[Flightgear-devel] Re: screen capture causes loss of control

2005-04-19 Thread Melchior FRANZ
* Dave Culp -- Wednesday 20 April 2005 05:25: > I'm running today's CVS FlightGear on a linux box. When flying a JSBSim > aircraft and hitting the F3 key to get a screen capture the aircraft goes out > of control (looks like a spin, from the external view). The screen capture > works fine oth

Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Oliver C.
On Tuesday 19 April 2005 22:52, Paul Surgeon wrote: > On Tuesday, 19 April 2005 08:21, eagle monart wrote: > > i tried to used fgsd but terrains are made in triangles not in squares > > an it looks impossible to tile what you want . a > > It's impossible to tile textures properly in FG. > FG uses

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-19 Thread Dave Culp
> I'm running today's CVS FlightGear on a linux box. When flying a JSBSim > aircraft and hitting the F3 key to get a screen capture the aircraft goes > out of control (looks like a spin, from the external view). The screen > capture works fine otherwise. Same thing with Yasim (the A-10). Da

[Flightgear-devel] screen capture causes loss of control

2005-04-19 Thread Dave Culp
I'm running today's CVS FlightGear on a linux box. When flying a JSBSim aircraft and hitting the F3 key to get a screen capture the aircraft goes out of control (looks like a spin, from the external view). The screen capture works fine otherwise. Anyone else getting this? Dave ___

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Curtis L. Olson
Arnt Karlsen wrote: ..ok ;o), did your server do any of the build work, or "just" control the build and collect the built tiles? ..I have 3 AMD Duron sitting here, one 1.3 and 2 1.2's, all IDE, and clientele hardware, and my own junk, a noisy old 2x550 P3 with swap on 5 9G SCSI's, plus some IDE sp

Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display

2005-04-19 Thread Arnt Karlsen
On Wed, 20 Apr 2005 01:28:03 +0100, Lee wrote in message <[EMAIL PROTECTED]>: > On Tuesday 19 April 2005 02:23, Arnt Karlsen wrote: > > > ..so, I wanna know what kinky things I can get done in a 4 > > hour run on a 320,000 BogoMips rig with 25.6GB ram, 2 TB of > > swap an/or /tmp disk space, on

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 20:24:18 -0500, Curtis wrote in message <[EMAIL PROTECTED]>: > Arnt Karlsen wrote: > > >..ah. Server disk OI I can shot down doing everything on a 25 GB > >ramdisk, but that too takes network bandwidth. Question is how much > >do I need of each. > > > >..and you forgot t

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Ampere K. Hardraade
On April 19, 2005 09:24 pm, Curtis L. Olson wrote: > I can't afford a lot of scsi ... Have you tried getting these off E-Bay? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear

Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 22:52:50 +0100, Jon wrote in message <[EMAIL PROTECTED]>: > Paul Surgeon wrote: > > On Tuesday, 19 April 2005 08:21, eagle monart wrote: > > > >>i tried to used fgsd but terrains are made in triangles not in > >squares an >it looks impossible to tile what you want . a > > >

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 22:45:49 +0100, Jon wrote in message <[EMAIL PROTECTED]>: > Curtis L. Olson wrote: > > Arnt Karlsen wrote: > > > >> ..Curt, I need an idea of how much cpu work, building the scenery, > >is. > What kinda machine(s) did you use, and how long did it take > >to build > the scen

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Curtis L. Olson
Arnt Karlsen wrote: ..ah. Server disk OI I can shot down doing everything on a 25 GB ramdisk, but that too takes network bandwidth. Question is how much do I need of each. ..and you forgot to tell me what kinda machines you used, so I assumed you used 2 of "my" Celeron 850's. ;o) I forget

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 14:47:18 -0500, Curtis wrote in message <[EMAIL PROTECTED]>: > Arnt, > > You should be aware that scenery building is much more of a data > shuffling job, and much less of a cpu intensive job. The big > bottlenecks will be your network bandwidth and server disk IO. ..ah.

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Andy Ross
Vivian Meazza wrote: > It won't compile under Cygwin using gcc either. Fails with: > > NasalSys.cxx:292: error: invalid conversion from `naRef (*)(Context*, naRef, >int, naRef*)' to `naRef (*)(Context*, naRef)' You forgot to update your SimGear, or have an old one still installed somewhere. T

Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display

2005-04-19 Thread Lee Elliott
On Tuesday 19 April 2005 02:23, Arnt Karlsen wrote: > ..so, I wanna know what kinky things I can get done in a 4 > hour run on a 320,000 BogoMips rig with 25.6GB ram, 2 TB of > swap an/or /tmp disk space, on "a 170GHz Celeron" openmosix > type single image cluster. ;o) Distributed 3d rendering:)

[Flightgear-devel] thermals

2005-04-19 Thread Dave Culp
Thermals work again in CVS FlightGear. Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Jon Stockill
Paul Surgeon wrote: On Tuesday, 19 April 2005 08:21, eagle monart wrote: i tried to used fgsd but terrains are made in triangles not in squares an it looks impossible to tile what you want . a It's impossible to tile textures properly in FG. FG uses an irregular triangle mesh and not square tiles

RE: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Vivian Meazza
Andy Ross wrote: > > Frederic Bouvier wrote: > > 2. MSVC use file extensions to choose the right language to > > compile. So in misc.c the syntax of C not C++ apply. This file > > should definitively be named misc.cxx, like lib.c should be lib.cxx. > > Definitely not. I promise you that it's a

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Jon Stockill
Curtis L. Olson wrote: Arnt Karlsen wrote: ..Curt, I need an idea of how much cpu work, building the scenery, is. What kinda machine(s) did you use, and how long did it take to build the scenery? I haven't timed the latest builds real close, but figure if you throw a couple machines at it in

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Frederic Bouvier schrieb: > simgear\nasal\string.c(200) : warning C4244: 'function' : conversion > from 'double' to 'int', possible loss of data > simgear\nasal\string.c(261) : warning C4244: 'function' : conversion > from 'double' to 'int', possible l

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Frederic Bouvier
Andy Ross wrote : Erik Hofman wrote: It's quite simple, SGI has the zero warning compiling philosophy; No build will be shipped if it generates a warning. It has gained them the reputation of being one of the most stable UNIX variants available. Now I'm even more confused. What warning are

Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Paul Surgeon
On Tuesday, 19 April 2005 08:21, eagle monart wrote: > i tried to used fgsd but terrains are made in triangles not in squares an > it looks impossible to tile what you want . a It's impossible to tile textures properly in FG. FG uses an irregular triangle mesh and not square tiles like MSFS. Even

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Andy Ross
Erik Hofman wrote: > It's quite simple, SGI has the zero warning compiling philosophy; No > build will be shipped if it generates a warning. It has gained them > the reputation of being one of the most stable UNIX variants > available. Now I'm even more confused. What warning are you talking abou

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Erik Hofman
Andy Ross wrote: I don't follow the logic. If that were the true, then the only "valid" result of running a C compiler would be a pre-struct K&R thing, no? :) You don't bother to turn on a switch to enable structs or function prototypes, you just expect them to be there. Similarly you didn't need

RE: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Vandewalle, David E
For what this is worth:   For work, I build flightgear with some custom mods using 2003 .NET It builds with pretty much zero code changes.  I do have to munge around with the project files and add a bunch of include paths, lib paths, lib refs, etc. to get a clean build.   However, the intere

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Curtis L. Olson
Arnt, You should be aware that scenery building is much more of a data shuffling job, and much less of a cpu intensive job. The big bottlenecks will be your network bandwidth and server disk IO. Curt. Arnt Karlsen wrote: On Tue, 19 Apr 2005 13:20:13 -0500, Curtis wrote in message <[EMAIL PROTE

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Andy Ross
Erik Hofman wrote: > It is, in fact MIPSpro supported c99 before gcc did, but you need a > compiler option to enable it which is the only valid way to enable > it. Just face it, gcc behaved bad (again). I don't follow the logic. If that were the true, then the only "valid" result of running a C

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 13:20:13 -0500, Curtis wrote in message <[EMAIL PROTECTED]>: > Arnt Karlsen wrote: > > >..Curt, I need an idea of how much cpu work, building the scenery, > >is. What kinda machine(s) did you use, and how long did it take to > >build the scenery? > > > > > > I haven't ti

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: The same problem happened for MIPSpro. Sigh. I guess six years isn't enough for SGI and Microsoft. Has anyone had a chance to try the Sun compiler, which (I think) is the only other one we use. It is, in fact MIPSpro supported c99 before gcc did, but you need

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Curtis L. Olson
Arnt Karlsen wrote: ..Curt, I need an idea of how much cpu work, building the scenery, is. What kinda machine(s) did you use, and how long did it take to build the scenery? I haven't timed the latest builds real close, but figure if you throw a couple machines at it in parallel, it's going to

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 08:00:28 -0400, Josh wrote in message <[EMAIL PROTECTED]>: > Sorry, no help from me, but this does remind me of something I was > thinking about. I had the pleasure of stopping by Niagra Falls this > weekend, and it occured to me that the ability to incorporate > handmade me

Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 10:37:20 +0100, Jon wrote in message <[EMAIL PROTECTED]>: > Curtis L. Olson wrote: > > > Arnt Karlsen wrote: > > > > How you going to keep that beast cool? If you put all those > > machines in a single room and turned them on, they'd probably melt > > through the earth's c

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Frederic Bouvier
Selon Terry Reinert: > I am still using VC++ 6.0 from 98 myself. I have been thinking of > upgrading to either 2003 or 2005 but hesitant to do so until I find out > whether I can still code the same way as I do now in those environments. > I did some reading on the MS website last night and it see

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Terry Reinert
I am still using VC++ 6.0 from 98 myself. I have been thinking of upgrading to either 2003 or 2005 but hesitant to do so until I find out whether I can still code the same way as I do now in those environments. I did some reading on the MS website last night and it seemed to imply that I do not

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Curtis L. Olson
Frederic Bouvier wrote: I am not here to endorse Microsoft choices, but I see little point to use C syntax when C++ is available and is the language of choice for the overall FlightGear project. However, the link below should clarify Microsoft point of view : http://www.dotnet247.com/247reference/m

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Frederic Bouvier
Selon Andy Ross: > Frederic Bouvier wrote: > > I found where it is not C : you don't always declare local > > variables at the beginning of functions but you have the C++ > > habit to declare them as you need them. > > ... which is a well-established feature of the (now 6-year-old!) > C99 standard

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Martin Spott
Andy Ross wrote: > Sigh. I guess six years isn't enough for SGI and Microsoft. Has > anyone had a chance to try the Sun compiler, which (I think) is > the only other one we use. I use GCC-3.4.2 on Sun because I didn't manage to get a different one, Martin. -- Unix _IS_ user friendly - it's j

[Flightgear-devel] "help system"

2005-04-19 Thread Melchior FRANZ
This is now in cvs. There are the following components: Menu: Help/Basic keys(zooming, view cycling, etc.) Help/Common Aircraft Keys (brakes, flaps, autopilot) Help/Aircraft Help (aircraft specific keys, performance data, procedure

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Andy Ross
Frederic Bouvier wrote: > I found where it is not C : you don't always declare local > variables at the beginning of functions but you have the C++ > habit to declare them as you need them. ... which is a well-established feature of the (now 6-year-old!) C99 standard. It's not a "C++" thing. And

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Martin Spott
Josh Babcock wrote: > [...], but I think it would be really neat to just have a database of > these places that would get automatically included whenever Curt builds the > scenery. This idea, as fine as it is, is not new to the list. The most hindering fact is that there - AFAIK - is no Open im

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Erik Hofman
Frederic Bouvier schreef: OK, I backed out all my changes and restart the compilation. I found where it is not C : you don't always declare local variables at the beginning of functions but you have the C++ habit to declare them as you need them. So the change below are needed and they are much sim

Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Josh Babcock
eagle monart wrote: hi i am trying to build more realistic terrain. when i am searching i found some info about that on http://baron.flightgear.org/pipermail/flightgear-users/2004-March/007485.html . also i read tutorials about scenery generation in fgsd. my question is which way do i have t

Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display

2005-04-19 Thread Jon Stockill
Curtis L. Olson wrote: Arnt Karlsen wrote: On Sun, 17 Apr 2005 17:06:11 -0400, Chris wrote in message <[EMAIL PROTECTED]>: So I guess you'll be working on getting a GPL'd, general-use option available. ..not yet, I'm scheeming a renderfarm stunt; some new 2'nd hand HW shop here says they go