43, Rob Chapman wrote: >> >>> hey Cris, do a momentum cache

Re: Correct way of caching momentum ICE Rigid Body particles?

2014-04-30 Thread Rob Chapman
hey Cris, do a momentum cache first *then* do a normal cache to mixer etc On 30 April 2014 10:40, Cristobal Infante wrote: > Hi Simon, > > We don't have crate, maybe I can ask to get 2015 installed... > > So this is not possible with normal ice cache? > > > On 30 April 2014 10:36, Simon Reeves

Re: softimage interaction

2014-04-25 Thread Rob Chapman
usually a spacebar, escape & click mouse button frenzy gets me out. *some* of the times indeed it does get truly stuck in an undesired mode. the icon often gets wrong for the mode its meant to be in as well. have not ever associated it with a particular version of SI , normally I would pass the iss

Re: ICE CrowdFX Compound

2014-04-23 Thread Rob Chapman
oh I see an 80k png and a 24k .zip attached. gmail webmail from inside firefox on centos :) On 23 April 2014 16:41, Leendert A. Hartog wrote: > Hi, > These do look interesting. But what do you mean by "attached" in this > context? > All I am getting here is a "winmail.dat" file, no compounds

Re: BiDirectional dynamics.

2014-04-15 Thread Rob Chapman
hey Spare, did you solve this? if it must be a syflex sim and the only way to solve it is for both meshes to be merged then surely the only issue is injecting force into the ball? hit it with a big cube? also momentum probobly does this *really* wellI but thought I'd have a go without Syflex or

Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...

2014-04-04 Thread Rob Chapman
'tested in production' can mean a lot of different things to many different people, but in general I think its fair to say that Modo has not been tested that much. (yet) Its unfortunate that WTD had some junior promoted to HOD (pure nepotism) and subsequently gave a bad impression of how good Modo

Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...

2014-04-04 Thread Rob Chapman
Had an unpleasant experience with modo when it was included in a previous pipeline as a render engine last year. stuff could get in ok but getting relevant stuff out was not so easy. The modo 'expert' for finaling said that the reason it could not export nulls with scaling or rotation was because m

Re: Octane 2.0 motion blur

2014-04-02 Thread Rob Chapman
also just found this latest from Brigade Engine (mentioned earlier) which is really quite beautiful to behold https://www.youtube.com/watch?v=BpT6MkCeP7Y just 2 x gtx titans

Re: Octane 2.0 motion blur

2014-04-02 Thread Rob Chapman
Seems like Redshift's (motion blur) is implemented long before Otoy did ;) *Octane 1.5 supports native render time motion blur for the camera animation only. Future versions are going to full support native motion blur at render time for objects transformations and deformations* *Redshift suppor

Re: Please Trim posts!!

2014-04-02 Thread Rob Chapman
the most succinct response is only to quote the original section you are directly responding to. If I trim the lot rather than just the last mail it is clear I am not only responding to the last person's email, but in general to the thread, that is all. but yes it has been very messy of late and

Re: Please Trim posts!!

2014-04-02 Thread Rob Chapman
So to re-iterate, if you see the .. then it has NOT been trimmed properly as not everyone is reading these in the full gmail app, I always have to scroll through a mile long email just to read the next post on my phone.

Re: A Good Read!

2014-04-01 Thread Rob Chapman
Hey Seb and Andy, am fairly certain that Maurice here in this instance is not representing Autodesk and the really large IMO he started with means quite clearly 'in my opinion' :) I get what you are saying, but had enough AD bashing for now, 'fish in a barrel'... this thread was just getting int

Re: Let's Share Contacts

2014-03-28 Thread Rob Chapman
tekano.bob(at)gmail.com add me to the lists :) On 28 March 2014 16:55, Ognjen Vukovic wrote: > Im leaving it out in the open so spam bots can find me more easily :) > > > On Fri, Mar 28, 2014 at 5:48 PM, Sam Cuttriss wrote: > >> This may sound like a scene straight out of a Jason Bourne movie,

Re: Attribute to increase ICE primitive resolutions?

2014-03-26 Thread Rob Chapman
Has to be an Integer? On 26 Mar 2014 17:09, "Dan Yargici" wrote: > Hmmm, not working for me in 2013 SP1 > > DAN > > > On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall > wrote: > >> shaperesolutionU >> >> >> On 26 March 2014 16:47, Dan Yargici wrote: >> >>> Am I right in remembering that there is

Re: An Open Letter to Carl Bass

2014-03-26 Thread Rob Chapman
Hi Brent, thanks for your opinion, its good to hear. I agree with pretty much everything you say and only wanted to add that 'at the time of Avid' you guys (the softimage developers) did an an amazing job of masking the fact that it was no bed of roses from the dev's perspective. yes Sumatra was i

Re: An Open Letter to Carl Bass

2014-03-26 Thread Rob Chapman
Softimage Advanced...? :) On 26 March 2014 08:37, Angus Davidson wrote: > I would be quite happy with a softimage without those techs. > > ;) > > or Softimage, here are the big things that are third party libraries > that are part of the commercial offering: > > > * Mental ray > >

Re: An Open Letter to Carl Bass

2014-03-25 Thread Rob Chapman
Hi Maurice yes sorry, my previous mail the 'you' was much more directed at Autodesk the entity than you personally, I hope you understand. and yes it was mashed, but I hope to elaborate. Now that 'you' (Autodesk) are making it is very clear that those great engineers that were moved onto other p

Re: An Open Letter to Carl Bass

2014-03-25 Thread Rob Chapman
please do! if your conversation can satisfy Paul then am sure a lot more of us will feel a heck of a lot more assured. the main issue being. you 'suddenly discover' the fact that you have 3 competing products. if we knew this was to happen 5 years ago, myself, Paul and many others would have a 5

Re: An Open Letter to Carl Bass

2014-03-25 Thread Rob Chapman
Personally, the gut instinct is to naturally assume conspirancy when emotionally involved with the reasons for and why, but in reality I very much doubt there was a conspiracy. we are too much like small fry. it's more like Raph alludes to. sheer incompetence in planning and direction. I do beli

Re: Softimage to Maya rendering requests

2014-03-21 Thread Rob Chapman
annd its not all perfect in Softimage Partitions and overrides land. problems can arise in very complex scenes where changing passes - and having all the overrides applied individually to the scene elements can be a real pain to wait for. talking hours not minutes. perhaps an offline mode to edit

Re: What use is ICE really?

2014-03-21 Thread Rob Chapman
here is less traditional ICE particle stuff of mine https://vimeo.com/85980324 - testing MR mila shaders with displacent - geometry provided by ICE https://vimeo.com/83380348 - OPen VDB ICE nodes making a procedural cloud https://vimeo.com/82245823 - diffuse reaction on a 2D Ice grid https://

Re: ICE - When will we have todays functionality in Maya?

2014-03-20 Thread Rob Chapman
Adrian, well written and a lot of facts & information, thank you! the team and the project sounds amazing and exciting stuff indeed. am happy that you are happy, its refreshing indeed. so welcome! first question: you mention it can run on clouds, consoles , Atari 2600's will that list include sof

Re: Why MAX is not option for me.

2014-03-20 Thread Rob Chapman
exactly, Softimage users were never then true Autodesk customers , they were raw materials for your *real* customers. you never bothered to move Softimage forward yet neither told us this fact whilst taking our money and pretending we were 'customers' but not actually. since 2008.

Re: I'm still really PO'd and it's not getting better

2014-03-20 Thread Rob Chapman
exactly what mr Lord said. until there is a viable alternative for you then stick with Soft. I dropped subscription with Autodesk *because* of a percieved lack of development (compared to the past) but am now negotiating with the reseller so that I can catch up with subscription so as I can gain a

Re: Softimage webinar - Q/A - finally uploaded

2014-03-19 Thread Rob Chapman
were Autodesk actually at Siggraph last year..? will they be there this year? http://forums.cgsociety.org/archive/index.php/t-1112659.html On 19 March 2014 21:20, Perry Harovas wrote: > If this actually happens, I love the fact that Autodesk created this problem > for themselves > on the Siggr

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Rob Chapman
whats the prize ? > On 19 Mar 2014, at 19:21, olivier jeannel wrote: > > We're all in the same boat now. > The last of us who transition to Maya, wins. > >

Re: Autodesk webinar

2014-03-18 Thread Rob Chapman
quoting Raf here from cgtalk forum last night. was going to tweet but too long, wish I had listened to this kind of advice in 2008 "If you are an AD M&E client, be it Maya, Max, MoBu, Mudbox or anything else that isn't Soft, and this hasn't alarmed you in the least, you are a shortsighted fool."

Re: pure curiosity

2014-03-18 Thread Rob Chapman
I always thought it was these guys http://i2.kym-cdn.com/photos/images/newsfeed/000/411/964/9b5.jpg On 18 March 2014 13:25, Eric Thivierge wrote: > getting more creepy... > > > On Tuesday, March 18, 2014 9:24:53 AM, Alexander Akbarov wrote: > >> It's okay, we just want to rig some voodoo dolls

Re: Softimage transition webinar is starting in 10 minutes

2014-03-18 Thread Rob Chapman
the Maya guys here are scoffing out loud at that video. the newest greatest feature of Maya is a Boolean - which is talked about for 15 minutes in a Softimage EOL video. On 18 March 2014 10:50, Jordi Bares wrote: > I have no doubt the effort into Maya will be positive, finally seems they > hav

Re: Autodesk response

2014-03-17 Thread Rob Chapman
Sure, we are all collectively 'tripping' right? On 17 Mar 2014 22:20, "Luc-Eric Rousseau" wrote: > On Mon, Mar 17, 2014 at 6:05 PM, Ponthieux, Joseph G. > (LARC-E1A)[LITES] wrote: > > Am I to understand that AD thinks that those people who refused to be > > subjected to AD's unreasonable penalti

Re: Softimage transition webinar is starting in 10 minutes

2014-03-17 Thread Rob Chapman
it stutters - have to keep clicking on it for playback. hopefully this will be recorded right? On 17 March 2014 16:05, Marc-Andre Carbonneau < marc-andre.carbonn...@ubisoft.com> wrote: > It’s actually not working for me. L anyone got it to work? > > > > *From:* softimage-boun...@listproc.autodes

Re: Autodesk response

2014-03-17 Thread Rob Chapman
exactly. I stopped paying Subscription *Because* there was no development by Autodesk On 17 March 2014 15:28, Dan Yargici wrote: > "For example, only a small proportion of our Softimage customers are > actually current on the Softimage software. Many are using older versions. > These customers

Re: ICE in Maya is it really possible?

2014-03-16 Thread Rob Chapman
yeah was gonna say Raph, its a bit rich complaining about Emelio not making much sense the other day after trying to leverage some comprehension into your last statement..! Get Brads phone model, his seems much more lucid to write on :P On 16 March 2014 11:12, Raffaele Fragapane wrote: > I "duc

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread Rob Chapman
"We invite anyone here and many of you have taken up our offer to contribute and it is up to us to show that we are delivering over the next two years during the transition period. If we don't at the end than you will all have choices and plenty of time to evaluate your options." what kind of choi

Re: A paranoid theory about the demise of Softimage...

2014-03-14 Thread Rob Chapman
this is not a 3Democracy, its a 3Dictatorship

Re: em RPC examples?

2014-03-13 Thread Rob Chapman
> > On Thu, Mar 13, 2014 at 5:05 PM, Rob Chapman wrote: > >> hmm you may be better off with a fluid volume shader (and sim) rather >> than emRPC as whilst this does indeed do lighting and shadows I find it >> works best on many many tiny particles thinly blended. Exoc

Re: YOUR TOP 5

2014-03-13 Thread Rob Chapman
On 13 March 2014 19:15, Steven Caron wrote: > you all realize they are just talking to alastair about how they can > improve maya, right? i mean, it is a done deal... all they are doing is > trying to make it better for people to transition. that means listening to > us to improve maya... not sav

Re: A germ of an idea.

2014-03-13 Thread Rob Chapman
On 13 March 2014 20:53, Paul wrote: > The best way of actually kicking ad I. The nuts isn't the film itself. > It's making a mass appeal in the film enough to get the media interested. > The film will go viral if it's visually spectacular and can be identified > with in more general rage against

Re: em RPC examples?

2014-03-13 Thread Rob Chapman
hmm you may be better off with a fluid volume shader (and sim) rather than emRPC as whilst this does indeed do lighting and shadows I find it works best on many many tiny particles thinly blended. Exocortex Fury render is similar. but thats just me, if you push the particle counts to very high num

Re: A germ of an idea.

2014-03-13 Thread Rob Chapman
an eye for an eye, tooth for a tooth. Ive put nearly 20 years into Softimage, I aint going without some satisfaction that the makers of this decision will pay dearly for it - just like I did On 13 March 2014 20:13, Rob Chapman wrote: > ha I like the hooded guy suggestion but something lik

Re: A germ of an idea.

2014-03-13 Thread Rob Chapman
ha I like the hooded guy suggestion but something like v for vendetta ending and instead of houses of parliament it is ADSK headquarters.. am in mood for revenge and destroying, not passive acceptance. Ideally the end situation is 'corporate U-turn because of public outcry' the message I would l

Re: A germ of an idea.

2014-03-13 Thread Rob Chapman
Ha I'm on a train home reading and being entertained by this thread, I like the relay race , rubbish bin idea and accept (non passively) what nika said. its true, really am stressing and angry about this situation , so forming a que and begging in a feeble protest is not the way I would like the me

Re: YOUR TOP 5

2014-03-13 Thread Rob Chapman
1, clean elegant interface 3. Artist driven WorkFlow 3. ICE 4. Particle Strands 5. Animation Mixer On 13 March 2014 09:54, Alastair Hearsum wrote: > Hello > > It seems as if I may have some contact with Autodesk shortly! I want to be > armed with some points. What I'd like is your top 5 featur

Re: A germ of an idea.

2014-03-12 Thread Rob Chapman
Nika I like your deeply thought out ideas but I'm afraid Pooby's is a winner for me because a) its easily understandable message (think about the audience) b) its ability to encompass multiple contributors. c) the correct level of epicness (your last one was too full of epic and confused the messa

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Rob Chapman
lol that was not Tim, that was a design company called ME from london I believe - unless Tim worked there of course! http://mecompany.com/about/ On 11 March 2014 23:16, Artur Woźniak wrote: > Tim, > > I got hooked to XSI, after seeing this: > http://typotrope.com/?p=300 >

Re: A germ of an idea.

2014-03-11 Thread Rob Chapman
oh and heartily agree its a great idea yes, but logistically so difficult to organise :) willing to put some time in for sure, ICE FX artist/TD, Softimage user for EIGHTEEN YEARS btw on a similar vein did you see the incentive that Oliver already started called http://www.3dwillneverbethesame.co

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Rob Chapman
yes sorry I just reread carefully and you definitely did not say it was. must read slower. my mistake! :) On 11 March 2014 23:26, Artur Woźniak wrote: > Hey, I never said it was. This was just my point of entry. > > Artur > > I should be clearer. > > > 2014-03-12 0:

Re: A germ of an idea.

2014-03-11 Thread Rob Chapman
this, as far as I am aware inside a gmail client running on win7 *is* a new thread... On 11 March 2014 23:54, Bk wrote: > Wow I thought you'll all just label me a naive fool. Thanks for the > positive responses! > Ok, This isn't the best start, but how do I open a new thread? I've not > done th

Re: A more graceful retirement - my counter offer

2014-03-11 Thread Rob Chapman
Imo there is no money to be made on one giant 'doitall' application any more. if anything ADSK seem to be moving away from the pro market and more towards consumer level apps on the cloud. Including 3d printing and behance networks On 11 Mar 2014 19:06, "Greg Punchatz" wrote: > I don't think tha

Re: Your postings...

2014-03-11 Thread Rob Chapman
I think he is commenting on the bounces (From: softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com]) which I imagine are from the sheer volume of traffic lately. ie if the list server can barely cope with the current traffic any more lists added on the same server is

Re: Open letter to Autodesk

2014-03-10 Thread Rob Chapman
Hi Alistair, well wrote, I agree with what is said and admit its hard not to go emotional with the expletives from the way this is conducted by Adsk. for further dissemination go online to cg pro , cg talk , but also written press like film and advertising press like televisual, Creative Review,

Re: Good point well put

2014-03-08 Thread Rob Chapman
I remember the transition from Si3D to XSI, it was painful for me (and a long time to appear) but still when it did happen we were offered to use both concurrently to decide which one was better. XSI 1.0 was remarkable but still not complete enough in comparison to my existing Si3D workflow and I

Re: Listening

2014-03-07 Thread Rob Chapman
so whose decision was it to kill Softimage then? perhaps was the same decision maker that moved entire Softimage development departments AWAY from Softimage and onto other projects immediately on acquisition. bullshit about killing Softimage because of 3 apps to develop. why buy in the first plac

Re: Maya feature request from Softimage users

2014-03-07 Thread Rob Chapman
No icons..? :D On 7 Mar 2014 18:10, "Emilio Hernandez" wrote: > Independency of child parameters from parent objects. LIke for example if > you want to hide the parent and leave the child visible, and not spread all > of this throught the hierarchy. > > -

Re: Article in La Presse, Montreal Newspaper about Softimage's retirement

2014-03-06 Thread Rob Chapman
"The announcement will not result in layoffs" anyone wonder why? *cough* because immediately upon acquisition half left and half were moved to Maya / Games / or wherever but most definitely Away from Softimage. poor, poor Adsk tried so hard. Marc petit has invested in Fabric Engine right..?

Re: Article in La Presse, Montreal Newspaper about Softimage's retirement

2014-03-06 Thread Rob Chapman
the fine bouquet of BULLSHIT ah well what goes around, comes around. On 6 March 2014 19:28, David Gallagher wrote: > > "Softimage would have turned 30 in 2016, he said. It's the end of an era > for many people. Softimage community is very united and very passionate > and it makes a lot of

Re: SI and Houdini

2014-03-05 Thread Rob Chapman
welcome back, briefly, see you over there 1/2!!! :D On 5 March 2014 23:36, Ahmidou Lyazidi wrote: > It's nice to see you around Halfdan :) > > --- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > http://www.cappuccino

Re: shrinking strands

2014-03-05 Thread Rob Chapman
Adrian , I guess you never had chance to look into the align strand along velocity node, (because you needed something quick and it does what it says very well!) . but I see that you are using it in your ICE tree, inside this compound you will find that the point position is plotted along the veloc

Re: [OT] Looking for ICE TD at MPC London

2014-03-05 Thread Rob Chapman
Annnd MPC are still looking for ice folk to work as crowd td's on guardians of the galaxy. If u know Ice and happy to crank out shots and are available LDN for next 6 weeks then please get in touch with the contacts Jo provided. On 19 Feb 2014 14:30, "Jo Plaete" wrote: > Hi list, > > we're lookin

Re: Salvage the list.

2014-03-05 Thread Rob Chapman
Why thanks for the compliment! :) am at work right now but if needed and not done already will set up a group later this evening On 5 Mar 2014 15:49, "Sebastien Sterling" wrote: > I would do it myself, but again i don't know enough of the community. Rob > Chapman ? he&#x

Re: License to END if you migrate?!

2014-03-04 Thread Rob Chapman
"ADSK has skirted through the gray area here by retaining Softimage for over 5 years" "Thereby insulating themselves of any antitrust litigation" and suppose there was a healthy case of evidence contrary to this? with plenty of first hand disgruntled witnesses along the way.. if the facts are the

Re: License to END if you migrate?!

2014-03-04 Thread Rob Chapman
like we could trust our own various crooked governments to sort this particular piece of greed & bullshit out. HAHAHA.. a small example. are Strands going to be ready in Maya by 2016? or is Max that gets this small nugget of Softimage legacy uniqueness. An ICE plugin perhaps? is there a list made

Re: License to END if you migrate?!

2014-03-04 Thread Rob Chapman
Also in cases like these does litigation take into account potential lost earnings? As the choice offered so far Is much less than we had before they discontined. Anybody know any corporate class action lawyers to approach? On 4 Mar 2014 19:41, "Rob Chapman" wrote: > I definitely

Re: License to END if you migrate?!

2014-03-04 Thread Rob Chapman
I definitely feel cheated and lied too by a major corporation and its managers On 4 Mar 2014 19:37, "Paul" wrote: > Shall we group together and sue? > > On 4 Mar 2014, at 19:33, Eric Lampi wrote: > > Yes it adds quite a bit of insult to injury doesn't it? > > That's why I don't buy all of the ad

Re: Pixel Particles Q

2014-03-01 Thread Rob Chapman
ion is looking at the > closest location between my point cloud and the closest geometry, right? > If I plug strands into the geometry port, how is it finding the closest > strand position or querying the closest strand color? > ᐧ > > > On Sat, Mar 1, 2014 at 11:04 AM, Rob Chapma

Re: Pixel Particles Q

2014-03-01 Thread Rob Chapman
Smith did something > similar with his vector flow technique. > > -Paul > > > ᐧ > > > On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman wrote: > >> how do you anticipate the 2 clouds sharing data? closest location? firing >> rays, by ID? >> >> pixel

Re: Pixel Particles Q

2014-03-01 Thread Rob Chapman
how do you anticipate the 2 clouds sharing data? closest location? firing rays, by ID? pixel particles are normal ICE particles, just remapped from UV space and colour provided from a texture and strands are just per ICE particle arrays. I think it is unclear what you are trying to achieve here ,

Re: ICE migration thread. no tears here )))

2014-02-28 Thread Rob Chapman
whoah Eric what about animal logic..? they are not a serious studio? I thought they used softimage for rigging and animation or is that not the case anymore? that is your experience yes and thanks for the contribution but its still difficult to accept especially here on the softimage forum where I

Re: ICE migration thread. no tears here )))

2014-02-28 Thread Rob Chapman
Im sticking with Softimage ICE (better the devil you know) whilst trying to retool what I've learned into Houdini and/or boost eventual ICE / softimage shortcomings with Fabric engine. as far as I am aware there are no plans for a node based interface to program with Fabric - (I noticed mr Laforge

Re: new upgrade policy

2014-02-27 Thread Rob Chapman
the greedy shysters cannot get away with it. whose bright idea was this anyways? some heads are going to roll, surely there are laws against this kind of shit were broke somewhere along the line..? there are folk out there and businesses invested over 2 decades worth of experience in this app, thi

Re: new upgrade policy

2014-02-27 Thread Rob Chapman
heh heh no, insurance will cover that, would like to 'metaphorically speaking' severely kick whomever responsible in the nuts though thats for sure. On 27 February 2014 23:01, wrote: > you bring the gasoline, I’ll get the matches? > > *From:* Rob Chapman > *Sent:*

Re: new upgrade policy

2014-02-27 Thread Rob Chapman
its my impression that the well known 'Chinese whispers' effect of Autodesk saying "no more reduced update prices after 2015 for subscriptions to Maya, 3D max, Softimage etc" being translated as "no more updates for Softimage after 2015" who said the latter exactly and when..? :) On 27 Febr

Re: OT: particle insanity

2014-02-24 Thread Rob Chapman
a might > be my best bet > > a > > -- > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman > *Sent:* 21 February 2014 19:30 > > *To:* softimage@listproc.autodesk.

Re: OT: particle insanity

2014-02-21 Thread Rob Chapman
Here's a pretty high amount that rendered ok in fury 1 http://www.flickr.com/photos/60938335@N03/5552294835/

Re: Survey - how would you do this?

2014-02-14 Thread Rob Chapman
haha I said radius, I meant circumference :) but yes if your junior knows the length of the circumference of the belt then they can make nicely designed and spread out patches which can then be deformed by curve at the correct speed, On 14 February 2014 23:16, Rob Chapman wrote: > ah I

Re: Survey - how would you do this?

2014-02-14 Thread Rob Chapman
; > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman > *Sent:* Friday, February 14, 2014 12:19 PM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Survey - how would you do this? >

Re: Survey - how would you do this?

2014-02-14 Thread Rob Chapman
to: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman > *Sent:* Friday, February 14, 2014 11:57 AM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Survey - how would you do this? > > > > Emilio wrote "they simply took a pristine and ta

Re: Survey - how would you do this?

2014-02-14 Thread Rob Chapman
Emilio wrote "they simply took a pristine and talented dev team who understood the artists, and plugged them into The Matrix" ahem. that will be *some*, but not all of the talented dev. am guessing some chose not to go work for the 'matrix' . some were then fired apparently in rounds of 'must m

Re: crashes on pass switching

2014-02-14 Thread Rob Chapman
Is there a qucktime file as a texture in the scene? Last time this was the culprit On 14 Feb 2014 16:56, "Eugen Sares" wrote: > Hi, > change of topic: got nasty crashes here switching passes. Used to work for > weeks in this scene. > Architectural scene, 8 passes. All of a sudden I get reproduc

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Rob Chapman
I vaguely remember someone receiving a crate of fine beers as kudos for assist and posting to the list... sometime around 2002 ish On 6 February 2014 16:31, Eric Thivierge wrote: > You're hoping for beer as a reward, and to this day no one has fulfilled > their pledge to send someone beer on t

Re: Alternate Shape for particle

2014-02-04 Thread Rob Chapman
__ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >

Re: Alternate Shape for particle

2014-02-04 Thread Rob Chapman
yes use set instance shape. then any instance of a particle can be any shape you want :) On 4 February 2014 16:14, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Hello, > > > > Is there any way to generate an alternate or custom shape and provide that > to a particle sy

Re: turbulize OBJECT position around value

2014-01-16 Thread Rob Chapman
1.get the global kini matrix 2.decompose it into scaling, rotation , position 3. add your turbulance to the position 4. recompose the matrix 5. set the global kini matrix this works ! On 16 January 2014 12:28, pingo van der brinkloev wrote: > Hi all, > > I need to add some random motion to

Re: Linking a light (Sun) to a Physical sky ?

2014-01-09 Thread Rob Chapman
render>edit>init physical sky ?this one constrains the light direction into the shader for you (mental Ray) maybe you could copy the expression from here? On 9 January 2014 11:54, olivier jeannel wrote: > Bump... > > So nobody has a method ? > > > Le 08/01/2014 16:32, olivier jeannel

Re: rigging in xsi vs maya

2014-01-06 Thread Rob Chapman
quoted from the blog I hope you can tell from the above thorough comparisons and analysis, why it is the case however, that Maya reigns dominant in this subject. As you can see by the detail I have provided here, it is academic, and nothing to do with personal preference so there you go then! :)

Re: Last workday!

2013-12-20 Thread Rob Chapman
likewise, all the best for 2014 fellow softimagers ! On 20 December 2013 15:09, Simon Reeves wrote: > Last day at the office here too, hope everyone has a nice xmas and new > years! > > > > Simon Reeves > London, UK > *si...@simonreeves.com * > *www.simonreeves.com *

Re: SIC London Christmas Drinks tonight

2013-12-18 Thread Rob Chapman
see you there from 7pm - with bells on! On 18 December 2013 12:51, adrian wyer wrote: > afternoon all, just a polite reminder that we're meeting at the > White Horse on Newburgh St (just off Carnaby St) tonight for some festive > ales > > > > i would imagine from about 6:30 ish > > > > br

Re: Closeup frames super long to render.

2013-12-13 Thread Rob Chapman
And the strands are default particle shapes right? There are a few little known setting for changing the subdivision level per particle and from screen size to world size etc , by default I think it is setup for distance to camera so if its close then the setting may be too high, it is easy to swi

Re: skin lots of cubes

2013-11-27 Thread Rob Chapman
perhaps something like meshlab? On 27 November 2013 15:03, Leo Quensel wrote: > If anyone has any ideas on this topic: I am interest aswell - have run > into this situation countless times ;) > > *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr > *Von:* "Chris Marshall" > *An:* "softimage@

Re: Softimage and Alembic?

2013-11-20 Thread Rob Chapman
marc petit was meant to be that person no? insert meme picture of captain luc picard holding his head in his hands http://i0.kym-cdn.com/photos/images/original/000/001/582/picard-facepalm.jpg?1240934151 softimage princess locked up in her tower of doom - who will be her champion now? On 20 Nov

Re: Emission filter parameters - Texture map

2013-10-28 Thread Rob Chapman
the create then filter method is not that slow considering,, but if you are talking about 20 million then it could take a while.. fastest emission yet in Softimage for those sort of numbers is Cairan's SDF emit here http://blog.blackredking.org/?p=47 On 28 October 2013 13:00, Lee Hallett wrot

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