Re: Houdini : non VFX jobs?
On 5/11/2018 5:21 PM, p...@bustykelp.com wrote: Is it possible to make something like a ‘Shape Manager’ in Houdini? On SOP level you can use the Blend shape node. Or you make your own one. Blendshapes are just an linear interpolation between two meshes with the same topo. If you want to make your custom deformer use the mix node in VOPs or the lerp function in vex. For weighting you can use any float attribute. Andy -- *ANDREAS BÖINGHOFF* 3D Artist *THE | MARMALADE* www.themarmalade.com <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.themarmalade.com_=DwIDaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=j5CF4QZbJS63_zx8kom-R6xgt-pwjCQCWQgPAVzogh8=JCYDVrvXpTri0L2hxMuGwSECo0T5V_fPWc2RKfmqKk4=> T: +49 40 43291 200 The Marmalade Post GmbH & Co. KG Lippmannstraße 79 22769 Hamburg Geschäftsführung: Torsten Eichten, Manfred Brunwey Amtsgericht Hamburg HRA 95793 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Houdini : non VFX jobs?
It is really fun to read the hole thread. We are currently in a state where we buy more and more houdini licenses. Half of the team is doing most of the work in houdini. For our daily commercial/fx work, with a small amount of keyframe animation, it is the tool! After the good old softimage times, we can highly recommend Houdini. With the great integration of Redshift and Arnold working is fun again. Andy On 5/10/2018 9:02 PM, Andy Chlupka (Goehler) wrote: Funny how that is. When I first got my feet wet with Houdini I had the same feelings. I could rage about the looks of everything UI. Then something else happened… And this is not to say that the UI/UX doesn’t need work, but while learning the ins and outs of Houdini I started to appreciate how things worked and not how they looked. I also find these recurring workflow statements misleading. While modeling and animation workflows maybe champions. Let us not put others on the same pedestal. High Quality Viewport, Fur, ICE caching, Passes, Schematic View, etc. are no champions of their league. Some of them quite dated for their time, others just embarrassing. To each its own I guess :—) -- *ANDREAS BÖINGHOFF* 3D Artist *THE | MARMALADE* www.themarmalade.com <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.themarmalade.com_=DwIDaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jBV2JKbVXkKEoTe8g3syb8bxUaalAXLXy00PYUnA8zQ=5dpTBrm5pyFX_-eU5cNqb6BMFRJWdxi6kHoFNxOFMr4=> T: +49 40 43291 200 The Marmalade Post GmbH & Co. KG Lippmannstraße 79 22769 Hamburg Geschäftsführung: Torsten Eichten, Manfred Brunwey Amtsgericht Hamburg HRA 95793 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: H16 Constraint behavior
Hey Jordi, thanks for the file. Interesting to see the different functions! As always, there are many ways to reach the same goal In Houdini. A On 11/13/2017 6:56 PM, Jordi Bares wrote: Sorry of the scene is horrible and dirty but I hope at least provides a lead to the method you prefer. https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_pua7gql8622oo8t_constraints-5Fv001.hip.gz-3Fdl-3D0=DwIDaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=bZd_Jfyf2i8U9p7r5VRtn7rOcNcHyf_KUr_EPJrFS1M=q6eW4u4fvkt6cWlOhbdgNYsgLx8GeUCnuU0tB2V4JtA= <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_pua7gql8622oo8t_constraints-5Fv001.hip.gz-3Fdl-3D0=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=r6SX_jcfhKhTp5dNpXK4K98Ewb7jYAAFDsf7TWZCsyo=vH8ZbhIW4w-heVRpgRlNebMkssk0AYO_HCLtL8UJeGU=> PLEASE DOWNLOAD IT AS I WILL DELETE THE FILE AT SOME POINT. Hope it helps jb PS. Be careful with the Fetch, I am not taking in consideration parenting and what not... -- *ANDREAS BÖINGHOFF* 3D ARTIST *THE | MARMALADE* www.themarmalade.com <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.themarmalade.com_=DwIDaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=bZd_Jfyf2i8U9p7r5VRtn7rOcNcHyf_KUr_EPJrFS1M=aPPxmVyzRRqvy_39glz0j_iWCrHESx5sRYOpKEYcUyU=> T: +49 40 43291 200 The Marmalade Post GmbH & Co. KG Lippmannstraße 79 22769 Hamburg Geschäftsführung: Torsten Eichten, Manfred Brunwey Amtsgericht Hamburg HRA 95793 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: New iMac Pro? Yay or Nay?
ps://groups.google/>. com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> <mailto:softimage@listproc.autodesk.com> *Subject:* Re: New iMac Pro? Yay or Nay? Apologies for this slight digression into the benefits of 2012-2014 generation Zseries workstations but the final good points about them is that they're built like tanks with top drawer components so they’re less risk than many other second hand purchases. The total cost for my three Zseries workstations was under £2k (GPU’s on top) so that’s a heap of processing power for the budget (96 threads running at 3.1 Ghz). And E5-6670’s are incredibly efficient too so running costs are very favourable for typical Houdini/ICE CPU simulations. Although running 9 GPU’s across three workstations for rendering chews through the juice. So back to the original point of the iMac Pro. There are far better ways to spend your cash! :) On 6 Jun 2017, at 20:21, Jonathan Moore <jonathan.moo...@gmail.com <mailto:jonathan.moo...@gmail.com>> wrote: As you can see plenty of PCIe Gen3 x16 and x8’s as long as you go for a dual processes build. Dual E5-2670 based systems won’t best a latest & greatest i7 for GPU rendering but if you pick up a system (or preferably multiple systems) at the right price, you’re get something that performs well both on CPU simulations and on GPU rendering duties. http://www8.hp.com/h20195/v2/GetPDF.aspx/c04400043.pdf <http://www8.hp.com/h20195/v2/GetPDF.aspx/c04400043.pdf> On 6 Jun 2017, at 20:05, Ognjen Vukovic <ognj...@gmail.com <mailto:ognj...@gmail.com>> wrote: I thought those z workstations had pretty old mobos. They only had pcie 2 slots. And at 8x or somthing like that which seems quite unremarkable for gpu rendering. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Softimage Mailing List. To unsubscribe, send a mail tosoftimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Christopher Crouzet /https://christophercrouzet.com/ <https://christophercrouzet.com/> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail tosoftimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- *ANDREAS BÖINGHOFF* 3D ARTIST *THE | MARMALADE* www.themarmalade.com <https://www.themarmalade.com/> T: +49 40 43291 200 The Marmalade Post GmbH & Co. KG Lippmannstraße 79 22769 Hamburg Geschäftsführung: Torsten Eichten, Manfred Brunwey Amtsgericht Hamburg HRA 95793 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Houdini voronoi to Soft - disconnected faces?
On 07/12/2016 16:32, Cristobal Infante wrote: > It must be something to do with "groups" being exported to softimage. > When you do a voronoi you also create inside-outside groups. My guess > is that xsi thinks is separate geo when exporting obj. > Yes it has! You have to do three steps to get it working. 1. In the Groups Tab of the VoronoiFractureSOP create a Piece Group Prefix. So you'll get a group for every piece. 2. Before you export your geo, use a clean SOP and remove all Groups that are not shatter piece groups (e.g. inside, outside, obj name from import) 3. Use a GeoROP to export our pieces. After that, you will have an obj, that contains every Group as a separate object. Cheers! Andreas -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
[Job] Maya/Softimage Juniors for The Marmalade
Hey! we are searching two new junior generalists (1. animation focus, 1. modeling focus) to join our Team in Hamburg. Currently our pipline is mixed (Softimage, Maya and Houdini), but we do still many of our tasks in SI. For more information please visit https://themarmalade.com/jobs/ If you are interested, please send your application and your showreel to Miriam Nabbefeld at j...@themarmalade.com Andreas ANDREAS BÖINGHOFF 3D Artist THE | MARMALADE POST Post Hamburg t +4940 432 91 200 f +4940 432 91 222 p...@themarmalade.com <mailto:p...@themarmalade.com> Lippmannstrasse 79 22769 Hamburg Germany Post Duesseldorf t +49 211 913 70 10 f +49 211 913 701 99 p...@themarmalade.com <mailto:p...@themarmalade.com> Steinstrasse 11 40212 Duesseldorf Germany Post Frankfurt t +49 69 484 484 90 f +49 69 484 484 999 p...@themarmalade.com <mailto:p...@themarmalade.com> Hanauer Landstrasse 151-153 60314 Frankfurt Germany www.themarmalade.com <http://www.themarmalade.com/> The Marmalade Post GmbH & Co.KG Geschaeftsfuehrung Manfred Brunwey, Torsten Eichten DE 214892548 | Amtsgericht Hamburg HRA 95793 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Fabric Engine 2 - On softimage, on maya, on modo....everywhere..DEMO!
NICE! On 04/07/2015 04:32, Sebastien Sterling wrote: Portfolio 2013 http://be.net/3dcinetv ANDREAS BÖINGHOFF 3D Artist THE | MARMALADE POST Post Hamburg t +4940 432 91 200 f +4940 432 91 222 p...@themarmalade.com mailto:p...@themarmalade.com Lippmannstrasse 79 22769 Hamburg Germany Post Duesseldorf t +49 211 913 70 10 f +49 211 913 701 99 p...@themarmalade.com mailto:p...@themarmalade.com Steinstrasse 11 40212 Duesseldorf Germany Post Frankfurt t +49 69 484 484 90 f +49 69 484 484 999 p...@themarmalade.com mailto:p...@themarmalade.com Hanauer Landstrasse 151-153 60314 Frankfurt Germany www.themarmalade.com http://www.themarmalade.com/ The Marmalade Post GmbH Co.KG Geschaeftsfuehrung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: [PLUG] mGear Teaser
Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com http://www.miquel-campos.com
Re: Exocortex Crate (the Alembic suite) goes open source.
Very Nice Ben! This is so great - Since we are still on SI2014 and miss a abc-io-feature. On 11/12/2014 21:41, Ben Houston wrote: Hi all, I figured you may be interested to know that Exocortex Crate, the alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just went open source. You can download it for free and use it for free. Details here: http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering
Re: Service Pack 1 available
Yes, please update the readme! Andreas On 03/12/2014 04:18, Hsiao Ming Chia wrote: Yes, this defect was fixed but missing from the Readme. SOFT-10280 - Crash using Manipulate Mode to pick corner We will get the Readme updated. Thanks, Hsiao Ming -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Wednesday, December 03, 2014 5:40 AM To: softimage@listproc.autodesk.com Subject: RE: Service Pack 1 available Indeed it seems there are be more bugfixes than listed in the readme file. E.g. the bug when using manipulator [B] tool and rotate objects. It no longer crashes. sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Goehler Sent: Tuesday, December 02, 2014 9:25 PM To: softimage@listproc.autodesk.com Subject: Re: Service Pack 1 available Ahem, this is a joke right? It’s been since April and we get nine (9) bug fixes? I’m sure it’s just a glitch, and the wrong readme has been posted.
Re: python 'print' in softimage
nice exploration. I was always wondering why this is not working with the external python. On 4/2/2014 6:30 PM, Halim Negadi wrote: google just found the workaround: http://xsisupport.com/2012/05/02/python-print-statement-in-softimage-2013 This community rocks, please guys lets keep it alive no matter what. Cheers, -H. On Wed, Apr 2, 2014 at 6:22 PM, Halim Negadi hneg...@gmail.com mailto:hneg...@gmail.com wrote: Hello Gang, print used to work in xsi back in version 4 or 5 but no longer does. I use a generic library that uses it massively for debug purposes. Is there any way to wrap it so Softimage logs python print messages ? Thanks in advance, -H.
Re: YOUR TOP 5
1. passworkflow + renderregion 2. ice 3. operator stack 4. workgroups 5. non-linear character animation + weighting On 3/13/2014 9:13 PM, Manuel Huertas Marchena wrote: Render tree (great design flexibility for shading/lookdev) Render passes Partitions non destructive workflow (stack operator) ICE IMDB http://www.imdb.com/name/nm4755969/| Portfolio http://envmanu.comhttp://envmanu.carbonmade.com/| Vimeo http://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas Date: Thu, 13 Mar 2014 21:09:08 +0100 Subject: Re: YOUR TOP 5 From: christian.lattu...@gmail.com To: softimage@listproc.autodesk.com Model Animate Render Hair ICE Yeah, I think that's all. .:. Christian Lattuada On Thu, Mar 13, 2014 at 9:02 PM, Francois Lord flordli...@gmail.com mailto:flordli...@gmail.com wrote: 1- ICE 2- Pass system 3- Operator Stack 4- Models (namespace) and RefModels 5- Various transform modes (local, global, ref, proportional, plane, etc.) On 13-Mar-14 05:54, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk http://glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Storing Plugins in a UserPath
Hey, all our scripting stuff is mixed between the WG-Plugins-Folder and a custom Python-Module-Folder. That was ok all the time, but now we are switching between SI2013 and SI2014 and I found it annoying to sync the pipeline plugins between the Version-WGs. I'm thinking of storing all plugins inside the python module and add this Path to the XSI_Plugins Environment Variable. Is this the recommended way to do that, or are there smarter ways? Andy -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: Mesh jiggle (secondary motion)
Nice Example Alan! On 2/6/2014 1:26 AM, Alan Fregtman wrote: Haven't looked at Noel's take on this, but here's a dumb jiggly sphere demo scene I did long ago for a friend who asked me about a Verlet-based setup: https://dl.dropboxusercontent.com/u/441883/xsi/ICE_verletJigglyBits_alan.scn Hit Play and drag the null around, rotate or scale it. /sphere_jiggly/ has a sim and a weightmap to define the jiggly zones. Play with the VerletFramework compound's /Iterations/ slider (for stiffness) and with gravity, damping and restitution force intensities to adjust the feel of it. --- You can take off the gravity force if you want, but I like it because when the character leans the fat still droops downward. /sphere_rigged/ has an envelope with one deformer to the controlling null, meant to represent a rigged character. (If it's not obvious: topo of both rigged and jiggly meshes must be identical in this setup.) FYI, the more Iterations in the VerletFramework compound, the stiffer the effect BUT also the slower the computation will be. It could be more polished of course, but hey, it's pretty fast and it works. :p Cheers, -- Alan ps: I'll probably make this a TDSurvival tutorial at some point, also. On Wed, Feb 5, 2014 at 6:11 PM, Noel FROGER nnois...@gmail.com mailto:nnois...@gmail.com wrote: So here is a 2014 model working, just press play. In fact i'm sorry i totally forgotted, i've altered the Andy compounds to work with a moving object and a weight map. you'll find the weight map part on the unsimulated animated mesh... yes you need 2 mesh... https://www.dropbox.com/s/qk9cn41v5ye4jlf/nnVerletDemo.emdl A+ Noël On Wed, Feb 5, 2014 at 9:46 PM, Noel FROGER nnois...@gmail.com mailto:nnois...@gmail.com wrote: Hi, Because i found the softimage verlet integration don't really preserve volume, I recently used as a basis theses coumpounds linked bellow. This is verlet but simplified with a working volume preservation as a simple spring system. If you disconnect the collision part you'll normally end up with a simple spring verlet system ;-) http://www.si-community.com/community/viewtopic.php?f=15t=1648p=12195hilit=+ripple#p12195 A+ Noël -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: asset library + version control
Hey Guys, good tips here. I'll have a look at it. Alan, with not as nice... I meant, that my solution goes not far enough without rewriting and the other stuff has to much extra functionality + is overcomplicated for what I want from it. I'll have a look all your suggestions. If someone of you has an experiences with one of the solutions, I would be pleased if you share it ;) Andreas On 1/29/2014 10:55 PM, Angus Davidson wrote: Pretty sure it would be fairly easy to set up for mecurial as it should just be the command line syntax that would change a little. *From:* Alan Fregtman [alan.fregt...@gmail.com] *Sent:* 29 January 2014 10:45 PM *To:* XSI Mailing List *Subject:* Re: asset library + version control That is cool but it's regular git and will be pretty slow for large files as Helge pointed out. On Wed, Jan 29, 2014 at 1:50 PM, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote: https://github.com/csaez/gitforsoftimage *From:* Alok Gandhi [alok.gandhi2...@gmail.com mailto:alok.gandhi2...@gmail.com] *Sent:* 29 January 2014 08:31 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: asset library + version control You should check out git. It can work any kind of binary data and gives you control over versioning. You can ofcourse make a python app with qt as front end and some kind database as back end - MySql, Mongo etc. You can also make web based front end woth python using django if you want. Sent from my iPhone On Jan 29, 2014, at 12:41, Andreas Böinghoff boeingh...@s-farm.de mailto:boeingh...@s-farm.de wrote: Hey! Over the last months, I've done some research what's the best way to store our assets in an library with a version control. I've tried an self programmed custom python solution, Tactic and Perforce. Everything works somehow, but it's all not as nice as I wish. Knows someone of you guys a good solution to handle all types of assets (abc, obj, fbx, emdl, ass, psd, tif, sgi, exr, hdr...) with a version control? We don't need it in combination with an job- user- taskmanagment, but just as an server+database where we could upload our files and drag-and-drop our assets to softimage. Any advices? Andreas -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 tel:%2B4940%20432%2091%20200 f +4940 432 91 222 tel:%2B4940%20432%2091%20222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 tel:%2B49211%20913%20701%200 f +49211 913 701 99 tel:%2B49211%20913%20701%2099 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 tel:%2B4969%20484%20484%2090 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793 This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South
asset library + version control
Hey! Over the last months, I've done some research what's the best way to store our assets in an library with a version control. I've tried an self programmed custom python solution, Tactic and Perforce. Everything works somehow, but it's all not as nice as I wish. Knows someone of you guys a good solution to handle all types of assets (abc, obj, fbx, emdl, ass, psd, tif, sgi, exr, hdr...) with a version control? We don't need it in combination with an job- user- taskmanagment, but just as an server+database where we could upload our files and drag-and-drop our assets to softimage. Any advices? Andreas -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: Blast from the past
MetaClay.. Yeah! What a nice feature... On 1/27/2014 6:24 PM, Ed Harriss wrote: Wow, same here. Secrets of Softimage was such a great video. Thanks for the link. I feel old too! ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Monday, January 27, 2014 12:09 PM To: softimage@listproc.autodesk.com Subject: RE: Blast from the past Haha. I still have the VHS tapes somewhere, collecting dust. And two SGI Indigos for some nerdy reasons :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: Monday, January 27, 2014 5:51 PM To: softimage@listproc.autodesk.com Subject: Re: Blast from the past Yup that is the time when I fell in love with this insanity. Two grandpas here :) 2014-01-27 Sergio Mucino sergio.muc...@modusfx.com Oh, man... this brought up so many memories... I always loved the Soft UI!! (Call me grandpa) :-D http://www.youtube.com/watch?v=RlxVJXXyPiY -- -- ANDREAS BINGHOFF 3D Artist schnheitsfarm production GmbH Co. KG schnheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schnheitsfarm dsseldorf steinstrae 11 40212 dsseldorf t +49211 913 701 0 f +49211 913 701 99 schnheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de Geschftsfhrung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: managing render channels
Add/Remove Render - Scene Options... -Available Channels On 1/28/2014 10:58 AM, Eugen Sares wrote: Hi, another silly question: once I have added custom render channels, how can I manage them? Delete, rename... Just can't find them in the explorer or render manager. Thanks! Eugen http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus http://www.avast.com/ Schutz ist aktiv. -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: A new cage deformer
I got the same error here with SI 2013 SP1. Andreas On 12/18/2013 5:34 AM, Alok Gandhi wrote: Hi Ahmidou, I am getting the same error as Jeremie. From what I concur, the phi distribution on sphere node furnishes an array of position which is plugged into the direction of the a raycast node. The direction can be either a single vector or vector per point of the deformee while you are are supplying an array of vector, thereby causing incompatible types error. I did not have time to compare your implementation with the paper to further debug this, but this can give you an direction to further solve this issue. Either that or we are not setting up in the tree in the correct way. On Tue, Dec 17, 2013 at 9:09 PM, Jeremie Passerin gerem@gmail.com mailto:gerem@gmail.com wrote: Not sure, I'll try again tomorrow morning.. if anyone else on the list is testing it, let me know if it works for you. thanks again for sharing, that might be a nice addition to my tool set ! On 17 December 2013 17:32, Ahmidou.xsi ahmidou@gmail.com mailto:ahmidou@gmail.com wrote: I'm not in front on my computer, but what kind of error did you got? Le 18 déc. 2013 à 11:52, Jeremie Passerin gerem@gmail.com mailto:gerem@gmail.com a écrit : Nice job Ahmidou ! Looks pretty straight forward but I wasn't able to make it work yet. :D I got an error on the phi distribution on Sphere... I might be doing something wrong. I'm using XSI 2013, could that be it ? Here is what I've done # python xsi = Application # Your path here ! compoundPath = source\\source\\dev\\passerin\\blurdev\\workgroups\\xsi_blurdev\\data\\Compounds xsi.CreatePrim(Sphere, MeshSurface, , ) xsi.SetValue(sphere.polymsh.geom.subdivu, 24, ) xsi.SetValue(sphere.polymsh.geom.subdivv, 24, ) xsi.FreezeObj(, , ) xsi.CreatePrim(Cube, MeshSurface, , ) xsi.SetValue(cube.cube.length, 9, ) xsi.ApplyTopoOp(TriangulatePolygons, cube, siUnspecified, siPersistentOperation, ) xsi.FreezeObj(, , ) xsi.SelectObj(sphere, , True) xsi.ApplyOp(ICETree, sphere, siNode, , , 0) xsi.AddICECompoundNode(compoundPath+\\initPMVC.xsicompound, sphere.polymsh.ICETree) xsi.ConnectICENodes(sphere.polymsh.ICETree.port1, sphere.polymsh.ICETree.initPMVC.Execute) xsi.SelectObj(cube, , ) xsi.AddICENode(GetDataNode, sphere.polymsh.ICETree) xsi.SetValue(sphere.polymsh.ICETree.SceneReferenceNode.reference, cube, ) xsi.ConnectICENodes(sphere.polymsh.ICETree.initPMVC.cage, sphere.polymsh.ICETree.SceneReferenceNode.outname) xsi.SelectObj(sphere, , True) xsi.ApplyOp(ICETree, sphere, siNode, , , 0) xsi.MoveOperatorAfter(sphere.polymsh, sphere.polymsh.ICETree1, sphere.polymsh.shapemarker) xsi.AddICECompoundNode(compoundPath+\\PMVC.xsicompound, sphere.polymsh.ICETree1) xsi.ConnectICENodes(sphere.polymsh.ICETree1.port1, sphere.polymsh.ICETree1.PMVC.Execute) xsi.SelectObj(cube, , ) xsi.AddICENode(GetDataNode, sphere.polymsh.ICETree1) xsi.SetValue(sphere.polymsh.ICETree1.SceneReferenceNode.reference, cube, ) xsi.ConnectICENodes(sphere.polymsh.ICETree1.PMVC.cage, sphere.polymsh.ICETree1.SceneReferenceNode.outname) On 17 December 2013 15:37, Alok Gandhi alok.gandhi2...@gmail.com mailto:alok.gandhi2...@gmail.com wrote: Will check that out, thanks Ahmidou! On Tue, Dec 17, 2013 at 6:28 PM, Ahmidou Lyazidi ahmidou@gmail.com mailto:ahmidou@gmail.com wrote: Here is a new cage defomer based on this paper: http://www.wisdom.weizmann.ac.il/~ylipman/pmvc/pmvc.htm http://www.wisdom.weizmann.ac.il/%7Eylipman/pmvc/pmvc.htm The result is very close the Harmonic coordinates deformation done by Pixar, but faster to compute, it's also better deformation than the Softimage factory one. To use it, just connect the initPMVC compound in the modeling region, and the PMVC one in the animation region, both on the deformed object. The cage must be triangulated! .. but once your happy with the deformation the initPMVC compound may be frozen , and then cage can be quadrangulated. The only limitation is that all the point of the deformee must be inside the cage. http://www.si-community.com/community/viewtopic.php?f=19t=4683 Cheers --- Ahmidou Lyazidi
Re: FCurve Information
Ok, it works. This was the solution: http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/FCurveKey.LeftTanX.html Here my working example: from win32com.client import constants as c xsi = Application log = Application.LogMessage # Convenience function to get the user-friendly string describing the contraint type def GetConstraintType( in_fcrvkey ) : ConstraintTypes = { c.siParameterConstraint:LockParameter, c.siLeftRightValuesConstraint:LeftRightParameter, c.siG1ContinuousConstraint:G1Continuous, c.siLeftRightTangentDirectionConstraint:LeftRightTangentDirection, c.siLeftRightTangentLengthConstraint:LeftRightTangentLength, c.siLockConstraint:LockAll, c.siHorizontalTangentConstraint:HorizontalTangent, c.siExtremumHorizontalTangentConstraint:ExtremumHorizontalTangent, c.siAdjustedTangentConstraint:AdjustedTangent, c.siZeroLengthTangentConstraint:ZeroLengthTangent, c.siSameLengthTangentConstraint:SameLengthTangent, c.siNeighborTangentConstraint:NeighborTangent, c.siMirrorTangentConstraint:MirrorTangent, c.siAutoPlateauTangentConstraint:AutoPlateauTangent } str = for k in ConstraintTypes.keys() : if ( in_fcrvkey.Constraint(k) ) : str += ConstraintTypes[k] + return str # Convenience function to print the FCurveKeys def PrintKeys( in_fcrv ) : for fckey in in_fcrv.Keys : log(--) log(key\t\t:\t + str(fckey.Index)) log(frame\t\t:\t + str(fckey.Time)) log(value\t\t:\t + str(fckey.Value)) log(tangents:\t\t + str(fckey.LeftTanX) + | + str(fckey.LeftTanY) + | + str(fckey.RightTanX) + | + str(fckey.RightTanY)) log(constraints\t:\t + str(GetConstraintType( fckey ))) return None fc = Application.Selection[0].posx.Source key0 = fc.Keys(0) key1 = fc.Keys(1) key2 = fc.Keys(2) PrintKeys( fc ) Andreas On 12/18/2013 10:44 AM, Andreas Böinghoff wrote: Hi Everyone, without good math knowledge I try to get FCurve information via scripting in python. What I try to achive is, to get the tangent Points (time and value) of a Key. (See image) With the help of this script I get all key information: http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_cmds/GetKeyInfo.html,topicNumber=si_cmds_GetKeyInfo_html How can I caluclate the time and value of the tangent point out of this. ' INFO : Key: 0 ' KeyParam : 0.04 ' LeftValue: 0 ' RightValue: 0 ' LeftTanParam: -0.299087049316944 ' LeftTanValue: -14.6261458405396 ' RightTanParam: 0.661960978223807 ' RightTanValue: 32.3716383920979 ' RightSegKind: 3 ' Constraints: 4 Thanks! Andreas -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793 -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: open/save override
I'm also interested in overriding the save dialog. Has someone a working example in the meantime? Andreas On 11/18/2013 8:34 AM, Eric Turman wrote: Yes we have been doing so for quite a while now, but we leave the save as alone as a failsafe to be able to save without invoking and custom stuff. Basically you need to handle it through the event handler. On Mon, Nov 18, 2013 at 1:07 AM, Martin Yara furik...@gmail.com mailto:furik...@gmail.com wrote: I haven't tried that but a custom save command + changing the hot key, or creating a key event doesn't work? Martin On Mon, Nov 18, 2013 at 3:21 PM, Nick Angus n...@altvfx.com mailto:n...@altvfx.com wrote: Is anyone successfully overriding the open/save dialog with something custom? We want to tie in our asset management to this as we do in Maya and Nuke, currently we have to use a custom open/save as we cannot figure out how to tie this in to the built ins... Cheers, Nick -- -=T=-
Re: Freeze ICE tree to geometry
Check Momentum - Geometry Tools - Instancer. It creates for you a polygon mesh with all our Instances in it. Its live, but is merged! If your mashes are not to big that could be a way. Andreas On 11/4/2013 6:39 PM, Jonny Grew wrote: Following on from my thread about issues of importing and ICE Cache for my MB feather tools it's been recommended I start another thread to see if anyone can point out a script/tool to convert my instanced geometry (multiple instanced objects) to geometry. - Hopefully this remains live so I can point cache it out for the render scene for submitting to the farm. It seems that PolyMesh Duplicate only allows one instance Taking a look at guillaume's 'create poly mesh from instance shape'. Any more recommendations or pointers out there?! Cheers Jonny -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: Strand Collision Framework
cool stuff! On 10/24/2013 11:40 AM, Amaan Akram wrote: Very very nice! On 24 Oct 2013 09:39, Vincent Langer m...@vincentlanger.com mailto:m...@vincentlanger.com wrote: FANTASTIC!!! 2013/10/24 Edy Susanto Lim edysusant...@gmail.com mailto:edysusant...@gmail.com Awesome!!! On Thu, Oct 24, 2013 at 12:03 PM, Ed Manning etmth...@gmail.com mailto:etmth...@gmail.com wrote: Ooh, I have just the thing to stress-test that on. Awesome work, Mathias. Hope it holds up with hundreds of strands with hundreds of segments... On Wed, Oct 23, 2013 at 11:29 PM, David Barosin dbaro...@gmail.com mailto:dbaro...@gmail.com wrote: Honestly that's pretty phenomenal. No reason to downplay, it's not a trivial problem to solve. On Wed, Oct 23, 2013 at 10:56 PM, Mathias N mdawn...@gmail.com mailto:mdawn...@gmail.com wrote: A couple of years ago I decided I needed inter-colliding strands and spent an ungodly amount of time trying to make it in ICE. As a result of not knowing anything back when I started working on it the code is a complete mess, and fixing the more glaring issues would be a significant undertaking. Thus, the project was abandoned long ago. A few weeks ago I got a message asking if I could share the unfinished product, prompting me to dust it off and apply a few strategically placed band-aids to at least get it functioning. Consider it a lesson in bad design. What it can do: https://vimeo.com/groups/ice/videos/76018502 Download (Addon and example scenes): http://www.mayulive.com/StrandCollisionFramework.zip Will likely require the VC++2012 redistributable: http://www.microsoft.com/en-us/download/details.aspx?id=30679 More details on how broken it is in the si-community thread: http://www.si-community.com/community/viewtopic.php?f=4t=4486 Any bugs that do not result in Softimage crashing are features. -- Edy Susanto Lim TD http://sawamura.neorack.com -- Vincent Langer Leonberger Str. 38 71638 Ludwigsburg +49 176 965 177 61 tel:%2B49%20176%20965%20177%2061 www.vincentlanger.com http://www.vincentlanger.com -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: Unofficial Softimage user voice
Nice! On 10/4/2013 5:23 PM, Gregory Ducatel wrote: Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice. https://softimage.uservoice.com/ Please fell free to add any ideas, features or improvements that pop in your mind I will be glad to spam Autodesk using this platform. Cheers, Greg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793 -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Navigating relationships in Softimage (new to the software)
, I'd love to hear that too. I appreciate any help or pointers anyone might have. Thanks a lot for your time! Sergio Mucino Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793 -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICE subdivide geo
Or you change the Component Type in the Disconnect Component Compound to Polygon ;-) On 7/10/2013 2:38 PM, Matthew Graves wrote: Good solution. I think you need to get VertexIndex for the disconnect and PolygonIndex for the subdivision. On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves si...@simonreeves.com mailto:si...@simonreeves.com wrote: Thanks Andreas that's a good idea! Simon Reeves London, UK /si...@simonreeves.com mailto:si...@simonreeves.com/ /www.simonreeves.com http://www.simonreeves.com/ / / On 10 July 2013 10:07, Andreas Böinghoff boeingh...@s-farm.de mailto:boeingh...@s-farm.de wrote: I'm sure there are more elegant ways, but you could do that quick and dirty: Disconnect all polys, subdivide them and merge them again (see the picture). If your meshes getting bigger this is no option, because it's getting slow. Andreas On 7/8/2013 3:38 PM, Simon Reeves wrote: Does anyone know if it's possible to subdivide geo in ICE in the non smoothing form, tessellating.. like when you right click on selected polys 'Subdivide Polygons' rather than 'Local Subdivision refinement' Simon Reeves London, UK /si...@simonreeves.com mailto:si...@simonreeves.com/ /www.simonreeves.com http://www.simonreeves.com/ / /
Re: Ice Spring Constraint
Hey Julian, a few minutes ago I had a look at your scene. Great setup for the null. Easy and fast! Thanks for that. Andreas On 6/16/2013 6:27 PM, Julian Johnson wrote: Not sure how helpful this is but it shows how to drive the kinematics of a 'Follower' null with a spring constraint acting on its ICE Kinematics. It requires a simulated tree. I don't think there's any way of producing the same effect without simulation. With only a modeling stack you only have access to the current frame's data. To use just press play and drag the 'Master' null around. You can play with damping, mass and stiffness. There's also an example of a projectile simulation (using the standard particle system and Simulate Particles) compared with a Null which has it's kinematics driven by a hand-built 'simulate' compound using a basic Euler integration technique (the same one, I think, they use in the built-in compound). All the concepts are directly transferable e.g. in this example both systems use the built in Gravity force and it works in the same way. Scene (2013 SP1) here: https://dl.dropboxusercontent.com/u/69741069/jj_spring_null_euler.rar Julian -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: Aw: heavy ice operation flaws
b: I'm a bit double-minded when it comes to evaluation of hidden ICE trees. Sometimes it's nice to have, sometimes not. Personally I would love to see two this. First: The possibility to turn of the evaluation of all ICE trees in the Scene (Like in Maya - Evaluate Notes). That would also be nice for Deformers, Envelopes, Contraints... Second: The possibility to Mute ICE trees. The Disable from here option helps from time to time, but a hard Mute switch would be nice. On 5/15/2013 12:02 PM, Leo Quensel wrote: To b: I once tried to cast rays from a camera to points in a pointcloud to determine visibility. It was enough to have the camera connected to a raycast node and it was evaluated all the time - even if the raycast node was completely disconnected from anything else. This was on 2012 (without SP) - haven't tried since. *Gesendet:* Mittwoch, 15. Mai 2013 um 11:33 Uhr *Von:* Sebastian Kowalski l...@sekow.com *An:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com *Betreff:* heavy ice operation flaws hey list, i am feeling a bit bad because of complaining every time i am writing to this beloved list. sorry, but… a) load a heavy cache, generate a shitload of points, build up huge arrays and the ram consumption raises to max. well thats not the problem, but delete that cloud, plug off the cache reader the memory wont flush.. its stays that high. seems to be reserving the ram, cause it wont rise higher when doing the operation again. ok i understand. but then setup a second cloud, do something similiar, and goodbye softimage. b) having an hidden pointcloud in the scene does not say that that tree wont be evaluated when some param outside the tree is feeding it. like doing some cam frustum calculation. c) similar to b), save a scene with an hidden object, simulated by an ice tree. its gonna evaluate, progress bar is up (and on win 7, its gonna hide itself behind the main application). on occasions it also gonna ramp up on ram, and wont flush after saving is done. (when you got an HIDDEN pointcloud reading a cache ) thats all on 2013. -sebastian
PPG Logic - Changing siControlBitmap without Refresh
Hey Everyone, I'm working on a Model/Asset Management system for our Company. As base for my UI I'm using the PPG logic example of Stephen Blair: Google Group Link https://groups.google.com/forum/#%21msg/xsi_list/J11vCXzYkNk/3WObQEO1EmcJ Everything is working fine so far, except one annoying thing: If I click into my Model-Listbox I have to fire a PPG.Refesh() to refresh the preview picture. This leads to an deselection of the Listbox and the user can't click throw the List with the arrow down key to get a fast preview. Is it possible to change the Bitmap of my siControlBitmap UI Item on the fly without firing a PPG.Refresh()? Somthing like that: def ppgLogic_oModelList_OnChanged(): myPPG = PPG.Inspected(0) myLayout = PPG.PPGLayout myPreviewPic.SetAttribute(c.siUIFilePath, oPicturePath ) -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: PPG Logic - Changing siControlBitmap without Refresh
Hey Stefan, SI reselects the selection of the Listbox properly, but doesn't reenter the Listbox. If I press the arrow down key SI does the Application.PlaybackStop() command. Andreas On 4/22/2013 10:32 AM, Stefan Kubicek wrote: Most of the PPG widget types need a PPG.Refresh() when changed, e.g. all the enum types (list widget etc), and most likely also the bitmap type. What's strange is that the selection in the listbox changes/disappears when refreshing the PPG. If that widget is related to an actual parameter that holds a value on the PPG it should be properly reselected I think. Hey Everyone, I'm working on a Model/Asset Management system for our Company. As base for my UI I'm using the PPG logic example of Stephen Blair: Google Group Link https://groups.google.com/forum/#%21msg/xsi_list/J11vCXzYkNk/3WObQEO1EmcJ Everything is working fine so far, except one annoying thing: If I click into my Model-Listbox I have to fire a PPG.Refesh() to refresh the preview picture. This leads to an deselection of the Listbox and the user can't click throw the List with the arrow down key to get a fast preview. Is it possible to change the Bitmap of my siControlBitmap UI Item on the fly without firing a PPG.Refresh()? Somthing like that: def ppgLogic_oModelList_OnChanged(): myPPG = PPG.Inspected(0) myLayout = PPG.PPGLayout myPreviewPic.SetAttribute(c.siUIFilePath, oPicturePath ) -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: Difference between a force and a velocity ?
Interesting thread - I never really thought about the technical aspects of that. On 2/13/2013 12:37 PM, Leonard Koch wrote: Apologies, there are a couple of number typos in the first one. Here is the corrected version: Velocity is the speed and direction at which an object moves. Force is something with a strength and a direction that causes acceleration on the object and has an effect on its velocity. Think about it like this: You have some object, that is flying through space with a VELOCITY. Maybe it is flying upwards, so the DIRECTION it is flying in would be [0, 1, 0]. And let's say that it is flying with a SPEED of 6 units per second. Those are the two components our velocity is made of: In what direction is it flying and how fast is it flying there? In ICE these two values are one vector [0, 6, 0] which you get by multiplying the SPEED (6) with the DIRECTION ([0, 1, 0]). When you multiply a vector(a row of numbers) with a scalar(a single number) you simply multiply each element of the vector with the scalar. [6*0, 6*1, 6*0] = [0, 6, 0] = the VELOCITY of the object Now there is also the FORCE and this could be for example gravity or a wind blowing, just anything that will move the object. What properties does a force have? It pushes things in a certain DIRECTION. It pushes things with a certain STRENGTH. Let's say our force pushes to the left, so in Softimage it's DIRECTION would be [1, 0, 0]. And let's say that the STRENGTH of the forces push is 8. Once again these two properties of the force are represented in one vector [8, 0, 0] which you get by multiplying the STRENGTH(8) with the DIRECTION ([1, 0, 0]). [8*1, 8*0, 8*0] = [8, 0, 0] = the FORCE. So now that we have a good idea of what a force and a velocity are let's see what happens when the force acts upon our little object. The object is moving through space with the VELOCITY [0, 6, 0] and suddenly there is the FORCE [8, 0, 0] acting on it. Maybe an interstellar wind started blowing... The FORCE is acting on the object and wants to push it in another direction/speed, which would give it a new VELOCITY since velocity = speed*direction. But the object also has MASS, that is a measure of how resistant to changing velocity an object is. Let's say it has the MASS 4. Now the force is still going to change the velocity of the object, but the effect will be reduced by the mass. The formula for how it is going to be reduced by the mass, comes from the famous formula F=m*a ( force = mass * acceleration ) If we divide both sides of that equation by mass we get: F/m = a ( force / mass = acceleration) This tells us that we must divide our FORCE (F) by the MASS (m) to get the acceleration. Force: [8, 0, 0] Mass: 4 [8, 0, 0] / 4 = [8/4, 0/4, 0/4 = [2, 0, 0] = acceleration Now all you have to do once you have computed your acceleration is to add it your velocity, to see what new velocity the force pushed it in. So: PreForceVelocity + acceleration = PostForceVelocity Velocity = [0, 6, 0] Acceleration = [2, 0, 0] [0, 6, 0] + [2, 0, 0] = [0+2, 6+0, 0+0] = [2, 6, 0] = PostForceVelocity After our Object travelling with a mass of 4 and a velocity of [0, 6, 0] interacted with a force of [8, 0, 0] its new velocity is [2, 6, 0] A bit elaborate, but I hope it helps you gain some intuition. On Wed, Feb 13, 2013 at 12:24 PM, Leonard Koch leonardkoch...@gmail.com mailto:leonardkoch...@gmail.com wrote: Velocity is the speed and direction at which an object moves. Force is something with a strength and a direction that causes acceleration on the object and has an effect on its velocity. Think about it like this: You have some object, that is flying through space with a VELOCITY. Maybe it is flying upwards, so the DIRECTION it is flying in would be [0, 1, 0]. And let's say that it is flying with a SPEED of 6 units per second. Those are the two components our velocity is made of: In what direction is it flying and how fast is it flying there? In ICE these two values are one vector [0, 6, 0] which you get by multiplying the SPEED (5) with the DIRECTION ([0, 1, 0]). When you multiply a vector(a row of numbers) with a scalar(a single number) you simply multiply each element of the vector with the scalar. [6*0, 6*1, 6*0] = [0, 6, 0] = the VELOCITY of the object Now there is also the FORCE and this could be for example gravity or a wind blowing, just anything that will move the object. What properties does a force have? It pushes things in a certain DIRECTION. It pushes things with a certain STRENGTH. Let's say our force pushes to the left, so in Softimage it's DIRECTION would be [1, 0, 0]. And let's say that the STRENGTH of the forces push is 8. Once again these two properties of the force are represented in one vector [2, 0, 0] which you get by multiplying the STRENGTH(8) with the DIRECTION ([1, 0, 0]).
Re: Fcurve editor crashing soft
Hi Manu, Freezed dir der fcurve Editor noch häufig beim switchen von Modies? Vielleicht hat das mit den Arnold Workgroups zutun. Kannst ja mal in den Anhang gucken. Bis Montag! Andy Von unterwegs gesendet. Am 31.01.2013 um 16:06 schrieb Stephen Blair stephenrbl...@gmail.com: Hi Matt I'm pretty sure I unloaded every plugin item except the renderer itself, and the freeze still happened. So, it's either the renderer plugin, or the renderer integration framework in Softimage. Thanks Stephen On 31/01/2013 9:42 AM, Matt Lowery wrote: Spot on guys! Thanks! We are using an Arnold work group and disconnecting from it does solve this issue. ( amazing! The renderer would have been the last place I would have looked to fix this.) We're currently looking into the most effective work around for this little chest nut. Seems unloading the Arnold plugins from the work group is enough to set things straight. But does anyone know if it's a specific Arnold plug in that's causing this? Is it Arnold lights? Arnold renderer? Arnold shaders? Or do we need to unload them all? Thanks again. m@ On 31/01/2013 13:30, Stephen Blair wrote: I have seen a case of this before. The entry of numeric values in the fcurve editor froze Softimage, but only when a certain renderer was installed. I had a repro scene from a customer, and the only way I could fix it was to freeze part of the op stack. On 31/01/2013 8:19 AM, Stephen Blair wrote: What renderer are you using? On 31/01/2013 7:35 AM, Matt Lowery wrote: Any attempt to enter a numeric value for anything in the editor freezes soft. -- Matt Lowery Senior 3D Artist 33/34 Great Pulteney Street London W1F 9NP T:+44 (0)20 74341182 F:+44 (0)20 74341183 http://www.glassworks.co.uk http://www.glassworksamsterdam.nl http://www.glassworksbarcelona.com Glassworks Terms and Conditions of Sale can be found at www.glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: Fcurve editor crashing soft
ups wrong forward Address :) Von unterwegs gesendet. Am 01.02.2013 um 09:12 schrieb Andreas Böinghoff boeingh...@s-farm.de: Hi Manu, Freezed dir der fcurve Editor noch häufig beim switchen von Modies? Vielleicht hat das mit den Arnold Workgroups zutun. Kannst ja mal in den Anhang gucken. Bis Montag! Andy Von unterwegs gesendet. Am 31.01.2013 um 16:06 schrieb Stephen Blair stephenrbl...@gmail.com: Hi Matt I'm pretty sure I unloaded every plugin item except the renderer itself, and the freeze still happened. So, it's either the renderer plugin, or the renderer integration framework in Softimage. Thanks Stephen On 31/01/2013 9:42 AM, Matt Lowery wrote: Spot on guys! Thanks! We are using an Arnold work group and disconnecting from it does solve this issue. ( amazing! The renderer would have been the last place I would have looked to fix this.) We're currently looking into the most effective work around for this little chest nut. Seems unloading the Arnold plugins from the work group is enough to set things straight. But does anyone know if it's a specific Arnold plug in that's causing this? Is it Arnold lights? Arnold renderer? Arnold shaders? Or do we need to unload them all? Thanks again. m@ On 31/01/2013 13:30, Stephen Blair wrote: I have seen a case of this before. The entry of numeric values in the fcurve editor froze Softimage, but only when a certain renderer was installed. I had a repro scene from a customer, and the only way I could fix it was to freeze part of the op stack. On 31/01/2013 8:19 AM, Stephen Blair wrote: What renderer are you using? On 31/01/2013 7:35 AM, Matt Lowery wrote: Any attempt to enter a numeric value for anything in the editor freezes soft. -- Matt Lowery Senior 3D Artist 33/34 Great Pulteney Street London W1F 9NP T:+44 (0)20 74341182 F:+44 (0)20 74341183 http://www.glassworks.co.uk http://www.glassworksamsterdam.nl http://www.glassworksbarcelona.com Glassworks Terms and Conditions of Sale can be found at www.glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: update on Creation integration to Softimage
wow! this is getting more and more exciting! On 11/7/2012 9:06 PM, Paul Doyle wrote: Hi guys -- this is a preview of the work that Helge is doing on the Creation Platform API: https://vimeo.com/groups/fabric/videos/53026583 The new API provides full access to all CP features in C++. This includes high performance data access (void * access to internal data) as well as SceneGraph level features such as Undo, Manipulation, Import / Export etc. We'll be presenting this in more detail at the Softimage London usergroup on Tuesday 13^th November (http://www.softimagecreatives.com/siclondon/?page_id=1218). We'll be showing this running in Maya (as well as demoing on Softimage again) at our London usergroup on Wednesday 14^th November (http://fabricengine.com/2012/10/creation-workshops-montreal-london/). Let us know what you think. Looking forward to seeing some of you next week :) Paul -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: Friday Flashback
I'm really disappointed. What a shame. I have always read your block Stephan. Thanks for all and good luck for your future guys. Andy Von unterwegs gesendet. Am 01.09.2012 um 05:47 schrieb Sylvain Lebeau s...@shedmtl.com: ;-) it aint no prose Guillaume... this is how i feel deep beneath.. and i just say it openly to all of you. I dont care to be judged. I know alot of people feel the same but wont get that much edgy here on the list. look at that! hm sexy image.jpg -- Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM postbox-contact.jpgGuillaume Laforge Friday, August 31, 2012 10:42 PM Man, I really like your prose :) compose-unknown-contact.jpgSylvain Lebeau Friday, August 31, 2012 10:29 PM You all probably remember my last rant when dev moved to asia. i was pretty explicit. I will be more Zen this time.. I think.. (dont think i dont trust the new guys out there) . I am sure they will impress us with cool goodies! If they are not popped out of the equation soon enough too. But now, Guillaume, Stephen, Chinny.are not there anymore.If i am correct, only cool Manny is still there for support? Luc-Eric are you still at Autodesk?I didnt see if you we're part of the layoffs.. I can only say massive good words for all the team that was there. The most passionate and carefull peoples i have ever seen in a software familly. I feel very sad. This is how we are at SHED. Very passionate people all togheter as a small familly of underdogs with the same goals and pride. This is one of the reason Softimage had such a strong soul on wich we could identify to. The worst thing that could happen is that everyone start jumping out of the boat too fast. We must still keep on going with it guys. And show autodesk that we love Softimage. Even tought if it doesnt meet the economic goals, it will probaly vanish away. Buy your subscriptions, your new seats, etc. It is the only way to make it live longer. No petitions or facebook group will change anything in this field of economics for a public company. Only Excel sheets numbers matters. It was nice having you around with us for our friday beer Guillaume, we wish you, and all the others bros, the best you all really deserves. And god (whoever that is) knows you deserves better. having that said, . I Fuck autodesk up in the .ass using an 1,000,000 polygons 18 wheeler with 1000 procedurally loaded stand-ins waiting in line! Dam i am not Zen at all.I was convinced I would be! Nonetheless, we will always remember you guys. sly compose-unknown-contact.jpgAndy Moorer Friday, August 31, 2012 8:40 PM Stephen and Guillaume were inspiring Autodesk staff, and I feel certain I will continue to be inspired by them both in the future wherever life takes them. Autodesk certainly hasn't impressed me with this move, or in general over the last few years. But despite my griping I'm still bullish on Softimage and have high hopes for the guys in Singapore. We'll see what comes, and if the software has legs to thrive despite foolish AD decision making. If not, as others point out there is a lot of potential competition brewing. If I had to make a guess about the state of things 5-6 years from now I wouldn't be surprised if the majority of us weren't using multiple smaller packages as opposed to an all in one solution like we do now, perhaps custom tools made by TDs for each studio, using something like fabric. That's not a bad future to contemplate. On Aug 31, 2012, at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote: postbox-contact.jpgAlan Fregtman Friday, August 31, 2012 4:10 PM Wht?! Laforge too?? Sad day. :( I will greatly miss you both. I hope you still lurk here from time to time. Thank you for the exceptional support through all these years. You guys rock! -- Alan compose-unknown-contact.jpgDaniel Brassard Friday, August 31, 2012 8:05 AM Guillaume Laforge is also in the 7% . What the F*^%^%^ AD. Good luck Stephen and Guillaume. You are invaluable people in the Softimage community. Hope you land in a good studio! Cheers! Dan
Re: Keyboard Mapping - Animation Editor
ha, proper searching helps. great. thanks chris! On 8/17/2012 12:42 PM, Christian Keller wrote: It´s called Fcurve Editor in the Keyboard Mapping menue ;) There´s a entry for isolate curve ! -- christian keller visual effects|direction +49 179 69 36 248 chris3...@me.com Am 17. August 2012 um 09:27 schrieb Andreas Böinghoff boeingh...@s-farm.de: Hey All, this is my first post here. So hello! :) How can I set keyboard Shortcuts for menu entries in the Animation Editor? There is no Animation Editor Group in The Keyboard Mapping PPG and there are no commands logged if I click on for example on the Isolate Curve entry under view. So is there a possibility to easily access the AnimationEditor menu commands? Andreas -- ANDREAS BOEINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 w www.s-farm.de http://www.s-farm.de Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793