Re: [Audyssey] USA Games News 8/20/2008
Mmm, donuts. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, September 11, 2008 10:41 AM Subject: Re: [Audyssey] USA Games News 8/20/2008 > HI Tom, > You are quite right. Personally, I don't believe a game created in a > side-scroller format necessarily needs to imitate games for the Atari > 2600 platform. After all those games lacked modern day features such as > 3D graphics, realistic sounds, large player inventories, save game > features, etc because they were very limited in what they could do. The > programmers were designing games for a console with limited processor > speed, limited random access memory, and absolutely no place to save > games to. > Pick any of your favorite games for the Atari 2600 or NES platforms, > and I bet you a dozen doughnets I could improve upon the games initial > design just because a PC has much more processor power, memory, and > storage space. Not to say the least about better 3D graphics technology > and 3D audio support. > > > Tom Randall wrote: >> Hey Thomas this all sounds great. Seems as though you are managing to >> get the best of both worlds, the old school side scroller format that we >> originally had combined with the cool new stuff you are adding in. >> >> Excellent. Thanks and keep up the good work. >> >> Tom >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
HI Tom, You are quite right. Personally, I don't believe a game created in a side-scroller format necessarily needs to imitate games for the Atari 2600 platform. After all those games lacked modern day features such as 3D graphics, realistic sounds, large player inventories, save game features, etc because they were very limited in what they could do. The programmers were designing games for a console with limited processor speed, limited random access memory, and absolutely no place to save games to. Pick any of your favorite games for the Atari 2600 or NES platforms, and I bet you a dozen doughnets I could improve upon the games initial design just because a PC has much more processor power, memory, and storage space. Not to say the least about better 3D graphics technology and 3D audio support. Tom Randall wrote: > Hey Thomas this all sounds great. Seems as though you are managing to > get the best of both worlds, the old school side scroller format that we > originally had combined with the cool new stuff you are adding in. > > Excellent. Thanks and keep up the good work. > > Tom > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hey Thomas this all sounds great. Seems as though you are managing to get the best of both worlds, the old school side scroller format that we originally had combined with the cool new stuff you are adding in. Excellent. Thanks and keep up the good work. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, August 20, 2008 1:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games News 8/20/2008 Hi Bryan, Thanks for the encouragement. Yeah, I have done a lot of thinking about this new and improved side-scroller, and after reading all of James North's development documents I felt the game was just too plane for my tastes. I have seen a lot of new and more modern ideas applied to side-scrollers over the years such as weapon and item inventories, save game features, more complex puzzle solving, you name it. Yeah, some might argue they paid for a classic arcade game because as blind players they never had the opportunity to try the originals way back in 1984. Thing is, though, technology has changed allowing for more interesting game play, more realism, and more sophisticated side-scrollers to be created. For example, one idea I have been seriously considering for some time is adding a grappling hook to Angela Carter's basic inventory. Rather than using ropes that just happen to be hanging around Angela can draw her grappling hook, fire it, and swing across a chasm, fire pit, spikes, etc. We have all probably seen Indiana Jones do exactly that sort of thing with his bull whip, and I have always thought it was cool when he pulls out his trusty whip, swings to safety, and it would be one more level of fun in my opinion. Although, a grappling hook might make jumping over certain traps too easy. Although, this comes right back to the realistic factor I was talking about before. Anyone who has had experience with mountain climbing, caving, or does any kind of exploration in areas like that come prepared with ropes, grappling hooks, and other climbing gear. So having her carrying a grappling hook in her backpack isn't totally far fetched seeing the kind of archeological work she is doing. Bryan Peterson wrote: > I certainly like where this is going. And MOTA is exactly the sort of > game I > think we need to see more of. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Your right there wasn't linix, but there was unix the back bone of it all. At 10:39 PM 8/21/2008, you wrote: >Hi, >That makes sense. I'm going to show my age a little bit, but when I >first got into computers MS Dos was the most advanced thing for a PC, >and Linux didn't even exist yet. Back in the good old late 80's and >early 90's one lived or died on a PC by being able to type commands such >as del, deltree, cd, dir,chkdisk, etc. >So given that kind of intro to computers I am just as at home in a text >only shell as I am with a fully blown graphical user interface like >Windows or the Linux gnome graphical desktop environment. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > >__ Information from ESET NOD32 Antivirus, version of virus >signature database 3376 (20080821) __ > >The message was checked by ESET NOD32 Antivirus. > >http://www.eset.com Tim trouble "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Chicken Cordon Bleu, --- Pretty is as pretty does - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, August 20, 2008 10:52 AM Subject: [Audyssey] USA Games News 8/20/2008 > > USA Games News > > Aug. 20, 2008 > > Introduction > > Greetings gamers, > Welcome to another friendly USA Games news letter. This one really is a > lot more up beat and positive then the passed two or three news letters. > Also we have some good news to release this time so stay tuned. > Before I actually get into the topic of our games I'd like to let > everyone know that my wife and I are now moved back into our apartment > and are finally setup again. I have all of my computers back up and > running, and as a result I have a Windows XP, Windows Vista, and Ubuntu > Linux 8.04 computer to do development and testing on our products with. > This is very good as our new game engine we are working on is now being > designed to be multi-platform supporting Mac, Linux, and Windows. It > also may eventually be possible to port our games to cell phones and > other mobile devices with a compatible Java 6 runtime environment. > Yeah, you heard that right. We have finally decided to adopt Java 6 as > our new programming language and API for all of our new games. The > reason is that we converted one of our games to use SDL.net for C-sharp, > and decided it wasn't good enough for our needs. While SDL.net was a > fairly decent programming API we wanted all the power of DirectX. We > discovered Java's J3D graphics and audio API fit our needs perfectly. It > is multi-platform, renders equal 3D audio support on all platforms, and > I already know Java fairly well so the switch isn't all that big an > issue for me. > Obviously, with the change in language and API we will go back to using > pre-recorded speech for the majority of our games. While there is a Java > sdk for Sapi 5 it is pretty expensive, and of course is not > multi-platform. Besides that, while we were supporting Sapi in > Montezuma's Revenge we got a lot of technical support issues with Sapi. > In many cases the end users Sapi broke for whatever reason, and it had > to be fixed to play our games. We feel just dropping Sapi will add > greater stability and replayability to our games long term as well as > not tie the game to a proprietary Windows technology. > With all that said let us get on with the news we have for you today. > > Tomb Hunter > Mysteries of the Ancients > > We are happy to announce despite the disruptions to our programming > schedule our replacement game for Montezuma's Revenge, Mysteries of the > Ancients, is back in active development. Over the passed two weeks we > have been working hard on translating our C-code from C-Sharp to Java, > and that process is going very well. Actually, it is going better than > expected. One reason we can account for this very fast translation > process is that Java and C-Sharp are very similar in a lot of ways. They > both use the same lexical and syntactical structure, use the same > variable declarations, and sometimes similar functions and class names. > As a result some parts of the game code just need a few changes here and > there while others more language specific need to be rewritten. In any > case it is going faster than I had first anticipated. > The programming language isn't the only thing we have upgraded in this > new version. We also have done a massive sound upgrade to the game, and > it sounds, well, a lot more realistic than ever. We have updated the > background ambiance, character effects, footstep sounds, and several > other sound effects. Some sounds we have digitally remastered to sound > better. All and all we have done an excellent job on giving the game all > new audio effects. > In addition we have redesigned the game somewhat, and given it a more > Tomb Raider style make over while preserving its original side-scroller > format. In addition to swords Angela Carter will be able to pick up > various firearms such as a Browning 9MM pistol, 357 Magnum, 12 gage > shotgun, and an Uzi. As well as weapons Angela will be able to collect > various items such as: diamonds, emeralds, rubies, sapphires, gold coins, > ancient scrolls, healing potions, and torches to light her way. > The enemies in this new side-scroller have also undergone an upgrade as > well. The skulls are now undead skeleton warriors armed with bow and > arrows. Some of the skeletons are, however, undead priests that are > able to throw fire balls. In addition to the skeletons there will be > plenty of rattle snakes and gray wolves inside the ancient ruins to > avoid or kill. > New and de
Re: [Audyssey] USA Games News 8/20/2008
hi thomas this sounds reallly cool. i will look foward to the new games that you are bringing out. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, August 20, 2008 6:52 PM Subject: [Audyssey] USA Games News 8/20/2008 > > USA Games News > > Aug. 20, 2008 > > Introduction > > Greetings gamers, > Welcome to another friendly USA Games news letter. This one really is a > lot more up beat and positive then the passed two or three news letters. > Also we have some good news to release this time so stay tuned. > Before I actually get into the topic of our games I'd like to let > everyone know that my wife and I are now moved back into our apartment > and are finally setup again. I have all of my computers back up and > running, and as a result I have a Windows XP, Windows Vista, and Ubuntu > Linux 8.04 computer to do development and testing on our products with. > This is very good as our new game engine we are working on is now being > designed to be multi-platform supporting Mac, Linux, and Windows. It > also may eventually be possible to port our games to cell phones and > other mobile devices with a compatible Java 6 runtime environment. > Yeah, you heard that right. We have finally decided to adopt Java 6 as > our new programming language and API for all of our new games. The > reason is that we converted one of our games to use SDL.net for C-sharp, > and decided it wasn't good enough for our needs. While SDL.net was a > fairly decent programming API we wanted all the power of DirectX. We > discovered Java's J3D graphics and audio API fit our needs perfectly. It > is multi-platform, renders equal 3D audio support on all platforms, and > I already know Java fairly well so the switch isn't all that big an > issue for me. > Obviously, with the change in language and API we will go back to using > pre-recorded speech for the majority of our games. While there is a Java > sdk for Sapi 5 it is pretty expensive, and of course is not > multi-platform. Besides that, while we were supporting Sapi in > Montezuma's Revenge we got a lot of technical support issues with Sapi. > In many cases the end users Sapi broke for whatever reason, and it had > to be fixed to play our games. We feel just dropping Sapi will add > greater stability and replayability to our games long term as well as > not tie the game to a proprietary Windows technology. > With all that said let us get on with the news we have for you today. > > Tomb Hunter > Mysteries of the Ancients > > We are happy to announce despite the disruptions to our programming > schedule our replacement game for Montezuma's Revenge, Mysteries of the > Ancients, is back in active development. Over the passed two weeks we > have been working hard on translating our C-code from C-Sharp to Java, > and that process is going very well. Actually, it is going better than > expected. One reason we can account for this very fast translation > process is that Java and C-Sharp are very similar in a lot of ways. They > both use the same lexical and syntactical structure, use the same > variable declarations, and sometimes similar functions and class names. > As a result some parts of the game code just need a few changes here and > there while others more language specific need to be rewritten. In any > case it is going faster than I had first anticipated. > The programming language isn't the only thing we have upgraded in this > new version. We also have done a massive sound upgrade to the game, and > it sounds, well, a lot more realistic than ever. We have updated the > background ambiance, character effects, footstep sounds, and several > other sound effects. Some sounds we have digitally remastered to sound > better. All and all we have done an excellent job on giving the game all > new audio effects. > In addition we have redesigned the game somewhat, and given it a more > Tomb Raider style make over while preserving its original side-scroller > format. In addition to swords Angela Carter will be able to pick up > various firearms such as a Browning 9MM pistol, 357 Magnum, 12 gage > shotgun, and an Uzi. As well as weapons Angela will be able to collect > various items such as: diamonds, emeralds, rubies, sapphires, gold coins, > ancient scrolls, healing potions, and torches to light her way. > The enemies in this new side-scroller have also undergone an upgrade as > well. The skulls are now undead skeleton warriors armed with bow and > arrows. Some of the skeletons are, however, undead priests that are > able to throw fire balls. In addition to the skeletons there will be > plenty of rattle snakes and gray wolves inside the anci
Re: [Audyssey] USA Games News 8/20/2008
Or use wubi like I do, it creates a linux system in a virtual like inviornment and creates a boot option for it. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi Thomas, What OS do you use to develop Mono projects and where can I get any compilers and linkers? If possible, can you do Mono development on Windows? Thanks. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, August 21, 2008 9:57 PM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Hi Mike, > Right. I can certainly write a custom setup/installer to allow you to > customize the setup, and prompt you with some questions. As I said > earlyer I feel considering the number of different Linux operating > systems out there, many of them using different software packagement > tools, it might be further ahead to come up with something generic > anyway to install the software. Heck, I could write a simple shell > script to do that if I wanted. > > > Mike Reiser wrote: >> I dunno, I just like that at least with win I can press enter and it >> goes after a few questions. With a .deb file in linux this can be done >> also and after the password is entered it will just extract it. That's >> what I like. >> >> Mike >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 270.6.6/1626 - Release Date: 8/21/2008 > 6:54 PM > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Thomas, if he's using clark connect, that might not be the case. in clark connect, you can either run completely from a command prompt, or you can run completely from a web UI, in which case, the only time you'll really need to go to the server is to change the password, and of course, you can use SSH and telnet to go in as well, and the server can be made completely headless if your using the web or any of the remote methods. This is getting a littleoff topic here, so I won't say no more, but if you want to look at it, here's the link to the site where you'll find info on the home version. http://www.clarkconnect.com/solutions/home.php Aiden - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, August 22, 2008 4:46 AM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Hi, > Well, throwing caution to the wind is never a good idea at any time. We > are talking about a little research such as getting familiar with a new > screenreader, learning about what hot keys do what, a totally new > directory structure, etc. Linux is similar to Windows in the gnome > desktop is a lot like Windows complete with a start menu, similar > looking and functioning Office products, etc. In another way Linux is > alien in it uses a Unix-style file structure with binary files in > /usr/bin, library files in /usr/lib, shared components like sounds and > docs in /usr/shared, etc. I'd recommend any user run Linux off of the > live cd before ever installing it. The live cd will run slow, doesn't > have good stuff like gnome-mud, etc but you can learn the os with that > and find out stuff without actually crashing and burning an installed os > doing experimentation. > > K. Matthew wrote: >> You know. I'm fixing to throw caution to the wind and just throw on Linux >> on >> this rig. I'm getting tired of windows it's so childish. I need >> something >> more complex. And I'm considering on building a new server with Clark >> Connect as the Server OS. >> >> Matt. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi, Well, throwing caution to the wind is never a good idea at any time. We are talking about a little research such as getting familiar with a new screenreader, learning about what hot keys do what, a totally new directory structure, etc. Linux is similar to Windows in the gnome desktop is a lot like Windows complete with a start menu, similar looking and functioning Office products, etc. In another way Linux is alien in it uses a Unix-style file structure with binary files in /usr/bin, library files in /usr/lib, shared components like sounds and docs in /usr/shared, etc. I'd recommend any user run Linux off of the live cd before ever installing it. The live cd will run slow, doesn't have good stuff like gnome-mud, etc but you can learn the os with that and find out stuff without actually crashing and burning an installed os doing experimentation. K. Matthew wrote: > You know. I'm fixing to throw caution to the wind and just throw on Linux on > this rig. I'm getting tired of windows it's so childish. I need something > more complex. And I'm considering on building a new server with Clark > Connect as the Server OS. > > Matt. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi, That makes sense. I'm going to show my age a little bit, but when I first got into computers MS Dos was the most advanced thing for a PC, and Linux didn't even exist yet. Back in the good old late 80's and early 90's one lived or died on a PC by being able to type commands such as del, deltree, cd, dir,chkdisk, etc. So given that kind of intro to computers I am just as at home in a text only shell as I am with a fully blown graphical user interface like Windows or the Linux gnome graphical desktop environment. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi Aiden, Well, if you don't mind spending a little cash for a good education my first suggestion is go to http://safari.oreilly.com If you have a Book Share account on Book Share they also have some intro books for Java, VB, C, C++, etc. Cheers. aiden gardiner wrote: > Thomas, > > This might be a bit off topic for this list, but could you suggest anywhere > to learn programming for an absolute beginner? I've checked out your wiki > page for developers, but it all looks pretty advanced. i'd particularly > liked to look at java, c++ and python. > > Aiden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi John, I'm glad you like my news letter. I attempt to be as informative as possible about what I am doing, and try to connect with everyone as best as possible. In this case we both share an interest in Java, and so far I am very happy I have started porting everything to Java. It is performing well for a language not compiled to native code, and the new warm startup for Java classes Sun added to Java 6 really kick butt with exicution speed. That's really the main reason i decided to go with Java 6 instead of Java 5. The execution speeds of Java 6 applications has been really updated and run smoother than before. In a game playing several sound clips and performing hundreds of concurrent processor intensive threads really need that added boost in execution speed. By the way,since we are talking about Java 6 verses Java 5 a friendly tech tip came my way this afternoon that might be of interest to you. A fellow blind Mac user emailed me after my news letter went out, and pointed out that Apple has released a Java 6 upgrade for Mac OS Leopard. I went to the Apple site and found out they now have Java 1.6.0_05 so it looks like all of my operating systems are covered as far as a compatible Java runtime is concerned. P.S. I'll be in touch with 7128 in a couple of days about the stuff we discussed a month or so back off list. Please, pass that on to Synthia, and tell her if she wants to call I think she has my home phone number or I will call her once I locate the email with her email address and phone number. Cheers. John Bannick wrote: > Thomas, > > Your monthly USA Games Newsletter is a wealth of technical information. > > You've saved me a lot of time, and pain, doing technical research for our > own games. > > I'm particularly pleased that you are moving to Java. As in, lots more > good information yours truly can use. > > Keep up the good work. > > John Bannick > 7-128 Software > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
You know. I'm fixing to throw caution to the wind and just throw on Linux on this rig. I'm getting tired of windows it's so childish. I need something more complex. And I'm considering on building a new server with Clark Connect as the Server OS. Matt. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, August 21, 2008 11:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games News 8/20/2008 Hi Mike, Right. I can certainly write a custom setup/installer to allow you to customize the setup, and prompt you with some questions. As I said earlyer I feel considering the number of different Linux operating systems out there, many of them using different software packagement tools, it might be further ahead to come up with something generic anyway to install the software. Heck, I could write a simple shell script to do that if I wanted. Mike Reiser wrote: > I dunno, I just like that at least with win I can press enter and it > goes after a few questions. With a .deb file in linux this can be done > also and after the password is entered it will just extract it. That's > what I like. > > Mike > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi, Well, to be fair Linux really is the power users os. Linux has ben steadily getting more user friendly since it does have a graphical desktop environment very close to Windows in similarity. However, any Linux user worth his or her sault sooner or later should know some basic shell commands for one reason or another. Now, if you do have the root account active in Ubuntu 8.04 you could select the Cynaptics package manager from the admin pull down menu and browse for the Sun-java6-jre in the tree view, check it,and click install. This is generally what my sighted Linux counter parts do. So technically speaking one would not necessarily have to use the commandline based commands I provided earlier. It is just faster in my opinion to run the applications from the command line in a terminal window than to logout of my user acount, login as root, fire up Cynaptics, and search the package listings for the Sun Java 6 runtime environment, etc. As far as preference goes I think there hasn't been a piece of software made that was right for everyone. Some people prefer Jaws, and others don't. Some prefer Windows, and some don't. Some like Linux and others don't. Some live by Macs, and some Windows users can't stand them. So it is all about options and choices, and not about who is right, who is wrong, or which is necessarily the superior software. piotru[ wrote: > well I'm not a programer, but It indeed sounds complex! > If I was up to switching to linux then I would faster pay for a mac and have > no woories that I don't know those long terminal commands. > Linux looses in this that you need to know these commands. > I was listening to a podcast on bct about it and I had to switch it off, > other wise I would end up sleeping. > those commands have no meanings, It would be easier if those people would > make the commands more close to real words like get this, delete this etc. > Sorry if i'm wrong. but I won't even try linux. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi Mike, Right. I can certainly write a custom setup/installer to allow you to customize the setup, and prompt you with some questions. As I said earlyer I feel considering the number of different Linux operating systems out there, many of them using different software packagement tools, it might be further ahead to come up with something generic anyway to install the software. Heck, I could write a simple shell script to do that if I wanted. Mike Reiser wrote: > I dunno, I just like that at least with win I can press enter and it > goes after a few questions. With a .deb file in linux this can be done > also and after the password is entered it will just extract it. That's > what I like. > > Mike > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi, I suppose it's complex in the way I've never had to use commands like that, I've always been used to GUI's, and everything Windows based is called something else. It's almost like when someone tells me to run a command on cmd.exe. The only decent command I know is exit. The rest is basically typing in filenames and watching them open in the windows form for me. LOL. Regards, Damien - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, August 21, 2008 4:01 PM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Hi, > What is so complex about typing in an install command like > sudo apt-get install package name? > What that command does is it requests package x from the Ubuntu package > service, goes out to the web finds the package, downloads, and installs > it without any further questions or input from you in most cases. > What I like about Linux package managers like apt-get is it recognizes > that some required dependancy is missing and will automatically attempt > to retrieve it and install it from the Ubuntu package pool on the web > before proceeding with the install. When you uninstall a package you can > optionally have it remove not only the app, but have it pull any > dependancies that are not being shared by other applications. I can > assure you in this respect Linux add and remove processes tend to be > more stable and slick than Microsoft setup installer installations. > However, as I did mention there are a few different package managers out > there besides dpkg so creating your own custom installer using Python, > c++, etc might be easier than making different packages for different > Linux operating systems. > > Damien Sadler wrote: >> Hi, >> Wow, Linux sounds complex! I was thinking of starting to use it, but I >> then >> realised I'd have to switch to something like C++ or Java or Python, and >> now >> looking at those installation instructions... >> Regards, >> Damien >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Thomas, This might be a bit off topic for this list, but could you suggest anywhere to learn programming for an absolute beginner? I've checked out your wiki page for developers, but it all looks pretty advanced. i'd particularly liked to look at java, c++ and python. Aiden - Original Message - From: "John Bannick" <[EMAIL PROTECTED]> To: Sent: Thursday, August 21, 2008 10:14 PM Subject: [Audyssey] USA Games News 8/20/2008 > Thomas, > > Your monthly USA Games Newsletter is a wealth of technical information. > > You've saved me a lot of time, and pain, doing technical research for our > own games. > > I'm particularly pleased that you are moving to Java. As in, lots more > good information yours truly can use. > > Keep up the good work. > > John Bannick > 7-128 Software > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] USA Games News 8/20/2008
Thomas, Your monthly USA Games Newsletter is a wealth of technical information. You've saved me a lot of time, and pain, doing technical research for our own games. I'm particularly pleased that you are moving to Java. As in, lots more good information yours truly can use. Keep up the good work. John Bannick 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
well I'm not a programer, but It indeed sounds complex! If I was up to switching to linux then I would faster pay for a mac and have no woories that I don't know those long terminal commands. Linux looses in this that you need to know these commands. I was listening to a podcast on bct about it and I had to switch it off, other wise I would end up sleeping. those commands have no meanings, It would be easier if those people would make the commands more close to real words like get this, delete this etc. Sorry if i'm wrong. but I won't even try linux. - Original Message - From: "Damien Sadler" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, August 21, 2008 3:15 PM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Hi, > Wow, Linux sounds complex! I was thinking of starting to use it, but I > then > realised I'd have to switch to something like C++ or Java or Python, and > now > looking at those installation instructions... > Regards, > Damien > > > > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Wednesday, August 20, 2008 11:59 PM > Subject: Re: [Audyssey] USA Games News 8/20/2008 > > >> Hi Mike, >> Have no fear the Linux installation of my games will be as easy as >> installing them on Windows if not a bit easier. On Ubuntu 8.04 it a >> typical installation might go like this. >> >> 1. Press alt+f1 for the applications menu, arrow to accessories, and >> press enter on the terminal icon. >> 2. Install the Sun java runtime environment by doing >> sudo apt-get install sun-java6-jre >> 3. Install the game you just downloaded by doing a >> sudo dpkg -i mota-1.0-i386.deb >> and press enter. >> >> However, given the number of different Linux operating systems out there >> I might want to write a custom installer in C that asks you some basic >> questions about your setup. For example, which brand of Linux are you >> using Fedora, Debian, Ubuntu, Suse, or other? Do you want an icon on >> your desktop? Do you want a program launcher icon installed to the Gnome >> Applications pull down menu? Do you want files installed to /usr? >> When i think about it the second option might be better. This way it is >> not package manager dependant, and it allows you to customize your >> installation to a degree. >> Cheers. >> >> >> Mike Reiser wrote: >>> SOunds great. One request, please make the game easy to install on >>> linux. Too often the new linux user has to compile sources and I think >>> the installer should be as automatic as it is on windows. Just my >>> thought. >>> >>> Mike >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >>> >>> >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > -- >>Sprawdz, co Cie dzis czeka! Horoskop dzienny: >>http://link.interia.pl/f1ee9 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
I dunno, I just like that at least with win I can press enter and it goes after a few questions. With a .deb file in linux this can be done also and after the password is entered it will just extract it. That's what I like. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi Damien, At one time I was thinking of calling it Mysteries of the Aztecs however the testers and I tossed some names around and it was decided Mysteries of the Ancients sounded way cooler. Damien Sadler wrote: > Hi, > Mysteries of the Ancients? I thought it was Aztec? > Regards, > Damien > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi, What is so complex about typing in an install command like sudo apt-get install package name? What that command does is it requests package x from the Ubuntu package service, goes out to the web finds the package, downloads, and installs it without any further questions or input from you in most cases. What I like about Linux package managers like apt-get is it recognizes that some required dependancy is missing and will automatically attempt to retrieve it and install it from the Ubuntu package pool on the web before proceeding with the install. When you uninstall a package you can optionally have it remove not only the app, but have it pull any dependancies that are not being shared by other applications. I can assure you in this respect Linux add and remove processes tend to be more stable and slick than Microsoft setup installer installations. However, as I did mention there are a few different package managers out there besides dpkg so creating your own custom installer using Python, c++, etc might be easier than making different packages for different Linux operating systems. Damien Sadler wrote: > Hi, > Wow, Linux sounds complex! I was thinking of starting to use it, but I then > realised I'd have to switch to something like C++ or Java or Python, and now > looking at those installation instructions... > Regards, > Damien > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
You could always use Wubi. - Original Message - From: "Damien Sadler" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, August 21, 2008 10:15 AM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Hi, > Wow, Linux sounds complex! I was thinking of starting to use it, but I > then > realised I'd have to switch to something like C++ or Java or Python, and > now > looking at those installation instructions... > Regards, > Damien > > > > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Wednesday, August 20, 2008 11:59 PM > Subject: Re: [Audyssey] USA Games News 8/20/2008 > > >> Hi Mike, >> Have no fear the Linux installation of my games will be as easy as >> installing them on Windows if not a bit easier. On Ubuntu 8.04 it a >> typical installation might go like this. >> >> 1. Press alt+f1 for the applications menu, arrow to accessories, and >> press enter on the terminal icon. >> 2. Install the Sun java runtime environment by doing >> sudo apt-get install sun-java6-jre >> 3. Install the game you just downloaded by doing a >> sudo dpkg -i mota-1.0-i386.deb >> and press enter. >> >> However, given the number of different Linux operating systems out there >> I might want to write a custom installer in C that asks you some basic >> questions about your setup. For example, which brand of Linux are you >> using Fedora, Debian, Ubuntu, Suse, or other? Do you want an icon on >> your desktop? Do you want a program launcher icon installed to the Gnome >> Applications pull down menu? Do you want files installed to /usr? >> When i think about it the second option might be better. This way it is >> not package manager dependant, and it allows you to customize your >> installation to a degree. >> Cheers. >> >> >> Mike Reiser wrote: >>> SOunds great. One request, please make the game easy to install on >>> linux. Too often the new linux user has to compile sources and I think >>> the installer should be as automatic as it is on windows. Just my >>> thought. >>> >>> Mike >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >>> >>> >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi Damien, Yeah, Indiana Jones uses a bull whip in all of his books, games, and movies. When he uses it to swing across a chasm or something the end of it wraps around something a couple of times, and then he swings across. Like you say that isn't exactly realistic, but is cool anyway, and very creative for George Lucas to come up with that idea. For our purposes we can use something more realistic like a grappling hook. Those are just a hook tied to a rope, and those are at least real. Though, the grappling gun like you see Batman with is pure fiction.\ Damien Sadler wrote: > Hi, > Actually I haven't seen Indiana Jones. Wow! A bullwhip? Bring you to safety? > I don't think that that's possible in real life. I mean a bullwhip only has > a thin strand at the end, i'd expect, like most whips...but what a thing for > a game! That's the thing with games you can make anything happen, whether it > be real, imaginary or totally crazy. > That's why I got into game development in the first place. OK I may not have > a right lot to offer at the moment, but I am still working and have got all > sorts of code samples and libraries to help me forwards. I suppose the only > stumbling block now is high quality sounds. I just wish I could afford > expensive sound libraries like Sound Ideas and the BBC sound collections. > At the moment I'm having to use the very limited LJudo sounds. > Regards, > Damien > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi, Actually I haven't seen Indiana Jones. Wow! A bullwhip? Bring you to safety? I don't think that that's possible in real life. I mean a bullwhip only has a thin strand at the end, i'd expect, like most whips...but what a thing for a game! That's the thing with games you can make anything happen, whether it be real, imaginary or totally crazy. That's why I got into game development in the first place. OK I may not have a right lot to offer at the moment, but I am still working and have got all sorts of code samples and libraries to help me forwards. I suppose the only stumbling block now is high quality sounds. I just wish I could afford expensive sound libraries like Sound Ideas and the BBC sound collections. At the moment I'm having to use the very limited LJudo sounds. Regards, Damien - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, August 20, 2008 9:38 PM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Hi Bryan, > Thanks for the encouragement. Yeah, I have done a lot of thinking about > this new and improved side-scroller, and after reading all of James > North's development documents I felt the game was just too plane for my > tastes. I have seen a lot of new and more modern ideas applied to > side-scrollers over the years such as weapon and item inventories, save > game features, more complex puzzle solving, you name it. Yeah, some > might argue they paid for a classic arcade game because as blind players > they never had the opportunity to try the originals way back in 1984. > Thing is, though, technology has changed allowing for more interesting > game play, more realism, and more sophisticated side-scrollers to be > created. > For example, one idea I have been seriously considering for some time is > adding a grappling hook to Angela Carter's basic inventory. Rather than > using ropes that just happen to be hanging around Angela can draw her > grappling hook, fire it, and swing across a chasm, fire pit, spikes, > etc. We have all probably seen Indiana Jones do exactly that sort of > thing with his bull whip, and I have always thought it was cool when he > pulls out his trusty whip, swings to safety, and it would be one more > level of fun in my opinion. Although, a grappling hook might make > jumping over certain traps too easy. > Although, this comes right back to the realistic factor I was talking > about before. Anyone who has had experience with mountain climbing, > caving, or does any kind of exploration in areas like that come prepared > with ropes, grappling hooks, and other climbing gear. So having her > carrying a grappling hook in her backpack isn't totally far fetched > seeing the kind of archeological work she is doing. > > > Bryan Peterson wrote: >> I certainly like where this is going. And MOTA is exactly the sort of >> game I >> think we need to see more of. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi, Mysteries of the Ancients? I thought it was Aztec? Regards, Damien - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, August 21, 2008 4:11 AM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Hi, > My thoughts exactly. I don't mind game suggestions, but last thing I > need to do is get distracted now that I am getting into a schedule > working on Mysteries of the Ancients, and am making real progress. > Believe me if I didn't have two games I took over from James North on my > hands I would be writing something else I would really really like to > do. Who knows, I wouldn't mind starting up a free and open source > version of a true Tomb Raider game with sound effects, music, and > character dialog, but that way is definitely the danger zone where I > don't want to go with a commercial product. > > Bryan Peterson wrote: >> Let's get MOTA and Raceway out the door before we talk about new titles. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi, Wow, Linux sounds complex! I was thinking of starting to use it, but I then realised I'd have to switch to something like C++ or Java or Python, and now looking at those installation instructions... Regards, Damien - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, August 20, 2008 11:59 PM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Hi Mike, > Have no fear the Linux installation of my games will be as easy as > installing them on Windows if not a bit easier. On Ubuntu 8.04 it a > typical installation might go like this. > > 1. Press alt+f1 for the applications menu, arrow to accessories, and > press enter on the terminal icon. > 2. Install the Sun java runtime environment by doing > sudo apt-get install sun-java6-jre > 3. Install the game you just downloaded by doing a > sudo dpkg -i mota-1.0-i386.deb > and press enter. > > However, given the number of different Linux operating systems out there > I might want to write a custom installer in C that asks you some basic > questions about your setup. For example, which brand of Linux are you > using Fedora, Debian, Ubuntu, Suse, or other? Do you want an icon on > your desktop? Do you want a program launcher icon installed to the Gnome > Applications pull down menu? Do you want files installed to /usr? > When i think about it the second option might be better. This way it is > not package manager dependant, and it allows you to customize your > installation to a degree. > Cheers. > > > Mike Reiser wrote: >> SOunds great. One request, please make the game easy to install on >> linux. Too often the new linux user has to compile sources and I think >> the installer should be as automatic as it is on windows. Just my >> thought. >> >> Mike >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
would be good if at some stage you could do an opensource project. You chose a good platform that being java. Since ms java expired although I still use it for those pages that use javascript loads of pages are adopting the new sun java method. this means a load of us need to have the java stuff on our systems. At 03:11 p.m. 21/08/2008, you wrote: >Hi, >My thoughts exactly. I don't mind game suggestions, but last thing I >need to do is get distracted now that I am getting into a schedule >working on Mysteries of the Ancients, and am making real progress. >Believe me if I didn't have two games I took over from James North on my >hands I would be writing something else I would really really like to >do. Who knows, I wouldn't mind starting up a free and open source >version of a true Tomb Raider game with sound effects, music, and >character dialog, but that way is definitely the danger zone where I >don't want to go with a commercial product. > >Bryan Peterson wrote: >> Let's get MOTA and Raceway out the door before we talk about new titles. >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
will there be a series of titles of the tomb hunter series? sounds like one to me, in fact there was going to be such a series, well you said there was obviously thats probably all up in the air. At 03:06 p.m. 21/08/2008, you wrote: >Hi Dennis, >Before I can answer a question like that I first have two complete MOTA >and Raceway. Those games have given me nothing but ggrief ever since I >took them over, and I need to settle my accounts with my customers >before I take on a new project. >Generally speaking though, I write games that interest me, and about >something I am really interested in. I am a big Star Trek TNG fan so >that is why my first game was a Star Trek title. I am a big fan of the >Tomb Raider games and movies so my next game, Mysteries of the Ancients, >is in a similar kind of game to Tomb Raider, but without the specific >copyright issues that would land me in hot water with Edos. > >dennis wrote: >> how about inventing a game based off the tv show macgyver >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
What I could imagine as a cool intro scene is her walking through the door, then being ambushed by wolves and skelletons. I could see her fending off a small amount of enemies with a browning, but after a moment gets surrounded and the gun gets knocked out of her hand. Then she could rush forward, grab a couple of swords off dead foes, then disbatch enough of the enemies to dash into the temple safely, but not before her rounding back and retrieving her gun. What do you think, Tom? - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, August 20, 2008 4:18 PM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Hi, > Well, the current intro scene at the start of the game has her just > walking through the jungle, and her opening the temple door. I do admit > a combat intro scene does sound a little cooler. However, I don't think > they would be able to steel much since she is armed with a Browning 9MM > to begin with. Not a very powerful gun going up against these bad guys, > but good enough to keep them at bay in small numbers. > Though, losing some items would make sense since she does use torches > instead of something you might expect like a flashlight. After all you > would think someone entering a temple would use a flashlight, and > currently she doesn't have one in her inventory. > Cheers. > > will lomas wrote: >> unless you have to find the hook first before you can continue. maybe >> you have to go somwehre else to get it >> One could maybe invissage a cut-scene at the start of the game where >> angela is maybe attacked by the wolves and the skelletons? maybe they >> rob most things off her that she has come prepared with >> will >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi, My thoughts exactly. I don't mind game suggestions, but last thing I need to do is get distracted now that I am getting into a schedule working on Mysteries of the Ancients, and am making real progress. Believe me if I didn't have two games I took over from James North on my hands I would be writing something else I would really really like to do. Who knows, I wouldn't mind starting up a free and open source version of a true Tomb Raider game with sound effects, music, and character dialog, but that way is definitely the danger zone where I don't want to go with a commercial product. Bryan Peterson wrote: > Let's get MOTA and Raceway out the door before we talk about new titles. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi Dennis, Before I can answer a question like that I first have two complete MOTA and Raceway. Those games have given me nothing but ggrief ever since I took them over, and I need to settle my accounts with my customers before I take on a new project. Generally speaking though, I write games that interest me, and about something I am really interested in. I am a big Star Trek TNG fan so that is why my first game was a Star Trek title. I am a big fan of the Tomb Raider games and movies so my next game, Mysteries of the Ancients, is in a similar kind of game to Tomb Raider, but without the specific copyright issues that would land me in hot water with Edos. dennis wrote: > how about inventing a game based off the tv show macgyver > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Let's get MOTA and Raceway out the door before we talk about new titles. Vell look, Zaphod's just this guy, you know? - Original Message - From: "dennis" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, August 20, 2008 5:40 PM Subject: Re: [Audyssey] USA Games News 8/20/2008 > how about inventing a game based off the tv show macgyver > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Wednesday, August 20, 2008 7:18 PM > Subject: Re: [Audyssey] USA Games News 8/20/2008 > > >> Hi, >> Well, the current intro scene at the start of the game has her just >> walking through the jungle, and her opening the temple door. I do admit >> a combat intro scene does sound a little cooler. However, I don't think >> they would be able to steel much since she is armed with a Browning 9MM >> to begin with. Not a very powerful gun going up against these bad guys, >> but good enough to keep them at bay in small numbers. >> Though, losing some items would make sense since she does use torches >> instead of something you might expect like a flashlight. After all you >> would think someone entering a temple would use a flashlight, and >> currently she doesn't have one in her inventory. >> Cheers. >> >> will lomas wrote: >>> unless you have to find the hook first before you can continue. maybe >>> you have to go somwehre else to get it >>> One could maybe invissage a cut-scene at the start of the game where >>> angela is maybe attacked by the wolves and the skelletons? maybe they >>> rob most things off her that she has come prepared with >>> will >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
how about inventing a game based off the tv show macgyver - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, August 20, 2008 7:18 PM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Hi, > Well, the current intro scene at the start of the game has her just > walking through the jungle, and her opening the temple door. I do admit > a combat intro scene does sound a little cooler. However, I don't think > they would be able to steel much since she is armed with a Browning 9MM > to begin with. Not a very powerful gun going up against these bad guys, > but good enough to keep them at bay in small numbers. > Though, losing some items would make sense since she does use torches > instead of something you might expect like a flashlight. After all you > would think someone entering a temple would use a flashlight, and > currently she doesn't have one in her inventory. > Cheers. > > will lomas wrote: >> unless you have to find the hook first before you can continue. maybe >> you have to go somwehre else to get it >> One could maybe invissage a cut-scene at the start of the game where >> angela is maybe attacked by the wolves and the skelletons? maybe they >> rob most things off her that she has come prepared with >> will >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi, Well, the current intro scene at the start of the game has her just walking through the jungle, and her opening the temple door. I do admit a combat intro scene does sound a little cooler. However, I don't think they would be able to steel much since she is armed with a Browning 9MM to begin with. Not a very powerful gun going up against these bad guys, but good enough to keep them at bay in small numbers. Though, losing some items would make sense since she does use torches instead of something you might expect like a flashlight. After all you would think someone entering a temple would use a flashlight, and currently she doesn't have one in her inventory. Cheers. will lomas wrote: > unless you have to find the hook first before you can continue. maybe > you have to go somwehre else to get it > One could maybe invissage a cut-scene at the start of the game where > angela is maybe attacked by the wolves and the skelletons? maybe they > rob most things off her that she has come prepared with > will > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi Bryan, That does make sense. There are several games that do the same thing where you actually have to swing high enough to clear whatever it is you are trying to swing over. In the Tomb Raider games you have to press a key to get Lara swinging, and she will get faster and faster, and higher and higher. After you get high enough and fast enough letting go of the cable, rope, or grappling hook she is hanging on she will fly right over the lava pit, fire, spikes, chasm, whatever. Release too soon and you will go splat into it. One way of identifying this in an audio only format would be to slightly increase the pitch of the file and the faster and higher you are the rope sound will sound faster or slower until you reach the right speed and height to make the jump. Bryan Peterson wrote: > Yeah, that does sound fun. And don't forget Samus from the Metroid games. > She has the same ability, albeit in a different form. She can fire a > magnetic beam from her arm cannon that attaches to nearby grapple points. > Then she starts swinging back and forth bwtween her original position and > the grapple point. The idea is to time it so that you let go when you reach > the new area. If you let go too soon you'd either end up back where you were > or land in one of the traps. You could incorporate something like that into > the game, which would make sure that even using the grappling hook wouldn't > be totally failsafe. That way it would still be up to the player to use his > or her own judgment about when to release the grapple. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi Mike, Have no fear the Linux installation of my games will be as easy as installing them on Windows if not a bit easier. On Ubuntu 8.04 it a typical installation might go like this. 1. Press alt+f1 for the applications menu, arrow to accessories, and press enter on the terminal icon. 2. Install the Sun java runtime environment by doing sudo apt-get install sun-java6-jre 3. Install the game you just downloaded by doing a sudo dpkg -i mota-1.0-i386.deb and press enter. However, given the number of different Linux operating systems out there I might want to write a custom installer in C that asks you some basic questions about your setup. For example, which brand of Linux are you using Fedora, Debian, Ubuntu, Suse, or other? Do you want an icon on your desktop? Do you want a program launcher icon installed to the Gnome Applications pull down menu? Do you want files installed to /usr? When i think about it the second option might be better. This way it is not package manager dependant, and it allows you to customize your installation to a degree. Cheers. Mike Reiser wrote: > SOunds great. One request, please make the game easy to install on > linux. Too often the new linux user has to compile sources and I think > the installer should be as automatic as it is on windows. Just my thought. > > Mike > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
unless you have to find the hook first before you can continue. maybe you have to go somwehre else to get it One could maybe invissage a cut-scene at the start of the game where angela is maybe attacked by the wolves and the skelletons? maybe they rob most things off her that she has come prepared with will On 20 Aug 2008, at 21:38, Thomas Ward wrote: > Hi Bryan, > Thanks for the encouragement. Yeah, I have done a lot of thinking > about > this new and improved side-scroller, and after reading all of James > North's development documents I felt the game was just too plane for > my > tastes. I have seen a lot of new and more modern ideas applied to > side-scrollers over the years such as weapon and item inventories, > save > game features, more complex puzzle solving, you name it. Yeah, some > might argue they paid for a classic arcade game because as blind > players > they never had the opportunity to try the originals way back in 1984. > Thing is, though, technology has changed allowing for more interesting > game play, more realism, and more sophisticated side-scrollers to be > created. > For example, one idea I have been seriously considering for some > time is > adding a grappling hook to Angela Carter's basic inventory. Rather > than > using ropes that just happen to be hanging around Angela can draw her > grappling hook, fire it, and swing across a chasm, fire pit, spikes, > etc. We have all probably seen Indiana Jones do exactly that sort of > thing with his bull whip, and I have always thought it was cool when > he > pulls out his trusty whip, swings to safety, and it would be one more > level of fun in my opinion. Although, a grappling hook might make > jumping over certain traps too easy. > Although, this comes right back to the realistic factor I was talking > about before. Anyone who has had experience with mountain climbing, > caving, or does any kind of exploration in areas like that come > prepared > with ropes, grappling hooks, and other climbing gear. So having her > carrying a grappling hook in her backpack isn't totally far fetched > seeing the kind of archeological work she is doing. > > > Bryan Peterson wrote: >> I certainly like where this is going. And MOTA is exactly the sort >> of game I >> think we need to see more of. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
I agree with that principle... but I would also suggest that if you were going to do that after all, make it so not only do you have to use judgement while using the grapple... but make it so some places have to be used via a swinging rope. Make it so some places, there's no area for the hook to grip on to. - Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, August 20, 2008 1:51 PM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Yeah, that does sound fun. And don't forget Samus from the Metroid games. > She has the same ability, albeit in a different form. She can fire a > magnetic beam from her arm cannon that attaches to nearby grapple points. > Then she starts swinging back and forth bwtween her original position and > the grapple point. The idea is to time it so that you let go when you > reach > the new area. If you let go too soon you'd either end up back where you > were > or land in one of the traps. You could incorporate something like that > into > the game, which would make sure that even using the grappling hook > wouldn't > be totally failsafe. That way it would still be up to the player to use > his > or her own judgment about when to release the grapple. > Vell look, Zaphod's just this guy, you know? > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Wednesday, August 20, 2008 2:38 PM > Subject: Re: [Audyssey] USA Games News 8/20/2008 > > >> Hi Bryan, >> Thanks for the encouragement. Yeah, I have done a lot of thinking about >> this new and improved side-scroller, and after reading all of James >> North's development documents I felt the game was just too plane for my >> tastes. I have seen a lot of new and more modern ideas applied to >> side-scrollers over the years such as weapon and item inventories, save >> game features, more complex puzzle solving, you name it. Yeah, some >> might argue they paid for a classic arcade game because as blind players >> they never had the opportunity to try the originals way back in 1984. >> Thing is, though, technology has changed allowing for more interesting >> game play, more realism, and more sophisticated side-scrollers to be >> created. >> For example, one idea I have been seriously considering for some time is >> adding a grappling hook to Angela Carter's basic inventory. Rather than >> using ropes that just happen to be hanging around Angela can draw her >> grappling hook, fire it, and swing across a chasm, fire pit, spikes, >> etc. We have all probably seen Indiana Jones do exactly that sort of >> thing with his bull whip, and I have always thought it was cool when he >> pulls out his trusty whip, swings to safety, and it would be one more >> level of fun in my opinion. Although, a grappling hook might make >> jumping over certain traps too easy. >> Although, this comes right back to the realistic factor I was talking >> about before. Anyone who has had experience with mountain climbing, >> caving, or does any kind of exploration in areas like that come prepared >> with ropes, grappling hooks, and other climbing gear. So having her >> carrying a grappling hook in her backpack isn't totally far fetched >> seeing the kind of archeological work she is doing. >> >> >> Bryan Peterson wrote: >>> I certainly like where this is going. And MOTA is exactly the sort of >>> game I >>> think we need to see more of. >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Yeah, that does sound fun. And don't forget Samus from the Metroid games. She has the same ability, albeit in a different form. She can fire a magnetic beam from her arm cannon that attaches to nearby grapple points. Then she starts swinging back and forth bwtween her original position and the grapple point. The idea is to time it so that you let go when you reach the new area. If you let go too soon you'd either end up back where you were or land in one of the traps. You could incorporate something like that into the game, which would make sure that even using the grappling hook wouldn't be totally failsafe. That way it would still be up to the player to use his or her own judgment about when to release the grapple. Vell look, Zaphod's just this guy, you know? - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, August 20, 2008 2:38 PM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Hi Bryan, > Thanks for the encouragement. Yeah, I have done a lot of thinking about > this new and improved side-scroller, and after reading all of James > North's development documents I felt the game was just too plane for my > tastes. I have seen a lot of new and more modern ideas applied to > side-scrollers over the years such as weapon and item inventories, save > game features, more complex puzzle solving, you name it. Yeah, some > might argue they paid for a classic arcade game because as blind players > they never had the opportunity to try the originals way back in 1984. > Thing is, though, technology has changed allowing for more interesting > game play, more realism, and more sophisticated side-scrollers to be > created. > For example, one idea I have been seriously considering for some time is > adding a grappling hook to Angela Carter's basic inventory. Rather than > using ropes that just happen to be hanging around Angela can draw her > grappling hook, fire it, and swing across a chasm, fire pit, spikes, > etc. We have all probably seen Indiana Jones do exactly that sort of > thing with his bull whip, and I have always thought it was cool when he > pulls out his trusty whip, swings to safety, and it would be one more > level of fun in my opinion. Although, a grappling hook might make > jumping over certain traps too easy. > Although, this comes right back to the realistic factor I was talking > about before. Anyone who has had experience with mountain climbing, > caving, or does any kind of exploration in areas like that come prepared > with ropes, grappling hooks, and other climbing gear. So having her > carrying a grappling hook in her backpack isn't totally far fetched > seeing the kind of archeological work she is doing. > > > Bryan Peterson wrote: >> I certainly like where this is going. And MOTA is exactly the sort of >> game I >> think we need to see more of. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
SOunds great. One request, please make the game easy to install on linux. Too often the new linux user has to compile sources and I think the installer should be as automatic as it is on windows. Just my thought. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
Hi Bryan, Thanks for the encouragement. Yeah, I have done a lot of thinking about this new and improved side-scroller, and after reading all of James North's development documents I felt the game was just too plane for my tastes. I have seen a lot of new and more modern ideas applied to side-scrollers over the years such as weapon and item inventories, save game features, more complex puzzle solving, you name it. Yeah, some might argue they paid for a classic arcade game because as blind players they never had the opportunity to try the originals way back in 1984. Thing is, though, technology has changed allowing for more interesting game play, more realism, and more sophisticated side-scrollers to be created. For example, one idea I have been seriously considering for some time is adding a grappling hook to Angela Carter's basic inventory. Rather than using ropes that just happen to be hanging around Angela can draw her grappling hook, fire it, and swing across a chasm, fire pit, spikes, etc. We have all probably seen Indiana Jones do exactly that sort of thing with his bull whip, and I have always thought it was cool when he pulls out his trusty whip, swings to safety, and it would be one more level of fun in my opinion. Although, a grappling hook might make jumping over certain traps too easy. Although, this comes right back to the realistic factor I was talking about before. Anyone who has had experience with mountain climbing, caving, or does any kind of exploration in areas like that come prepared with ropes, grappling hooks, and other climbing gear. So having her carrying a grappling hook in her backpack isn't totally far fetched seeing the kind of archeological work she is doing. Bryan Peterson wrote: > I certainly like where this is going. And MOTA is exactly the sort of game I > think we need to see more of. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games News 8/20/2008
I certainly like where this is going. And MOTA is exactly the sort of game I think we need to see more of. Vell look, Zaphod's just this guy, you know? - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, August 20, 2008 11:52 AM Subject: [Audyssey] USA Games News 8/20/2008 > > USA Games News > > Aug. 20, 2008 > > Introduction > > Greetings gamers, > Welcome to another friendly USA Games news letter. This one really is a > lot more up beat and positive then the passed two or three news letters. > Also we have some good news to release this time so stay tuned. > Before I actually get into the topic of our games I'd like to let > everyone know that my wife and I are now moved back into our apartment > and are finally setup again. I have all of my computers back up and > running, and as a result I have a Windows XP, Windows Vista, and Ubuntu > Linux 8.04 computer to do development and testing on our products with. > This is very good as our new game engine we are working on is now being > designed to be multi-platform supporting Mac, Linux, and Windows. It > also may eventually be possible to port our games to cell phones and > other mobile devices with a compatible Java 6 runtime environment. > Yeah, you heard that right. We have finally decided to adopt Java 6 as > our new programming language and API for all of our new games. The > reason is that we converted one of our games to use SDL.net for C-sharp, > and decided it wasn't good enough for our needs. While SDL.net was a > fairly decent programming API we wanted all the power of DirectX. We > discovered Java's J3D graphics and audio API fit our needs perfectly. It > is multi-platform, renders equal 3D audio support on all platforms, and > I already know Java fairly well so the switch isn't all that big an > issue for me. > Obviously, with the change in language and API we will go back to using > pre-recorded speech for the majority of our games. While there is a Java > sdk for Sapi 5 it is pretty expensive, and of course is not > multi-platform. Besides that, while we were supporting Sapi in > Montezuma's Revenge we got a lot of technical support issues with Sapi. > In many cases the end users Sapi broke for whatever reason, and it had > to be fixed to play our games. We feel just dropping Sapi will add > greater stability and replayability to our games long term as well as > not tie the game to a proprietary Windows technology. > With all that said let us get on with the news we have for you today. > > Tomb Hunter > Mysteries of the Ancients > > We are happy to announce despite the disruptions to our programming > schedule our replacement game for Montezuma's Revenge, Mysteries of the > Ancients, is back in active development. Over the passed two weeks we > have been working hard on translating our C-code from C-Sharp to Java, > and that process is going very well. Actually, it is going better than > expected. One reason we can account for this very fast translation > process is that Java and C-Sharp are very similar in a lot of ways. They > both use the same lexical and syntactical structure, use the same > variable declarations, and sometimes similar functions and class names. > As a result some parts of the game code just need a few changes here and > there while others more language specific need to be rewritten. In any > case it is going faster than I had first anticipated. > The programming language isn't the only thing we have upgraded in this > new version. We also have done a massive sound upgrade to the game, and > it sounds, well, a lot more realistic than ever. We have updated the > background ambiance, character effects, footstep sounds, and several > other sound effects. Some sounds we have digitally remastered to sound > better. All and all we have done an excellent job on giving the game all > new audio effects. > In addition we have redesigned the game somewhat, and given it a more > Tomb Raider style make over while preserving its original side-scroller > format. In addition to swords Angela Carter will be able to pick up > various firearms such as a Browning 9MM pistol, 357 Magnum, 12 gage > shotgun, and an Uzi. As well as weapons Angela will be able to collect > various items such as: diamonds, emeralds, rubies, sapphires, gold coins, > ancient scrolls, healing potions, and torches to light her way. > The enemies in this new side-scroller have also undergone an upgrade as > well. The skulls are now undead skeleton warriors armed with bow and > arrows. Some of the skeletons are, however, undead priests that are > able to throw fire balls. In addition to the skeletons there will be &g
[Audyssey] USA Games News 8/20/2008
USA Games News Aug. 20, 2008 Introduction Greetings gamers, Welcome to another friendly USA Games news letter. This one really is a lot more up beat and positive then the passed two or three news letters. Also we have some good news to release this time so stay tuned. Before I actually get into the topic of our games I'd like to let everyone know that my wife and I are now moved back into our apartment and are finally setup again. I have all of my computers back up and running, and as a result I have a Windows XP, Windows Vista, and Ubuntu Linux 8.04 computer to do development and testing on our products with. This is very good as our new game engine we are working on is now being designed to be multi-platform supporting Mac, Linux, and Windows. It also may eventually be possible to port our games to cell phones and other mobile devices with a compatible Java 6 runtime environment. Yeah, you heard that right. We have finally decided to adopt Java 6 as our new programming language and API for all of our new games. The reason is that we converted one of our games to use SDL.net for C-sharp, and decided it wasn't good enough for our needs. While SDL.net was a fairly decent programming API we wanted all the power of DirectX. We discovered Java's J3D graphics and audio API fit our needs perfectly. It is multi-platform, renders equal 3D audio support on all platforms, and I already know Java fairly well so the switch isn't all that big an issue for me. Obviously, with the change in language and API we will go back to using pre-recorded speech for the majority of our games. While there is a Java sdk for Sapi 5 it is pretty expensive, and of course is not multi-platform. Besides that, while we were supporting Sapi in Montezuma's Revenge we got a lot of technical support issues with Sapi. In many cases the end users Sapi broke for whatever reason, and it had to be fixed to play our games. We feel just dropping Sapi will add greater stability and replayability to our games long term as well as not tie the game to a proprietary Windows technology. With all that said let us get on with the news we have for you today. Tomb Hunter Mysteries of the Ancients We are happy to announce despite the disruptions to our programming schedule our replacement game for Montezuma's Revenge, Mysteries of the Ancients, is back in active development. Over the passed two weeks we have been working hard on translating our C-code from C-Sharp to Java, and that process is going very well. Actually, it is going better than expected. One reason we can account for this very fast translation process is that Java and C-Sharp are very similar in a lot of ways. They both use the same lexical and syntactical structure, use the same variable declarations, and sometimes similar functions and class names. As a result some parts of the game code just need a few changes here and there while others more language specific need to be rewritten. In any case it is going faster than I had first anticipated. The programming language isn't the only thing we have upgraded in this new version. We also have done a massive sound upgrade to the game, and it sounds, well, a lot more realistic than ever. We have updated the background ambiance, character effects, footstep sounds, and several other sound effects. Some sounds we have digitally remastered to sound better. All and all we have done an excellent job on giving the game all new audio effects. In addition we have redesigned the game somewhat, and given it a more Tomb Raider style make over while preserving its original side-scroller format. In addition to swords Angela Carter will be able to pick up various firearms such as a Browning 9MM pistol, 357 Magnum, 12 gage shotgun, and an Uzi. As well as weapons Angela will be able to collect various items such as: diamonds, emeralds, rubies, sapphires, gold coins, ancient scrolls, healing potions, and torches to light her way. The enemies in this new side-scroller have also undergone an upgrade as well. The skulls are now undead skeleton warriors armed with bow and arrows. Some of the skeletons are, however, undead priests that are able to throw fire balls. In addition to the skeletons there will be plenty of rattle snakes and gray wolves inside the ancient ruins to avoid or kill. New and deadlier enemies aren't your only obstacle to face. There are several new traps to avoid such as: poison darts, chasms to jump over, fire pits, spikes, and rolling boulders to name a few deadly traps you will have to avoid a long the way. As far as a schedule we are hoping to have a beta out by Christmas, but we can't promise a December 25 dead line. Obviously this year has proven difficult enough to keep a schedule for our games do to people and events out of our control. Not only that, much of that time was spent on researching and testing alternatives to Microsoft DirectX and the .NET Framework. While both tech