there seems a very logical solution to this situation, namely, instead of
having the player select a ship, giving them a specific ship for a specific
mission. Afterall, starfleet are not idiots, and if some captain insists on
taking on a borg cube with an intrepid class ship for instance, they're
going to get told where to go.
this could actually be a nice way of making mission difficuties variable.
For instance, in some missions you get a sovereign class ship and battle
with the borg etc, or an intrepid class ship and are required to map out a
sector of space, or find a hiden targit in a short amount of time.
However, for harder missions, unexpected circumstances could get in the way
and you'd find yourself in command of the wrong ship and need to wing
for instance look at the Uss voyager winding up in the gamma quadrent with
the borg, or some of the situations the enterprise from the original tng
series, (a galaxy class ship if I remember rightly, and thus one of the
larger, more armoured ships of the time though not up to the sovereign
class), Poor old Geordi seemed to be rejiggering the ship's sensors every
week to cope with some new alien tech or weerd situation.
that would imho also keep the game interesting, and let people create a
variety of missions and scenarios for it.
Generally the more choice of starting factors a player has, the more even
the difficulty and other factors need to be to insure that it's always
possible, this is in fact why jason alan has just flat out said some
race/class combinations in entombed are simply not going to work, rather
than trying to make every possible set at least vaguely playable.
An alternative is simply restricting choice, and if, as I hope a startrek
sim ala lone wolf would also have a mission creator, this would not be a
Beware the grue!
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