Re: [vos-d] Errors building crystalspace

2007-05-29 Thread Reed Hedges
es not and will probably never use). Reed Reed Hedges wrote: > Was the crystalspace snapshot updated or changed recently? I'm getting > these errors now trying to build it. Is anyone else or is something > strange going on with my checkout? > __

[vos-d] Errors building crystalspace

2007-05-29 Thread Reed Hedges
nclude/csutil/formatter.h:1411: instantiated from 'void csPrintfFormatter::Format(Twriter&) [with Twriter = csStringFmtWriter, Treader = csFmtDefaultReader]' libs/csutil/csstring.cpp:117: instantiated from here ./include/csutil/formatter.h:1136: error: 'struct csPrintfFormatt

Re: [vos-d] Movement interpolation checked in to 0.24

2007-05-24 Thread reed
just thought of some really simple animations (moving objects) . Maybe i can implement them this weekend. Could build some generic tools in the process. reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman

Re: [vos-d] A3dl redesign (was Re: Scaling and Origins -- 0.23 vs 0.24)

2007-05-24 Thread reed
___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] A3dl redesign (was Re: Scaling and Origins -- 0.23 vs0.24)

2007-05-22 Thread Reed Hedges
to also have an A3DL object model that's easy for the user to access directly, without going through other tools, if he needs to. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] A3dl redesign (was Re: Scaling and Origins -- 0.23 vs 0.24)

2007-05-22 Thread Reed Hedges
tices . I started it out with a few tips and TODO items, add more TODOs (and tips) as you encounter situations and figure things out.) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Embedded properties, string pooling, and search

2007-05-20 Thread Reed Hedges
Reed Hedges wrote: > The planned S5 features of embedded properties and string pooling ought > to make it efficient to search for objects on a site by type or name I mean both object name and contextual name. ___ vos-d mailing list

[vos-d] Embedded properties, string pooling, and search

2007-05-18 Thread Reed Hedges
(have seperate pools for name and type?) What about searching property values? It would also be nice if they could be very efficiently searched. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo

Re: [vos-d] Scaling and Origins -- 0.23 vs 0.24

2007-05-16 Thread Reed Hedges
s, since it's possible that people won't want to have to go back and change the source models, especially if you have a nontrivial workflow involving several artists and programmers). Reed ___ vos-d mailing list vos-d@interreality.org http:/

Re: [vos-d] Wanna help the Mass Avatar Mash?

2007-05-15 Thread Reed Hedges
exposes a running VRML scene in VOS, but I've been lazy and distracted by web stuff and haven't worked on it for a while. :) If anyone is interested in talking about how jointed, animated geometry will work (for both humanoid avatars and other stuff) will work, go ahead :) Reed On Sat, M

Re: [vos-d] Van Jacobson: "named data"

2007-05-11 Thread Reed Hedges
thing of a dead end on the internet, and most local networks as well that haven't been set up with the possability of multicast in mind. Reed On Mon, May 07, 2007 at 05:51:45AM +, Lalo Martins wrote: > Aaron Bentley posted to the bzr list about a Van Jacobson talk: > > I w

Re: [vos-d] delineation and revision control

2007-05-09 Thread Reed Hedges
m the original. In your example, the texture belongs to both I guess, but really, both objects have links/references to some objects, that it just happens to be the same one can be looked over for the most part I think. Reed On Wed, May 09, 2007 at 11:45:50AM +0200, Karsten Otto wrote: > We

Re: [vos-d] Van Jacobson: "named data"

2007-05-08 Thread Reed Hedges
. Then you can have different sites for different versions. Then, while you can't cryptographically verify the derivative, you can verify its original, and compare them to see if they are the same data or diferent. Reed On Tue, May 08, 2007 at 03:48:38PM -0500, Len Bullard wrote: > Unde

Re: [vos-d] Van Jacobson: "named data" -- revision control

2007-05-08 Thread Reed Hedges
write didn't work, since you're still looking at P.2. So P.2 needs to be an alias for "most recent version of P.2" in the same way that P was. P.3 is then also an alias for "most recent version of P.3", but P.3 doesn't have any derivative versions, so it

Re: [vos-d] Van Jacobson: "named data" -- revision control

2007-05-08 Thread Reed Hedges
on in the branch rooted on this object, which if there is only one version in the branch, is the same as the root object" [if that makes any sense]. Reed On Tue, May 08, 2007 at 06:51:20PM +, Lalo Martins wrote: > (Cutting the great summary, keeping the VOS part) > > On Mon, 0

Re: [vos-d] Van Jacobson: "named data"

2007-05-08 Thread Reed Hedges
I downloaded a copy of this video if anyone wants it. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Movement interpolation update

2007-05-06 Thread Reed Hedges
ding whatever fields you want to the message, and for Terangreal to check for the field for the position property. This is why fields have names. Pete's idea of having extensible method types is interesting though, might be useful. Reed __

Re: [vos-d] Movement interpolation update

2007-05-03 Thread Reed Hedges
o click on an object and zoom up to it, or if you want to do an interpolation for zooming to some bookmark or viewpoint, you could use it. Maybe add a "don't interpolate" flag to a position update call? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] build system reviews (long)

2007-04-26 Thread Reed Hedges
ded in your repository anyway, since there are people who might > want to check out the latest source for something but still don't want > to be required to have every last little build tool. Thoughts? The problem with this is you can end up with these files being regerenerated

Re: [vos-d] VOS on Solaris?

2007-04-25 Thread Reed Hedges
ere to find libtool (e.g. under /usr)? You may have seen Peter's recent message about changing the build system. Pete, if we're not using automake, then we wouldn't have to use libtool either, right? Also, is jam is available on various systems like Solaris? Reed __

Re: [vos-d] Patches for 0.24 in MSVC

2007-04-24 Thread Reed Hedges
Wow, thanks Ken! > > The only thing I haven't really tracked down is that avatar movement seems a > bit "jerky" in the MSVC build. If I get more time I might look into it... Try it in a release build. (both VOS and Crystalspace in release mode). MSVC puts a lot of extra code in when in debug

Re: [vos-d] VOS on Solaris?

2007-04-22 Thread Reed Hedges
being used, and what version of automake? Reed Lars O. Grobe wrote: > Hi, did anyone manage to build VOS on Solaris? Here it ends: > > libs/vos/vip/Makefile.am:1: Libtool library used but `LIBTOOL' is undefined. > libs/vos/vip/Makefile.am:1: The usual way to define `L

[vos-d] S5 and single-thread option

2007-04-20 Thread Reed Hedges
, whatever). Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Integration of VOS and IRC

2007-04-18 Thread Reed Hedges
n and formalize those structures for your application. Check out the "Creating Interreality" manual for description and if you have any questions, let us know. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Integration of VOS and IRC

2007-04-18 Thread Reed Hedges
detect a corresponding speech > pattern like "kao: are you there?" > > approach - like "face", but also move the avatar close to the > target. These behaviors would also be useful in 3D too. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Integration of VOS and IRC

2007-04-18 Thread Reed Hedges
This would be great for people who primarily want to just chat or be present in the world while doing other work, so they don't want the full 3D world. It would also make it possible for blind people to interact in the 3D world. Reed On Tue, Apr 17, 2007 at 01:54:23PM -0400, Peter Am

Re: [vos-d] Thinking about Javascript

2007-04-18 Thread Reed Hedges
vation has been searching for a good web application focused on Question and Answer customer support, as well as general forum discussion. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] server requirements

2007-04-18 Thread Reed Hedges
t create objects in the mesh tool, this is a good way of experimenting with stuff.) The server framework is called omnivos. If you look at (vos/apps/omnivos) you'll see that it's like 15 lines of code :) It mainly just loads plugins. Run it with one of the example configuration fi

[vos-d] Thinking about Javascript

2007-04-16 Thread Reed Hedges
a plugin??) with JS bindings, or if it makes more sense for the server to translate the events into a more web-specific protocol that would be interpreted entirely by Javascript code shipped along with the page (even perhaps including all the object-to-XML logic in the server as well, like Hype

Re: [vos-d] terangreal changes

2007-04-15 Thread Reed Hedges
ding on the object's types. ... OR ... when the mouse is over and object and you press a key like spacebar or 's' or something, select it. At some point all these key bindings will be configurable anyway, right? At some point we will also want to have multiple selected objects that you can apply changes to as a set. Reed ___ vos-d mailing list [EMAIL PROTECTED] http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] email archive

2007-04-13 Thread Reed Hedges
Sorry, I don't really understand what you mean. The archive of vos-d is at http://interreality.org/pipermail/vos-d/ . Reed On Fri, Apr 13, 2007 at 11:23:06AM -0700, HEBLACK, J wrote: > [vos-d] email archive > > Is there an online log-archive of e-mail messages that have not be

Re: [vos-d] terangreal changes

2007-04-13 Thread Reed Hedges
On Thu, Apr 12, 2007 at 10:29:35PM -0400, Peter Amstutz wrote: > On Thu, Apr 12, 2007 at 09:26:09PM -0400, Reed Hedges wrote: > > > * Change mouse cursor to reflect what clicking will do (i.e. > > differentiate between mouselook/move modes; change when over a hypercard

Re: [vos-d] terangreal changes

2007-04-12 Thread Reed Hedges
re single keystrokes you can hit with your left hand while you mouse with your right (or vice versa). But we should also have contextual menus (even pie menus?) too (especially for a CAVE or something). Reed ___ vos-d mailing list [EMAIL PROTECTE

Re: [vos-d] s5 concurrency (design part 2)

2007-04-12 Thread Reed Hedges
Peter Amstutz wrote: > On Thu, Apr 12, 2007 at 08:16:59AM -0400, Reed Hedges wrote: >> So messages between local objects will be serialized and passed like >> remote messages, rather than being method calls? Is that overhead a >> concern? > > It is a concern, altho

Re: [vos-d] s5 concurrency (design part 2)

2007-04-12 Thread Reed Hedges
as the method handler arguments (omitting the field labels)? Reed ___ vos-d mailing list [EMAIL PROTECTED] http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] s5 concurrency (design part 2)

2007-04-12 Thread Reed Hedges
Peter Amstutz wrote: > On Fri, Apr 06, 2007 at 05:16:16PM -0400, Reed Hedges wrote: > >> There's also something called Flow-Based Programming that is similar. In >> some ways it's closer to VOS since Actors are, I think, more like method >> handlers (in VOS

Re: [vos-d] misc:search questions

2007-04-07 Thread Reed Hedges
Ken Taylor wrote: > the fact that you guys seem to be allergic to comments doesn't > help either ;) (i jest! i jest ... sorta) > Just Pete. But he wrote most of the code. Reed ___ vos-d mailing list vos-d@interre

Re: [vos-d] Quck attempt at VC build

2007-04-07 Thread Reed Hedges
> (in our case boost, wx, crystal space) has to be rather tediously opened > separatedly, compiled and copied by hand to the proper place. Well the wx project files could be included in the solution. Also CS? You can use "pre-build events" to run bjam etc. to build boost and c

Re: [vos-d] s5 concurrency (design part 2)

2007-04-06 Thread Reed Hedges
e well known and more carefully studied and defined (though I guess we will be deviating from it) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Steps to start building in Mandriva 2007?

2007-04-04 Thread Reed Hedges
properties like reflectance, nor does it include any procedural textures -- that's what that statement means. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] bakefiles

2007-04-04 Thread Reed Hedges
in the tree and in the source release too, especially if eventually we want vos to be buildable on all kinds of server operating systems (and where admins want to just run "make" and not have to install extra tools). Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] keyboard vs. wimp interface for 3d

2007-04-03 Thread Reed Hedges
rading items. Actually this is > quite similar to my Blender experience - it drove me crazy when I had > to use the menus, but was a breeze once I knew the keyboard > shortcuts. Not sure if there is a lesson there... We need these keyboards-- http://www.artlebedev.com/everything/op

Re: [vos-d] bakefiles

2007-04-01 Thread Reed Hedges
;t have to have it installed if you want to modify the makefiles. I'd suggest looking into scons, since it seems to be more popular than bakefile (it's also used by blender). I have never used it though. Would jam be useful for generating VC projects or nm

Re: [vos-d] Flux Worlds Server Announcement

2007-03-31 Thread Reed Hedges
y but I hope to get back on this soon. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Flux Worlds Server Announcement

2007-03-31 Thread Reed Hedges
could also talk to each other using different protocols. Not sure yet how to bridge to completely different multiuser 3D systems but at some point we might see if it's possible. Reed Reed Hedges wrote: > >

[vos-d] Flux Worlds Server Announcement

2007-03-30 Thread Reed Hedges
--- Begin Message --- Folks, We've been up to something over here - thought I would tell you about it before you heard it on the street. Media Machines has been developing a multi-user server based on a new protocol that we intend to put out into the open. We have dubbed it Simple Wide Area Multi

Re: [vos-d] s5 design overview

2007-03-30 Thread Reed Hedges
it's a bit annoying :) > And orphaned vobjects just seem like a lose. Related to this, I added a new setting and command to mesh, "cache". The setting does an initial request for all objects when you enter a new object to cache them. This doesn't actually solve the problem (since you still have to wait for the initial cache) but it makes the actual "ls" command operate at a reasonable speed. Set settings in mesh with the "set" command (and you can put this command or any other commands in ~/.mesh/meshrc). Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] How to host a product design dinner party

2007-03-22 Thread Reed Hedges
3D to be-- Peter and I may not even be able to explain it well yet. So, we're just trying to implement what we can, so we can show it to people and eventually find a niche. Reed On Thu, Mar 22, 2007 at 11:22:10AM -0500, Len Bullard wrote: > The urge to focus on one single application i

Re: [vos-d] Upcoming changes: factory, actions.

2007-03-21 Thread Reed Hedges
far ahead at the moment ;) Yeah, I think we'll worry about that later. I'm pretty sure we'll be able to implement all kinds of quota or throttling access control behaviors in server plugins in the future, when they become neccesary, as long as we keep Identities in

Re: [vos-d] XOD questions

2007-03-21 Thread Reed Hedges
through XOD.cc. I added some info about them to http://interreality.org/wiki/XodDocumentation. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] Upcoming changes: factory, actions.

2007-03-20 Thread Reed Hedges
dd a little side-pane that has basic info about the object, and checks the object for "ui:actions" and makes a button for each action. We can also add here buttons for future built-in object operations we add to TerANgreal. Reed ___ vos-d

Re: [vos-d] Message handler problem

2007-03-17 Thread Reed Hedges
to avoid it. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] X3D

2007-03-16 Thread Reed Hedges
ocused on VRML and supported all of it, though I was only looking at the free ones. (Back when I was able to actually do 3D for a job I ended up exporting VRML from a simple modeler called AC3D and then mucking about in it by hand slightly.) Reed ___ vos-d

Re: [vos-d] XOD questions

2007-03-16 Thread Reed Hedges
it yet, I want to figure out how to be smart about inventing positions for 3d objects automatically. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] XOD questions

2007-03-16 Thread Reed Hedges
Peter Amstutz wrote: > On Thu, Mar 15, 2007 at 06:15:39PM -0400, Reed Hedges wrote: > >> The reason I ask is that I want to load some 3D objects from a COD file, >> but then insert some non-3d children into one of those objects, and >> extend its types. This is the kind

Re: [vos-d] XOD questions

2007-03-15 Thread Reed Hedges
to gather objects declared in different places in the file that have parent child relationships. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Message handler problem

2007-03-15 Thread Reed Hedges
Peter Amstutz wrote: > Try > >template register() { > VobjectBase::registerHandler("message", &T::handler); >} > > (note T::handler) Same problem -- it can't use the method in the base class when the template parameter is the derived class-- A smaller example: This won't compile b

Re: [vos-d] Message handler problem

2007-03-15 Thread Reed Hedges
For one thing, apparently you can't do this: class Base { public: virtual void pure() = 0; template register() { VobjectBase::registerHandler("message", &handler); } void handler(Message *m) { ... } }; class VirtualDerived : public virtual Base { public: VirtualDerived() {

[vos-d] XOD questions

2007-03-15 Thread Reed Hedges
Does XOD or should XOD have stuff like the following? ... ... ... ... Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Message handler problem

2007-03-15 Thread Reed Hedges
o deeply into the way it stores the function pointers in VobjectBase yet... Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] Message handler problem

2007-03-15 Thread Reed Hedges
names, and VobjectBase is only able to find the handlers associated with the typeid of the subclass, not the base class. Any ideas on how we can fix this in VOS? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/ma

Re: [vos-d] [www-vrml] RE: [x3d-public] X3D Game Engine?

2007-03-15 Thread Reed Hedges
will view the world in a client that is connected to those servers using the VOS network protocol and object models. Let me know if you want more info or want to help implement this. http://interreality.org for more about VOS. Reed __

Re: [vos-d] Metaobject Doc

2007-03-14 Thread Reed Hedges
Reed Hedges wrote: > OK, cool. We have needed that kind of thing for a long time. We had a > simple way of doing this called OTD (object type definition) a while > ago, but then all the code change and all the OTDs went out of date :) http://interreality.org/wiki/ObjectTypeDefinit

Re: [vos-d] Metaobject Doc

2007-03-14 Thread Reed Hedges
(-> length-update) * start-listening (-> start-listening-reply, update) * stop-listening No child objects defined (but they might be used in certain applications). Then there's the access control policies. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] VOS apps...

2007-03-10 Thread Reed Hedges
graphical object to represent people. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread Reed Hedges
Reed Hedges wrote: > One thing that we need to do is make some better demo worlds for > Interreality/3D. Let's brainstorm some ideas; you can post your ideas > here or on the wiki: Here's what we have so far. See the Wiki for more discussion, summaries of requi

Re: [vos-d] Physics Braindump

2007-02-28 Thread Reed Hedges
mentations, but if people want to have bizarro physics experiments, it's up to them to keep that from confusing the rest of their world that's trying to operate normally. Reed On Wed, Feb 28, 2007 at 12:54:40PM +0100, Karsten Otto wrote: > In all this discussion I am not quite clear

Re: [vos-d] Physics Braindump

2007-02-28 Thread Reed Hedges
On Tue, Feb 27, 2007 at 10:14:51PM +0100, Benjamin Mesing wrote: > On Tue, 2007-02-27 at 11:03 -0500, Peter Amstutz wrote: > > On Tue, Feb 27, 2007 at 09:03:44AM -0500, Reed Hedges wrote: > > > > > Each object should be internally responsible for deciding how it > >

Re: [vos-d] Physics Braindump

2007-02-27 Thread Reed Hedges
requesting movement), I think. This would be ideal, at least. It allows you to distribute physics computation load by just distributing objects on different sites (servers).Will this work? Will it work when an object a on Site A is moved, detects its collision with object b on site B, s

[vos-d] Board Games

2007-02-27 Thread Reed Hedges
about illegal moves, etc. Maybe at this point, get it to automatically play against you (hook it in to gnuchess or gnugo for Chess and Go, for example). Then after that maybe represent valid moves using special Vobjects, and have the game validate moves and prevent you from making illegal moves. Ree

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-27 Thread Reed Hedges
oncurrency problems, but you never know (especially in a hybrid environment like MinGW). Reed Ken Taylor wrote: >> libcrystalspace.a exists and "file" detects it just fine, so I don't know >> what's going on there. libzlib.dll is an empty (size-0) file, so I really >&

Re: [vos-d] bridging to COM, .NET, DBUS (was: second draft requirements)

2007-02-26 Thread Reed Hedges
o vos concepts, and the message flow should work as dbus expects it to. Except maybe for the fact that IIRC, in dbus more than one receiver can get a message. Reed On Mon, Feb 26, 2007 at 12:02:29AM -0500, Peter Amstutz wrote: > Quick thing to point out, COM and D-BUS are fundamentially diff

Re: [vos-d] Sending unrecognized messages to S4

2007-02-26 Thread Reed Hedges
ror I think. What should the error code be? A number in the "error" field? Or a string? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] bridging to COM, .NET, DBUS (was: second draft requirements)

2007-02-25 Thread Reed Hedges
think. So adding and removing services looks like adding/removing vobjects; changing the prenesce status of your avatar sends a dbus event to synchronize with other IM systems, etc. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality

[vos-d] What are some ideas for cool demos?

2007-02-24 Thread Reed Hedges
ral ideas that I'll write up on the wiki page in a bit. What are some of yours? After we get a big list of ideas and talk about them, let's choose a few (three? four?) to focus on implementing. Implementation will be done via omnivos plugins, as well as adding whatever req

[vos-d] Sending unrecognized messages to S4

2007-02-24 Thread Reed Hedges
maybe "core:error" instead? err.insertField("error", "Unrecognized message method: " + msg->getMethod()); err.setType("reply"); // ?? or "update"? from->sendMessage(err); } Does this make sense? Can I add it? (It would be in VobjectBase::msgSend

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
Reed Hedges wrote: > Ken Taylor wrote: >> dateformatfilter.cc: In member function `void DateFormatter::reformat()': >> dateformatfilter.cc:107: error: `localtime_r' undeclared (first use this >> function) >> dateformatfilter.cc:107: error: (Each undeclared id

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
e culprit is line 10 in dateformatfilter.hh. Should be > #ifndef VTOOLBOX_EXPORTS instead of VOS_EXPORTS? > Yeah probably, I'll change that. You can come on IRC and we can do this in real time if you want :) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
Reed Hedges wrote: > Ken Taylor wrote: >> Another problem, this one also apparently Reed's fault (j/k), and this time >> actually crashing the compiler! >> > > Wow, crashed the compiler! > > Actually this is actually something you can fault me with,

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
clarations. Or, blame Windows for requiring that stuff and making it a pain in the neck. I'll look into it. Reed > > g++ -DHAVE_CONFIG_H -I. -I. -I../../../libs/vos -I../../../libs -I../../../i > nplace/include -DVOS_EXPORTS -D_REENTRANT -D_MT -mthreads -I/c/vos-projects/ &

Re: [vos-d] The best part about bzr...

2007-02-24 Thread Reed Hedges
> revno: 1041.3.7 > merged: [EMAIL PROTECTED] > committer: Reed Hedges <[EMAIL PROTECTED]> > branch nick: vos > timestamp: Sat 2006-12-30 18:13:25 -0500 > message: > aoetnuhaoenuthaoneth > > I see Reed uses a dvorak keyboard! ;) H

[vos-d] OpenID

2007-02-24 Thread Reed Hedges
I've been trying to learn more about OpenID. So far I don't really see the point beyond just making it easier to log in to various web sites-- that is I haven't yet seen any utility to using it as an authentication option in VOS. What do y

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
Peter Amstutz wrote: > Uh oh. Blame Reed. And the fact that I haven't actually built VOS on > Windows for a while... That particular file was just added recently. I > need to set up a dedicated Windows box for development so I don't have > to reboot my main m

Re: [vos-d] A poll?

2007-02-18 Thread Reed Hedges
is to be a utilitarian tool, and as a harness for bringing all components together. Later it could be skinnable for a specific application but that's sort of in the future at this point. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Online Space

2007-02-12 Thread Reed Hedges
would work with VOS of course. Or maybe it can be done as a layer easily adapted to different engines? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Online Space

2007-02-12 Thread Reed Hedges
fixed point representation (or string even), and be careful in converting them from that representation into IEEE floats but in the local viewpoint-centered rendering coordinate system. Right? Reed ___ vos-d mailing list vos-d@interreality.org

Re: [vos-d] Online Space

2007-02-06 Thread Reed Hedges
ient's search query could be based on. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] OpenID

2007-02-06 Thread Reed Hedges
Talking about authentication/identity in future 3D worlds etc.: Just found out about this: http://openid.net/ Decentralized shared ID thing. Anyone know anythnig about it? Reed ___ vos-d mailing list vos-d@interreality.org http

Re: [vos-d] second draft requirements

2007-02-06 Thread Reed Hedges
t;. In what manner? I.e. by import/export? Or directly in A3DL? (Or do we not seed to specify for the requirements?) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Thought problem 2: physics 2

2007-02-02 Thread Reed Hedges
Also, ODE doesn't use any randomness does it? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] thought problem 1: physics

2007-02-02 Thread Reed Hedges
Benjamin Mesing wrote: >> Question: will the two images of the two experiments show box2 in the >> same rest position relative to box1? > > Why don't we consider floating point precision issues as computers > equivalent to Heisenbergs uncertainty principle? Well, OK not to be pedantic or anything

Re: [vos-d] thought problem 1: physics

2007-02-02 Thread Reed Hedges
chris wrote: > Consider the case when a military simulation > is used to generate images that they expect a sensor should "see". > These images are compared to "ground truth" images and the result is > used to calibrate a sensor - which is then used in a craft or weapon. > If there is unknown posi

Re: [vos-d] VOS requirements - identities and user configs

2007-02-02 Thread Reed Hedges
ch could be client managed (i.e. something like a PGP key). Then > creating an account or logging into a site is just a matter of sending > your public key and authenticating yourself, no "please choose a login > name and password" bullshit required for every single site. Like MS Passport but not monopolized by MS :) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Online Space

2007-02-02 Thread Reed Hedges
chris wrote: > That's a nice idea but might be difficult. The first version of TerAngreal could do this, so I think I'm talking about something much simpler than you think :)All I mean is that as scene author you *manually* subdivide nested spaces, and you make some container object for

Re: [vos-d] Online Space

2007-02-01 Thread Reed Hedges
TerAngreal's default walking speed is roughly based on that, but they don't have to be meters if you don't want to.] Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Online Space

2007-02-01 Thread Reed Hedges
he rendering all at once that might be a bit of a challenge, but should be possible to figure out. (My guess is that graphics research has already discovered some solutions to this?) Reed S Mattison wrote: > This might seem a haphazard or poorly thought out question, but it has > been long

Re: [vos-d] VOS requirements

2007-02-01 Thread Reed Hedges
Peter Amstutz wrote: > 1.5. 3D Graphics Requirements > > 1.5.1. Meshes and Effects > How about vertical "terrain" described by a bitmap. (I.e. heightmap/DEM). Reed ___ vos-d mailing list vos-d@interreality.org http://www.in

Re: [vos-d] new vos concept: listen conditions

2007-01-31 Thread Reed Hedges
ners fire. It could be that the vast majority of those listener updates are in fact completely unneccesary, since the first thing the listener will do is do a check like those in the examples above. In a distributed system, this results in a lot of useless packets and waiting around for the

Re: [vos-d] new vos concept: listen conditions

2007-01-30 Thread Reed Hedges
gt; new property data, the vobject sends out an invalidation message (I've > changed, you're out of date) and the remote side has the option of > deciding whether to go out and fetch the updated value. The reasoning > being, beyond a certain point the extra round tr

Re: [vos-d] VOS requirements

2007-01-26 Thread Reed Hedges
he 3D >space. > ? On connection to a world, right ? (i.e. via a factory) >Users shall be able to select from multiple avatars, and >configure the appearance of their avatar. > This is selecting from multiple options given by the factory? ... What about sound effects in the world? I think we need to have those eventually (i.e. objects that emit discrete sounds or loops from a spatialized 3d position and direction). Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

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