[osg-users] .obj, 3DI import

2007-10-03 Thread andrej spilak
Hello! As I'm pretty new to OSG, could anyone help me with reading .obj file extension? How should i import SolidWorks .3DI object then, which is pretty much similiar to the .obj? thanks in advance, andrej ___ osg-users mailing list osg-users@lists.opens

Re: [osg-users] OSX tessellator callback options.

2007-10-03 Thread Rafa Gaitan
Hi Robert, On MacOSX with Unix Makefiles Tesselator compiles fine, so the option is correctly added. Thanks for the effort! Rafa. On 10/4/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi All, > > Since it seems like its the CMake Xcode vs Makefile builds are the > original source for this issu

Re: [osg-users] dynamic_cast equivalent in osgDotNet

2007-10-03 Thread Michael Wittman
Hi Robert, On Wed, Oct 03, 2007 at 09:11:21AM +0100, Robert Osfield wrote: > On 10/3/07, Michael Wittman <[EMAIL PROTECTED]> wrote: > > It's possible to add support to osgDotNet for upcasts along non-leftmost > > inheritance branches. But downcasting in the same situation is a much > > harder pro

[osg-users] camera config file?

2007-10-03 Thread Mike Wozniewski
Hi all, I can't seem to find any documentation about the configuration files that can be used with osgViewer to manage cameras. I have various CAVE-like configurations that I need to switch between, and think that the config files are the way to go. Does anyone have an example? Thanks, -Mike

[osg-users] OSG Example RPM package installing nothing?

2007-10-03 Thread Shawn Cook
Howdy, please help me before I throw my comptuer into traffic. I need to install the OSG example package and would like to do so using YUM onto Fedora Core 6. I used this command: yum install OpenSceneGraph-examples.i386 YUM ran and apparently installed successfully. However, I cannot fin

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-03 Thread James E. Hopper
Robert, i built using xcode from svn head this am and everything built first thing right out of the box. the only thing i tested was the cocoviewer and the qt viewer examples. QT i put a message in about earlier tonight, cocoa is fine except it seems to be much slower than i would expec

Re: [osg-users] full screen mode in osgviewer and options in command line

2007-10-03 Thread Cedric Pinson
I will test that. On my computer the toogle fullscreen does not work. it fails to go in windowed mode. I tried last day to check what could be a problem. I saw that if there is always a 'window decoration' it could work. i mean the switch work one time. the second time it does not work because

[osg-users] OpenSceneGraph-2.1.15 dev version released

2007-10-03 Thread Robert Osfield
Hi All, The release I never intended to have to make, but here's another one for safety sake, please test 2.1.15. http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases * OpenSceneGraph-2.1.15, released on 3rd Octoberr 2007. Build and minor runtime fixes. This will the l

[osg-users] osgviewerQT on mac

2007-10-03 Thread James E. Hopper
I have been playing with this a bit form time to time, and i just downloaded this am the head of the subversion tree and rebuilt osg to see if it changed anything. still doesnt work. i have looked at the event handling and all events are being handled (mouse/keyboard/ update) and the value

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-03 Thread Robert Osfield
Hi Brian, Thanks for the clarification. For 2.2 I think I'll just go with what we have in SVN. In might not work perfectly out the box under Cygwin in all combination, but at least there is a simple workaround for cases where it doesn't. Perhaps if greater clarity comes after 2.2 then we can rol

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-03 Thread Brian Keener
Robert Osfield wrote: > other Cyginw users are already add the options you've added. > > As for the hang, does this only happen for osgconv, or does it happen > when doing things like osgviewer cow.osg? Oh yeah forgot to answer this: [EMAIL PROTECTED] /usr/src/OpenSceneGraph-Data $ osgviewer cow

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-03 Thread Brian Keener
Robert Osfield wrote: > Hi Brian, > > O.K. I'm confused now. Your previous email it sounds like you needed to add: > >-DWIN32 -DNOMINMAX -mnop-fun-dllimport -DOSG_LIBRARY This was actually the second email I sent. > To get things compile, but your next below sounds like you made no change

Re: [osg-users] OSX tessellator callback options.

2007-10-03 Thread Robert Osfield
Hi All, Since it seems like its the CMake Xcode vs Makefile builds are the original source for this issue I've added some extra controls into OpenSceneGraph/CMakeLists.txt that should allow us to override the defaults for each platform when they "mysteriously" break as seems to have done over the

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-03 Thread Robert Osfield
Hi Brian, O.K. I'm confused now. Your previous email it sounds like you needed to add: -DWIN32 -DNOMINMAX -mnop-fun-dllimport -DOSG_LIBRARY To get things compile, but your next below sounds like you made no changes. Does the SVN version of the OSG compile out of the box without any changes?

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-03 Thread Brian Keener
Robert Osfield wrote: > Have you updated to a different version of Cygwin since you last built? Nope, Only difference is I used a straight ccmake and did not make the CMAKE_CXX_FLAG changes I had previously made and I haven't had to make the wsock32.lib to wsock32.a change. I saw where it loo

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-03 Thread Brian Keener
Robert Osfield wrote: > I don't know why the errors you see have popped up, the last time > sockstream.cpp was modified was 2 months ago: Robert, I cleared everything in my build directory again and redid ccmake and didn't change anything (last time I had changed the X11... To X11...-NOTFOUND a

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-03 Thread Robert Osfield
Hi Brian, Others are porting success without mentioning any extra changes they need to make, which confuses me to why you need to add things, I'm also curious as to where you might be adding them, or perhaps the other Cyginw users are already add the options you've added. As for the hang, does th

[osg-users] OSX tessellator callback options.

2007-10-03 Thread Robert Osfield
Hi All, In a attempt to fix build problems under OSX we've really been round the houses. First up we have Andy Skinner reporting build problem with the Cmake build under OSX with the original form of tesselator callback under Apple - that was building with (...). Next it looks like going for ()

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-03 Thread Brian Keener
Robert Osfield wrote: > I don't know why the errors you see have popped up, the last time > sockstream.cpp was modified was 2 months ago: Robert, I cleared everything in my build directory again and redid ccmake and didn't change anything (last time I had changed the X11... To X11...-NOTFOUND a

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Rafa Gaitan
Hi Robert, Argh!!! error!.. Using Unix Makefiles doesn't work, and the error is: /Users/rgaitan/Projects/OSG-SVN/OpenSceneGraph/src/osgUtil/Tessellator.cpp:44: error: invalid conversion from 'void (*)()' to 'GLvoid (*)(...)' /Users/rgaitan/Projects/OSG-SVN/OpenSceneGraph/src/osgUtil/Tessellator.c

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Rafa Gaitan
Hi Robert, I Have just writting a response reporting an error(not warning) on gluTessCallback call using Unix Makefile on MacOSX. I have updated osg and building, in a few minutes I could tell you if Tesselator.cpp compiles. Rafa. On 10/3/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Guys,

Re: [osg-users] full screen mode in osgviewer and options in command line

2007-10-03 Thread Leif Delgass
Robert and Cedric, I reported a fullscreen issue with GNOME (metacity WM) in the thread Robert mentions. For me, entering and leaving fullscreen mode works, but the fullscreen window appears under the GNOME panels at the top and bottom of the screen. The fix for this is to use a fullscreen WM hi

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Stephan Huber
Adrian Egli schrieb: > Sorry, i don't understand the problem i have. > I removed the whole OSG subversion, check out for a new time, cmake -G > Xcode -i . , cmake . , open OpenSceneGraph.xcodeproj, ... > rebuild and still the same bug. then i tried to find how i can set the > compiler settings, d

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Adrian Egli
if i set this, it compiles :-) but i dont understand why. http://openframeworks.cc/admin/index.fcgi/changeset/88/graphics ... Tesselator.cpp :41f gluTessCallback(_tobj, GLU_TESS_VERTEX_DATA, (void(CALLBACK*)(...))&vertexCallback); gluTessCallback(_tobj, GLU_TESS_BEGIN_DATA, (void(CALLBACK*

[osg-users] Loss of Precision in .osg and .dae files

2007-10-03 Thread Martins Innus
Hello, I was having trouble getting my models lined up when converting them to collada or .osg format. Attached are just the tops of the files from doing a: osgconv cow0.osg cow1.osg You can see that the one element of "Matrix" loses precision. Any thoughts on increasing the default precis

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Robert Osfield
Hi Guys, I have reflected a bit further on this matter and have decided to check in the changes to include/osg/GLU. Also modified the root CMakeLists.txt to enable enabled the ... parameter version for AIX as this looks like is required, but since I haven't had any feedback on AIX I can only hope

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Robert Osfield
Hi Adrian, Stephan, etc al. Could you try the attached include/osg/GLU file, and add the define GLU_TESS_CALLBACK_TRIPLEDOT to the compile options of the XCode project build. i.e. -DGLU_TESS_CALLBACK_TRIPLEDOT If this works, I'll check this new GLU in, and Stephan will need to add the -DGLU_TE

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Adrian Egli
Sorry, i don't understand the problem i have. I removed the whole OSG subversion, check out for a new time, cmake -G Xcode -i . , cmake . , open OpenSceneGraph.xcodeproj, ... rebuild and still the same bug. then i tried to find how i can set the compiler settings, don't unterstand where. then i upd

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Robert Osfield
On 10/3/07, Mike Weiblen <[EMAIL PROTECTED]> wrote: > Hi Robert, > > I am not seeing this Registry.cpp fix in SVN trunk as of r7547? Sorry must have missed checking it in, now checked in. ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Adrian Egli
I am using macbookpro (intel) ppc and i386 as compiler settings. 2007/10/3, Stephan Huber <[EMAIL PROTECTED]>: > > Adrian Egli schrieb: > > I am using XCode 2.4.1 > > > are you using a ppc-based mac? I've seen theses kinds of inconsistency > when using gcc on a ppc-platform -- it reported errors w

Re: [osg-users] Subversion Installation Step-Step manual

2007-10-03 Thread Mihai Radu
Hi Adrian, It seems like Thibault posted the guide you were looking for, as some additional material here's a link for the generic ( non-Debian ) setup instructions: http://svnbook.red-bean.com/en/1.0/ch06s04.html#svn-ch-6-sect-4.2 To find some more info, google: mod_dav_svn [apache svn] I hop

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Stephan Huber
Adrian Egli schrieb: > I am using XCode 2.4.1 > are you using a ppc-based mac? I've seen theses kinds of inconsistency when using gcc on a ppc-platform -- it reported errors which didn't show up on an intel platform. cheers, Stephan ___ osg-users maili

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Adrian Egli
I am using XCode 2.4.1 2007/10/3, Andy Skinner <[EMAIL PROTECTED]>: > > Our Mac guy asks what version of XCode you have—we are using 2.4.1. > > > > He says to get the –E in the command line for a specific file, you open > Get Info on that file, and add the gcc option there in the Build panel.

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Mihai Radu
Win Xp VisualStudio 2005 dev release 2.1.14 and latest svn had the double 'return' error, not warning, fixed with the provided Registry.cpp compiles and runs fine One thing of note is that when debugging examples within VisualStudio, the first target is ZERO_CHECK and it either touches

[osg-users] Please test SVN version of OpenSceneGraph (Xcode)

2007-10-03 Thread Mark Lucas
Switched back to the Development Build Configuration under Xcode, built svn 7547 again. got 10 warnings under osgUtil (also received other warnings in other sections of the build) most of the warnings were invalid conversion from 'void(*)()' to 'GLvoid(*)(...)' under osgUtil I have the ful

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-03 Thread Andy Skinner
Do you have the log from building? Did you get warnings as you built osgUtil/Tessellator.cpp? Seems some don't have a problem, some get warnings, some get errors. andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Lucas Sent: Wednesday, October 0

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-03 Thread Mark Lucas
My version of Xcode is 2.4 MacOSX 10.4.10 I built fine with svn revision 7540 just did an update to svn 7547 Target AllStandardTargets, Deployment build configuration didn't do a clean, all, but built from Xcode with the update, built fine. Ran the teapot example, seems fine. Let me know if t

Re: [osg-users] Problems with Overriding Tooltips on Windows

2007-10-03 Thread Jason Beverage
Hi Andre, I'm actually still using OSG 1.2 with Producer, so anything in osgViewer shouldn't be the issue I'm seeing. All other windows and menus seem to work fine. The only issue I'm seeing this with is ToolTips. Thanks for your help! Jason On 10/3/07, André Garneau <[EMAIL PROTECTED]> wrote

Re: [osg-users] Problems with Overriding Tooltips on Windows

2007-10-03 Thread André Garneau
Hi Jason, When a graphics window (Win32) is created, it is set by default to be at the top of the windows Z-order. This is done at line 1629 of GraphicsWindowWin32.cpp, i.e. if (!::SetWindowPos(_hwnd, HWND_TOP, _windowOriginXToRealize,...)) You might want to check using other values for

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Mike Weiblen
Hi Robert, I am not seeing this Registry.cpp fix in SVN trunk as of r7547? -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent:

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Andy Skinner
Our Mac guy asks what version of XCode you have-we are using 2.4.1. He says to get the -E in the command line for a specific file, you open Get Info on that file, and add the gcc option there in the Build panel. All this should do for you is to generate a .i file which may give some clues as to

[osg-users] Problems with Overriding Tooltips on Windows

2007-10-03 Thread Jason Beverage
Hi all, I've had a long standing issue with tooltips on some Windows XP machines that we deploy our systems to. If the tooltip text overlaps the OpenSceneGraph window and the OpenSceneGraph window is redrawn, the tooltip is cut off and invisible. I've attached a small image of the problem in our

Re: [osg-users] osgDotNet and Windows Forms

2007-10-03 Thread Gavin Pailing
Hi, Have you made any progress with this as I think that I am having the same problem? I've been able to build osgDotNet generator and the wrappers and verify that it is working using the same quad code which runs osgViewer full screen. I also followed Jason's example of using TAO to host osg co

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Jean-Sébastien Guay
Hello Robert, > Thanks to the silly copy and paste mistake in Registry.cpp 2.1.14 does > build under VisualStudio build, I've fixed this error in SVN. The > fixed src/osgDB/Registry.cpp file is also attached for you to patch > locally. As reported by others, after this fix everything builds fine

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Robert Osfield
HI Stephan, Thanks for the clarification. Is it possible to disable this silly warning? I suspect we'll need to introduce a -DXCODE_TESS_CALLBACK into the build and then pick this up in the include/osg/GLU to provide the (...) version of the typedef. Robert. On 10/3/07, Stephan Huber <[EMAIL P

Re: [osg-users] osg-users Digest, Vol 4, Issue 3

2007-10-03 Thread Jason Daly
Robert Osfield wrote: On 10/2/07, Abe Stephens <[EMAIL PROTECTED]> wrote: Robert: What should we expect from the collada import (or from other paths into OSG)? Obviously we'd need to investigate collada export from a modeling tool separately. I'm not th author or a user of COLLADA so t

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Andy Skinner
Those warnings are for the same thing that was failing elsewhere, right? andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephan Huber Sent: Wednesday, October 03, 2007 11:37 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenSceneGraph-2.1.14

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Stephan Huber
Robert Osfield schrieb: > There is also a reported compile error under XCode build. This one is > excruciatingly frustratingly for me as I've have spent lots of hours > trying to find a workable solution and made many calls for testing > from XCode users and their silence led me to assume that thi

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-03 Thread Robert Osfield
Hi Mark. On 10/2/07, Mark Lucas <[EMAIL PROTECTED]> wrote: > Mac OSX Xcode > > svn checkout, built with Xcode Development, ran a few of the > examples. Now building with Deployment configuration. Seems to be > fine. I'm just reviewing the various changes w.r.t GLU made this week and it looks li

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Andy Skinner
Since you have your command line printed (in your original mail), can you copy that line and build as XCode would? If so, you could add -E to the command line, and get the preprocessed code. andy From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [osg-users] Tracking an object from a moving vehicle

2007-10-03 Thread Harash Sharma
Hi Robert, Thanks Robert. I don't need the line by line teaching. I only need pointers. Thanks for your help. That much should be adequate for me. Regards Harash Robert Osfield <[EMAIL PROTECTED]> wrote: Hi Harash, Moving the vehicle can be done via osg::AnimationPathCall

Re: [osg-users] infinite loop

2007-10-03 Thread Robert Osfield
Hi Jonathan, The way I'd recommend doing what you are after is the move to OSG-2.x and try out the embedded window support in the new osgVIewer library. This will allow you to create the graphics context which is suitable for mesa and then get the OSG to do its renderering with setting up any wind

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Andy Skinner
The makefiles give a rule to create it. I have no idea how (or whether) XCode can. For me, I can build it and look at it with this: cd src/osgUtil gmake Tessellator.i more CMakeFiles/osgUtil.dir/Tessellator.i I don't know if you have the make stuff in your directory, but even if you bui

Re: [osg-users] infinite loop

2007-10-03 Thread Jonathan Richard
Hi Robert, its because I link with mesa3d instead of opengl and mesa3d does not support the WGL_ARB_PIXEL_FORMAT. When I link with opengl the osgProducer::Viewer is working properly because the WGL_ARB_PIXEL_FORNAT is supported. But I need to link with mesa3d in order to perform 16 bits per channel

Re: [osg-users] infinite loop

2007-10-03 Thread Robert Osfield
Hi Jonathan, Have you tried the 2.x series of the OSG at all? It has a new window set up path that may well solve the issues you are seeing. Curiously I don't recall any reports of inifinite loops under 1.2. What hardware are you working on? Have you tried updating the OpenGL drivers? Robert.

[osg-users] infinite loop

2007-10-03 Thread Jonathan Richard
Hi, does the osgProducer::Viewer (I use osg 1.2) is suppose to work if the WGL_ARB_PIXEL_FORNAT is not supported? It seems fall in an infinite loop ( in the method VisualChooser::choose( Display *dpy, int screen, bool strict_adherence) ) when this extension is not supported. The variable "failed"

Re: [osg-users] Subversion Installation Step-Step manual

2007-10-03 Thread Serge Lages
On 10/3/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > > Hello Adrian, > > > Here's how I installed and configured apache for svn + dav + ssl on our > SVN > > server. > > Thibault's setup is also what I use, and it's useable both with > command-line SVN clients and with TortoiseSVN (which I a

Re: [osg-users] osgViewer::CompositeViewer using slave camera

2007-10-03 Thread Robert Osfield
Hi Filip, I tried your modified file but I can't got it even to open any windows so I'm not sure what you've done to it. Could you please update to the SVN version of the OSG and see how you get on. I have just put my second graphics card in my dev machine and tested out osgcompositeviewer acros

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Robert Osfield
Hi Adrian, Boy this error is frustrating. I spent an a day trying to get to the bottom of this, tried a solution that appeared to work as I got no negative feedback to all my calls for testing, but clearly no one till now tested the XCode build. Still better late than never. Could you please ha

Re: [osg-users] Subversion Installation Step-Step manual

2007-10-03 Thread Jean-Sébastien Guay
Hello Adrian, > Here's how I installed and configured apache for svn + dav + ssl on our SVN > server. Thibault's setup is also what I use, and it's useable both with command-line SVN clients and with TortoiseSVN (which I assume is what you mean when you say "tigris.subversion client in explor

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Adrian Egli
where can i find this file Tessellator.i ? OsX 2007/10/3, Andy Skinner <[EMAIL PROTECTED]>: > > This is 2.1.14, right? > > > > Looks like you're expecting (...), where I'm expecting (). The former > breaks my build, the latter breaks yours. > > > > Can you build the preprocessed file? I did a

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Adrian Egli
ok, i get RGBA accum 0x0x0x0 back, so may it doesn't support accum buffer 2007/10/3, Robert Osfield <[EMAIL PROTECTED]>: > > Hi Adrian, > > Does you machine support accumulation buffers? My guess is that the > ATI simply doesn't support them so the example will fail. If there is > a problem then

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Andy Skinner
This is 2.1.14, right? Looks like you're expecting (...), where I'm expecting (). The former breaks my build, the latter breaks yours. Can you build the preprocessed file? I did a "gmake Tessellator.i " in the src/osgUtil directory and got the preprocessed file, which told me what include

Re: [osg-users] Tracking an object from a moving vehicle

2007-10-03 Thread Robert Osfield
Hi Harash, Moving the vehicle can be done via osg::AnimationPathCallback attached to a MatrixTransform. Tracking the vehicle will require something along the lines of NodeTrackerManipulator - you'll need to accumulate the world transform on every frame and compute the view matrix accordingly. H

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Paul Melis
Robert Osfield wrote: >On 10/3/07, Paul Melis <[EMAIL PROTECTED]> wrote: > > >>>Does the osgprerender example work? >>> >>> >>> >>> >>Yes >> >> > >Curious. Most of the osgshadow techniques are all render to texture, >the only real variation is that they do render to depth buffer. Do

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Robert Osfield
Argghghg copy and past anti-pattern strikes again :-| Now fixed and checked into SVN. On 10/3/07, Adrian Egli <[EMAIL PROTECTED]> wrote: > return return error in Registry.cpp line 614 > > > std::string Registry::createLibraryNameForNodeKit(const > std::string& name) > { > #if defined(__CYGWIN__) >

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Robert Osfield
On 10/3/07, Paul Melis <[EMAIL PROTECTED]> wrote: > >Does the osgprerender example work? > > > > > Yes Curious. Most of the osgshadow techniques are all render to texture, the only real variation is that they do render to depth buffer. Do you get an OpenGL errors reported? Robert. _

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Robert Osfield
Hi Adrian, Does you machine support accumulation buffers? My guess is that the ATI simply doesn't support them so the example will fail. If there is a problem then I'd say its most likely the lack of auto detection of lack of support rather than any bug on the OSG side. I'm happy to leave fixin

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Adrian Egli
XCode , OSX mac book pro cd /Users/PWD/dev/OpenSceneGraphSVN /usr/bin/gcc-4.0 -x c++ -arch ppc -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O3 -DCMAKE_INTDIR=\"Release\" -fmessage-length=0 -mtune=G4 -mmacosx-version-min=10.4 -Wmost -Wno-four-char-constants -Wno-unknown-pragmas -O3 -

[osg-users] Tracking an object from a moving vehicle

2007-10-03 Thread Harash Sharma
Hi Robert, I am trying to simulate observation of an object from a vehicle. The task is as follows: 1. The observer is placed in a moving vehicle that is following a pre-programmed path. 2. The observer is constantly looking at a fixed (or moving) object from within this vehic

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Andy Skinner
Our Mac build (and running osgversion) worked, as did a linux build. I had the same Windows build failure as below, with "return" repeated in two different lines in Registry.cpp. andy From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adrian

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Adrian Egli
OpenGL error in motion blur (ATI X1600 mobile) C:\dev\OpenSceneGraphSVN\OpenSceneGraph>osgmotionblur cow.osg Scaling image 'Images/forestRoof.png' from (256,192) to (256,256) Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,) 2007/10/3, Paul Melis <[EMAIL PROTECTED]>: > >

[osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Adrian Egli
return return error in Registry.cpp line 614 std::string Registry::createLibraryNameForNodeKit(const std::string& name) { #if defined(__CYGWIN__) return "cyg"+name+".dll"; #elif defined(__MINGW32__) return "lib"+name+".dll"; #elif defined(WIN32) #ifdef _DEBUG return return nam

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Paul Melis
Robert Osfield wrote: >On 10/3/07, Paul Melis <[EMAIL PROTECTED]> wrote: > > >>The osgshadow example, with the default scene (-3 option) seems only to >>generate a black scene here, with any of the shadowing techniques. The >>plane scene (-2) shows the terrain correctly, but the plane is black a

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Robert Osfield
On 10/3/07, Paul Melis <[EMAIL PROTECTED]> wrote: > The osgshadow example, with the default scene (-3 option) seems only to > generate a black scene here, with any of the shadowing techniques. The > plane scene (-2) shows the terrain correctly, but the plane is black and > the shadow cast is rectan

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Martin Spott
"Robert Osfield" wrote: > As ever please test, test test! Today is a holiday in our country, so I won't have access to the FreeBSD machine at my customer's place before thursday, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [osg-users] Subversion Installation Step-Step manual

2007-10-03 Thread Adrian Egli
WOW, i'll try out as soon as i have the server back :-) /thanks adrian 2007/10/3, Thibault Genessay <[EMAIL PROTECTED]>: > > Hi Adrian > > Here's how I installed and configured apache for svn + dav + ssl on our > SVN server. It has not been hacked so far, but who knows, my configuration > might a

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Paul Melis
Hi Robert, Robert Osfield wrote: * OpenSceneGraph-2.1.14, released on 3rd Octoberr 2007. Main changes are build/executation fixes for OSX/Mingw/Cygwin, full range of threading models now enabled in CompositeViewer and improvements to the ShadowMap implementation. This will the last developer

Re: [osg-users] DatabasePager and targetNumOfRemovedChildPagedLODs

2007-10-03 Thread Serge Lages
On 10/3/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > Hi Serge, > > Feel free to add the extra variable and method to DatabasePager. > > Robert. > > Thanks Robert, I'll do it now and submit it to osg-submission. -- Serge Lages http://www.magrathea-engine.org __

Re: [osg-users] DatabasePager and targetNumOfRemovedChildPagedLODs

2007-10-03 Thread Robert Osfield
Hi Serge, Feel free to add the extra variable and method to DatabasePager. Robert. On 10/3/07, Serge Lages <[EMAIL PROTECTED]> wrote: > Hi Robert, > > I have a suggestion about the DatabasePager. Should it be possible to > configure the targetNumOfRemovedChildPagedLODs variable ? > You can find

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Robert Osfield
On 10/3/07, Andy Skinner <[EMAIL PROTECTED]> wrote: > The link to the .zip file isn't working for me. > http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGrap > h-2.1.14.zip Sorry missed a step in tagging the release. Now done. Please try again Robert.

[osg-users] DatabasePager and targetNumOfRemovedChildPagedLODs

2007-10-03 Thread Serge Lages
Hi Robert, I have a suggestion about the DatabasePager. Should it be possible to configure the targetNumOfRemovedChildPagedLODs variable ? You can find it line 837 (DatabasePager.cpp), and it's used to control the max number of paged lod children to remove per update. Line 840 it's always setted

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Andy Skinner
The link to the .zip file isn't working for me. http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGrap h-2.1.14.zip andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, October 03, 2007 8:26 AM To: OpenSc

[osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Robert Osfield
Hi All, Thanks for the all the testing this weeks, does look like we're getting converged for 2.2 just fine. I have just tagged the 2.1.14 developer release, this is the last one planned before 2.2 so please test :-) http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases

Re: [osg-users] Subversion Installation Step-Step manual

2007-10-03 Thread Thibault Genessay
Hi Adrian Here's how I installed and configured apache for svn + dav + ssl on our SVN server. It has not been hacked so far, but who knows, my configuration might also be breakable. I'm not running svnserve at all, and got no problem accessing my repo from tortoise svn on windows, and the command

Re: [osg-users] Call for feedback : glu.h does itcontain_GLUfuncptr?

2007-10-03 Thread Alberto Luaces
El Wednesday 03 October 2007 13:37:36 Robert Osfield escribió: > BTW, are you able to run osviewer and other examples OK?  Others have > reported crashes on exit with osgconv and other examples. When I ran osgviewer I didn't notice any crash, but I didn't test it very deeply (I didn't change thre

Re: [osg-users] Subversion Installation Step-Step manual

2007-10-03 Thread J.P. Delport
Hi, as far as I know any client can work with this. You point the client at your local end of the tunnel. e.g. svn co svn://localhost/repo jp Adrian Egli wrote: > And how can i check out it? tigris.subversion client for explorer works > with this settings? > > /adegli > > 2007/10/3, J.P. De

Re: [osg-users] Subversion Installation Step-Step manual

2007-10-03 Thread Adrian Egli
And how can i check out it? tigris.subversion client for explorer works with this settings? /adegli 2007/10/3, J.P. Delport <[EMAIL PROTECTED]>: > > Hi, > > we use ssh tunnels with svnserve for a private repo. It is OK to manage > if you don't have too many users. The only port open on the server

Re: [osg-users] Call for feedback : glu.h does itcontain_GLUfuncptr?

2007-10-03 Thread Robert Osfield
On 10/3/07, Alberto Luaces <[EMAIL PROTECTED]> wrote: > El Wednesday 03 October 2007 12:31:41 Robert Osfield escribió: > > I've tweaked the code so that hopefully CYGWIN will be correctly > > picked out. Could you please try the attached Regisytr.cpp. > > It did the trick, I could load a large .obj

Re: [osg-users] Call for feedback : glu.h does itcontain_GLUfuncptr?

2007-10-03 Thread Alberto Luaces
El Wednesday 03 October 2007 12:31:41 Robert Osfield escribió: > I've tweaked the code so that hopefully CYGWIN will be correctly > picked out.  Could you please try the attached Regisytr.cpp. It did the trick, I could load a large .obj mesh with osgviewer. Thank you! _

Re: [osg-users] osgViewer::CompositeViewer using slave camera

2007-10-03 Thread filip.holm
Example built using osg 2.1.13 on winXP/VS2005. Still have same problem. Scene doesn't display for osgViewer::View slave camera. Filip > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of [EMAIL PROTECTED] > Sent: 3. oktober 2007 11:19 > To: osg-users

Re: [osg-users] full screen mode in osgviewer and options in command line

2007-10-03 Thread Robert Osfield
HI Cedric, Changing the order would be fine. This would also apply to the camera manipulators too. If you make some changes and your happy just post me the complete changed file and I'll do a review of it. This is pretty low priority issue though. The window resize issue you talk about much hi

Re: [osg-users] full screen mode in osgviewer and options in command line

2007-10-03 Thread Cedric Pinson
I checked the --help-keys option of osgviewer, in fact everything is here to work but all EventHandler are created after the process of options. i tested with something like that and it report the keys i know it changes the order of created HandlerEvent. But what do you think ? // add the w

[osg-users] help me!!!!!!! how to work with multi window(Splitter in MFC)

2007-10-03 Thread Tran Thanh Hiep
hi all! My Project splitter window to 4 window, and i want window 1 use class CView3DLeft,window 2 use class CView3DRight,window 3 use class CView3DLeft1,window 4 use class CView3DRight, but when run i don't how to setup to 4 window. people can help me? "I have used a example MFC from osg".

Re: [osg-users] Call for feedback : glu.h does itcontain_GLUfuncptr?

2007-10-03 Thread Robert Osfield
Thanks, fix now merged and submitted to SVN. On 10/3/07, Alberto Luaces <[EMAIL PROTECTED]> wrote: > Robert Osfield escribió: > > HI Alberto, > > > > On 10/3/07, Alberto Luaces <[EMAIL PROTECTED]> wrote: > >> further investigations: if I comment the line 924 and uncomment the line > >> 925 in so

[osg-users] how to work with multi window(splitter)

2007-10-03 Thread Tran Thanh Hiep
i all! My Project splitter window to 4 window, and i want window 1 use class CView3DLeft,window 2 use class CView3DRight,window 3 use class CView3DLeft1,window 4 use class CView3DRight, but when run i don't how to setup to 4 window. people can help me? "I have used a example MFC from osg".

Re: [osg-users] full screen mode in osgviewer and options in command line

2007-10-03 Thread Robert Osfield
HI Cederic, Have a look through Septembers archives as there was another thread about problems under that I believe under Gnome. I use KDE myself and everything is working fine so its a window manager issue - i.e. its not supporting how osgViewer::GraphicsWindowX11.cpp is try to to change the win

Re: [osg-users] stateSet texture attribute override

2007-10-03 Thread Riccardo Corsi
Hi David, I'm a total idiot! I was not optimizing, but I compared the .osg anyway. The StateSet were doing their job correctly in both cases, but I was using replaceChild with and index ("0") instead of child pointer... so the switcher was never inserted in the graph correctly. (RTFM always...)

Re: [osg-users] full screen mode in osgviewer and options in command line

2007-10-03 Thread Cedric Pinson
I use the last version of the svn. from this morning. i use gnome environnement. I think the log in my previous are wrong. GraphicsContext::getWindowingSystemInterface() 0x8058a900xb7eef200 draw() 0x805a450 Screen resolution = 640x480 cull() cull() got SceneView 0x805abc8 end cull() 0x805

Re: [osg-users] full screen mode in osgviewer and options in command line

2007-10-03 Thread Robert Osfield
Hi Cedric, Which version of the OSG are you working against? What window manager are you using? On 10/3/07, Cedric Pinson <[EMAIL PROTECTED]> wrote: > Hi, > > I have a strange behviour when i ran osgviewer it start in fullscreen > mode and when i tried to disable fullscreen to go in window mode

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