Re: [Audyssey] mota 14
I look forward to it. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 03, 2010 10:22 PM Subject: Re: [Audyssey] mota 14 Hi Thomas, Yes, let's hear a recording of it. I've not been much into FPS style games but I'm definitely looking forward to this one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Chou Sent: Sunday, October 03, 2010 3:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota 14 wow thomas now I wanna play it lol but seriously, can't wait for the FPS On 10/3/10, Bryan Peterson wrote: Actually I wouldn't mind something like that either if it wouldn't inconvenience you too much. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 03, 2010 1:13 PM Subject: Re: [Audyssey] mota 14 Hi Ryan, Well,if you want I can make a recording of me playing the FPS version if you would like. That might helpgive you an idea of playing the game. Basically, all of the keyboard controls are fairly typical for a mainstream FPS game such as up arrow to run, down arrow to turn around in place, left/right turns you in place, shift-left and shift-right sidestep, alt-arrow keys jump, and control arrow keys are used for climbing. So if you walked into room 2 you would use the left/right arrow keys to center the enemy in your laser sight, use the spacebar to fire your gun, and then would use shift-up arrow to walk forward or press up arrow to run straight ahead.To climb the rope, which is in the center of the room, you have to center the sound in your headphones or speakers and use alt+up arrow to jump forward and grab the rope. Then, you could use control-up arrow to climb up into the next room above the one you are in. Does that make sense? Smile. On 10/3/10, Ryan Chou wrote: I'm just wondering, what will the FPS be like? if possible could you give me an example maybe from the first room, shooting some thing and going up the rope --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www
Re: [Audyssey] mota 14
A recording would be very interesting! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 03 October 2010 20:13 To: Gamers Discussion list Subject: Re: [Audyssey] mota 14 Hi Ryan, Well,if you want I can make a recording of me playing the FPS version if you would like. That might helpgive you an idea of playing the game. Basically, all of the keyboard controls are fairly typical for a mainstream FPS game such as up arrow to run, down arrow to turn around in place, left/right turns you in place, shift-left and shift-right sidestep, alt-arrow keys jump, and control arrow keys are used for climbing. So if you walked into room 2 you would use the left/right arrow keys to center the enemy in your laser sight, use the spacebar to fire your gun, and then would use shift-up arrow to walk forward or press up arrow to run straight ahead.To climb the rope, which is in the center of the room, you have to center the sound in your headphones or speakers and use alt+up arrow to jump forward and grab the rope. Then, you could use control-up arrow to climb up into the next room above the one you are in. Does that make sense? Smile. On 10/3/10, Ryan Chou wrote: > I'm just wondering, what will the FPS be like? > if possible could you give me an example > maybe from the first room, shooting some thing and going up the rope --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Charles, Very true. Although, I can say I tried doing a recording earlier and the 3d version has a number of bugs in it such as the torch burning out but you can still hear it burning and things like that. That's one of those bugs I never fixed in the Genesis Engine, but the new cross-platform engine, Open G3D, doesn't seam to have knock on wood. Kind of funny that I've gotten so use to the new Open G3D engine that just playing the FPS version using the old engine felt weird. Several bugs I had fixed were back, and I hadn't played the game in so long that it took me a couple of tries to get use to playing the 3d version again. So I'll be very glad to get the code ported over to the new engine pretty soon. Smile. On 10/3/10, Charles Rivard wrote: > While a recording would be cool, if it won't be all that long before the 3D > game comes out for testing before being marketed, it'll be even cooler when > we can get our hands on it and able to make our own recordings while > experiencing the game for ourselves. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
While a recording would be cool, if it won't be all that long before the 3D game comes out for testing before being marketed, it'll be even cooler when we can get our hands on it and able to make our own recordings while experiencing the game for ourselves. --- Shepherds are the best beasts! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, October 03, 2010 2:37 PM Subject: Re: [Audyssey] mota 14 Actually Tom, I rather like the idea of a recording of an fps game as well. Knowing the layout and sound effects of the side scroller, it'd be really quite interesting to see how they translate to a full 3D environment, pluss to be perfectly honest, I am fairly curious about how full 3D with the genesis engine works in practice. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 03, 2010 8:13 PM Subject: Re: [Audyssey] mota 14 Hi Ryan, Well,if you want I can make a recording of me playing the FPS version if you would like. That might helpgive you an idea of playing the game. Basically, all of the keyboard controls are fairly typical for a mainstream FPS game such as up arrow to run, down arrow to turn around in place, left/right turns you in place, shift-left and shift-right sidestep, alt-arrow keys jump, and control arrow keys are used for climbing. So if you walked into room 2 you would use the left/right arrow keys to center the enemy in your laser sight, use the spacebar to fire your gun, and then would use shift-up arrow to walk forward or press up arrow to run straight ahead.To climb the rope, which is in the center of the room, you have to center the sound in your headphones or speakers and use alt+up arrow to jump forward and grab the rope. Then, you could use control-up arrow to climb up into the next room above the one you are in. Does that make sense? Smile. On 10/3/10, Ryan Chou wrote: I'm just wondering, what will the FPS be like? if possible could you give me an example maybe from the first room, shooting some thing and going up the rope --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Dark, Alrighty then. Since everyone seams interested I'll try and do a recording in the next day or two. Although, fixing MOTA beta 14 is my top priority right now. Smile. On 10/3/10, dark wrote: > Actually Tom, I rather like the idea of a recording of an fps game as well. > > Knowing the layout and sound effects of the side scroller, it'd be really > quite interesting to see how they translate to a full 3D environment, > pluss to be perfectly honest, I am fairly curious about how full 3D with the > genesis engine works in practice. > > Beware the Grue! > > Dark. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, October 03, 2010 8:13 PM > Subject: Re: [Audyssey] mota 14 > > >> Hi Ryan, >> Well,if you want I can make a recording of me playing the FPS version >> if you would like. That might helpgive you an idea of playing the >> game. >> Basically, all of the keyboard controls are fairly typical for a >> mainstream FPS game such as up arrow to run, down arrow to turn around >> in place, left/right turns you in place, shift-left and shift-right >> sidestep, alt-arrow keys jump, and control arrow keys are used for >> climbing. >> So if you walked into room 2 you would use the left/right arrow keys >> to center the enemy in your laser sight, use the spacebar to fire your >> gun, and then would use shift-up arrow to walk forward or press up >> arrow to run straight ahead.To climb the rope, which is in the center >> of the room, you have to center the sound in your headphones or >> speakers and use alt+up arrow to jump forward and grab the rope. Then, >> you could use control-up arrow to climb up into the next room above >> the one you are in. Does that make sense? >> >> Smile. >> >> >> On 10/3/10, Ryan Chou wrote: >>> I'm just wondering, what will the FPS be like? >>> if possible could you give me an example >>> maybe from the first room, shooting some thing and going up the rope >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Hayden, Umm...What exactly are you asking about? Are we talking about the game engine itself, MOTA (Standard), or MOTA (FPS), etc? ? On 10/3/10, Hayden Presley wrote: > Hi Thomas, > What exactly did you change? > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi, That's actually a certain style or format of game. Games are broken down into certain styles such as first-person, third-person, side-scroller, etc. So with MOTA I have designed the game using two different styles a 2d side-scroller format and a 3d first-person format. Each offer drastically different styles of game play using the same game. On 10/3/10, Castanedagarcia_Alfredo wrote: > Why is it refered as a FPS? Is it a game Genre? > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
In my opinion, if people still use the unofficial beta 14, it's their own problem. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 03, 2010 2:05 PM Subject: Re: [Audyssey] mota 14 Hi Phil, Thanks for the suggestion. That is a very good idea. Seeing as we don't know how many people downloaded and installed the unofficial copy of beta 14 renaming the release as beta 15 might help go a long ways to making sure everyone upgrades to this release, and so no one actually continues to use the older broken release. Smile. On 10/3/10, Phil Vlasak wrote: Hi Thomas, To distinguish the previous downloads of MOTA version 14 from the official one I suggest calling the new one 14.1 or even version 15. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Why is it refered as a FPS? Is it a game Genre? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Thomas, Yes, let's hear a recording of it. I've not been much into FPS style games but I'm definitely looking forward to this one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Chou Sent: Sunday, October 03, 2010 3:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota 14 wow thomas now I wanna play it lol but seriously, can't wait for the FPS On 10/3/10, Bryan Peterson wrote: > Actually I wouldn't mind something like that either if it wouldn't > inconvenience you too much. > We are the Knights who say...Ni! > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, October 03, 2010 1:13 PM > Subject: Re: [Audyssey] mota 14 > > >> Hi Ryan, >> Well,if you want I can make a recording of me playing the FPS version >> if you would like. That might helpgive you an idea of playing the >> game. >> Basically, all of the keyboard controls are fairly typical for a >> mainstream FPS game such as up arrow to run, down arrow to turn around >> in place, left/right turns you in place, shift-left and shift-right >> sidestep, alt-arrow keys jump, and control arrow keys are used for >> climbing. >> So if you walked into room 2 you would use the left/right arrow keys >> to center the enemy in your laser sight, use the spacebar to fire your >> gun, and then would use shift-up arrow to walk forward or press up >> arrow to run straight ahead.To climb the rope, which is in the center >> of the room, you have to center the sound in your headphones or >> speakers and use alt+up arrow to jump forward and grab the rope. Then, >> you could use control-up arrow to climb up into the next room above >> the one you are in. Does that make sense? >> >> Smile. >> >> >> On 10/3/10, Ryan Chou wrote: >>> I'm just wondering, what will the FPS be like? >>> if possible could you give me an example >>> maybe from the first room, shooting some thing and going up the rope >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Thomas, Yes, let's hear a recording of it. I've not been much into FPS style games but I'm definitely looking forward to this one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Chou Sent: Sunday, October 03, 2010 3:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota 14 wow thomas now I wanna play it lol but seriously, can't wait for the FPS On 10/3/10, Bryan Peterson wrote: > Actually I wouldn't mind something like that either if it wouldn't > inconvenience you too much. > We are the Knights who say...Ni! > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, October 03, 2010 1:13 PM > Subject: Re: [Audyssey] mota 14 > > >> Hi Ryan, >> Well,if you want I can make a recording of me playing the FPS version >> if you would like. That might helpgive you an idea of playing the >> game. >> Basically, all of the keyboard controls are fairly typical for a >> mainstream FPS game such as up arrow to run, down arrow to turn around >> in place, left/right turns you in place, shift-left and shift-right >> sidestep, alt-arrow keys jump, and control arrow keys are used for >> climbing. >> So if you walked into room 2 you would use the left/right arrow keys >> to center the enemy in your laser sight, use the spacebar to fire your >> gun, and then would use shift-up arrow to walk forward or press up >> arrow to run straight ahead.To climb the rope, which is in the center >> of the room, you have to center the sound in your headphones or >> speakers and use alt+up arrow to jump forward and grab the rope. Then, >> you could use control-up arrow to climb up into the next room above >> the one you are in. Does that make sense? >> >> Smile. >> >> >> On 10/3/10, Ryan Chou wrote: >>> I'm just wondering, what will the FPS be like? >>> if possible could you give me an example >>> maybe from the first room, shooting some thing and going up the rope >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Thomas, What exactly did you change? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, October 03, 2010 1:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota 14 Hi William, Yes, I certainly should hope so. After I finish up with beta 14, the side-scroller version, which I hope to release this week, I will start porting the FPS version to the new engine. That shouldn't take too long, maybe a week, since most of the code for the game itself is pretty generic and calls common functions from the engine rather than being based on this or that directly. On 10/3/10, william lomas wrote: > at least we know by next year we should hopefuly see both versions, finguers > crossd :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Alfredo, FPS is short for First person Shooter, for example, Shades of Doom. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Sunday, October 03, 2010 3:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota 14 Um, I di not know what FPS means --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Fps stands for first person shooter. Strictly speaking the term isn't accurate when referring to a game like mota, 3D platformer would be closer, but generally it's used to mean any game in 3D. then again, sinse the distinction in audio games betwene first person and third person is rather blurred anyway given that you don't actually see the main character, I suppose it does make sense on some level. Beware the Grue! Dark. - Original Message - From: "Castanedagarcia_Alfredo" To: "Gamers Discussion list" Sent: Sunday, October 03, 2010 9:33 PM Subject: Re: [Audyssey] mota 14 Um, I di not know what FPS means --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Um, I di not know what FPS means --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
wow thomas now I wanna play it lol but seriously, can't wait for the FPS On 10/3/10, Bryan Peterson wrote: > Actually I wouldn't mind something like that either if it wouldn't > inconvenience you too much. > We are the Knights who say...Ni! > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, October 03, 2010 1:13 PM > Subject: Re: [Audyssey] mota 14 > > >> Hi Ryan, >> Well,if you want I can make a recording of me playing the FPS version >> if you would like. That might helpgive you an idea of playing the >> game. >> Basically, all of the keyboard controls are fairly typical for a >> mainstream FPS game such as up arrow to run, down arrow to turn around >> in place, left/right turns you in place, shift-left and shift-right >> sidestep, alt-arrow keys jump, and control arrow keys are used for >> climbing. >> So if you walked into room 2 you would use the left/right arrow keys >> to center the enemy in your laser sight, use the spacebar to fire your >> gun, and then would use shift-up arrow to walk forward or press up >> arrow to run straight ahead.To climb the rope, which is in the center >> of the room, you have to center the sound in your headphones or >> speakers and use alt+up arrow to jump forward and grab the rope. Then, >> you could use control-up arrow to climb up into the next room above >> the one you are in. Does that make sense? >> >> Smile. >> >> >> On 10/3/10, Ryan Chou wrote: >>> I'm just wondering, what will the FPS be like? >>> if possible could you give me an example >>> maybe from the first room, shooting some thing and going up the rope >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Actually I wouldn't mind something like that either if it wouldn't inconvenience you too much. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 03, 2010 1:13 PM Subject: Re: [Audyssey] mota 14 Hi Ryan, Well,if you want I can make a recording of me playing the FPS version if you would like. That might helpgive you an idea of playing the game. Basically, all of the keyboard controls are fairly typical for a mainstream FPS game such as up arrow to run, down arrow to turn around in place, left/right turns you in place, shift-left and shift-right sidestep, alt-arrow keys jump, and control arrow keys are used for climbing. So if you walked into room 2 you would use the left/right arrow keys to center the enemy in your laser sight, use the spacebar to fire your gun, and then would use shift-up arrow to walk forward or press up arrow to run straight ahead.To climb the rope, which is in the center of the room, you have to center the sound in your headphones or speakers and use alt+up arrow to jump forward and grab the rope. Then, you could use control-up arrow to climb up into the next room above the one you are in. Does that make sense? Smile. On 10/3/10, Ryan Chou wrote: I'm just wondering, what will the FPS be like? if possible could you give me an example maybe from the first room, shooting some thing and going up the rope --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
a recording would be cool even with the game in its current state On Oct 3, 2010, at 8:37 PM, dark wrote: > Actually Tom, I rather like the idea of a recording of an fps game as well. > > Knowing the layout and sound effects of the side scroller, it'd be really > quite interesting to see how they translate to a full 3D environment, > pluss to be perfectly honest, I am fairly curious about how full 3D with the > genesis engine works in practice. > > Beware the Grue! > > Dark. > - Original Message - From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, October 03, 2010 8:13 PM > Subject: Re: [Audyssey] mota 14 > > >> Hi Ryan, >> Well,if you want I can make a recording of me playing the FPS version >> if you would like. That might helpgive you an idea of playing the >> game. >> Basically, all of the keyboard controls are fairly typical for a >> mainstream FPS game such as up arrow to run, down arrow to turn around >> in place, left/right turns you in place, shift-left and shift-right >> sidestep, alt-arrow keys jump, and control arrow keys are used for >> climbing. >> So if you walked into room 2 you would use the left/right arrow keys >> to center the enemy in your laser sight, use the spacebar to fire your >> gun, and then would use shift-up arrow to walk forward or press up >> arrow to run straight ahead.To climb the rope, which is in the center >> of the room, you have to center the sound in your headphones or >> speakers and use alt+up arrow to jump forward and grab the rope. Then, >> you could use control-up arrow to climb up into the next room above >> the one you are in. Does that make sense? >> >> Smile. >> >> >> On 10/3/10, Ryan Chou wrote: >>> I'm just wondering, what will the FPS be like? >>> if possible could you give me an example >>> maybe from the first room, shooting some thing and going up the rope >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Actually Tom, I rather like the idea of a recording of an fps game as well. Knowing the layout and sound effects of the side scroller, it'd be really quite interesting to see how they translate to a full 3D environment, pluss to be perfectly honest, I am fairly curious about how full 3D with the genesis engine works in practice. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 03, 2010 8:13 PM Subject: Re: [Audyssey] mota 14 Hi Ryan, Well,if you want I can make a recording of me playing the FPS version if you would like. That might helpgive you an idea of playing the game. Basically, all of the keyboard controls are fairly typical for a mainstream FPS game such as up arrow to run, down arrow to turn around in place, left/right turns you in place, shift-left and shift-right sidestep, alt-arrow keys jump, and control arrow keys are used for climbing. So if you walked into room 2 you would use the left/right arrow keys to center the enemy in your laser sight, use the spacebar to fire your gun, and then would use shift-up arrow to walk forward or press up arrow to run straight ahead.To climb the rope, which is in the center of the room, you have to center the sound in your headphones or speakers and use alt+up arrow to jump forward and grab the rope. Then, you could use control-up arrow to climb up into the next room above the one you are in. Does that make sense? Smile. On 10/3/10, Ryan Chou wrote: I'm just wondering, what will the FPS be like? if possible could you give me an example maybe from the first room, shooting some thing and going up the rope --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Ryan, Well,if you want I can make a recording of me playing the FPS version if you would like. That might helpgive you an idea of playing the game. Basically, all of the keyboard controls are fairly typical for a mainstream FPS game such as up arrow to run, down arrow to turn around in place, left/right turns you in place, shift-left and shift-right sidestep, alt-arrow keys jump, and control arrow keys are used for climbing. So if you walked into room 2 you would use the left/right arrow keys to center the enemy in your laser sight, use the spacebar to fire your gun, and then would use shift-up arrow to walk forward or press up arrow to run straight ahead.To climb the rope, which is in the center of the room, you have to center the sound in your headphones or speakers and use alt+up arrow to jump forward and grab the rope. Then, you could use control-up arrow to climb up into the next room above the one you are in. Does that make sense? Smile. On 10/3/10, Ryan Chou wrote: > I'm just wondering, what will the FPS be like? > if possible could you give me an example > maybe from the first room, shooting some thing and going up the rope --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Phil, Thanks for the suggestion. That is a very good idea. Seeing as we don't know how many people downloaded and installed the unofficial copy of beta 14 renaming the release as beta 15 might help go a long ways to making sure everyone upgrades to this release, and so no one actually continues to use the older broken release. Smile. On 10/3/10, Phil Vlasak wrote: > Hi Thomas, > To distinguish the previous downloads of MOTA version 14 from the official > one I suggest calling the new one 14.1 or even version 15. > Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Thomas, To distinguish the previous downloads of MOTA version 14 from the official one I suggest calling the new one 14.1 or even version 15. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
I'm just wondering, what will the FPS be like? if possible could you give me an example maybe from the first room, shooting some thing and going up the rope On 10/3/10, Thomas Ward wrote: > Hi William, > Yes, I certainly should hope so. After I finish up with beta 14, the > side-scroller version, which I hope to release this week, I will start > porting the FPS version to the new engine. That shouldn't take too > long, maybe a week, since most of the code for the game itself is > pretty generic and calls common functions from the engine rather than > being based on this or that directly. > > > On 10/3/10, william lomas wrote: >> at least we know by next year we should hopefuly see both versions, >> finguers >> crossd :) > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi William, Yes, I certainly should hope so. After I finish up with beta 14, the side-scroller version, which I hope to release this week, I will start porting the FPS version to the new engine. That shouldn't take too long, maybe a week, since most of the code for the game itself is pretty generic and calls common functions from the engine rather than being based on this or that directly. On 10/3/10, william lomas wrote: > at least we know by next year we should hopefuly see both versions, finguers > crossd :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Lori, Nope. You didn't miss anything important. It is just a case of Hayri was using a program called WebMon to monitor my downloads directory and decided to download an unstable version of MOTA beta 14 without waiting for word from me that it was for A, the public, and B, that it was the most stable build of the game. As a result he decided to let everyone on the list know about it, and caused a bit of confusion over weather this was really the official version of beta 14 or not. Cheers! On 10/3/10, Lori Duncan wrote: > Hang on, did I miss a MOTA download somewhere? I've lost track on which > beata I'm on, it's the one with the new layout (Which I'm still confused > over). The reason I ask is because my computer has stupidly been zapping my > mail to other places than my inbox some of the time and I'm still trying to > work out the problem. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Don't get excited. A user on this list jumped the gun and downloaded an unofficial, incomplete Beta 14 and told some others where to download it. So now some people, hopefully a small minority, has this incomplete Beta and believes it to be the one Thomas intended to put out. We are the Knights who say...Ni! - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Sunday, October 03, 2010 9:31 AM Subject: Re: [Audyssey] mota 14 Hang on, did I miss a MOTA download somewhere? I've lost track on which beata I'm on, it's the one with the new layout (Which I'm still confused over). The reason I ask is because my computer has stupidly been zapping my mail to other places than my inbox some of the time and I'm still trying to work out the problem. Thanks from Lori. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 03, 2010 4:24 PM Subject: Re: [Audyssey] mota 14 Hi, Shaun. As for the audio issue I have already fixed that problem. As I said in a prier message it was just a case of the audio not being attenuated correctly.I went back into the code and reset the values and now the sounds are a lot louder and clearer than in the broken release you guys downloaded Friday. As for the crash I don't know what Hayri was talking about either, but I can certainly say it absolutely has nothing to do with DirectX. As I said in the change log I removed all DirectX support, removed the Microsoft Win32 API, and a bunch of Windows specific code to make the engine more or less Linux and Mac compatible. So if you are getting an error about DirectX it sure ain't my games, because I have technically dropped everything to do with Microsoft's Windows specific APIs in my game engine. As for the FPS version I've had to put that on hold while I worked on the new cross-platform engine. I have an older version of the FPS version, which is fairly stable, but the problem is that it still uses the same version of the game engine as beta 13. So before I release the FPS version I first need to fix the problems in the new cross-platform Genesis Engine, port the FPS version to the new engine, and then beta test it. So don't expect a release to be out any time soon. Although, porting the FPS version to the new engine shouldn't be too hard once the bugs are worked out of the new engine. Cheers! On 10/2/10, shaun everiss wrote: well I decided to play the new version with a friend listening and he reconed he couldn't hear anything till it was right in front of him. I use the v command and the view for pits and spikes but its quite disconcerting. I have no idea what the exit crash was on exit but my friend said it was a directx crash, but did not give me any more info. naturally after I realised the update was buggy I went back to beta 13 on that note when is the fps version supposed to come out, I realise you have been busy but wasn't this supposed to come out with this beta or a little after beta 13? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hang on, did I miss a MOTA download somewhere? I've lost track on which beata I'm on, it's the one with the new layout (Which I'm still confused over). The reason I ask is because my computer has stupidly been zapping my mail to other places than my inbox some of the time and I'm still trying to work out the problem. Thanks from Lori. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 03, 2010 4:24 PM Subject: Re: [Audyssey] mota 14 Hi, Shaun. As for the audio issue I have already fixed that problem. As I said in a prier message it was just a case of the audio not being attenuated correctly.I went back into the code and reset the values and now the sounds are a lot louder and clearer than in the broken release you guys downloaded Friday. As for the crash I don't know what Hayri was talking about either, but I can certainly say it absolutely has nothing to do with DirectX. As I said in the change log I removed all DirectX support, removed the Microsoft Win32 API, and a bunch of Windows specific code to make the engine more or less Linux and Mac compatible. So if you are getting an error about DirectX it sure ain't my games, because I have technically dropped everything to do with Microsoft's Windows specific APIs in my game engine. As for the FPS version I've had to put that on hold while I worked on the new cross-platform engine. I have an older version of the FPS version, which is fairly stable, but the problem is that it still uses the same version of the game engine as beta 13. So before I release the FPS version I first need to fix the problems in the new cross-platform Genesis Engine, port the FPS version to the new engine, and then beta test it. So don't expect a release to be out any time soon. Although, porting the FPS version to the new engine shouldn't be too hard once the bugs are worked out of the new engine. Cheers! On 10/2/10, shaun everiss wrote: well I decided to play the new version with a friend listening and he reconed he couldn't hear anything till it was right in front of him. I use the v command and the view for pits and spikes but its quite disconcerting. I have no idea what the exit crash was on exit but my friend said it was a directx crash, but did not give me any more info. naturally after I realised the update was buggy I went back to beta 13 on that note when is the fps version supposed to come out, I realise you have been busy but wasn't this supposed to come out with this beta or a little after beta 13? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
at least we know by next year we should hopefuly see both versions, finguers crossd :) On Oct 3, 2010, at 4:24 PM, Thomas Ward wrote: > Hi, Shaun. > As for the audio issue I have already fixed that problem. As I said in > a prier message it was just a case of the audio not being attenuated > correctly.I went back into the code and reset the values and now the > sounds are a lot louder and clearer than in the broken release you > guys downloaded Friday. > As for the crash I don't know what Hayri was talking about either, but > I can certainly say it absolutely has nothing to do with DirectX. As I > said in the change log I removed all DirectX support, removed the > Microsoft Win32 API, and a bunch of Windows specific code to make the > engine more or less Linux and Mac compatible. So if you are getting an > error about DirectX it sure ain't my games, because I have technically > dropped everything to do with Microsoft's Windows specific APIs in my > game engine. > As for the FPS version I've had to put that on hold while I worked on > the new cross-platform engine. I have an older version of the FPS > version, which is fairly stable, but the problem is that it still uses > the same version of the game engine as beta 13. So before I release > the FPS version I first need to fix the problems in the new > cross-platform Genesis Engine, port the FPS version to the new engine, > and then beta test it. So don't expect a release to be out any time > soon. Although, porting the FPS version to the new engine shouldn't be > too hard once the bugs are worked out of the new engine. > > Cheers! > > On 10/2/10, shaun everiss wrote: >> well I decided to play the new version with a friend listening and he >> reconed he couldn't hear anything till it was right in front of him. >> I use the v command and the view for pits and spikes but its quite >> disconcerting. >> I have no idea what the exit crash was on exit but my friend said it >> was a directx crash, but did not give me any more info. >> naturally after I realised the update was buggy I went back to beta 13 >> on that note when is the fps version supposed to come out, I realise >> you have been busy but wasn't this supposed to come out with this >> beta or a little after beta 13? > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi, Shaun. As for the audio issue I have already fixed that problem. As I said in a prier message it was just a case of the audio not being attenuated correctly.I went back into the code and reset the values and now the sounds are a lot louder and clearer than in the broken release you guys downloaded Friday. As for the crash I don't know what Hayri was talking about either, but I can certainly say it absolutely has nothing to do with DirectX. As I said in the change log I removed all DirectX support, removed the Microsoft Win32 API, and a bunch of Windows specific code to make the engine more or less Linux and Mac compatible. So if you are getting an error about DirectX it sure ain't my games, because I have technically dropped everything to do with Microsoft's Windows specific APIs in my game engine. As for the FPS version I've had to put that on hold while I worked on the new cross-platform engine. I have an older version of the FPS version, which is fairly stable, but the problem is that it still uses the same version of the game engine as beta 13. So before I release the FPS version I first need to fix the problems in the new cross-platform Genesis Engine, port the FPS version to the new engine, and then beta test it. So don't expect a release to be out any time soon. Although, porting the FPS version to the new engine shouldn't be too hard once the bugs are worked out of the new engine. Cheers! On 10/2/10, shaun everiss wrote: > well I decided to play the new version with a friend listening and he > reconed he couldn't hear anything till it was right in front of him. > I use the v command and the view for pits and spikes but its quite > disconcerting. > I have no idea what the exit crash was on exit but my friend said it > was a directx crash, but did not give me any more info. > naturally after I realised the update was buggy I went back to beta 13 > on that note when is the fps version supposed to come out, I realise > you have been busy but wasn't this supposed to come out with this > beta or a little after beta 13? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi, Shaun. Um...That definitely isn't something that would work. First of all I'd have to create some sort of ogg decoder to decode all the ogg files and decompress them backinto wav files after install. Even if I did what would be the point? The thing is if you convert a PCM wav file into ogg, mp3, wma, etc the compression removes some of the audio data to compress it down into that file. If you extract that mp3, ogg, wma, etc back into wav you can't get that lost audio data back. It is gone forever. So no matter what you are going to lose audio quality by using any compressed file types. If I was going to do that I might as well just save everything as ogg and decompress the data into memory when the game starts up. It will lag a little bit that way, but is more sensable than your suggestion of decode the files during install. Cheers! On 10/2/10, shaun everiss wrote: > I don't mind but maybe could have the installers smaller, even if you > had the files compressed get decoded after install or something? > the install is huge. > I don't mind the sounds in what they are though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hey, Could I please have the message? I want to read what Harry said. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Ryan Chou" To: "Gamers Discussion list" Sent: Saturday, October 02, 2010 5:55 PM Subject: Re: [Audyssey] mota 14 see, that's why I didn't download it I knew that since thomas didn't say anything, then it probably wasn't truely ready for download On 10/2/10, Hayri Tulumcu wrote: Hi Thomas. Next time I'll wait until you have anounced that the new beta is out. How I found out that beta 13 was released, it was because of the program that I use to keep track of websites (WebMon) gave me the message that the page had been changed. I'll leave it there to write, if I discover that you've put the file up, then when it is being posted on the page. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 02, 2010 5:11 PM Subject: Re: [Audyssey] mota 14 Hi Bryan, That's no great mystery. My downloads directories have always been public. I often point people there when I have a game on the server, but not an official link to the game. So apparently Hayri must constantly keep an eye out for my server so that as soon as a file shows up in my public downloads area he grabs it without waiting for any official word from the developer. This entire situation has definitely made me rethink my public download area setup. I'm strongly thinking of moving my games to a private area where snoopers won't be quite as eager to grab the files before I can change my mind or make some sort of official announcement that the files are ready for download. Leaving my new releases in a public area requires trust from the public to wait for an official announcement etc, and in this case my trust was broken. I now realise there are some people too impatient, too childish, to wait for me to get the official word out one way or another. He just assumed that was the final release and went for it and got burned for it in the process. Frankly, I'm kind of glad it blue screened on him as it serves him right for downloading a broken release before I could fix/address the problem directly. I hope he and others have learned a lesson I have good reason for not releasing an announcement until I'm absolutely sure the game is stable enough for public release. Cheers! On 10/2/10, Bryan Peterson wrote: Well I'm certainly glad I didn't download the file Hayri got all excited about. What I don't understand is how he even got access to it. But I look forward to the actual official Beta release. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be s
Re: [Audyssey] mota 14
well I don't constantly check the download areas. I do check ocationally but I really don't check something I know will be static for a few months. At 04:11 a.m. 3/10/2010, you wrote: Hi Bryan, That's no great mystery. My downloads directories have always been public. I often point people there when I have a game on the server, but not an official link to the game. So apparently Hayri must constantly keep an eye out for my server so that as soon as a file shows up in my public downloads area he grabs it without waiting for any official word from the developer. This entire situation has definitely made me rethink my public download area setup. I'm strongly thinking of moving my games to a private area where snoopers won't be quite as eager to grab the files before I can change my mind or make some sort of official announcement that the files are ready for download. Leaving my new releases in a public area requires trust from the public to wait for an official announcement etc, and in this case my trust was broken. I now realise there are some people too impatient, too childish, to wait for me to get the official word out one way or another. He just assumed that was the final release and went for it and got burned for it in the process. Frankly, I'm kind of glad it blue screened on him as it serves him right for downloading a broken release before I could fix/address the problem directly. I hope he and others have learned a lesson I have good reason for not releasing an announcement until I'm absolutely sure the game is stable enough for public release. Cheers! On 10/2/10, Bryan Peterson wrote: > Well I'm certainly glad I didn't download the file Hayri got all excited > about. What I don't understand is how he even got access to it. But I look > forward to the actual official Beta release. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
I don't mind but maybe could have the installers smaller, even if you had the files compressed get decoded after install or something? the install is huge. I don't mind the sounds in what they are though. At 02:50 a.m. 3/10/2010, you wrote: Hi, There are actually two reasons why the sounds are uncompressed. The first one is that the game performs smoother/faster without having to attempt to decompress the audio data from ogg, mp3, wma, or whatever before loading them. That cuts way down on CPU power and load times using uncompressed sound data. The second issue is I'm something of a perfectionist when it comes to sound quality. Personally I think mp3 and ogg really kill the audio quality of music, sounds, etc and to me the drop in audio quality was very evident. Still if the size of the downloads becomes an issue I can certainly release the public releases using ogg format or some other compressed format if people really want to go that route. On the beta list we discussed this and most were of the opinion leaving the sounds decompressed was a better choice, but hey I can do either one here. Just depends on how people feel about it. HTH On 10/2/10, shaun everiss wrote: > well its bigger because for whatever reason we are running > uncompressed files in the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
well I decided to play the new version with a friend listening and he reconed he couldn't hear anything till it was right in front of him. I use the v command and the view for pits and spikes but its quite disconcerting. I have no idea what the exit crash was on exit but my friend said it was a directx crash, but did not give me any more info. naturally after I realised the update was buggy I went back to beta 13 on that note when is the fps version supposed to come out, I realise you have been busy but wasn't this supposed to come out with this beta or a little after beta 13? At 02:39 a.m. 3/10/2010, you wrote: Hi Shaun, Yeah, I know. That's an issue I'm working on. Basically, it comes down to setting the proper min and max attenuation on the sound buffers so they roll-off more gradual or more rapid. In this case I need to set the attenuation factor so the roll-off is more gradual. it is probably something easy I can fix once I play with the sound settings more. Cheers! On 10/2/10, shaun everiss wrote: > aah ok. > I have issues grabbing the gems and killing the enemies because I > can't hear them that well or rather at all while far away. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Please be Courteous and remember to wait till the developer of games announces updates. As I've been reading the past day people were getting confused as to whether there was an update. Thanks. For The Best In music Please Listen to the Legend. http://legend-oldies.com Please feel free to follow me on Twitter http://twitter.com/djc500 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
see, that's why I didn't download it I knew that since thomas didn't say anything, then it probably wasn't truely ready for download On 10/2/10, Hayri Tulumcu wrote: > Hi Thomas. Next time I'll wait until you have anounced that the new beta is > out. How I found out that beta 13 was released, it was because of the > program that I use to keep track of websites (WebMon) gave me the message > that the page had been changed. I'll leave it there to write, if I discover > that you've put the file up, then when it is being posted on the page. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Saturday, October 02, 2010 5:11 PM > Subject: Re: [Audyssey] mota 14 > > >> Hi Bryan, >> That's no great mystery. My downloads directories have always been >> public. I often point people there when I have a game on the server, >> but not an official link to the game. So apparently Hayri must >> constantly keep an eye out for my server so that as soon as a file >> shows up in my public downloads area he grabs it without waiting for >> any official word from the developer. >> This entire situation has definitely made me rethink my public >> download area setup. I'm strongly thinking of moving my games to a >> private area where snoopers won't be quite as eager to grab the files >> before I can change my mind or make some sort of official >> announcement that the files are ready for download. Leaving my new >> releases in a public area requires trust from the public to wait for >> an official announcement etc, and in this case my trust was broken. >> I now realise there are some people too impatient, too childish, to >> wait for me to get the official word out one way or another. He just >> assumed that was the final release and went for it and got burned for >> it in the process. Frankly, I'm kind of glad it blue screened on him >> as it serves him right for downloading a broken release before I could >> fix/address the problem directly. I hope he and others have learned a >> lesson I have good reason for not releasing an announcement until I'm >> absolutely sure the game is stable enough for public release. >> >> Cheers! >> >> On 10/2/10, Bryan Peterson wrote: >>> Well I'm certainly glad I didn't download the file Hayri got all excited >>> about. What I don't understand is how he even got access to it. But I >>> look >>> forward to the actual official Beta release. >>> We are the Knights who say...Ni! >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Thomas. Next time I'll wait until you have anounced that the new beta is out. How I found out that beta 13 was released, it was because of the program that I use to keep track of websites (WebMon) gave me the message that the page had been changed. I'll leave it there to write, if I discover that you've put the file up, then when it is being posted on the page. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 02, 2010 5:11 PM Subject: Re: [Audyssey] mota 14 Hi Bryan, That's no great mystery. My downloads directories have always been public. I often point people there when I have a game on the server, but not an official link to the game. So apparently Hayri must constantly keep an eye out for my server so that as soon as a file shows up in my public downloads area he grabs it without waiting for any official word from the developer. This entire situation has definitely made me rethink my public download area setup. I'm strongly thinking of moving my games to a private area where snoopers won't be quite as eager to grab the files before I can change my mind or make some sort of official announcement that the files are ready for download. Leaving my new releases in a public area requires trust from the public to wait for an official announcement etc, and in this case my trust was broken. I now realise there are some people too impatient, too childish, to wait for me to get the official word out one way or another. He just assumed that was the final release and went for it and got burned for it in the process. Frankly, I'm kind of glad it blue screened on him as it serves him right for downloading a broken release before I could fix/address the problem directly. I hope he and others have learned a lesson I have good reason for not releasing an announcement until I'm absolutely sure the game is stable enough for public release. Cheers! On 10/2/10, Bryan Peterson wrote: Well I'm certainly glad I didn't download the file Hayri got all excited about. What I don't understand is how he even got access to it. But I look forward to the actual official Beta release. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Bryan, That's no great mystery. My downloads directories have always been public. I often point people there when I have a game on the server, but not an official link to the game. So apparently Hayri must constantly keep an eye out for my server so that as soon as a file shows up in my public downloads area he grabs it without waiting for any official word from the developer. This entire situation has definitely made me rethink my public download area setup. I'm strongly thinking of moving my games to a private area where snoopers won't be quite as eager to grab the files before I can change my mind or make some sort of official announcement that the files are ready for download. Leaving my new releases in a public area requires trust from the public to wait for an official announcement etc, and in this case my trust was broken. I now realise there are some people too impatient, too childish, to wait for me to get the official word out one way or another. He just assumed that was the final release and went for it and got burned for it in the process. Frankly, I'm kind of glad it blue screened on him as it serves him right for downloading a broken release before I could fix/address the problem directly. I hope he and others have learned a lesson I have good reason for not releasing an announcement until I'm absolutely sure the game is stable enough for public release. Cheers! On 10/2/10, Bryan Peterson wrote: > Well I'm certainly glad I didn't download the file Hayri got all excited > about. What I don't understand is how he even got access to it. But I look > forward to the actual official Beta release. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Well I'm certainly glad I didn't download the file Hayri got all excited about. What I don't understand is how he even got access to it. But I look forward to the actual official Beta release. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 02, 2010 7:50 AM Subject: Re: [Audyssey] mota 14 Hi, There are actually two reasons why the sounds are uncompressed. The first one is that the game performs smoother/faster without having to attempt to decompress the audio data from ogg, mp3, wma, or whatever before loading them. That cuts way down on CPU power and load times using uncompressed sound data. The second issue is I'm something of a perfectionist when it comes to sound quality. Personally I think mp3 and ogg really kill the audio quality of music, sounds, etc and to me the drop in audio quality was very evident. Still if the size of the downloads becomes an issue I can certainly release the public releases using ogg format or some other compressed format if people really want to go that route. On the beta list we discussed this and most were of the opinion leaving the sounds decompressed was a better choice, but hey I can do either one here. Just depends on how people feel about it. HTH On 10/2/10, shaun everiss wrote: well its bigger because for whatever reason we are running uncompressed files in the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi. Well, I'm not noticing any lag here, but then again I'm running it on a Compaq C500 with a 3.6 Ghz processor, 1 GB of ram, and Ubuntu Linux 10. It is fairly responsive on this system. It seams to also run about the same on the Windos computer I have here. Maybe if you send me a copy of your specs I can see what is causing the lag. It is probably the fact I'm using generic input events rather than something like directInput for keyboard and joystick handling now. As for the size the reason is do to the fact I'm not currently using any compressed formats like ogg. They are uncompressed wav files which are obviously larger. I felt the game ran better and sounded better using wav rather than ogg, mp3, wma, etc. HTH On 10/2/10, Ryan Chou wrote: > is it just my computer or is it very laggy > also, why is the game so much bigger? > > On 10/1/10, shaun everiss wrote: >> aah ok. >> I have issues grabbing the gems and killing the enemies because I >> can't hear them that well or rather at all while far away. >> At 05:28 p.m. 2/10/2010, you wrote: >>>Hi Shaun, >>>Actually, the audio issues you are describing aren't bugs at all. >>>That's just the way OpenAL processes audio output. As you pointed out >>>the sounds aren't being panned but are being processed through >>>OpenAL's 3d listener interface. Said reason I'm doing that is OpenAL >>>does not have a simple pan control like DirectSound has and all sounds >>> have to be processed via 3d positioning weather you want to or not. >>>Which explains why the sounds are low. In the previous versions I >>>could control the volume of the sounds with the DirectSound >>>SetVolume() function. Well, with OpenAL if you use SetPosition() to >>>control positioning it uses its own internal calculations to control >>>the volume using 3d calculations which is overkill for this kind of >>>game. In short, this isn't my fault, but just the way OpenAL is. >>> As for sounds being in mono instead of stereo again this is do to >>>OpenAL. In order to process a sound using the 3d listener interface >>>the sound has to be in mono not stereo. If the sound is going to be a >>>static sound, and then it can be in stereo, but those that will be >>>processed in 3d have to be mono. So that's why that is. >>> >>>Cheers! >>> >>>On 10/1/10, shaun everiss wrote: >>> > Hi. >>> > checked the changelog of beta 14 and its october 1. >>> > Though there is evedence its not done by a long way. >>> > everything was switched to mono on my laptop and although keys >>> > worked, there was no panning and monsters and pits could not be heard >>> > till real close. >>> > Sounds sounded off centre. >>> > Looks like things are in sfml. >>> > one thing to note is that the imput code is real fast I used to have >>> > to hold down esc a long time to exit view but in this version you >>> > really have to be fast else you will hit something you don't want to >>> > hit. >>> > definately though this game is probably not ready yet. >>> > though it was supposed to be released today unless it was not >>> > supposed to be uploaded at all. >>> > >>> > >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the >>> list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey
Re: [Audyssey] mota 14
Hi, There are actually two reasons why the sounds are uncompressed. The first one is that the game performs smoother/faster without having to attempt to decompress the audio data from ogg, mp3, wma, or whatever before loading them. That cuts way down on CPU power and load times using uncompressed sound data. The second issue is I'm something of a perfectionist when it comes to sound quality. Personally I think mp3 and ogg really kill the audio quality of music, sounds, etc and to me the drop in audio quality was very evident. Still if the size of the downloads becomes an issue I can certainly release the public releases using ogg format or some other compressed format if people really want to go that route. On the beta list we discussed this and most were of the opinion leaving the sounds decompressed was a better choice, but hey I can do either one here. Just depends on how people feel about it. HTH On 10/2/10, shaun everiss wrote: > well its bigger because for whatever reason we are running > uncompressed files in the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Shaun, Yeah, I know. That's an issue I'm working on. Basically, it comes down to setting the proper min and max attenuation on the sound buffers so they roll-off more gradual or more rapid. In this case I need to set the attenuation factor so the roll-off is more gradual. it is probably something easy I can fix once I play with the sound settings more. Cheers! On 10/2/10, shaun everiss wrote: > aah ok. > I have issues grabbing the gems and killing the enemies because I > can't hear them that well or rather at all while far away. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
well its bigger because for whatever reason we are running uncompressed files in the game. At 07:05 p.m. 2/10/2010, you wrote: is it just my computer or is it very laggy also, why is the game so much bigger? On 10/1/10, shaun everiss wrote: > aah ok. > I have issues grabbing the gems and killing the enemies because I > can't hear them that well or rather at all while far away. > At 05:28 p.m. 2/10/2010, you wrote: >>Hi Shaun, >>Actually, the audio issues you are describing aren't bugs at all. >>That's just the way OpenAL processes audio output. As you pointed out >>the sounds aren't being panned but are being processed through >>OpenAL's 3d listener interface. Said reason I'm doing that is OpenAL >>does not have a simple pan control like DirectSound has and all sounds >> have to be processed via 3d positioning weather you want to or not. >>Which explains why the sounds are low. In the previous versions I >>could control the volume of the sounds with the DirectSound >>SetVolume() function. Well, with OpenAL if you use SetPosition() to >>control positioning it uses its own internal calculations to control >>the volume using 3d calculations which is overkill for this kind of >>game. In short, this isn't my fault, but just the way OpenAL is. >> As for sounds being in mono instead of stereo again this is do to >>OpenAL. In order to process a sound using the 3d listener interface >>the sound has to be in mono not stereo. If the sound is going to be a >>static sound, and then it can be in stereo, but those that will be >>processed in 3d have to be mono. So that's why that is. >> >>Cheers! >> >>On 10/1/10, shaun everiss wrote: >> > Hi. >> > checked the changelog of beta 14 and its october 1. >> > Though there is evedence its not done by a long way. >> > everything was switched to mono on my laptop and although keys >> > worked, there was no panning and monsters and pits could not be heard >> > till real close. >> > Sounds sounded off centre. >> > Looks like things are in sfml. >> > one thing to note is that the imput code is real fast I used to have >> > to hold down esc a long time to exit view but in this version you >> > really have to be fast else you will hit something you don't want to >> > hit. >> > definately though this game is probably not ready yet. >> > though it was supposed to be released today unless it was not >> > supposed to be uploaded at all. >> > >> > >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
you guys are too impatient but then children always are On Oct 2, 2010, at 7:17 AM, Ben wrote: > I can't get it > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of shaun everiss > Sent: 02 October 2010 02:57 > To: gamers@audyssey.org > Subject: [Audyssey] mota 14 > > Hi. > checked the changelog of beta 14 and its october 1. > Though there is evedence its not done by a long way. > everything was switched to mono on my laptop and although keys > worked, there was no panning and monsters and pits could not be heard > till real close. > Sounds sounded off centre. > Looks like things are in sfml. > one thing to note is that the imput code is real fast I used to have > to hold down esc a long time to exit view but in this version you > really have to be fast else you will hit something you don't want to hit. > definately though this game is probably not ready yet. > though it was supposed to be released today unless it was not > supposed to be uploaded at all. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
I can't get it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 02 October 2010 02:57 To: gamers@audyssey.org Subject: [Audyssey] mota 14 Hi. checked the changelog of beta 14 and its october 1. Though there is evedence its not done by a long way. everything was switched to mono on my laptop and although keys worked, there was no panning and monsters and pits could not be heard till real close. Sounds sounded off centre. Looks like things are in sfml. one thing to note is that the imput code is real fast I used to have to hold down esc a long time to exit view but in this version you really have to be fast else you will hit something you don't want to hit. definately though this game is probably not ready yet. though it was supposed to be released today unless it was not supposed to be uploaded at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
is it just my computer or is it very laggy also, why is the game so much bigger? On 10/1/10, shaun everiss wrote: > aah ok. > I have issues grabbing the gems and killing the enemies because I > can't hear them that well or rather at all while far away. > At 05:28 p.m. 2/10/2010, you wrote: >>Hi Shaun, >>Actually, the audio issues you are describing aren't bugs at all. >>That's just the way OpenAL processes audio output. As you pointed out >>the sounds aren't being panned but are being processed through >>OpenAL's 3d listener interface. Said reason I'm doing that is OpenAL >>does not have a simple pan control like DirectSound has and all sounds >> have to be processed via 3d positioning weather you want to or not. >>Which explains why the sounds are low. In the previous versions I >>could control the volume of the sounds with the DirectSound >>SetVolume() function. Well, with OpenAL if you use SetPosition() to >>control positioning it uses its own internal calculations to control >>the volume using 3d calculations which is overkill for this kind of >>game. In short, this isn't my fault, but just the way OpenAL is. >> As for sounds being in mono instead of stereo again this is do to >>OpenAL. In order to process a sound using the 3d listener interface >>the sound has to be in mono not stereo. If the sound is going to be a >>static sound, and then it can be in stereo, but those that will be >>processed in 3d have to be mono. So that's why that is. >> >>Cheers! >> >>On 10/1/10, shaun everiss wrote: >> > Hi. >> > checked the changelog of beta 14 and its october 1. >> > Though there is evedence its not done by a long way. >> > everything was switched to mono on my laptop and although keys >> > worked, there was no panning and monsters and pits could not be heard >> > till real close. >> > Sounds sounded off centre. >> > Looks like things are in sfml. >> > one thing to note is that the imput code is real fast I used to have >> > to hold down esc a long time to exit view but in this version you >> > really have to be fast else you will hit something you don't want to >> > hit. >> > definately though this game is probably not ready yet. >> > though it was supposed to be released today unless it was not >> > supposed to be uploaded at all. >> > >> > >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
aah ok. I have issues grabbing the gems and killing the enemies because I can't hear them that well or rather at all while far away. At 05:28 p.m. 2/10/2010, you wrote: Hi Shaun, Actually, the audio issues you are describing aren't bugs at all. That's just the way OpenAL processes audio output. As you pointed out the sounds aren't being panned but are being processed through OpenAL's 3d listener interface. Said reason I'm doing that is OpenAL does not have a simple pan control like DirectSound has and all sounds have to be processed via 3d positioning weather you want to or not. Which explains why the sounds are low. In the previous versions I could control the volume of the sounds with the DirectSound SetVolume() function. Well, with OpenAL if you use SetPosition() to control positioning it uses its own internal calculations to control the volume using 3d calculations which is overkill for this kind of game. In short, this isn't my fault, but just the way OpenAL is. As for sounds being in mono instead of stereo again this is do to OpenAL. In order to process a sound using the 3d listener interface the sound has to be in mono not stereo. If the sound is going to be a static sound, and then it can be in stereo, but those that will be processed in 3d have to be mono. So that's why that is. Cheers! On 10/1/10, shaun everiss wrote: > Hi. > checked the changelog of beta 14 and its october 1. > Though there is evedence its not done by a long way. > everything was switched to mono on my laptop and although keys > worked, there was no panning and monsters and pits could not be heard > till real close. > Sounds sounded off centre. > Looks like things are in sfml. > one thing to note is that the imput code is real fast I used to have > to hold down esc a long time to exit view but in this version you > really have to be fast else you will hit something you don't want to hit. > definately though this game is probably not ready yet. > though it was supposed to be released today unless it was not > supposed to be uploaded at all. > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
Hi Shaun, Actually, the audio issues you are describing aren't bugs at all. That's just the way OpenAL processes audio output. As you pointed out the sounds aren't being panned but are being processed through OpenAL's 3d listener interface. Said reason I'm doing that is OpenAL does not have a simple pan control like DirectSound has and all sounds have to be processed via 3d positioning weather you want to or not. Which explains why the sounds are low. In the previous versions I could control the volume of the sounds with the DirectSound SetVolume() function. Well, with OpenAL if you use SetPosition() to control positioning it uses its own internal calculations to control the volume using 3d calculations which is overkill for this kind of game. In short, this isn't my fault, but just the way OpenAL is. As for sounds being in mono instead of stereo again this is do to OpenAL. In order to process a sound using the 3d listener interface the sound has to be in mono not stereo. If the sound is going to be a static sound, and then it can be in stereo, but those that will be processed in 3d have to be mono. So that's why that is. Cheers! On 10/1/10, shaun everiss wrote: > Hi. > checked the changelog of beta 14 and its october 1. > Though there is evedence its not done by a long way. > everything was switched to mono on my laptop and although keys > worked, there was no panning and monsters and pits could not be heard > till real close. > Sounds sounded off centre. > Looks like things are in sfml. > one thing to note is that the imput code is real fast I used to have > to hold down esc a long time to exit view but in this version you > really have to be fast else you will hit something you don't want to hit. > definately though this game is probably not ready yet. > though it was supposed to be released today unless it was not > supposed to be uploaded at all. > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 14
That would be my guess. So folks, I probably wouldn't download it until we get some official word from Thomas. We are the Knights who say...Ni! - Original Message - From: "shaun everiss" To: Sent: Friday, October 01, 2010 7:56 PM Subject: [Audyssey] mota 14 Hi. checked the changelog of beta 14 and its october 1. Though there is evedence its not done by a long way. everything was switched to mono on my laptop and although keys worked, there was no panning and monsters and pits could not be heard till real close. Sounds sounded off centre. Looks like things are in sfml. one thing to note is that the imput code is real fast I used to have to hold down esc a long time to exit view but in this version you really have to be fast else you will hit something you don't want to hit. definately though this game is probably not ready yet. though it was supposed to be released today unless it was not supposed to be uploaded at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mota 14
Hi. checked the changelog of beta 14 and its october 1. Though there is evedence its not done by a long way. everything was switched to mono on my laptop and although keys worked, there was no panning and monsters and pits could not be heard till real close. Sounds sounded off centre. Looks like things are in sfml. one thing to note is that the imput code is real fast I used to have to hold down esc a long time to exit view but in this version you really have to be fast else you will hit something you don't want to hit. definately though this game is probably not ready yet. though it was supposed to be released today unless it was not supposed to be uploaded at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.