: Wednesday, June 15, 2011 9:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Audio Support
Although I have been gotten after for telling people to read the
documentation because the answer is in there, I haven't been thrown off any
lists for doing so, and I'll stand by what I say
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Trouble"
To: "Gamers Discussion list"
Sent: Wednesday, June 15, 2011 8:11 AM
Subject: Re: [Audyssey] MOTA Audio Support
Got a question for you
Well if need some more input. i have at hand xp pro sp3, vista prem
home sp2, win7 and mac book pro.
I test things on them a lot just to see them crash and find out why.
At 10:19 AM 6/15/2011, you wrote:
Hi Trouble,
Actually, I have a beta team. The only problem is that many of the
people don'
I hear you there at least see all the email. hahahahah
At 10:19 AM 6/15/2011, you wrote:
Hi Trouble,
Actually, I have a beta team. The only problem is that many of the
people don't seem to give me enough feedback on the project. What I
might want to do is redo or repick the members of the team
They did that with Terraformers and you also have training levels in
Microsoft Flight sim x.
At 10:29 AM 6/15/2011, you wrote:
Hi Trouble,
That's something as a game developer I'm not sure how to handle. It is
one thing to spend months of writing documentation only to have some
user come on th
well tom if I may speak my mind, a lot of mainstreams are going into
that as well as a manual.
I alert your attention to the halflife series of games.
You are trained, and go through quite a few levels.
walking, jumping, junping trap-ps, climbing running, run-jumping.
Etc including what will hap
well I will always do perminant testing for you if you wish.
I used to have a perminant position with xsight but that died.
So to have something like that again especially with you would really rock.
Though I have to warn you I won't lie about anything, if its a piece
of crap and I really hate it
"Gamers Discussion list"
Sent: Wednesday, June 15, 2011 7:48 AM
Subject: Re: [Audyssey] MOTA Audio Support
The way my spell checker is acting up lucky got that much out. This
last build of jaws is really going down hill. Haven't seen this
much email on lists abut jaws problems sense
well I am always looking for a test team.
With the demise of the treasure hunt game and apart from my small uni
work I am officially out of any real online testing of whatever it is.
I have been idol for at least 4 years or so.
The last game I tested was a small spoonbil job.
At 01:16 a.m. 16/06
Hi Trouble,
That's something as a game developer I'm not sure how to handle. It is
one thing to spend months of writing documentation only to have some
user come on the list and ask hundreds of questions that can easily be
answered by reading the manual.
The mainstream games do have a bit of a so
Hi Trouble,
Actually, I have a beta team. The only problem is that many of the
people don't seem to give me enough feedback on the project. What I
might want to do is redo or repick the members of the team as public
betas definitely aren't working out.
On 6/15/11, Trouble wrote:
> As long as its
Hi Charles,
That may be true, and I personally agree with you. However, not
everyone shares that opinion or has the same expectations. Beta 18 was
a fairly stable release, had decent audio, full joystick/mouse
support, analog jumping, and so forth so the public was expecting
something like that fo
#x27;s another topic entirely.
We are the Knights who say...Ni!
- Original Message -
From: "Trouble"
To: "Gamers Discussion list"
Sent: Wednesday, June 15, 2011 7:48 AM
Subject: Re: [Audyssey] MOTA Audio Support
The way my spell checker is acting up lucky got th
E T A, not
Bait A. LOL. Don't feel too bad though. I've seen far weirder versions.
We are the Knights who say...Ni!
- Original Message - From: "Trouble"
To: "Gamers Discussion list"
Sent: Wednesday, June 15, 2011 7:16 AM
Subject: Re: [Audyssey] MOTA Audio S
t: Wednesday, June 15, 2011 7:16 AM
Subject: Re: [Audyssey] MOTA Audio Support
As long as its still in bait a. Your not in production stage.
What you need to keep some of the flack down, is a bait a test team.
Then you shouldn't be hit with such ignorance and bashing email's.
That would al
As long as its still in bait a. Your not in production stage.
What you need to keep some of the flack down, is a bait a test team.
Then you shouldn't be hit with such ignorance and bashing email's.
That would also let you work on the issues as they come up and not
just throne at you.
At 08:19 PM
#x27;s their problem.
---
Laughter is the best medicine, so look around, find a dose and take
it to heart.
- Original Message - From: "Thomas Ward"
To: "Philip Bennefall" ; "Gamers Discussion
list"
Sent: Tuesday, June 14, 2011 3:55 PM
Subject: Re: [Audyssey] MOTA
well tom, when entombed was in testing, we would jump from alpha to
beta status quite a lot.
Each alpha had several revisions, then would jump to beta then full.
We did that till 1.0, then almost immediatly after 1.02, we dropped
to beta revisions because of bugs.
In the latest test unstable ve
find a dose and take it to
heart.
- Original Message -
From: "Thomas Ward"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Tuesday, June 14, 2011 3:55 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Philip,
Well, I think you are right. The primar
Hi Phil,
I suppose you are right. Calling it beta 19, as in following beta 18,
wasn't the best move as beta 19 wasn't exactly a production release
and more of an experimental release as I have said. Next time I feel
inclined to test something like that I'll clearly indicate this
release is not to
uot;
Sent: Tuesday, June 14, 2011 5:07 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Charles,
I think the answer lies in the fact most people are only concerned
with playing the game rather than testing it. With beta 19 I released
a version based on bleeding edge experimental code and that
mers Discussion list"
Sent: Tuesday, June 14, 2011 10:55 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Philip,
Well, I think you are right. The primary mistake I made with beta 19
was simply that I didn't explain to the end users that this was to be
considered an experimental release
Hi Charles,
I think the answer lies in the fact most people are only concerned
with playing the game rather than testing it. With beta 19 I released
a version based on bleeding edge experimental code and that didn't
go over too well as it wasn't one of my more polished production
releases like b
Hi Philip,
Well, I think you are right. The primary mistake I made with beta 19
was simply that I didn't explain to the end users that this was to be
considered an experimental release only and not in anyway a full
production release. Beta 18 was an official production release were
beta 19 wasn't.
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, June 14, 2011 10:45 AM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble and all,
Well, I think alot of it comes down to a lack of p
erested to hear your
thoughts.
Kind regards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, June 14, 2011 5:45 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble and all,
Well, I think alot of i
Hi Trouble and all,
Well, I think alot of it comes down to a lack of patients and a
complete lack of understanding where developers and development is
concerned. Many of the people quick to point fingers, quick to make
judgments, etc have no personal experience with any kind of long term
project.
I don't have a problem with the current sound system, I would say if you
needed to convert it to something else later, but I understand that
would create a lot of work. Thanks,
Mike
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...
around, find a dose and take
it to heart.
- Original Message - From: "Hayden Presley"
To: "Gamers Discussion list"
Sent: Monday, June 13, 2011 8:06 AM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble,
While I definitely agree up to a point, I think we'd
y"
To: "Gamers Discussion list"
Sent: Monday, June 13, 2011 8:06 AM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble,
While I definitely agree up to a point, I think we'd have a whole
lot more griping and complaining if this thing wasn't released
until Christ
ds,
Hayden
--
From: "Thomas Ward"
Sent: Monday, June 13, 2011 2:35 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA Audio Support
Hi Shaun,
If you are talking about the vanishing platforms that's the poin
"
To: "Gamers Discussion list"
Sent: Monday, June 13, 2011 8:06 AM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble,
While I definitely agree up to a point, I think we'd have a whole lot more
griping and complaining if this thing wasn't released until Christm
Hi Trouble,
Very true. However, probably the best way to handle this is A, release
a version for Windows, B, settle up the various preorders with the
early customers of the game, and C, then spend time working on a
cross-platform version. That way I am working on the cross-platform
port on my free
Just remember that it might sound fair. but, when it comes to doing
it your right back to hard work and time.
You do have a few things going for you. There is a playable demo and
you do keep sending out updates.
At 10:22 AM 6/13/2011, you wrote:
Hi Trouble,
Right. That was esentially my point
Hi Trouble,
Right. That was esentially my point. I'm the one doing the work so
should have the final say on weather the game is or is not
cross-platform, what APIs, etc I use etc. However, getting a feel for
what the community thinks will help sell the game when it is finally
finished. I'm all for
tion that would give him.Best Regards,
Hayden
--
From: "Trouble"
Sent: Monday, June 13, 2011 7:47 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA Audio Support
If you want to support other platforms with your games t
Hi Shaun,
Funny you don't like that onethat's probably my favorite little obstacle
in the game.
Best Regards,
Hayden
--
From: "Thomas Ward"
Sent: Monday, June 13, 2011 2:35 AM
To: "Gamers Discussion list"
Subj
egards,
Hayden
--
From: "Trouble"
Sent: Monday, June 13, 2011 7:47 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA Audio Support
If you want to support other platforms with your games that is your
business.Getting ideas from
't get why worry about a handful of people...
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 12, 2011 10:27 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Charles,
Yeah, I certainly understand that. I know that the au
If you want to support other platforms with your games that is your
business.Getting ideas from the community is good. But the work of
the game is done by you and only you. So yeah there is going to be
time delays and drag outs with problems.
I think there are only 2 targets any game producer sh
Hi Shaun,
If you are talking about the vanishing platforms that's the point.
They are meant to be challenging, difficult, and I think once I
recompile beta 20 against the Windows version of the G3D engine
they'll be fairly trick as they were in beta 18. I think traps like
that will have great repl
nt: Sunday, June 12, 2011 3:50 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA Audio Support
There was no constructive criticism, nor was there any encouragement in
it. As far as a message like that being sent to the list instead of
directly to the target, I'd say it was
well there is also that long platform or long platforms in gneral I
don't like them that much.
At 08:32 a.m. 13/06/2011, you wrote:
Hi Tom,
I know that the current Windows sound library (Fmod EX), or what it
is called was not very usable on the playyer's side in the latest public Beta.
We alrea
s. I personally think you've done great with
the cross platform game, keep it up!
Ron
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 12, 2011 4:15 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Lirin,
You are ce
Hi Karl,
That's probably what I'll end up doing in the end. I'm really sick and
tired of being asked when MOTA will be out, please fix the audio
because it sucks, etc and since the Windows version of the G3D engine
used in beta 18 is rock solid stable that only seems like the best
thing to do for
Hi Pitr,
That all sounds well and good except for one thing you are over
looking. Who am I writing this game for? You or me? Why am I writing
these games in the first place?
Well, to answer the first question I thought i was writing the games
for myself, because they are games I like and wanted t
o use.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 12, 2011 4:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Audio Support
Hi Charles,
Yeah, I certainly understand that. I know
I hope Allegro is a workable solution.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 12, 2011 3:27 PM
Subject: Re: [Audyssey] MOTA
rson"
To: "Gamers Discussion list"
Sent: Sunday, June 12, 2011 1:30 PM
Subject: Re: [Audyssey] MOTA Audio Support
I think that was more than a little uncalled for. And I don't see what
Final Fantasy has to do with this.
We are the Knights who say...Ni!
- Origin
ot;
Sent: Sunday, June 12, 2011 10:27 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Charles,
Yeah, I certainly understand that. I know that the audio, joystick
support, etc was much better in the Windows version of the G3D Engine,
and I even agree beta 19 seems like a step backward instead of
Hi Tom,
I know that the current Windows sound library (Fmod EX), or what it is
called was not very usable on the playyer's side in the latest public Beta.
We already had such problems in earlier beta versions, i think Beta 12, 13
or 14 or all of them.
There panning in combination with walking c
Hi Charles,
Yeah, I certainly understand that. I know that the audio, joystick
support, etc was much better in the Windows version of the G3D Engine,
and I even agree beta 19 seems like a step backward instead of
forward. The problem is that I want and need a completely
cross-platform solution tha
Hi Lirin,
You are certainly welcome to your opinions, but I don't consider the
fact I have written Star Trek Final Conflict, got screwed over
Montezuma's Revenge just about a month from final release, and writing
a cross-platform game engine exactly nothing. Yes it is true I have
released severa
st"
Sent: Sunday, June 12, 2011 12:38 PM
Subject: [Audyssey] MOTA Audio Support
Hi all,
As the subject states I'm looking for some feedback regarding the
audio support in Mysteries of the Ancients beta 19 as this seems to be
a point of contention for a number of Windows users. I
Hi Philip,
Thanks for the information. I'll definitely give Allegro a look
although I shutter at having to rewrite the input, audio, and
threading to fully support Allegro. Although, this might be the answer
I am looking for. Its too bad they don't have 3d audio as I've got all
the hardware for it
I think that was more than a little uncalled for. And I don't see what Final
Fantasy has to do with this.
We are the Knights who say...Ni!
- Original Message -
From: "lirin"
To: "Gamers Discussion list"
Sent: Sunday, June 12, 2011 12:22 PM
Subject:
Weel, the most funny thing here is fact, the game is developed from a
few years and we have nothing, and what is really incredibly
interesting, you haven't nothing.
Think about me what you want, not my case, but it's true, little
offtopic, but when i read tons of messages from you regarding y
ginal Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 12, 2011 7:38 PM
Subject: [Audyssey] MOTA Audio Support
Hi all,
As the subject states I'm looking for some feedback regarding the
audio support in Mysteries of the Ancients beta 19
Hi all,
As the subject states I'm looking for some feedback regarding the
audio support in Mysteries of the Ancients beta 19 as this seems to be
a point of contention for a number of Windows users. I know that many
of you are part and partial to Microsoft DirectSound, and some of you
have out rig
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