Hi Dark, Yeah, I agree. Like I said earlier I was actually in the processs of developing such a Star Trek game when I got side tracked with Montezuma's Revenge, Mysteries of the Ancients, and raceway, etc.
Basically, the game I was creating was similar to Lone Wolf, where you commanded a single starship, and were sent out on dozens of missions. It was written in C# .Net, but could certainly be ported to C++. You know, if you guys would rather see this Lone Wolf Star Trek game I could develope that instead of Final Conflict II. STFC II is a nice idea, but I think a game with potentially hundreds of missions etc would have far more replay value over all. Not only that, it would be a real time space simulator which we don't really have yet.. On 7/10/11, dark <[email protected]> wrote: > Hi Tom. > > Well personally I like the idea of your own ship much more. You certainly > have enough startrek sounds to create convincing cutscenes, all that you > need then are some decent voices for the crew and captain, ---- which > certainly myself and maybe some other people on list who have sufficiently > good recording equipment could help with. > > Having your own ship also lets you do whatever you want within the various > battles or other things going on. > > for instance, you could have some starting missions patrolling the romulan > neutral zone, encountering romulan and Klingon ships, then have the borg > show up. > > That angle was actually hinted at in tng, but never fully explored. > > Suppose the borg had a tracking base somewhere in the neutral zone gathering > information? > > You could even then have the ship trapped by transwarp conduit while > investigating the borg, and end up in the gamma quadrent as well, thus being > able to encounter races like the Kaison. > > Beware the grue! > > Dark. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
