Adios everyone, it is finally time for me to move on. I am very grateful to
have been a part of the Soft user community since 1994. I think we all saw the
writing on the wall when Autodesk acquired Softimage. I am pretty sure they
could not have done a better job of driving an established
I don’t pay as much attention as I used to but I am still here.
started in Softimage 2.66 and stayed till the end.
working pretty much exclusively in Houdini the past couple of years.
I am continually amazed by the potential and flexibility of Houdini but it does
come at a price.
It really is a
Topaz and Tips!
Have not seen those apps mentioned in a while
Probably running on an ATVista I would guess
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Prodeep Ghosh
Sent: Wednesday, May 16, 2018 1:41 AM
To: Official Softimage
very nice
no time like the old time to make one appreciate the possibilities in the
present
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Sunday, June 4, 2017 9:37 PM
To: Official Softimage Users Mailing
thanks for sharing that
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Monday, April 10, 2017 10:57 AM
To: softimage@listproc.autodesk.com
Subject: Houdini is amazing even in its path file
Just to chat,
I had to
g 2016 year in review
The last post is already reserved by Ed Harriss.
From:
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Monday, January 09, 2017 7:44 PM
To: Offici
Never posted much myself and don’t meant to sound morbid, but I am silently
waiting to see if I can get the final post in. Might take a while though…
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday,
One here, awesome – thanks!
XSI to Houdini is one of my favorite topics
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nika Ragua
Sent: Tuesday, March 8, 2016 11:12 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT XSI UV to
Here is a nice example of setting the uv’s part….
I know it is instances but seems it could work for a mesh as well.
http://xsisupport.com/2015/02/26/using-ice-to-do-uv-remapping-on-instances/
jeff
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
Apologies if this is obvious but there are a few samples in the Character shelf
that might fit the bill if looking for a quick and easy setup.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of gareth bell
Sent: Thursday, January 28,
Thanks - sounds promising
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Thursday, August 13, 2015 1:34 PM
To: softimage@listproc.autodesk.com
Subject: Re: Soft and Windows 10
Jeff McFall schreef op 13-8-2015
I am curious if anyone has had a chance to try and use Soft on Windows 10 yet?
Jeff
+1
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
Sent: Monday, August 10, 2015 7:32 AM
To: softimage@listproc.autodesk.com
Subject: Houdini 15 teaser
This looks fantastic and familiar. I am so looking forward to this.
Thank you!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Friday, March 06, 2015 3:32 PM
To: softimage@listproc.autodesk.com
Subject: Introducing
Not sure if this is it but isn’t the mib_twosided meant to be placed after the
illumination shader and not before?
So that you essentially have two distinct materials/w texture plugged into
mib_twosided one for front and one for back.
From: softimage-boun...@listproc.autodesk.com
(oChildren(j))
}
var children = obj.FindChildren(,polymsh)
mCombine( aChildren+,+obj, mergevalue, 1, 1, 0, 0 )
}
Martin
On Tue, Feb 10, 2015 at 10:35 AM, Jeff McFall
jeff.mcf...@sas.commailto:jeff.mcf...@sas.com wrote:
I have a large set of extruded poly
( Cannot delete objects: + e.description, siError
);
}
}
}
return(0);
}
Matt
Date: Tue, 10 Feb 2015 01:35:28 +
From: Jeff McFall jeff.mcf...@sas.commailto:jeff.mcf...@sas.com
Subject: merge parent and children through scripting?
To: softimage
I have a large set of extruded poly objects which have their detached caps as
children.
I need to merge these caps into the parent geometry. There are several hundred
of these and manually doing each is pretty daunting. This is beyond my
scripting abilities.
Anyone have any suggestions or
Hi all,
I am using the Panoramic lens shader and trying to understand the relationship
between the Panoramic shader FOV setting and that of my camera.
I have a very wide aspect ratio of 9:1 for the render/camera. The image will
be ultimately be projected on a panoramic screen that is
Should also have mentioned that I have set the Panoramic shader to 160 degrees
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Friday, February 06, 2015 5:00 PM
To: 'softimage@listproc.autodesk.com'
Subject: panorama
I might try to progressively “activate” the individual particles/chunks by
using a “test in null” or volume.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Monday, February 02, 2015 1:30 PM
To:
That would be a shame, I noticed it not responding a couple of days ago as well
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Tuesday, January 27, 2015 2:38 PM
To:
Very nice and thanks for posting
I love to see work still being done with ICE
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Tuesday, August 12, 2014 6:17 PM
To: softimage@listproc.autodesk.com
Subject: This is your
Hi everyone,
We are just starting to look into some of the possibilities of using the new
Kinect 2 for some production ideas.
Would anyone have any initial advice or links to share of resources to get
started?
At first glance the areas to explore would be
-Bringing a pointcloud single
is not possible to use. We will include support of Kinect 2 for
Windows as soon as it is released (expected in summer 2014)
Quite interested in seeing Kinect for Windows 2 capabilities for 3d production.
Hope this helps of something.
F.
2014-07-31 12:31 GMT-03:00 Jeff McFall
jeff.mcf
31.07.2014 18:47, schrieb Jeff McFall:
Thank you Francisco, yes this information is very helpful as we are just
starting down this path.
And not a bad dance at all.
Thanks again
jeff
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun
He he made me laugh too
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson
Sent: Friday, June 27, 2014 9:54 AM
To: softimage@listproc.autodesk.com
Subject: A freelance job really?
I just thought I would post this
These are awesome - thank you so much for taking the time / effort to produce
jeff
A virtual cheers from me!
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ismini Sigala
Sent: Thursday, March 13, 2014 2:51 PM
To: softimage@listproc.autodesk.com
Subject: Wake is happening now at
The
1.ICE
2. Passes/Partitions
3. Modeling
4. Animation Mixer
5. 20 years of familiarity with the product 3D and XSI
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum
Sent: Thursday, March
What happened is a big deal and it will take a while to settle.
I also look forward to seeing the future of this list whatever it is.
It seems there are and will continue to be some very interesting
opportunities in using both Softimage and otherwise.
jeff
From:
There is a handy booltrace shader by Alan Jones on http://rray.de/xsi/
That maybe sounds similar to what you are looking for
Jeff
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
Sent: Thursday, January 23, 2014 10:55 AM
We could always log in and ask lots of questions about how one may do the
things that Softimage already does really well with Maya and Max.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Massimo Galluzzo
Sent: Tuesday, October 29,
I remember that. I was sooo looking forward to having a particle system again
after moving from a Wavefront system.
It wasn't quite what I had hoped for but way better than nothing and I was able
to make a lot of use it.
Kind of ironic about how Soft was NOT known for its Particle System
Could you use the default constant shader?
You can adjust overall transparency and the alpha does not accumulate when
stacked. Not sure that is the best way to express the effect but it sounds
somewhat like what you are looking for.
The only problem may be that by default the alpha from this
Manny,
Just curious - when you say well documented do you mean via forums or is there
an active/up to date Autodesk link which covers these kinds of details?
I had similar issues early this year and would say that I struggled to find any
information for this or other issues other than asking via
Are you using the default settings for the anticipation settings? Ie a high
anticipation factor and low anticipation contrast can create overly aggressive
collision avoidance which would cause your actors to stall and try to change
direction.
Also what happens if you force the fixed minimum
some other textural issues on the farm
I had big headaches with this as well till someone on this list was kind enough
to point out the need and supply a node to force the texture attribute to
update each frame
Looking forward to trying out the improved 2014 crowd myself
jeff
From:
, Jeff McFall
jeff.mcf...@sas.commailto:jeff.mcf...@sas.com wrote:
some other textural issues on the farm
I had big headaches with this as well till someone on this list was kind enough
to point out the need and supply a node to force the texture attribute to
update each frame
Looking forward
Yeah, it made me rather uncomfortable, which means it really works. Very
awesome job.
The first time I played heard the VO only, without the video I thought it was
about working in the CG industry. We have a lot in common. ☺
jeff
From: softimage-boun...@listproc.autodesk.com
Just a guess but is your scene saved with the play head on the first frame of
the timeline or before the cache begins?
I believe I have seen issues with actions/caches not working as expected when
done otherwise.
jeff
From: softimage-boun...@listproc.autodesk.com
They sure have. I can't wait to tell my children the stories of how we did 3D
back in the 20th century.
I wonder if they will be impressed by our accomplishments or just pity us...
-Original Message-
From: softimage-boun...@listproc.autodesk.com
...@gmail.commailto:adamfs...@gmail.com wrote:
yeah, its been nice to use it for some crowd work I was doing, and the
characters work well with Motionbuilder too.
On Thu, Apr 4, 2013 at 10:41 AM, Jeff McFall
jeff.mcf...@sas.commailto:jeff.mcf...@sas.com wrote:
I thought this was pretty cool, wish I had
://www.ethivierge.com
On Fri, Apr 5, 2013 at 1:14 PM, Jeff McFall
jeff.mcf...@sas.commailto:jeff.mcf...@sas.com wrote:
I will echo all the comments about it being VERY slow. I tried again today but
it is the same.
And the models are indeed not very impressive, at least the high res ones I
saw
Hi all,
I thought this would be a common question but I have not found anything so
makes me wonder where I missed the obvious.
Is there not a way to do a search on ice trees to find where in the tree that
specific variables are accessed or set?
thanks
jeff
attachment: winmail.dat
Tree Trace:
https://docs.google.com/open?id=0B1YpeWdrXDofSEFYWW9LUG5LclE
On 05/04/2013 1:53 PM, Jeff McFall wrote:
Hi all,
I thought this would be a common question but I have not found anything so
makes me wonder where I missed the obvious.
Is there not a way to do a search on ice trees
Hi all,
Anyone have an elegant tip for how I could take each element of Array A with n
elements and add those to each element in Array B with n elements, storing all
into a single array?
So that if Array A had 2 elements and Array B had 4 elements the new array size
would be 8
As an example
@listproc.autodesk.com
Subject: Re: adding each element from two differrent arrays
Hi,
try this:
(See Attatch)
There might be a cooler Solution using the good old Generate Sample
Set-Trick, but i think this one might be quite stable
Am 28.03.2013 15:26, schrieb Jeff McFall:
Hi all,
Anyone have
I have been following this thread and have been wondering if the fact that the
K6X0 and Quadro K5000 are more tuned for single precision is making the
difference between them and Titan which from what I understand is more tuned
for double precision? Or does that even matter for this or other
I was thinking the same thing
Thanks Autodesk, I appreciate the public expression of commitment and think
the details of this release look reasonably interesting
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves
Sent:
on the issue
as well. Being a somewhat isolated user I would never be able to make as much
use of this software without all the help and insight this list provides.
Jeff
From: Jeff McFall
Sent: Tuesday, February 26, 2013 8:58 PM
To: 'softimage@listproc.autodesk.com'
Subject: RE: ice crowds
I have been working with crowds and am excited about some of the results I am
getting but have one nagging problem that I have not been able to overcome.
That problem has to do with rendering and the fact that texture projections
seem to become broken/disconnected from the material when the job
with textures showing on rendered sequences.
Adam
On Tue, Feb 26, 2013 at 9:08 AM, Jeff McFall
jeff.mcf...@sas.commailto:jeff.mcf...@sas.com wrote:
I have been working with crowds and am excited about some of the results I am
getting but have one nagging problem that I have not been able
I would be interested as well - thank you
jeff
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Wednesday, February 13, 2013 1:30 AM
To: softimage@listproc.autodesk.com
Subject: Interest/Opinions on a
Yes that is so useful, I found by accident too. I've wondered why that works
but one can't copy/past other stuff like geo, passes or lights
I am sure there is a good reason for it. Just sayin' it would be nice as well
jeff
From: softimage-boun...@listproc.autodesk.com
I have this issue where the texture projection in my crowd actors is not the
default name.
The fix as posted on this video works fine - http://vimeo.com/41930182
However I am tiring of reconnecting each time I work through a problem or build
a new crowd.
My thought was to just fix the texture
Hi all,
I am losing some hair over this.
I want to share some actions between models with differently named parts and am
getting absolutely getting nowhere with creating connection templates.
The link below no longer works, any chance this is still available somewhere?
A pointer to a demo or
Heck yeah!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Wednesday, October 10, 2012 2:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: Raafal
Via Google Translate:
Hello, I am announcing the creation of
...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]mailto:[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of Jeff McFall
Sent: Friday, September 28, 2012 05:16 PM
To: 'softimage@listproc.autodesk.com'
Subject: unique data for instances
:[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of Jeff McFall
Sent: Friday, September 28, 2012 06:05 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: unique data for instances?
Thank you, but I should have specified I am just setting the particle Shape
It seems that I can't exclude / Include lights when using the ICE Particle
Volume shader.
Looks like it considers them at all times regardless of the Inclusion/Exclusion
setting
I have a recollection of seeing that as in issue before. Just looking for a
confirmation that I am not doing
is there a cat involved?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, September 18, 2012 9:04 PM
To: softimage@listproc.autodesk.com
Subject: ICE Setting a Switch for Random Pairs?
Let's say I have an ICE
my thoughts and situation exactly
+ 1cent
Jeff
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: Wednesday, September 12, 2012 12:29 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..
In
Wouldn't that be grand if somehow Autodesk were to sell Softimage and it could
become independent again.
Best of luck on your future endeavors Guillaume
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent:
If the render tree window is open and one assigns a new material to the
selected object the window does not automatically refresh to show the new
material
Not sure if this is intent or not but I often end up changing the wrong
material because I expected my new material to be there
everything
I ran the sim all the way through and it looks correct here. None of the burst
effect from the video.
in your video example it almost looks like the particle count suddenly jumps
Jeff
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: Tuesday, August 07, 2012 12:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Particle collision behaves differently after particle count 4000
Am 07.08.2012 17:27, schrieb Jeff McFall:
I ran the sim all the way through
I think this is really interesting treatment, i love it
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Friday, August 03, 2012 6:57 AM
To: softimage@listproc.autodesk.com
Subject: Maya trying to get credit for
: using ice to drive text ?
You can also do...
http://darkvertex.com/wp/2010/11/15/softimage-ice-string-to-particles/
On Mon, Jul 30, 2012 at 10:06 AM, Jeff McFall
jeff.mcf...@sas.commailto:jeff.mcf...@sas.com wrote:
Thank you, I am beginning to see that this approach is probably going
Hello,
I thought I had seen a demo at one time of using ice to drive the character
values of text.
ie I want to display text that reflects the changing numeric values of variables
Is that possible? I am not seeing anything to grab that would allow me to do
this
many thanks in advance
Jeff
nice!
thank you
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann
Sent: Friday, July 27, 2012 4:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: using ice to drive text ?
Yes its possible, but a bit tricky...
here
Hi all,
I am trying to find the best way to move a point along a path of the shortest
distance between two points on the surface of a sphere.
Probably a pretty basic geometry function but I am having trouble even starting.
From what I can gather the way to solve this is through a Great Circle
check, check 1,2,3 anyone here?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris
Sent: Sunday, May 27, 2012 2:22 AM
To: softimage@listproc.autodesk.com
Subject: Re: mail...
Yeah!! All good. Receiving loud and clear
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