Re: [Audyssey] New games for windows not being produced any more?
On Fri, 7 Mar 2014, shaun everiss wrote: I say this to be telling everyone my opinion. Everybody is entitled to their opinion, as the popular saying goes. What follows are some of my own. And I am trying to be as nice as I can. I think this needs work. JMO. :) To be honest I do not agree that its all bad. True expect a bit of bad press everyone should expect some everyone has their critics. If you are getting to much then somewhere along the line you have an issue, now I realise it may not be that obvious but still to say there is to much bad comments is really not correct. Regardless of whether this community suffers from groupthink or fragmentation, this is not the conclusion I would make. We got more useful, constructive feedback (both positive and negative) as well as community contributions from our own lists, all while we were being flamed to death here. I realise you may need to waid through a bit but thats life. I'd much rather cater to the users that were open to our design philosophy. We already knew we weren't going to be favoured by some here, but that was fine by us -- some of the choices we made were necessary evils and we felt that we'd be getting a lot more by improving what we had. Which we did, and I think it paid off. Others disagree, of course, and that's fine too. What is not fine is reading lots of email from people who were unwilling to even _try_ to understand what was going on, but instead bashed the game purely because it did not meet their immediate expectations. Far from being as objective as possible, many simply complained that the game did not work in exactly the way that they thought an audio game should. Rather than try to accommodate the way that the game worked and understand how it could be enjoyed -- and I recognise that this was quite difficult -- they simply condemned it in its entirety. To be honest, in some ways I fear that new up-and-coming developers will find this forum before they develop their game, or will be so absolutely discouraged by some of the behaviour here, that I hope that they finish their games before they find this and similar venues to announce it in. I completely understand that people have expectations based on past, well-developed games, and we should certainly not put up with anything that is less than perfect simply because it is trivial to exploit our disability, but frankly there is an abundance of unreasonable, ungrateful people in the community who simply will not acknowledge anything that they do not immediately approve of, and instead generalise the developers and their games as crap. This is a great shame, since it perpetuates a stereotype about entitlement among the blind, as well as hurting our chances of more mainstream advancement. If its broke I have not been affraid to say it and where it is and what may be wrong. Absolutely, and it pays to do that. Devs want to know how things can be better, and why. This is important. However, you must show some respect for the developer; it isn't all about you. Ask for features, and do not demand them. Likewise, a good dev will listen and not fail to acknowledge the facts. All I am saying as devs and users need to have some flexability with this sort of thing. Well, yes. Sadly it doesn't quite seem to work like that with some in this community. :( I agree, flaming for no reason but to get noticed is really bad form however at the same time saying everything is fine because you are to scared to actually say it isn't is not good. Flaming to get attention is generally trolling of one kind or another and can generally be spotted easily. There is no need to be scared of the developer if all you intend to give is constructive criticism. Even if the dev is in good standing, politely pointing out any flaws is nothing to be ashamed of. Perhaps you should think twice before making controversial statements, though. I strongly feel that more people need to say what is not good rather than saying its all fine and expecting it to be fine when its not. Well, depends on what you mean by What is not good. If meaningless attacks on the dev and games is what you mean, then no, I think we can have less of that, thankyouverymuch. Otherwise, agreed. Cheers, Sabahattin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Shaun, Well, not knowing anything about the conversation in question it is hard to comment on it, but a lot of people have unrealistic expectations. Especially, if it is their first time beta testing and have little to no actual skills with software development. Some people, for whatever reason, are just flat out jerks. Whatever the reason for the criticism though the best solution is communication. I am not just talking about the end users making the criticisms against a product. It is a two way street and it is certainly helpful if the developer can explain why some suggestion won't work, is unrealistic, and takes time to address criticisms and objections as best he or she can. Some developers though don't want to do that so ignore the criticisms or fail to respond making the problem that much worse by their silence. Cheers! On 3/10/14, shaun everiss sm.ever...@gmail.com wrote: Yeah I agree with you there, someone over skype to one of the devs of the group I work with or at least one of them went nuts at him probably because he expected far to much. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Slagging on a customer for finding too many crash bugs is also another way to become very unpopular. At 02:48 PM 3/10/2014, you wrote: No need to get bent out of shape. Tom's post I thought was quite reasonable and accurate. Pinky, are you pondering what I'm pondering? -Original Message- From: shaun everiss Sent: Thursday, March 06, 2014 9:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? Ok, Ok! Enough is enough. I wasn't going to chime in because of the reasons below. However enough is enough. No one has pushed this and yes I expect to get a backlash from here but it needs to be said. With my testing groups I have never sugar coated things. If something is really bad I have said so. To be honest while there are a few trolls on this list forums etc and there will always be some, I strongly feel that when you are a dev you need to expect and deal with a bunch of flack from your users. If your stuff sucks I'd like to know so I can fix it. I don't want people to say how good it is then I find later its total crap and guess what I can't fix it because its to hard to do so. I do agree we learned a lot from james north's mistake. Preordering is fine but if you don't have something close to finnishing then well. The sighted preorder stuff munths in advance at least 6 months in advance sometimes but still a few years is a bit much to wait. Releasing something before you actually plan to release it without allowing yourself headroom is not a good idea either. And thats where the line must be. Now I know some won't like me because of this but I strongly feel it needs to be said. I never brought james stuff because I honestly never got round to it. I did support the general user base though my experience was not as it is now I'll give you that. Its my opinion that though maybe not meaning to supporters of some devs decide to adjust the story to suit their god like devs. I realise that all the james north stuff never happened on the lists in fact I know a lot of it wasn't. I just remember things went weird towards the end. And before I am flamed off the list, I understand all sides. I know about the stresses of actually designing stuff for games now and also what the user expects and what its like. I say this to be telling everyone my opinion. And I am trying to be as nice as I can. To be honest I do not agree that its all bad. True expect a bit of bad press everyone should expect some everyone has their critics. If you are getting to much then somewhere along the line you have an issue, now I realise it may not be that obvious but still to say there is to much bad comments is really not correct. I realise you may need to waid through a bit but thats life. There I've said my piece, take it or leave it. I can't force you to believe anything however in the short time I have done design and testing I have always said how it is. If its broke I have not been affraid to say it and where it is and what may be wrong. All I am saying as devs and users need to have some flexability with this sort of thing. I agree, flaming for no reason but to get noticed is really bad form however at the same time saying everything is fine because you are to scared to actually say it isn't is not good. I strongly feel that more people need to say what is not good rather than saying its all fine and expecting it to be fine when its not. This is now I feel. I will not argue with you on this, I have a good idea what some of the people on here will think of my opinion and thats fine I don't expect everyone to think as I do. I only put this out as an alternate opinion only. At 03:26 PM 3/7/2014, you wrote: I personally won't be holding my breath. LOL. Pinky, are you pondering what I'm pondering? -Original Message- From: Charles Rivard Sent: Thursday, March 06, 2014 7:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? I don't think you could have said it any better, and I hope every list member reads this and, more importantly, remembers it. It should have been learned when James North left the scene, but the lesson still did not hit a lot of homes. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2014 3:20 PM Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Shaun, True enough. I think a lot of developers choose not to say anything unless they have something of substance to say because a lot of us have gotten sick of negative feedback from this and other accessible gaming communities. The minute a developer announces he or she has something in the works right away people want to know when it will be released, will want constant updates on how it is going
Re: [Audyssey] New games for windows not being produced any more?
Probably. It does depend ofcause if those bugs are lagit or made up. That may be hard to tell I guess. Classic example were the people that bothered aprone only to be found that their reports were fake and they wanted to disrupt things which sadly they managed to. At 08:30 PM 3/10/2014, you wrote: Slagging on a customer for finding too many crash bugs is also another way to become very unpopular. At 02:48 PM 3/10/2014, you wrote: No need to get bent out of shape. Tom's post I thought was quite reasonable and accurate. Pinky, are you pondering what I'm pondering? -Original Message- From: shaun everiss Sent: Thursday, March 06, 2014 9:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? Ok, Ok! Enough is enough. I wasn't going to chime in because of the reasons below. However enough is enough. No one has pushed this and yes I expect to get a backlash from here but it needs to be said. With my testing groups I have never sugar coated things. If something is really bad I have said so. To be honest while there are a few trolls on this list forums etc and there will always be some, I strongly feel that when you are a dev you need to expect and deal with a bunch of flack from your users. If your stuff sucks I'd like to know so I can fix it. I don't want people to say how good it is then I find later its total crap and guess what I can't fix it because its to hard to do so. I do agree we learned a lot from james north's mistake. Preordering is fine but if you don't have something close to finnishing then well. The sighted preorder stuff munths in advance at least 6 months in advance sometimes but still a few years is a bit much to wait. Releasing something before you actually plan to release it without allowing yourself headroom is not a good idea either. And thats where the line must be. Now I know some won't like me because of this but I strongly feel it needs to be said. I never brought james stuff because I honestly never got round to it. I did support the general user base though my experience was not as it is now I'll give you that. Its my opinion that though maybe not meaning to supporters of some devs decide to adjust the story to suit their god like devs. I realise that all the james north stuff never happened on the lists in fact I know a lot of it wasn't. I just remember things went weird towards the end. And before I am flamed off the list, I understand all sides. I know about the stresses of actually designing stuff for games now and also what the user expects and what its like. I say this to be telling everyone my opinion. And I am trying to be as nice as I can. To be honest I do not agree that its all bad. True expect a bit of bad press everyone should expect some everyone has their critics. If you are getting to much then somewhere along the line you have an issue, now I realise it may not be that obvious but still to say there is to much bad comments is really not correct. I realise you may need to waid through a bit but thats life. There I've said my piece, take it or leave it. I can't force you to believe anything however in the short time I have done design and testing I have always said how it is. If its broke I have not been affraid to say it and where it is and what may be wrong. All I am saying as devs and users need to have some flexability with this sort of thing. I agree, flaming for no reason but to get noticed is really bad form however at the same time saying everything is fine because you are to scared to actually say it isn't is not good. I strongly feel that more people need to say what is not good rather than saying its all fine and expecting it to be fine when its not. This is now I feel. I will not argue with you on this, I have a good idea what some of the people on here will think of my opinion and thats fine I don't expect everyone to think as I do. I only put this out as an alternate opinion only. At 03:26 PM 3/7/2014, you wrote: I personally won't be holding my breath. LOL. Pinky, are you pondering what I'm pondering? -Original Message- From: Charles Rivard Sent: Thursday, March 06, 2014 7:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? I don't think you could have said it any better, and I hope every list member reads this and, more importantly, remembers it. It should have been learned when James North left the scene, but the lesson still did not hit a lot of homes. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2014 3:20 PM Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Shaun, True enough. I think a lot of developers choose not to say anything unless they have something
Re: [Audyssey] New games for windows not being produced any more?
Hi Stephen, I imagine it would be extremely unpopular for a developer to slag a customer or tester for finding too many crashes or bugs. Fortunately, I can not think of too many developers who would do that, because the number of bugs customers find the easier it is to gather information about the bug, find out under what conditions it occurs, and hopefully fix it. Cheers! On 3/10/14, Stephen whocr...@internode.on.net wrote: Slagging on a customer for finding too many crash bugs is also another way to become very unpopular. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Not that I've ever heard of a dev slagging a customer for finding too many bus. Pinky, are you pondering what I'm pondering? -Original Message- From: Thomas Ward Sent: Monday, March 10, 2014 10:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Stephen, I imagine it would be extremely unpopular for a developer to slag a customer or tester for finding too many crashes or bugs. Fortunately, I can not think of too many developers who would do that, because the number of bugs customers find the easier it is to gather information about the bug, find out under what conditions it occurs, and hopefully fix it. Cheers! On 3/10/14, Stephen whocr...@internode.on.net wrote: Slagging on a customer for finding too many crash bugs is also another way to become very unpopular. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
it's what James north did to me. At 03:19 PM 3/11/2014, you wrote: Not that I've ever heard of a dev slagging a customer for finding too many bus. Pinky, are you pondering what I'm pondering? -Original Message- From: Thomas Ward Sent: Monday, March 10, 2014 10:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Stephen, I imagine it would be extremely unpopular for a developer to slag a customer or tester for finding too many crashes or bugs. Fortunately, I can not think of too many developers who would do that, because the number of bugs customers find the easier it is to gather information about the bug, find out under what conditions it occurs, and hopefully fix it. Cheers! On 3/10/14, Stephen whocr...@internode.on.net wrote: Slagging on a customer for finding too many crash bugs is also another way to become very unpopular. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Freedom scientific offers two different versions, the larger of which is premium. I'm not sure where those fall on the scale of quality, but figured I'd toss the info out there. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 8 Mar 2014 23:44:25 -0500 Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Dark, I don't think I have ever heard your Fighting Fantasy podcast, but I'd like to hear it if you have a link to it. Not just for the voices, but I'd be interested in hearing it for its own sake. As for the Vocalizer voices there are actually three different versions on the market. Apparently Nuance has a fast and responsive version which uses less memory but isn't quite as high a quality as say their Plus or Premium versions. The higher the quality the voice the less responsive and more laggy it is, but the higher the quality of the voice. Most screen readers like Jaws and perhaps Supernova are using the Expressive versions which sound okay, not as good as the premium voices, but are more responsive and better suited for day to day use with a screen reader where their higher quality versions is better for something like Text Aloud which only reads books and other documents. Cheers! On 3/8/14, dark d...@xgam.org wrote: Hi tom. The orphius voice you heard was likely synthetic dave, which is indeed very robotic. However, in Supernova version 6 dolphin started shipping the human voices as default, and if you hear my podcast about the fighting fatnasy project game that I made in 2007, it has that voice. Unfortunately for some crazy reason dolphin stopped shippping in version 10, though the human voices are still available for download from dolphin's site plus I have them backed up on my harddrive and if the orphius synth itself hadn't crashed on me I'd likely still be using them, sinse I did always find them the best compromise between speed and clarity, albeit vocalizer does seem to have sorted the responsivity issue at least. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Ok, Ok! Enough is enough. I wasn't going to chime in because of the reasons below. However enough is enough. No one has pushed this and yes I expect to get a backlash from here but it needs to be said. With my testing groups I have never sugar coated things. If something is really bad I have said so. To be honest while there are a few trolls on this list forums etc and there will always be some, I strongly feel that when you are a dev you need to expect and deal with a bunch of flack from your users. If your stuff sucks I'd like to know so I can fix it. I don't want people to say how good it is then I find later its total crap and guess what I can't fix it because its to hard to do so. I do agree we learned a lot from james north's mistake. Preordering is fine but if you don't have something close to finnishing then well. The sighted preorder stuff munths in advance at least 6 months in advance sometimes but still a few years is a bit much to wait. Releasing something before you actually plan to release it without allowing yourself headroom is not a good idea either. And thats where the line must be. Now I know some won't like me because of this but I strongly feel it needs to be said. I never brought james stuff because I honestly never got round to it. I did support the general user base though my experience was not as it is now I'll give you that. Its my opinion that though maybe not meaning to supporters of some devs decide to adjust the story to suit their god like devs. I realise that all the james north stuff never happened on the lists in fact I know a lot of it wasn't. I just remember things went weird towards the end. And before I am flamed off the list, I understand all sides. I know about the stresses of actually designing stuff for games now and also what the user expects and what its like. I say this to be telling everyone my opinion. And I am trying to be as nice as I can. To be honest I do not agree that its all bad. True expect a bit of bad press everyone should expect some everyone has their critics. If you are getting to much then somewhere along the line you have an issue, now I realise it may not be that obvious but still to say there is to much bad comments is really not correct. I realise you may need to waid through a bit but thats life. There I've said my piece, take it or leave it. I can't force you to believe anything however in the short time I have done design and testing I have always said how it is. If its broke I have not been affraid to say it and where it is and what may be wrong. All I am saying as devs and users need to have some flexability with this sort of thing. I agree, flaming for no reason but to get noticed is really bad form however at the same time saying everything is fine because you are to scared to actually say it isn't is not good. I strongly feel that more people need to say what is not good rather than saying its all fine and expecting it to be fine when its not. This is now I feel. I will not argue with you on this, I have a good idea what some of the people on here will think of my opinion and thats fine I don't expect everyone to think as I do. I only put this out as an alternate opinion only. At 03:26 PM 3/7/2014, you wrote: I personally won't be holding my breath. LOL. Pinky, are you pondering what I'm pondering? -Original Message- From: Charles Rivard Sent: Thursday, March 06, 2014 7:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? I don't think you could have said it any better, and I hope every list member reads this and, more importantly, remembers it. It should have been learned when James North left the scene, but the lesson still did not hit a lot of homes. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2014 3:20 PM Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Shaun, True enough. I think a lot of developers choose not to say anything unless they have something of substance to say because a lot of us have gotten sick of negative feedback from this and other accessible gaming communities. The minute a developer announces he or she has something in the works right away people want to know when it will be released, will want constant updates on how it is going, and if a developer fails to deliver a game by the expected date then they can expect a lot of grief from the community wanting to know why it wasn't released on such and such a day. Point being if gamers are worried that developers are not developing games, not making announcements, etc they really have themselves to blame. there are developers like myself who are working on stuff when they can, but we do not want to make any big
Re: [Audyssey] New games for windows not being produced any more?
No need to get bent out of shape. Tom's post I thought was quite reasonable and accurate. Pinky, are you pondering what I'm pondering? -Original Message- From: shaun everiss Sent: Thursday, March 06, 2014 9:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? Ok, Ok! Enough is enough. I wasn't going to chime in because of the reasons below. However enough is enough. No one has pushed this and yes I expect to get a backlash from here but it needs to be said. With my testing groups I have never sugar coated things. If something is really bad I have said so. To be honest while there are a few trolls on this list forums etc and there will always be some, I strongly feel that when you are a dev you need to expect and deal with a bunch of flack from your users. If your stuff sucks I'd like to know so I can fix it. I don't want people to say how good it is then I find later its total crap and guess what I can't fix it because its to hard to do so. I do agree we learned a lot from james north's mistake. Preordering is fine but if you don't have something close to finnishing then well. The sighted preorder stuff munths in advance at least 6 months in advance sometimes but still a few years is a bit much to wait. Releasing something before you actually plan to release it without allowing yourself headroom is not a good idea either. And thats where the line must be. Now I know some won't like me because of this but I strongly feel it needs to be said. I never brought james stuff because I honestly never got round to it. I did support the general user base though my experience was not as it is now I'll give you that. Its my opinion that though maybe not meaning to supporters of some devs decide to adjust the story to suit their god like devs. I realise that all the james north stuff never happened on the lists in fact I know a lot of it wasn't. I just remember things went weird towards the end. And before I am flamed off the list, I understand all sides. I know about the stresses of actually designing stuff for games now and also what the user expects and what its like. I say this to be telling everyone my opinion. And I am trying to be as nice as I can. To be honest I do not agree that its all bad. True expect a bit of bad press everyone should expect some everyone has their critics. If you are getting to much then somewhere along the line you have an issue, now I realise it may not be that obvious but still to say there is to much bad comments is really not correct. I realise you may need to waid through a bit but thats life. There I've said my piece, take it or leave it. I can't force you to believe anything however in the short time I have done design and testing I have always said how it is. If its broke I have not been affraid to say it and where it is and what may be wrong. All I am saying as devs and users need to have some flexability with this sort of thing. I agree, flaming for no reason but to get noticed is really bad form however at the same time saying everything is fine because you are to scared to actually say it isn't is not good. I strongly feel that more people need to say what is not good rather than saying its all fine and expecting it to be fine when its not. This is now I feel. I will not argue with you on this, I have a good idea what some of the people on here will think of my opinion and thats fine I don't expect everyone to think as I do. I only put this out as an alternate opinion only. At 03:26 PM 3/7/2014, you wrote: I personally won't be holding my breath. LOL. Pinky, are you pondering what I'm pondering? -Original Message- From: Charles Rivard Sent: Thursday, March 06, 2014 7:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? I don't think you could have said it any better, and I hope every list member reads this and, more importantly, remembers it. It should have been learned when James North left the scene, but the lesson still did not hit a lot of homes. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2014 3:20 PM Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Shaun, True enough. I think a lot of developers choose not to say anything unless they have something of substance to say because a lot of us have gotten sick of negative feedback from this and other accessible gaming communities. The minute a developer announces he or she has something in the works right away people want to know when it will be released, will want constant updates on how it is going, and if a developer fails to deliver a game by the expected date then they can expect a lot of grief from the community wanting to know why
Re: [Audyssey] New games for windows not being produced any more?
Hi Shaun, Yes, it is true if a person is a game developer, a software developer of any kind for that matter, he or she must willing to put up with a certain amount of flack from the user base. That is all apart of the territory of designing software. Someone will like what a developer does and others will down right hate it. However, the important thing to me as a developer is how that flack or backlash is worded. I personally can take constructive criticism. If someone doesn't like something I do by all means tell me, but also suggest how it might be made better. What I can't take is negative comments like your software sucks, its crap, it is buggy, whatever without pointing out how this or that might be fixed or improved upon. The other issue is being realistic. I suppose because most users are not developers themselves they sometimes have wildly unrealistic ideas such as put in an extra mode, an extra setting, or add this or that and be able to turn it on or off at will. That might sound reasonable to an end user, but they aren't the one having to rewrite entire sections of code to make that happen, nor do they have to deal with the issues of debugging the code when something breaks because of adding said setting or mode. The point being if a person is going to make a suggestion try and think of one that does not involve an unrealistic amount of work to be done to change it. As far as pre-ordering goes I have mixed feelings about that. Sighted developers often take orders six months in advanced because they have a team of developers, working regular hours, on a pretty regular 9 to 5 schedule and can pretty much estimate down to the day something will be released. Audio game developers are at most one or two man operations. As a result many of them have families, other jobs, and their programming schedules are likely to be erratic at best. Even if they have nothing else to do but write games anything from the common cold to a nasty case of the flu can throw development off days or even weeks because there is no safety net to rely upon. A single developer has no team to take up the slack for his/her illness. So it makes it nearly impossible to give an exact release date unless that person works really hard to release on that date come what may. Even then it is pretty iffy. As for you not having bought any of the games from Alchemy Game Studios, AKA James North, I'm not sure that is relevant to this discussion. What happened to him is unfortunate, but the important thing for us to do is to live and learn from that situation. I don't really care to get into a debate about that affair again. What I think we have learned as a community is that if we want to buy games, take pre-orders, we need to be able to offer up stable demos or builds for people to download and try while the game is in active development. Rail Racer, for example, was developed at the same time Che was taking pre-orders for the game, but it worked out just fine. People who wanted the game could download all the betas, the patches, etc and not have to worry about Che just taking their money for pre-orders and not giving them a product in return. That worked out fine, and if I were ever to do pre-orders that is the way I'd do it as a developer. There is also another option here. It is to release a preview or demo of the game the way Philip Bennefall did for Parilous Hearts, take pre-orders, and then give himself six months to complete the game. Even if it wasn't fully completed in six months there would be at least something available for the paid customers to play such as a unlockable demo or a beta to play. Cheers! On 3/6/14, shaun everiss sm.ever...@gmail.com wrote: Ok, Ok! Enough is enough. I wasn't going to chime in because of the reasons below. However enough is enough. No one has pushed this and yes I expect to get a backlash from here but it needs to be said. With my testing groups I have never sugar coated things. If something is really bad I have said so. To be honest while there are a few trolls on this list forums etc and there will always be some, I strongly feel that when you are a dev you need to expect and deal with a bunch of flack from your users. If your stuff sucks I'd like to know so I can fix it. I don't want people to say how good it is then I find later its total crap and guess what I can't fix it because its to hard to do so. I do agree we learned a lot from james north's mistake. Preordering is fine but if you don't have something close to finnishing then well. The sighted preorder stuff munths in advance at least 6 months in advance sometimes but still a few years is a bit much to wait. Releasing something before you actually plan to release it without allowing yourself headroom is not a good idea either. And thats where the line must be. Now I know some won't like me because of this but I strongly feel it needs to be said. I never brought james stuff because I honestly never
Re: [Audyssey] New games for windows not being produced any more?
I didn't think Philip took preorders. I know he contemplated it but I thought he'd resolved not to, especially given the uncertain status of that particular project at the moment. Pinky, are you pondering what I'm pondering? -Original Message- From: Thomas Ward Sent: Sunday, March 09, 2014 10:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Shaun, Yes, it is true if a person is a game developer, a software developer of any kind for that matter, he or she must willing to put up with a certain amount of flack from the user base. That is all apart of the territory of designing software. Someone will like what a developer does and others will down right hate it. However, the important thing to me as a developer is how that flack or backlash is worded. I personally can take constructive criticism. If someone doesn't like something I do by all means tell me, but also suggest how it might be made better. What I can't take is negative comments like your software sucks, its crap, it is buggy, whatever without pointing out how this or that might be fixed or improved upon. The other issue is being realistic. I suppose because most users are not developers themselves they sometimes have wildly unrealistic ideas such as put in an extra mode, an extra setting, or add this or that and be able to turn it on or off at will. That might sound reasonable to an end user, but they aren't the one having to rewrite entire sections of code to make that happen, nor do they have to deal with the issues of debugging the code when something breaks because of adding said setting or mode. The point being if a person is going to make a suggestion try and think of one that does not involve an unrealistic amount of work to be done to change it. As far as pre-ordering goes I have mixed feelings about that. Sighted developers often take orders six months in advanced because they have a team of developers, working regular hours, on a pretty regular 9 to 5 schedule and can pretty much estimate down to the day something will be released. Audio game developers are at most one or two man operations. As a result many of them have families, other jobs, and their programming schedules are likely to be erratic at best. Even if they have nothing else to do but write games anything from the common cold to a nasty case of the flu can throw development off days or even weeks because there is no safety net to rely upon. A single developer has no team to take up the slack for his/her illness. So it makes it nearly impossible to give an exact release date unless that person works really hard to release on that date come what may. Even then it is pretty iffy. As for you not having bought any of the games from Alchemy Game Studios, AKA James North, I'm not sure that is relevant to this discussion. What happened to him is unfortunate, but the important thing for us to do is to live and learn from that situation. I don't really care to get into a debate about that affair again. What I think we have learned as a community is that if we want to buy games, take pre-orders, we need to be able to offer up stable demos or builds for people to download and try while the game is in active development. Rail Racer, for example, was developed at the same time Che was taking pre-orders for the game, but it worked out just fine. People who wanted the game could download all the betas, the patches, etc and not have to worry about Che just taking their money for pre-orders and not giving them a product in return. That worked out fine, and if I were ever to do pre-orders that is the way I'd do it as a developer. There is also another option here. It is to release a preview or demo of the game the way Philip Bennefall did for Parilous Hearts, take pre-orders, and then give himself six months to complete the game. Even if it wasn't fully completed in six months there would be at least something available for the paid customers to play such as a unlockable demo or a beta to play. Cheers! On 3/6/14, shaun everiss sm.ever...@gmail.com wrote: Ok, Ok! Enough is enough. I wasn't going to chime in because of the reasons below. However enough is enough. No one has pushed this and yes I expect to get a backlash from here but it needs to be said. With my testing groups I have never sugar coated things. If something is really bad I have said so. To be honest while there are a few trolls on this list forums etc and there will always be some, I strongly feel that when you are a dev you need to expect and deal with a bunch of flack from your users. If your stuff sucks I'd like to know so I can fix it. I don't want people to say how good it is then I find later its total crap and guess what I can't fix it because its to hard to do so. I do agree we learned a lot from james north's mistake. Preordering is fine but if you don't have something close to finnishing then well. The sighted preorder stuff
Re: [Audyssey] New games for windows not being produced any more?
Hi Bryan, No, Philip didn't take pre-orders for Perilous Hearts for precisely the reasons you stated below, nor did I mean to imply he did. What I meant to say was that a game developer can release a preview or demo, to give perspective customers an idea of the game, and then optionally take pre-orders based on that preview or demo. That way, it isn't like the customer has to wonder how far along the game is, what it will be like, and the demo version is something the developer can use to build upon which means most of the really hard work will probably already be done speeding up development time. HTH On 3/10/14, Bryan Peterson bpeterson2...@cableone.net wrote: I didn't think Philip took preorders. I know he contemplated it but I thought he'd resolved not to, especially given the uncertain status of that particular project at the moment. Pinky, are you pondering what I'm pondering? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Yeah I agree with you there, someone over skype to one of the devs of the group I work with or at least one of them went nuts at him probably because he expected far to much. At 05:02 PM 3/10/2014, you wrote: Hi Shaun, Yes, it is true if a person is a game developer, a software developer of any kind for that matter, he or she must willing to put up with a certain amount of flack from the user base. That is all apart of the territory of designing software. Someone will like what a developer does and others will down right hate it. However, the important thing to me as a developer is how that flack or backlash is worded. I personally can take constructive criticism. If someone doesn't like something I do by all means tell me, but also suggest how it might be made better. What I can't take is negative comments like your software sucks, its crap, it is buggy, whatever without pointing out how this or that might be fixed or improved upon. The other issue is being realistic. I suppose because most users are not developers themselves they sometimes have wildly unrealistic ideas such as put in an extra mode, an extra setting, or add this or that and be able to turn it on or off at will. That might sound reasonable to an end user, but they aren't the one having to rewrite entire sections of code to make that happen, nor do they have to deal with the issues of debugging the code when something breaks because of adding said setting or mode. The point being if a person is going to make a suggestion try and think of one that does not involve an unrealistic amount of work to be done to change it. As far as pre-ordering goes I have mixed feelings about that. Sighted developers often take orders six months in advanced because they have a team of developers, working regular hours, on a pretty regular 9 to 5 schedule and can pretty much estimate down to the day something will be released. Audio game developers are at most one or two man operations. As a result many of them have families, other jobs, and their programming schedules are likely to be erratic at best. Even if they have nothing else to do but write games anything from the common cold to a nasty case of the flu can throw development off days or even weeks because there is no safety net to rely upon. A single developer has no team to take up the slack for his/her illness. So it makes it nearly impossible to give an exact release date unless that person works really hard to release on that date come what may. Even then it is pretty iffy. As for you not having bought any of the games from Alchemy Game Studios, AKA James North, I'm not sure that is relevant to this discussion. What happened to him is unfortunate, but the important thing for us to do is to live and learn from that situation. I don't really care to get into a debate about that affair again. What I think we have learned as a community is that if we want to buy games, take pre-orders, we need to be able to offer up stable demos or builds for people to download and try while the game is in active development. Rail Racer, for example, was developed at the same time Che was taking pre-orders for the game, but it worked out just fine. People who wanted the game could download all the betas, the patches, etc and not have to worry about Che just taking their money for pre-orders and not giving them a product in return. That worked out fine, and if I were ever to do pre-orders that is the way I'd do it as a developer. There is also another option here. It is to release a preview or demo of the game the way Philip Bennefall did for Parilous Hearts, take pre-orders, and then give himself six months to complete the game. Even if it wasn't fully completed in six months there would be at least something available for the paid customers to play such as a unlockable demo or a beta to play. Cheers! On 3/6/14, shaun everiss sm.ever...@gmail.com wrote: Ok, Ok! Enough is enough. I wasn't going to chime in because of the reasons below. However enough is enough. No one has pushed this and yes I expect to get a backlash from here but it needs to be said. With my testing groups I have never sugar coated things. If something is really bad I have said so. To be honest while there are a few trolls on this list forums etc and there will always be some, I strongly feel that when you are a dev you need to expect and deal with a bunch of flack from your users. If your stuff sucks I'd like to know so I can fix it. I don't want people to say how good it is then I find later its total crap and guess what I can't fix it because its to hard to do so. I do agree we learned a lot from james north's mistake. Preordering is fine but if you don't have something close to finnishing then well. The sighted preorder stuff munths in advance at least 6 months in advance sometimes but still a few years is a bit much to wait. Releasing something before you actually plan to release it without allowing yourself
Re: [Audyssey] New games for windows not being produced any more?
Hi Bryan, Oh, I don't know about that. I have gotten use to Espeak and it isn't that bad once you get use to it. Of course, it is the default voice on Linux and I have used it with NVDA a lot so I probably have just grown use to the sound of Espeak. Either way, the voice of Keynote use to get under my skin when I had it, and I don't have that problem with Espeak. Cheers! On 3/7/14, Bryan Peterson bpeterson2...@cableone.net wrote: No kidding. Espeak is worse as far asI'm concerned. Pinky, are you pondering what I'm pondering? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Dark, Lol. No, Angela Carter wasn't suppose to be Australian, but I didn't see the voice of the game as being representative of her voice or nationality. I just considered the voice of the game as the TTS output. Nothing more and nothing less. I could have used Realspeak Tom as the TTS output and just because the narrator was male didn't mean the game character had to be male too. Cheers! On 3/8/14, dark d...@xgam.org wrote: Hi Tom. Personally I didn't mind the australian voice in the game, albeit was a little surprising given that I don't believe Angela carter was planned to be an ozy. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Dark, I don't think I have ever heard Alan or Carol. The only Orpheus voices I have ever heard were pretty robotic and sounded like Robbie the Robot on drugs. Cheers! On 3/8/14, dark d...@xgam.org wrote: Well it depends upon which orphius voice. the default synthetic ones are pretty electronic (although I prefer their british accent to eloquence), however the human voices alan and carrol are considderably different and sound much better. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Tom. I do see your point on tts voices in menus just being the audio equivolent of text printed to the screen in a graphical game, rather than the sort of sound you'd get in a cut scene, but I actually sort of liked the idea of Angela Carter as an Ozy. The fifth doctor had an asistant called Tegan Gevanka, who was a waitress on an airliner that got lost in a wormhole. She was famous for being very loud and irritated and not prone to screaming fits, indeed on at least one occasion she gave an alien the one two with a steel bar, which is quite something for doctor who (particularly with the fifth doctor who was the most actively pcifist off all his encarnations). That's likely why I sort of associate australians with being hard cases which would be sort of fitting for a gun toting archaeologist, albeit on the occasions I've met australians that isn't exactly true. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2014 12:51 PM Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Dark, Lol. No, Angela Carter wasn't suppose to be Australian, but I didn't see the voice of the game as being representative of her voice or nationality. I just considered the voice of the game as the TTS output. Nothing more and nothing less. I could have used Realspeak Tom as the TTS output and just because the narrator was male didn't mean the game character had to be male too. Cheers! On 3/8/14, dark d...@xgam.org wrote: Hi Tom. Personally I didn't mind the australian voice in the game, albeit was a little surprising given that I don't believe Angela carter was planned to be an ozy. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi tom. The orphius voice you heard was likely synthetic dave, which is indeed very robotic. However, in Supernova version 6 dolphin started shipping the human voices as default, and if you hear my podcast about the fighting fatnasy project game that I made in 2007, it has that voice. Unfortunately for some crazy reason dolphin stopped shippping in version 10, though the human voices are still available for download from dolphin's site plus I have them backed up on my harddrive and if the orphius synth itself hadn't crashed on me I'd likely still be using them, sinse I did always find them the best compromise between speed and clarity, albeit vocalizer does seem to have sorted the responsivity issue at least. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Dark, I don't think I have ever heard your Fighting Fantasy podcast, but I'd like to hear it if you have a link to it. Not just for the voices, but I'd be interested in hearing it for its own sake. As for the Vocalizer voices there are actually three different versions on the market. Apparently Nuance has a fast and responsive version which uses less memory but isn't quite as high a quality as say their Plus or Premium versions. The higher the quality the voice the less responsive and more laggy it is, but the higher the quality of the voice. Most screen readers like Jaws and perhaps Supernova are using the Expressive versions which sound okay, not as good as the premium voices, but are more responsive and better suited for day to day use with a screen reader where their higher quality versions is better for something like Text Aloud which only reads books and other documents. Cheers! On 3/8/14, dark d...@xgam.org wrote: Hi tom. The orphius voice you heard was likely synthetic dave, which is indeed very robotic. However, in Supernova version 6 dolphin started shipping the human voices as default, and if you hear my podcast about the fighting fatnasy project game that I made in 2007, it has that voice. Unfortunately for some crazy reason dolphin stopped shippping in version 10, though the human voices are still available for download from dolphin's site plus I have them backed up on my harddrive and if the orphius synth itself hadn't crashed on me I'd likely still be using them, sinse I did always find them the best compromise between speed and clarity, albeit vocalizer does seem to have sorted the responsivity issue at least. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Dark, Lol. I didn't quite see it that way at the time, but now that you mention it I do like the idea of a badass Australian female with lots of attitude. For one thing it would be different from the usual American or English treasure hunter we see in movies and games, and I do just like the accent. It is certainly worthwhile considering at some point. Cheers! On 3/8/14, dark d...@xgam.org wrote: Hi Tom. I do see your point on tts voices in menus just being the audio equivolent of text printed to the screen in a graphical game, rather than the sort of sound you'd get in a cut scene, but I actually sort of liked the idea of Angela Carter as an Ozy. The fifth doctor had an asistant called Tegan Gevanka, who was a waitress on an airliner that got lost in a wormhole. She was famous for being very loud and irritated and not prone to screaming fits, indeed on at least one occasion she gave an alien the one two with a steel bar, which is quite something for doctor who (particularly with the fifth doctor who was the most actively pcifist off all his encarnations). That's likely why I sort of associate australians with being hard cases which would be sort of fitting for a gun toting archaeologist, albeit on the occasions I've met australians that isn't exactly true. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Dark, Ah, I understand now. Thanks for clearing that issue up for me. When it comes to TTS voices one thing I have noticed there is a pretty big difference in preference, and a lot of it comes down to what a person is use to. Eloquence came with Jaws and even Window-Eyes for many versions now, and for various reasons people have grown use to it, perhaps even like it, and it is for that reason they want to use it in a game. It is generally faster, more responsive than most TTS voices, and while robotic it does a decent job of speaking text clearly and precisely. On the flip side while the Vocalizer voices are more human sounding they come with their fair share of hang-ups such as are less responsive and don't always pronounce words correctly. Nothing is quite as frustrating to read a document instead of saying m s or Microsoft to have Vocalizer say manuscript instead. Point being,while the Vocalizer voices are superior in many ways Eloquence is still better in other ways. It is for those other reasons that keep gamers interested in using it as an alternative to speech synthe to SApi. Cheers! On 3/7/14, dark d...@xgam.org wrote: hi tom. I'm Afraid I might not have said what I intended clearly enough. I was not claiming that Mike, Mary and Sam were decent voices, or as good as vocalizer, only that I personally do not rate eloquence any more than mike or sam, and so find it a little difficult to sunderstand why a person (as I've heard some do), would use jaws with eloquence in a game and prefer that to ms mike. Vocalizer I agree is superior to any of these, indeed I've got the realspeak solo Daniel voice for sapi myself. for that reason, and I'm glad microsoft have upgraded their sapi voices on future windows, my comment was just about eloquence, which I've heard lots of people use even now as their default synth voice whis is odd sinse better alternatives are available even in the same program. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Tom. I do understand both the responsiveness and dictionary points sinse both are reasons I used to like the human voices from orphius although annoyingly it's had a nasty habbit of crashing on me recently so I've switched to vocalizer full time. At least with the later versions of Supernova I've not noticed any responsivess issues, though whether this is due to sn or vocalizer or both I'm not sure. I do however fully well agree vocalizers abreviations are a pain in the kneck, especially when playing rpgs and muds like alteraeon, being told I have 100 horse power and 60 street instead of 100 Hp and 50 staminer is quite irritating. I also used to like Orphius for the fact that it's ability to pronounce various fantasy names was pretty good, it even got names like theoden correct. Vocalizer isn't bad and I'm getting a bit more used to it as I play fantasy games, but occasionally when it says something like pronouncing the mad stuard of Minas Tirith's name in Lotr as den netha, or Frodo as frodd dough I still do miss Orphius. For me, one major turn off of Eloquence is the sound of it's attempt at British English. I do prefer a British synth sinse obviously when I'm writing anything of my own I want it to sound reasonable with the gramar I use, just as I suspect you would prefer an American one for the same reason, however Eloquence british english is rather horrible, it gets vowels wrong and ends words in a very unnatural way. I agree all of this is pretty much down to personal preference. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
I think espeak sounds a bit like orpheus or keynote gold. using windows7 laptop On 3/7/2014 2:04 PM, dark wrote: Hi Tom. I do understand both the responsiveness and dictionary points sinse both are reasons I used to like the human voices from orphius although annoyingly it's had a nasty habbit of crashing on me recently so I've switched to vocalizer full time. At least with the later versions of Supernova I've not noticed any responsivess issues, though whether this is due to sn or vocalizer or both I'm not sure. I do however fully well agree vocalizers abreviations are a pain in the kneck, especially when playing rpgs and muds like alteraeon, being told I have 100 horse power and 60 street instead of 100 Hp and 50 staminer is quite irritating. I also used to like Orphius for the fact that it's ability to pronounce various fantasy names was pretty good, it even got names like theoden correct. Vocalizer isn't bad and I'm getting a bit more used to it as I play fantasy games, but occasionally when it says something like pronouncing the mad stuard of Minas Tirith's name in Lotr as den netha, or Frodo as frodd dough I still do miss Orphius. For me, one major turn off of Eloquence is the sound of it's attempt at British English. I do prefer a British synth sinse obviously when I'm writing anything of my own I want it to sound reasonable with the gramar I use, just as I suspect you would prefer an American one for the same reason, however Eloquence british english is rather horrible, it gets vowels wrong and ends words in a very unnatural way. I agree all of this is pretty much down to personal preference. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Josh, I disagree with that statement. I use to own and use Keynote Gold in the 90's and Espeak doesn't sound anything like Keynote Gold in my opinion. Yes, they are both robotic, but Espeak doesn't have the same tone and inflection as Keynote Gold. On 3/7/14, Josh joshknnd1...@gmail.com wrote: I think espeak sounds a bit like orpheus or keynote gold. using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Dark, Yeah, I don't really use Eloquence's British voices much, me being an American, so I am perfectly fine with Reed. However, I can and do see your issue with Eloquence because the British English voices sound off to me as well, and I am use to listening to British voices like Realspeak Daniel or Ivona Amy and Bryan. So I'm not all that surprised you don't like Eloquence's British voices. Of course, as we've said before this is all pretty much personal preference. I remember when I was using realspeak Caren in a couple of my games and a few people complained about the voice because it was Australian English. I can sort of see their point as some of those accents do sound strange if all a person is use to is American English, but I personally liked the voice. Cheers! On 3/7/14, dark d...@xgam.org wrote: Hi Tom. I do understand both the responsiveness and dictionary points sinse both are reasons I used to like the human voices from orphius although annoyingly it's had a nasty habbit of crashing on me recently so I've switched to vocalizer full time. At least with the later versions of Supernova I've not noticed any responsivess issues, though whether this is due to sn or vocalizer or both I'm not sure. I do however fully well agree vocalizers abreviations are a pain in the kneck, especially when playing rpgs and muds like alteraeon, being told I have 100 horse power and 60 street instead of 100 Hp and 50 staminer is quite irritating. I also used to like Orphius for the fact that it's ability to pronounce various fantasy names was pretty good, it even got names like theoden correct. Vocalizer isn't bad and I'm getting a bit more used to it as I play fantasy games, but occasionally when it says something like pronouncing the mad stuard of Minas Tirith's name in Lotr as den netha, or Frodo as frodd dough I still do miss Orphius. For me, one major turn off of Eloquence is the sound of it's attempt at British English. I do prefer a British synth sinse obviously when I'm writing anything of my own I want it to sound reasonable with the gramar I use, just as I suspect you would prefer an American one for the same reason, however Eloquence british english is rather horrible, it gets vowels wrong and ends words in a very unnatural way. I agree all of this is pretty much down to personal preference. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
No kidding. Espeak is worse as far asI'm concerned. Pinky, are you pondering what I'm pondering? -Original Message- From: Thomas Ward Sent: Friday, March 07, 2014 6:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Josh, I disagree with that statement. I use to own and use Keynote Gold in the 90's and Espeak doesn't sound anything like Keynote Gold in my opinion. Yes, they are both robotic, but Espeak doesn't have the same tone and inflection as Keynote Gold. On 3/7/14, Josh joshknnd1...@gmail.com wrote: I think espeak sounds a bit like orpheus or keynote gold. using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Well it depends upon which orphius voice. the default synthetic ones are pretty electronic (although I prefer their british accent to eloquence), however the human voices alan and carrol are considderably different and sound much better. All the best, Dark. - Original Message - From: Josh joshknnd1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 07, 2014 8:19 PM Subject: Re: [Audyssey] New games for windows not being produced any more? I think espeak sounds a bit like orpheus or keynote gold. using windows7 laptop On 3/7/2014 2:04 PM, dark wrote: Hi Tom. I do understand both the responsiveness and dictionary points sinse both are reasons I used to like the human voices from orphius although annoyingly it's had a nasty habbit of crashing on me recently so I've switched to vocalizer full time. At least with the later versions of Supernova I've not noticed any responsivess issues, though whether this is due to sn or vocalizer or both I'm not sure. I do however fully well agree vocalizers abreviations are a pain in the kneck, especially when playing rpgs and muds like alteraeon, being told I have 100 horse power and 60 street instead of 100 Hp and 50 staminer is quite irritating. I also used to like Orphius for the fact that it's ability to pronounce various fantasy names was pretty good, it even got names like theoden correct. Vocalizer isn't bad and I'm getting a bit more used to it as I play fantasy games, but occasionally when it says something like pronouncing the mad stuard of Minas Tirith's name in Lotr as den netha, or Frodo as frodd dough I still do miss Orphius. For me, one major turn off of Eloquence is the sound of it's attempt at British English. I do prefer a British synth sinse obviously when I'm writing anything of my own I want it to sound reasonable with the gramar I use, just as I suspect you would prefer an American one for the same reason, however Eloquence british english is rather horrible, it gets vowels wrong and ends words in a very unnatural way. I agree all of this is pretty much down to personal preference. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Tom. Personally I didn't mind the australian voice in the game, albeit was a little surprising given that I don't believe Angela carter was planned to be an ozy. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Personally I agree with Josh, I don't see what is wrong with sapi. Sinse dolphin have (up to last year), been so precious about the api for supernova, very few games have run with it, but that's not stopped me playing Vipmud, alteraeon with Mush Z, Lone wolf etc. The exception of course is making textual games such as interactive fiction accessible, as happened with the choice of cave game I mentioned, however these days all the screen readers have working virtual cursers so just writing the text to the screen without clutter is fine. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Charles, Lol. Yeah, I suppose for most people a wrapper is a wrap artist. However, in programming a wrapper is simply a piece of code that wraps another piece of code or a program with a different interface in order to make it easier for a developer to use the API etc in question. Cheers! On 3/6/14, Charles Rivard wee1s...@fidnet.com wrote: And all this time I thought that a rapper was a rap artist? Sheesh. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Dark, Yeah, I personally don't get what is wrong with Sapi either. It is a quick and easy API, works fairly well for what it does, and there are plenty of voices available for it. However, as a guess I suppose the voices are precisely the issue people have with it. A lot of Jaws users, for example, are use to Eloquence. Since Eloquence is not a Sapi voice they can't just use that with a game without the developer going through the Jaws API to use the screen reader directly rather than accessing Eloquence via Sapi. For that reason I guess some people want Jaws support so they could use Eloquence and the various Vocalizer voices which aren't available via Sapi. Of course, there is probably a cost issue here as well. Anyone who has a fairly up to date version of Jaws has a number of TTS engines and voices from Eloquence and several Vocalizer voices. They probably don't want to turn around and buy more voices from Cereproc, Cepstral, Nextup, etc given the fact that Jaws already offers them a lot of free voices. In short, as a guess I think the reason many users want screen reader support is because of the voices etc their screen reader provides aren't available for Sapi or are available at extra cost. Some of us who don't use Jaws, such as myself, aren't missing anything by using Sapi because we do not have various free TTS voices to miss. I use NVDA and own a handful of Sapi voices so using Sapi rather than my screen reader makes sense in my own case. Cheers! On 3/6/14, dark d...@xgam.org wrote: Personally I agree with Josh, I don't see what is wrong with sapi. Sinse dolphin have (up to last year), been so precious about the api for supernova, very few games have run with it, but that's not stopped me playing Vipmud, alteraeon with Mush Z, Lone wolf etc. The exception of course is making textual games such as interactive fiction accessible, as happened with the choice of cave game I mentioned, however these days all the screen readers have working virtual cursers so just writing the text to the screen without clutter is fine. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Tho -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, March 06, 2014 8:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Dark, Yeah, I personally don't get what is wrong with Sapi either. It is a quick and easy API, works fairly well for what it does, and there are plenty of voices available for it. However, as a guess I suppose the voices are precisely the issue people have with it. A lot of Jaws users, for example, are use to Eloquence. Since Eloquence is not a Sapi voice they can't just use that with a game without the developer going through the Jaws API to use the screen reader directly rather than accessing Eloquence via Sapi. For that reason I guess some people want Jaws support so they could use Eloquence and the various Vocalizer voices which aren't available via Sapi. Of course, there is probably a cost issue here as well. Anyone who has a fairly up to date version of Jaws has a number of TTS engines and voices from Eloquence and several Vocalizer voices. They probably don't want to turn around and buy more voices from Cereproc, Cepstral, Nextup, etc given the fact that Jaws already offers them a lot of free voices. In short, as a guess I think the reason many users want screen reader support is because of the voices etc their screen reader provides aren't available for Sapi or are available at extra cost. Some of us who don't use Jaws, such as myself, aren't missing anything by using Sapi because we do not have various free TTS voices to miss. I use NVDA and own a handful of Sapi voices so using Sapi rather than my screen reader makes sense in my own case. Cheers! On 3/6/14, dark d...@xgam.org wrote: Personally I agree with Josh, I don't see what is wrong with sapi. Sinse dolphin have (up to last year), been so precious about the api for supernova, very few games have run with it, but that's not stopped me playing Vipmud, alteraeon with Mush Z, Lone wolf etc. The exception of course is making textual games such as interactive fiction accessible, as happened with the choice of cave game I mentioned, however these days all the screen readers have working virtual cursers so just writing the text to the screen without clutter is fine. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi, I do have to agree with you. A lot of people prefer to use the screen reader of the choice because it gives them the opertunity to use whatever voice they prefer. I have used SAPI 5 and I find it very easy to use in games that use it. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sky Mundell Sent: Thursday, March 06, 2014 8:41 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] New games for windows not being produced any more? Tho -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, March 06, 2014 8:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Dark, Yeah, I personally don't get what is wrong with Sapi either. It is a quick and easy API, works fairly well for what it does, and there are plenty of voices available for it. However, as a guess I suppose the voices are precisely the issue people have with it. A lot of Jaws users, for example, are use to Eloquence. Since Eloquence is not a Sapi voice they can't just use that with a game without the developer going through the Jaws API to use the screen reader directly rather than accessing Eloquence via Sapi. For that reason I guess some people want Jaws support so they could use Eloquence and the various Vocalizer voices which aren't available via Sapi. Of course, there is probably a cost issue here as well. Anyone who has a fairly up to date version of Jaws has a number of TTS engines and voices from Eloquence and several Vocalizer voices. They probably don't want to turn around and buy more voices from Cereproc, Cepstral, Nextup, etc given the fact that Jaws already offers them a lot of free voices. In short, as a guess I think the reason many users want screen reader support is because of the voices etc their screen reader provides aren't available for Sapi or are available at extra cost. Some of us who don't use Jaws, such as myself, aren't missing anything by using Sapi because we do not have various free TTS voices to miss. I use NVDA and own a handful of Sapi voices so using Sapi rather than my screen reader makes sense in my own case. Cheers! On 3/6/14, dark d...@xgam.org wrote: Personally I agree with Josh, I don't see what is wrong with sapi. Sinse dolphin have (up to last year), been so precious about the api for supernova, very few games have run with it, but that's not stopped me playing Vipmud, alteraeon with Mush Z, Lone wolf etc. The exception of course is making textual games such as interactive fiction accessible, as happened with the choice of cave game I mentioned, however these days all the screen readers have working virtual cursers so just writing the text to the screen without clutter is fine. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Tom. that is likely true regarding people's feelings, however equaly that arguement isn't really a tenable one anymore sinse the days when a high quality voice would cost you 200 quid or so are gone so your not really talking sky rocket prices. Plus, on a personal level I'd actually rather have one of the default ms voices such as mike than eloquence anyway, though this is likely me. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Dark, Well, it is certainly true the cost of most Sapi voices have gone down in price. Most are reasonably priced about $30 to $45 USD which is well within a person's budget. At least most of the time. However, I disagree about Microsoft Mike, Mary, and Sam. In my opinion those are some of the absolutely worst voices on the market, and I am personally glad Microsoft finally discontinued them. The voices on Windows 8 are much more human sounding, and are almost as good as the Vocalizer voices. Even if someone doesn't want to upgrade to Windows 8 there are much better voices available for XP than the default Microsoft Sapi voices, and I can't really blame anyone for hating Sapi if all they have is the garbage voices like Mike, Mary, and Sam. I think if I were in that situation I'd take Eloquence over something like Mike or Sam myself. Cheers! On 3/6/14, dark d...@xgam.org wrote: Hi Tom. that is likely true regarding people's feelings, however equaly that arguement isn't really a tenable one anymore sinse the days when a high quality voice would cost you 200 quid or so are gone so your not really talking sky rocket prices. Plus, on a personal level I'd actually rather have one of the default ms voices such as mike than eloquence anyway, though this is likely me. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Windows is still one of the major gaming systems the blind will use for a while. True there are a lot of mainstream accessable games from smart phones apple and android devices and some consoles. However most that can afford it are moving to win7 and up now. Yes eventually we may loose some of the vb6 titles but right now we are still going. At 03:38 AM 3/6/2014, you wrote: Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
There are a lot more things on the forum to. I also know for a fact because I am on the teams that mtg, ks and reality gaming have games out. In fact reality gaming have just gone live with their snow boarding beta. And this morning I did some sound work for at least 2 upcoming titles and set up a submition file for sounds for other uses, so things are happening. So in general things are moving its just no one tells anyone unless there is something to release. At 08:07 AM 3/6/2014, you wrote: Hi Lindsay, Yes, there are still accessible games for Windows being developed. Although, you don't always here about them on this list there are various new games available that have been written in the last few months or so. From Draconis Entertainment we have their Silver Dollar game for Windows as well as for Mac. Draconis has also released Change Reaction 2.0 for Windows as well. From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be made available as a full version sometime in the next few months. On the Audio Games Forum someone has recently rewritten Hack by Daniel Zingaro in BGT and released it as freeware for Windows. Then, of course, I myself am still developing games, but do to time and circumstance haven't been able to bring any of my projects to release just yet. However, I can say there are more games coming from me hopefully in the not too distant future. In short, while games for the PC are seemingly few and far between that doesn't mean nobody is developing them. they are still under development even if it seems like they aren't. Cheers! On 3/5/14, lindsay.cow...@virginmedia.com lindsay.cow...@virginmedia.com wrote: Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
darrin, to be honest devs can just use sapi. Compaired to other things windows is probably easy to develop because you don't have restrictions on what you do, I guess the smart phone will take over but I have not seen that many blind devs actually make games for the smart phone market and those that are out really although good for smart phones are probably crap compaired to their windows varients. I am still a firm believer at least for the short term maybe longer that we will have windows. The big jump is when vb6 dies then we may see more of the games drop off and who knows. However its not all over till the fat lady sings and even if the core devs all died we would still have some of an indie industry active so its not an issue really. shaun. At 09:54 AM 3/6/2014, you wrote: I think though sooner or later a lot more games will be developed for apple devices over windows because voiceover is built in. which is going to make it easier for finding the relevant information in order to make it work. With windows the developer not only has to make it work with the os but also with third party screen readers and it's the fact that there are multiple screen readers which is the problem. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Feir Sent: 05 March 2014 20:06 To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? The only game I know of under development for Windows is Three Monkeys. It's going to be an audio action roleplaying games using binaural sound. That should be pretty awesome. News of accessible Game development has always been very slow in coming for numerous reasons. The only area where I think this has really changed is with games for the iOS devices like iPAD or iPHONE. Some developers have gotten a lot more hesitant to post news about games they're working on since people are inevidably disappointed when things are delayed. On 3/5/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lindsay, Yes, there are still accessible games for Windows being developed. Although, you don't always here about them on this list there are various new games available that have been written in the last few months or so. From Draconis Entertainment we have their Silver Dollar game for Windows as well as for Mac. Draconis has also released Change Reaction 2.0 for Windows as well. From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be made available as a full version sometime in the next few months. On the Audio Games Forum someone has recently rewritten Hack by Daniel Zingaro in BGT and released it as freeware for Windows. Then, of course, I myself am still developing games, but do to time and circumstance haven't been able to bring any of my projects to release just yet. However, I can say there are more games coming from me hopefully in the not too distant future. In short, while games for the PC are seemingly few and far between that doesn't mean nobody is developing them. they are still under development even if it seems like they aren't. Cheers! On 3/5/14, lindsay.cow...@virginmedia.com lindsay.cow...@virginmedia.com wrote: Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Michael Feir Disability advocate Meadowvale Community Christian Reformed Church www.meadowvalecrc.ca 2013-- Volunteer at The Dam http://www.thedam.org 2011-2013 Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.ca/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.ca/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.ca --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] New games for windows not being produced any more?
Hi Shaun, Actually, compared to other operating systems like OSX Windows is more difficult to develop for not easier. The reason has to do with too many different configurations, versions, and too many libraries and languages that makes Windows difficult to support. For example, right now there are 32-bit and 64-bit versions of Windows actively being sold on the market. Well, if I write a program and compile it for a 64-bit version of Windows it will not run on 32-bit versions of Windows. Therefore I have to design my game to be 32-bit in order to support 32-bit and 64-bit versions of Windows, and by doing so will have to forgo the advantages of a 64-bit OS and processor. If I choose something like Microsoft's .NET Framework I first have to determine which version is present on the machine. As I can't rely on everyone to be running the latest and greatest that could be cause for incompatibility right there. Not to mention all the third-party dependencies I may use with my game such as SlimDX, SDL .NET, OpenAL .NET, whatever won't come with the system meaning I still have to make sure they are installed and setup correctly in order to run my game. Those are just two of several things that makes supporting Windows something of a nightmare to develop for and support. With Apple's OSX there is only one target environment, 64-bit, and so the issue of 32-bit compatibility is a non-issue. Although, there is a free .NET Framework called Mono available for OSX most developers choose to use Object-C and the native libraries meaning they don't have to worry too much about which .NET Framework is installed or if x number of dependencies are installed, because most of what a game developer needs should already be available on OSX from the get-go. Cheers! On 3/6/14, shaun everiss sm.ever...@gmail.com wrote: darrin, to be honest devs can just use sapi. Compaired to other things windows is probably easy to develop because you don't have restrictions on what you do, I guess the smart phone will take over but I have not seen that many blind devs actually make games for the smart phone market and those that are out really although good for smart phones are probably crap compaired to their windows varients. I am still a firm believer at least for the short term maybe longer that we will have windows. The big jump is when vb6 dies then we may see more of the games drop off and who knows. However its not all over till the fat lady sings and even if the core devs all died we would still have some of an indie industry active so its not an issue really. shaun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Shaun, True enough. I think a lot of developers choose not to say anything unless they have something of substance to say because a lot of us have gotten sick of negative feedback from this and other accessible gaming communities. The minute a developer announces he or she has something in the works right away people want to know when it will be released, will want constant updates on how it is going, and if a developer fails to deliver a game by the expected date then they can expect a lot of grief from the community wanting to know why it wasn't released on such and such a day. Point being if gamers are worried that developers are not developing games, not making announcements, etc they really have themselves to blame. there are developers like myself who are working on stuff when they can, but we do not want to make any big announcements as we know the general reaction from the community will ultimately come back to bite us on the butt. Cheers! On 3/6/14, shaun everiss sm.ever...@gmail.com wrote: There are a lot more things on the forum to. I also know for a fact because I am on the teams that mtg, ks and reality gaming have games out. In fact reality gaming have just gone live with their snow boarding beta. And this morning I did some sound work for at least 2 upcoming titles and set up a submition file for sounds for other uses, so things are happening. So in general things are moving its just no one tells anyone unless there is something to release. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
I agree charles. And its actually not that hard to multidevelop for screenreaders now, with the screen reader api its easy enough if you know how. Out of all the readers, nvda is the one I'd go for being opensource and non restrictive. And to be honest outputting text on screen is fine to. there are console apps to. I don't know where you got that idea from darrin but its not as bad as that at least not for a couple years or so. It costs a lot to get into development of an i device and the device costs a lot. Android is another thing but still it has its own requirements. the pc is still the market for now. At 12:52 PM 3/6/2014, you wrote: The fact that there are so many screen readers is why most audio games either use sapi or have their own voices, isn't it? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 05, 2014 2:54 PM Subject: Re: [Audyssey] New games for windows not being produced any more? I think though sooner or later a lot more games will be developed for apple devices over windows because voiceover is built in. which is going to make it easier for finding the relevant information in order to make it work. With windows the developer not only has to make it work with the os but also with third party screen readers and it's the fact that there are multiple screen readers which is the problem. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Feir Sent: 05 March 2014 20:06 To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? The only game I know of under development for Windows is Three Monkeys. It's going to be an audio action roleplaying games using binaural sound. That should be pretty awesome. News of accessible Game development has always been very slow in coming for numerous reasons. The only area where I think this has really changed is with games for the iOS devices like iPAD or iPHONE. Some developers have gotten a lot more hesitant to post news about games they're working on since people are inevidably disappointed when things are delayed. On 3/5/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lindsay, Yes, there are still accessible games for Windows being developed. Although, you don't always here about them on this list there are various new games available that have been written in the last few months or so. From Draconis Entertainment we have their Silver Dollar game for Windows as well as for Mac. Draconis has also released Change Reaction 2.0 for Windows as well. From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be made available as a full version sometime in the next few months. On the Audio Games Forum someone has recently rewritten Hack by Daniel Zingaro in BGT and released it as freeware for Windows. Then, of course, I myself am still developing games, but do to time and circumstance haven't been able to bring any of my projects to release just yet. However, I can say there are more games coming from me hopefully in the not too distant future. In short, while games for the PC are seemingly few and far between that doesn't mean nobody is developing them. they are still under development even if it seems like they aren't. Cheers! On 3/5/14, lindsay.cow...@virginmedia.com lindsay.cow...@virginmedia.com wrote: Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Michael Feir Disability advocate Meadowvale Community Christian Reformed Church www.meadowvalecrc.ca 2013-- Volunteer at The Dam http://www.thedam.org 2011-2013 Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.ca/2009/01/personal-power.html A Life of Word
Re: [Audyssey] New games for windows not being produced any more?
thats true and to be honest you are actually paying for the extra 3 or 4g capabilities sms and general phone. with a touch, wifi, etc you can use skype easily enough you just don't get mobile networking. At 02:27 PM 3/6/2014, you wrote: if you can't afford an iphone. get an ipod touch. its an iphone without the phone and they are only $223 on amazon. and they have nearly all the same apps as iphone and voiceover as well. and a 5mp camera also. using windows7 laptop On 3/5/2014 4:14 PM, lindsay.cow...@virginmedia.com wrote: I hope not. Apple devices arre more expensive than windows devices. I for one can not afford an IPhone. Lindsay Cowell -original message- Subject: Re: [Audyssey] New games for windows not being produced any more? From: Darren Harris darren_g_har...@btinternet.com Date: 05/03/2014 8:54 pm I think though sooner or later a lot more games will be developed for apple devices over windows because voiceover is built in. which is going to make it easier for finding the relevant information in order to make it work. With windows the developer not only has to make it work with the os but also with third party screen readers and it's the fact that there are multiple screen readers which is the problem. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Feir Sent: 05 March 2014 20:06 To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? The only game I know of under development for Windows is Three Monkeys. It's going to be an audio action roleplaying games using binaural sound. That should be pretty awesome. News of accessible Game development has always been very slow in coming for numerous reasons. The only area where I think this has really changed is with games for the iOS devices like iPAD or iPHONE. Some developers have gotten a lot more hesitant to post news about games they're working on since people are inevidably disappointed when things are delayed. On 3/5/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lindsay, Yes, there are still accessible games for Windows being developed. Although, you don't always here about them on this list there are various new games available that have been written in the last few months or so. From Draconis Entertainment we have their Silver Dollar game for Windows as well as for Mac. Draconis has also released Change Reaction 2.0 for Windows as well. From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be made available as a full version sometime in the next few months. On the Audio Games Forum someone has recently rewritten Hack by Daniel Zingaro in BGT and released it as freeware for Windows. Then, of course, I myself am still developing games, but do to time and circumstance haven't been able to bring any of my projects to release just yet. However, I can say there are more games coming from me hopefully in the not too distant future. In short, while games for the PC are seemingly few and far between that doesn't mean nobody is developing them. they are still under development even if it seems like they aren't. Cheers! On 3/5/14, lindsay.cow...@virginmedia.com lindsay.cow...@virginmedia.com wrote: Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] New games for windows not being produced any more?
Hi Shaun, Actually, there are more than one library out there for Windows for accessing multiple screen readers. There is Accessible Output for Python, there is Universal Speech which is available for various languages, and now there is Tolk. So I agree supporting multiple screen readers isn't all that difficult these days assuming you are willing to abide by the license agreement for the screen reader API you are using. However, regarding iDevices it is very expensive to develop for. At least if the end user is a Windows user. He or she must purchase a Mac running OSX, must buy the proper development toolkits for iOS, and probably have an iPad or iPhone available for testing. Therefore I don't really see a lot of Windows developers just leaving the Windows platform to go for iDevices any time soon because they have to have different hardware, software, and skills to develop for an iDevice. Cheers! On 3/6/14, shaun everiss sm.ever...@gmail.com wrote: I agree charles. And its actually not that hard to multidevelop for screenreaders now, with the screen reader api its easy enough if you know how. Out of all the readers, nvda is the one I'd go for being opensource and non restrictive. And to be honest outputting text on screen is fine to. there are console apps to. I don't know where you got that idea from darrin but its not as bad as that at least not for a couple years or so. It costs a lot to get into development of an i device and the device costs a lot. Android is another thing but still it has its own requirements. the pc is still the market for now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
I don't think you could have said it any better, and I hope every list member reads this and, more importantly, remembers it. It should have been learned when James North left the scene, but the lesson still did not hit a lot of homes. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2014 3:20 PM Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Shaun, True enough. I think a lot of developers choose not to say anything unless they have something of substance to say because a lot of us have gotten sick of negative feedback from this and other accessible gaming communities. The minute a developer announces he or she has something in the works right away people want to know when it will be released, will want constant updates on how it is going, and if a developer fails to deliver a game by the expected date then they can expect a lot of grief from the community wanting to know why it wasn't released on such and such a day. Point being if gamers are worried that developers are not developing games, not making announcements, etc they really have themselves to blame. there are developers like myself who are working on stuff when they can, but we do not want to make any big announcements as we know the general reaction from the community will ultimately come back to bite us on the butt. Cheers! On 3/6/14, shaun everiss sm.ever...@gmail.com wrote: There are a lot more things on the forum to. I also know for a fact because I am on the teams that mtg, ks and reality gaming have games out. In fact reality gaming have just gone live with their snow boarding beta. And this morning I did some sound work for at least 2 upcoming titles and set up a submition file for sounds for other uses, so things are happening. So in general things are moving its just no one tells anyone unless there is something to release. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
I personally won't be holding my breath. LOL. Pinky, are you pondering what I'm pondering? -Original Message- From: Charles Rivard Sent: Thursday, March 06, 2014 7:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? I don't think you could have said it any better, and I hope every list member reads this and, more importantly, remembers it. It should have been learned when James North left the scene, but the lesson still did not hit a lot of homes. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2014 3:20 PM Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Shaun, True enough. I think a lot of developers choose not to say anything unless they have something of substance to say because a lot of us have gotten sick of negative feedback from this and other accessible gaming communities. The minute a developer announces he or she has something in the works right away people want to know when it will be released, will want constant updates on how it is going, and if a developer fails to deliver a game by the expected date then they can expect a lot of grief from the community wanting to know why it wasn't released on such and such a day. Point being if gamers are worried that developers are not developing games, not making announcements, etc they really have themselves to blame. there are developers like myself who are working on stuff when they can, but we do not want to make any big announcements as we know the general reaction from the community will ultimately come back to bite us on the butt. Cheers! On 3/6/14, shaun everiss sm.ever...@gmail.com wrote: There are a lot more things on the forum to. I also know for a fact because I am on the teams that mtg, ks and reality gaming have games out. In fact reality gaming have just gone live with their snow boarding beta. And this morning I did some sound work for at least 2 upcoming titles and set up a submition file for sounds for other uses, so things are happening. So in general things are moving its just no one tells anyone unless there is something to release. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
hi tom. I'm Afraid I might not have said what I intended clearly enough. I was not claiming that Mike, Mary and Sam were decent voices, or as good as vocalizer, only that I personally do not rate eloquence any more than mike or sam, and so find it a little difficult to sunderstand why a person (as I've heard some do), would use jaws with eloquence in a game and prefer that to ms mike. Vocalizer I agree is superior to any of these, indeed I've got the realspeak solo Daniel voice for sapi myself. for that reason, and I'm glad microsoft have upgraded their sapi voices on future windows, my comment was just about eloquence, which I've heard lots of people use even now as their default synth voice whis is odd sinse better alternatives are available even in the same program. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 06, 2014 8:05 PM Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Dark, Well, it is certainly true the cost of most Sapi voices have gone down in price. Most are reasonably priced about $30 to $45 USD which is well within a person's budget. At least most of the time. However, I disagree about Microsoft Mike, Mary, and Sam. In my opinion those are some of the absolutely worst voices on the market, and I am personally glad Microsoft finally discontinued them. The voices on Windows 8 are much more human sounding, and are almost as good as the Vocalizer voices. Even if someone doesn't want to upgrade to Windows 8 there are much better voices available for XP than the default Microsoft Sapi voices, and I can't really blame anyone for hating Sapi if all they have is the garbage voices like Mike, Mary, and Sam. I think if I were in that situation I'd take Eloquence over something like Mike or Sam myself. Cheers! On 3/6/14, dark d...@xgam.org wrote: Hi Tom. that is likely true regarding people's feelings, however equaly that arguement isn't really a tenable one anymore sinse the days when a high quality voice would cost you 200 quid or so are gone so your not really talking sky rocket prices. Plus, on a personal level I'd actually rather have one of the default ms voices such as mike than eloquence anyway, though this is likely me. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New games for windows not being produced any more?
Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Lindsay. People are still making games for windows, especially many of the people like Spoonbil, Aprone and Gma who always have, plus there are things like interactive fiction, browser games, muds, text rpgs and the like (I was beta testing a text rpg game for windows just the other day). That is aside from the japanese games, though etting those to run is something of a process and not something I've attempted as yet myself. I don't actually think less developement is happening on windows, it's just that such a lot is going on on the Iphone there is considderable amount of news and discussion about the subject, so the windows side of things seems less than it is. it is also the case that with access easier to implement on the Iphone, more new developers are coming to write for it than new devs for windows, which is just a consequence of the technology, and obviously a very good one if you have an Iphone. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Cool what you beta testing for dark? That astro galaxies game? -original message- Subject: Re: [Audyssey] New games for windows not being produced any more? From: dark d...@xgam.org Date: 05:03:2014 5.04 pm Hi Lindsay. People are still making games for windows, especially many of the people like Spoonbil, Aprone and Gma who always have, plus there are things like interactive fiction, browser games, muds, text rpgs and the like (I was beta testing a text rpg game for windows just the other day). That is aside from the japanese games, though etting those to run is something of a process and not something I've attempted as yet myself. I don't actually think less developement is happening on windows, it's just that such a lot is going on on the Iphone there is considderable amount of news and discussion about the subject, so the windows side of things seems less than it is. it is also the case that with access easier to implement on the Iphone, more new developers are coming to write for it than new devs for windows, which is just a consequence of the technology, and obviously a very good one if you have an Iphone. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Sadly not, I've not heard anything else about astro galaxy. I dropped the devs another mail but they didn't get back to me which is a shame sinse only navigating in the game is a problem, (rather like starbase orion and Star traders, accept it just needs some labled images). I'm not actually beata testing in the formal sense, it's rather someone posted a beta on audiogames.net which I'm trying out, another attempt at a roguelike with a standard if type interface ala Kerkerkruip, disconcertingly called choose your own cave (even though it's nothing like a gamebook). There is a topic in the new releases room about it on audiogames.net. Indeed, lots of people are posting betas and games under development there so, from the latest version of the braillemon audio pokemon game, to some bgt arcade projects, to some japanese type stuff, if anyone wants to try stuff out that is the place to go. Beware the grue! Dark. - Original Message - From: darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 05, 2014 5:10 PM Subject: Re: [Audyssey] New games for windows not being produced any more? Cool what you beta testing for dark? That astro galaxies game? -original message- Subject: Re: [Audyssey] New games for windows not being produced any more? From: dark d...@xgam.org Date: 05:03:2014 5.04 pm Hi Lindsay. People are still making games for windows, especially many of the people like Spoonbil, Aprone and Gma who always have, plus there are things like interactive fiction, browser games, muds, text rpgs and the like (I was beta testing a text rpg game for windows just the other day). That is aside from the japanese games, though etting those to run is something of a process and not something I've attempted as yet myself. I don't actually think less developement is happening on windows, it's just that such a lot is going on on the Iphone there is considderable amount of news and discussion about the subject, so the windows side of things seems less than it is. it is also the case that with access easier to implement on the Iphone, more new developers are coming to write for it than new devs for windows, which is just a consequence of the technology, and obviously a very good one if you have an Iphone. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Lindsay, Yes, there are still accessible games for Windows being developed. Although, you don't always here about them on this list there are various new games available that have been written in the last few months or so. From Draconis Entertainment we have their Silver Dollar game for Windows as well as for Mac. Draconis has also released Change Reaction 2.0 for Windows as well. From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be made available as a full version sometime in the next few months. On the Audio Games Forum someone has recently rewritten Hack by Daniel Zingaro in BGT and released it as freeware for Windows. Then, of course, I myself am still developing games, but do to time and circumstance haven't been able to bring any of my projects to release just yet. However, I can say there are more games coming from me hopefully in the not too distant future. In short, while games for the PC are seemingly few and far between that doesn't mean nobody is developing them. they are still under development even if it seems like they aren't. Cheers! On 3/5/14, lindsay.cow...@virginmedia.com lindsay.cow...@virginmedia.com wrote: Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
The only game I know of under development for Windows is Three Monkeys. It's going to be an audio action roleplaying games using binaural sound. That should be pretty awesome. News of accessible Game development has always been very slow in coming for numerous reasons. The only area where I think this has really changed is with games for the iOS devices like iPAD or iPHONE. Some developers have gotten a lot more hesitant to post news about games they're working on since people are inevidably disappointed when things are delayed. On 3/5/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lindsay, Yes, there are still accessible games for Windows being developed. Although, you don't always here about them on this list there are various new games available that have been written in the last few months or so. From Draconis Entertainment we have their Silver Dollar game for Windows as well as for Mac. Draconis has also released Change Reaction 2.0 for Windows as well. From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be made available as a full version sometime in the next few months. On the Audio Games Forum someone has recently rewritten Hack by Daniel Zingaro in BGT and released it as freeware for Windows. Then, of course, I myself am still developing games, but do to time and circumstance haven't been able to bring any of my projects to release just yet. However, I can say there are more games coming from me hopefully in the not too distant future. In short, while games for the PC are seemingly few and far between that doesn't mean nobody is developing them. they are still under development even if it seems like they aren't. Cheers! On 3/5/14, lindsay.cow...@virginmedia.com lindsay.cow...@virginmedia.com wrote: Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Michael Feir Disability advocate Meadowvale Community Christian Reformed Church www.meadowvalecrc.ca 2013-- Volunteer at The Dam http://www.thedam.org 2011-2013 Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.ca/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.ca/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.ca --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
I think though sooner or later a lot more games will be developed for apple devices over windows because voiceover is built in. which is going to make it easier for finding the relevant information in order to make it work. With windows the developer not only has to make it work with the os but also with third party screen readers and it's the fact that there are multiple screen readers which is the problem. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Feir Sent: 05 March 2014 20:06 To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? The only game I know of under development for Windows is Three Monkeys. It's going to be an audio action roleplaying games using binaural sound. That should be pretty awesome. News of accessible Game development has always been very slow in coming for numerous reasons. The only area where I think this has really changed is with games for the iOS devices like iPAD or iPHONE. Some developers have gotten a lot more hesitant to post news about games they're working on since people are inevidably disappointed when things are delayed. On 3/5/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lindsay, Yes, there are still accessible games for Windows being developed. Although, you don't always here about them on this list there are various new games available that have been written in the last few months or so. From Draconis Entertainment we have their Silver Dollar game for Windows as well as for Mac. Draconis has also released Change Reaction 2.0 for Windows as well. From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be made available as a full version sometime in the next few months. On the Audio Games Forum someone has recently rewritten Hack by Daniel Zingaro in BGT and released it as freeware for Windows. Then, of course, I myself am still developing games, but do to time and circumstance haven't been able to bring any of my projects to release just yet. However, I can say there are more games coming from me hopefully in the not too distant future. In short, while games for the PC are seemingly few and far between that doesn't mean nobody is developing them. they are still under development even if it seems like they aren't. Cheers! On 3/5/14, lindsay.cow...@virginmedia.com lindsay.cow...@virginmedia.com wrote: Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Michael Feir Disability advocate Meadowvale Community Christian Reformed Church www.meadowvalecrc.ca 2013-- Volunteer at The Dam http://www.thedam.org 2011-2013 Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.ca/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.ca/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.ca --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] New games for windows not being produced any more?
I hope not. Apple devices arre more expensive than windows devices. I for one can not afford an IPhone. Lindsay Cowell -original message- Subject: Re: [Audyssey] New games for windows not being produced any more? From: Darren Harris darren_g_har...@btinternet.com Date: 05/03/2014 8:54 pm I think though sooner or later a lot more games will be developed for apple devices over windows because voiceover is built in. which is going to make it easier for finding the relevant information in order to make it work. With windows the developer not only has to make it work with the os but also with third party screen readers and it's the fact that there are multiple screen readers which is the problem. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Feir Sent: 05 March 2014 20:06 To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? The only game I know of under development for Windows is Three Monkeys. It's going to be an audio action roleplaying games using binaural sound. That should be pretty awesome. News of accessible Game development has always been very slow in coming for numerous reasons. The only area where I think this has really changed is with games for the iOS devices like iPAD or iPHONE. Some developers have gotten a lot more hesitant to post news about games they're working on since people are inevidably disappointed when things are delayed. On 3/5/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lindsay, Yes, there are still accessible games for Windows being developed. Although, you don't always here about them on this list there are various new games available that have been written in the last few months or so. From Draconis Entertainment we have their Silver Dollar game for Windows as well as for Mac. Draconis has also released Change Reaction 2.0 for Windows as well. From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be made available as a full version sometime in the next few months. On the Audio Games Forum someone has recently rewritten Hack by Daniel Zingaro in BGT and released it as freeware for Windows. Then, of course, I myself am still developing games, but do to time and circumstance haven't been able to bring any of my projects to release just yet. However, I can say there are more games coming from me hopefully in the not too distant future. In short, while games for the PC are seemingly few and far between that doesn't mean nobody is developing them. they are still under development even if it seems like they aren't. Cheers! On 3/5/14, lindsay.cow...@virginmedia.com lindsay.cow...@virginmedia.com wrote: Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Michael Feir Disability advocate Meadowvale Community Christian Reformed Church www.meadowvalecrc.ca 2013-- Volunteer at The Dam http://www.thedam.org 2011-2013 Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.ca/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.ca/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.ca --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org
[Audyssey] New games for windows not being produced any more?
Hi, Yes there are still games being produced for Windows. We just released another game in the Inspector Cyndi in Newport series, Dead Man's Chest. It is available on our website www.7128.com. In addition, we also released a kid's game for Windows, Find It - for kids 8 and up. Eleanor Robinson 7-1287 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
The fact that there are so many screen readers is why most audio games either use sapi or have their own voices, isn't it? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 05, 2014 2:54 PM Subject: Re: [Audyssey] New games for windows not being produced any more? I think though sooner or later a lot more games will be developed for apple devices over windows because voiceover is built in. which is going to make it easier for finding the relevant information in order to make it work. With windows the developer not only has to make it work with the os but also with third party screen readers and it's the fact that there are multiple screen readers which is the problem. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Feir Sent: 05 March 2014 20:06 To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? The only game I know of under development for Windows is Three Monkeys. It's going to be an audio action roleplaying games using binaural sound. That should be pretty awesome. News of accessible Game development has always been very slow in coming for numerous reasons. The only area where I think this has really changed is with games for the iOS devices like iPAD or iPHONE. Some developers have gotten a lot more hesitant to post news about games they're working on since people are inevidably disappointed when things are delayed. On 3/5/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lindsay, Yes, there are still accessible games for Windows being developed. Although, you don't always here about them on this list there are various new games available that have been written in the last few months or so. From Draconis Entertainment we have their Silver Dollar game for Windows as well as for Mac. Draconis has also released Change Reaction 2.0 for Windows as well. From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be made available as a full version sometime in the next few months. On the Audio Games Forum someone has recently rewritten Hack by Daniel Zingaro in BGT and released it as freeware for Windows. Then, of course, I myself am still developing games, but do to time and circumstance haven't been able to bring any of my projects to release just yet. However, I can say there are more games coming from me hopefully in the not too distant future. In short, while games for the PC are seemingly few and far between that doesn't mean nobody is developing them. they are still under development even if it seems like they aren't. Cheers! On 3/5/14, lindsay.cow...@virginmedia.com lindsay.cow...@virginmedia.com wrote: Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Michael Feir Disability advocate Meadowvale Community Christian Reformed Church www.meadowvalecrc.ca 2013-- Volunteer at The Dam http://www.thedam.org 2011-2013 Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.ca/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.ca/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.ca --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] New games for windows not being produced any more?
they don't have to make it work with third party screen readers. they could always just make it for sapi5. using windows7 laptop On 3/5/2014 3:54 PM, Darren Harris wrote: I think though sooner or later a lot more games will be developed for apple devices over windows because voiceover is built in. which is going to make it easier for finding the relevant information in order to make it work. With windows the developer not only has to make it work with the os but also with third party screen readers and it's the fact that there are multiple screen readers which is the problem. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Feir Sent: 05 March 2014 20:06 To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? The only game I know of under development for Windows is Three Monkeys. It's going to be an audio action roleplaying games using binaural sound. That should be pretty awesome. News of accessible Game development has always been very slow in coming for numerous reasons. The only area where I think this has really changed is with games for the iOS devices like iPAD or iPHONE. Some developers have gotten a lot more hesitant to post news about games they're working on since people are inevidably disappointed when things are delayed. On 3/5/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lindsay, Yes, there are still accessible games for Windows being developed. Although, you don't always here about them on this list there are various new games available that have been written in the last few months or so. From Draconis Entertainment we have their Silver Dollar game for Windows as well as for Mac. Draconis has also released Change Reaction 2.0 for Windows as well. From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be made available as a full version sometime in the next few months. On the Audio Games Forum someone has recently rewritten Hack by Daniel Zingaro in BGT and released it as freeware for Windows. Then, of course, I myself am still developing games, but do to time and circumstance haven't been able to bring any of my projects to release just yet. However, I can say there are more games coming from me hopefully in the not too distant future. In short, while games for the PC are seemingly few and far between that doesn't mean nobody is developing them. they are still under development even if it seems like they aren't. Cheers! On 3/5/14, lindsay.cow...@virginmedia.com lindsay.cow...@virginmedia.com wrote: Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
if you can't afford an iphone. get an ipod touch. its an iphone without the phone and they are only $223 on amazon. and they have nearly all the same apps as iphone and voiceover as well. and a 5mp camera also. using windows7 laptop On 3/5/2014 4:14 PM, lindsay.cow...@virginmedia.com wrote: I hope not. Apple devices arre more expensive than windows devices. I for one can not afford an IPhone. Lindsay Cowell -original message- Subject: Re: [Audyssey] New games for windows not being produced any more? From: Darren Harris darren_g_har...@btinternet.com Date: 05/03/2014 8:54 pm I think though sooner or later a lot more games will be developed for apple devices over windows because voiceover is built in. which is going to make it easier for finding the relevant information in order to make it work. With windows the developer not only has to make it work with the os but also with third party screen readers and it's the fact that there are multiple screen readers which is the problem. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Feir Sent: 05 March 2014 20:06 To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? The only game I know of under development for Windows is Three Monkeys. It's going to be an audio action roleplaying games using binaural sound. That should be pretty awesome. News of accessible Game development has always been very slow in coming for numerous reasons. The only area where I think this has really changed is with games for the iOS devices like iPAD or iPHONE. Some developers have gotten a lot more hesitant to post news about games they're working on since people are inevidably disappointed when things are delayed. On 3/5/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Lindsay, Yes, there are still accessible games for Windows being developed. Although, you don't always here about them on this list there are various new games available that have been written in the last few months or so. From Draconis Entertainment we have their Silver Dollar game for Windows as well as for Mac. Draconis has also released Change Reaction 2.0 for Windows as well. From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be made available as a full version sometime in the next few months. On the Audio Games Forum someone has recently rewritten Hack by Daniel Zingaro in BGT and released it as freeware for Windows. Then, of course, I myself am still developing games, but do to time and circumstance haven't been able to bring any of my projects to release just yet. However, I can say there are more games coming from me hopefully in the not too distant future. In short, while games for the PC are seemingly few and far between that doesn't mean nobody is developing them. they are still under development even if it seems like they aren't. Cheers! On 3/5/14, lindsay.cow...@virginmedia.com lindsay.cow...@virginmedia.com wrote: Are games for windows not being produced any more, if so, what games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
Hi Charles, That is certainly part of it. Outputting text to speech is simpler for a developer to do when there is a standard method for doing it such as with SAPI which should be installed on every machine from XP on up by default. With screen readers there are so many and each has its own method for handling text that it rather complicates the process unless a person uses something like Universal Speech which is fine for free games but I haven't looked into using it in commercial projects. In any case it has always been simpler for me to use SAPI or to just use prerecorded speech than to develop a wrapper for each and every screen reader in existence. Cheers! On 3/5/14, Charles Rivard wee1s...@fidnet.com wrote: The fact that there are so many screen readers is why most audio games either use sapi or have their own voices, isn't it? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New games for windows not being produced any more?
And all this time I thought that a rapper was a rap artist? Sheesh. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 05, 2014 7:30 PM Subject: Re: [Audyssey] New games for windows not being produced any more? Hi Charles, That is certainly part of it. Outputting text to speech is simpler for a developer to do when there is a standard method for doing it such as with SAPI which should be installed on every machine from XP on up by default. With screen readers there are so many and each has its own method for handling text that it rather complicates the process unless a person uses something like Universal Speech which is fine for free games but I haven't looked into using it in commercial projects. In any case it has always been simpler for me to use SAPI or to just use prerecorded speech than to develop a wrapper for each and every screen reader in existence. Cheers! On 3/5/14, Charles Rivard wee1s...@fidnet.com wrote: The fact that there are so many screen readers is why most audio games either use sapi or have their own voices, isn't it? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.