RE: The Softimage mailing list

2019-11-12 Thread Jeff McFall
Adios everyone, it is finally time for me to move on. I am very grateful to have been a part of the Soft user community since 1994. I think we all saw the writing on the wall when Autodesk acquired Softimage. I am pretty sure they could not have done a better job of driving an established

RE: Any Dinosaurs Still Lurking?

2018-05-24 Thread Jeff McFall
I don’t pay as much attention as I used to but I am still here. started in Softimage 2.66 and stayed till the end. working pretty much exclusively in Houdini the past couple of years. I am continually amazed by the potential and flexibility of Houdini but it does come at a price. It really is a

RE: Any Dinosaurs Still Lurking?

2018-05-24 Thread Jeff McFall
Topaz and Tips! Have not seen those apps mentioned in a while Probably running on an ATVista I would guess From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Prodeep Ghosh Sent: Wednesday, May 16, 2018 1:41 AM To: Official Softimage

RE: OTish - Soft2Maya transition list

2017-06-05 Thread Jeff McFall
very nice no time like the old time to make one appreciate the possibilities in the present From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Sunday, June 4, 2017 9:37 PM To: Official Softimage Users Mailing

RE: Houdini is amazing even in its path file

2017-04-17 Thread Jeff McFall
thanks for sharing that From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: Monday, April 10, 2017 10:57 AM To: softimage@listproc.autodesk.com Subject: Houdini is amazing even in its path file Just to chat, I had to

RE: Softimage mailing 2016 year in review

2017-01-09 Thread Jeff McFall
g 2016 year in review The last post is already reserved by Ed Harriss. From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall Sent: Monday, January 09, 2017 7:44 PM To: Offici

RE: Softimage mailing 2016 year in review

2017-01-09 Thread Jeff McFall
Never posted much myself and don’t meant to sound morbid, but I am silently waiting to see if I can get the final post in. Might take a while though… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday,

RE: OT XSI UV to Location Tutorial inside Houdini

2016-03-08 Thread Jeff McFall
One here, awesome – thanks! XSI to Houdini is one of my favorite topics From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nika Ragua Sent: Tuesday, March 8, 2016 11:12 AM To: softimage@listproc.autodesk.com Subject: Re: OT XSI UV to

RE: 1 texture per polygon

2016-02-24 Thread Jeff McFall
Here is a nice example of setting the uv’s part…. I know it is instances but seems it could work for a mesh as well. http://xsisupport.com/2015/02/26/using-ice-to-do-uv-remapping-on-instances/ jeff From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

RE: Free Animation?

2016-01-28 Thread Jeff McFall
Apologies if this is obvious but there are a few samples in the Character shelf that might fit the bill if looking for a quick and easy setup. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of gareth bell Sent: Thursday, January 28,

RE: Soft and Windows 10

2015-08-13 Thread Jeff McFall
Thanks - sounds promising From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Thursday, August 13, 2015 1:34 PM To: softimage@listproc.autodesk.com Subject: Re: Soft and Windows 10 Jeff McFall schreef op 13-8-2015

Soft and Windows 10

2015-08-13 Thread Jeff McFall
I am curious if anyone has had a chance to try and use Soft on Windows 10 yet? Jeff

RE: Houdini 15 teaser

2015-08-10 Thread Jeff McFall
+1 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber Sent: Monday, August 10, 2015 7:32 AM To: softimage@listproc.autodesk.com Subject: Houdini 15 teaser

RE: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Jeff McFall
This looks fantastic and familiar. I am so looking forward to this. Thank you! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Friday, March 06, 2015 3:32 PM To: softimage@listproc.autodesk.com Subject: Introducing

RE: ICE instances with sequence sprite particles - double side?

2015-02-19 Thread Jeff McFall
Not sure if this is it but isn’t the mib_twosided meant to be placed after the illumination shader and not before? So that you essentially have two distinct materials/w texture plugged into mib_twosided one for front and one for back. From: softimage-boun...@listproc.autodesk.com

RE: merge parent and children through scripting?

2015-02-10 Thread Jeff McFall
(oChildren(j)) } var children = obj.FindChildren(,polymsh) mCombine( aChildren+,+obj, mergevalue, 1, 1, 0, 0 ) } Martin On Tue, Feb 10, 2015 at 10:35 AM, Jeff McFall jeff.mcf...@sas.commailto:jeff.mcf...@sas.com wrote: I have a large set of extruded poly

RE: merge parent and children through scripting?

2015-02-10 Thread Jeff McFall
( Cannot delete objects: + e.description, siError ); } } } return(0); } Matt Date: Tue, 10 Feb 2015 01:35:28 + From: Jeff McFall jeff.mcf...@sas.commailto:jeff.mcf...@sas.com Subject: merge parent and children through scripting? To: softimage

merge parent and children through scripting?

2015-02-09 Thread Jeff McFall
I have a large set of extruded poly objects which have their detached caps as children. I need to merge these caps into the parent geometry. There are several hundred of these and manually doing each is pretty daunting. This is beyond my scripting abilities. Anyone have any suggestions or

panorama shader and camera FOV

2015-02-06 Thread Jeff McFall
Hi all, I am using the Panoramic lens shader and trying to understand the relationship between the Panoramic shader FOV setting and that of my camera. I have a very wide aspect ratio of 9:1 for the render/camera. The image will be ultimately be projected on a panoramic screen that is

RE: panorama shader and camera FOV

2015-02-06 Thread Jeff McFall
Should also have mentioned that I have set the Panoramic shader to 160 degrees From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall Sent: Friday, February 06, 2015 5:00 PM To: 'softimage@listproc.autodesk.com' Subject: panorama

RE: mountain collapse

2015-02-02 Thread Jeff McFall
I might try to progressively “activate” the individual particles/chunks by using a “test in null” or volume. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Monday, February 02, 2015 1:30 PM To:

RE: Softimage WIKI dead?

2015-01-27 Thread Jeff McFall
That would be a shame, I noticed it not responding a couple of days ago as well -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Tuesday, January 27, 2015 2:38 PM To:

RE: This is your brain...this is your brain on ICE

2014-08-14 Thread Jeff McFall
Very nice and thanks for posting I love to see work still being done with ICE From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Tuesday, August 12, 2014 6:17 PM To: softimage@listproc.autodesk.com Subject: This is your

Kinect 2 data to Softimage

2014-07-31 Thread Jeff McFall
Hi everyone, We are just starting to look into some of the possibilities of using the new Kinect 2 for some production ideas. Would anyone have any initial advice or links to share of resources to get started? At first glance the areas to explore would be -Bringing a pointcloud single

RE: Kinect 2 data to Softimage

2014-07-31 Thread Jeff McFall
is not possible to use. We will include support of Kinect 2 for Windows as soon as it is released (expected in summer 2014) Quite interested in seeing Kinect for Windows 2 capabilities for 3d production. Hope this helps of something. F. 2014-07-31 12:31 GMT-03:00 Jeff McFall jeff.mcf

RE: Kinect 2 data to Softimage

2014-07-31 Thread Jeff McFall
31.07.2014 18:47, schrieb Jeff McFall: Thank you Francisco, yes this information is very helpful as we are just starting down this path. And not a bad dance at all. Thanks again jeff From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun

RE: A freelance job.... really?

2014-06-27 Thread Jeff McFall
He he made me laugh too From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson Sent: Friday, June 27, 2014 9:54 AM To: softimage@listproc.autodesk.com Subject: A freelance job really? I just thought I would post this

RE: SI and Houdini

2014-04-02 Thread Jeff McFall
These are awesome - thank you so much for taking the time / effort to produce jeff

RE: Wake is happening now at

2014-03-13 Thread Jeff McFall
A virtual cheers from me! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ismini Sigala Sent: Thursday, March 13, 2014 2:51 PM To: softimage@listproc.autodesk.com Subject: Wake is happening now at The

RE: YOUR TOP 5

2014-03-13 Thread Jeff McFall
1.ICE 2. Passes/Partitions 3. Modeling 4. Animation Mixer 5. 20 years of familiarity with the product 3D and XSI From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum Sent: Thursday, March

RE: Sadness about the state of the list...

2014-03-09 Thread Jeff McFall
What happened is a big deal and it will take a while to settle. I also look forward to seeing the future of this list whatever it is. It seems there are and will continue to be some very interesting opportunities in using both Softimage and otherwise. jeff From:

RE: Matte from Geo intersection

2014-01-23 Thread Jeff McFall
There is a handy booltrace shader by Alan Jones on http://rray.de/xsi/ That maybe sounds similar to what you are looking for Jeff From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi Sent: Thursday, January 23, 2014 10:55 AM

RE: Fwd: Join the Expert Challenge on November 12th, 2013

2013-10-29 Thread Jeff McFall
We could always log in and ask lots of questions about how one may do the things that Softimage already does really well with Maya and Max. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Massimo Galluzzo Sent: Tuesday, October 29,

RE: Friday Flashback #142

2013-10-18 Thread Jeff McFall
I remember that. I was sooo looking forward to having a particle system again after moving from a Wavefront system. It wasn't quite what I had hoped for but way better than nothing and I was able to make a lot of use it. Kind of ironic about how Soft was NOT known for its Particle System

RE: Particle overlap

2013-08-23 Thread Jeff McFall
Could you use the default constant shader? You can adjust overall transparency and the alpha does not accumulate when stacked. Not sure that is the best way to express the effect but it sounds somewhat like what you are looking for. The only problem may be that by default the alpha from this

RE: Rendering crowds on a farm

2013-06-17 Thread Jeff McFall
Manny, Just curious - when you say well documented do you mean via forums or is there an active/up to date Autodesk link which covers these kinds of details? I had similar issues early this year and would say that I struggled to find any information for this or other issues other than asking via

RE: CrowdFX actor target speed

2013-05-30 Thread Jeff McFall
Are you using the default settings for the anticipation settings? Ie a high anticipation factor and low anticipation contrast can create overly aggressive collision avoidance which would cause your actors to stall and try to change direction. Also what happens if you force the fixed minimum

RE: CrowdFX actor target speed

2013-05-30 Thread Jeff McFall
some other textural issues on the farm I had big headaches with this as well till someone on this list was kind enough to point out the need and supply a node to force the texture attribute to update each frame Looking forward to trying out the improved 2014 crowd myself jeff From:

RE: CrowdFX actor target speed

2013-05-30 Thread Jeff McFall
, Jeff McFall jeff.mcf...@sas.commailto:jeff.mcf...@sas.com wrote: some other textural issues on the farm I had big headaches with this as well till someone on this list was kind enough to point out the need and supply a node to force the texture attribute to update each frame Looking forward

RE: Mill 98% Human

2013-05-20 Thread Jeff McFall
Yeah, it made me rather uncomfortable, which means it really works. Very awesome job. The first time I played heard the VO only, without the video I thought it was about working in the CG industry. We have a lot in common. ☺ jeff From: softimage-boun...@listproc.autodesk.com

RE: syflex ice cache and renderfarm issues

2013-05-10 Thread Jeff McFall
Just a guess but is your scene saved with the play head on the first frame of the timeline or before the cache begins? I believe I have seen issues with actions/caches not working as expected when done otherwise. jeff From: softimage-boun...@listproc.autodesk.com

RE: Friday Flashback #118

2013-05-08 Thread Jeff McFall
They sure have. I can't wait to tell my children the stories of how we did 3D back in the 20th century. I wonder if they will be impressed by our accomplishments or just pity us... -Original Message- From: softimage-boun...@listproc.autodesk.com

RE: Pinnochio 3D characters

2013-04-05 Thread Jeff McFall
...@gmail.commailto:adamfs...@gmail.com wrote: yeah, its been nice to use it for some crowd work I was doing, and the characters work well with Motionbuilder too. On Thu, Apr 4, 2013 at 10:41 AM, Jeff McFall jeff.mcf...@sas.commailto:jeff.mcf...@sas.com wrote: I thought this was pretty cool, wish I had

RE: Pinnochio 3D characters

2013-04-05 Thread Jeff McFall
://www.ethivierge.com On Fri, Apr 5, 2013 at 1:14 PM, Jeff McFall jeff.mcf...@sas.commailto:jeff.mcf...@sas.com wrote: I will echo all the comments about it being VERY slow. I tried again today but it is the same. And the models are indeed not very impressive, at least the high res ones I saw

finding the hidden variable

2013-04-05 Thread Jeff McFall
Hi all, I thought this would be a common question but I have not found anything so makes me wonder where I missed the obvious. Is there not a way to do a search on ice trees to find where in the tree that specific variables are accessed or set? thanks jeff attachment: winmail.dat

RE: finding the hidden variable

2013-04-05 Thread Jeff McFall
Tree Trace: https://docs.google.com/open?id=0B1YpeWdrXDofSEFYWW9LUG5LclE On 05/04/2013 1:53 PM, Jeff McFall wrote: Hi all, I thought this would be a common question but I have not found anything so makes me wonder where I missed the obvious. Is there not a way to do a search on ice trees

adding each element from two differrent arrays

2013-03-28 Thread Jeff McFall
Hi all, Anyone have an elegant tip for how I could take each element of Array A with n elements and add those to each element in Array B with n elements, storing all into a single array? So that if Array A had 2 elements and Array B had 4 elements the new array size would be 8 As an example

RE: adding each element from two differrent arrays

2013-03-28 Thread Jeff McFall
@listproc.autodesk.com Subject: Re: adding each element from two differrent arrays Hi, try this: (See Attatch) There might be a cooler Solution using the good old Generate Sample Set-Trick, but i think this one might be quite stable Am 28.03.2013 15:26, schrieb Jeff McFall: Hi all, Anyone have

RE: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Jeff McFall
I have been following this thread and have been wondering if the fact that the K6X0 and Quadro K5000 are more tuned for single precision is making the difference between them and Titan which from what I understand is more tuned for double precision? Or does that even matter for this or other

RE: Softimage 2014

2013-03-26 Thread Jeff McFall
I was thinking the same thing Thanks Autodesk, I appreciate the public expression of commitment and think the details of this release look reasonably interesting From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves Sent:

RE: ice crowds and rendering

2013-03-05 Thread Jeff McFall
on the issue as well. Being a somewhat isolated user I would never be able to make as much use of this software without all the help and insight this list provides. Jeff From: Jeff McFall Sent: Tuesday, February 26, 2013 8:58 PM To: 'softimage@listproc.autodesk.com' Subject: RE: ice crowds

ice crowds and rendering

2013-02-26 Thread Jeff McFall
I have been working with crowds and am excited about some of the results I am getting but have one nagging problem that I have not been able to overcome. That problem has to do with rendering and the fact that texture projections seem to become broken/disconnected from the material when the job

RE: ice crowds and rendering

2013-02-26 Thread Jeff McFall
with textures showing on rendered sequences. Adam On Tue, Feb 26, 2013 at 9:08 AM, Jeff McFall jeff.mcf...@sas.commailto:jeff.mcf...@sas.com wrote: I have been working with crowds and am excited about some of the results I am getting but have one nagging problem that I have not been able

RE: Interest/Opinions on a (possible) rigging workshop

2013-02-25 Thread Jeff McFall
I would be interested as well - thank you jeff From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Wednesday, February 13, 2013 1:30 AM To: softimage@listproc.autodesk.com Subject: Interest/Opinions on a

RE: Copy and paste ICE trees from two instances of Soft

2013-02-20 Thread Jeff McFall
Yes that is so useful, I found by accident too. I've wondered why that works but one can't copy/past other stuff like geo, passes or lights I am sure there is a good reason for it. Just sayin' it would be nice as well jeff From: softimage-boun...@listproc.autodesk.com

Crowd textures - how to fix

2013-01-03 Thread Jeff McFall
I have this issue where the texture projection in my crowd actors is not the default name. The fix as posted on this video works fine - http://vimeo.com/41930182 However I am tiring of reconnecting each time I work through a problem or build a new crowd. My thought was to just fix the texture

RE: connection mapping template?

2012-11-30 Thread Jeff McFall
Hi all, I am losing some hair over this. I want to share some actions between models with differently named parts and am getting absolutely getting nowhere with creating connection templates. The link below no longer works, any chance this is still available somewhere? A pointer to a demo or

RE: Raafal

2012-10-10 Thread Jeff McFall
Heck yeah! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Wednesday, October 10, 2012 2:05 PM To: softimage@listproc.autodesk.com Subject: Re: Raafal Via Google Translate: Hello, I am announcing the creation of

RE: unique data for instances?

2012-09-28 Thread Jeff McFall
...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]mailto:[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall Sent: Friday, September 28, 2012 05:16 PM To: 'softimage@listproc.autodesk.com' Subject: unique data for instances

RE: unique data for instances?

2012-09-28 Thread Jeff McFall
:[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall Sent: Friday, September 28, 2012 06:05 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: unique data for instances? Thank you, but I should have specified I am just setting the particle Shape

light exclusion and particle volume

2012-09-20 Thread Jeff McFall
It seems that I can't exclude / Include lights when using the ICE Particle Volume shader. Looks like it considers them at all times regardless of the Inclusion/Exclusion setting I have a recollection of seeing that as in issue before. Just looking for a confirmation that I am not doing

RE: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Jeff McFall
is there a cat involved? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Tuesday, September 18, 2012 9:04 PM To: softimage@listproc.autodesk.com Subject: ICE Setting a Switch for Random Pairs? Let's say I have an ICE

RE: In case you missed it..

2012-09-12 Thread Jeff McFall
my thoughts and situation exactly + 1cent Jeff From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: Wednesday, September 12, 2012 12:29 PM To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. In

RE: Bye Bye

2012-09-04 Thread Jeff McFall
Wouldn't that be grand if somehow Autodesk were to sell Softimage and it could become independent again. Best of luck on your future endeavors Guillaume From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent:

RE: Small Annoying Things

2012-08-17 Thread Jeff McFall
If the render tree window is open and one assigns a new material to the selected object the window does not automatically refresh to show the new material Not sure if this is intent or not but I often end up changing the wrong material because I expected my new material to be there everything

RE: Particle collision behaves differently after particle count 4000

2012-08-07 Thread Jeff McFall
I ran the sim all the way through and it looks correct here. None of the burst effect from the video. in your video example it almost looks like the particle count suddenly jumps Jeff -Original Message- From: softimage-boun...@listproc.autodesk.com

RE: Particle collision behaves differently after particle count 4000

2012-08-07 Thread Jeff McFall
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Tuesday, August 07, 2012 12:38 PM To: softimage@listproc.autodesk.com Subject: Re: Particle collision behaves differently after particle count 4000 Am 07.08.2012 17:27, schrieb Jeff McFall: I ran the sim all the way through

RE: Maya trying to get credit for Softimage ( Mootzoids) work

2012-08-03 Thread Jeff McFall
I think this is really interesting treatment, i love it From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Friday, August 03, 2012 6:57 AM To: softimage@listproc.autodesk.com Subject: Maya trying to get credit for

RE: using ice to drive text ?

2012-07-30 Thread Jeff McFall
: using ice to drive text ? You can also do... http://darkvertex.com/wp/2010/11/15/softimage-ice-string-to-particles/ On Mon, Jul 30, 2012 at 10:06 AM, Jeff McFall jeff.mcf...@sas.commailto:jeff.mcf...@sas.com wrote: Thank you, I am beginning to see that this approach is probably going

using ice to drive text ?

2012-07-27 Thread Jeff McFall
Hello, I thought I had seen a demo at one time of using ice to drive the character values of text. ie I want to display text that reflects the changing numeric values of variables Is that possible? I am not seeing anything to grab that would allow me to do this many thanks in advance Jeff

RE: using ice to drive text ?

2012-07-27 Thread Jeff McFall
nice! thank you From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann Sent: Friday, July 27, 2012 4:40 PM To: softimage@listproc.autodesk.com Subject: Re: using ice to drive text ? Yes its possible, but a bit tricky... here

traveling the shortest distance between two points on a sphere?

2012-07-11 Thread Jeff McFall
Hi all, I am trying to find the best way to move a point along a path of the shortest distance between two points on the surface of a sphere. Probably a pretty basic geometry function but I am having trouble even starting. From what I can gather the way to solve this is through a Great Circle

RE: mail...

2012-05-30 Thread Jeff McFall
check, check 1,2,3 anyone here? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris Sent: Sunday, May 27, 2012 2:22 AM To: softimage@listproc.autodesk.com Subject: Re: mail... Yeah!! All good. Receiving loud and clear