Re: [Audyssey] problems with alteraeon server?

2017-02-11 Thread Dennis Towne
I'm guessing it was a local connection problem somewhere.  The server
has been up for five days and we didn't see any weird lag spikes last
night.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Feb 10, 2017 at 10:47 PM, Keith S <ks.steinbac...@gmail.com> wrote:
> Hi, just tried to log into the alteraeon game at around midnight between fri 
> and sat and could not secure a connection.
>
> is the server down for maintanence?
>
> Keith
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Re: [Audyssey] alteraeon mad alchemists castle

2017-02-09 Thread Dennis Towne
I'm pretty sure the slimes don't do anything special.  It's probably
just a splat type, which internally mostly looks like pound.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Feb 6, 2017 at 6:59 AM, Jude DaShiell <jdash...@panix.com> wrote:
> What kind of attack are the slimes doing in the maintenance tunnel that is
> so effective?
>
>
> --
>
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Re: [Audyssey] Door in lava tunnels area on Alteraeon

2017-01-14 Thread Dennis Towne
That's part of what I don't understand; you should have been able to
open it at level 23 mage pretty easily.  I didn't see any obvious
reason why it should have been blocking you.

On Sat, Jan 14, 2017 at 5:09 PM, dark <d...@xgam.org> wrote:
> Thanks dentin,much appreciated, it was gettign quite irritating,
> particularly because I have a nasty suspicion the quest is in there.
>
> At least that explains why I couldn't open it, since my mage level is 23.
>
> All the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use
> for very long. Please contact me on my other public address, d...@xgam.org.
> When I have a new private address, I will let everyone know.
> - Original Message - From: "Dennis Towne" <s...@xirr.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, January 15, 2017 12:42 AM
> Subject: Re: [Audyssey] Door in lava tunnels area on Alteraeon
>
>
>> I finally managed to hunt that door down, and you're right:  it's a
>> full out level 25 lock with no keys.  I've set it to level ten
>> pickable in the short term, but adding a key for it will have to wait
>> for the actual builder.  You should be able to knock it open pretty
>> easily now.
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> On Fri, Jan 13, 2017 at 11:14 AM, dark <d...@xgam.org> wrote:
>>>
>>> Hi.
>>>
>>> I'm afraid the door that I mentioned before with respect to the knock
>>> spell debarcle annoyingly seems to be the one I actually need to get through
>>> for the quest, since I think I've been everywhere else in that dam drow
>>> city, however my knock spell just isn't cutting it with that door.
>>>
>>> Any chance a key could please be added?
>>>
>>> It's the metal door to ne from the acute corner.
>>>
>>> All the best,
>>>
>>> Dark.
>>>
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>>
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Re: [Audyssey] Door in lava tunnels area on Alteraeon

2017-01-14 Thread Dennis Towne
I finally managed to hunt that door down, and you're right:  it's a
full out level 25 lock with no keys.  I've set it to level ten
pickable in the short term, but adding a key for it will have to wait
for the actual builder.  You should be able to knock it open pretty
easily now.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Jan 13, 2017 at 11:14 AM, dark  wrote:
> Hi.
>
> I'm afraid the door that I mentioned before with respect to the knock spell 
> debarcle annoyingly seems to be the one I actually need to get through for 
> the quest, since I think I've been everywhere else in that dam drow city, 
> however my knock spell just isn't cutting it with that door.
>
> Any chance a key could please be added?
>
> It's the metal door to ne from the acute corner.
>
> All the best,
>
> Dark.
>
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Re: [Audyssey] Alteraeon knock spell

2017-01-12 Thread Dennis Towne
(Note - replying only to the original post by Dark.  The rest of the
thread is a tarpit I'd rather not be mired in.)

Locks are an obnoxious mechanic that we as builders haven't been happy
with for a long time.  The core issue is that locks are too binary;
you can either unlock them fairly easily, or you'll just plain be
stuck.  For the most part we've been dealing with it by adding keys
and making things easy to pick, but that's a cheesy hack at best.

We've had a couple of proposals for changing locks over the years,
we're just not sure if those proposals would actually fix the
problems.  It also just hasn't been very high priority; there are
plenty of issues and problems we do know how to easily fix that we
could work on instead. That's not a great answer, but that's why this
is still in a state where we're not happy with it.

Ultimately, we want a setup where lock difficulty is more consistently
set for the area level, and players are guaranteed to succeed in
opening a lock even if they're completely skill less and don't have
the key.  The skills should be able to reduce the time necessary to
open a lock. Figuring out all the details for this sort of thing is
tedious and irritating.  We'll figure something out eventually, but it
probably won't be until well past the anniversary event.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Jan 10, 2017 at 3:26 AM, dark  wrote:
> Hi.
>
> I've been trying to do the drow city close to fort Magnitia, and ran across a 
> door that was locked.
> I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex 
> couldn't get through at all. I've neglected learning lock picking since as a 
> druid mage I really should be using magic rather than dex, however it seems 
> that KNock pretty much is just lock picking with a mana cost, which makes it 
> a bit pointless, and also a problem if you don't have high dex, indeed I got 
> killed because I ran out of mana on the bloody door (that and I didn't have a 
> livoak at the time).
>
> I was therefore wondering if the knock spell could be made a bit more 
> effective as an alternative tto lock picking given that it costs mana to use. 
> Indeed what might be fun is if the knock spell, instead of simply replicating 
> the lock picking skill with a spell opened the door in a different way, for 
> example with the first casting having the mage concentrate and grasp the 
> tumblers in the lock one by one before turning them, meaning knock would 
> always work, but at an increased mana cost.
>
> Heck necromancers could have a versio where they create a literal skeleton 
> key out of harvested bones, which could be more efficient on mana than the 
> mage version, but require teeth.
>
> I know the game often has several ways of doing the same thing, for example 
> the spells candle, crystal light and continual light, but it'd be really 
> useful if in this case the spell did a little more than just replicate  lock 
> pick and so could be a bit more useful to none thieves.
>
> All the best,
>
> Dark.
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Re: [Audyssey] Alter Aeon Cleric Expansion

2017-01-02 Thread Dennis Towne
Dark,

As far as I know, there's no new quests for these; they're the areas
before you get to the encampment, right at the very beginning.  The
goal is to teach new players how to use the starting spells and skills
for each class, so each area has different stuff in it to make that
work.  Most people should be able to work through them in a few
minutes, and then it's the same for everyone.

-dentin

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Jan 1, 2017 at 2:15 PM, dark  wrote:
> Hi Dentin.
>
> Great news about the updattes, I'll say primary clerric was a hard class to
> play so I'm glad for the updates, albeit I'm loving being a druid right now.
>
> Can I head back to slo and get the new quests? or would I need to restart
> with a new charcter, I'd be interested to see what a druid specific class
> area would be like, even if I'd be getting no xp for actual kills.
> I know I could create a second character just to see the new stuff, but I
> don't really have time or inclination to play two chars.
>
> if not, fair enough, I'm looking forward to trying the stone knapping skill
> which I've seen in the help, and I'll certainly givew leach life a go.
>
> 've really loved the christmas events this time, and they've absolutely
> helped me with lots of advancement, so more events in a couple of weeks
> would be lovely.
>
> All the best,
>
> Dark.

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[Audyssey] Alter Aeon Cleric Expansion

2017-01-01 Thread Dennis Towne
The new year brings changes, and this year we've been working
on a massive set of updates to the cleric class.  The biggest
changes include:

- Add new 'vigor', 'fortitude' and 'expiation' spells to the
'divine aid' spellgroup.

- Add new 'divine conjuration' spellgroup, with new spells
'radiant orb', 'miraculous vestment' and 'mystic projectile'.

- Add a 'consecrate armor' skill, which serves as a high quality
enchant usable at low and high levels.

- Add new 'condemnation', 'fatigue', 'exhaustion', 'clasp of
corruption', and 'death and decay' spells to the 'divine might'
spellgroup.

- Add new 'divine agent' skill group, with new skills 'petition
incarnate', 'petition aspect', and 'celestial audience'.

- Add new 'remorse' alignment-based cleric curse.

- Add new 'brew unguent' skill, and new unguent-only spells
'devil ill', 'angel ravage', and 'undead scourge'.


There's also a few non-cleric updates:

- Custom newbie areas for mage, thief, and druid classes, with
warrior coming soon.

- A new 'stone knapping' skill for making stone tools.

- A new druid skill, 'leech life'.

- Two new necromancer spells, 'bone tool' and 'bloodbond'.


On top of this, Alter Aeon's 22nd anniversary is coming up in
two weeks!  We plan to have a handful of events, and will be
booting up a copy of the 1995 version of Alter Aeon for people
to explore and remember the 'good old days'.

Lastly, I'd like to personally thank everyone from this mailing list
that's played and helped us make Alter Aeon awesome over the
years.  The community makes the game, and this group is an
outstanding community.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] xmas event on cyberassault.org

2016-12-19 Thread Dennis Towne
That's because tintin-alteraeon is designed to work with Alter Aeon,
not with Cyber Assault.  What exactly were you expecting?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Dec 18, 2016 at 6:40 PM, Jude DaShiell <jdash...@panix.com> wrote:
> tintin-alteraeon works no differently than tintin when connecting to
> cyberassault.org.  Apparently a prior registration and/or different mud
> client is required for cyberassault.org.
>
>
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[Audyssey] A very Alter Aeon Thanksgiving!

2016-11-25 Thread Dennis Towne
Our yearly thanksgiving event is in full swing!  Come
get lost in the corn maze, hunt down some turkeys, or
gobble your way to victory as a turkey in our PvP arenas.
The event be open until the end of November, when new
areas will be released.

Along with the festivities, we also have a bunch of new
spells and skills:  a jinx curse, thistles for druids,
and new leatherworking skills that allow you to craft
even more custom items.

We also have our year end events coming up, and don't
forget to log in during the month of December to get
your Advent gifts.

We hope to see you there!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] command suggestions for Alteraeon

2016-07-11 Thread Dennis Towne
Todo and done keywords added to the quest commands, eg:

quest sloe done
quest kordan todo

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jul 10, 2016 at 7:13 PM, Travis Siegel  wrote:
> Oh, I use the grep command all the time in my aliases.
> I have one that shows my experience, and (this is from memory, so it may be
> off a bit)
> but it's something like
> level | grep experience
>
> and then I just get  two lines, one showing my current experience, and a
> second line mentioning something about experience (don't remember what it
> says) but I don't mind.  I could eliminate that line by doing something like
> level|grep experience|head 1
>
> That would just show me my total experience, and not the other line that is
> talking about experience, but it doesn't bother me enough to change my
>  alias. :)
>
> You can do all kinds of things by stringing commands together and using
> grep, head, tail, and various other commands built-in to the alias set of
> commands.  One of these days I really need to pull out all of my aliases,
> and do a write up on them and get it posted somewhere just to show folks
> what's possible, because I don't think folks realize how much information
> you can get yourself using the alias built-in commands and massage
> capabilities of the mud.
>
>
>  On Mon, 27 Jun 2016, dark wrote:
>
>> Hi john.
>>
>> Funny, i've never even heard of this command until I wanted a way to show
>> the done quests as I said, hence why i'd like a streight forward way of
>> doing it.
>>
>> fair enough if people find the grep thing useful, but maybe I'm just not
>> good with all this scripting malachy but I really am a bit stuck with what
>> it's for.
>>
>> i know the principle that it's supposed to be for desplaying info without
>> a specific word or whatever, but again alter is so good with info commands I
>> really haven't needed to.
>>
>> For example, the other day when I wanted to check if  my cudgel had broke
>> or not by looking at my equipment and not getting the full list, someone
>> mentioned the "show weapon" command which was exactly the thing.
>>
>> As I said, if people find the command useful fare enough, I'd just never
>> even heard of it until i asked about quest display and really can't think
>> when else it'd be needed that aren't  covered by other commands such as as
>> eqsorting for example.
>>
>> Dark.
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Re: [Audyssey] command suggestions for Alteraeon

2016-07-07 Thread Dennis Towne
Just now getting caught up on my mail.  The TODO in the quests command
is in uppercase - so if you do "quest arch | grep TODO", it'll work.

I can also look at getting a generic todo keyword added for filtering.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Mon, Jun 27, 2016 at 7:31 AM, dark  wrote:
> Hi john.
>
> Funny, i've never even heard of this command until I wanted a way to show
> the done quests as I said, hence why i'd like a streight forward way of
> doing it.
>
> fair enough if people find the grep thing useful, but maybe I'm just not
> good with all this scripting malachy but I really am a bit stuck with what
> it's for.
>
> i know the principle that it's supposed to be for desplaying info without a
> specific word or whatever, but again alter is so good with info commands I
> really haven't needed to.
>
> For example, the other day when I wanted to check if  my cudgel had broke or
> not by looking at my equipment and not getting the full list, someone
> mentioned the "show weapon" command which was exactly the thing.
>
> As I said, if people find the command useful fare enough, I'd just never
> even heard of it until i asked about quest display and really can't think
> when else it'd be needed that aren't  covered by other commands such as as
> eqsorting for example.
>
> Dark.
>
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Re: [Audyssey] Apple bread quest on Alter

2016-06-17 Thread Dennis Towne
The plane quests have been a problem for a while; we originally
thought that people high enough level to get to gad's landing would
have most of the spells.  The current plan is to put scrolls for each
of the spells in the guild itself, so that everyone can complete those
quests.

I can't answer to the puppeteer quests.  If it doesn't show up on your
quest or job lists, I wouldn't worry about it.

Seaside is on the west coast of Archais, so just keep heading west
from gads landing, past the carnival, and you should hit it.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Thu, Jun 16, 2016 at 2:53 AM, dark  wrote:
> Hi.
>
> Well Ipicked up alter today. Hopefully someone can help me out with a 
> tarrant's spectral hand scroll, though for the time being I'm leaving the 
> hplane quests, (though i'd like to do them and it'd be great if scrolls for 
> the respective spells were available, or if you could just go to the planes 
> and use the measuring device).
>
> Anyway  I've got a rather simpler problem. The puppeteer in the carnival 
> seems to have her rsponses  out of order.
>
> I talked to her before giving her the puppet so she talked about the strong 
> man and taking something to seaside. I have defeated the strong man,  but she 
> now won't  tell me where to take the bread, and it's not in my quest list so 
> I can't check.
>
> Obviously seaside is the next area  to deal with, so some assistance on how 
> to get there would be appreciated, also whoever is responsable for arcaise 
> might want to check that puppeteer quest to make sure she says the right 
> thing.
>
> The carnival is also an awesome area, the shows are great, and it'd be nice 
> if you got experience  for watching them since they're rather ffun (I liked 
> the sword swallower).
>
> All the best,
>
> Dark.
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[Audyssey] Alter Aeon Summer Solstice Event

2016-06-12 Thread Dennis Towne
Our yearly summer solstice event has started, and will run through
June 22.  This is a high level, three part event, with act 1 running
now, act 2 starting in a few days, and act 3 starting on June 20.

The theme of this year's event is 'Ice from the skies', as an icy
planetoid is on a collision course with the world of Alter Aeon!  Can
the players find and assemble the needed lost magics to avert
disaster?

We hope to see you there!

Alter Aeon MUD
http://www.alteraeon.com

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[Audyssey] Alter Aeon Necromancer Update

2016-05-14 Thread Dennis Towne
It's taken forever, but the level 37 necromancer release is finally
out.  We've got improvements to minions, utility spells, and more!

Add level 8 obscure spell 'strawman'.
Add level 16 obscure necromancer skill 'harvest bone'.
Add level 21 necromancer spell 'spectral ward'.
Add level 24 necromancer spell 'skeletal knight'.
Add level 26 necromancer skill 'summon demon teeth'.
Add level 28 necromancer spell 'skeletal lich'.
Add level 30 necromancer skill 'blood bottling'.
Add level 37 necromancer spell 'field of the grasping dead'.
Add level 37 necromancer spell 'mend bones'.

We also have updates from the last couple of months to talk about:

- Lots of brag, show, list search, sound hooks, and other
accessibility improvements.

- Eight new areas since february, including areas on sloe and kordan.

- Other class improvements, including warrior and druid skill
improvements, the new mage 'mana shield' spell, 'evasion' for thieves,
and two high level enchanting skills.

Lastly, the Mush-Z developers have released a new update.  Make sure
to thank the volunteers who work on it for their effort.

Stop by and take a look!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Mush-Z output issue

2016-04-29 Thread Dennis Towne
Yes, but what is the actual problem?  Mush-Z should have everything
you need configured already, and this shouldn't be necessary.  Are
there updates in the latest mushclient that are needed on some
platforms?

-dentin

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Apr 29, 2016 at 3:55 AM, Shaun Everiss  wrote:
> No one thing I did do was go to www.gammon.com.au/files/mushclient and
> download the latest executable which is the highest numbered file mushclient
> xxx where x is a number from 0 to I think it was 500 but I am not sure of
> that now.
> anyway with something like 7zip, extract the file.
> you will have a $plugins dir which you can kill.
> then all you do is do a select all on the entire thing and coppy it to your
> mush z directory.
> I'd also run the update program in the directory.
> You shouldn't need to do anything to run the program though.
>
>
>
> On 29/04/2016 10:53 a.m., Jesse Gaona wrote:
>>
>> Hi, My apologies for previous message. Accidently hit enter. I have
>> recently installed mush-z on my laptop, but JAWS is not reading the
>> output window. Is there something I'm missing. I installed mush-z on
>> my desktop with no issues. What can be the issue? Any advice
>> appreciated. Thanks.
>>
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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Dennis Towne
Work has been progressing, but extremely slowly.  I added a few things
last weekend, but I simply haven't had the time to do much with it.

On Sun, Apr 24, 2016 at 2:22 PM, Joshua Tubbs <ori...@me.com> wrote:
> Has work been progressing on Stellar Aeon?
> I have not actually played the beta again, it really does seem to be limited 
> in its alpha state.
>
> Sent from my iPhone
>
>> On Apr 24, 2016, at 3:44 PM, Dennis Towne <s...@xirr.com> wrote:
>>
>> I don't normally do this, but I wanted to talk about some of the stuff
>> we've been working on for Alter Aeon.  The biggest thing on my mind
>> right now would be ease of use updates, and the biggest one of those
>> would be the 'list search' changes.
>>
>> List search started a long time ago, as a way for players to more
>> effectively search for equipment with stats, or to look for items with
>> special flags or properties.  The original code was cobbled together
>> six years ago (!), and over the last couple of months we have been
>> working hard to update it.  The new and improved version is now good
>> enough that it's used by default for storage lockers and looking in
>> containers.  A lot of the parsing bugs have been fixed, and it's so
>> easy to use that even I can make it work.
>>
>> On top of list search, there has been a pile of little ease-of-use
>> improvements and spam reduction changes.  Draak has been adding sounds
>> and sound triggers all over the place, though I don't know how long it
>> will take for the Mush-Z developers to add them all.  It's really neat
>> to see so many things coming together from so many different builders
>> and coders.
>>
>> Something that's really important and really awesome to me as a
>> builder is something that most players don't care about:  the world
>> map.  This has been one of our biggest work areas for a while now.
>> We've been rearranging and updating areas, making them flow together
>> better, and flattening the world map.  In addition to this, the way we
>> do world mapping itself is changing: the surface of Alter Aeon is
>> gradually becoming consistent and properly three dimensional, similar
>> to how the world map would look for a large scale MMO.
>>
>> I'd like to say I know what's coming up in the next few months, but I
>> don't.  The best I can say is that we plan to add a bunch of new
>> spells and skills, and there are several more areas in the wings.  I'd
>> really like to see the Archais fairy quarter open.
>>
>> For those of you who play, I hope you found this interesting.  I
>> haven't had a lot of time to spend on the game recently, but that
>> doesn't mean nothing is happening.  Have fun!
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Dennis Towne
It depends on what you mean by crafting skills.  I doubt that AA will
ever be a true 'crafting' mud, where crafting is the ultimate point of
the game.

We've been gradually adding things that let players build or modify
items.  The enchanting system gives quite a bit of flexibility into
changing and upgrading equipment, however it is expensive.  Players
can brew potions, scribe scrolls, create spellstaffs, bottle various
things, and carve various things.  Upcoming skills should allow us to
harvest bone for various uses, bottle blood, and possibly make things
like bone rings.  We'll probably add another grenade type for thieves
and the ability to harvest poisons.

For all of these things though, you have to invest in the skills and
have the levels.  Crafting items like this can be a big part of the
game, if that's really what you want to do.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Apr 24, 2016 at 1:41 PM, Justin Jones <atreides...@gmail.com> wrote:
> Are you planning on adding additional crafting skills? It seems to me
> that additional crafting skills might help to move the game's economy
> a bit more.
>
> On 4/24/16, Dennis Towne <s...@xirr.com> wrote:
>> I don't normally do this, but I wanted to talk about some of the stuff
>> we've been working on for Alter Aeon.  The biggest thing on my mind
>> right now would be ease of use updates, and the biggest one of those
>> would be the 'list search' changes.
>>
>> List search started a long time ago, as a way for players to more
>> effectively search for equipment with stats, or to look for items with
>> special flags or properties.  The original code was cobbled together
>> six years ago (!), and over the last couple of months we have been
>> working hard to update it.  The new and improved version is now good
>> enough that it's used by default for storage lockers and looking in
>> containers.  A lot of the parsing bugs have been fixed, and it's so
>> easy to use that even I can make it work.
>>
>> On top of list search, there has been a pile of little ease-of-use
>> improvements and spam reduction changes.  Draak has been adding sounds
>> and sound triggers all over the place, though I don't know how long it
>> will take for the Mush-Z developers to add them all.  It's really neat
>> to see so many things coming together from so many different builders
>> and coders.
>>
>> Something that's really important and really awesome to me as a
>> builder is something that most players don't care about:  the world
>> map.  This has been one of our biggest work areas for a while now.
>> We've been rearranging and updating areas, making them flow together
>> better, and flattening the world map.  In addition to this, the way we
>> do world mapping itself is changing: the surface of Alter Aeon is
>> gradually becoming consistent and properly three dimensional, similar
>> to how the world map would look for a large scale MMO.
>>
>> I'd like to say I know what's coming up in the next few months, but I
>> don't.  The best I can say is that we plan to add a bunch of new
>> spells and skills, and there are several more areas in the wings.  I'd
>> really like to see the Archais fairy quarter open.
>>
>> For those of you who play, I hope you found this interesting.  I
>> haven't had a lot of time to spend on the game recently, but that
>> doesn't mean nothing is happening.  Have fun!
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> ---
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>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
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>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
> --
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> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
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[Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Dennis Towne
I don't normally do this, but I wanted to talk about some of the stuff
we've been working on for Alter Aeon.  The biggest thing on my mind
right now would be ease of use updates, and the biggest one of those
would be the 'list search' changes.

List search started a long time ago, as a way for players to more
effectively search for equipment with stats, or to look for items with
special flags or properties.  The original code was cobbled together
six years ago (!), and over the last couple of months we have been
working hard to update it.  The new and improved version is now good
enough that it's used by default for storage lockers and looking in
containers.  A lot of the parsing bugs have been fixed, and it's so
easy to use that even I can make it work.

On top of list search, there has been a pile of little ease-of-use
improvements and spam reduction changes.  Draak has been adding sounds
and sound triggers all over the place, though I don't know how long it
will take for the Mush-Z developers to add them all.  It's really neat
to see so many things coming together from so many different builders
and coders.

Something that's really important and really awesome to me as a
builder is something that most players don't care about:  the world
map.  This has been one of our biggest work areas for a while now.
We've been rearranging and updating areas, making them flow together
better, and flattening the world map.  In addition to this, the way we
do world mapping itself is changing: the surface of Alter Aeon is
gradually becoming consistent and properly three dimensional, similar
to how the world map would look for a large scale MMO.

I'd like to say I know what's coming up in the next few months, but I
don't.  The best I can say is that we plan to add a bunch of new
spells and skills, and there are several more areas in the wings.  I'd
really like to see the Archais fairy quarter open.

For those of you who play, I hope you found this interesting.  I
haven't had a lot of time to spend on the game recently, but that
doesn't mean nothing is happening.  Have fun!

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Well I decided on a lcass

2016-04-21 Thread Dennis Towne
We've added a handful of new areas to the islands, including two new
areas and an area expansion on archais.  It probably won't completely
fix the grinding issue, but it definitely has made things better.  Let
us know how it works out :)

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Thu, Apr 21, 2016 at 6:21 AM, dark  wrote:
> Well I decided on Druid mage. I've had pretty much a hole bunch of 
> recommendations for nearly every combo (ironiccally apart from clerric 
> primary which is what I had last time), however i decided in the end to go 
> for just what looked fun.
>
> I always enjoyed the manual bits of being a necro, like making minians and 
> undead and such, and I liked the druid carving totems. I always wanted to try 
> brewing mage potions sinse I do enjoy exploring, and as the druid has minians 
> of their own I thought necro might be overkill on the minians, so decided to 
> go druid mage.
>
> I don't know about third and fourth, sinse clerric, thief and necro all have 
> advantages, though I might just ttdruid for minians and forget necro but use 
> clerric for healing and buffs.
>
> Actually i really look forward to trying the jobs and such. My one problem 
> last time was arcase just got too draggy with constant grinding (god I got 
> sick of that viking village raid), so having jobs and some of the other new 
> stuff to do will be good, also judging by the power of some attack spells, 
> combat with magic as opposed to stats looks pretty efficient, another reason 
> I decided to try mage and the direct damage route.
>
> definitely nice to play Alter again, it's been far too long, hopefully it 
> won't take me another 300 odd hours to get back to level 26 :D.
>
> All the best,
>
> Dark.
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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread Dennis Towne
As John mentioned, you keep your equipment gold, and credits when you
restart.  However, you also get back practices you bought with credits
as a 'bonus' when you restart, so instead of starting with the
standard 16 or whatever practices, you'd start with 36 if you had
bought 20 practices with credits.  There's a little more information
on it under 'help restart'.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Apr 20, 2016 at 1:28 AM, dark  wrote:
> Hi.
>
> I've not played alter for a very long time, and I realize the reason why. 
> there was a massive shift a while ago and lots of changes, like the altering 
> of clerrics from wisdom to charisma, and I never got around to restarting 
> Thelok or deciding where exactly I was, indeed I've not played for so long I 
> do feel I ought to restart things (I was level 26 after all and I know Slo 
> and Kordon have changed sinse I went through them).
>
> I do wonder though, rather than just letting thelok sit there with no 
> bennifits, is there a way to reclaime something if I restarted the character?
>
> Could I for example get back the practices and weightless bag I bought for 
> thelok and use them on a new character, or maybe even convert thelok into xp 
> I could use later.
>
> i just realized this morning when thinking about muds that this has got me 
> out of the way of playing alter and I've missed out for rather too long, 
> which is a shame, so it's time for a new start, but if that new start could 
> get something from what I spent previously that would be helpful.
>
> If not, fare enough I'll just start a new char and go on from there.
>
> All the best,
>
> Dark.
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Re: [Audyssey] the future of this list and the audyssey domain.

2016-03-12 Thread Dennis Towne
Honestly, I wouldn't mess with it.  What we're doing now works fine.
If we switch the list to something else, it'll just mean that we lose
half of the list participants, and the people who remain will have to
figure out brand new bugs and problems with the new service.

Don't try to fix what isn't broken.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Sat, Mar 12, 2016 at 11:06 AM, Devin Prater  wrote:
> But it's not all that accessible. Wouldn't groups.io work fine too?
>
> Sent from my iPhone
>
>> On Mar 12, 2016, at 12:48 PM, mikolaj holysz  wrote:
>>
>> We can, and in my opinion should, move to googlegroups.
>> Why? because 1. It's free, 2. It requires no servers, so nothing can really 
>> go down. 3. The archives are available on the website, so no paying for 
>> storage is required. I am in a few groups on this platform, and it works 
>> great.
>> W dniu 2016-03-04 o 12:29, Shane Davidson pisze:
>>> Hello all,
>>> When Thomas went into the hospital some month's ago I was tasked with
>>> moderation of this list, but the day-to-day operations and maintenance
>>> fees associated with keeping the list alive were still his responsibility.
>>> With his passing, it falls to me as the one that was in charge to decide
>>> next steps for this really really awesome list and how we wish to
>>> proceed from hear on out. But since their are so many members on this
>>> list, I look to you, the membership for your ideas and suggestions.
>>> Running a list of this size requires time, (of witch I have plenty of),
>>> and financial cost both for archive disk space, downloads that may be on
>>> audyssey and bandwidth for it all.
>>> SO I look forward to your suggestions and ideas.
>>> Sincerely,
>>> Shane Davidson
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
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Re: [Audyssey] the future of this list and the audyssey domain.

2016-03-04 Thread Dennis Towne
Shane (and everyone else),

If running things becomes too costly or too much hassle, I'd be happy
to take care of the servers, mailing lists, and other stuff.  I've got
the resources and technical knowledge, I'm reliable, and can probably
get people to vouch for me.  I'd gladly run it myself if that's what's
needed to keep it going.

It's just plain terrible that Thomas is gone.

Dennis Towne

On Fri, Mar 4, 2016 at 12:27 PM, christopher hallsworth
<challswor...@icloud.com> wrote:
> As for iOS games there are some good ones particularly those by Kid Friendly 
> Software and the Dice World series of dice games.
>> On 4 Mar 2016, at 12:41, dark <d...@xgam.org> wrote:
>>
>> Well William, unsbuscribe if you wish, however I don't really see what "the 
>> rise of Ios" has to do with the lack of audiogames, besides  saying "gma and 
>> draconis haven't released anything so we're doomed" is something of a 
>> disservice to Aprone, Breakerbox games and several other new developers who 
>> have been doing good things, not to mention Jason Alan and Entombed Ii.
>>
>> No, it isn't all about Windows anymore, but hay, there are some good things 
>> on Ios too (and perhaps Android as well though I've no experience in that 
>> platform).
>>
>> As I said, unsbuscribe if you wish, but I doubt many, including Tom would 
>> agree with you.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - From: "william Lomas" <w.d.lo...@btinternet.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, March 04, 2016 12:29 PM
>> Subject: Re: [Audyssey] the future of this list and the audyssey domain.
>>
>>
>>> I personally am unsubscribing, since i feel that audio games are now really 
>>> non-existent. since the advent of ios for us, what developments have really 
>>> been made?now thomas has sadly departed, we will now never see mysteries of 
>>> the ancients or a tomb-raider style game.draconis has shown nothing for 
>>> five years at least, that is classed as news so i donstt really see what 
>>> games are left to discuss. g m a have not released a new title again, in a 
>>> while, and draconis and g m a r our 2 main players, i feel.
>>>
>>> Sent from my iPhone
>>>
>>>> On 4 Mar 2016, at 12:16, Lisa Hayes <lhay...@internode.on.net> wrote:
>>>>
>>>> Dark I've got to agree with you i think I'd love to see things go on and 
>>>> more folk taking up the legacy Thomas created.
>>>>
>>>> -Original Message- From: dark
>>>> Sent: Friday, March 04, 2016 10:45 PM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] the future of this list and the audyssey domain.
>>>>
>>>> Hi Shane.
>>>>
>>>> If possible, I'd love to see the liust carry on as is, perhaps with some
>>>> different moderators.
>>>> I am quite happy to help with a small financial contribution to the server
>>>> costs if that would make a difference, though unfortunately with my
>>>> responsabilities for audiogames.net I don't really feel I can take on more
>>>> moderating, particularly with getting married this year and the natural
>>>> extra time I spend with the future Mrs. Dark, (while it doesn't stop me
>>>> gaming, it does change the dynamics a bit).
>>>>
>>>> So, my vote goes first on continuing things as is, though perhaps with more
>>>> than a couple of mods to keep order and make sure things remain amicable.
>>>>
>>>> All the best,
>>>>
>>>> Dark.
>>>> - Original Message - From: "Shane Davidson" 
>>>> <shane.david...@icloud.com>
>>>> To: <gamers@audyssey.org>
>>>> Sent: Friday, March 04, 2016 11:29 AM
>>>> Subject: [Audyssey] the future of this list and the audyssey domain.
>>>>
>>>>
>>>>> Hello all,
>>>>> When Thomas went into the hospital some month's ago I was tasked with 
>>>>> moderation of this list, but the day-to-day operations and maintenance 
>>>>> fees associated with keeping the list alive were still his responsibility.
>>>>> With his passing, it falls to me as the one that was in charge to decide 
>>>>> next steps for this really really awesome list and how we wish to proceed 
>>>>> from hear on out. But since their are so many members on this list, I 
>>>&

Re: [Audyssey] Mush-z error

2016-01-30 Thread Dennis Towne
The only thing that comes to mind is if you installed it as
administrator or something like that.  I don't really know how windows
10 handles its permissions.  Sorry :(


On Sat, Jan 30, 2016 at 6:47 AM, Tobias Vinteus  wrote:
> Hi,
> I'm installed mush-z to be able to play Alter Aeon with all the bells and
> whistles. However, the program exits immediately upon launch reporting it
> cannot open the mushclient_prefs.sqlite database. It seems I have write
> access to it according to the security tab in the file properties dialog.
> I'm running Windows 10.
>
> Any ideas on how to fix this?
> Thanks,
> Tobias
>
>
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Re: [Audyssey] alter-aeon

2016-01-15 Thread Dennis Towne
Justin, if you had a day of Dentin time, what things would you have
him look at and in what order?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Tue, Dec 1, 2015 at 2:37 PM, Justin Jones <atreides...@gmail.com> wrote:
> Jeremy,
>
> I think I would be a bit less critical if Alter Aeon had been around
> for only a few years, but since it has been in operation for two
> decades, I do not feel the need to be overly sympathetic. If I could
> play the commercial MMORPG games, I would be doing that rather than
> playing Alter Aeon. Unfortunately, as a blind gamer, I am heavily
> restricted with my options (a situation that aggravates me to no end).
>
> I will concede that Alter is definitely a step above other muds. I
> have investigated others and they are either not well supported,
> extremely PVP heavy or have a strong RP requirement. None of those
> options particularly appeal to my sensabilities. Also, up until I
> started playing Alter Aeon, I was not very well connected to the blind
> community. Thanks to Alter, I have plenty of blind friends now (though
> the vast majority of my friends remain sighted).
>
> The best way to explain my harsh criticism of Alter Aeon is I
> recognize the potential it has from transforming from a merely good
> game (which it is) to a great game. It is, perhaps, a quirk of mine
> that my harshest criticisms go toward the things that I recognize
> potential in.
>
> As for your points, we are going to have to agree to disagree and
> leave it at that. Perhaps you might be willing to provide some
> guidance on Alter for me. I am, at the very least, willing to learn
> and improve. Then, perhaps, I might be willing to rethink my position
> on the various issues I have commented on.
>
> My main on Alter Aeon is Morathi, with my three primary alts being
> Sheoldred, Ohthere and Corallyon.
>
>
>
> On 12/1/15, Jeremy Brown <tyr...@gmail.com> wrote:
>> Justin,
>>
>> Everyone is entitled to their opinions.  I'll address some of my own
>> responses to yours below.  Sometimes, it's a matter of your play style
>> or your expectations.  Coming from a long term roleplaying game
>> background like Dark, a mud is never going to live up to my own
>> personal standards of what i'd like from this style of game; but that
>> said, I feel that alter does better than a lot of muds I've tried.
>>
>> I'm going to quote and respond below:
>>
>>  Jeremy, I get that Alter is staffed by volunteers and that Dentin and
>>  Shadowfax have real-life issues to deal with. I get it, I really do,
>>  but some of the recent changes/skill additions have been
>>  mind-bogglingly awful.
>>
>> (Jeremy: A lot of awful is very subjective.  One change that has
>> angered a lot of people is the charisma changes for clerics.  It has
>> made charisma an important stat for now five classes.  However,
>> because charisma was everyone's dump stat, it has caused issues.  The
>> ability to swap stats has alleviated some of this problem, and some
>> other issues with other awful changes are answered in similar ways.  I
>> wouldn't want to pay for a stat swap either if I could help it, so I
>> sympathize with those who don't see that as an option, but saying
>> this change is awful because there's no recourse just because you
>> don't like the recourse is probably not the way to procede.)
>>
>>
>>
>>  Take, for instance, the change where lightcatchers will now have a
>>  chance to break when they are used. Why? Why has Dentin felt the need
>>  to make this adjustment? There is no call to do this? On the other
>>  hand,
>>
>> (Jeremy:  I disagree.  Druid is the youngest class in terms of
>> development, and this is part of limiting the class' power and making
>> it more in line with other powers and abilities on the game.  Light
>> catchers and spell staves make druids one of the most dangerous
>> classes, and causing these abilities to possibly have other
>> repercussions helps to limit that power.  To build new staves or sun
>> catchers takes gold a limited resource, mana and time that the
>> character might have used elsewhere.  It makes sense.  Necromancers
>> run into this problem when soul stones are sucked down  to the
>> underworld with a summoning etc.)
>>
>>
>> Warriors and Thieves need some serious overhauling as there are
>>  entirely too many stat dependencies,
>>
>> (Warrior and thief require at most four stats like any other class.
>> Primarily either strength or dexterity, constitution and charisma.  If
>> a thief is to be successful intelligence is important, but since any
>&

[Audyssey] Alter Aeon Holiday Imps

2016-01-01 Thread Dennis Towne
It took some effort, but we finally tracked down why the holiday imps
were overspawning.  If you were having reader spam issues with them,
it should be straightened out in the next 15-20 minutes as they
despawn.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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[Audyssey] Alter Aeon December Update 3

2015-12-25 Thread Dennis Towne
Merry Christmas and happy new year from the staff at Alter Aeon! We've
added a lot of new things since the last update and still have more to
go:

Add new level 16 warrior skill 'attract'.
Add new level 21 warrior skill 'ground strike'.
Add new level 24 warrior skill 'enrage'.
Upgrades to the warrior skill 'taunt'.
Upgrades to the warrior skill 'protect'.
Upgrades to combat tactics, and the ability to reset them.

Level 37 is now available!  Current level 37 spells and skills are:

Mage skill 'crystal elemental'.
Mage skill 'greater lightning elemental'.
Druid spell 'ancient oak'.
Druid skill 'spirit totem'.

The Mush-Z developers have also released a new update.  Make sure to
thank the volunteers who work on it for their effort.

Lastly, our year end events are ongoing, and will be continuing
through the third of January.  We hope to see you there!


Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Problems installing mush z

2015-12-08 Thread Dennis Towne
My guess would be that either 1) You've got some really horrible
antivirus program that's breaking your computer, 2) You've got UAC
(user access controls) set to the maximum level and it's not allowing
anything to install, or 3) Windows is horked.  I really don't know how
to help you debug it beyond this; the easiest would be to check your
UAC settings, and see if it's turned up too high.  Most people turn it
completely off because it breaks too many things.

-dentin

Alter Aeon MUD
http://www.alteraeon.com


On Tue, Dec 8, 2015 at 7:44 PM, Jessica Hodges <jlhodg...@gmail.com> wrote:
> I am not entirely sure what a UAC is or if I'm trying to install it somewhere 
> protected. iTunes gives me an error regarding setting up libraries, and a 
> program called qRead which allows books to be read via the computer just sits 
> there when I ask it to import a book from online, so I think something might 
> be messed up somehow. I am sorry I didn't give this information before, I 
> didn't find all of it until I had already sent the eMail
>
> Sent from my iPhone
>
>> On Dec 8, 2015, at 7:03 PM, Dennis Towne <s...@xirr.com> wrote:
>>
>> I've never even heard of that error before.  Do other applications
>> install ok?  Are you maybe trying to install it into a protected
>> directory when you have UAC turned on?
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>>> On Mon, Dec 7, 2015 at 2:51 PM, Jessica Hodges <jlhodg...@gmail.com> wrote:
>>> hello all. I recently got a new windows 7 computer, and went to install mush
>>> z on it. However, when I try to run the set up file, I get the following
>>> error: Internal error, failed to expand Shell folder constant userdox. If
>>> anyone has any information regarding how to fix this, I would be extremely
>>> grateful.
>>> Thank you in advance:
>>> Jessica.
>>>
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>>
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Re: [Audyssey] Problems installing mush z

2015-12-08 Thread Dennis Towne
I've never even heard of that error before.  Do other applications
install ok?  Are you maybe trying to install it into a protected
directory when you have UAC turned on?

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Mon, Dec 7, 2015 at 2:51 PM, Jessica Hodges  wrote:
> hello all. I recently got a new windows 7 computer, and went to install mush
> z on it. However, when I try to run the set up file, I get the following
> error: Internal error, failed to expand Shell folder constant userdox. If
> anyone has any information regarding how to fix this, I would be extremely
> grateful.
> Thank you in advance:
> Jessica.
>
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Re: [Audyssey] Alter Aeon December Bash

2015-12-08 Thread Dennis Towne
The first and second batches of December skill and spell updates are
in!  The first batch, which was added a few days ago, contained scroll
scribing and greater fire elementals for mages.  This set of updates
includes two new druid salves, thorn armor, a new high level attack
spell, and the obscure 'call yeti' skill.  The next round of changes
should be in a few days, and should open level 37 to the public.  See
you there!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter-Aeon

2015-12-01 Thread Dennis Towne
On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones  wrote:
> Take, for instance, the change where lightcatchers will now have a
> chance to break when they are used. Why? Why has Dentin felt the need
> to make this adjustment? There is no call to do this?

Actually, there was a simpler reason for the light catcher change:
experience.  It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be.  One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them.  Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.

One question:  how many lightcatchers have you broken so far, since
the change went in?  The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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[Audyssey] Alter Aeon December Bash

2015-11-30 Thread Dennis Towne
This December is going to be a big one for us!  We've got a lot of
things planned, starting with the Advent gift calendar that begins
tomorrow.  There will be events toward the end of the month, near
solstice and new years eve.

Most importantly, we'll be releasing new spells and skills every few
days, including new crafting skills, new minions, fighter skills, and
more.  To top it all off, we'll be opening level 37 near the middle of
the month.

If you can't make it to the events this month, we'll also be running
our yearly anniversary event in January, from the 20th through the
24th.

We hope to see you around!

Alter Aeon MUD
http://www.alteraeon.com

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[Audyssey] Alter Aeon 2015 Thanksgiving

2015-11-26 Thread Dennis Towne
Just a quick announcement, we're once again having a Thanksgiving
celebration on Alter Aeon.  For a list of events and contests, see the
ingame event info.  This event was put together basically overnight by
Morpheus, so Kudos to him!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-16 Thread Dennis Towne
A 48 khz sampling rate has nothing to do with audio quality.  Lack of
surround sound is probably pretty big though.

Dennis Towne

On Mon, Nov 16, 2015 at 10:48 AM, Cara Quinn <caraqu...@caraquinn.com> wrote:
> Hi Travis,
>
> Actually OpenAL does support positional audio in software with a stereo setup.
>
> So if OpenAL can run on the Pie, (which I am assuming it can) we could have 
> 3D audio.
>
> Just a thought for now.
>
> Cheers!
>
> Cara
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/models/Cara-Quinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Nov 16, 2015, at 8:54 AM, Travis Siegel <tsie...@nfbcal.org> wrote:
>
> The pi doesn't have a very good sound chip in it.  It is only capable of 
> stero at 48KHZ.  It can't do surround sound, and all the tests I've done on 
> it seem to indicate even front/rear speakers make no difference, there's only 
> left/right on the pi.
> I did go hunting for sound cards that will work on the pi, and have found 3 
> of them, though detailed specs on the various cards were not available, so I 
> have yet to determine of any of those usb sound cards could be used to render 
> full audio required for the kinds of games the vi community would like to 
> see.  I'm going to purchase one of the cards in a couple weeks, and begin 
> experimenting.  Hopefully I can find something that will work for us as a 
> whole, but of course, having more folks looking/playing with the pi would of 
> course speed any and all progress towards the goal of build our own gaming 
> machine.
> I would love to port anything of interest to the pi, but since I don't know 
> what is of interest, I'm kind of just nibling around the edges (so to speak) 
> and porting things I've already ported to the mac or linux from before.  I'm 
> of course perfectly willing to help anyone port anything if they have the 
> desire to make a version for the pi, but until we can find a better 
> soundsystem for the pi, basic audio games are all we'll be able to make, 
> since things are constrained by the pi sound at the moment.  Of course, this 
> doesn't mean we can't build up a nice collection of things to play anyway, 
> things that don't depend on positional audio will work just fine.  I've 
> written to RSG games asking for a pi version of their client, since python is 
> one of the major languages for the pi, I expect that porting the rsg client 
> would simply be a matter of including a proper version of their compiled 
> python code, and poof, it's all done. Unfortunately, I received no response 
> to my inquiry, so no ide
 a if that's due to lack of interest, lack of knowledge, lack of message 
receipt, or some other reason.  However, I'll continue porting things I can get 
my hands on, and perhaps, even without a great sound architecture, the pi could 
still be used as a basic gaming rig by some.
>
>
> On Sun, 15 Nov 2015, Cara Quinn wrote:
>
>> Hi Travis,
>>
>> I have been thinking about a Raspberry Pie for a while. You answered many of 
>> my questions with this post but one that I have is how easy is it to set up 
>> with a visual impairment?
>>
>> Also, you had mentioned that the sound is not great. I assume you can plug a 
>> headset into one?
>>
>> Considering the headset idea, would it then be possible to install a 
>> third-party audio library such as OpenAL?
>>
>> You can see where I am going here. I am wondering what would need to be done 
>> here to bring this closer to an audio gaming environment.
>>
>> Thanks for any feedback or insights you may have.
>>
>> Have a  great day!
>>
>> Cheers!
>>
>> Cara
>> ---
>> iOS design and development - LookTel.com
>> ---
>> View my Online Portfolio at:
>>
>> http://www.onemodelplace.com/models/Cara-Quinn
>>
>> Follow me on Twitter!
>>
>> https://twitter.com/ModelCara
>>
>> On Nov 15, 2015, at 12:34 PM, Travis Siegel <tsie...@nfbcal.org> wrote:
>>
>> I bought a raspberry pi, case, power adapter, and pre-installed raspbian 
>> system (never did get the sd card with the raspbian installed on it though) 
>> and the entire bill including shipping was around the 85-90 dollar mark.  
>> It's an excellent little unit.  It has 4 cpus in it, and runs at 1GHZ, with 
>> 1GB of ram.  It uses standard micro sd cards, up to 32GB (if I remember 
>> correctly) though some of the 32 gb cards don't behave properly, so there is 
>> that to look out for,
>> but otherwise, it is truly an excellent system.  I'm actually using it as my 
>> main pc 

[Audyssey] Alter Aeon 2015 Halloween Havoc

2015-10-24 Thread Dennis Towne
A dark power is growing, a power long forgotten by the empires of men,
dwarves, elves and even some of the older dragons...

Our annual Halloween Havoc is just around the corner!

Festivities kick off next weekend, on the morning of Thursday, October
29. We've got lots of stuff lined up this year, including the
traditional pumpkin cannon contests, pk and monster arena battles.
The main event storyline runs through Saturday, with other events
planned through Sunday.  To finish things off, we'll be opening a new
high level area near the end of festivities.

For up-to-date information and schedules, check the in-game 'show
event' commands.  We hope to see you there!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Save files and different regions

2015-09-25 Thread Dennis Towne
If you're saving and loading files in a format that works or fails
based on the regional settings of the computer you're on, you're doing
it wrong.  We call load/save routines which do this 'broken' or
'buggy'.

There are well established methods of handling file save and load
which don't have any portability or regional concerns; printing to
ascii-7 using standard printf in POSIX mode is one possible way,
printing to ascii-7 for tags and numerical data and utf-8 for unicode
strings is another.  Binary formats can even be used, so long as
you're strict about byte order specification, but I would recommend
against it given the expected usage case.

Dennis Towne

On Fri, Sep 25, 2015 at 9:00 AM,  <jer...@kaldobsky.com> wrote:
> I'm going to take a guess and answer this question in a way that might not be 
> what you meant at all.
> Save files for a game might work fine for some people, but be considered 
> corrupted by the game when being opened by other people.  Regional settings 
> tend to separate the people who will have no trouble, and the people who 
> can't open their saved game files.  The reason is that different parts of the 
> world store numbers differently.  If a game designer forgets to account for 
> those changes, in each and every part of their game, they'll cause errors.
> As an example, lets say you are playing a game and you tell it to save.  In 
> this game the file will record how many mice your warrior has heroically 
> killed in battle, and also how much health he has left.  The first number is 
> an integer, since you can't normally kill 2.25 mice.  That first number will 
> work for anyone, no matter where in the world they live.  The second number 
> is your health, and lets assume your warrior has 95.4 health points.  That 
> decimal is where things will go wrong.  In some parts of the world a comma is 
> used instead of that decimal point, so the file will store that value as 
> 95,4.  When the game goes to load your save file, it encounters 95,4 when it 
> is expecting a number.  Well in that part of the world 95,4 is a perfectly 
> valid number, but the game was built in a place where a comma doesn't mean 
> the same thing as a decimal point.  So the game has a little melt down 
> because computers don't like surprises.
> Once again, this might not have been what you meant when you asked this 
> question, so sorry in advance if I guessed wrong.  :)
> - Aprone
>   From: Leo Cantos <lcantos...@gmail.com>
>  To: gamers@audyssey.org
>  Sent: Friday, September 25, 2015 11:49 AM
>  Subject: [Audyssey] Save files and different regions
>
> I would like to ask a question:  how do save files  have to do with
> regional settings?
>
>
>
> I could see how they would work  with time and all however it seems that it
> would only occur if the computer was turned off unexpectedly,  then the save
> file would not save, but I don't know.
>
>
>
> I figured  I would ask as I am interested.
>
>
>
> Leo
>
>
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Re: [Audyssey] looking for MMORPG games

2015-09-06 Thread Dennis Towne
Dacia,

This is perhaps a bit late, but you may want to give Alter Aeon a try.
It's one of the bigger text-based multiplayer RPG games out there, and
with the Mush-Z soundpack it's also one of the most blind friendly.
The game theme is fantasy, with various kinds of magic, dragons, evil
and good creatures, quests, achievements, equipment upgrades, and lots
more.  The main web site can be found at:

http://www.alteraeon.com

Dennis Towne

On Tue, Sep 1, 2015 at 12:49 PM, Dacia Cole <dacia.l...@gmail.com> wrote:
> Hi,
>
> As the subject says I'm looking for MMORPG games and other adventure
> games to play.  What suggestions do you have and where can I get them
> from?
>
> thanks,
>
> Dacia
>
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Re: [Audyssey] Q9 Has a New Home

2015-08-09 Thread Dennis Towne
Thomas,

When people are angry and need a target to lash out at, they'll find
one.  It doesn't have to make any sense, because it's not about fixing
the problem - it's about venting.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Aug 9, 2015 at 2:13 PM, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Matthias,

 True, but that is not directly Philip's fault. He sold it to Brian
 Hartgen who is the one that has locked Q9 to Jaws and Leasey. There is
 a difference here in who is to blame for the unfortunate state of
 affairs. I'm puzzled as to why you continue to blame Philip when he no
 longer owns the game any more and all this grief is being caused by
 the new owner.



 On 8/9/15, mattias mjonsson1...@icloud.com wrote:
 But you cant buy the game without the rest jaws stuff


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Re: [Audyssey] AlterAeonquestion

2015-07-11 Thread Dennis Towne
If you do end up trying something for AA, keep in mind that we've got
a lot of metadata support.  Try 'help kxwt' for help pages talking
about our unspoofable exported metadata.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Jul 1, 2015 at 12:27 PM, Travis Siegel tsie...@nfbcal.org wrote:
 Yah, but it's easy enough to add audio capabilities to existing mud programs. 
   I already had muddle (a text-based terminal mud client) working on osx 
 using speech, and was working on getting audio playing capabilities in it, 
 but let the project lapse, mostly because I only had 1 mud where I knew sound 
 packs worked, and nobody on that mud could tell me how it all worked, since 
 the folks that wrote the other mud clients that used such files had moved on. 
  I'm sure I could have figured it out, but honestly, it wasn't that important 
 to me, so I didn't bother to complete the project, but honestly, it's really 
 as simple as watching for text strings from the mud, then parsing those 
 strings to determine which file to play, then play that file.  It's not 
 rocket science, and anyone could do it with enough time and effort,  It just 
 wasn't worth that time and effort on my part at the time, because the audio 
 would have added only marginally to the game, and I already liked it as it 
 was.
 But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up 
 again, and see what I can do to get it working on muddle again.  A couple 
 days of more or less steady work should solve the problem, though I'm not 
 really one to work steadily on anything. *grin*, so it will likely take 
 longer than that if I decide to pick it up again.

 On Jul 1, 2015, at 10:46 AM, john wrote:

 This is correct - mush client uses windows specific calls, and cannot be
 ported to other platforms.

 --
 From: dark d...@xgam.org
 Sent: Tuesday, June 30, 2015 22:06
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] AlterAeonquestion

 Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
 fit in the shoulder bag I usually carry around with me, I've not
 investigated mudrammer or any other heavily text input and typing related
 matter on Ios,  on the train  or whatever I tend to prefer to play games
 like the Choiceofgames ones that I can just play easily with the touch
 screen.

 It's not a bad idea though, however when something similar was proposed for
 the Lynux mud client I do remember Oriol explaning that the scripts weren't
 really portable to other clients sinse they were mush client specific so
 would essentially take writing a hole new client from scratch with new
 scripting.

 With Ios problem with file handling, I also do wonder how you'd use a
 soundpack on Ios anyway without jailbreaks.

 Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
 sure they'll let us know.

 All the best,

 Dark.
 There is always more to know, more to see, more to learn. The world is vast
 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
 - Original Message -
 From: Devin Prater r.d.t.pra...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 01, 2015 1:42 AM
 Subject: Re: [Audyssey] AlterAeonquestion


 Gosh if only there was some Wine package for it to work on Mac, or some
 package for Mudrammer so the features of Mush-z can be ported to mudrammer
 for iOS. Dark would enjoy that much more, would you dark, than being stuck
 at the PC. With a bluetooth keyboard, all those commutings on the train or
 subway or plane would be much more enjoyable with Alteraeon to pass the
 time. You know, I really think the Mush-z team should spend some time
 creating a package for MudRammer, and I'm sure the dev of that client
 would be more than helpful. Since this is the place where such ideas come
 true, I think posting it here was a great idea. If anyone needs a tester
 for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
 I know the sound triggers wouldn't be hard, I know that the gags would
 rather be trickey, as I tried gagging *tick* while having a sound play for
 that, and the gag works but the sound didn't, so all that kind of stuff
 would have to be set with the dev's help probably. The hotkeys would have
 to be set too. The dev has a twitter account, and probably answers emails
 too. In fact, I wonder if we can get him onboard this list, or signed up
 to form.audiogames.net? I know he's on applevis. But hardcore gamers are
 here and at audiogames, so yeah.

 Sent from my iPhone

 On Jun 30, 2015, at 5:49 PM, dark d...@xgam.org wrote:

 Hi Ron.

 I've never heard of or played Mume, but Alter is very awesome, indeed
 with the custom MushZ client it's closer to a full audio rpg than a
 textual mud, and I do love the customization.

 Beware the grue!

 Dark.
 There is always more

Re: [Audyssey] starship traders back online

2015-07-08 Thread Dennis Towne
Darren,

Would you by chance know if starship traders was offline due to a DDOS attack?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Jul 8, 2015 at 10:21 AM, Darren Harris
darren_g_har...@btinternet.com wrote:
Hi all,



 Just to tell people that may not know, starship traders was down for a while
 due to isp problems or some such. It is now back online again. Nobody has
 logged in for a couple days so I'm just letting my ship refuel itself lol.



 So for those of you that are liking starshiptraders.com it is back online
 again.

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Re: [Audyssey] AlterAeonquestion

2015-07-02 Thread Dennis Towne
The process of 'copying its functionality' would involve almost 500
meg of sound files, a full LUA interpreter, porting of various
mushclient-specific LUA modules, conversion of ten thousands lines of
triggers and aliases, and verifying that another ten thousand lines of
spaghetti LUA code works properly with everything else listed above.

Obviously, a more limited subset of functionality would be easier.  A
very, very limited subset.  It would be easier to start over.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Jul 1, 2015 at 7:52 AM, Devin Prater r.d.t.pra...@gmail.com wrote:
 Lol I don't mean porting mush-z directly, just sort of copying its 
 functionality to mudrammer or some iOS or mac client.

 Sent from my iPhone

 On Jul 1, 2015, at 9:46 AM, john jpcarnemo...@gmail.com wrote:

 This is correct - mush client uses windows specific calls, and cannot be
 ported to other platforms.

 --
 From: dark d...@xgam.org
 Sent: Tuesday, June 30, 2015 22:06
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] AlterAeonquestion

 Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
 fit in the shoulder bag I usually carry around with me, I've not
 investigated mudrammer or any other heavily text input and typing related
 matter on Ios,  on the train  or whatever I tend to prefer to play games
 like the Choiceofgames ones that I can just play easily with the touch
 screen.

 It's not a bad idea though, however when something similar was proposed for
 the Lynux mud client I do remember Oriol explaning that the scripts weren't
 really portable to other clients sinse they were mush client specific so
 would essentially take writing a hole new client from scratch with new
 scripting.

 With Ios problem with file handling, I also do wonder how you'd use a
 soundpack on Ios anyway without jailbreaks.

 Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
 sure they'll let us know.

 All the best,

 Dark.
 There is always more to know, more to see, more to learn. The world is vast
 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
 - Original Message -
 From: Devin Prater r.d.t.pra...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 01, 2015 1:42 AM
 Subject: Re: [Audyssey] AlterAeonquestion


 Gosh if only there was some Wine package for it to work on Mac, or some
 package for Mudrammer so the features of Mush-z can be ported to mudrammer
 for iOS. Dark would enjoy that much more, would you dark, than being stuck
 at the PC. With a bluetooth keyboard, all those commutings on the train or
 subway or plane would be much more enjoyable with Alteraeon to pass the
 time. You know, I really think the Mush-z team should spend some time
 creating a package for MudRammer, and I'm sure the dev of that client
 would be more than helpful. Since this is the place where such ideas come
 true, I think posting it here was a great idea. If anyone needs a tester
 for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
 I know the sound triggers wouldn't be hard, I know that the gags would
 rather be trickey, as I tried gagging *tick* while having a sound play for
 that, and the gag works but the sound didn't, so all that kind of stuff
 would have to be set with the dev's help probably. The hotkeys would have
 to be set too. The dev has a twitter account, and probably answers emails
 too. In fact, I wonder if we can get him onboard this list, or signed up
 to form.audiogames.net? I know he's on applevis. But hardcore gamers are
 here and at audiogames, so yeah.

 Sent from my iPhone

 On Jun 30, 2015, at 5:49 PM, dark d...@xgam.org wrote:

 Hi Ron.

 I've never heard of or played Mume, but Alter is very awesome, indeed
 with the custom MushZ client it's closer to a full audio rpg than a
 textual mud, and I do love the customization.

 Beware the grue!

 Dark.
 There is always more to know, more to see, more to learn. The world is
 vast and wondrous strange and there are more things benieth the stars
 than even the archmaesters of the citadel can dream.
 - Original Message - From: Ron Schamerhorn
 blindwon...@cogeco.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 30, 2015 7:12 PM
 Subject: Re: [Audyssey] AlterAeonquestion


 Hey Dark

 The explanation is awesome!  That sounds outstanding!  Granted I know
 the classes I want to focus on, but knowing the others are say back up
 wicked.  I'm very much looking forward to beginning my adventure.
 Recalling the fun on MUME and hoping it will be similar.

 Thanks again
 Ron


 On 6/30/2015 1:56 PM, dark wrote:
 Hi Ron.

 You actually get all classes in Alteraeon. Necromancer, warrior,
 clerric, druid, mage, and thief.

 What matters is the order you put them inn sinse obviously a level 10
 warrior who's

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Dennis Towne
I agree Dark, and I'd never say you couldn't do it.  Rather, my whole
thrust was that if you're going to spend the time on it, it would be
best to use tools designed for that purpose, and target the games at
the people likely to be playing them.

Again, while it's completely possible to attach a backhoe to a
bicycle, there's a reason you don't see very many of them in the real
world.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com



On Wed, Jul 1, 2015 at 11:31 AM, dark d...@xgam.org wrote:
 Hi Dennis.

 I don't have enough knolidge of unity one way or the other, however I will
 say audiogames have been developed with it previously.

 Firstlyy, extant by  the creative heroes tame who run audiogames.net, it's
 still a beta but has a rather unique design for an fps game, sinse it's
 completely spherical with no walls anywhere:
 http://creativehero.es/Extant

 Then, there is a game called the blind swordsman developed for the sampsung
 vr headset, (no not the same one developed by Evildog games that has a page
 on the db, a different game of the same name):
 http://vrjam.challengepost.com/submissions/36270-blind-swordsman

 Of course, how much mangling of the engine was required to create these I do
 not know, whether they had to for example place graphically invisible
 objects and then tie audio sound sources to them or some other shenanigans,
 but it's obviously possible to create audiogames with the thing some how,
 and (judging by Extant), games that handle full 360 degree movement and
 sound source tracking.

 Of course, both of these are pretty experimental short affairs too rather
 than being extremely major game projects that have spawned highly successful
 titles, (I actually do wish Sander and Richard would develop extant some
 more it's a rather unique system), and whether this is because developing
 audio in unity is more of a pain than it would be without I'm not sure.

 Beware the grue!
 Dark.
 There is always more to know, more to see, more to learn. The world is vast
 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
 - Original Message - From: Dennis Towne s...@xirr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 01, 2015 6:53 PM
 Subject: Re: [Audyssey] info AudioGames Game Engine



 As a programmer, I have to agree with Thomas, and I won't be signing it
 either.

 The biggest reason I have is that Unity is primarily a graphical
 development engine.  Sure, it has a lot of infrastructure, and sure
 there's a lot of utility in there - but fundamentally, it's designed
 for and used by game developers to make highly graphical, visual games
 for which there can be no little to no accessibility.  Making menus
 and other such things accessible is utterly unhelpful if the vast bulk
 of the games go into full screen rendered graphics immediately
 afterward.

 Also as Thomas said, specialized tools are really the 'correct' thing
 to do here.  Much like you wouldn't try to tack a backhoe or crane
 onto a bicycle, we shouldn't be trying to tack on accessibility
 support to a product designed from the ground up to develop graphical
 software.  Things like BGT are exceptionally good development tools,
 and I'm truly surprised it isn't used more by audio game devs.

 I know the community here is all about equality and 'just being able
 to play the same games that sighted people can' - but I really feel
 that's not only the wrong focus, but counterproductive.  My years of
 running AA have shown me that the best sighted interface is almost
 completely unusable to the blind, and the best blind interface is
 almost completely unusable to the sighted.  This is not a bug; this is
 a feature.  Blind games should be and have to be optimized for the
 blind, because the blind interact with the game in a fundamentally
 different way than the sighted.  Very few games are going to be able
 to provide both interfaces in a meaningful fashion.

 We should focus on games that are awesome for the blind because they
 were designed with the blind in mind, instead of trying to force
 developers to tack on token support that won't help anyone anyway.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com



 On Wed, Jul 1, 2015 at 10:12 AM, Daniele Casarola
 casaroladani...@gmail.com wrote:

 I'm sorry Thomas to read your words, above all after reading in this list
 about the real big lack between video games and audio games development.
 Someone who knows indeed Unity, its community, its asset store and its
 potentially wouldn't say something like that.
 In truth I don't believe you understand me personally and few others:
 we
 both know that even if tomorrow morning Votes number will be 10.000, the
 process to the final target is long, complex and unsure; it is not for my
 career or that of few others, it is a way of thinking in the long run.

 I appreciate your opinion of experience when you say is better off

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Dennis Towne
As a programmer, I have to agree with Thomas, and I won't be signing it either.

The biggest reason I have is that Unity is primarily a graphical
development engine.  Sure, it has a lot of infrastructure, and sure
there's a lot of utility in there - but fundamentally, it's designed
for and used by game developers to make highly graphical, visual games
for which there can be no little to no accessibility.  Making menus
and other such things accessible is utterly unhelpful if the vast bulk
of the games go into full screen rendered graphics immediately
afterward.

Also as Thomas said, specialized tools are really the 'correct' thing
to do here.  Much like you wouldn't try to tack a backhoe or crane
onto a bicycle, we shouldn't be trying to tack on accessibility
support to a product designed from the ground up to develop graphical
software.  Things like BGT are exceptionally good development tools,
and I'm truly surprised it isn't used more by audio game devs.

I know the community here is all about equality and 'just being able
to play the same games that sighted people can' - but I really feel
that's not only the wrong focus, but counterproductive.  My years of
running AA have shown me that the best sighted interface is almost
completely unusable to the blind, and the best blind interface is
almost completely unusable to the sighted.  This is not a bug; this is
a feature.  Blind games should be and have to be optimized for the
blind, because the blind interact with the game in a fundamentally
different way than the sighted.  Very few games are going to be able
to provide both interfaces in a meaningful fashion.

We should focus on games that are awesome for the blind because they
were designed with the blind in mind, instead of trying to force
developers to tack on token support that won't help anyone anyway.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com



On Wed, Jul 1, 2015 at 10:12 AM, Daniele Casarola
casaroladani...@gmail.com wrote:
 I'm sorry Thomas to read your words, above all after reading in this list
 about the real big lack between video games and audio games development.
 Someone who knows indeed Unity, its community, its asset store and its
 potentially wouldn't say something like that.
 In truth I don't believe you understand me personally and few others: we
 both know that even if tomorrow morning Votes number will be 10.000, the
 process to the final target is long, complex and unsure; it is not for my
 career or that of few others, it is a way of thinking in the long run.

 I appreciate your opinion of experience when you say is better off working
 with
 a fully qualified programming language and tools rather than a third-party
 engine like Unity., but one method doesn't exclude the other one, rather...

 In any case I'm glad I have the opportunity to expose this
 First-Step-Project in this list.
 Thank you.

 Daniele.
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Re: [Audyssey] what to do once you finish the newbie island on Alter Aeon

2015-06-30 Thread Dennis Towne
Just to follow up on this a bit more, we've been putting a lot of
effort in around Ralnoth recently.  We've been gradually splitting off
the more dangerous sections and putting them in dedicated 'high level'
regions, and have been flattening the difficulty in the areas closer
to Ralnoth.  East, west, and north of Ralnoth should all be a lot more
safe for levels 29-31 than they used to be.  When you get to the edge
of the safe parts, you'll get warnings about entering level 33 or
higher areas.  Only go in those if you know what you're doing.

If you head south along the southern road, things are less consistent.
Going south the level increases more slowly, but we haven't been
working as hard to clean things up down there.

Good luck!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Jun 29, 2015 at 11:13 AM, Jeremy Brown tyr...@gmail.com wrote:
 This might be a good place for an article for A.A.'s web site, but
 here goes some thoughts:

 1. While things are still in flux, the areas near Ralnoth, especially
 the areas directly east of the town and directly west of the town are
 less scary than some farther out.  Wallachia for instance west of
 Ralnoth has difficult bits, but is doable for a lower level character
 or characters.  The same is true of the upper levels of the termite
 hive to the north and east.  The admin staff is working to try and
 bring areas into line so that the transition from the islands to the
 mainland isn't such a jump.

 2.  Ask on gossip or chat.   While you'll get a lot of differeant
 answers, these can give you a place to start from.  Look at the area
 list and compare the levels of the area suggested to what you were
 last running.  If it's more than 3 levels difference, give that a pass
 for a while.  The area level estimation system is not perfect, but
 it's better than it used to be, and the admin staff is working hard to
 bring it into line.

 3.  Mooch some off larger groups, then go back and explore in the
 direction of areas you've been to.

 4. Explore.  For about 100-150 rooms in any direction from Ralnoth, a
 level 30 can make it solo.  It might be difficult, and preparation
 might be in order in some cases, but part of exploration is knowing
 when to run away.

 5. Use the area list on the web site and make a list of likely places.
 The coordinates given in game can help.  0,0 if I remember correctly
 is just south of the baker's shop in Ralnoth.  The rest of the grid is
 Cartesian.  That at the very least gives you a direction to go.

 6.  Use nearby.

 7.  Use the profile command, look at higher level character's deeds,
 especially the end of the list, and see what they did when they were
 your level.

 All of these are possibilities that help you figure out what to do and
 where to go.  Further, some areas, such as Old Thalos or Castle
 Dragnock are areas that you might visit and revisit at different
 levels for different purposes.  If you are someone who hates talking
 on public channels, find a player who will answer questions via tell.
 I'm one such, my main char on game is Lexie.  As long as you aren't
 rude and approach the problem understanding that not every player has
 a rat trap memory for directions, areas, mobs, equipment, fame,
 levels, etc, then you're in business.

 Hope this helps some.

 Jeremy



 --
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Re: [Audyssey] Fwd: A Quick Question About PC Shoot

2015-06-26 Thread Dennis Towne
The speed controls are control-f11 and control-f12.  See also the
hotkey page for dosbox:

http://www.dosbox.com/wiki/Special_Keys

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Jun 26, 2015 at 10:35 AM, Valiant Galaxy Associates
v...@valiantgalaxy.com wrote:
 Hi.
 There is a way to change emulation speed according to the readme that comes
 with dosbox. I can't remember what it is on the top of my head or I'd spill
 the beans.


 On 6/24/2015 8:18 AM, Thomas Ward wrote:

 Hi Josh,

 There isn't a way to slow down the emulation that I am personally
 aware of. Usually the program needs to be recompiled for a modern
 processor in order to operate at the correct speed on a modern PC.

 Cheers!


 On 6/23/15, Josh K joshknnd1...@gmail.com wrote:

 or any way to slow down the pc speaker in dosbox?

 follow me on twitter @joshknnd1982

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Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Dennis Towne
From my rooting around on the web sites, I think I understand why the
various blind organizations don't give games much lip service.  It's
not so much that they hate games or haven't heard about them; is that
they're focused on helping blind people survive and provide for
themselves.

Specifically, these organizations are focused on helping blind people
gain the skills needed to function in society and hopefully find
employment.  The extremely low employment numbers for the blind are no
secret, and it should be no surprise that these orgs are focusing on
that very hard problem.  Playing games is considered a leisure
activity, something you do in your spare time, not something you do to
put food on the table.

In a lot of ways this makes sense - they're mostly charity
organizations, and they're expected to show that they're not wasting
the money they're given.  It wouldn't look that great for their
financial reports to say we helped 1 million blind people learn how
to play video games this year!, while the employment numbers for
those people remain abysmal.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Jun 16, 2015 at 11:09 AM, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 I got you now. Actually, Orca's name isn't derived from Flipper but from Jaws.

 As I understand it the guy who started the project was a Jaws user so
 wanted to name his screen reader Jaws or something like it. Since Orca
 is the name of killer whales he named it Orca in honor of Jaws. By the
 time Orca began development a few years ago Flipper had long been a
 thing of the past.

 Cheers!


 On 6/16/15, dark d...@xgam.org wrote:
 Hi tom.

 Ah, rereading my message I see where my phrasing went a bit wrong. what I
 meant as reggards Dolphin and Orca is that both derived their names from the

 flipper screen reader, not that Dolphin developed Orca which they obviously

 do not :D.

 As for Jaws, I was told that fact by someone from dolphin as well that it's

 name was also related to flipper so fair enough if I'm incorrect, though I
 do think it's an amusing coincidence.

 Btw, hal, the original namefor what is now supernova got it's name not as I

 originally thought from the computer in 2001 Space odyssey, but because it's

 one letter down from Ibm.

 This is a little weerd though sinse dolphin's other two main products at
 that time were luna, the screen magnifyer and supernova, the combined speech

 and magnification system,  makes me think they should've called Hal
 stellar or something but there you go :D.

 Beware the grue!

 Dark.

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[Audyssey] Alter Aeon Summer Solstice 2015

2015-06-13 Thread Dennis Towne
This year's Summer Solstice Celebration will begin on June 14th.
Event areas and associated quests will be available for a whole week,
with the celebration wrapping up on the summer solstice, which is June
21st.

There will be three event areas of varying degrees of difficulty, with
content appropriate for both newbie and high level players alike. This
year's theme is Trial By Fire, and the three events feature an
obstacle course, a puzzle quest, and a survival quest.

If you get a few minutes, stop by and check it out.  Happy playing!

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Pocket Mud

2015-05-27 Thread Dennis Towne
Unfortunately, there's no way to get the desktop sounds anywhere other
than the desktop.  The desktop client is very heavily customized and
has a 400 meg soundpack, but it's not portable at all.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, May 27, 2015 at 10:01 AM, Leo  Cantos lcantos...@gmail.com wrote:
 I just got Pocket Mud,  my question is,  when I play on Alter Aeon,  will it
 trigger the same sounds as when I play on the desktop?  If it does not,  How
 can I get  the sounds to play on the IPhone? Thanks,  Leo

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[Audyssey] Alter Aeon May 2015 Updates

2015-05-21 Thread Dennis Towne
Alter Aeon is a well established MUD with a long history.  It is set
in a world of magic and dragons, with regular updates and system-wide
events.  The game is blind friendly for the visually impaired.

Here's a list of changes since our February posting:

New and updated areas:

- A new level 21 area, the tainted forest north of Smuggler's Cove,
has been added on the island of Archais.

- A new level 26 area, the Village of Iron Bay, has been added on the
island of Archais north of DragonTooth.

- A level 30 topiary garden has been added southeast of Ralnoth on the mainland.

- The City of Hartmur, in the Ash mountains west of Ralnoth, has been
updated and releveled to level 33.

- The city of Kora'tur west of Elborat has been releveled and updated.
It is now a level 38 group 10 area.

Major server code updates:

- Our quest system has been reworked, splitting quests into a number
of different categories - feats, deeds, and legacies.  New
leaderboards have been added for these categories, and we've added new
commands for reviewing previously completed quests.

- Experience caps have changed in the mid level range, making it a lot
easier to level for level 20-30 players.

- Massive updates to how area levels are calculated, how monsters are
built, and how exp is handled for high level players.  This should
help improve the solo player situation at high levels, as well as make
area difficulty more consistent.

- Group areas now have a recommended group size.  We'll be updating
areas to have the correct group size and level over time.

In addition, there were dozens of minor updates, including better
blind client support, skill and spell tweaks, druid class fixes, and
more.  For the full server changelog, please see:

http://alteraeon.com:8080/changelog/1977-2030

We hope to see you there!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Best Free Games for Windows

2015-05-18 Thread Dennis Towne
Another possibility would be Alter Aeon, which has a really good blind
client over at http://mush-z.com

Alter Aeon is a multiplayer game with magi, swords, dragons, evil
imps, and that sort of thing.  You can group up with others, or just
play solo and chat.  There's a lot of blind players on it.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, May 18, 2015 at 9:25 AM, Josh K joshknnd1...@gmail.com wrote:
 talking dosbox already also has a ton of free games in it, including all of
 jim's older free games and some others.

 follow me on twitter @joshknnd1982

 On 5/18/2015 9:16 AM, Thomas Ward wrote:

 Hi Lanie,

 There are plenty of good free and accessible audio and text based
 games for Windows. As  you didn't specify what type of games you were
 specifically interested in here is just a few ideas/suggestions to get
 started.

 My first suggestion is to try out all of the games by Jim Kitchen found at
 http://www.kitchensinc.net
 there you will find a bunch of free games such as Monopoly, Life,
 Hangman, and several other self-voicing card and board games.

 Another suggestion is Sryth. Found at http://sryth.com. This is an
 online roll playing game in the style of Dungeons and dragons. There
 is both free and paid content available, and it is probably one of the
 best text based games I have found.

 As far as text based games in general if you download the Winfrotz
 interpreter you can download a host of free text based games from the
 interactive fiction archive found at http://www.ifarchive.org.

 To be honest there are so many options that I can't list them all in
 this email. I will however point you at http://www.audiogames.net
 which has a huge database of accessible games both free and paid. So
 it is worth checking out.

 On 5/14/15, Lanie Molinar readtobu...@gmail.com wrote:

 Hi. I'm a new member, so I've never posted before. I just had a few
 questions. Does anyone know of good free audio or text-based games for
 Windows? They can be downloadable or browser-based. I have a Windows 8.1
 laptop.

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Re: [Audyssey] i don't believe you did that! - Re: att: Thomas Ward

2015-05-07 Thread Dennis Towne
I don't really see the problem.  My phone number has been available on
the internet for years.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 7, 2015 at 8:04 AM, darren harris
darren_g_har...@btinternet.com wrote:
 oh my goodness this is seriously the biggest mistake anybody could make on 
 the internet. why not give out credit card info just to complete this 
 foolishness

 Sent from my iPad

 On 7 May 2015, at 15:54, Charles Rivard wee1s...@fidnet.com wrote:

 Never, never! ever! put someone's phone number on a list where hundreds of 
 people can get it!  While I understand your reason for doing so, it is very 
 dangerous, and personal info should not be shared in such a manner.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: Dorothy Martin doroth...@samobile.net
 To: gamers@audyssey.org
 Sent: Thursday, May 07, 2015 6:49 AM
 Subject: [Audyssey] att: Thomas Ward


 Thomas ,
 Here is Jim's phone no.
 (440) 286-6920

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Re: [Audyssey] Alter Aeon on Linux

2015-05-05 Thread Dennis Towne
I know that the player Goroth maintains a tintin setup for linux
machines that I believe even downloads and plays MSP audio.  It might
require more advanced setup than most people prefer, but you can take
a look at the links near the bottom of
http://www.alteraeon.com/blind_ubuntu_support.html for details.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, May 5, 2015 at 3:23 PM, Josh K joshknnd1...@gmail.com wrote:
 get tintin plus plus it works good.

 follow me on twitter @joshknnd1982

 On 5/4/2015 9:45 PM, Edgar Lozano wrote:

 Hi,

 Would someone recommend a MUD client for my Linux installation so that
 I may play Alter Aeon? I know I can always use telnet, but I would
 rather have something that I could customize and maybe even import a
 sound pack.

 Thank you.



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Re: [Audyssey] Mush-Z

2015-04-13 Thread Dennis Towne
Yes, Alter Aeon is the only mud that works with Mush-Z.  If you know
how, you can connect to other servers, but basically nothing will
work, and it would be better to just use ordinary mushclient for other
servers.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Apr 13, 2015 at 7:25 PM, Jesse Gaona jesse.gaon...@gmail.com wrote:
 Hi all,

 I've been playing Alter Aeon using Mush-Z. I have a couple of
 questions, is Alter Aeon the only MUD you can play using Mush-Z, and
 is it the only one with sound effects? Thanks in advance.

 Jesse G.

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Re: [Audyssey] alter aeon help needed

2015-04-07 Thread Dennis Towne
One of the more powerful techniques available to mages is the 'charge
spell' approach.  The spells 'burning hands' and 'shocking grasp' can
do a tremendous amount of damage when they hit, and you can cast them
both on yourself before starting battle.  You can also cast them on
certain minions, like the clay man.  Against the blobs, one or two
charge spells should kill them outright.

You do have to give up an item to use the spells, but it's totally
worth it.  Make sure you keep your weapon, and give up your shield or
held item.

Also, make sure to use the 'check' command to look over your character
and see if you've missed any of the more important skills and spells.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Apr 7, 2015 at 3:51 AM, Keith S ks.steinbac...@gmail.com wrote:
 the minion suggestion is a good one, and if you have the mage spell shards it 
 helps a bit.  or blue dart.  And try to have a slashing weapon (short sword 
 or what not) that is good against blob type mobs.

 Keith
   - Original Message -
   From: john
   To: Gamers Discussion list
   Sent: Tuesday, April 07, 2015 4:32 AM
   Subject: Re: [Audyssey] alter aeon help needed


   Those blobs in particular are pretty tough. Given that you're a mage, I'd
   highly recommend that you make use of your necromancer levels and make some
   minions to take at least a few of the hits for you. Your strategy is
   (relatively) sound, and at this point there's not really a lot more you can
   do, other than making sure you have as many defensive spells up as you can.
   Tactics will come in later once you have stronger secondary classes with a
   greater variety of skills to call upon.

   --
   From: Denny Schwab denny.sch...@gmail.com
   Sent: Monday, April 06, 2015 15:58
   To: Gamers Discussion list gamers@audyssey.org
   Subject: [Audyssey] alter aeon help needed

   Hello,

   I have been playing alter aeon  for a couple of weeks now.  My
   character is now an 18th level mage, with levels in thief, necro, and
   cleric.  I have made it to the second island, and have played through
   quite a few of the quests there.  My issue is that I have a couple of
   the quests I just seem to get demolished every time I try them.  I am
   not sure what I am doing wrong.  At level 18 I would imagine I should
   be able to handle the 14th level broom quest in the Mad Alcomist's
   castle, but the blue blobs there destroy me every single time.

   I am wondering if there is some aspect of the game that I just am not
   getting.  My basic battle plan is to cast spells as quickly as
   possible, but I tend to run out of mana very quickly, and then I don't
   seem to have any options left but to flee.  Are there commands I
   should use in combat that I am not, such as ones to attack or defend
   myself?

   Thanks,

   Denny

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[Audyssey] Alter Aeon Leaping Leprechauns!

2015-03-17 Thread Dennis Towne
Our annual Leaping Leprechauns event is now running, with pots of gold
out there for everyone to collect, a mob PK arena to compete in, and a
special event quest area.  You can use the 'show event' command at
login to see which events are open when, and how to access them.

The event will run until at least Thursday, so everyone will have a
chance to grab some treasure.  Have fun!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] creating a character on alter aeon

2015-03-17 Thread Dennis Towne
David, speedwalk is one of those things that's part of the client -
it'll usually have a menu option to enable or disable it.  Since it's
a mobile client, I'm not sure where it would be, and it's possible the
client doesn't even have one.

Once you get in the game, I believe you can use the 'hardreturn'
command to change the way the mud sends data - that might make the
client read more accurately without having to click on the previous
text.  If it doesn't have any effect, you can enter the command again
to toggle it off.

-dentin

Alter Aeon MUD
http://www.alteraeon.com


On Tue, Mar 17, 2015 at 4:50 AM, David Bartling dbartling...@gmail.com wrote:
 HiAll,
 I apologize, it was my mud client I was having trouble with. I'm using
 pocket mud pro and for some reason, you have to click the text that is
 a result of your previous command to get the next result to show up,
 if that makes any sense. Dennis, thanks for the speedwalk tip, do I
 just type speedwalk? Thanks again

 On 3/16/15, Josh K joshknnd1...@gmail.com wrote:
 or you can just hit y and enter for yes or n for no. but best to type it
 out fully.

 follow me on twitter @joshknnd1982

 On 3/16/2015 9:49 PM, Keith S wrote:
 Yes,  you have to type the word out Y E S and hit enter, then there are
 other questions you have to answer.

 Keith
- Original Message -
From: Denny Schwab
To: Gamers Discussion list
Sent: Monday, March 16, 2015 10:31 AM
Subject: Re: [Audyssey] creating a character on alter aeon


I believe you type 'yes'.  I think there is a question that says
something to the affect of 'would you like to create a new
character?'.  Give 'yes' a try and see if that works for you.

Denny

On 3/16/15, David Bartling dbartling...@gmail.com wrote:
 Hi
 What do I type to create a new character? I tried typing new but it
 didn't work, thanks.

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Re: [Audyssey] Alter Aeon help

2015-03-17 Thread Dennis Towne
Dacia,

One of the best things to remember about commands is that most command
words, spellwords, and item keywords can be abbreviated.  For example,
you can type in this command:

drop zombie sleeves

Or, you could type in this much shorter command:

dr zombie

Or even:

dr zom

In general, you can abbreviate item keywords down to just three
letters - so when dropping the zombie sleeves, 'zom' will still match
the item.  I'd recommend you try experimenting with abbreviations
until you get the hang of how they work - it'll make the game way, way
easier to play than typing everything out all the time.

-dentin

Alter Aeon MUD
http://www.alteraeon.com



On Tue, Mar 17, 2015 at 8:24 AM, Dacia Cole dacia.l...@gmail.com wrote:
 Hi,

 I'm new to Alter Aeon and would love any help you can provide.  I have
 a hard time if I spell a command and it doesn't like it says that
 command isn't recognized.  For example I'm using the drop command and
 I type in a set of zombie sleeves or such and says it's not right but
 in my inventory it says I'm carrying them.

 hel.

 thanks,

 Dacia

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Re: [Audyssey] creating a character on alter aeon

2015-03-16 Thread Dennis Towne
Do you have speedwalk enabled?  new will be treated as 'north east
west' if you have speedwalk turned on in your client.

When you first connect, the game asks:

Would you like to create a new character?

If you answer yes, that should put you into the new character process.

-dentin

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Mar 16, 2015 at 7:58 AM, David Bartling dbartling...@gmail.com wrote:
 Hi
 What do I type to create a new character? I tried typing new but it
 didn't work, thanks.

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Re: [Audyssey] any newly discovered browser MMORPG games out there?

2015-03-05 Thread Dennis Towne
Darren,

Regarding Alter Aeon:  You play as a single character, but you can
have any number of characters in your account and can share/swap items
between them.  Players can form clans, group together, own boats, and
do a ton of other things.  The beginning areas are set up as a fairly
linear RPG to get people used to playing the game and learning the
commands, but after that it becomes a lot more free form.  The game is
extremely large, and it's been running for a long time so the game
world and mechanics are pretty solid.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, Mar 5, 2015 at 12:07 PM, Dacia Cole dacia.l...@gmail.com wrote:
 Okay,

 The only online game I have really played is Legend of the Green
 Dragon, what do these other games do and where can I find them?  I'm
 also looking for more MMORPG PC games and am using JAWS 16 and Windows
 7 64-bit.

 thanks,

 Dacia

 On 3/5/15, darren harris darren_g_har...@btinternet.com wrote:
 Well the more labs you have and at higher levels the more rp you get.

 Currently am at 95k research points per hour. It can go much much further
 than that. you could say I'm plodding along in the game whereas others have
 taken much quicker routes. Then again that's the beauty of something that
 is
 open ended you can do what you want and however you want to do it.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 05 March 2015 19:15
 To: Gamers Discussion list
 Subject: Re: [Audyssey] any newly discovered browser MMORPG games out
 there?

 I probably need to look at trying the thing again, perhaps either resetting
 my account or just going through the systems in detail and seeing where my
 ships aare and what I can do with them. I did get the importance of
 research
 to build new modules and such, but it was more a case of what fun stuff I
 could do in the mean time while I was waiting for the points to tick over.

 All the best,

 Dark.
 There is always more to know, more to see, more to learn. The world is vast
 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
 - Original Message -
 From: darren harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, March 05, 2015 6:12 PM
 Subject: Re: [Audyssey] any newly discovered browser MMORPG games out
 there?


 Hi dark,

 Oh astro galaxy works fine. It's just that the distress signals work
 on either a first come first serve basis or a timed basis. Other
 people can come get them too. ive gone for one over night and not
 gotten it in the morning because someone else has got it. so it's working
 as it should.

 The game is as much about research as it is about making money or
 anything else.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 05 March 2015 18:04
 To: Gamers Discussion list
 Subject: Re: [Audyssey] any newly discovered browser MMORPG games out
 there?

 Hi Darren.

 I've not been on Cee for a while, and as I said with astro galaxy I
 got a little stuck with what to do after finishing the tutorial sinse
 various things I tried didn't work out, for example I investigated a
 sygnal but wasn't even sure whether it worked or not.

 As to other games there are two main ones.

 Roboid, which is one of those auto battle games but has a nice story
 and atmosphere and some very good access fixes from it's developer:
 http://roboid.com/

 And Drakor on www.drakor.com which I'm just trying out, which has a
 good combat and crafting system but it is a little complex to navigate
 pages of.

 To be honest I find myself actually in need of something of a break
 from games for a bit. I recently had a great time with Clokmud and
 some of the choiceofgames titles, but at the moment even though dRakor
 is just my sort of game I find I'm not wishing to devote as much time
 to gaming, - though the fact that I've literally found Patrick
 Rothfus Kingkiller series nearly impossible to put down for the past
 week probably has something to do

 with it as well :D.

 I'll probably get back to games soon.

 All the best,

 Dark.
 There is always more to know, more to see, more to learn. The world is
 vast and wondrous strange and there are more things benieth the stars
 than even the archmaesters of the citadel can dream.
 - Original Message -
 From: darren harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 05, 2015 5:49 PM
 Subject: [Audyssey] any newly discovered browser MMORPG games out there?


 Well am playing lords and knites, a we bit slow when first starting but
 a
 good game never the less. am also playing astro galaxy too but again
 that's
 quite slow at the moment. Mind you I need a few more ships to speed
 things
 along a bit I think.

 So am wondering are there any recently discovered mmorpg's out

Re: [Audyssey] any newly discovered browser MMORPG games out there?

2015-03-05 Thread Dennis Towne
Do they have to be browser based?  If not, games like Alter Aeon fit
the bill - you just have to download a client to play it.

Dennis Towne

Alter Aeon RPG
http://www.alteraeon.com


On Thu, Mar 5, 2015 at 9:49 AM, darren harris
darren_g_har...@btinternet.com wrote:
 Well am playing lords and knites, a we bit slow when first starting but a
 good game never the less. am also playing astro galaxy too but again that's
 quite slow at the moment. Mind you I need a few more ships to speed things
 along a bit I think.

 So am wondering are there any recently discovered mmorpg's out there? if
 anybody has checked out ce lately I really don't like what's been done to
 it.



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[Audyssey] Alter Aeon Febuary 2014 Updates

2015-02-14 Thread Dennis Towne
Alter Aeon is a well established MUD with a long history.  It is set
in a world of swords and magic, with regular updates and system-wide
events.  The game is blind friendly for the visually impaired.

Here's a list of changes since our December posting:

New and updated areas:

- The Bonechewer Gnoll camp, a total level 130 group area in the
wastelands west of Elborat, built by Valront and Corallon.

- The Ash Desert Astral Codex, a total level 130 area near the
northern edge of the Ash Desert.  Area built by Draak.

- The city of Dorna, a level 35 area west of Elborat.  This area
was built by Tanthas.

- The Fire Swamps, a total level 115 group area on the Trollway
near Dikeman's Atoll.  Area built by Kagome.

There have also been a lot of updates and improvements to the
island of Archais, including new microareas, questlines, and
better organization to make it easier to find things.

Server code updates:

- Lots of druid updates:  8 new spells and skills, including a new
tincture, new called animals, new carving options, and two very high
level starcatcher spells.  Druids also saw a lot of quality of life
fixes such as minion updates, brewing improvements, and new
'gather' command options.

- Clerics got improved holy weapons, a new 'revocation' curse, and
a cursebreaking ability to uncurse items.

- Necromancers now have some very powerful disenchanting skills,
allowing them to remove effects from items. They also received the
ability to shatter soulstones.

- New warrior skills included a low level knockback effect, a high
level 'reinforce armor' skill, and a 'shield block' skill to work
in tandem with the parry defensive skill.

Not including the above, there were minor updates to skills in all
the classes, along with improvements to bottling, the check
commands, lock picking, and more.  For the full server changelog,
please see:

http://alteraeon.com:8080/changelog/1931-1975

Lastly, there's a new Mush-Z release which adds new sounds.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] materiamagic

2015-01-21 Thread Dennis Towne
Mush-Z only works properly with Alter Aeon.  To play on other mud
servers, use basic MushClient (from http://mushclient.com) along with
the MushReader plugin.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Jan 21, 2015 at 10:40 AM, wayne17a wayne...@gmail.com wrote:
 Hello list was it here that some kind person posted the link for mush z with
 materialmagic if so could it be reposted please

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Re: [Audyssey] Mudding

2015-01-20 Thread Dennis Towne
We have a lot of NVDA users using Mush-Z on Alter Aeon without any
trouble; it may have more to do with the reader plugins you're using
with MushClient than NVDA itself.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Tue, Jan 20, 2015 at 12:21 PM, Damien C. S. Pendleton
dam...@dcpendleton.co.uk wrote:
 Hey guys,
 Does anyone know any good mud clients that work well with NVDA? I know VIPMud 
 has been designed to support most speech outputs, including SAPI, but I am 
 facing several problems while using it, most seriously an overflow error that 
 ends in termination.
 I am also aware that a few people use such clients as MonkeyTerm and 
 MushClient which, as far as I know, need the use of review cursors to read 
 the output which, when dealing with an action packed scene, isn’t always the 
 best option. Plus the fact that I don’t think NVDA has a cursor of its own 
 for viewing information on window labels or equivalent controls.
 Any help would be appreciated.
 Thanks.
 Damien.
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Re: [Audyssey] Mudding

2015-01-20 Thread Dennis Towne
As far as I know, the default plugins that install with Mush-Z support
both readers.

Dennis Towne

On Tue, Jan 20, 2015 at 2:56 PM, Damien C. S. Pendleton
dam...@dcpendleton.co.uk wrote:
 Hi Dennis,
 Reader plugins? I don't think there is an NVDA addon for MushClient, unless
 I'm missing something? Not really familiar with that particular client.
 Cheers.
 Damien.


 -Original Message- From: Dennis Towne
 Sent: Tuesday, January 20, 2015 10:38 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Mudding


 We have a lot of NVDA users using Mush-Z on Alter Aeon without any
 trouble; it may have more to do with the reader plugins you're using
 with MushClient than NVDA itself.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com


 On Tue, Jan 20, 2015 at 12:21 PM, Damien C. S. Pendleton
 dam...@dcpendleton.co.uk wrote:

 Hey guys,
 Does anyone know any good mud clients that work well with NVDA? I know
 VIPMud has been designed to support most speech outputs, including SAPI, but
 I am facing several problems while using it, most seriously an overflow
 error that ends in termination.
 I am also aware that a few people use such clients as MonkeyTerm and
 MushClient which, as far as I know, need the use of review cursors to read
 the output which, when dealing with an action packed scene, isn’t always the
 best option. Plus the fact that I don’t think NVDA has a cursor of its own
 for viewing information on window labels or equivalent controls.
 Any help would be appreciated.
 Thanks.
 Damien.
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[Audyssey] Alter Aeon 20th Anniversary

2015-01-15 Thread Dennis Towne
The Alter Aeon 20th anniversary has officially started!  There will be
several events per day over the next few days, and we invite everyone
to stop by and say hello.  We'll even have a 1995 version of the game
running for people to check out and see how far we've come over the
years.

For current event information, see the 'show event' and 'show
schedule' commands in-game. Happy playing!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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[Audyssey] Alter Aeon 20th Anniversary!

2015-01-03 Thread Dennis Towne
The 20th anniversary of Alter Aeon is coming up!  We've got a big
event and some new high level druid skills planned for it, starting on
Thursday, January 15 and going through Sunday, January 18.  This is a
multi-day system event, with various smaller things to celebrate two
decades of Alter Aeon.  The theme for this years event is Skyfall.

This comes hot on the heels of a busy year end event, which brought
its own set of updates!  A new high level area, the Fire Swamps, has
been opened east of the Murlock Swamp, and there have been a lot of
code updates as well.

Fourteen new spells and skills were added over the holidays, including
several enchanting skills for necromancers and clerics, five new
mid-level druid skills, and two new skills for warriors.  We also made
a lot of 'quality of life' improvements to other skills, making them
easier to use.

We hope to see everyone at the event to help us celebrate!

Alter Aeon MUD
http://www.alteraeon.com

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[Audyssey] Alter Aeon 2014 Year End Celebration

2014-12-22 Thread Dennis Towne
Our year end celebration starts on Wednesday, December 24, and will
continue all the way through January first!  We have several sets of
events planned, including present cannons, teleporting gifts, mob
arenas, and an event area with quests.

In addition to the events, the advent calendar will be giving out
daily gifts to players.  We'll also be adding a number of new spells
and skills every day or two.

Lastly, don't forget that Alter Aeon's big 20th anniversary is also
approaching.  The main event for the anniversary is planned to start
on the 15th of January, and last through the weekend.

We hope to see you there!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] audio games popularity

2014-12-16 Thread Dennis Towne
I suspect a lot of the reason that devs don't build these kinds of
games is because they don't feel there's really a market for it.
Between that, and the fact that most devs don't really even consider a
blind first person game to be possible, you're not going to attract
much talent.

Part of the reason we've been able to provide so many areas and so
much content on Alter Aeon is because we've been able to use text.
Our builders haven't had to assemble custom sounds for each monster
and area, we haven't had to build 3D models.  We can focus on making
areas fun and playable, with quests and stories instead.

Because of that, Alter Aeon is a pretty big world now, and we can
maintain it with a pretty small volunteer staff. Mainstream games
generally can't provide anywhere near as much content as easily.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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[Audyssey] Alter Aeon December 2014 Updates

2014-12-13 Thread Dennis Towne
Here's our list of changes since the last update announcement in October!

New and updated areas:

The underground city of Runn-Khal has opened on the island of Kordan.
This level 16 zone provides a fun story and quest line for players not
quite ready for Qoorik or the other high level areas on Kordan.

The catacombs below Azeroth Keep on the island of Archais have been
updated and expanded.  The area is now a level 27 group zone, and
should provide lots of fun for players not yet ready to approach the
mainland.

On the mainland, three level 31 areas have opened to the northwest of
Ralnoth: Wallachia City, the Village of Vom, and the ruined castle of
Radobaj.  These areas were put together by the builders Draak and
Shadowfax.

We've also put a lot of work into adjusting levels on the new player
islands to streamline them and make sure players can find zones
appropriate for their level.

Server code updates:

Add item fetch jobs to the new player islands.  Use the 'job find'
command on each island to hunt down available jobs.

Additions to the various event commands, including teleporting players
to event areas and making events more friendly to low level players.

Vast improvements and additions to mob arenas.  Mob arenas can now be
used as part of events, and there have been a lot of fixes to allow
more class spells and skills to work in arenas.

Casting cleric spells now requires the wisdom and charisma stats,
instead of wisdom and intelligence.  The charisma requirement is
currently very low - approximately ten points below the wisdom
requirement.  The charisma requirement is expected to raise by one
point every few months until it is four points below the wisdom
requirement.  Existing players can buy a stat swap for approximately
150k gold to help update their character.

There's a new Mush-Z release which fixes some startup/reinstall bugs.

Game events:

The December advent calendar has been running since the first, so
don't forget to log in and get your advent gifts!  These special gifts
only appear in December, so if you miss them, you have to wait until
next year.

Our year end events are coming up in a couple of weeks.  Check the
'show event' and 'show schedule' commands in the next few days for
more information.

Lastly, the Alter Aeon 20th Anniversary event is coming up the week of
January 15th.  This marks two full decades of Alter Aeon, and we
expect to see a lot of older faces as well as new.

We hope to see you there!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] AD and D muds?

2014-12-05 Thread Dennis Towne
ADD is a really bad game design for something like a mud.  It works
when you use it at the glacial pace of a pen and paper setting, but it
only works well if you have a good DM to go with it.  In a high speed,
real time scenario under computer control, the rules just aren't going
to work well.

I know there are a few games that claim to use DD rules, but it's
invariably with a ton of tweaks to make the game playable.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Dec 5, 2014 at 9:44 AM, Zachary Kline zkl...@speedpost.net wrote:
 Keith,

 I’m afraid I don’t know of any games specifically which follow ADD rules. A 
 lot of them might have similar attributes, skills or whatever, but most 
 probably simplify things. There are a few games set in DD settings—I think I 
 remember something about the Forgotten Realms, but I’m not sure.
 Maybe someone else will have more info.
 Best,
 Zack.
 On Dec 5, 2014, at 9:41 AM, Keith S ks.steinbac...@gmail.com wrote:

 Hi, was wondering if anyone knows of some muds that follow the dungeons and 
 dragons rules?  I have played Toril and shadowgate, but toril is more of a 
 get to the top level and then find better equipment to augment your 
 character ( which I find kind of lame) and shadowgate is kind of a pain due 
 to the fact that when you leave the game, you either have to go to an inn 
 and pay to have your equipment stored in a vault in the inn, and and when 
 you get higher more powerful pieces of equipment, you pay increadibly high 
 fees, or if you just end the game without being in an inn, you lose all your 
 equipment you have gathered.

 Yes, I do play alter aeon, but after a while, I need a break from that one 
 and want to try out another.

 Thanks

 Keith

 PS  I am looking for muds I can play on my computer, not a smart phone
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[Audyssey] Alter Aeon 2014 Turkey Days

2014-11-22 Thread Dennis Towne
Our annual turkey day event is coming up this next weekend, from
Thursday, November 27 through Monday, December 01. Come play around in
the corn maze, fight scarecrows, and cook yourself a turkey!

We'll also be having a handful of contests, including turkey arena
battles and a system event quest.

We hope to see you there!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] cross platform programming

2014-11-16 Thread Dennis Towne
Because all of my baseline code is in C++, I ended up writing a bunch
of shims for different operating systems.  I'm pretty familiar with
cross platform porting, so when I need something that ends up being
different on different platforms, I just write a shim for it.
Examples of shim layers would be general purpose thread handling,
tests for file existence, and basic network sockets.

Above the basic shim layer are some more modular pieces.  A really
good example is audio handling:  cross platform audio is a nightmare,
so I wrote my own audio stack containing the pieces I need and plug
that into a driver layer.  I'm currently using portaudio, but if I
needed to swap it out for something else, I could.

Another utter disaster for cross platform porting has been the
wxWidgets toolkit.  It's about as cross platform as something that's
completely not cross platform at all.  As a result of this, I use as
little of wx as possible, and use my own libraries instead.  Instead
of using wx threads, I use my threads; instead of using the buggy and
constantly crashing wx HTTP downloader, I use my own downloader.

I've really only been big on the cross platform thing for a couple
years now, but even so I have a pretty solid library of parts to work
with, and it's getting a lot easier to get things done on my supported
platforms.

The moral of my story is twofold:  First, be very wary of anything
which claims to be 'cross platform'.  In some cases, like wxWidgets,
'cross platform' means 'not at all cross platform in any way which is
actually useful for real projects'.  Be prepared to replace piece of
cross platform libraries which do not work correctly.

Second, be prepared to write your own shim code.  Isolate it as best
you can, design common interfaces for it, and put it somewhere
centralized.  Write quick and dirty test cases for it that run on all
your supported operating systems.  Avoid putting platform specific
code in your applications unless there's a logic organization reason
for it:  having different versions of fopen in your code is bad, but
having a chunk of code for windows apps which checks for administrator
permissions is probably necessary.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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[Audyssey] Alter Aeon Mush-Z

2014-11-16 Thread Dennis Towne
If you've been recently had trouble with Mush-Z not starting or your
screen reader not reading properly, please run the updater and grab
our most recent updates.  We fixed a pretty major startup bug, and now
have JAWS 16 reading out properly.

Thanks,

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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[Audyssey] Alter Aeon Halloween event

2014-10-31 Thread Dennis Towne
Halloween Havoc has officially started!  PvP arena contests are
already underway, and pumpkin cannons have been set up outside all of
the major towns.  The main event quests are also set up, and available
to players of all levels.  Listen to the 'event' channel in-game for
details.

Lastly, we've started running the new mob-based arena contests that
allow players of any level to compete using monsters instead of their
regular character.  This lets players of all levels compete on an even
playing field, and also lets you try out high level spells and skills
that your main character doesn't have.

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] end of keyboards, was Throwaway Tech

2014-10-26 Thread Dennis Towne
Keyboards will be around for a long time.  There's a lot of skills,
like programming and gaming, which really just can't use dictation
effectively.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Oct 26, 2014 at 11:21 AM, Josh k joshknnd1...@gmail.com wrote:
 and if the dictation gets your spelling wrong? editing may be a bit of a
 pain on a touch only device.
 And what if you want to write something down in a busy public place with
 lots of noise? sort of difficult using dictation only due to heavy
 background noise.


 On 10/26/2014 2:01 PM, Phil Vlasak wrote:

 Hi Thomas,
 Keyboards? Soon they will be as obsolete as a film camera.
 Most people in a few years will be using dictation, letting their laptop
 or tablet do the typing.
 Most games will use voice input and output, or physical gesture
 identification.
 Phil


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[Audyssey] Alter Aeon 2014 Halloween Havoc

2014-10-25 Thread Dennis Towne
Our annual Halloween Havoc is just around the corner! Festivities kick
off in six days, on the morning of Friday, October 31.  We've got lots
of stuff lined up this year, including the traditional pumpkin cannon
contests, pk arena battles, and a new level 16 area for the island of
Kordan.

We're also planning some special pk arena contests that allow players
of any level to compete against each other, regardless of experience
or skill level.  If you've wanted to try out high level spells and
skills that your main character doesn't have, you'll be able to do so
in these events.

Lastly, our main event quest is scheduled to unfold over the course of
the weekend, starting on Friday and finishing on Sunday.  We're
expecting Pumpkinhead to send lots of ghosts and otherworldly spirits,
and players of all levels will be needed to defend the towns. To get
involved and see the daily events, use the in-game 'show event'
command.

We hope to see you there!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] mush-z problem

2014-10-25 Thread Dennis Towne
Is that maybe part of the jfwapi-installer.exe that's in the jfw/
directory?  I'll ask around and on the game and see what I can figure
out as well.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, Oct 25, 2014 at 12:43 PM, Matteo Hapta matteo.ha...@hotmail.com wrote:
 hi,
 does anyone have the plugin tts_jwf for mush-z? it hasn't the plug in
 installed and i dont know where to get it.
 Thanks,
 Matteo

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Re: [Audyssey] mush-z problem

2014-10-25 Thread Dennis Towne
There's a different plugin, lua_jfw, that should be there in the main
mush directory.  That's apparently what most jaws people use, and it
supposedly fixes the jaws 16 issues.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


 On Sat, Oct 25, 2014 at 12:43 PM, Matteo Hapta matteo.ha...@hotmail.com 
 wrote:
 hi,
 does anyone have the plugin tts_jwf for mush-z? it hasn't the plug in
 installed and i dont know where to get it.
 Thanks,
 Matteo

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Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-10 Thread Dennis Towne
The current consensus of the Mush-Z devs is that FS needs to fix jaws,
and that they'd rather not fix something for a beta version that they
consider buggy.  Does anyone know if FS intends to fix this, or if
it's going to stay this way?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Oct 10, 2014 at 7:43 AM, valiant8086 valiant8...@gmail.com wrote:
 Hi.
 This is a known issue. Quenton the developer of the playroom knows about it.
 We're supposed to be working together to fix it, since mush z and monkeyTerm
 and my speakDropbox application are all broken by the problem. MonkeyTerm
 and speakDropbox at least use the same code to speak as the playroom, and
 was also developed by quenton. Fs has explained to us how to fix it and I've
 gotten a couple of test builds from Quenton, none of which have solved the
 problem as of yet. Let's hope we get it done before jaws is actually
 released. It is the professional vs. home license change that broke it. The
 fact that the jaws window says jaws professional etc now is what is causing
 it to not recognize jaws. I temporarily solved the problem in speakDropbox
 by allowing to force speech to be sent to jaws regardless of whether it is
 recognized as running.



 Cheers, Sent with Thunderbird 24.6.0 portable
 On 10/5/2014 10:09 AM, hayden presley wrote:

 Hi All,

 I finally downloaded the new beta of JAWS the other day, and found to my
 great irritation that upon logging into the playroom, I got no spoken
 feedback. I was wonder if anyone else has had the same issue, and if so if
 they have discovered a workaround that precludes the need to use JAWS 15
 or
 earlier.


 Best Regards,

 Hayden


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[Audyssey] Alter Aeon October 2014 Updates

2014-10-04 Thread Dennis Towne
Alter Aeon is a well established MUD with a long history.  It is set
in a world of swords and magic, with regular updates and system-wide
events.


New and updated areas:

The Cloud Academy has reopened! Previously known as the Djinni School
for Magic, this level 24 area on the island of Archais was reworked by
Bamboo and contains several new quests.

A new level 35 area, the Barbary Bridge Road, has been opened along
the eastern coast of the mainland between West Naginag and Rogonia.

Near the Barbary Bridge Road lies the Sas'kwal Dale, a new total level
114 area.  It is the former home of a now disenfranchised tribe of
murlocks. It is said a powerful curse was laid on the Dale by the last
master biomancer of the Sas'kwal.

Mount Blitzstadt, a mysterious peak on the nothern edge of the Ash
Mountains, is a new total level 118 area. It is rumored that something
immensely powerful dwells in or around the mountain.

Two new total level 122 areas have been added to the Astral Plane of
Air:  The Empyrean Caliphate, a cluster of allied cloud giant and
greater djinni villages, and the Great Vortex, an enormous storm
system populated by strange animals and elemental creatures.


Server code updates:

Lots of druid class updates, including more spell and skill exp,
automerging of nuts and berries, improvements to spellstaffs and
totems, and making it a lot easier to brew salves and tinctures. One
of the biggest changes is to make the 'call animal' spell low level,
so low level players can call and use animals.

If you lose your account master password, you can now request an
emailed password reset with 'account password reset'.

We've improved the 'where' and 'nearby' commands to make it easier to
find places in cities and nearby areas.  The web pages for areas have
also been upgraded, to display nearby areas and related quests.

Item reforging and random items have been dramatically improved.
Random items now spawn with much more useful stats, and reforge is
more consistent and reliable.

Pk changes - damage tweaks to various overpowered spells and skills in
pk, as well as making dodge and parry less powerful for casters.

Miscellaneous skill/spell changes:  Improvements to cleric curses and
lightballs, allow climb without knowing the skill, add thief shadow
usage to prompts, add Tornius' Reagent for potion brewers, tweaks to
various warrior skills, and lots of changes to add exp for the less
commonly used classes.

Convenience changes:  Add support for 'drop all.item', improve channel
replay, add 'donate oops', better spam filters on clan storage, and
make it harder to lose alignment in groups.


There's also new Mush-Z and DClient releases, with more druid sounds!

Lastly, don't forget that Halloween Havoc is coming up in a few short
weeks.  We'll post more information about the Halloween events as we
approach month end.

We hope to see you there!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] should I steal these titles?

2014-10-03 Thread Dennis Towne
On Wed, Oct 1, 2014 at 10:34 PM, ishan dhami ishan1dha...@gmail.com wrote:
 Thanks sir
 I want to update these games which are not updated.
 I want to steal there names not their content
 Thanks
 Ishan

Don't do this.  This is very bad.  The names are not yours.

If you want to update the games, create new ones with a different name.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] gaming suggestions please

2014-10-01 Thread Dennis Towne
Emily,

You can get Mush-Z (which includes the soundpack) from http://www.mush-z.com

I just put out new versions with more druid sounds, so let me know if
you have any problems installing it or getting it running.

Thanks!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Oct 1, 2014 at 7:55 AM, emily fallenange...@mail.com wrote:
 could you write me off list?

 so we can talk about this in more detail, and so i can get direct
 instruction on how to do it.

 for example:. what is mush z, and where do i get the soundpack from

 is  it easy to set up

 are their options in the mud that i need to set

 i've lots of questions!

 On 01/10/2014 15:31, lenron brown wrote:

 I play there I am kind of a  beginner myself but maybe we could work
 together at some point to figure some things out. The players were
 helpful last time I played. That mush z soundpack is amazing.

 On 10/1/14, emily fallenange...@mail.com wrote:

 hi zack,

 no, i don't use any of the I devices. just a PC.

 i'll check out alter eon mud, for sure. do you play their yourself?. so
 i can get directions on how to play it if i get lost or something

 thanks
 On 01/10/2014 12:41, Zachary Kline wrote:

 Hi Emily,

 Welcome! I'm a longtime list member and it's always nice to see a new
 face, so to speak. If I may begin with a question, do you have an
 iPhone,
 or another Apple device? One of my top recommendations for fantasy and
 the
 like is played on iOS, and so that may or may not be open to you.
 It's hard to make a small list of suggestions. There is quite a bit out
 there. I'll try, though.

 1. King of Dragon pass, iOS fantasy strategy game. This one is something
 of a hobby horse of mine--I helped make it accessible a few years back
 and
 so have played it quite a bit. Basically it's a roleplaying and strategy
 game in which you lead a clan of people to settle a new land, the
 titular
 Dragon Pass. It's rather unique, and has a little bit of everything from
 battles and heroic quests to dealing with your clan's internal politics,
 all spiced by a bunch of potential random events to make each game
 replayable. It takes a bit to get into, but has an excellent instruction
 manual readable within the game, or online. One potential issue is the
 price--it's $9.99, which is a lot in the app world. I personally feel
 it's
 worth every penny. KoDP is in the App Store at
 https://itunes.apple.com/us/app/king-of-dragon-pass/id335545504?mt=8

 2. Alter Aeon Mud. This one is more traditional, and potentially cool if
 you want lots of sound effects and so on. There is a fan-made client and
 sound pack for Windows which turns this otherwise pretty hack and slash
 mud into an experience almost like the MMORPGs sighted players play,
 without the graphics. It's a lot of fun, and incredibly popular
 hereabouts. The gameplay is pretty much hack and slash as I said, spiced
 with quests and more traditional mudding stuff. I'm personally more of a
 roleplayer than a hack and slash fan, but I feel obliged to recommend
 the
 game to you anyway. The client is found at http://www.mush-z.com. It's
 not
 the same playing the mud without it, but that's at www.dentinmud.org if
 you feel so inclined.

 These are two recommendations to hopefully get you started. Others will
 probably chime in with more, and I'm running over the message size
 limits
 as it is. I hope you enjoy, and do keep us posted.

 Best,
 Zack.
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Re: [Audyssey] Announcing the first release of Park Boss, an amusement park simulator.

2014-09-27 Thread Dennis Towne
Nick,

I may be able to host the download for you to help reduce your
bandwidth issue.  Please contact me offline if you're interested.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Sep 26, 2014 at 10:33 PM, Nick Adamson n...@ndadamson.com wrote:
 Hi.
 I'm working on it.
 Need to find a better place to host the download rather than dropbox.
 Thanks.
 Nick.




 On 27 Sep 2014, at 00:06, James Howard coldshadow...@gmail.com wrote:

 Hi. I just tried to download this, and got an error, from the db link
 you have it set to point to. it says.
 This account's public links are generating too much traffic and have
 been temporarily disabled!

 On 9/26/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Lol that is one advantage I've found to using a British synthe.

 Sent from my iPhone

 On Sep 26, 2014, at 3:38 PM, Charles Rivard wee1s...@fidnet.com wrote:

 You've unlocked rides for furry animals that meow and purr??  How strange.
 Darned these screen readers, anyway.  I'll bet it was a double d instead
 of a double t?  (rottenly ornery grin)

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: Thomas Ward
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, September 26, 2014 4:17 PM
 Subject: Re: [Audyssey] Announcing the first release of Park Boss, an
 amusement park simulator.


 Hi,

 Well, you are doing better than I am. My parks all go bust in about 15
 to 20 weeks. I can't even get anything more than a few toilets, a
 customer service center, and a couple of rides and the park goes
 broke. Obviously, I am doing something wrong, but am not sure what. I
 certainly haven't unlocked any new rides, and the only ones are kiddy
 rides.

 Cheers!


 On 9/26/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 yeah me too. but I did manage to unlock large rides such as a water
 park
 and large roller coaster. But the large roller coaster costs one
 million
 or so to build! I think my problem is I'm taking out too many loans and
 am not giving enough time for my guests to provide me with income from
 their spending so I can actually pay off the loans and be out on my own
 so to speak. maybe that's it?

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All

Re: [Audyssey] Lworks discontinuing sales of legacy games

2014-09-11 Thread Dennis Towne
The actual details of making Alter Aeon accessible were much easier
than for most projects, because the game server itself is purely text
based and already had low spam modes.  Most of the accessibility
changes were additional filtering, special commands to display single
pieces of information instead of an entire screen, and a dedicated
blind mode that changed how certain things were displayed.  None of
these took a huge amount of time alone, but there were a lot of them.

As for why I originally did it, I thought it was amazing that the
blind were playing the game, and I was bored, and I liked the person
who asked.

I keep doing it now because most of our players are blind and we have
a solid community built up on the server.  I consider the blind/VI
crowd to be my largest target audience.

As I mentioned above, keep in mind that Alter Aeon had a lot going for
it right from the start:  the server was purely text based, we had
spam filters for other reasons, and our blind community started Mush-Z
on their own.  Most mainstream games will have zero of these things,
and it'll be a LOT more work (if not impossible) to convince
developers to support the blind.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Sep 10, 2014 at 7:50 PM, Steven Cantos earge...@gmail.com wrote:
 Dear Mr. developer of the Alteraeon Mud,

 You managed to actually make your game accessible. What did it take and why
 did you decide to do it?  In writing this question, I am assuming that you
 are sighted and are merely sympathetic to the blind.

 Signed,

 Steven

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Re: [Audyssey] microsoft changes - Re: Fwd: LWorks discontinuing sales of Legacy games

2014-09-10 Thread Dennis Towne
It's a lot more complicated than that, Jody.

1) You have to know that accessibility is a problem in order to search
for it (most developers don't.)
2) You have to think that it's worth doing (most developers don't.)
3) You have to spend the time rearchitecting your software (most
developers won't.)
4) You have to get blind friends and software to test (most developers won't.)

All four of these are real problems, and each takes real time to
overcome.  It's a much higher hurdle than 'they should just search on
google'.  Searching on google is arguably the least time consuming
part of the process.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Sep 10, 2014 at 9:04 AM, Jody McKinniss jlove42...@gmail.com wrote:
 Tom,

 Interesting that ignorance is the reasoning, since it did not take me long
 at all to pull up information on accessibility with flash just by typing a
 few words into Google.

 Jody

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Re: [Audyssey] microsoft changes - Re: Fwd: LWorks discontinuing sales of Legacy games

2014-09-10 Thread Dennis Towne
Jody,

I'd like to address just one point in particular:

On Wed, Sep 10, 2014 at 10:53 AM, Jody McKinniss jlove42...@gmail.com wrote:

 2) You have to think that it's worth doing (most developers don't.)
 Hmm.  This is puzzling to me, since as a developer I would want to reach as
 many people as possible.

It's important to remember that developers want to reach as many
people as possible, given the limited resources they have to reach
those people.  The key here is 'limited resources'.

Adding proper accessibility to a system usually takes up a pretty big
percentage of your development resources on a project.  The blind
community is small, and if you're going to focus on it, you have to be
really sure it'll pay off.  Otherwise, the time a developer spends
supporting the blind could have brought in ten or a hundred times as
many sighted people.

In other words, it's a risky business decision as a developer to add
accessibility.  Sure, being accessible gets you more users, but it
usually gets you less users than improving the non-accessible parts of
the system.

Big companies and products, like microsoft windows, support
accessibility for a bunch of different reasons:

1) They've already got nearly all the sighted people, so adding
sighted features isn't going to bring in more users.  Adding
accessibility might though.

2) They can allocate just a few developers, far less than one percent,
to work on the hardest problems and get a minimum amount of support
and still have it be useful.

3) There are special contracts you can get that are worth obscene
amounts of money if you can sell accessibility in the right places at
the right time.

4) They might get sued if they don't offer at least some support.

Keep in mind, most of these reasons really only apply to big companies
and big projects.  For small developers, it's almost never worth the
effort.  As a small developer:

1) Your biggest audience by far is going to be the sighted crowd,
unless you specifically pick a VI project from the start.

2) You've only got yourself, and if you only allocate an hour a week
to accessibility, you're just not going to get anything useful done.
As an example, it's been years of occasional research, and I -still-
don't know how to make the main window in the Alter Aeon custom client
reader capable.

3) You're too small to get those lucrative contracts and special deals
that might make a profit.

4) Nobody's going to sue you to force you to add accessibility, both
because small developers don't really have enough money to make it
worthwhile, and because accessibility laws only apply to big
companies.

There's always exceptions, such as Alter Aeon.  We initially added
accessibility because I made friends with several people, and they
asked for simple things that were easy to implement.  I gradually put
more and more work into accessibility over the years because there
were more and more blind people playing, and I decided to go all out
with it when I realized that I'd rather work with the blind than most
of the mainstream sighted gaming crowd.  However, that's the
exception, rather than the rule.

In summary:  most developers don't support accessibility because it's
not the best use of their time.  This is almost entirely because the
market is small.  There's nobody to blame for this, nobody to sue, and
no way to legislate the problem out of existence; it's just the way
things are.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Problem with Mushclient

2014-09-07 Thread Dennis Towne
We added autoconnect only a few months ago.  You probably installed
from an earlier version that didn't do autoconnect. Running the
updater can update most of your settings, but it won't update the
autoconnect setting.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 7:51 AM, wayne17a wayne...@gmail.com wrote:
 Hi when I start mushz I have to use alt f and down arrow to alter so I don't
 know how you got it to start automatically

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Re: [Audyssey] Problem with Mushclient

2014-09-07 Thread Dennis Towne
There is a way to set mush to automatically open a world on startup,
but I don't use mush regularly and I'm not currently near my windows
machine to figure it out and post instructions.  Next time I fire it
up I'll try to remember to write an autoconnect guide or something.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 8:46 AM, Sarah Haake ti...@gmx.net wrote:
 Hi,

 thanks John, I'll try that.

 I don't know why it doesn't start automatically others, it just was that way
 for me all the time.

 Best regards
 Sarah

 Am 07.09.2014 16:51, schrieb wayne17a:

 Hi when I start mushz I have to use alt f and down arrow to alter so I
 don't
 know how you got it to start automatically

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake
 Sent: Saturday, September 06, 2014 1:24 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Problem with Mushclient

 Hi,

 I wanted to do that first. The problem is, that Alter Aeon is loaded
 immediately when I start this copy of Mushclient, even if I directly click
 on the .exe file and not on the desktop icon. And I don't really know how
 to
 close Alter Aeon completely so I can open a new world without having extra
 clutter on the screen. Or is there a way to prevent Alter Aeon from
 loading
 automatically?

 Thanks and best regards
 Sarah

 Am 06.09.2014 02:47, schrieb john:

 I would suggest that rather than installing a new copy of mushclient,
 you simply create a new world with the same client used for mush-z.
 Mush-z is simply a world created and distributed along with a copy of
 mushclient; the client is not modified in any way, and is perfectly
 suited for playing other muds. Further, you'll probably find it easier
 to get everything configured if you use the client that came with
 mush-z, because it may already have some of the paths set up for you.

 --
 From: Sarah Haake ti...@gmx.net
 Sent: Friday, September 05, 2014 8:24 PM
 To: Audyssey gamers@audyssey.org
 Subject: [Audyssey] Problem with Mushclient

 Hi,

 since the MushZ package is made for playing Alter Aeon speciffically,
 I just installed a clean version of Mushclient to be able to play
 other muds with it.

 I installed the exact same version which MushZ uses, 4.84. Now I of
 course want to have the Mushreader plugin in there, so NVDA will read
 the mud output to me. But after adding the plugin and trying to open a
 world or create a new one, I get a scripting error.

 Error number: 0
 Event:Run-time error
 Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
 gefunden.



 stack traceback:

[C]: in function 'assert'

[string Plugin]:268: in function [string Plugin]:267
 Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

 Reason: Executing plugin MushReader sub OnPluginInstall

 The German part in the error message states that the requested plugin
 could not be found, but it's right there in the plugins folder.

 I'm using Windows 7 64 bit. I installed the normal Mushclient in the
 same location where MushZ is installed, and MushZ works just fine for me.

 So, any ideas why the mushreader refuses to work? Any help will be
 greatly appreciated, since I want to get back into other muds besides
 Alter Aeon again.

 Thanks and best regards
 Sarah


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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Dennis Towne
Dark,

As a developer, I must disagree with the 'need' aspect of your
statement.  Liam doesn't 'need' to do anything - he created the
program with intent to sell it, and he has every right to simply take
it off the shelves and let it rot if he wishes.  He's under no
obligation to release anything ever, and IMHO it's not our place to
tell him what he should or shouldn't, can and cannot do.

If we, as a community, really want those games to be available and
archived for future generations, I propose that we contact him with
intent to buy the games and keygen from him.  For a sufficient price,
he can probably be convinced to turn over everything, as long as
someone else deals with the support issues.  If we can't come up with
a price he's comfortable with, it's not his fault, and we shouldn't
pester him further.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 10:50 AM, dark d...@xgam.org wrote:
 I'm afraid I disagree phil on the selling of keygen software. That is okay
 while it's still being sold, however if as Justin did the software was sold
 for a limited time and then stopped you've effectively done the same thing
 in denying games to future gamers even on virtual machines etc.

 If Liam is not planning on updating the game to work on modern windows,
 either he needs to keep selling them with the proviso that you must install
 the vb6 dependencies to get them to work, or he needs to make them
 abandonware and allow key generation for free just as Thomas Westin did with
 terraformers or David greenwood did with Trek 2000.

 That is the only way to stop them falling off the map forever.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Dennis Towne
Dark,

I still disagree.  He has no responsibility or duty, and no matter how
rare those kinds of games are, it is firmly not his problem to ensure
they get freely released.

Feeling entitled to always have these games available for any reason,
whether because the games are uncommon or because we're a 'small
community', does nobody any favors.  Isn't this exactly the kind of
thing that started the massive flamewar thread on the audiogames
forum, a flamewar which is continuing even as we speak?

As I said before, if we as a community think it important enough to
make these and other games free in the future, then we should get
together, assemble the necessary cash, and pay the developer to have
it done.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 3:08 PM, dark d...@xgam.org wrote:
 Hi Dennis.

 You are certainly correct that Liam has ownership of the programs being
 their creator, however equally given the lack of size of the audio games
 community and the lack of games available, there is rather more impetus
 riding on each game than in a usual development setting.

 There are less than 10 available audio 2D side scrolling games, therefore
 the loss of one, especially one with the quality of sound design of
 superliam is quite a major blow to over all availability. This is why in the
 past developers when no longer able to maintain support or sale for their
 games made them abandonware and distributed a keygen program, and let
 someone else host the finished product. justin Dobemire last year abandoned
 his games and sold a key generator, however now that those are no longer
 available nobody who has not previously bought the games or the keygen will
 ever legally be able to play them.

 In many ways, it is almost more of a slap in the face to the community to
 say well nobody is ever playing these games again

 I agree that the authority rests with Liam, however given that he is playing
 with proportionaly such a large share of the available titles for access I
 do think he has some degree of responsability, or at least a duty of
 considderation  to his customers, and indeed to future players of the game,
 if not on a legal, at least on an ethical level.

 justin dobemire followed a similar deicsion last year. he sold a keygen for
 his games, then closed his doors forever. This means other than the people
 who bought that keygen, nobody can ever legally play his games again or
 install them on another machine. This has understandably annoyed lots of
 people, and I don't want to see Liam making the same error.

 All the best,


 Dark.

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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Dennis Towne
Comments inline.

On Sun, Sep 7, 2014 at 6:42 PM, dark d...@xgam.org wrote:

[snip]

 I don't know what you mean about assembling the necessary cash for a key
 generator sinse I'm not sure what the negotiation would be, sinse to have
 the system actually be of bennifit for the hole community the key generator
 would need to be available to everyone perminantly, not just the people who
 bought it at the time as was the case with Bsc, and I am not sure what the
 negotiations for that sort of discussion would involve.

In the real world, when things like this happen that people care about
enough, people set up or find a trusted non-profit foundation, get
funding for it, buy the resource in question, and let the non-profit
give out access.  In this case, that's probably overkill, but one
possible model would be:

1) audiogames.net decides it's going to try to buy the rights to the program
2) audiogames.net solicits donations and help in buying the program
3) once it's purchased and rights have been acquired, audiogames can
do whatever it wants, including give it away for free.

It's really that simple, and frankly it's the only fair way if the
developer doesn't want to release it.


 You are of course correct that the ultimate disposal of anything is up to
 the owner, however there are other considderations than merely possession,
 indeed this is a principle which capitalism has largely lost but one which
 was important at one time, the respect of the seller for their customers.

I don't see how the seller is disrespecting its customers by closing
up shop or removing a title from its shelves.  The people who already
bought the product are the customers; they have their product and
don't need to worry if it stops being available.  The people who
didn't buy the product aren't customers, didn't pay for the product,
and don't deserve anything.


 Considder for example what would happen if you took Alteraeon down now,
 burnt all the code and said nobody ever plays this againn! You are quite
 within your legal rights to do that. It's largely your game and your server
 that hosts it, however you'd make a lot of people very unhappy in the
 process in denying their desire to play your game.

No matter how many people would be unhappy, I'm still under no
obligation to keep it up and running.  If the people really are -that-
unhappy, then they should band together and pay the developer - either
to sell the product to a trusted entity to keep it running, or to pay
the developer to keep the product active.  You can't just declare that
the developer has obligations beyond completed sales, unless those
obligations are actually included as part of the sale (for example a
warranty, or express guarantee of key replacement.)  As far as I know,
neither AA nor Liam's games have any such post-sale obligation, and it
rankles that people think there is when there clearly isn't.

Of course, I intend to keep my games up and running for the forseeable
future, likely several decades; however, I am doing this because I
-like- doing it, not because people would be sad if I stopped.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] making things last

2014-09-04 Thread Dennis Towne
Exactly.  I usually plan on losing at least one hard drive per year
with my setup, so I generally keep a couple spares on hand at all
times.  That said, drives are pretty much the only thing that blow up
on me - I've had probably 20 drives fail over the years, but only two
power supplies, and zero of anything else that I can remember.

The worst part about it?  The drives are where -all- of the important
stuff is.  If you lose all your drives, you lose your recordings, your
software, your music, your games, etc.  If you lose a processor or
power supply, you can just swap out for a new one, but if your last
good drive goes, you're screwed.  Always keep lots of backups of your
data.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, Sep 4, 2014 at 10:29 AM, john jpcarnemo...@gmail.com wrote:
 I'd like to testify to the fact that babying your hardware will not
 necessarily make it last longer. As with any piece of computer technology,
 do a little research and you'll see plenty of stories from people who have
 had gear break almost instantly, and just as many stories of people whose
 same equipment has lasted decades under heavy abuse. Just because you baby
 your gear doesn't mean it won't up and fail on you some random day; in fact,
 if you abuse your gear a bit (like major data centers do with their hard
 drives) you'll find out early if you've got a solid piece of hardware or
 not. I'm not saying you should throw your laptop off a building, but at
 least if you end up crashing into something with it and everything fails,
 you'll find out quickly that you got a lemon.

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Re: [Audyssey] dota 2

2014-08-12 Thread Dennis Towne
DOTA 2 is a small team based game with around a hundred different
heroes to select from.  There are two teams, each containing five
players, and the goal is to take over the other team's base on the far
side.  There are defense towers and various minion spawn that prevent
that from happening early in the game, and teamwork is hugely
important.  It's rather fast paced and relies a lot on being able to
see the surrounding terrain.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Tue, Aug 12, 2014 at 12:00 AM, dark d...@xgam.org wrote:
 I've not heard of dota 2, but if it is an online mmorpg similar to ultima
 online, never winter nights or world of warcraft the answer is yes, alter is
 about the closest, sinse though there are many other good muds with access
 fixes Alter is the only one with a complete soundscape thanks to the
 soundpack.

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Re: [Audyssey] dota 2

2014-08-12 Thread Dennis Towne
No, there are no reasonable Dota screenreader interfaces.  Someone
would have to make a custom interface.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Tue, Aug 12, 2014 at 12:31 PM, Lucky luckyci...@gmail.com wrote:
 Hi

 Is it possible for us to play Dota?
 It's good game but just wonder is there any way to play it using any of
 screen readers.

 Thanks in advance


 - Original Message - From: dark d...@xgam.org

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 12, 2014 10:15 AM
 Subject: Re: [Audyssey] dota 2



 Ah, now you describe it it does sound familiar and I believe some of my
 friends at my rp group have played it.


 I will say I don't feel the lack of that as much as other games, me being
 much more a single player exploration bod than a team player.

 Beware the grue!

 Dark.

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Re: [Audyssey] dota 2

2014-08-11 Thread Dennis Towne
Dota is a really, really hard game.  I may try to design something
like it for AA in the future, but it won't be easy and probably won't
appeal to many people.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Mon, Aug 11, 2014 at 8:38 PM, Josh joshknnd1...@gmail.com wrote:
 hi

 Is alter aeon the closest we can come to games such as dota 2? I listened to
 my brother who is sighted playing the game called dota 2, and I wish I could
 play it too!


 --
 The hungry robot ate my signature so that is why I no longer have one!


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[Audyssey] Alter Aeon August 2014 Updates

2014-08-10 Thread Dennis Towne
Alter Aeon is a well established MUD with a long history.  Set in a
world of swords and magic, we regularly update with new game content,
features, and system-wide events.  The game is blind friendly for the
visually impaired.

New and updated articles:

- Updated article - Introduction to Healing in Groups.   This article
describes what being a healer in a group means, how to improve your
skills as a healer, and things to look for to help you keep your group
alive.

- New article - Cleric Class Overview.  This is an overview of the
skills and spells available to clerics and some of their roles within
the game.

- New article - How to Use Channels on Alter Aeon.  This article
presents an overview of basic channel commands, including how to
create and manage your own channels.

Articles can be found on our articles pages, at: http://alteraeon.com/articles

New and updated areas:

- A new total level 120 group area containing obsidian trolls can be
found north of Haun's Mill, in the southeastern section of the
mainland.

- A new level 17 area, the ruins of a destroyed drow city, has been
discovered on the Island of Archais by the centaurs of Fort Magnesia.

- Castle Dragnok, east of Ralnoth on the mainland, has been reworked
and updated.  It is now a level 31 area.

- A new level 30 area, the abandoned stronghold of Clan Unforgiven,
has been opened in the forest west of Ralnoth.

- The burned out forest, a total level 114 area, has been opened west
of Natchsburg.

- The Drow mines around and under Old Thalos have been upgraded and
extended. This area is now level 30.

- The Clearwater Beach, and the nearby Ancestral Island, have been
added to the Island of Kordan north of the city of Naphtali.  These
level 19 areas contain a number of quests and should help bridge the
transition to the Island of Archais.

There have also been a number of quest improvements, additions and
links added on Archais.  If you haven't done the quests there
recently, you may want to check back at Gad's Landing and the
surrounding areas. As always, use the 'area new' command in-game for a
list of recent zones.

We hope to see you there!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] People spouting off before they know the details -was- Re: Question to Cara quin about audio quake

2014-07-28 Thread Dennis Towne
A few years ago it took the combined effort of the worlds scientists
several years to sequence the first full human genome.  Now it takes
two weeks and you can get it mail order.

Things change, sometimes quickly.  A few years ago is a very, very long time.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Mon, Jul 28, 2014 at 4:34 AM, mattias m...@mjw.se wrote:
 i remember when i try to run it on linux
 a few years ago
 it was unusable
 maybe things are changed since that
 Thomas Ward skrev 2014-07-28 kl 13:17:

 Hi Mattias,

 Not necessarily. Version 0.3.01 stable is more than stable enough for
 a person to play and that build is about a year old. A person would
 only need to build from source if they wanted the absolutely latest
 updates from the experimental/development branch. However, it isn't
 necessary for an average user such as yourself to build from source
 since the stable builds are good enough for play as is.

 To be honest I'm not sure what your issue is here, but Audio Quake is
 still being maintained on a part time basis. Sure, its not like they
 are releasing new builds every month, but surely the fact they have
 submitted changes to the source in the last month should indicate to
 you that it is not in fact being forgotten about and abandoned. Your
 statement a few posts back about it not having been updated in years
 was patently false, and I felt it necessary to point out that Matthew
 and others are still maintaining it when they can.

 Cheers!


 On 7/28/14, mattias m...@mjw.se wrote:

 hmm
 so end users should have to compile source code to run a game

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Re: [Audyssey] BSC games with new computer

2014-07-06 Thread Dennis Towne
David,

That's a very noble and completely unrealistic sentiment.  I'm sure
most game company owners would agree with you, however the pressures
of bankruptcy and financial insolvency often (and I would say
rightfully) take precedence.  That's neverminding the technical
issues, which it would be pointless to go into here.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jul 6, 2014 at 10:09 AM, David Reynolds dkreyno...@ntlworld.com wrote:
 This type of situation should never have arisen in the first place. If the
 company was closing down, all those who'd previously purchased games should
 have been sent patches to enable them to run on all computers.
 Pretty shabby really,
 David.

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[Audyssey] Alter Aeon 2014 Solstice Event

2014-06-18 Thread Dennis Towne
FYI -

This year's primary Summer Solstice event will begin on Saturday, June
21st at 5 PM Central Standard Time.  The theme this year is Chaos
Containment, so expect to see updates, changes and general weirdness
around the places and areas associated with Chaos.  There are several
sets of event quests, and the event itself wraps up with a couple of
epilogue quests which will always be available afterward.

Although the orchestrated event will end that night, the quests will
still be available for a few days afterward for those who can't make
it.  After Saturday night the event scripts will be automated.

Along with these quests, we will be releasing several new and updated
areas, including one of last year's event areas.  All of these areas
are permanent and will remain open after the event.

We hope to see you all on Saturday!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] How to connect with Mush cliant?

2014-06-01 Thread Dennis Towne
To play Alter Aeon, it's probably best to use Mush-Z instead.  You can
get it at: http://www.mush-z.com

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Fri, May 30, 2014 at 10:24 AM, ishan dhami ishan1dha...@gmail.com wrote:
 Hello everyone!
 I am not able to connect alter aeon and cyber assault with mush cliant.
 Can you tell me step by step method of connecting?
 Every time when I connect it will close.
 Why it is so?
 Smilee!
 Ishan

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Re: [Audyssey] Dungeons Dragons for the blind

2014-05-28 Thread Dennis Towne
Tyler, are you looking for true DD, or just an RPG with swords,
magic, dragons, and other DD related things?  There's a lot of online
servers for such things, just not many that are true DD rules.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, May 28, 2014 at 11:04 AM, dark d...@xgam.org wrote:
 Hi Charlse.

 Most rp dice I've seen don't have spots like the usual D6's you might get
 with a game of monopoly or whatever. They have actual printed numbers which
 aren't tactile, which makes sense given your dealing with dice with up to 20
 sides so you'd have to be putting lots of spots in a small space.

 I did find it was possible to get braille lables to fit the larger sized
 dice, however the D20 had faces which were just too small, one reason why
 the Gma dice program or similar is a better alternative for access.

 If you've seen any rp dice with tactile faces I'd be very interested to hear
 about it. I did recently hear of a company called 64 ounce games who were
 looking into making D20's along with braille sleeves for some popular none
 traditional card games but I'm not sure where that is or whether they do all
 the various other types of dice needed for DD.

 Beware the Grue!

 DArk.

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