Re: [Audyssey] USA Games News 8/20/2008

2008-09-11 Thread Bryan Peterson
Mmm, donuts.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 11, 2008 10:41 AM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> HI Tom,
> You are quite right. Personally, I don't believe a game created in a
> side-scroller format necessarily needs to imitate games for the Atari
> 2600 platform. After all those games lacked modern day features such as
> 3D graphics, realistic sounds, large player inventories, save game
> features, etc because they were very limited in what they could do. The
> programmers were designing games for a console with limited processor
> speed, limited random access memory, and absolutely no place to save
> games to.
> Pick any of your  favorite games for the Atari 2600 or NES platforms,
> and I bet you a dozen doughnets I could improve upon the games initial
> design just because a PC has much more processor power, memory, and
> storage space. Not to say the least about better 3D graphics technology
> and 3D audio support.
>
>
> Tom Randall wrote:
>> Hey Thomas this all sounds great.  Seems as though you are managing to
>> get the best of both worlds, the old school side scroller format that we
>> originally had combined with the cool new stuff you are adding in.
>>
>> Excellent.  Thanks and keep up the good work.
>>
>> Tom
>>
>
>
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Re: [Audyssey] USA Games News 8/20/2008

2008-09-11 Thread Thomas Ward
HI Tom,
You are quite right. Personally, I don't believe a game created in a 
side-scroller format necessarily needs to imitate games for the Atari 
2600 platform. After all those games lacked modern day features such as 
3D graphics, realistic sounds, large player inventories, save game 
features, etc because they were very limited in what they could do. The 
programmers were designing games for a console with limited processor 
speed, limited random access memory, and absolutely no place to save 
games to.
Pick any of your  favorite games for the Atari 2600 or NES platforms, 
and I bet you a dozen doughnets I could improve upon the games initial 
design just because a PC has much more processor power, memory, and 
storage space. Not to say the least about better 3D graphics technology 
and 3D audio support.


Tom Randall wrote:
> Hey Thomas this all sounds great.  Seems as though you are managing to
> get the best of both worlds, the old school side scroller format that we
> originally had combined with the cool new stuff you are adding in.
>
> Excellent.  Thanks and keep up the good work.
>
> Tom
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-09-08 Thread Tom Randall
Hey Thomas this all sounds great.  Seems as though you are managing to
get the best of both worlds, the old school side scroller format that we
originally had combined with the cool new stuff you are adding in.

Excellent.  Thanks and keep up the good work.

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Wednesday, August 20, 2008 1:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News 8/20/2008


Hi Bryan,
Thanks for the encouragement. Yeah, I have done a lot  of thinking about

this new and improved side-scroller, and after reading all of James 
North's development documents I felt the game was just too plane for my 
tastes. I have seen a lot of new and more modern ideas applied to 
side-scrollers over the years such as weapon and item inventories, save 
game features, more complex puzzle solving, you name it. Yeah, some 
might argue they paid for a classic arcade game because as blind players

they never had the opportunity to try the originals way back in 1984. 
Thing is, though, technology has changed allowing for more interesting 
game play, more realism, and more sophisticated side-scrollers to be 
created.
For example, one idea I have been seriously considering for some time is

adding a grappling hook to Angela Carter's basic inventory. Rather than 
using ropes that just happen to be hanging around Angela can draw her 
grappling hook, fire it, and swing across a chasm, fire pit, spikes, 
etc. We have all probably seen Indiana Jones do exactly that sort of 
thing with his bull whip, and I have always thought it was cool when he 
pulls out his trusty whip, swings to safety, and it would be one more 
level of fun in my opinion. Although, a grappling hook might make 
jumping over certain traps too easy.
Although, this comes right back to the realistic factor I was talking 
about before. Anyone who has had experience with mountain climbing, 
caving, or does any kind of exploration in areas like that come prepared

with ropes, grappling hooks, and other climbing gear. So having her 
carrying a grappling hook in her backpack isn't totally far fetched 
seeing the kind of archeological work she is doing.


Bryan Peterson wrote:
> I certainly like where this is going. And MOTA is exactly the sort of 
> game I
> think we need to see more of.
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-23 Thread Trouble
Your right there wasn't linix, but there was unix the back bone of it all.

At 10:39 PM 8/21/2008, you wrote:
>Hi,
>That makes sense. I'm going to show my age a little bit, but when I
>first got into computers MS Dos was the most advanced thing for a PC,
>and Linux didn't even exist yet. Back in the good old late 80's and
>early 90's one lived or died on a PC by being able to type commands such
>as del, deltree, cd, dir,chkdisk, etc.
>So given that kind of intro to computers I am just as at home in a text
>only shell as I am with a fully blown graphical user interface like
>Windows or the Linux gnome graphical desktop environment.
>
>
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>If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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Tim
trouble
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-22 Thread Charles Rivard
Chicken Cordon Bleu,

---
Pretty is as pretty does
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 20, 2008 10:52 AM
Subject: [Audyssey] USA Games News 8/20/2008


>
> USA Games News
>
> Aug. 20, 2008
>
> Introduction
>
> Greetings gamers,
> Welcome to another friendly USA Games news letter. This one really is a
> lot more up beat and positive then the passed two or three news letters.
> Also we have some good news to release this time so stay tuned.
> Before I actually get into the topic of our games I'd like to let
> everyone know that my wife and I are now moved back into our apartment
> and are finally setup again. I have all of my computers back up and
> running, and as a result I have a Windows XP, Windows Vista, and Ubuntu
> Linux 8.04 computer to do development and testing on our products with.
> This is very good as our new game engine we are working on is now being
> designed to be multi-platform supporting Mac, Linux, and Windows. It
> also may eventually be possible to port our games to cell phones and
> other mobile devices with a compatible Java 6 runtime environment.
> Yeah, you heard that right. We have finally decided to adopt Java 6 as
> our new programming language and API for all of our new games. The
> reason is that we converted one of our games to use SDL.net for C-sharp,
> and decided it wasn't good enough for our needs. While SDL.net was a
> fairly decent programming API we wanted all the power of DirectX. We
> discovered Java's J3D graphics and audio API fit our needs perfectly. It
> is multi-platform, renders equal 3D audio support on all platforms, and
> I already know Java fairly well so the switch isn't all that big an
> issue for me.
> Obviously, with the change in language and API we will go back to using
> pre-recorded speech for the majority of our games. While there is a Java
> sdk for Sapi 5 it is pretty expensive, and of course is not
> multi-platform. Besides that, while we were supporting Sapi in
> Montezuma's Revenge we got a lot of technical support issues with Sapi.
> In many cases the end users Sapi broke for whatever reason, and it had
> to be fixed to play our games. We feel just dropping Sapi will add
> greater stability and replayability to our games long term as well as
> not tie the game to a proprietary Windows technology.
> With all that said let us get on with the news we have for you today.
>
> Tomb Hunter
> Mysteries of the Ancients
>
> We are happy to announce despite the disruptions to our programming
> schedule our replacement game for Montezuma's Revenge, Mysteries of the
> Ancients, is back in active development. Over the passed two weeks we
> have been working hard on translating our C-code from C-Sharp to Java,
> and that process is going very well. Actually, it is going  better than
> expected. One reason we can account for this very fast translation
> process is that Java and C-Sharp are very similar in a lot of ways. They
> both use the same lexical and syntactical structure, use the same
> variable declarations, and sometimes similar functions and class names.
> As a result some parts of the game code just need a few changes here and
> there while others more language specific need to be rewritten. In any
> case it is going faster than I had first anticipated.
> The programming language isn't the only thing we have upgraded in this
> new version. We also have done a massive sound upgrade to the game, and
> it sounds, well, a lot more realistic than ever. We have updated the
> background ambiance, character effects, footstep sounds, and several
> other sound effects. Some sounds we have digitally remastered to sound
> better. All and all we have done an excellent job on giving the game all
> new audio effects.
> In addition we have redesigned the game somewhat, and given it a more
> Tomb Raider style make over while preserving its original side-scroller
> format. In addition to swords Angela Carter will be able to pick up
> various firearms such as a Browning 9MM pistol, 357 Magnum, 12 gage
> shotgun, and an Uzi. As well as weapons Angela will be able to collect
> various items such as: diamonds, emeralds, rubies, sapphires, gold coins,
> ancient scrolls, healing potions, and torches to light her way.
> The enemies in this new side-scroller have also undergone an upgrade as
> well. The skulls are now undead skeleton warriors armed with bow and
> arrows. Some of the skeletons are, however,  undead priests that are
> able to throw fire balls. In addition to the skeletons there will be
> plenty of rattle snakes and gray wolves inside the ancient ruins to
> avoid or kill.
> New and de

Re: [Audyssey] USA Games News 8/20/2008

2008-08-22 Thread ian mcnamara
hi thomas this sounds reallly cool. i will look foward to the new games that 
you are bringing out.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 20, 2008 6:52 PM
Subject: [Audyssey] USA Games News 8/20/2008


>
> USA Games News
>
> Aug. 20, 2008
>
> Introduction
>
> Greetings gamers,
> Welcome to another friendly USA Games news letter. This one really is a
> lot more up beat and positive then the passed two or three news letters.
> Also we have some good news to release this time so stay tuned.
> Before I actually get into the topic of our games I'd like to let
> everyone know that my wife and I are now moved back into our apartment
> and are finally setup again. I have all of my computers back up and
> running, and as a result I have a Windows XP, Windows Vista, and Ubuntu
> Linux 8.04 computer to do development and testing on our products with.
> This is very good as our new game engine we are working on is now being
> designed to be multi-platform supporting Mac, Linux, and Windows. It
> also may eventually be possible to port our games to cell phones and
> other mobile devices with a compatible Java 6 runtime environment.
> Yeah, you heard that right. We have finally decided to adopt Java 6 as
> our new programming language and API for all of our new games. The
> reason is that we converted one of our games to use SDL.net for C-sharp,
> and decided it wasn't good enough for our needs. While SDL.net was a
> fairly decent programming API we wanted all the power of DirectX. We
> discovered Java's J3D graphics and audio API fit our needs perfectly. It
> is multi-platform, renders equal 3D audio support on all platforms, and
> I already know Java fairly well so the switch isn't all that big an
> issue for me.
> Obviously, with the change in language and API we will go back to using
> pre-recorded speech for the majority of our games. While there is a Java
> sdk for Sapi 5 it is pretty expensive, and of course is not
> multi-platform. Besides that, while we were supporting Sapi in
> Montezuma's Revenge we got a lot of technical support issues with Sapi.
> In many cases the end users Sapi broke for whatever reason, and it had
> to be fixed to play our games. We feel just dropping Sapi will add
> greater stability and replayability to our games long term as well as
> not tie the game to a proprietary Windows technology.
> With all that said let us get on with the news we have for you today.
>
> Tomb Hunter
> Mysteries of the Ancients
>
> We are happy to announce despite the disruptions to our programming
> schedule our replacement game for Montezuma's Revenge, Mysteries of the
> Ancients, is back in active development. Over the passed two weeks we
> have been working hard on translating our C-code from C-Sharp to Java,
> and that process is going very well. Actually, it is going  better than
> expected. One reason we can account for this very fast translation
> process is that Java and C-Sharp are very similar in a lot of ways. They
> both use the same lexical and syntactical structure, use the same
> variable declarations, and sometimes similar functions and class names.
> As a result some parts of the game code just need a few changes here and
> there while others more language specific need to be rewritten. In any
> case it is going faster than I had first anticipated.
> The programming language isn't the only thing we have upgraded in this
> new version. We also have done a massive sound upgrade to the game, and
> it sounds, well, a lot more realistic than ever. We have updated the
> background ambiance, character effects, footstep sounds, and several
> other sound effects. Some sounds we have digitally remastered to sound
> better. All and all we have done an excellent job on giving the game all
> new audio effects.
> In addition we have redesigned the game somewhat, and given it a more
> Tomb Raider style make over while preserving its original side-scroller
> format. In addition to swords Angela Carter will be able to pick up
> various firearms such as a Browning 9MM pistol, 357 Magnum, 12 gage
> shotgun, and an Uzi. As well as weapons Angela will be able to collect
> various items such as: diamonds, emeralds, rubies, sapphires, gold coins,
> ancient scrolls, healing potions, and torches to light her way.
> The enemies in this new side-scroller have also undergone an upgrade as
> well. The skulls are now undead skeleton warriors armed with bow and
> arrows. Some of the skeletons are, however,  undead priests that are
> able to throw fire balls. In addition to the skeletons there will be
> plenty of rattle snakes and gray wolves inside the anci

Re: [Audyssey] USA Games News 8/20/2008

2008-08-22 Thread Mike Reiser
Or use wubi like I do, it creates a linux system in a virtual like 
inviornment and creates a boot option for it.

Mike

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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread louis
Hi Thomas, What OS do you use to develop Mono projects and where can I get 
any compilers and linkers? If possible, can you do Mono development on 
Windows? Thanks.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, August 21, 2008 9:57 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi Mike,
> Right. I can certainly write a custom setup/installer to allow you to
> customize the setup, and prompt you with some questions. As I said
> earlyer I feel considering the number of different Linux operating
> systems out there, many of them using different software packagement
> tools, it might be further ahead to come up with something generic
> anyway to install the software. Heck, I could write a simple shell
> script to do that if I wanted.
>
>
> Mike Reiser wrote:
>> I dunno, I just like that at least with win I can press enter and it
>> goes after a few questions.  With a .deb file in linux this can be done
>> also and after the password is entered it will just extract it.  That's
>> what I like.
>>
>> Mike
>>
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>>
>>
>
>
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread aiden gardiner
Thomas,

if he's using clark connect, that might not be the case. in clark connect, 
you can either run completely from a command prompt, or you can run 
completely from a web UI, in which case, the only time you'll really need to 
go to the server is to change the password, and of course, you can use SSH 
and telnet to go in as well, and the server can be made completely headless 
if your using the web or any of the remote methods. This is getting a 
littleoff topic here, so I won't say no more, but if you want to look at it, 
here's the link to the site where you'll find info on the home version.

http://www.clarkconnect.com/solutions/home.php

Aiden
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, August 22, 2008 4:46 AM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi,
> Well, throwing caution to the wind is never a good idea at any time. We
> are talking about a little research such as getting familiar with a new
> screenreader, learning about what hot keys do what, a totally new
> directory structure, etc. Linux is similar to Windows in the gnome
> desktop is a lot like Windows complete with a start menu, similar
> looking and functioning Office products, etc. In another way Linux is
> alien in it uses a Unix-style file structure with binary files in
> /usr/bin, library files in /usr/lib, shared components like sounds and
> docs in /usr/shared, etc. I'd recommend any user run Linux off of the
> live cd before ever installing it. The live cd will run slow, doesn't
> have good stuff like gnome-mud, etc but you can learn the os with that
> and find out stuff without actually crashing and burning an installed os
> doing experimentation.
>
> K. Matthew wrote:
>> You know. I'm fixing to throw caution to the wind and just throw on Linux 
>> on
>> this rig.  I'm getting tired of windows it's so childish.  I need 
>> something
>> more complex.  And I'm considering on building a new server with Clark
>> Connect as the Server OS.
>>
>> Matt.
>>
>
>
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Thomas Ward
Hi,
Well, throwing caution to the wind is never a good idea at any time. We 
are talking about a little research such as getting familiar with a new 
screenreader, learning about what hot keys do what, a totally new 
directory structure, etc. Linux is similar to Windows in the gnome 
desktop is a lot like Windows complete with a start menu, similar 
looking and functioning Office products, etc. In another way Linux is 
alien in it uses a Unix-style file structure with binary files in 
/usr/bin, library files in /usr/lib, shared components like sounds and 
docs in /usr/shared, etc. I'd recommend any user run Linux off of the 
live cd before ever installing it. The live cd will run slow, doesn't 
have good stuff like gnome-mud, etc but you can learn the os with that 
and find out stuff without actually crashing and burning an installed os 
doing experimentation.

K. Matthew wrote:
> You know. I'm fixing to throw caution to the wind and just throw on Linux on
> this rig.  I'm getting tired of windows it's so childish.  I need something
> more complex.  And I'm considering on building a new server with Clark
> Connect as the Server OS.
>
> Matt.
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Thomas Ward
Hi,
That makes sense. I'm going to show my age a little bit, but when I 
first got into computers MS Dos was the most advanced thing for a PC, 
and Linux didn't even exist yet. Back in the good old late 80's and 
early 90's one lived or died on a PC by being able to type commands such 
as del, deltree, cd, dir,chkdisk, etc.
So given that kind of intro to computers I am just as at home in a text 
only shell as I am with a fully blown graphical user interface like 
Windows or the Linux gnome graphical desktop environment.


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Thomas Ward
Hi Aiden,
Well, if you don't mind spending a little cash for a good education my 
first suggestion is go to
http://safari.oreilly.com
If you have a Book Share account on Book Share they also have some intro 
books for Java, VB, C, C++, etc.
Cheers.

aiden gardiner wrote:
> Thomas,
>
> This might be a bit off topic for this list, but could you suggest anywhere 
> to learn programming for an absolute beginner? I've checked out your wiki 
> page for developers, but it all looks pretty advanced. i'd particularly 
> liked to look at java, c++ and python.
>
> Aiden
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Thomas Ward
Hi John,
I'm glad you like my news letter. I attempt to be as informative as 
possible about what I am doing, and try to connect with everyone as best 
as possible.
In this case we both share an interest in Java, and so far I am very 
happy I have started porting everything to Java. It is performing well 
for a language not compiled to native code, and the new warm startup for 
Java classes Sun added to Java 6 really kick butt with exicution speed. 
That's really the main reason i decided to go with Java 6 instead of 
Java 5. The execution speeds of Java 6 applications has been really 
updated and run smoother than before. In a game playing several sound 
clips and performing hundreds of concurrent processor intensive threads 
really need that added boost in execution speed.
By the way,since we are talking about Java 6 verses Java 5 a friendly 
tech tip came my way this afternoon that might be of interest to you. A 
fellow blind Mac user emailed me after my news letter went out, and 
pointed out that Apple has released a Java 6 upgrade for Mac OS Leopard. 
I went to the Apple site and found out they now have Java 1.6.0_05 so it 
looks like all of my operating systems are covered as far as a 
compatible Java runtime is concerned.

P.S.

I'll be in touch with 7128 in a couple of days about the stuff we 
discussed a month or so back off list. Please, pass that on to Synthia, 
and tell her if she wants to call I think she has my home phone number 
or I will call her once I locate the email with her email address and 
phone number.
Cheers.


John Bannick wrote:
> Thomas,
>
> Your monthly USA Games Newsletter is a wealth of technical information.
>
> You've saved me a lot of time, and pain, doing technical research for our
> own games.
>
> I'm particularly pleased that you are moving to Java. As in, lots more
> good information yours truly can use.
>
> Keep up the good work.
>
> John Bannick
> 7-128 Software
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread K. Matthew
You know. I'm fixing to throw caution to the wind and just throw on Linux on
this rig.  I'm getting tired of windows it's so childish.  I need something
more complex.  And I'm considering on building a new server with Clark
Connect as the Server OS.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, August 21, 2008 11:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News 8/20/2008

Hi Mike,
Right. I can certainly write a custom setup/installer to allow you to 
customize the setup, and prompt you with some questions. As I said 
earlyer I feel considering the number of different Linux operating 
systems out there, many of them using different software packagement 
tools, it might be further ahead to come up with something generic 
anyway to install the software. Heck, I could write a simple shell 
script to do that if I wanted.


Mike Reiser wrote:
> I dunno, I just like that at least with win I can press enter and it 
> goes after a few questions.  With a .deb file in linux this can be done 
> also and after the password is entered it will just extract it.  That's 
> what I like.
>
> Mike
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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list,
> please send E-mail to [EMAIL PROTECTED]
>
>
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Thomas Ward
Hi,
Well, to be fair Linux really is the power users os. Linux has ben 
steadily getting more user friendly since it does have a graphical 
desktop environment very close to Windows in similarity. However, any 
Linux user worth his or her sault sooner or later should know some basic 
shell commands for one reason or another.
Now, if you do have the root account active in Ubuntu 8.04 you could 
select the Cynaptics package manager from the admin pull down menu and 
browse for the Sun-java6-jre in the tree view, check it,and click 
install. This is generally what my sighted Linux counter parts do. So 
technically speaking one would not necessarily have to use the 
commandline based commands I provided earlier. It is just faster in my 
opinion to run the applications from the command line in a terminal 
window than to logout of my user acount, login as root, fire up 
Cynaptics, and search the package listings for the Sun Java 6 runtime 
environment, etc.
As far as preference goes I think there hasn't been a piece of software 
made that was right for everyone. Some people prefer Jaws, and others 
don't. Some prefer Windows, and some don't. Some like Linux and others 
don't. Some live by Macs, and some Windows users can't stand them. So it 
is all about options and choices, and not about who is right, who is 
wrong, or which is necessarily the superior software.



piotru[ wrote:
> well I'm not a programer, but It indeed sounds complex!
> If I was up to switching to linux then I would faster pay for a mac and have 
> no woories that I don't know those long terminal commands.
> Linux looses in this that you need to know these commands.
> I was listening to a podcast on bct about it and I had to switch it off, 
> other wise I would end up sleeping.
> those commands have no meanings, It would be easier if those people would 
> make the commands more close to real words like get this, delete this etc.
> Sorry if i'm wrong. but I won't even try linux.
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Thomas Ward
Hi Mike,
Right. I can certainly write a custom setup/installer to allow you to 
customize the setup, and prompt you with some questions. As I said 
earlyer I feel considering the number of different Linux operating 
systems out there, many of them using different software packagement 
tools, it might be further ahead to come up with something generic 
anyway to install the software. Heck, I could write a simple shell 
script to do that if I wanted.


Mike Reiser wrote:
> I dunno, I just like that at least with win I can press enter and it 
> goes after a few questions.  With a .deb file in linux this can be done 
> also and after the password is entered it will just extract it.  That's 
> what I like.
>
> Mike
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [EMAIL PROTECTED]
>
>
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Damien Sadler
Hi,
I suppose it's complex in the way I've never had to use commands like that, 
I've always been used to GUI's, and everything Windows based is called 
something else.
It's almost like when someone tells me to run a command on cmd.exe. The only 
decent command I know is exit. The rest is basically typing in filenames and 
watching them open in the windows form for me. LOL.
Regards,
Damien



- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, August 21, 2008 4:01 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi,
> What is so complex about typing in an install command like
> sudo apt-get install package name?
> What that command does is it requests package x from the Ubuntu package
> service, goes out to the web finds the package, downloads, and installs
> it without any further questions or input from you in most cases.
> What I like about Linux package managers like apt-get is it recognizes
> that some required dependancy is missing and will automatically attempt
> to retrieve it and install it from the Ubuntu package pool on the web
> before proceeding with the install. When you uninstall a package you can
> optionally have it remove not only the app, but have it pull any
> dependancies that are not being shared by other applications. I can
> assure you in this respect Linux add and remove processes tend to be
> more stable and slick than Microsoft setup installer installations.
> However, as I did mention there are a few different package managers out
> there besides dpkg so creating your own custom installer using Python,
> c++, etc might be easier than making different packages for different
> Linux operating systems.
>
> Damien Sadler wrote:
>> Hi,
>> Wow, Linux sounds complex! I was thinking of starting to use it, but I 
>> then
>> realised I'd have to switch to something like C++ or Java or Python, and 
>> now
>> looking at those installation instructions...
>> Regards,
>> Damien
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
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> If you have any questions or concerns regarding the management of the 
> list,
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread aiden gardiner
Thomas,

This might be a bit off topic for this list, but could you suggest anywhere 
to learn programming for an absolute beginner? I've checked out your wiki 
page for developers, but it all looks pretty advanced. i'd particularly 
liked to look at java, c++ and python.

Aiden
- Original Message - 
From: "John Bannick" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, August 21, 2008 10:14 PM
Subject: [Audyssey] USA Games News 8/20/2008


> Thomas,
>
> Your monthly USA Games Newsletter is a wealth of technical information.
>
> You've saved me a lot of time, and pain, doing technical research for our
> own games.
>
> I'm particularly pleased that you are moving to Java. As in, lots more
> good information yours truly can use.
>
> Keep up the good work.
>
> John Bannick
> 7-128 Software
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


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[Audyssey] USA Games News 8/20/2008

2008-08-21 Thread John Bannick
Thomas,

Your monthly USA Games Newsletter is a wealth of technical information.

You've saved me a lot of time, and pain, doing technical research for our
own games.

I'm particularly pleased that you are moving to Java. As in, lots more
good information yours truly can use.

Keep up the good work.

John Bannick
7-128 Software


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread piotru[
well I'm not a programer, but It indeed sounds complex!
If I was up to switching to linux then I would faster pay for a mac and have 
no woories that I don't know those long terminal commands.
Linux looses in this that you need to know these commands.
I was listening to a podcast on bct about it and I had to switch it off, 
other wise I would end up sleeping.
those commands have no meanings, It would be easier if those people would 
make the commands more close to real words like get this, delete this etc.
Sorry if i'm wrong. but I won't even try linux.

- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, August 21, 2008 3:15 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi,
> Wow, Linux sounds complex! I was thinking of starting to use it, but I 
> then
> realised I'd have to switch to something like C++ or Java or Python, and 
> now
> looking at those installation instructions...
> Regards,
> Damien
>
>
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, August 20, 2008 11:59 PM
> Subject: Re: [Audyssey] USA Games News 8/20/2008
>
>
>> Hi Mike,
>> Have no fear the Linux installation of my games will be as easy as
>> installing them on Windows if not a bit easier. On Ubuntu 8.04 it a
>> typical installation might go like this.
>>
>> 1. Press alt+f1 for the applications menu, arrow to accessories, and
>> press enter on the terminal icon.
>> 2. Install the Sun java runtime environment by doing
>> sudo apt-get install sun-java6-jre
>> 3. Install the game you just downloaded by doing a
>> sudo dpkg -i mota-1.0-i386.deb
>> and press enter.
>>
>> However, given the number of different Linux operating systems out there
>> I might want to write a custom installer in C that asks you some basic
>> questions about your setup. For example, which brand of Linux are you
>> using Fedora, Debian, Ubuntu, Suse, or other? Do you want an icon on
>> your desktop? Do you want a program launcher icon installed to the Gnome
>> Applications pull down menu? Do you want files installed to /usr?
>> When i think about it the second option might be better. This way it is
>> not package manager dependant, and it allows you to customize your
>> installation to a degree.
>> Cheers.
>>
>>
>> Mike Reiser wrote:
>>> SOunds great.  One request, please make the game easy to install on
>>> linux.  Too often the new linux user has to compile sources and I think
>>> the installer should be as automatic as it is on windows.  Just my
>>> thought.
>>>
>>> Mike
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>>
>>
>>
>> ---
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
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--
>>Sprawdz, co Cie dzis czeka! 
Horoskop dzienny: >>http://link.interia.pl/f1ee9


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Mike Reiser
I dunno, I just like that at least with win I can press enter and it 
goes after a few questions.  With a .deb file in linux this can be done 
also and after the password is entered it will just extract it.  That's 
what I like.

Mike

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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Thomas Ward
Hi Damien,
At one time I was thinking of calling it Mysteries of the Aztecs however 
the testers and I tossed some names around and it was decided Mysteries 
of the Ancients sounded way cooler.

Damien Sadler wrote:
> Hi,
> Mysteries of the Ancients? I thought it was Aztec?
> Regards,
> Damien
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Thomas Ward
Hi,
What is so complex about typing in an install command like
sudo apt-get install package name?
What that command does is it requests package x from the Ubuntu package 
service, goes out to the web finds the package, downloads, and installs 
it without any further questions or input from you in most cases.
What I like about Linux package managers like apt-get is it recognizes 
that some required dependancy is missing and will automatically attempt 
to retrieve it and install it from the Ubuntu package pool on the web 
before proceeding with the install. When you uninstall a package you can 
optionally have it remove not only the app, but have it pull any 
dependancies that are not being shared by other applications. I can 
assure you in this respect Linux add and remove processes tend to be 
more stable and slick than Microsoft setup installer installations.
However, as I did mention there are a few different package managers out 
there besides dpkg so creating your own custom installer using Python, 
c++, etc might be easier than making different packages for different 
Linux operating systems.

Damien Sadler wrote:
> Hi,
> Wow, Linux sounds complex! I was thinking of starting to use it, but I then 
> realised I'd have to switch to something like C++ or Java or Python, and now 
> looking at those installation instructions...
> Regards,
> Damien
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Orin
You could always use Wubi.


- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, August 21, 2008 10:15 AM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi,
> Wow, Linux sounds complex! I was thinking of starting to use it, but I 
> then
> realised I'd have to switch to something like C++ or Java or Python, and 
> now
> looking at those installation instructions...
> Regards,
> Damien
>
>
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, August 20, 2008 11:59 PM
> Subject: Re: [Audyssey] USA Games News 8/20/2008
>
>
>> Hi Mike,
>> Have no fear the Linux installation of my games will be as easy as
>> installing them on Windows if not a bit easier. On Ubuntu 8.04 it a
>> typical installation might go like this.
>>
>> 1. Press alt+f1 for the applications menu, arrow to accessories, and
>> press enter on the terminal icon.
>> 2. Install the Sun java runtime environment by doing
>> sudo apt-get install sun-java6-jre
>> 3. Install the game you just downloaded by doing a
>> sudo dpkg -i mota-1.0-i386.deb
>> and press enter.
>>
>> However, given the number of different Linux operating systems out there
>> I might want to write a custom installer in C that asks you some basic
>> questions about your setup. For example, which brand of Linux are you
>> using Fedora, Debian, Ubuntu, Suse, or other? Do you want an icon on
>> your desktop? Do you want a program launcher icon installed to the Gnome
>> Applications pull down menu? Do you want files installed to /usr?
>> When i think about it the second option might be better. This way it is
>> not package manager dependant, and it allows you to customize your
>> installation to a degree.
>> Cheers.
>>
>>
>> Mike Reiser wrote:
>>> SOunds great.  One request, please make the game easy to install on
>>> linux.  Too often the new linux user has to compile sources and I think
>>> the installer should be as automatic as it is on windows.  Just my
>>> thought.
>>>
>>> Mike
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>>
>>
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Thomas Ward
Hi Damien,
Yeah, Indiana Jones uses a bull whip in all of his books, games, and 
movies. When he uses it to swing across a chasm or something the end of 
it wraps around something a couple of times, and then he swings across. 
Like you say that isn't exactly realistic, but is cool anyway, and very 
creative for George Lucas to come up with that idea.
For our purposes we can use something more realistic like a grappling 
hook. Those are just a hook tied to a rope, and those are at least real. 
Though, the grappling gun like you see Batman with is pure fiction.\

Damien Sadler wrote:
> Hi,
> Actually I haven't seen Indiana Jones. Wow! A bullwhip? Bring you to safety? 
> I don't think that that's possible in real life. I mean a bullwhip only has 
> a thin strand at the end, i'd expect, like most whips...but what a thing for 
> a game! That's the thing with games you can make anything happen, whether it 
> be real, imaginary or totally crazy.
> That's why I got into game development in the first place. OK I may not have 
> a right lot to offer at the moment, but I am still working and have got all 
> sorts of code samples and libraries to help me forwards. I suppose the only 
> stumbling block now is high quality sounds. I just wish I could afford 
> expensive sound libraries like Sound Ideas and the BBC sound collections.
> At the moment I'm having to use the very limited LJudo sounds.
> Regards,
> Damien
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Damien Sadler
Hi,
Actually I haven't seen Indiana Jones. Wow! A bullwhip? Bring you to safety? 
I don't think that that's possible in real life. I mean a bullwhip only has 
a thin strand at the end, i'd expect, like most whips...but what a thing for 
a game! That's the thing with games you can make anything happen, whether it 
be real, imaginary or totally crazy.
That's why I got into game development in the first place. OK I may not have 
a right lot to offer at the moment, but I am still working and have got all 
sorts of code samples and libraries to help me forwards. I suppose the only 
stumbling block now is high quality sounds. I just wish I could afford 
expensive sound libraries like Sound Ideas and the BBC sound collections.
At the moment I'm having to use the very limited LJudo sounds.
Regards,
Damien



- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 20, 2008 9:38 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi Bryan,
> Thanks for the encouragement. Yeah, I have done a lot  of thinking about
> this new and improved side-scroller, and after reading all of James
> North's development documents I felt the game was just too plane for my
> tastes. I have seen a lot of new and more modern ideas applied to
> side-scrollers over the years such as weapon and item inventories, save
> game features, more complex puzzle solving, you name it. Yeah, some
> might argue they paid for a classic arcade game because as blind players
> they never had the opportunity to try the originals way back in 1984.
> Thing is, though, technology has changed allowing for more interesting
> game play, more realism, and more sophisticated side-scrollers to be
> created.
> For example, one idea I have been seriously considering for some time is
> adding a grappling hook to Angela Carter's basic inventory. Rather than
> using ropes that just happen to be hanging around Angela can draw her
> grappling hook, fire it, and swing across a chasm, fire pit, spikes,
> etc. We have all probably seen Indiana Jones do exactly that sort of
> thing with his bull whip, and I have always thought it was cool when he
> pulls out his trusty whip, swings to safety, and it would be one more
> level of fun in my opinion. Although, a grappling hook might make
> jumping over certain traps too easy.
> Although, this comes right back to the realistic factor I was talking
> about before. Anyone who has had experience with mountain climbing,
> caving, or does any kind of exploration in areas like that come prepared
> with ropes, grappling hooks, and other climbing gear. So having her
> carrying a grappling hook in her backpack isn't totally far fetched
> seeing the kind of archeological work she is doing.
>
>
> Bryan Peterson wrote:
>> I certainly like where this is going. And MOTA is exactly the sort of 
>> game I
>> think we need to see more of.
>>
>
>
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Damien Sadler
Hi,
Mysteries of the Ancients? I thought it was Aztec?
Regards,
Damien



- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, August 21, 2008 4:11 AM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi,
> My thoughts exactly. I don't mind game suggestions, but last thing I
> need to do is get distracted now that I am getting into a schedule
> working on Mysteries of the Ancients, and am making real progress.
> Believe me if I didn't have two games I took over from James North on my
> hands I would be writing something else I would really really like to
> do. Who knows, I wouldn't mind starting up a free and open source
> version of a true Tomb Raider game with sound effects, music, and
> character dialog, but that way is definitely the danger zone where I
> don't want to go with a commercial product.
>
> Bryan Peterson wrote:
>> Let's get MOTA and Raceway out the door before we talk about new titles.
>>
>
>
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Damien Sadler
Hi,
Wow, Linux sounds complex! I was thinking of starting to use it, but I then 
realised I'd have to switch to something like C++ or Java or Python, and now 
looking at those installation instructions...
Regards,
Damien



- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 20, 2008 11:59 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi Mike,
> Have no fear the Linux installation of my games will be as easy as
> installing them on Windows if not a bit easier. On Ubuntu 8.04 it a
> typical installation might go like this.
>
> 1. Press alt+f1 for the applications menu, arrow to accessories, and
> press enter on the terminal icon.
> 2. Install the Sun java runtime environment by doing
> sudo apt-get install sun-java6-jre
> 3. Install the game you just downloaded by doing a
> sudo dpkg -i mota-1.0-i386.deb
> and press enter.
>
> However, given the number of different Linux operating systems out there
> I might want to write a custom installer in C that asks you some basic
> questions about your setup. For example, which brand of Linux are you
> using Fedora, Debian, Ubuntu, Suse, or other? Do you want an icon on
> your desktop? Do you want a program launcher icon installed to the Gnome
> Applications pull down menu? Do you want files installed to /usr?
> When i think about it the second option might be better. This way it is
> not package manager dependant, and it allows you to customize your
> installation to a degree.
> Cheers.
>
>
> Mike Reiser wrote:
>> SOunds great.  One request, please make the game easy to install on
>> linux.  Too often the new linux user has to compile sources and I think
>> the installer should be as automatic as it is on windows.  Just my 
>> thought.
>>
>> Mike
>>
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread shaun everiss
would be good if  at some stage you could do  an opensource project.
You chose a good platform that being java.
Since ms java expired although I still use it for those pages that use 
javascript loads of pages are adopting the new sun java method.
this means a load of us need to have the java stuff on our systems.
At 03:11 p.m. 21/08/2008, you wrote:
>Hi,
>My thoughts exactly. I don't mind game suggestions, but last thing I 
>need to do is get distracted now that I am getting into a schedule 
>working on Mysteries of the Ancients, and am making real progress.
>Believe me if I didn't have two games I took over from James North on my 
>hands I would be writing something else I would really really like to 
>do. Who knows, I wouldn't mind starting up a free and open source 
>version of a true Tomb Raider game with sound effects, music, and 
>character dialog, but that way is definitely the danger zone where I 
>don't want to go with a commercial product.
>
>Bryan Peterson wrote:
>> Let's get MOTA and Raceway out the door before we talk about new titles.
>>   
>
>
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread shaun everiss
will there be a series of titles of the tomb hunter series?
sounds like one to me, in fact there was going to be such a series, well you 
said there was obviously thats probably all up in the air.
At 03:06 p.m. 21/08/2008, you wrote:
>Hi Dennis,
>Before I can answer a question like that I first have two complete MOTA 
>and Raceway. Those games have given me nothing but ggrief ever since I 
>took them over, and I need to settle my accounts with my customers 
>before I take on a new project.
>Generally speaking though, I write games that interest me, and about 
>something I am really interested in. I am a big Star Trek TNG fan so 
>that is why my first game was a Star Trek title. I am a big fan of the 
>Tomb Raider games and movies so my next game, Mysteries of the Ancients, 
>is in a similar kind of game to Tomb Raider, but without the specific 
>copyright issues that would land me in hot water with Edos.
>
>dennis wrote:
>> how about inventing a game based off the tv show macgyver
>>   
>
>
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread chou.clement
What I could imagine as a cool intro scene is her walking through the door, 
then being ambushed by wolves and skelletons. I could see her fending off a 
small amount of enemies with a browning, but after a moment gets surrounded 
and the gun gets knocked out of her hand. Then she could rush forward, grab 
a couple of swords off dead foes, then disbatch enough of the enemies to 
dash into the temple safely, but not before her rounding back and retrieving 
her gun. What do you think, Tom?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 20, 2008 4:18 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi,
> Well, the current intro scene at the start of the game has her just
> walking through the jungle, and her opening the temple door. I do admit
> a combat intro scene does sound a little cooler. However, I don't think
> they would be able to steel much since she is armed with a Browning 9MM
> to begin with. Not a very powerful gun going up against these bad guys,
> but good enough to keep them at bay in small numbers.
> Though, losing some items would make sense since she does use torches
> instead of something you might expect like a flashlight. After all you
> would think someone entering a temple would use a flashlight, and
> currently she doesn't have one in her inventory.
> Cheers.
>
> will lomas wrote:
>> unless you have to find the hook first before you can continue. maybe
>> you have to go somwehre else to get it
>> One could maybe invissage a  cut-scene at the start of the game where
>> angela is maybe attacked by the wolves and the skelletons? maybe they
>> rob most things off her that she has come prepared with
>> will
>>
>
>
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward
Hi,
My thoughts exactly. I don't mind game suggestions, but last thing I 
need to do is get distracted now that I am getting into a schedule 
working on Mysteries of the Ancients, and am making real progress.
Believe me if I didn't have two games I took over from James North on my 
hands I would be writing something else I would really really like to 
do. Who knows, I wouldn't mind starting up a free and open source 
version of a true Tomb Raider game with sound effects, music, and 
character dialog, but that way is definitely the danger zone where I 
don't want to go with a commercial product.

Bryan Peterson wrote:
> Let's get MOTA and Raceway out the door before we talk about new titles.
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward
Hi Dennis,
Before I can answer a question like that I first have two complete MOTA 
and Raceway. Those games have given me nothing but ggrief ever since I 
took them over, and I need to settle my accounts with my customers 
before I take on a new project.
Generally speaking though, I write games that interest me, and about 
something I am really interested in. I am a big Star Trek TNG fan so 
that is why my first game was a Star Trek title. I am a big fan of the 
Tomb Raider games and movies so my next game, Mysteries of the Ancients, 
is in a similar kind of game to Tomb Raider, but without the specific 
copyright issues that would land me in hot water with Edos.

dennis wrote:
> how about inventing a game based off the tv show macgyver
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Bryan Peterson
Let's get MOTA and Raceway out the door before we talk about new titles.
Vell look, Zaphod's just this guy, you know?
- Original Message - 
From: "dennis" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 20, 2008 5:40 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> how about inventing a game based off the tv show macgyver
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, August 20, 2008 7:18 PM
> Subject: Re: [Audyssey] USA Games News 8/20/2008
>
>
>> Hi,
>> Well, the current intro scene at the start of the game has her just
>> walking through the jungle, and her opening the temple door. I do admit
>> a combat intro scene does sound a little cooler. However, I don't think
>> they would be able to steel much since she is armed with a Browning 9MM
>> to begin with. Not a very powerful gun going up against these bad guys,
>> but good enough to keep them at bay in small numbers.
>> Though, losing some items would make sense since she does use torches
>> instead of something you might expect like a flashlight. After all you
>> would think someone entering a temple would use a flashlight, and
>> currently she doesn't have one in her inventory.
>> Cheers.
>>
>> will lomas wrote:
>>> unless you have to find the hook first before you can continue. maybe
>>> you have to go somwehre else to get it
>>> One could maybe invissage a  cut-scene at the start of the game where
>>> angela is maybe attacked by the wolves and the skelletons? maybe they
>>> rob most things off her that she has come prepared with
>>> will
>>>
>>
>>
>> ---
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>
>
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread dennis
how about inventing a game based off the tv show macgyver
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 20, 2008 7:18 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi,
> Well, the current intro scene at the start of the game has her just
> walking through the jungle, and her opening the temple door. I do admit
> a combat intro scene does sound a little cooler. However, I don't think
> they would be able to steel much since she is armed with a Browning 9MM
> to begin with. Not a very powerful gun going up against these bad guys,
> but good enough to keep them at bay in small numbers.
> Though, losing some items would make sense since she does use torches
> instead of something you might expect like a flashlight. After all you
> would think someone entering a temple would use a flashlight, and
> currently she doesn't have one in her inventory.
> Cheers.
>
> will lomas wrote:
>> unless you have to find the hook first before you can continue. maybe
>> you have to go somwehre else to get it
>> One could maybe invissage a  cut-scene at the start of the game where
>> angela is maybe attacked by the wolves and the skelletons? maybe they
>> rob most things off her that she has come prepared with
>> will
>>
>
>
> ---
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward
Hi,
Well, the current intro scene at the start of the game has her just 
walking through the jungle, and her opening the temple door. I do admit 
a combat intro scene does sound a little cooler. However, I don't think 
they would be able to steel much since she is armed with a Browning 9MM 
to begin with. Not a very powerful gun going up against these bad guys, 
but good enough to keep them at bay in small numbers.
Though, losing some items would make sense since she does use torches 
instead of something you might expect like a flashlight. After all you 
would think someone entering a temple would use a flashlight, and 
currently she doesn't have one in her inventory.
Cheers.

will lomas wrote:
> unless you have to find the hook first before you can continue. maybe  
> you have to go somwehre else to get it
> One could maybe invissage a  cut-scene at the start of the game where  
> angela is maybe attacked by the wolves and the skelletons? maybe they  
> rob most things off her that she has come prepared with
> will
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward
Hi Bryan,
That does make sense. There are several games that do the same thing 
where you actually have to swing high enough to clear whatever it is you 
are trying to swing over. In the Tomb Raider games you have to press a 
key to get Lara swinging, and she will get faster and faster, and higher 
and higher. After you get high enough and fast enough letting go of the 
cable, rope, or grappling hook she is hanging on she will fly right over 
the lava pit, fire, spikes, chasm, whatever. Release too soon and you 
will go splat into it.
One way of identifying this in an audio only format would be to slightly 
increase the pitch of the file and the faster and higher you are the 
rope sound will sound faster or slower until you reach the right speed 
and height to make the jump.


Bryan Peterson wrote:
> Yeah, that does sound fun. And don't forget Samus from the Metroid games. 
> She has the same ability, albeit in a different form. She can fire a 
> magnetic beam from her arm cannon that attaches to nearby grapple points. 
> Then she starts swinging back and forth bwtween her original position and 
> the grapple point. The idea is to time it so that you let go when you reach 
> the new area. If you let go too soon you'd either end up back where you were 
> or land in one of the traps. You could incorporate something like that into 
> the game, which would make sure that even using the grappling hook wouldn't 
> be totally failsafe. That way it would still be up to the player to use his 
> or her own judgment about when to release the grapple.
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward
Hi Mike,
Have no fear the Linux installation of my games will be as easy as 
installing them on Windows if not a bit easier. On Ubuntu 8.04 it a 
typical installation might go like this.

1. Press alt+f1 for the applications menu, arrow to accessories, and 
press enter on the terminal icon.
2. Install the Sun java runtime environment by doing
sudo apt-get install sun-java6-jre
3. Install the game you just downloaded by doing a
sudo dpkg -i mota-1.0-i386.deb
and press enter.

However, given the number of different Linux operating systems out there 
I might want to write a custom installer in C that asks you some basic 
questions about your setup. For example, which brand of Linux are you 
using Fedora, Debian, Ubuntu, Suse, or other? Do you want an icon on 
your desktop? Do you want a program launcher icon installed to the Gnome 
Applications pull down menu? Do you want files installed to /usr?
When i think about it the second option might be better. This way it is 
not package manager dependant, and it allows you to customize your 
installation to a degree.
Cheers.


Mike Reiser wrote:
> SOunds great.  One request, please make the game easy to install on 
> linux.  Too often the new linux user has to compile sources and I think 
> the installer should be as automatic as it is on windows.  Just my thought.
>
> Mike
>
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread will lomas
unless you have to find the hook first before you can continue. maybe  
you have to go somwehre else to get it
One could maybe invissage a  cut-scene at the start of the game where  
angela is maybe attacked by the wolves and the skelletons? maybe they  
rob most things off her that she has come prepared with
will

On 20 Aug 2008, at 21:38, Thomas Ward wrote:

> Hi Bryan,
> Thanks for the encouragement. Yeah, I have done a lot  of thinking  
> about
> this new and improved side-scroller, and after reading all of James
> North's development documents I felt the game was just too plane for  
> my
> tastes. I have seen a lot of new and more modern ideas applied to
> side-scrollers over the years such as weapon and item inventories,  
> save
> game features, more complex puzzle solving, you name it. Yeah, some
> might argue they paid for a classic arcade game because as blind  
> players
> they never had the opportunity to try the originals way back in 1984.
> Thing is, though, technology has changed allowing for more interesting
> game play, more realism, and more sophisticated side-scrollers to be
> created.
> For example, one idea I have been seriously considering for some  
> time is
> adding a grappling hook to Angela Carter's basic inventory. Rather  
> than
> using ropes that just happen to be hanging around Angela can draw her
> grappling hook, fire it, and swing across a chasm, fire pit, spikes,
> etc. We have all probably seen Indiana Jones do exactly that sort of
> thing with his bull whip, and I have always thought it was cool when  
> he
> pulls out his trusty whip, swings to safety, and it would be one more
> level of fun in my opinion. Although, a grappling hook might make
> jumping over certain traps too easy.
> Although, this comes right back to the realistic factor I was talking
> about before. Anyone who has had experience with mountain climbing,
> caving, or does any kind of exploration in areas like that come  
> prepared
> with ropes, grappling hooks, and other climbing gear. So having her
> carrying a grappling hook in her backpack isn't totally far fetched
> seeing the kind of archeological work she is doing.
>
>
> Bryan Peterson wrote:
>> I certainly like where this is going. And MOTA is exactly the sort  
>> of game I
>> think we need to see more of.
>>
>
>
> ---
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> .
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> If you have any questions or concerns regarding the management of  
> the list,
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread chou.clement
I agree with that principle... but I would also suggest that if you were 
going to do that after all, make it so not only do you have to use judgement 
while using the grapple... but make it so some places have to be used via a 
swinging rope. Make it so some places, there's no area for the hook to grip 
on to.
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 20, 2008 1:51 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Yeah, that does sound fun. And don't forget Samus from the Metroid games.
> She has the same ability, albeit in a different form. She can fire a
> magnetic beam from her arm cannon that attaches to nearby grapple points.
> Then she starts swinging back and forth bwtween her original position and
> the grapple point. The idea is to time it so that you let go when you 
> reach
> the new area. If you let go too soon you'd either end up back where you 
> were
> or land in one of the traps. You could incorporate something like that 
> into
> the game, which would make sure that even using the grappling hook 
> wouldn't
> be totally failsafe. That way it would still be up to the player to use 
> his
> or her own judgment about when to release the grapple.
> Vell look, Zaphod's just this guy, you know?
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, August 20, 2008 2:38 PM
> Subject: Re: [Audyssey] USA Games News 8/20/2008
>
>
>> Hi Bryan,
>> Thanks for the encouragement. Yeah, I have done a lot  of thinking about
>> this new and improved side-scroller, and after reading all of James
>> North's development documents I felt the game was just too plane for my
>> tastes. I have seen a lot of new and more modern ideas applied to
>> side-scrollers over the years such as weapon and item inventories, save
>> game features, more complex puzzle solving, you name it. Yeah, some
>> might argue they paid for a classic arcade game because as blind players
>> they never had the opportunity to try the originals way back in 1984.
>> Thing is, though, technology has changed allowing for more interesting
>> game play, more realism, and more sophisticated side-scrollers to be
>> created.
>> For example, one idea I have been seriously considering for some time is
>> adding a grappling hook to Angela Carter's basic inventory. Rather than
>> using ropes that just happen to be hanging around Angela can draw her
>> grappling hook, fire it, and swing across a chasm, fire pit, spikes,
>> etc. We have all probably seen Indiana Jones do exactly that sort of
>> thing with his bull whip, and I have always thought it was cool when he
>> pulls out his trusty whip, swings to safety, and it would be one more
>> level of fun in my opinion. Although, a grappling hook might make
>> jumping over certain traps too easy.
>> Although, this comes right back to the realistic factor I was talking
>> about before. Anyone who has had experience with mountain climbing,
>> caving, or does any kind of exploration in areas like that come prepared
>> with ropes, grappling hooks, and other climbing gear. So having her
>> carrying a grappling hook in her backpack isn't totally far fetched
>> seeing the kind of archeological work she is doing.
>>
>>
>> Bryan Peterson wrote:
>>> I certainly like where this is going. And MOTA is exactly the sort of
>>> game I
>>> think we need to see more of.
>>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>
>
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Bryan Peterson
Yeah, that does sound fun. And don't forget Samus from the Metroid games. 
She has the same ability, albeit in a different form. She can fire a 
magnetic beam from her arm cannon that attaches to nearby grapple points. 
Then she starts swinging back and forth bwtween her original position and 
the grapple point. The idea is to time it so that you let go when you reach 
the new area. If you let go too soon you'd either end up back where you were 
or land in one of the traps. You could incorporate something like that into 
the game, which would make sure that even using the grappling hook wouldn't 
be totally failsafe. That way it would still be up to the player to use his 
or her own judgment about when to release the grapple.
Vell look, Zaphod's just this guy, you know?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 20, 2008 2:38 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi Bryan,
> Thanks for the encouragement. Yeah, I have done a lot  of thinking about
> this new and improved side-scroller, and after reading all of James
> North's development documents I felt the game was just too plane for my
> tastes. I have seen a lot of new and more modern ideas applied to
> side-scrollers over the years such as weapon and item inventories, save
> game features, more complex puzzle solving, you name it. Yeah, some
> might argue they paid for a classic arcade game because as blind players
> they never had the opportunity to try the originals way back in 1984.
> Thing is, though, technology has changed allowing for more interesting
> game play, more realism, and more sophisticated side-scrollers to be
> created.
> For example, one idea I have been seriously considering for some time is
> adding a grappling hook to Angela Carter's basic inventory. Rather than
> using ropes that just happen to be hanging around Angela can draw her
> grappling hook, fire it, and swing across a chasm, fire pit, spikes,
> etc. We have all probably seen Indiana Jones do exactly that sort of
> thing with his bull whip, and I have always thought it was cool when he
> pulls out his trusty whip, swings to safety, and it would be one more
> level of fun in my opinion. Although, a grappling hook might make
> jumping over certain traps too easy.
> Although, this comes right back to the realistic factor I was talking
> about before. Anyone who has had experience with mountain climbing,
> caving, or does any kind of exploration in areas like that come prepared
> with ropes, grappling hooks, and other climbing gear. So having her
> carrying a grappling hook in her backpack isn't totally far fetched
> seeing the kind of archeological work she is doing.
>
>
> Bryan Peterson wrote:
>> I certainly like where this is going. And MOTA is exactly the sort of 
>> game I
>> think we need to see more of.
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Mike Reiser
SOunds great.  One request, please make the game easy to install on 
linux.  Too often the new linux user has to compile sources and I think 
the installer should be as automatic as it is on windows.  Just my thought.

Mike

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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward
Hi Bryan,
Thanks for the encouragement. Yeah, I have done a lot  of thinking about 
this new and improved side-scroller, and after reading all of James 
North's development documents I felt the game was just too plane for my 
tastes. I have seen a lot of new and more modern ideas applied to 
side-scrollers over the years such as weapon and item inventories, save 
game features, more complex puzzle solving, you name it. Yeah, some 
might argue they paid for a classic arcade game because as blind players 
they never had the opportunity to try the originals way back in 1984. 
Thing is, though, technology has changed allowing for more interesting 
game play, more realism, and more sophisticated side-scrollers to be 
created.
For example, one idea I have been seriously considering for some time is 
adding a grappling hook to Angela Carter's basic inventory. Rather than 
using ropes that just happen to be hanging around Angela can draw her 
grappling hook, fire it, and swing across a chasm, fire pit, spikes, 
etc. We have all probably seen Indiana Jones do exactly that sort of 
thing with his bull whip, and I have always thought it was cool when he 
pulls out his trusty whip, swings to safety, and it would be one more 
level of fun in my opinion. Although, a grappling hook might make 
jumping over certain traps too easy.
Although, this comes right back to the realistic factor I was talking 
about before. Anyone who has had experience with mountain climbing, 
caving, or does any kind of exploration in areas like that come prepared 
with ropes, grappling hooks, and other climbing gear. So having her 
carrying a grappling hook in her backpack isn't totally far fetched 
seeing the kind of archeological work she is doing.


Bryan Peterson wrote:
> I certainly like where this is going. And MOTA is exactly the sort of game I 
> think we need to see more of.
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Bryan Peterson
I certainly like where this is going. And MOTA is exactly the sort of game I 
think we need to see more of.
Vell look, Zaphod's just this guy, you know?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 20, 2008 11:52 AM
Subject: [Audyssey] USA Games News 8/20/2008


>
> USA Games News
>
> Aug. 20, 2008
>
> Introduction
>
> Greetings gamers,
> Welcome to another friendly USA Games news letter. This one really is a
> lot more up beat and positive then the passed two or three news letters.
> Also we have some good news to release this time so stay tuned.
> Before I actually get into the topic of our games I'd like to let
> everyone know that my wife and I are now moved back into our apartment
> and are finally setup again. I have all of my computers back up and
> running, and as a result I have a Windows XP, Windows Vista, and Ubuntu
> Linux 8.04 computer to do development and testing on our products with.
> This is very good as our new game engine we are working on is now being
> designed to be multi-platform supporting Mac, Linux, and Windows. It
> also may eventually be possible to port our games to cell phones and
> other mobile devices with a compatible Java 6 runtime environment.
> Yeah, you heard that right. We have finally decided to adopt Java 6 as
> our new programming language and API for all of our new games. The
> reason is that we converted one of our games to use SDL.net for C-sharp,
> and decided it wasn't good enough for our needs. While SDL.net was a
> fairly decent programming API we wanted all the power of DirectX. We
> discovered Java's J3D graphics and audio API fit our needs perfectly. It
> is multi-platform, renders equal 3D audio support on all platforms, and
> I already know Java fairly well so the switch isn't all that big an
> issue for me.
> Obviously, with the change in language and API we will go back to using
> pre-recorded speech for the majority of our games. While there is a Java
> sdk for Sapi 5 it is pretty expensive, and of course is not
> multi-platform. Besides that, while we were supporting Sapi in
> Montezuma's Revenge we got a lot of technical support issues with Sapi.
> In many cases the end users Sapi broke for whatever reason, and it had
> to be fixed to play our games. We feel just dropping Sapi will add
> greater stability and replayability to our games long term as well as
> not tie the game to a proprietary Windows technology.
> With all that said let us get on with the news we have for you today.
>
> Tomb Hunter
> Mysteries of the Ancients
>
> We are happy to announce despite the disruptions to our programming
> schedule our replacement game for Montezuma's Revenge, Mysteries of the
> Ancients, is back in active development. Over the passed two weeks we
> have been working hard on translating our C-code from C-Sharp to Java,
> and that process is going very well. Actually, it is going  better than
> expected. One reason we can account for this very fast translation
> process is that Java and C-Sharp are very similar in a lot of ways. They
> both use the same lexical and syntactical structure, use the same
> variable declarations, and sometimes similar functions and class names.
> As a result some parts of the game code just need a few changes here and
> there while others more language specific need to be rewritten. In any
> case it is going faster than I had first anticipated.
> The programming language isn't the only thing we have upgraded in this
> new version. We also have done a massive sound upgrade to the game, and
> it sounds, well, a lot more realistic than ever. We have updated the
> background ambiance, character effects, footstep sounds, and several
> other sound effects. Some sounds we have digitally remastered to sound
> better. All and all we have done an excellent job on giving the game all
> new audio effects.
> In addition we have redesigned the game somewhat, and given it a more
> Tomb Raider style make over while preserving its original side-scroller
> format. In addition to swords Angela Carter will be able to pick up
> various firearms such as a Browning 9MM pistol, 357 Magnum, 12 gage
> shotgun, and an Uzi. As well as weapons Angela will be able to collect
> various items such as: diamonds, emeralds, rubies, sapphires, gold coins,
> ancient scrolls, healing potions, and torches to light her way.
> The enemies in this new side-scroller have also undergone an upgrade as
> well. The skulls are now undead skeleton warriors armed with bow and
> arrows. Some of the skeletons are, however,  undead priests that are
> able to throw fire balls. In addition to the skeletons there will be
&g

[Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward

USA Games News

Aug. 20, 2008

Introduction

Greetings gamers,
Welcome to another friendly USA Games news letter. This one really is a 
lot more up beat and positive then the passed two or three news letters. 
Also we have some good news to release this time so stay tuned.
Before I actually get into the topic of our games I'd like to let 
everyone know that my wife and I are now moved back into our apartment 
and are finally setup again. I have all of my computers back up and 
running, and as a result I have a Windows XP, Windows Vista, and Ubuntu 
Linux 8.04 computer to do development and testing on our products with. 
This is very good as our new game engine we are working on is now being 
designed to be multi-platform supporting Mac, Linux, and Windows. It 
also may eventually be possible to port our games to cell phones and 
other mobile devices with a compatible Java 6 runtime environment.
Yeah, you heard that right. We have finally decided to adopt Java 6 as 
our new programming language and API for all of our new games. The 
reason is that we converted one of our games to use SDL.net for C-sharp, 
and decided it wasn't good enough for our needs. While SDL.net was a 
fairly decent programming API we wanted all the power of DirectX. We 
discovered Java's J3D graphics and audio API fit our needs perfectly. It 
is multi-platform, renders equal 3D audio support on all platforms, and 
I already know Java fairly well so the switch isn't all that big an 
issue for me.
Obviously, with the change in language and API we will go back to using 
pre-recorded speech for the majority of our games. While there is a Java 
sdk for Sapi 5 it is pretty expensive, and of course is not 
multi-platform. Besides that, while we were supporting Sapi in 
Montezuma's Revenge we got a lot of technical support issues with Sapi. 
In many cases the end users Sapi broke for whatever reason, and it had 
to be fixed to play our games. We feel just dropping Sapi will add 
greater stability and replayability to our games long term as well as 
not tie the game to a proprietary Windows technology.
With all that said let us get on with the news we have for you today.

Tomb Hunter
Mysteries of the Ancients

We are happy to announce despite the disruptions to our programming 
schedule our replacement game for Montezuma's Revenge, Mysteries of the 
Ancients, is back in active development. Over the passed two weeks we 
have been working hard on translating our C-code from C-Sharp to Java, 
and that process is going very well. Actually, it is going  better than 
expected. One reason we can account for this very fast translation 
process is that Java and C-Sharp are very similar in a lot of ways. They 
both use the same lexical and syntactical structure, use the same 
variable declarations, and sometimes similar functions and class names. 
As a result some parts of the game code just need a few changes here and 
there while others more language specific need to be rewritten. In any 
case it is going faster than I had first anticipated.
The programming language isn't the only thing we have upgraded in this 
new version. We also have done a massive sound upgrade to the game, and 
it sounds, well, a lot more realistic than ever. We have updated the 
background ambiance, character effects, footstep sounds, and several 
other sound effects. Some sounds we have digitally remastered to sound 
better. All and all we have done an excellent job on giving the game all 
new audio effects.
In addition we have redesigned the game somewhat, and given it a more 
Tomb Raider style make over while preserving its original side-scroller 
format. In addition to swords Angela Carter will be able to pick up 
various firearms such as a Browning 9MM pistol, 357 Magnum, 12 gage 
shotgun, and an Uzi. As well as weapons Angela will be able to collect 
various items such as: diamonds, emeralds, rubies, sapphires, gold coins,
ancient scrolls, healing potions, and torches to light her way.
The enemies in this new side-scroller have also undergone an upgrade as 
well. The skulls are now undead skeleton warriors armed with bow and 
arrows. Some of the skeletons are, however,  undead priests that are 
able to throw fire balls. In addition to the skeletons there will be 
plenty of rattle snakes and gray wolves inside the ancient ruins to 
avoid or kill.
New and deadlier enemies aren't your only obstacle to face. There are 
several new traps to avoid such as: poison darts, chasms to jump over, 
fire pits, spikes, and rolling boulders to name a few deadly traps you 
will have to avoid a long the way.
As far as a schedule we are hoping to have a beta out by Christmas, but 
we can't promise a December 25 dead line. Obviously this year has proven 
difficult enough to keep a schedule for our games do to people and 
events out of our control. Not only that, much of that time was spent on 
researching and testing alternatives to Microsoft DirectX and the .NET 
Framework. While both tech