Re: [Audyssey] Forcing accessibility

2007-03-02 Thread jason
Josh this is Blind Fury it is very simple by celling the game tht is copy 
infringement and which could land you  in hot water bud however if you make 
the game for yourself then that's your own game you can't recell that game 
unless you have permission from the developers themselves it goes the same 
for music as well.  you know wht I mean.
So that how it goes ok  that is words to the wise from the Blind Fury.
Have a nice day.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 3:49 PM
Subject: Re: [Audyssey] Forcing accessibility


 but only blind people would be playing the games. And if you don't make
 money off it and give the original developers credit in the accessible 
 games
 how could it still be copyright infringement?

 Josh

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 2:49 PM
 Subject: Re: [Audyssey] Forcing accessibility


 because that's copyright infringement

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 1:34 PM
 Subject: Re: [Audyssey] Forcing accessibility


 so if we can't get the developers to make their games accessible, why 
 not
 rip the audio from the mainstream games and make our own accessible
 versions
 with audio game maker?

 Josh

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 2:25 PM
 Subject: Re: [Audyssey] Forcing accessibility


I get asked the same questions, and what you said is right on.  The fact
is
 is that our market just isn't big enough.  I few years ago I was on the
 phone with a korg representative and we were discussing my korg x5.  I
 pointed out that it would be great if there was some sort of module 
 that
 made the korg speak.  he said that he agreed with my thoughts, but the
 fact
 was was there was no market for that.  We need to think in terms of
 market
 strength.  I know the number of blind to sighted is very small, and 
 even
 those who play video games is smaller still.  I don't want to say it's 
 a
 lost cause, but I'm not losing any sleep over whether or not I'll be
 able
 to
 play the next big release.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 1:15 PM
 Subject: Re: [Audyssey] Forcing accessibility



 Hi all,
 Sorry, I am very late to this party, but you really must understand
 there is no way we can force developers much less game companies like
 activision, Nintendo, Sega, Microsoft Game Studios, to do anything.
 Especially, since we are  a minority group with very little cash
 potential. In fact encouraging them with a good persuasively drafted
 position is the only way to even get started.
 You can get started by becoming part of and supporting groups like 
 IGDA
 which is already attempting to do just that. Put together articles,
 code
 examples, etc to bring to the big name developers and their companies
 to
 promote more accessible game design implementations.
 Unfortunately, we also have to increase our ranks and have a higher
 number of statistics to show these companies. While Audyssey is a very
 active community we have on this list at most 200 to 300 members at a
 time. Now, assuming every single one of us bought a mainstream game
 made
 accessible for $45.00 that only comes to $13500 total for 300 units
 sold. That little amount of cash won't interest a company. The average
 dev for those companies triples that amount in his or her salary.
 Ok, from speaking to my fellow ag developers we estimate the total
 market strength right now at 2000 products sold by any one accessible
 company. Using our example of $45 times 2000 units sold $comes to
 $9. Looking better, but certainly not enough to interest a
 mainstream company which is grossing millions on Doom III, Jedi Knight
 X, Castlevania X, etc...
 I grant you if Activision or another big company like Microsoft put 
 out
 an accessible game they could probably Brose more than $9 since
 they
 have channels to market to a wider audience. However, once you start
 ticking off the numbers like who does not have computers, who is old
 and
 elderly who is likely to be disinterested, and so on the numbers of
 potential customers shrinks rather rapidly.
 A statistical fact here is the majority of those blind in the US is
 those who have lost their sight later in life do to many common issues
 involved with old age. Having younger people with vision impairments 
 is
 a significantly smaller group than the elderly with vision 
 impairments.


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Re: [Audyssey] Forcing accessibility

2007-03-02 Thread jason
What is Brandon's site so I can download the WWe game you said it some wht 
accessible in what way does it read well with JAWS?
email me back ok
this is Blind Fury
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 18, 2007 1:48 PM
Subject: Re: [Audyssey] Forcing accessibility


 Hi Dennis,
 Oh, I do see and understand what you are thinking of doing, but it
 really won't solve the problem. The game companies we are talking about
 in large part is going to consider all games they make inaccessible to a
 blind gamer since they target a sighted audience. The games that are
 somewhat accessible like the WWE game and the Lord of the Rings game
 Brandon has up on his sight are accidently accessible. I do not believe
 they were intentionally made that way  by the companies that just
 happened to be that way as a side effect. Even though Brandon and others
 might consider them reasonably accessible E.A. or whoever is then going
 to put a not accessible warning label on it upon release not knowing
 that the game is partly accessible.


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-19 Thread jason
Hi it's Blind Fury I agree with your suggestions persuading companies to 
make games accesible not forcing the isue because I agree with that by 
forcing the issue it will make us look bad because we are supposed to be 
treated like everyone else instead of being catored too.  Si if we just give 
them suggestions and tell what they could benefit if they made games 
accessible I think they would show a better attitude at looking at the issue 
instead of throwoing in our faces because we forced it.
anyway reguards,
Blind Fury
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list [EMAIL PROTECTED]
Sent: Saturday, February 17, 2007 10:53 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 We have a better chance of persuading mainstream devs of the value of
 accessibility than we do of forcing i., But it's not happening without
 presenting them some serious statistics. We have to PERSUADE, not force
 here, or as Liam said we'll give the blind community a bad name. Besides, 
 we
 need to convince them that they wouldn't be making a huge financial 
 blunder.
 That was one of the things the folks at Audio Games wanted us to do when
 Soundvoyager was released, to play it and give Nintendo our hints and
 experiences. I myself did and have to admit that they seemed fairly open 
 to
 the idea of accessibility to the blind. So if we can put together enough
 statistics and marshall a convincing argument, we might just sway a dev or
 two, and if enough devs take to the cause then more might be swayed as 
 well.
 But trying to force the issue isn't going to get us anything but a bad
 reputation, and the reputation of the blind in some quarters probably 
 could
 be better as it is.
 Bryan and Jennie
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:15 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


i have to agree with liam and che on this one. make suggestions, tell
 themwhy you want it accessible, but do not, and i repeat, do *not*, use
 force.
 regards,
 aaron


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Dark
Unfortunately thom,  that very much depends upon the country's legal system 
and how reasonable the government are prepared to be as reguards 
accessibility issues and writing new legislation. the Us government does 
tend to be better than the english govenrment in this respect. For instance, 
there are various books (Steven King's Dark tower series for example), which 
can't be produced in audio overhere simply because the publishers might want 
to release a commercial audio tape version at some point!

For more info see this Site:
http://www.booksbeforewedie.com/

Then again, it's not really surprising sinse most of the theoretical work 
reguarding the practice and implementation of equality is done in the Us, 
and very much in the Us theoretical traditions as well.

Initially, I actually wanted to deal with questions about disability and 
equality in my Phd thesis, however the more literature I read on the 
subject, the more I've come to realize that there needs to be some work done 
on the very basic, day to day, ethics of disability and interpersonal 
relations ffirst, so that's what I'm probably going to be writing about.

Many appologies for the offtopicitude here and me going all professional 
philosopher on y, it's just that this discussion is getting remarkably close 
to my own area of expertees -- assuming of course it's possible to have! 
expertees in Philosophy, ;D.

Beware the grue!

Dark.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 18, 2007 7:07 AM
Subject: Re: [Audyssey] Forcing accessibility


 Hi Dark,
 Yes, I think challenging some of the laws, hard to do, is one of the
 only ways of making any headway.
 I am all for copyrights, but sometimes they tend to stomp out those who
 don't have an equal or near equal access to that content.
 As far as games go I'd like something put in to the existing copyright
 laws that is similar to the written materials. It can only be copyed or
 used in an accessible manner or specialised format for blind and
 visually impaired or something like that. At the national level it would
 go over any company license agreement if the audio content or whatever
 was used in a specialised format for the blind, etc...


 Dark wrote:
 As far as legal issues go, I do believe there is some mileage to campeign
 for changes here, sinse some laws are clearly and simply unfair.

 For instance, one charity which reccords audio books here in the Uk has 
 to
 borrow books directly from their public library. while their local 
 library
 will freely let them exceed the lone period on books, if they get a book 
 on
 interlibrary lone from the national British Library they are forced to 
 pay
 the standard charge when keeping a book for an extended period, even when
 recording books. this makes it almost impossible for them to produce any
 book not available in their local public library. Sinse they don't have 
 the
 cash to pay the extra lone fees it would take.

 Imho, this is certainly a case where the law, or at least the national
 British Library policy, is in error and should deffinately be changed.

 All the best,

 Dark.


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Dark
also, there are one or two types of game perspective that it strikes me 
would be very difficult to translate into audio. As a thought experiment, 
I've been considdering ways to translate various main stream games into 
audio, and mostly I can come up with tactics to do it, even in games that 
rely heavily on the vertical as well as the horizontal plain such as full 
scrolling 2D platformers, with or without use of ladders (nods at Thom and 
Monti).

However, one genre that entirely escapes my efforts are games like Bomberman 
or the various boulderdash style games, top down perspective games heavily 
reliant on four directional spacial puzles with significant game events 
occurring sometimes at great distance from the charactor. I've totally 
wracked my brains but other than loading the games down with so many grid 
coordinates, different sorts of audio scan and hosts of speak keys to the 
point where they became glorified interactive fiction, I can't think of a 
way to translate them into audio.

Of course, i'm only one person, and what I can't figure out somebody else 
probably can (in fact in my case, somebody else nearly always can!), but I 
think we should remain open to the possibility that certain mainstream games 
might not translate into audio.

Of course, on the other side of the coin, there are Audio games who's 
experience is actually highly enhanced by the factt that they Are! audio 
games (I'd count dyna man, Esp pinball extreme, Superliam and probably quite 
a few other games in this catagory),  therefore I deffinately think there's 
some mileage in being experimental with audio games and not always just 
trying to emulate main stream games (though obviously, translation of 
mainstream games into audio is a good thing too).

sorry for the minor wrant here.

Beware the Grue!

Dark.






- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 18, 2007 7:39 AM
Subject: Re: [Audyssey] Forcing accessibility


 Hi Shaun,
 The problem is the accessibility has to come from the game's core
 commonly called the engine. If a game engine supports only stereo than
 there is absolutely no way to add something like 3D audio without having
 the original source code for the game. If an engine does not have SAPI
 support then there is no way to mod that in without having the engine
 source. I think you are now seeing the problem with that approach.
 As for audio game maker I think it will be something to show off to
 mainstream companies as a demonstration of what accessible games can do,
 but it is still far too primative for actual pro game developers to work
 with.




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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Bryan Peterson
O we have the accessibility built into the game, but write in a toggle for 
it so that the sighted player could play the game like they normally would, 
but when the blind guy loaded his save file the accessibility would be 
there.
Bryan and Jennie
- Original Message - 
From: SHAUN EVERISS [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 7:27 PM
Subject: Re: [Audyssey] Forcing accessibility


 Maybe its not all lost, although how this would work I don't rightly know.
 First there would need to be a standard for accessibility simular to other 
 standards that are released by other orgs for accessibility , eg web 2 
 accessibility standard.
 Or something like that.
 What I thought could happen is the game devs pay the blind devs to write 
 the accessibility interfaces, ok blind devs probably will not get that 
 much, but still.
 Anyway we people buy the game.
 THe entire game mind you at the price the game is worth.
 We download the interface from the net and install it, we would have to 
 have some sort of registration procedure.
 Without varification though, somehow keyed for us blind people only.
 A thought could be the serial number on your screen reader.
 We have readers and they have serial numbers.
 In case this is forged though we would need some other protection to get 
 the interface.
 This does have a drawback that devs may not get payed at all though.
 All these messages on here must add up to something.
 I know that somehow using the audio is a logical step.
 Ripping it is to easy, its alegal but it will work, in the short term at 
 least, long term, I feel as a community we may be able to nut something 
 out.
 I think we are close.
 At 09:43 a.m. 18/02/2007, you wrote:
Hi Josh,
Sigh It is simply because the companies have legal copyrights over the
media, (graphics story and sounds,) of the games they create.  Using
that media content could, (I repete could,) land a accessible game
developer in hot water because steeling or using copyrighted game
content without prier consent of the copyright holder is legally
considered a crime in the USA.
You and I can discuss the evils of not having game x accessible, and
that company should either make it accessible or lend us the materials
to make it ourselves, but that is nothing more or less than intilectual
diferences of opinion. If I make a Star Wars I do it at my own personal
risk, but know that I am legally forbidden to do so do to copyright laws.
Hey, it is unfair, but 9 times out of 10 the law would side with the
company than us.  As the Rolling Stones once sang, Sometimes you can't
always get what you want. No you can't always get what you want, but
sometimes you just might find you'll get what you need.
To look it another way consider public safety laws like speeding limits.
A person might believe he has the right to go 80 or 100 miles per hour
down this long stretch of road which seams totally empty when the limit
is 60.  Well, person x can argue with the policeman giveing him the
speeding ticket or the judge that is asigning his sentense, but the law
is on their side. No argument I have the right to do so, because I think
I should because the road seamed empty is going to move the police or
courts to not give him his ticket and tell him to go ahead and speed
when there is no traffic around. Bottomline he was speeding in a 60 MPH
speeding zone.
Last year I was at my local court house and got to sit through traffic
court. I heard lots of reasons why person x was speeding, some of them
sounded quite convincing and reasonable to me, but the judge still fined
them, and sent them packing.
Sometimes I felt the law was too harsh, unreasonable, but on the other
hand the law is there to serve and protect as well.  Companies need good
copyright laws to keep the compitition from steeling their hard earned
work. However, the same laws sometimes blindly excludes the minority
groups that falls nowhere inbetween the extremes.

  Josh wrote:
 so if we can't get the developers to make their games accessible, why 
 not
 rip the audio from the mainstream games and make our own accessible 
 versions
 with audio game maker?



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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Bryan Peterson
All well and good but just one or two people, or even one or two-hundred, 
isn't going to convince anybody. It all comes down to statistics. Get the 
names of every blind gamer in the world and the kind of games they like to 
play, put that into a cohesive, statistic rich form that the big name devs 
will love. Then maybe you'll get somebody's attention. But you're probably 
not gonna get them to put a warning on their packages saying not accesible. 
That'd mean every product they make, and they're not going to do that just 
to satisfy a few people.
Bryan and Jennie
- Original Message - 
From: Dennis [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, February 17, 2007 7:28 PM
Subject: Re: [Audyssey] Forcing accessibility


 To whom it may concern,
 I am writing to explain my earlier note that was published in this forum.
 We are not looking to force anyone into doing things we would like to 
 change
 the programming but if it is not possible we believe that packaging should
 state clearly that it will not access the proper software for the
 handicapped
 computer. We believe that if we bring this to the attention of programmers
 and that in the future they will begin to make gaming software more
 compatible.
 Please do not misunderstand that force isnt what we want to do. We want to
 bring this to the main stream attention so that no one else has to go thru
 the
 troubles of buying an expensive game and then not being able to access it.
 Sincerly

 Dennis
 Need a quick an
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of john snowling
 Sent: Saturday, February 17, 2007 2:43 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Forcing accessibility

 I agree with what has been said here.  Its also the cost.  Major games
 companies would have to spend a fair bit on making games accessible.  It
 won't ever happen if it does then I'll be surprised.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: 17 February 2007 19:37
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Forcing accessibility

 Hi Che,
 Exactly, my point as well. Not only do we not have the numbers to force
 the issue we are also sometimes asking the impossible from a programming
 standpoint.
 Sometimes these games are 3D not just in graphics and sound, but in fact
 the entire levels are 3D.
 I'd like to hold up the AQ, Audio Quake project, as an example. While
 Michael and others have been working towards making Quake accessible it
 is far from a real solution for total access. Much improved, playable
 yes, but far from as accessible as SOD, GTC, and other games out there.
 Back when I played around with AQ, quite a while ago, one thing that
 really got me lost was the full 3D environment. We can move in six
 directions, and presenting that to a totally blind gamer can be
 disorienting.
 I am seeing posts from Damien and others how hard 2D levels like SOD are
 I'd hate to see the same people take on a really challenging 3D maze
 such as many of the Star Wars games have etc.
 In the SW games the exits  for the rooms are not really obvious to a
 sighted gamer let alone a blind one. You have to cut out grates, jump
 through holes in the ceilings, find secret and hidden buttons and
 switches,and you sometimes have to visually see where to jump to. No way
 of conveying the same info by audio. You eather see the place to jump
 to, or you fall to your doom off the side of a building. Even if an A.G.
 developer were to recreate one of those games some challenges would have
 to be removed to save over complexity or fix it so the player could jump
 to that next building without falling all the time.
 I could imagine what a major pain it would be to make all that
 accessible, and still keep the challenge in the game.
 Even Monty, an Atari game, and simple by sighted standards needs several
 special adaptations to make it playable for a totally blind gamer which
 would make the game boring to a sighted gamer that plays much faster
 than we do.

 Che wrote:
 I for one don't think we have any business trying to force companies to
 make their games accessible.
 First of all, for the vast majority of games, it simply cannot be done,
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
 Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
 If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting in
 the
 wind on this one.
 We're just going to have to accept the fact we're dependant on a
 handful
 of developers to make games for us due to our small market, and help
 them
 out as much as we can by buying their games.  Or, like me

Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Josh
And if we couldn't pay the fine? then what? Most of us don't have that kind 
of money.

Josh


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Josh
I think the world of courts and lawyers is the dumbest thing ever, I wish 
the person who dreamed that stupid stuff up never existed.

Josh


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Everett Elam
Hmm. Sorry I haven't posted much in these past few, but I've been busy. I 
think the only way to really go about this is by doing what fs has done with 
pocket pc. Instead of creating something which is completely blind friendly, 
Freedom Scientific has introduced the pac mate which, while limited in some 
aspects is just amazing because you can buy some things directly off the 
shelf from your local office depot or best buy and use them. It's what kara 
did with quake, though I understand that quake is completely open source. 
However, as apple says, built in, not bolted on... or together I suppose.
Lates guys, sorry if I'vve woken up a dead horse that's already been beaten.
Everett 


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Shaun,
I can see many problems with what you suggest. First, a Pro Game company 
is highly unlikely to turn over pieces of their game source code to an 
amature blind developer. There are licensing and security issues 
involved. Second, most if not all of the blind devs are hardly up to the 
task of coding on pro grade level.
For example, almost all pro games are written in C++. The Majority of 
amature developers that write for the blind use amature programming 
languages such as VB which is a kiddy language compared to the stuff the 
pro developers work with. Even the language I use C#.NET is a stripped 
down modified version of C++ which is still kind of kiddy compared to 
full blown C++. So just because we have a few script kiddies that can 
write games doesn't mean they are ready for the big time.
Even if the programming of choice wasn't an issue then the code itself 
would be pretty difficult to master. Many pro developers use fuzzy 
logic, true physics emulation, calculous, etc and the math and physics 
alone would eliminate anyone without a college degree or a good grasp of 
those things.
The only way I can see this ever realistic really working to avoid 
copyright penalties is make up your own version of the game and sell it 
along with  legal, not a hot copy, of the original game. That way the 
blind end user paid for the legal version so they own the sounds and 
graphics you used, and then on top of that paid for your version on top 
of that. It would legally solve the copyright problem, but the end user 
would get socked with a double payment, and half would be nothing they 
could use except say I payed for a legal copy.


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Josh
hey! that would be the perfect law if everyone would put it into all their 
licenses!

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 18, 2007 2:07 AM
Subject: Re: [Audyssey] Forcing accessibility


 Hi Dark,
 Yes, I think challenging some of the laws, hard to do, is one of the
 only ways of making any headway.
 I am all for copyrights, but sometimes they tend to stomp out those who
 don't have an equal or near equal access to that content.
 As far as games go I'd like something put in to the existing copyright
 laws that is similar to the written materials. It can only be copyed or
 used in an accessible manner or specialised format for blind and
 visually impaired or something like that. At the national level it would
 go over any company license agreement if the audio content or whatever
 was used in a specialised format for the blind, etc...


 Dark wrote:
 As far as legal issues go, I do believe there is some mileage to campeign
 for changes here, sinse some laws are clearly and simply unfair.

 For instance, one charity which reccords audio books here in the Uk has 
 to
 borrow books directly from their public library. while their local 
 library
 will freely let them exceed the lone period on books, if they get a book 
 on
 interlibrary lone from the national British Library they are forced to 
 pay
 the standard charge when keeping a book for an extended period, even when
 recording books. this makes it almost impossible for them to produce any
 book not available in their local public library. Sinse they don't have 
 the
 cash to pay the extra lone fees it would take.

 Imho, this is certainly a case where the law, or at least the national
 British Library policy, is in error and should deffinately be changed.

 All the best,

 Dark.


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Dark,
Well, obviously some games are going to be harder to translate in to 
audio than others.
I think bomberman would be possible, and you could be over complicating 
it some. I haven't thought it totally through as well as you have, but 
having played the original eons ago I think an audio version could be 
possible.
What I am thinking would be difficult is games where there are no audio 
equals for the items in the game. For example take a classic game like 
Mario brothers.
I have been doing allot of thinking about it, and honestly some of the 
things has me baffled how to represent the same things in audio. Take 
the blocks Mario has to break to get items. How would you represent 
them, and not sound corny in the process.
Then, there are special flowers in Mario that shrink Mario, restore 
Mario, make Mario Super Mario, and one that gives Mario fire ability, etc...
You have to have some auditory way of making the different flowers and 
items apparent to a blind gamer as they would to a sighted gamer, but 
not dumb or silly in the process.
One way I can imagine it being done is a looping item indicater that 
says fire  flower, fire  flower, fire flower, over and over until you 
take it.
That is how Phil did the fruit in Packman and while being different it 
was a pretty good solution for that interesting problem.
However, for a sighted gamer that would be exceedingly annoying.


Dark wrote:
 also, there are one or two types of game perspective that it strikes me 
 would be very difficult to translate into audio. As a thought experiment, 
 I've been considdering ways to translate various main stream games into 
 audio, and mostly I can come up with tactics to do it, even in games that 
 rely heavily on the vertical as well as the horizontal plain such as full 
 scrolling 2D platformers, with or without use of ladders (nods at Thom and 
 Monti).

 However, one genre that entirely escapes my efforts are games like Bomberman 
 or the various boulderdash style games, top down perspective games heavily 
 reliant on four directional spacial puzles with significant game events 
 occurring sometimes at great distance from the charactor. I've totally 
 wracked my brains but other than loading the games down with so many grid 
 coordinates, different sorts of audio scan and hosts of speak keys to the 
 point where they became glorified interactive fiction, I can't think of a 
 way to translate them into audio.

 Of course, i'm only one person, and what I can't figure out somebody else 
 probably can (in fact in my case, somebody else nearly always can!), but I 
 think we should remain open to the possibility that certain mainstream games 
 might not translate into audio.

 Of course, on the other side of the coin, there are Audio games who's 
 experience is actually highly enhanced by the factt that they Are! audio 
 games (I'd count dyna man, Esp pinball extreme, Superliam and probably quite 
 a few other games in this catagory),  therefore I deffinately think there's 
 some mileage in being experimental with audio games and not always just 
 trying to emulate main stream games (though obviously, translation of 
 mainstream games into audio is a good thing too).

 sorry for the minor wrant here.
   


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Josh,

Quote
 And if we couldn't pay the fine? then what?
End quote

Well, based on my own knolege of the U.S. court system if you are unable 
to pay a fine you would likely be ordered to do some kind of comunity 
service job until the fine was paid off. If you refused to do the 
comunity service work then the next step would be contempt of court 
which could be a couple of days in the slammer.


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Josh,
We could get in to the entire theory why a government must exist, it's 
purpose, and so on but I won't. I will simply say without government, 
rules, and a court to enforce them what you end up with is total anarchy 
and no one to protect the rights of anyone.
Besides as far as copyrights goes for games it isn't the court system's 
fault. Remember it is the legislature's job to write the laws. The 
executive's job to sign the bill in to law. Then, the hjustice system's 
job, courts and lawyers, to enforce the laws.
If you want to legally copy and write games to make them accessible via 
a legal means then we as developers must start with the
legislature's that make those laws, the U.S. Congress, to have them 
amend the copyright laws allowing for game media to be copied for 
accessible use only.
There have already been some copyright laws modified in this way such as 
U.S. public law 9-22 which allows for printed material to be distributed 
in an accessible format for blind and visually impaired who have no 
other access to it. That is how the N.L.S. and Recordings for the blind 
and BookShare are legally able to copy, read, and redistribute otherwise 
copyrighted books, magazines, and other printed material legally.



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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Josh
In response to what Aaron says. But, then the law has to be changed so we 
can make accessible versions of games without getting in trouble.
Just like its ok to make books in an accessible format, it should be ok to 
reproduce games in a specialised format for the blind.

Josh


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Josh
then maybe we as the blind people should get involved and make changes to 
the laws.

Josh

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 18, 2007 11:04 AM
Subject: Re: [Audyssey] Forcing accessibility


 Then we'd probably end up in prison and the blind would look bad I don't
 make the laws. I just have to abide by 'em. It bites, yeah, but such is
 life..
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 7:54 AM
 Subject: Re: [Audyssey] Forcing accessibility


 And if we couldn't pay the fine? then what? Most of us don't have that
 kind
 of money.

 Josh


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Dennis
I agree


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Josh
Sent: Sunday, February 18, 2007 2:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Forcing accessibility

then maybe we as the blind people should get involved and make changes to 
the laws.

Josh

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 18, 2007 11:04 AM
Subject: Re: [Audyssey] Forcing accessibility


 Then we'd probably end up in prison and the blind would look bad I don't
 make the laws. I just have to abide by 'em. It bites, yeah, but such is
 life..
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 7:54 AM
 Subject: Re: [Audyssey] Forcing accessibility


 And if we couldn't pay the fine? then what? Most of us don't have that
 kind
 of money.

 Josh


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Josh
but wouldn't it look bad putting a blind person in jail? And what would 
putting some poor blind person in jail...what good would it do?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 18, 2007 2:08 PM
Subject: Re: [Audyssey] Forcing accessibility


 Hi Josh,

 Quote
 And if we couldn't pay the fine? then what?
 End quote

 Well, based on my own knolege of the U.S. court system if you are unable
 to pay a fine you would likely be ordered to do some kind of comunity
 service job until the fine was paid off. If you refused to do the
 comunity service work then the next step would be contempt of court
 which could be a couple of days in the slammer.


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Bryan Peterson
And how do you propose to do that. As much as I hate to say it we're in the 
minority.
Bryan and Jennie
- Original Message - 
From: Dennis [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, February 18, 2007 12:42 PM
Subject: Re: [Audyssey] Forcing accessibility


I agree


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Josh
 Sent: Sunday, February 18, 2007 2:36 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Forcing accessibility

 then maybe we as the blind people should get involved and make changes to
 the laws.

 Josh

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 11:04 AM
 Subject: Re: [Audyssey] Forcing accessibility


 Then we'd probably end up in prison and the blind would look bad I don't
 make the laws. I just have to abide by 'em. It bites, yeah, but such is
 life..
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 7:54 AM
 Subject: Re: [Audyssey] Forcing accessibility


 And if we couldn't pay the fine? then what? Most of us don't have that
 kind
 of money.

 Josh


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Bryan,
Copyright infringement isn't a major crime. So no worries about prison. 
However, it could result in paying of fines, comunity service, or 
payment of damages.
Most cases of that sourt would likely wind up in civil cort rather than 
criminal court.

Bryan Peterson wrote:
 Then we'd probably end up in prison and the blind would look bad I don't 
 make the laws. I just have to abide by 'em. It bites, yeah, but such is 
 life..
 Bryan and Jennie
   


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Dark
This actually appears to be one of those times i was talking about where 
different people's ideas compensate for each other, sinse I can certainly 
think of a way to wrender original Marrio bross in audio, whereas Bomberman 
does have me stumped (we philosophers are very good at over complicating 
matters).

As far as Marrio goes, there are actually only four different types of 
collectable items in the game, thus replicating them in audio wouldn't be 
too hard, mushrooms (which make Marrio larger and have an extra hit), Fire 
flowers, extra lives and coins.

What requires the thought in marrio is the spacial aspects of the game, and 
how to represent objects vertically, I do think however, it'd be quite 
possible.

(beware, long explanation ahead).

Taking Superliam as a baseline, representing the charactor's footsteps, 
pits, walking or bouncing monsters and power ups lying on the floor is all 
fine.

sinse Marrio's main attack is to jump on his enemies heads, there would need 
to be an added On targit sound for when Marrio was in the air above a 
potential victim, so that the audio gamer could calculate their jumps 
correctly, but I don't think this would be too hard to do (Marrio always had 
quite a lot of air time on his jumps anyway).

then, sinse in Marrio gaps are of variable distance, there would need to be 
a system to represent gap length. However sinse Marrio is structured almost 
as a board game with descrete steps and tiles, and distances you can 
calculate precisely, I don't believe this would present too much trouble.

For example, you could have a low humming pulse like the shades turn sound), 
to indicate when a pit was deadly, overlayed by either a high, or low 
pitched wind sound to indicate the length of the gap and whether a normal or 
dashing jump was required to cross it.

You would also need an alarm signal noise or different step sound to 
represent when Marrio was on the edge of a pit.

Well, there's the horizontal plane taken care of!

As to the vertical, when a block was close over marrio's head, the step 
sounds could be muffled (think small rooms in shades of doom). Optionally, 
there could be drecrease decreased muffling for blocks that were further 
away but stil directly overhead, though I don't believe this would be 
necessary. Also optionally, when the block overhead contained an item, as 
well as the muffled step there could be an indicator sound such as a 
continuous ring, (though sinse headbutting blocks in search of items 
wouldn't actually be a problem, I don't believe this would be absolutely 
crucial either).

Combine this with an oof! sound every time Marrio walks into a wall, and 
maybe a check distance key to see how many steps through the level Marrio 
is, and Vuala!

I hope this explanation is clear enough, but iff not, I'm quite willing to 
write up an example of how a game of audio Marrio under these circumstances 
would work, however I think if I make this mail any longer I'll have trouble 
posting it.

all the best,

Dark.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 18, 2007 7:00 PM
Subject: Re: [Audyssey] Forcing accessibility


 Hi Dark,
 Well, obviously some games are going to be harder to translate in to
 audio than others.
 I think bomberman would be possible, and you could be over complicating
 it some. I haven't thought it totally through as well as you have, but
 having played the original eons ago I think an audio version could be
 possible.
 What I am thinking would be difficult is games where there are no audio
 equals for the items in the game. For example take a classic game like
 Mario brothers.
 I have been doing allot of thinking about it, and honestly some of the
 things has me baffled how to represent the same things in audio. Take
 the blocks Mario has to break to get items. How would you represent
 them, and not sound corny in the process.
 Then, there are special flowers in Mario that shrink Mario, restore
 Mario, make Mario Super Mario, and one that gives Mario fire ability, 
 etc...
 You have to have some auditory way of making the different flowers and
 items apparent to a blind gamer as they would to a sighted gamer, but
 not dumb or silly in the process.
 One way I can imagine it being done is a looping item indicater that
 says fire  flower, fire  flower, fire flower, over and over until you
 take it.
 That is how Phil did the fruit in Packman and while being different it
 was a pretty good solution for that interesting problem.
 However, for a sighted gamer that would be exceedingly annoying.




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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Bryan Peterson
You never know what a company will do these days.
Bryan and Jennie
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 18, 2007 12:57 PM
Subject: Re: [Audyssey] Forcing accessibility


 but wouldn't it look bad putting a blind person in jail? And what would
 putting some poor blind person in jail...what good would it do?

 Josh

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 2:08 PM
 Subject: Re: [Audyssey] Forcing accessibility


 Hi Josh,

 Quote
 And if we couldn't pay the fine? then what?
 End quote

 Well, based on my own knolege of the U.S. court system if you are unable
 to pay a fine you would likely be ordered to do some kind of comunity
 service job until the fine was paid off. If you refused to do the
 comunity service work then the next step would be contempt of court
 which could be a couple of days in the slammer.


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Dark
Oh how irrirrirrirrirrirratating to get that rarrarrarrong.

tha'tha'tha'that's all folks!

Seriously, any comments on the idea would be more than welcome.


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 18, 2007 9:29 PM
Subject: Re: [Audyssey] Forcing accessibility


 One R, Dark, only one R in Mario.
 Bryan and Jennie
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 1:22 PM
 Subject: Re: [Audyssey] Forcing accessibility


 This actually appears to be one of those times i was talking about where
 different people's ideas compensate for each other, sinse I can certainly
 think of a way to wrender original Marrio bross in audio, whereas
 Bomberman
 does have me stumped (we philosophers are very good at over complicating
 matters).

 As far as Marrio goes, there are actually only four different types of
 collectable items in the game, thus replicating them in audio wouldn't be
 too hard, mushrooms (which make Marrio larger and have an extra hit), 
 Fire
 flowers, extra lives and coins.

 What requires the thought in marrio is the spacial aspects of the game,
 and
 how to represent objects vertically, I do think however, it'd be quite
 possible.

 (beware, long explanation ahead).

 Taking Superliam as a baseline, representing the charactor's footsteps,
 pits, walking or bouncing monsters and power ups lying on the floor is 
 all
 fine.

 sinse Marrio's main attack is to jump on his enemies heads, there would
 need
 to be an added On targit sound for when Marrio was in the air above a
 potential victim, so that the audio gamer could calculate their jumps
 correctly, but I don't think this would be too hard to do (Marrio always
 had
 quite a lot of air time on his jumps anyway).

 then, sinse in Marrio gaps are of variable distance, there would need to
 be
 a system to represent gap length. However sinse Marrio is structured
 almost
 as a board game with descrete steps and tiles, and distances you can
 calculate precisely, I don't believe this would present too much trouble.

 For example, you could have a low humming pulse like the shades turn
 sound),
 to indicate when a pit was deadly, overlayed by either a high, or low
 pitched wind sound to indicate the length of the gap and whether a normal
 or
 dashing jump was required to cross it.

 You would also need an alarm signal noise or different step sound to
 represent when Marrio was on the edge of a pit.

 Well, there's the horizontal plane taken care of!

 As to the vertical, when a block was close over marrio's head, the step
 sounds could be muffled (think small rooms in shades of doom). 
 Optionally,
 there could be drecrease decreased muffling for blocks that were further
 away but stil directly overhead, though I don't believe this would be
 necessary. Also optionally, when the block overhead contained an item, as
 well as the muffled step there could be an indicator sound such as a
 continuous ring, (though sinse headbutting blocks in search of items
 wouldn't actually be a problem, I don't believe this would be absolutely
 crucial either).

 Combine this with an oof! sound every time Marrio walks into a wall, 
 and
 maybe a check distance key to see how many steps through the level Marrio
 is, and Vuala!

 I hope this explanation is clear enough, but iff not, I'm quite willing 
 to
 write up an example of how a game of audio Marrio under these
 circumstances
 would work, however I think if I make this mail any longer I'll have
 trouble
 posting it.

 all the best,

 Dark.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 7:00 PM
 Subject: Re: [Audyssey] Forcing accessibility


 Hi Dark,
 Well, obviously some games are going to be harder to translate in to
 audio than others.
 I think bomberman would be possible, and you could be over complicating
 it some. I haven't thought it totally through as well as you have, but
 having played the original eons ago I think an audio version could be
 possible.
 What I am thinking would be difficult is games where there are no audio
 equals for the items in the game. For example take a classic game like
 Mario brothers.
 I have been doing allot of thinking about it, and honestly some of the
 things has me baffled how to represent the same things in audio. Take
 the blocks Mario has to break to get items. How would you represent
 them, and not sound corny in the process.
 Then, there are special flowers in Mario that shrink Mario, restore
 Mario, make Mario Super Mario, and one that gives Mario fire ability,
 etc...
 You have to have some auditory way of making the different flowers and
 items apparent to a blind gamer as they would to a sighted gamer, but
 not dumb or silly in the process.
 One way I can imagine it being done

Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Brandon Hicks
Hi list,

I just rejoined under a new Email, I have been here before. As such, I 
haven't read this full thread, but what I have sounds promising. I can't 
say if any of the ideas being bounced around would work for me unless I 
actually heard an audio file of how it would work, or did it myself, but 
I like the idea of an accessible Mario. I'd certainly be willing to test 
any concepts you may come up with.

Brandon



Dark wrote:
 Oh how irrirrirrirrirrirratating to get that rarrarrarrong.

 tha'tha'tha'that's all folks!

 Seriously, any comments on the idea would be more than welcome.


 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 9:29 PM
 Subject: Re: [Audyssey] Forcing accessibility


   
 One R, Dark, only one R in Mario.
 Bryan and Jennie
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 1:22 PM
 Subject: Re: [Audyssey] Forcing accessibility


 
 This actually appears to be one of those times i was talking about where
 different people's ideas compensate for each other, sinse I can certainly
 think of a way to wrender original Marrio bross in audio, whereas
 Bomberman
 does have me stumped (we philosophers are very good at over complicating
 matters).

 As far as Marrio goes, there are actually only four different types of
 collectable items in the game, thus replicating them in audio wouldn't be
 too hard, mushrooms (which make Marrio larger and have an extra hit), 
 Fire
 flowers, extra lives and coins.

 What requires the thought in marrio is the spacial aspects of the game,
 and
 how to represent objects vertically, I do think however, it'd be quite
 possible.

 (beware, long explanation ahead).

 Taking Superliam as a baseline, representing the charactor's footsteps,
 pits, walking or bouncing monsters and power ups lying on the floor is 
 all
 fine.

 sinse Marrio's main attack is to jump on his enemies heads, there would
 need
 to be an added On targit sound for when Marrio was in the air above a
 potential victim, so that the audio gamer could calculate their jumps
 correctly, but I don't think this would be too hard to do (Marrio always
 had
 quite a lot of air time on his jumps anyway).

 then, sinse in Marrio gaps are of variable distance, there would need to
 be
 a system to represent gap length. However sinse Marrio is structured
 almost
 as a board game with descrete steps and tiles, and distances you can
 calculate precisely, I don't believe this would present too much trouble.

 For example, you could have a low humming pulse like the shades turn
 sound),
 to indicate when a pit was deadly, overlayed by either a high, or low
 pitched wind sound to indicate the length of the gap and whether a normal
 or
 dashing jump was required to cross it.

 You would also need an alarm signal noise or different step sound to
 represent when Marrio was on the edge of a pit.

 Well, there's the horizontal plane taken care of!

 As to the vertical, when a block was close over marrio's head, the step
 sounds could be muffled (think small rooms in shades of doom). 
 Optionally,
 there could be drecrease decreased muffling for blocks that were further
 away but stil directly overhead, though I don't believe this would be
 necessary. Also optionally, when the block overhead contained an item, as
 well as the muffled step there could be an indicator sound such as a
 continuous ring, (though sinse headbutting blocks in search of items
 wouldn't actually be a problem, I don't believe this would be absolutely
 crucial either).

 Combine this with an oof! sound every time Marrio walks into a wall, 
 and
 maybe a check distance key to see how many steps through the level Marrio
 is, and Vuala!

 I hope this explanation is clear enough, but iff not, I'm quite willing 
 to
 write up an example of how a game of audio Marrio under these
 circumstances
 would work, however I think if I make this mail any longer I'll have
 trouble
 posting it.

 all the best,

 Dark.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 7:00 PM
 Subject: Re: [Audyssey] Forcing accessibility


   
 Hi Dark,
 Well, obviously some games are going to be harder to translate in to
 audio than others.
 I think bomberman would be possible, and you could be over complicating
 it some. I haven't thought it totally through as well as you have, but
 having played the original eons ago I think an audio version could be
 possible.
 What I am thinking would be difficult is games where there are no audio
 equals for the items in the game. For example take a classic game like
 Mario brothers.
 I have been doing allot of thinking about it, and honestly some of the
 things has me baffled how to represent the same things in audio. Take
 the blocks Mario

Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Dark
well steave, that is true, but the Rnib, which has by far the most resources 
etc is stil wary of offending publishers by going directly against their 
wishes.

the dark tower is a case in point, sinse at present the audio versions which 
Thom has mentioned aren't published in the Uk, but the publishers have 
stated that at some point they might wish to publish them over here, so no 
Rnib recording (despite the fact that they've already recorded the first 
four books in the series).

Though mind you, trying to get the Rnib to make an effort in reccording 
anything not aimed at people over the age of 70 is like getting blood out of 
a stone (I've been trying to do it for quite literally the last 18 years).

But I won't start a long wrant here.

all the best,

Dark.
- Original Message - 
From: Azabat (Steve Crawford) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 20, 2007 12:30 AM
Subject: Re: [Audyssey] Forcing accessibility


 Hi Dark,

 The UK copyright situation has recently changed because of the Disability
 Discrimination Act. Previously you had to ask permission from the 
 publisher
 before you could produce an alternative format of a book but now you can 
 do
 a Braille or audio version, provided a commercial one doesn't already 
 exist,
 without having to ask permission. The only provision is that it must be 
 free
 of charge, so it's down to charities and individuals (usually in prison) 
 to
 transcribe the material.

 My view is that this may extend to computer games, so producing accessible
 versions of popular computer games where none exist may be a defense under
 the DDA. Nobody's been prosecuted yet so let's wait and see.

 I recently came across a Who Wants To Be A Millionaire book that was being
 dumped in one pound shops so I bought a copy, transcribed some of it and
 produced an accessible version for a disabled person who would not be able
 to access the printed material. He doesn't read Braille so the format I
 chose was to make it into a computer game. Under the DDA, I reckon I'm
 entitled to do this without seeking permission. However, I'm definitely 
 not
 allowed to sell it and I doubt if I am allowed to give it away.

 Back to your problem, have you tried RevealWeb, NLB/RNIB and Calibre? I
 think they are the main sources for audio books.

 Cheers,
 Steve


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Dark
 Sent: 18 February 2007 19:03
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Forcing accessibility


 Hi thom.

 I am actually looking into getting hold of The Dark tower at the moment, 
 and
 have also gone through the hiddiously tortuous and long winded process 
 that
 it takes to get stuff from the National Libruary of Congress exported to 
 the
 Uk, (which isn't helped by the fact that the Rnib are useless).

 I was however just giving it as an example.

 In the Uk, there is absolutely no governmental backing or funding for the
 production of accessible books, and quite a few publishers just reffuse to
 allow tvarious charitable organizations permission to reccord their books,
 simply on the off chance that they might, at some point in the future wish
 to produce a commercial audio copy themselves, and thus any reccordings 
 the
 charities did would, supposedly hurt their sails.

 In the Us However, as far as I understand it, sinse production of audio
 books (and maybe braille as well), is both funded and backed by the
 government, this sort of arguement doesn't come up.

 I'll skip my long anti-capitalist wrant here, but suffice it to say the
 situation really! annoys me!

 then of course, there's the problem that publishers often abridge what
 commercial audio books they do produce, sometimes I think abridging books
 should be punishable by abridging the culprit, - with an axe!

 And finally there's the issue we've already touched upon here, the problem
 that three quarters of blind people are over the age of 65, which is only
 made moree acuteby the charities intense lack of resources and (in the 
 case
 of the Rnib), severe lack of knolidge of things like book genres and 
 series
 continuity as well.

 I'm extremely sorry for the offtopicitude here, it's just that this is one
 issue that really! gets on my whick!

 Beware the Grue! (especially when wranting).

 dark.


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Bryan,
As we recently discussed on the private USA Games testing list making 
games configurable is good, but sometimes too much configuration is too 
much for a developer or company. 
For example, it would be wonderful if accessibility could be switched on 
or off, but everytime a company would have to address an accessibility 
issue such as color contrast for low vision users, more 3D sound and 
targeting beeps for the totals, say screen enlargement for legally blind 
who need screen magnification, Sapi support to speak stuff are likely to 
over welm the perspective company for probably little gain for the hours 
of extra effort it would take to put all those features in. That is just 
addressing those with visual impairments.
We haven't even began talking about those without fine motor skills, or 
full use of one or more of their limbs.
Some of the FPS titles I have played in the passed requires excelent 
hand eye coordination to jump onto ledges, over traps, or to battle enemies.
In the end to maximise accessibility they would have to slow things down 
at a rate we could play it and really down for those who just move slow 
do to poor motor skills, etc...
Some games such as board games, card games, etc can be universally 
accessible. Others like a fast action First Person Shooter is unlikely 
to ever be fully accessible to one group or another.
I mean we could look at GTC or SOD for example. It is is accessible to 
me and you, but what about a person who is blind and deaf, or a person 
who is blind and has now use of his or her arms. Ouch! Not as accessible 
even though it is an accessible game.
 
Bryan Peterson wrote:
 O we have the accessibility built into the game, but write in a toggle for 
 it so that the sighted player could play the game like they normally would, 
 but when the blind guy loaded his save file the accessibility would be 
 there.
 Bryan and Jennie
   


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Josh,
Well, if we would want to do that the blind would have to organize some 
kind of nationally recognized advocate group, contact the U.S. Congress, 
and contact many professional game companies, etc...
Not only that the group would have to raise money, higher lawyers, and 
generally get the legal ball rolling. It would be helpful to get the 
media involved, and make it a house-hold discussion of friends and 
family of people who have disabilities by making them aware of the issues.
Groups like NFB would be nice to have on your side, but generally they 
seam interested in more day to day access issues rather than being to 
worried about weather blind gamer x can play the latest game releases.


Josh wrote:
 then maybe we as the blind people should get involved and make changes to 
 the laws.

 Josh
   


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Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Josh,
I figure in 99 out of 100 cases the blind dev wouldn't do any jail time. 
The most that would ever happen is he or she would be fined, and given a 
court order to sease and desist.
Assuming the blind dev did go to jail, and assuming the general public 
ever found out about it, it could make the company look bad, but it all 
would depend on if the national media was interested in the story.
Let's be honest with ourselves. Right now the national media is more 
interested in publicising Britney Spears freak-show new skin head look 
and tatoos, as well as her apparent visit to a drug rehab center and 
would be less interested in carrying a story about a blind dev who got 
jailed for trying to make games accesible. Even if we made it to the 
news papers or nightly news we would probably wind up on some back page 
and Britney Spears new freaky looks and visit the the drug rehab center 
would be on page 1 or 2.


Josh wrote:
 but wouldn't it look bad putting a blind person in jail? And what would 
 putting some poor blind person in jail...what good would it do?
   


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Liam Erven
I have to agree.  It's wrong to force a company to comply with the ADA to 
make their games accessible.
You can make suggestions on how they can improve their games, but do not 
think that using force will help your cause.  It will only hurt, and it will 
make the rest of us look bad.

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 7:44 PM
Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be done, 
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting in 
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a handful
 of developers to make games for us due to our small market, and help them
 out as much as we can by buying their games.  Or, like me, you can learn 
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
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 visit
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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Dark
to be honest, I can't see any effort to force a company to do anything will 
be too successful anyway, from personal experience (some of it rather 
nasty), accessibility is a matter of compromise on both sides.

and obviously, as someone who's at least played almost every game in the 
audio gaming canon and bought most of them, I'm quite in to supporting our 
devs.

If I weren't trying to write a Phd thesis (on disability as it happens), I'd 
try developing some games myself, but hopefully the audio game maker will 
let me do it in less time.

I do think however, increasing awareness of the blind gaming community and 
some suggestions to companies about how to make games more accessible might 
be useful, sinse companies (as nintendo has already done), could certainly 
make a few adjustments to some (by no means all), of their games to make 
them more accessible. but I believe the efforts are being made in this 
direction already.

Beware the grue!

Dark. 


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Bryan Peterson
They just won't be games where you can save, unless the project gets more 
funding and they're able to build that feature into the program.
Bryan and Jennie
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 10:08 PM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 and when audio game maker comes out I'm sure we'll see the number of games
 dramatically go up as audio game maker will make it real easy to make 
 games.

 Josh

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 8:44 PM
 Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be done,
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting in
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a handful
 of developers to make games for us due to our small market, and help them
 out as much as we can by buying their games.  Or, like me, you can learn
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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 visit
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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Azabat \(Steve Crawford\)
You can't force accessibility, for the reasons mentioned by Che and because
accessible is a subjective term. What is accessible to you may not be
accessible others. I make games for blind and partially sighted people but
they won't work with a Braille display so people who are Deaf-Blind can't
play them.

Game companies respond to the market but gathering a few dozen signatures
isn't going to change anything. Everyone here knows that the market is tiny
and few developers are managing to sell more than a couple of hundred copies
a year. Yet, there are 2 million people registered blind in the UK, I don't
know how many more in the US, and I've just read that India has almost half
a million blind children. The potential market is massive but until game
developers can penetrate this market, it's going to go unnoticed.

As a final thought, APH sell about 20 million dollars' worth of gadgets and
assistive products a year and they obviously reach a lot of people. I found
only one computer game in their catalogue, which was an antiquated word
game. If you could get them, or other distributors, to publicise your games
you would increase market awareness. Once you have a large enough market
you'll find more developers wanting to get involved.


- Original Message -
From: Dennis [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 16, 2007 4:09 PM
Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.



___
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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Josh
If they put a paypal button on their website I'l gladly donate all that I 
can.

Josh

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 7:58 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 They just won't be games where you can save, unless the project gets more
 funding and they're able to build that feature into the program.
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 10:08 PM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 and when audio game maker comes out I'm sure we'll see the number of 
 games
 dramatically go up as audio game maker will make it real easy to make
 games.

 Josh

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 8:44 PM
 Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be done,
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting in
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a 
 handful
 of developers to make games for us due to our small market, and help 
 them
 out as much as we can by buying their games.  Or, like me, you can learn
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better 
 our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread aaron danvers-jukes
i have to agree with liam and che on this one. make suggestions, tell 
themwhy you want it accessible, but do not, and i repeat, do *not*, use 
force.
regards,
aaron


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Bryan Peterson
Funding from us isn't what's going to determine whether or not AGM is 
further developed. It's the foundation itself. All we really need to do is 
produce enough quality games and give them enough positive feedback that 
they can take it to the big bugs, say that this is what the consumers 
thought and, armed with that information, build the features that both we 
and they wanted in the program. But we gotta wait for its initial release to 
come out first.
Bryan and Jennie
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 7:05 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 If they put a paypal button on their website I'l gladly donate all that I
 can.

 Josh

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:58 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 They just won't be games where you can save, unless the project gets more
 funding and they're able to build that feature into the program.
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 10:08 PM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 and when audio game maker comes out I'm sure we'll see the number of
 games
 dramatically go up as audio game maker will make it real easy to make
 games.

 Josh

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 8:44 PM
 Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies 
 to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be 
 done,
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting 
 in
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a
 handful
 of developers to make games for us due to our small market, and help
 them
 out as much as we can by buying their games.  Or, like me, you can 
 learn
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with 
 visual
 impairments or any other handicap the more people we have the better
 our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread AudioGames.net
Yes, that's exactly what we need! We haven't got a lot of news on AGM, by 
the way, other than that we're still waiting for the software to come in and 
that one programmer is still busy (re)programming a few parts.


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 4:55 PM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 Funding from us isn't what's going to determine whether or not AGM is
 further developed. It's the foundation itself. All we really need to do is
 produce enough quality games and give them enough positive feedback that
 they can take it to the big bugs, say that this is what the consumers
 thought and, armed with that information, build the features that both we
 and they wanted in the program. But we gotta wait for its initial release 
 to
 come out first.
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:05 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 If they put a paypal button on their website I'l gladly donate all that I
 can.

 Josh

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:58 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 They just won't be games where you can save, unless the project gets 
 more
 funding and they're able to build that feature into the program.
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 10:08 PM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 and when audio game maker comes out I'm sure we'll see the number of
 games
 dramatically go up as audio game maker will make it real easy to make
 games.

 Josh

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 8:44 PM
 Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies
 to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be
 done,
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the 
 blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be 
 made
 accessible, I would feel differently, but I'm afraid you are spitting
 in
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a
 handful
 of developers to make games for us due to our small market, and help
 them
 out as much as we can by buying their games.  Or, like me, you can
 learn
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with
 visual
 impairments or any other handicap the more people we have the better
 our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread david
You know, there are a few blind people who have never heard of accessible 
games. They just play mainstream games, and I think that if the developers 
were to make there games accessible, then a lot more blind people would jump 
at the chance to play them, me being one of them.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 9:53 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 We have a better chance of persuading mainstream devs of the value of
 accessibility than we do of forcing i., But it's not happening without
 presenting them some serious statistics. We have to PERSUADE, not force
 here, or as Liam said we'll give the blind community a bad name. Besides, 
 we
 need to convince them that they wouldn't be making a huge financial 
 blunder.
 That was one of the things the folks at Audio Games wanted us to do when
 Soundvoyager was released, to play it and give Nintendo our hints and
 experiences. I myself did and have to admit that they seemed fairly open 
 to
 the idea of accessibility to the blind. So if we can put together enough
 statistics and marshall a convincing argument, we might just sway a dev or
 two, and if enough devs take to the cause then more might be swayed as 
 well.
 But trying to force the issue isn't going to get us anything but a bad
 reputation, and the reputation of the blind in some quarters probably 
 could
 be better as it is.
 Bryan and Jennie
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:15 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


i have to agree with liam and che on this one. make suggestions, tell
 themwhy you want it accessible, but do not, and i repeat, do *not*, use
 force.
 regards,
 aaron


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Dark
This is certainly something I'd be glad to help with as well, when the time 
comes.

It's sort of a win win situation, the community gets more games to play, 
those of us who can't program get to make games, and richard and co get 
funding to improve matters with the Agm. I think that with all the work 
being put into it it'd be a great shame if the Agm doesn't recieve enough 
support.

Beware the Grue!

Dark.


- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 4:06 PM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 Yes, that's exactly what we need! We haven't got a lot of news on AGM, by
 the way, other than that we're still waiting for the software to come in 
 and
 that one programmer is still busy (re)programming a few parts.


 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 4:55 PM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 Funding from us isn't what's going to determine whether or not AGM is
 further developed. It's the foundation itself. All we really need to do 
 is
 produce enough quality games and give them enough positive feedback that
 they can take it to the big bugs, say that this is what the consumers
 thought and, armed with that information, build the features that both we
 and they wanted in the program. But we gotta wait for its initial release
 to
 come out first.
 Bryan and Jennie


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Bryan Peterson
But it goes back to convincing devs to make their games accessible, since 
they're not just going to do it. We'd have to find out just how many blind 
gamers there are out there, how many of them would play games that 
mainstream devs made accessible (and probably a whole lot of other 
information), then get someone who's actually interested enough to consider 
what we found out. Even once we get all the statistics you have to have 
someone willing to learn, and not all mainstream devs are. They're either 
afraid of how much it would cost, or they don't want to be known as an 
accessibility company, whatever the heck that means. They seem to think 
that making accessible games, even if they built a toggle into their game so 
that each player could have it set up the way he or she wanted it, might 
tarnish their reputation or make people take them less seriously.
Bryan and Jennie
- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 9:28 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 You know, there are a few blind people who have never heard of accessible
 games. They just play mainstream games, and I think that if the developers
 were to make there games accessible, then a lot more blind people would 
 jump
 at the chance to play them, me being one of them.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 9:53 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 We have a better chance of persuading mainstream devs of the value of
 accessibility than we do of forcing i., But it's not happening without
 presenting them some serious statistics. We have to PERSUADE, not force
 here, or as Liam said we'll give the blind community a bad name. Besides,
 we
 need to convince them that they wouldn't be making a huge financial
 blunder.
 That was one of the things the folks at Audio Games wanted us to do when
 Soundvoyager was released, to play it and give Nintendo our hints and
 experiences. I myself did and have to admit that they seemed fairly open
 to
 the idea of accessibility to the blind. So if we can put together enough
 statistics and marshall a convincing argument, we might just sway a dev 
 or
 two, and if enough devs take to the cause then more might be swayed as
 well.
 But trying to force the issue isn't going to get us anything but a bad
 reputation, and the reputation of the blind in some quarters probably
 could
 be better as it is.
 Bryan and Jennie
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:15 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


i have to agree with liam and che on this one. make suggestions, tell
 themwhy you want it accessible, but do not, and i repeat, do *not*, use
 force.
 regards,
 aaron


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Bryan Peterson
Well, hope all goes well. My girlfriend is looking forward to experimenting 
with AGM almost more than I am. This is real cool considering she isn't 
blind or visually impaired. No doubt she and I'll produce some cool titles 
when it comes out and hopefully we'l present enough statistics so you guys 
can get more funding and put more of the features you wanted in there.
Bryan and Jennie
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 9:06 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 Yes, that's exactly what we need! We haven't got a lot of news on AGM, by
 the way, other than that we're still waiting for the software to come in 
 and
 that one programmer is still busy (re)programming a few parts.


 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 4:55 PM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 Funding from us isn't what's going to determine whether or not AGM is
 further developed. It's the foundation itself. All we really need to do 
 is
 produce enough quality games and give them enough positive feedback that
 they can take it to the big bugs, say that this is what the consumers
 thought and, armed with that information, build the features that both we
 and they wanted in the program. But we gotta wait for its initial release
 to
 come out first.
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:05 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 If they put a paypal button on their website I'l gladly donate all that 
 I
 can.

 Josh

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:58 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 They just won't be games where you can save, unless the project gets
 more
 funding and they're able to build that feature into the program.
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 10:08 PM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 and when audio game maker comes out I'm sure we'll see the number of
 games
 dramatically go up as audio game maker will make it real easy to make
 games.

 Josh

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 8:44 PM
 Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies
 to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be
 done,
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the
 blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be
 made
 accessible, I would feel differently, but I'm afraid you are spitting
 in
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a
 handful
 of developers to make games for us due to our small market, and help
 them
 out as much as we can by buying their games.  Or, like me, you can
 learn
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with
 visual
 impairments or any other handicap the more people we have the better
 our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You 
 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Azabat \(Steve Crawford\)
 You know, there are a few blind people who have never heard of accessible
 games.


My point exactly. If you increase awareness you'll increase the size of the
market and once you've got thousands of people buying games and not just a
few dozen, larger developers will start to take notice. There's no shortage
of blind people. You don't need to create more blind people, you need to
create more blind gamers!

Steve


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward

Hi all,
Sorry, I am very late to this party, but you really must understand 
there is no way we can force developers much less game companies like 
activision, Nintendo, Sega, Microsoft Game Studios, to do anything. 
Especially, since we are  a minority group with very little cash 
potential. In fact encouraging them with a good persuasively drafted 
position is the only way to even get started.
You can get started by becoming part of and supporting groups like IGDA 
which is already attempting to do just that. Put together articles, code 
examples, etc to bring to the big name developers and their companies to 
promote more accessible game design implementations.
Unfortunately, we also have to increase our ranks and have a higher 
number of statistics to show these companies. While Audyssey is a very 
active community we have on this list at most 200 to 300 members at a 
time. Now, assuming every single one of us bought a mainstream game made 
accessible for $45.00 that only comes to $13500 total for 300 units 
sold. That little amount of cash won't interest a company. The average 
dev for those companies triples that amount in his or her salary.
Ok, from speaking to my fellow ag developers we estimate the total 
market strength right now at 2000 products sold by any one accessible 
company. Using our example of $45 times 2000 units sold $comes to 
$9. Looking better, but certainly not enough to interest a 
mainstream company which is grossing millions on Doom III, Jedi Knight 
X, Castlevania X, etc...
I grant you if Activision or another big company like Microsoft put out 
an accessible game they could probably Brose more than $9 since they 
have channels to market to a wider audience. However, once you start 
ticking off the numbers like who does not have computers, who is old and 
elderly who is likely to be disinterested, and so on the numbers of 
potential customers shrinks rather rapidly.
A statistical fact here is the majority of those blind in the US is 
those who have lost their sight later in life do to many common issues 
involved with old age. Having younger people with vision impairments is 
a significantly smaller group than the elderly with vision impairments.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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any subscription changes via the web.


Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Liam Erven
I get asked the same questions, and what you said is right on.  The fact is 
is that our market just isn't big enough.  I few years ago I was on the 
phone with a korg representative and we were discussing my korg x5.  I 
pointed out that it would be great if there was some sort of module that 
made the korg speak.  he said that he agreed with my thoughts, but the fact 
was was there was no market for that.  We need to think in terms of market 
strength.  I know the number of blind to sighted is very small, and even 
those who play video games is smaller still.  I don't want to say it's a 
lost cause, but I'm not losing any sleep over whether or not I'll be able to 
play the next big release.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 1:15 PM
Subject: Re: [Audyssey] Forcing accessibility



 Hi all,
 Sorry, I am very late to this party, but you really must understand
 there is no way we can force developers much less game companies like
 activision, Nintendo, Sega, Microsoft Game Studios, to do anything.
 Especially, since we are  a minority group with very little cash
 potential. In fact encouraging them with a good persuasively drafted
 position is the only way to even get started.
 You can get started by becoming part of and supporting groups like IGDA
 which is already attempting to do just that. Put together articles, code
 examples, etc to bring to the big name developers and their companies to
 promote more accessible game design implementations.
 Unfortunately, we also have to increase our ranks and have a higher
 number of statistics to show these companies. While Audyssey is a very
 active community we have on this list at most 200 to 300 members at a
 time. Now, assuming every single one of us bought a mainstream game made
 accessible for $45.00 that only comes to $13500 total for 300 units
 sold. That little amount of cash won't interest a company. The average
 dev for those companies triples that amount in his or her salary.
 Ok, from speaking to my fellow ag developers we estimate the total
 market strength right now at 2000 products sold by any one accessible
 company. Using our example of $45 times 2000 units sold $comes to
 $9. Looking better, but certainly not enough to interest a
 mainstream company which is grossing millions on Doom III, Jedi Knight
 X, Castlevania X, etc...
 I grant you if Activision or another big company like Microsoft put out
 an accessible game they could probably Brose more than $9 since they
 have channels to market to a wider audience. However, once you start
 ticking off the numbers like who does not have computers, who is old and
 elderly who is likely to be disinterested, and so on the numbers of
 potential customers shrinks rather rapidly.
 A statistical fact here is the majority of those blind in the US is
 those who have lost their sight later in life do to many common issues
 involved with old age. Having younger people with vision impairments is
 a significantly smaller group than the elderly with vision impairments.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Josh
so if we can't get the developers to make their games accessible, why not 
rip the audio from the mainstream games and make our own accessible versions 
with audio game maker?

Josh

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 2:25 PM
Subject: Re: [Audyssey] Forcing accessibility


I get asked the same questions, and what you said is right on.  The fact is
 is that our market just isn't big enough.  I few years ago I was on the
 phone with a korg representative and we were discussing my korg x5.  I
 pointed out that it would be great if there was some sort of module that
 made the korg speak.  he said that he agreed with my thoughts, but the 
 fact
 was was there was no market for that.  We need to think in terms of market
 strength.  I know the number of blind to sighted is very small, and even
 those who play video games is smaller still.  I don't want to say it's a
 lost cause, but I'm not losing any sleep over whether or not I'll be able 
 to
 play the next big release.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 1:15 PM
 Subject: Re: [Audyssey] Forcing accessibility



 Hi all,
 Sorry, I am very late to this party, but you really must understand
 there is no way we can force developers much less game companies like
 activision, Nintendo, Sega, Microsoft Game Studios, to do anything.
 Especially, since we are  a minority group with very little cash
 potential. In fact encouraging them with a good persuasively drafted
 position is the only way to even get started.
 You can get started by becoming part of and supporting groups like IGDA
 which is already attempting to do just that. Put together articles, code
 examples, etc to bring to the big name developers and their companies to
 promote more accessible game design implementations.
 Unfortunately, we also have to increase our ranks and have a higher
 number of statistics to show these companies. While Audyssey is a very
 active community we have on this list at most 200 to 300 members at a
 time. Now, assuming every single one of us bought a mainstream game made
 accessible for $45.00 that only comes to $13500 total for 300 units
 sold. That little amount of cash won't interest a company. The average
 dev for those companies triples that amount in his or her salary.
 Ok, from speaking to my fellow ag developers we estimate the total
 market strength right now at 2000 products sold by any one accessible
 company. Using our example of $45 times 2000 units sold $comes to
 $9. Looking better, but certainly not enough to interest a
 mainstream company which is grossing millions on Doom III, Jedi Knight
 X, Castlevania X, etc...
 I grant you if Activision or another big company like Microsoft put out
 an accessible game they could probably Brose more than $9 since they
 have channels to market to a wider audience. However, once you start
 ticking off the numbers like who does not have computers, who is old and
 elderly who is likely to be disinterested, and so on the numbers of
 potential customers shrinks rather rapidly.
 A statistical fact here is the majority of those blind in the US is
 those who have lost their sight later in life do to many common issues
 involved with old age. Having younger people with vision impairments is
 a significantly smaller group than the elderly with vision impairments.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Che,
Exactly, my point as well. Not only do we not have the numbers to force 
the issue we are also sometimes asking the impossible from a programming 
standpoint.
Sometimes these games are 3D not just in graphics and sound, but in fact 
the entire levels are 3D.
I'd like to hold up the AQ, Audio Quake project, as an example. While 
Michael and others have been working towards making Quake accessible it 
is far from a real solution for total access. Much improved, playable 
yes, but far from as accessible as SOD, GTC, and other games out there.
Back when I played around with AQ, quite a while ago, one thing that 
really got me lost was the full 3D environment. We can move in six 
directions, and presenting that to a totally blind gamer can be 
disorienting.
I am seeing posts from Damien and others how hard 2D levels like SOD are 
I'd hate to see the same people take on a really challenging 3D maze 
such as many of the Star Wars games have etc.
In the SW games the exits  for the rooms are not really obvious to a 
sighted gamer let alone a blind one. You have to cut out grates, jump 
through holes in the ceilings, find secret and hidden buttons and 
switches,and you sometimes have to visually see where to jump to. No way 
of conveying the same info by audio. You eather see the place to jump 
to, or you fall to your doom off the side of a building. Even if an A.G. 
developer were to recreate one of those games some challenges would have 
to be removed to save over complexity or fix it so the player could jump 
to that next building without falling all the time.
I could imagine what a major pain it would be to make all that 
accessible, and still keep the challenge in the game.
Even Monty, an Atari game, and simple by sighted standards needs several 
special adaptations to make it playable for a totally blind gamer which 
would make the game boring to a sighted gamer that plays much faster 
than we do.

Che wrote:
 I for one don't think we have any business trying to force companies to
make their games accessible.
 First of all, for the vast majority of games, it simply cannot be done,
it
would be like trying to force the car manufacturers to make their
automobiles accessible.
 Secondly, it places a black mark on the perception of blind folks in
general, as people will roll their eyes and say Well here go the blind
again, asking the many to sacrifice for the few for no good reason.
 If I thought even a small percentage of mainstream games could be made
accessible, I would feel differently, but I'm afraid you are spitting in
the
wind on this one.
 We're just going to have to accept the fact we're dependant on a
handful
of developers to make games for us due to our small market, and help
them
out as much as we can by buying their games.  Or, like me, you can learn
how
to program games yourself and create quality games for the blind.
 Out.
 Che


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Bryan,
Right. Not only that games aren't as easy to adapt as other forms of 
media such as telivision and books. Books is an easy thing to adapt as 
all you need is a reader to read it, record it, and put it on tape, cd, 
or other audio medium. TV shows is the same. The technology is there for 
descriptive vidio, and you have a much easier battle with getting 
mainstream tv shows to be aired with dvs rather than getting companies 
to adapt games.
 A good example, I can think of is when the Section 508 guidelines came 
down. The U.S. government realised that computers needed to be 
accessible to some degree, but SEC 508 mainly applies to business type 
software someone would use on a job or in a government office.
Since the SEC. 508 has been issued Linux, Mac, Solaris have become much 
more accessible hosting there own built in screen readers, and many of 
the office applications have become accesssible or are becoming more 
accessible all the time.
However, games are not as easy to adapt as office applications, books, 
or tv shows. Many of them have  a completely style of playing than any 
accessible game. It is easy to say make it accessible, but doing is 
harder than saying so.
Honestly, such talk is from many of those who have no programming 
knolege or have looked inside the guts of a vidio game to know how the 
operate.

Bryan Peterson wrote:
 We have a better chance of persuading mainstream devs of the value of 
 accessibility than we do of forcing i., But it's not happening without 
 presenting them some serious statistics. We have to PERSUADE, not force 
 here, or as Liam said we'll give the blind community a bad name. Besides, we 
 need to convince them that they wouldn't be making a huge financial blunder. 
 That was one of the things the folks at Audio Games wanted us to do when 
 Soundvoyager was released, to play it and give Nintendo our hints and 
 experiences. I myself did and have to admit that they seemed fairly open to 
 the idea of accessibility to the blind. So if we can put together enough 
 statistics and marshall a convincing argument, we might just sway a dev or 
 two, and if enough devs take to the cause then more might be swayed as well. 
 But trying to force the issue isn't going to get us anything but a bad 
 reputation, and the reputation of the blind in some quarters probably could 
 be better as it is.
 Bryan and Jennie
   


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Liam Erven
because that's copyright infringement

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 1:34 PM
Subject: Re: [Audyssey] Forcing accessibility


 so if we can't get the developers to make their games accessible, why not
 rip the audio from the mainstream games and make our own accessible 
 versions
 with audio game maker?

 Josh

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 2:25 PM
 Subject: Re: [Audyssey] Forcing accessibility


I get asked the same questions, and what you said is right on.  The fact 
is
 is that our market just isn't big enough.  I few years ago I was on the
 phone with a korg representative and we were discussing my korg x5.  I
 pointed out that it would be great if there was some sort of module that
 made the korg speak.  he said that he agreed with my thoughts, but the
 fact
 was was there was no market for that.  We need to think in terms of 
 market
 strength.  I know the number of blind to sighted is very small, and even
 those who play video games is smaller still.  I don't want to say it's a
 lost cause, but I'm not losing any sleep over whether or not I'll be able
 to
 play the next big release.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 1:15 PM
 Subject: Re: [Audyssey] Forcing accessibility



 Hi all,
 Sorry, I am very late to this party, but you really must understand
 there is no way we can force developers much less game companies like
 activision, Nintendo, Sega, Microsoft Game Studios, to do anything.
 Especially, since we are  a minority group with very little cash
 potential. In fact encouraging them with a good persuasively drafted
 position is the only way to even get started.
 You can get started by becoming part of and supporting groups like IGDA
 which is already attempting to do just that. Put together articles, code
 examples, etc to bring to the big name developers and their companies to
 promote more accessible game design implementations.
 Unfortunately, we also have to increase our ranks and have a higher
 number of statistics to show these companies. While Audyssey is a very
 active community we have on this list at most 200 to 300 members at a
 time. Now, assuming every single one of us bought a mainstream game made
 accessible for $45.00 that only comes to $13500 total for 300 units
 sold. That little amount of cash won't interest a company. The average
 dev for those companies triples that amount in his or her salary.
 Ok, from speaking to my fellow ag developers we estimate the total
 market strength right now at 2000 products sold by any one accessible
 company. Using our example of $45 times 2000 units sold $comes to
 $9. Looking better, but certainly not enough to interest a
 mainstream company which is grossing millions on Doom III, Jedi Knight
 X, Castlevania X, etc...
 I grant you if Activision or another big company like Microsoft put out
 an accessible game they could probably Brose more than $9 since they
 have channels to market to a wider audience. However, once you start
 ticking off the numbers like who does not have computers, who is old and
 elderly who is likely to be disinterested, and so on the numbers of
 potential customers shrinks rather rapidly.
 A statistical fact here is the majority of those blind in the US is
 those who have lost their sight later in life do to many common issues
 involved with old age. Having younger people with vision impairments is
 a significantly smaller group than the elderly with vision impairments.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Josh,
Sigh It is simply because the companies have legal copyrights over the 
media, (graphics story and sounds,) of the games they create.  Using 
that media content could, (I repete could,) land a accessible game 
developer in hot water because steeling or using copyrighted game 
content without prier consent of the copyright holder is legally 
considered a crime in the USA.
You and I can discuss the evils of not having game x accessible, and 
that company should either make it accessible or lend us the materials 
to make it ourselves, but that is nothing more or less than intilectual 
diferences of opinion. If I make a Star Wars I do it at my own personal 
risk, but know that I am legally forbidden to do so do to copyright laws.
Hey, it is unfair, but 9 times out of 10 the law would side with the 
company than us.  As the Rolling Stones once sang, Sometimes you can't 
always get what you want. No you can't always get what you want, but 
sometimes you just might find you'll get what you need.
To look it another way consider public safety laws like speeding limits. 
A person might believe he has the right to go 80 or 100 miles per hour 
down this long stretch of road which seams totally empty when the limit 
is 60.  Well, person x can argue with the policeman giveing him the 
speeding ticket or the judge that is asigning his sentense, but the law 
is on their side. No argument I have the right to do so, because I think 
I should because the road seamed empty is going to move the police or 
courts to not give him his ticket and tell him to go ahead and speed 
when there is no traffic around. Bottomline he was speeding in a 60 MPH 
speeding zone.
Last year I was at my local court house and got to sit through traffic 
court. I heard lots of reasons why person x was speeding, some of them 
sounded quite convincing and reasonable to me, but the judge still fined 
them, and sent them packing.
Sometimes I felt the law was too harsh, unreasonable, but on the other 
hand the law is there to serve and protect as well.  Companies need good 
copyright laws to keep the compitition from steeling their hard earned 
work. However, the same laws sometimes blindly excludes the minority 
groups that falls nowhere inbetween the extremes.

  Josh wrote:
 so if we can't get the developers to make their games accessible, why not 
 rip the audio from the mainstream games and make our own accessible versions 
 with audio game maker?
   


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Dark
Hi thom interesting stuff.

I have similar troubles with the numbers of young blind people when trying 
to promote the cause of recording more Sf or Fantasy books, sinse here in 
the Uk, there is no government funding to make books accessible and it's 
left up to charities, who have limited resources and tend to cater to the 
majority, ie, the eldily.

It's hard enough to try and persuade some of them, and they are charitable 
organizations set up specifically to help blind people and not (in theory 
anyway), make a prophit.

So, while I totally support and would be glad to help with any efforts to 
make main stream companies more aware of accessible gaming issues, I'm not 
holding my breath for anything more than a few more titles like Sound 
voyager being released.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 7:15 PM
Subject: Re: [Audyssey] Forcing accessibility



 Hi all,
 Sorry, I am very late to this party, but you really must understand
 there is no way we can force developers much less game companies like
 activision, Nintendo, Sega, Microsoft Game Studios, to do anything.
 Especially, since we are  a minority group with very little cash
 potential. In fact encouraging them with a good persuasively drafted
 position is the only way to even get started.
 You can get started by becoming part of and supporting groups like IGDA
 which is already attempting to do just that. Put together articles, code
 examples, etc to bring to the big name developers and their companies to
 promote more accessible game design implementations.
 Unfortunately, we also have to increase our ranks and have a higher
 number of statistics to show these companies. While Audyssey is a very
 active community we have on this list at most 200 to 300 members at a
 time. Now, assuming every single one of us bought a mainstream game made
 accessible for $45.00 that only comes to $13500 total for 300 units
 sold. That little amount of cash won't interest a company. The average
 dev for those companies triples that amount in his or her salary.
 Ok, from speaking to my fellow ag developers we estimate the total
 market strength right now at 2000 products sold by any one accessible
 company. Using our example of $45 times 2000 units sold $comes to
 $9. Looking better, but certainly not enough to interest a
 mainstream company which is grossing millions on Doom III, Jedi Knight
 X, Castlevania X, etc...
 I grant you if Activision or another big company like Microsoft put out
 an accessible game they could probably Brose more than $9 since they
 have channels to market to a wider audience. However, once you start
 ticking off the numbers like who does not have computers, who is old and
 elderly who is likely to be disinterested, and so on the numbers of
 potential customers shrinks rather rapidly.
 A statistical fact here is the majority of those blind in the US is
 those who have lost their sight later in life do to many common issues
 involved with old age. Having younger people with vision impairments is
 a significantly smaller group than the elderly with vision impairments.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Josh
but you already tried getting ahold of companies to ask them for permission 
and they seemed not to care. didn't you?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 3:43 PM
Subject: Re: [Audyssey] Forcing accessibility


 Hi Josh,
 Sigh It is simply because the companies have legal copyrights over the
 media, (graphics story and sounds,) of the games they create.  Using
 that media content could, (I repete could,) land a accessible game
 developer in hot water because steeling or using copyrighted game
 content without prier consent of the copyright holder is legally
 considered a crime in the USA.
 You and I can discuss the evils of not having game x accessible, and
 that company should either make it accessible or lend us the materials
 to make it ourselves, but that is nothing more or less than intilectual
 diferences of opinion. If I make a Star Wars I do it at my own personal
 risk, but know that I am legally forbidden to do so do to copyright laws.
 Hey, it is unfair, but 9 times out of 10 the law would side with the
 company than us.  As the Rolling Stones once sang, Sometimes you can't
 always get what you want. No you can't always get what you want, but
 sometimes you just might find you'll get what you need.
 To look it another way consider public safety laws like speeding limits.
 A person might believe he has the right to go 80 or 100 miles per hour
 down this long stretch of road which seams totally empty when the limit
 is 60.  Well, person x can argue with the policeman giveing him the
 speeding ticket or the judge that is asigning his sentense, but the law
 is on their side. No argument I have the right to do so, because I think
 I should because the road seamed empty is going to move the police or
 courts to not give him his ticket and tell him to go ahead and speed
 when there is no traffic around. Bottomline he was speeding in a 60 MPH
 speeding zone.
 Last year I was at my local court house and got to sit through traffic
 court. I heard lots of reasons why person x was speeding, some of them
 sounded quite convincing and reasonable to me, but the judge still fined
 them, and sent them packing.
 Sometimes I felt the law was too harsh, unreasonable, but on the other
 hand the law is there to serve and protect as well.  Companies need good
 copyright laws to keep the compitition from steeling their hard earned
 work. However, the same laws sometimes blindly excludes the minority
 groups that falls nowhere inbetween the extremes.

  Josh wrote:
 so if we can't get the developers to make their games accessible, why not
 rip the audio from the mainstream games and make our own accessible 
 versions
 with audio game maker?



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Josh
but only blind people would be playing the games. And if you don't make 
money off it and give the original developers credit in the accessible games 
how could it still be copyright infringement?

Josh

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 2:49 PM
Subject: Re: [Audyssey] Forcing accessibility


 because that's copyright infringement

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 1:34 PM
 Subject: Re: [Audyssey] Forcing accessibility


 so if we can't get the developers to make their games accessible, why not
 rip the audio from the mainstream games and make our own accessible
 versions
 with audio game maker?

 Josh

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 2:25 PM
 Subject: Re: [Audyssey] Forcing accessibility


I get asked the same questions, and what you said is right on.  The fact
is
 is that our market just isn't big enough.  I few years ago I was on the
 phone with a korg representative and we were discussing my korg x5.  I
 pointed out that it would be great if there was some sort of module that
 made the korg speak.  he said that he agreed with my thoughts, but the
 fact
 was was there was no market for that.  We need to think in terms of
 market
 strength.  I know the number of blind to sighted is very small, and even
 those who play video games is smaller still.  I don't want to say it's a
 lost cause, but I'm not losing any sleep over whether or not I'll be 
 able
 to
 play the next big release.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 1:15 PM
 Subject: Re: [Audyssey] Forcing accessibility



 Hi all,
 Sorry, I am very late to this party, but you really must understand
 there is no way we can force developers much less game companies like
 activision, Nintendo, Sega, Microsoft Game Studios, to do anything.
 Especially, since we are  a minority group with very little cash
 potential. In fact encouraging them with a good persuasively drafted
 position is the only way to even get started.
 You can get started by becoming part of and supporting groups like IGDA
 which is already attempting to do just that. Put together articles, 
 code
 examples, etc to bring to the big name developers and their companies 
 to
 promote more accessible game design implementations.
 Unfortunately, we also have to increase our ranks and have a higher
 number of statistics to show these companies. While Audyssey is a very
 active community we have on this list at most 200 to 300 members at a
 time. Now, assuming every single one of us bought a mainstream game 
 made
 accessible for $45.00 that only comes to $13500 total for 300 units
 sold. That little amount of cash won't interest a company. The average
 dev for those companies triples that amount in his or her salary.
 Ok, from speaking to my fellow ag developers we estimate the total
 market strength right now at 2000 products sold by any one accessible
 company. Using our example of $45 times 2000 units sold $comes to
 $9. Looking better, but certainly not enough to interest a
 mainstream company which is grossing millions on Doom III, Jedi Knight
 X, Castlevania X, etc...
 I grant you if Activision or another big company like Microsoft put out
 an accessible game they could probably Brose more than $9 since 
 they
 have channels to market to a wider audience. However, once you start
 ticking off the numbers like who does not have computers, who is old 
 and
 elderly who is likely to be disinterested, and so on the numbers of
 potential customers shrinks rather rapidly.
 A statistical fact here is the majority of those blind in the US is
 those who have lost their sight later in life do to many common issues
 involved with old age. Having younger people with vision impairments is
 a significantly smaller group than the elderly with vision impairments.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 visit
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 any subscription changes via the web.


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread john snowling
I agree with what has been said here.  Its also the cost.  Major games
companies would have to spend a fair bit on making games accessible.  It
won't ever happen if it does then I'll be surprised.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: 17 February 2007 19:37
To: Gamers Discussion list
Subject: Re: [Audyssey] Forcing accessibility

Hi Che,
Exactly, my point as well. Not only do we not have the numbers to force 
the issue we are also sometimes asking the impossible from a programming 
standpoint.
Sometimes these games are 3D not just in graphics and sound, but in fact 
the entire levels are 3D.
I'd like to hold up the AQ, Audio Quake project, as an example. While 
Michael and others have been working towards making Quake accessible it 
is far from a real solution for total access. Much improved, playable 
yes, but far from as accessible as SOD, GTC, and other games out there.
Back when I played around with AQ, quite a while ago, one thing that 
really got me lost was the full 3D environment. We can move in six 
directions, and presenting that to a totally blind gamer can be 
disorienting.
I am seeing posts from Damien and others how hard 2D levels like SOD are 
I'd hate to see the same people take on a really challenging 3D maze 
such as many of the Star Wars games have etc.
In the SW games the exits  for the rooms are not really obvious to a 
sighted gamer let alone a blind one. You have to cut out grates, jump 
through holes in the ceilings, find secret and hidden buttons and 
switches,and you sometimes have to visually see where to jump to. No way 
of conveying the same info by audio. You eather see the place to jump 
to, or you fall to your doom off the side of a building. Even if an A.G. 
developer were to recreate one of those games some challenges would have 
to be removed to save over complexity or fix it so the player could jump 
to that next building without falling all the time.
I could imagine what a major pain it would be to make all that 
accessible, and still keep the challenge in the game.
Even Monty, an Atari game, and simple by sighted standards needs several 
special adaptations to make it playable for a totally blind gamer which 
would make the game boring to a sighted gamer that plays much faster 
than we do.

Che wrote:
 I for one don't think we have any business trying to force companies to
make their games accessible.
 First of all, for the vast majority of games, it simply cannot be done,
it
would be like trying to force the car manufacturers to make their
automobiles accessible.
 Secondly, it places a black mark on the perception of blind folks in
general, as people will roll their eyes and say Well here go the blind
again, asking the many to sacrifice for the few for no good reason.
 If I thought even a small percentage of mainstream games could be made
accessible, I would feel differently, but I'm afraid you are spitting in
the
wind on this one.
 We're just going to have to accept the fact we're dependant on a
handful
of developers to make games for us due to our small market, and help
them
out as much as we can by buying their games.  Or, like me, you can learn
how
to program games yourself and create quality games for the blind.
 Out.
 Che


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Dark
As far as legal issues go, I do believe there is some mileage to campeign 
for changes here, sinse some laws are clearly and simply unfair.

For instance, one charity which reccords audio books here in the Uk has to 
borrow books directly from their public library. while their local library 
will freely let them exceed the lone period on books, if they get a book on 
interlibrary lone from the national British Library they are forced to pay 
the standard charge when keeping a book for an extended period, even when 
recording books. this makes it almost impossible for them to produce any 
book not available in their local public library. Sinse they don't have the 
cash to pay the extra lone fees it would take.

Imho, this is certainly a case where the law, or at least the national 
British Library policy, is in error and should deffinately be changed.

All the best,

Dark. 


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Charles Rivard
Because you're copying someone else's work?
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 2:49 PM
Subject: Re: [Audyssey] Forcing accessibility


 but only blind people would be playing the games. And if you don't make
 money off it and give the original developers credit in the accessible 
 games
 how could it still be copyright infringement?

 Josh

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 2:49 PM
 Subject: Re: [Audyssey] Forcing accessibility


 because that's copyright infringement

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 1:34 PM
 Subject: Re: [Audyssey] Forcing accessibility


 so if we can't get the developers to make their games accessible, why 
 not
 rip the audio from the mainstream games and make our own accessible
 versions
 with audio game maker?

 Josh

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 2:25 PM
 Subject: Re: [Audyssey] Forcing accessibility


I get asked the same questions, and what you said is right on.  The fact
is
 is that our market just isn't big enough.  I few years ago I was on the
 phone with a korg representative and we were discussing my korg x5.  I
 pointed out that it would be great if there was some sort of module 
 that
 made the korg speak.  he said that he agreed with my thoughts, but the
 fact
 was was there was no market for that.  We need to think in terms of
 market
 strength.  I know the number of blind to sighted is very small, and 
 even
 those who play video games is smaller still.  I don't want to say it's 
 a
 lost cause, but I'm not losing any sleep over whether or not I'll be
 able
 to
 play the next big release.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 1:15 PM
 Subject: Re: [Audyssey] Forcing accessibility



 Hi all,
 Sorry, I am very late to this party, but you really must understand
 there is no way we can force developers much less game companies like
 activision, Nintendo, Sega, Microsoft Game Studios, to do anything.
 Especially, since we are  a minority group with very little cash
 potential. In fact encouraging them with a good persuasively drafted
 position is the only way to even get started.
 You can get started by becoming part of and supporting groups like 
 IGDA
 which is already attempting to do just that. Put together articles,
 code
 examples, etc to bring to the big name developers and their companies
 to
 promote more accessible game design implementations.
 Unfortunately, we also have to increase our ranks and have a higher
 number of statistics to show these companies. While Audyssey is a very
 active community we have on this list at most 200 to 300 members at a
 time. Now, assuming every single one of us bought a mainstream game
 made
 accessible for $45.00 that only comes to $13500 total for 300 units
 sold. That little amount of cash won't interest a company. The average
 dev for those companies triples that amount in his or her salary.
 Ok, from speaking to my fellow ag developers we estimate the total
 market strength right now at 2000 products sold by any one accessible
 company. Using our example of $45 times 2000 units sold $comes to
 $9. Looking better, but certainly not enough to interest a
 mainstream company which is grossing millions on Doom III, Jedi Knight
 X, Castlevania X, etc...
 I grant you if Activision or another big company like Microsoft put 
 out
 an accessible game they could probably Brose more than $9 since
 they
 have channels to market to a wider audience. However, once you start
 ticking off the numbers like who does not have computers, who is old
 and
 elderly who is likely to be disinterested, and so on the numbers of
 potential customers shrinks rather rapidly.
 A statistical fact here is the majority of those blind in the US is
 those who have lost their sight later in life do to many common issues
 involved with old age. Having younger people with vision impairments 
 is
 a significantly smaller group than the elderly with vision 
 impairments.


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Bryan Peterson
Because you're using someone else's audio. The only thing that might keep 
the dev from going after you, as Thomas has said in other similar topics,is 
the risk to their reputation. If, let's say Capcom, went after a blind guy 
for developing an accessible Mega Man game using their audio, chances were 
their reputation would suffer some serious trauma. But the would-be dev 
would suffer unnecessarily as well. You really gotta be careful about that 
sort of thing.While I myself an planing an audio Metroid style game I 
couldn't use Metroid audio and indeed I'm just using the basic concept and 
not the characters or any of that. But you have to be real careful about 
this sort of thing.
Bryan and Jennie
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 1:49 PM
Subject: Re: [Audyssey] Forcing accessibility


 but only blind people would be playing the games. And if you don't make
 money off it and give the original developers credit in the accessible 
 games
 how could it still be copyright infringement?

 Josh

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 2:49 PM
 Subject: Re: [Audyssey] Forcing accessibility


 because that's copyright infringement

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 1:34 PM
 Subject: Re: [Audyssey] Forcing accessibility


 so if we can't get the developers to make their games accessible, why 
 not
 rip the audio from the mainstream games and make our own accessible
 versions
 with audio game maker?

 Josh

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 2:25 PM
 Subject: Re: [Audyssey] Forcing accessibility


I get asked the same questions, and what you said is right on.  The fact
is
 is that our market just isn't big enough.  I few years ago I was on the
 phone with a korg representative and we were discussing my korg x5.  I
 pointed out that it would be great if there was some sort of module 
 that
 made the korg speak.  he said that he agreed with my thoughts, but the
 fact
 was was there was no market for that.  We need to think in terms of
 market
 strength.  I know the number of blind to sighted is very small, and 
 even
 those who play video games is smaller still.  I don't want to say it's 
 a
 lost cause, but I'm not losing any sleep over whether or not I'll be
 able
 to
 play the next big release.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 1:15 PM
 Subject: Re: [Audyssey] Forcing accessibility



 Hi all,
 Sorry, I am very late to this party, but you really must understand
 there is no way we can force developers much less game companies like
 activision, Nintendo, Sega, Microsoft Game Studios, to do anything.
 Especially, since we are  a minority group with very little cash
 potential. In fact encouraging them with a good persuasively drafted
 position is the only way to even get started.
 You can get started by becoming part of and supporting groups like 
 IGDA
 which is already attempting to do just that. Put together articles,
 code
 examples, etc to bring to the big name developers and their companies
 to
 promote more accessible game design implementations.
 Unfortunately, we also have to increase our ranks and have a higher
 number of statistics to show these companies. While Audyssey is a very
 active community we have on this list at most 200 to 300 members at a
 time. Now, assuming every single one of us bought a mainstream game
 made
 accessible for $45.00 that only comes to $13500 total for 300 units
 sold. That little amount of cash won't interest a company. The average
 dev for those companies triples that amount in his or her salary.
 Ok, from speaking to my fellow ag developers we estimate the total
 market strength right now at 2000 products sold by any one accessible
 company. Using our example of $45 times 2000 units sold $comes to
 $9. Looking better, but certainly not enough to interest a
 mainstream company which is grossing millions on Doom III, Jedi Knight
 X, Castlevania X, etc...
 I grant you if Activision or another big company like Microsoft put 
 out
 an accessible game they could probably Brose more than $9 since
 they
 have channels to market to a wider audience. However, once you start
 ticking off the numbers like who does not have computers, who is old
 and
 elderly who is likely to be disinterested, and so on the numbers of
 potential customers shrinks rather rapidly.
 A statistical fact here is the majority of those blind in the US is
 those who have lost their sight later in life do to many common issues
 involved with old age

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Bryan Peterson
That doesn't matter. It's still illegal and you do it at  your own risk. 
Yeah, it bites, but we didn't make the laws. We just have to abide by 'em. 
Take Phil and his Sarah game. He could, could being the key word there, find 
himself in hot water both from the creators of Labyrinth and Warner Bros. 
for this game.
Bryan and Jennie
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 1:52 PM
Subject: Re: [Audyssey] Forcing accessibility


 but you already tried getting ahold of companies to ask them for 
 permission
 and they seemed not to care. didn't you?

 Josh

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 3:43 PM
 Subject: Re: [Audyssey] Forcing accessibility


 Hi Josh,
 Sigh It is simply because the companies have legal copyrights over the
 media, (graphics story and sounds,) of the games they create.  Using
 that media content could, (I repete could,) land a accessible game
 developer in hot water because steeling or using copyrighted game
 content without prier consent of the copyright holder is legally
 considered a crime in the USA.
 You and I can discuss the evils of not having game x accessible, and
 that company should either make it accessible or lend us the materials
 to make it ourselves, but that is nothing more or less than intilectual
 diferences of opinion. If I make a Star Wars I do it at my own personal
 risk, but know that I am legally forbidden to do so do to copyright laws.
 Hey, it is unfair, but 9 times out of 10 the law would side with the
 company than us.  As the Rolling Stones once sang, Sometimes you can't
 always get what you want. No you can't always get what you want, but
 sometimes you just might find you'll get what you need.
 To look it another way consider public safety laws like speeding limits.
 A person might believe he has the right to go 80 or 100 miles per hour
 down this long stretch of road which seams totally empty when the limit
 is 60.  Well, person x can argue with the policeman giveing him the
 speeding ticket or the judge that is asigning his sentense, but the law
 is on their side. No argument I have the right to do so, because I think
 I should because the road seamed empty is going to move the police or
 courts to not give him his ticket and tell him to go ahead and speed
 when there is no traffic around. Bottomline he was speeding in a 60 MPH
 speeding zone.
 Last year I was at my local court house and got to sit through traffic
 court. I heard lots of reasons why person x was speeding, some of them
 sounded quite convincing and reasonable to me, but the judge still fined
 them, and sent them packing.
 Sometimes I felt the law was too harsh, unreasonable, but on the other
 hand the law is there to serve and protect as well.  Companies need good
 copyright laws to keep the compitition from steeling their hard earned
 work. However, the same laws sometimes blindly excludes the minority
 groups that falls nowhere inbetween the extremes.

  Josh wrote:
 so if we can't get the developers to make their games accessible, why 
 not
 rip the audio from the mainstream games and make our own accessible
 versions
 with audio game maker?



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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread SHAUN EVERISS
I just wandered if we are doing it all wrong.
What about this approach.
Instead of companies writing or making their games accessible, what about those 
that can writing interface modifications for them.
I wander if all the company that does the game needs to give the rights to the 
devs to mod the game for accessibility or somehow allows the blind devs to 
write accessible interfaces, I wander if that would work.
You would buy the game As normal.
And it would have an accessible interface, you probably would want to buy this 
as a package or something or have it as all one thing.
Its just an idea.
Another would to be to show the devs, stuff like audiogamemaker.

At 08:15 a.m. 18/02/2007, you wrote:

Hi all,
Sorry, I am very late to this party, but you really must understand 
there is no way we can force developers much less game companies like 
activision, Nintendo, Sega, Microsoft Game Studios, to do anything. 
Especially, since we are  a minority group with very little cash 
potential. In fact encouraging them with a good persuasively drafted 
position is the only way to even get started.
You can get started by becoming part of and supporting groups like IGDA 
which is already attempting to do just that. Put together articles, code 
examples, etc to bring to the big name developers and their companies to 
promote more accessible game design implementations.
Unfortunately, we also have to increase our ranks and have a higher 
number of statistics to show these companies. While Audyssey is a very 
active community we have on this list at most 200 to 300 members at a 
time. Now, assuming every single one of us bought a mainstream game made 
accessible for $45.00 that only comes to $13500 total for 300 units 
sold. That little amount of cash won't interest a company. The average 
dev for those companies triples that amount in his or her salary.
Ok, from speaking to my fellow ag developers we estimate the total 
market strength right now at 2000 products sold by any one accessible 
company. Using our example of $45 times 2000 units sold $comes to 
$9. Looking better, but certainly not enough to interest a 
mainstream company which is grossing millions on Doom III, Jedi Knight 
X, Castlevania X, etc...
I grant you if Activision or another big company like Microsoft put out 
an accessible game they could probably Brose more than $9 since they 
have channels to market to a wider audience. However, once you start 
ticking off the numbers like who does not have computers, who is old and 
elderly who is likely to be disinterested, and so on the numbers of 
potential customers shrinks rather rapidly.
A statistical fact here is the majority of those blind in the US is 
those who have lost their sight later in life do to many common issues 
involved with old age. Having younger people with vision impairments is 
a significantly smaller group than the elderly with vision impairments.


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Dennis
To whom it may concern,
I am writing to explain my earlier note that was published in this forum.
We are not looking to force anyone into doing things we would like to change
the programming but if it is not possible we believe that packaging should
state clearly that it will not access the proper software for the
handicapped
computer. We believe that if we bring this to the attention of programmers
and that in the future they will begin to make gaming software more
compatible.
Please do not misunderstand that force isnt what we want to do. We want to
bring this to the main stream attention so that no one else has to go thru
the
troubles of buying an expensive game and then not being able to access it.
Sincerly

Dennis 
Need a quick an
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of john snowling
Sent: Saturday, February 17, 2007 2:43 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Forcing accessibility

I agree with what has been said here.  Its also the cost.  Major games
companies would have to spend a fair bit on making games accessible.  It
won't ever happen if it does then I'll be surprised.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: 17 February 2007 19:37
To: Gamers Discussion list
Subject: Re: [Audyssey] Forcing accessibility

Hi Che,
Exactly, my point as well. Not only do we not have the numbers to force 
the issue we are also sometimes asking the impossible from a programming 
standpoint.
Sometimes these games are 3D not just in graphics and sound, but in fact 
the entire levels are 3D.
I'd like to hold up the AQ, Audio Quake project, as an example. While 
Michael and others have been working towards making Quake accessible it 
is far from a real solution for total access. Much improved, playable 
yes, but far from as accessible as SOD, GTC, and other games out there.
Back when I played around with AQ, quite a while ago, one thing that 
really got me lost was the full 3D environment. We can move in six 
directions, and presenting that to a totally blind gamer can be 
disorienting.
I am seeing posts from Damien and others how hard 2D levels like SOD are 
I'd hate to see the same people take on a really challenging 3D maze 
such as many of the Star Wars games have etc.
In the SW games the exits  for the rooms are not really obvious to a 
sighted gamer let alone a blind one. You have to cut out grates, jump 
through holes in the ceilings, find secret and hidden buttons and 
switches,and you sometimes have to visually see where to jump to. No way 
of conveying the same info by audio. You eather see the place to jump 
to, or you fall to your doom off the side of a building. Even if an A.G. 
developer were to recreate one of those games some challenges would have 
to be removed to save over complexity or fix it so the player could jump 
to that next building without falling all the time.
I could imagine what a major pain it would be to make all that 
accessible, and still keep the challenge in the game.
Even Monty, an Atari game, and simple by sighted standards needs several 
special adaptations to make it playable for a totally blind gamer which 
would make the game boring to a sighted gamer that plays much faster 
than we do.

Che wrote:
 I for one don't think we have any business trying to force companies to
make their games accessible.
 First of all, for the vast majority of games, it simply cannot be done,
it
would be like trying to force the car manufacturers to make their
automobiles accessible.
 Secondly, it places a black mark on the perception of blind folks in
general, as people will roll their eyes and say Well here go the blind
again, asking the many to sacrifice for the few for no good reason.
 If I thought even a small percentage of mainstream games could be made
accessible, I would feel differently, but I'm afraid you are spitting in
the
wind on this one.
 We're just going to have to accept the fact we're dependant on a
handful
of developers to make games for us due to our small market, and help
them
out as much as we can by buying their games.  Or, like me, you can learn
how
to program games yourself and create quality games for the blind.
 Out.
 Che


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Josh,
Honestly allot of it comes down to how the end user license agreement, 
(ula,) is written. I've seen some on one extreme that states clearly go 
ahead and do what you want to the other extreme which says any use of 
characters, sounds, graphics, for free or commercial use is absolutely 
out of the question. Then, there are license agreements less strict and 
more strict than others. The only way you really know where you stand is 
check the ula first.
One clear time where open source software was challenged by a commercial 
company happend a couple of years ago. Back then the makers of the big 
name Linux distrubutions Red Hat, Suse, etc were trying to really 
advertise the Linux os. They use to have great screen shots of the KDE 
operating gui environment announced X-Windows everywhere, and tried to 
get off by saying this was like Windows without stepping on Microsoft's 
toes. Well, they did anyway.
Microsoft took Red Hat or one of the manufacturers to court over their 
graphical user interface and claming Linux was attempting to copy the MS 
Windows operating environment.
As I recall the way it ended was Linux would not use the term Windows in 
any of there apps but would reference their Windows-like desktops, 
(Gnome and KDE,) as a graphical user interface or desktop operating 
environment.
Since Gnome and KDE are visually different from Windows Linux got off 
from being out right accused of copying Windows, but their attempts to 
leverage the Windows concept to go in their favor back-fired and landed 
them in court defending there GUI.
The point being is that Linux is and has always been a Unix-like based 
operating system, built and maintained by the open source community, 
totally free, and the minute they begin trying to begin looking and 
acting a bit like the more popular OS Microsoft was right there to try 
and stop it.
Now, I don't think you and I will be facing the same kind of issues, but 
if the major companies did find out you or I were copying their games to 
make free blind games we could be served with a court order to sease and 
desist production, distribution, or face some kind of fine.



Josh wrote:
 but only blind people would be playing the games. And if you don't make 
 money off it and give the original developers credit in the accessible games 
 how could it still be copyright infringement?

 Josh
   


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Josh,
Quote
how could it still be copyright infringement?
End quote

Short answer anytime you do anything that is outside of the end user 
license agreement that the company has not signed off on or agreed to is 
copyright infringement.
It doesn't matter if you gave it away for free or not to some companies. 
If they say no copying sounds and redistributing them for free or 
commercial use that is what they mean.
I know. It sucks eggs. However, welcome to the world of courts and lawyers.


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Josh,
Yes, I did, and we ended up not talking about accessible games but 
market potential and money. Which was all they cared about. The Lucas 
Licenseing department isn't there to discuss weather all their products 
should be accessible, but just a bunch of lawyers trying to get the best 
deals for their company Lucas Inc.
Some background about that. Back when I began working on my Star wars 
title I contacted Lucas, the company not the man, about getting the 
rights to sell it to the blind. When I finally did get a response they 
asked me all kinds of questions about how big was my expected market 
potential, and other business arrangements. By the end of it I was 
clearly not able to work with them, because  they are use to dealing 
with Hazbro and major toy companies that can deliver millions if not 
billions of dollars of sales. If I can only expect around 250 to 500 
sales total that is a laughable amount to them. Then, even if the deal 
had gone through they would have taken a big cut out of the money I 
might have made. Leaving it not worth bothering for either side.
I am not angry at them, but there is really no interest from these 
companies unless you can show them it is financially in their best 
interests to do so. Showing them there is a list on the internet 
dedicated to blind gaming and a few hundred gamers wanting to play their 
game is not a financially convincing argument. Show them a couple 
hundred thousand blind gamers, and you might have a convincing argument. 
Then, they might make a few million off the product.
I think what Richard and others is doing is the right approach. Educate 
the developers themselves about what they can to do add accessibility 
slowly to their games. Offer some proven time tested code examples, and 
if it is easy enough the devs just might put it in. Money and market 
strength won't work for us I am afraid.



 Josh wrote:
 but you already tried getting ahold of companies to ask them for permission 
 and they seemed not to care. didn't you?

 Josh
   


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Bryan,
Right. I am sure any accessible dev could bring such a case to USA 
Today, New York Times, or any other major publication in hopes of 
getting comunity support. It could create a fire storm, a mud slinging 
contest, but in the end bottom line there could be a number that will 
say, sorry pal, you broke the law.
Could being the word of the day. Hard to say what a court would or would 
not say, but it certainly would be a bucket full of snakes.
In the end all such a case would do is hurt both the accessible 
developer, heroic to some, public enemy number one to others. Same with 
the company that took him to court. They would lose face, but I 
sincerely doubt any cash. Sighted gamers would go on buying those games 
because they like them after it was all said and done who cares if some 
blind guy got it up the rear for trying to help his fellow blinks.

Bryan Peterson wrote:
 Because you're using someone else's audio. The only thing that might keep 
 the dev from going after you, as Thomas has said in other similar topics,is 
 the risk to their reputation. If, let's say Capcom, went after a blind guy 
 for developing an accessible Mega Man game using their audio, chances were 
 their reputation would suffer some serious trauma. But the would-be dev 
 would suffer unnecessarily as well. You really gotta be careful about that 
 sort of thing.While I myself an planing an audio Metroid style game I 
 couldn't use Metroid audio and indeed I'm just using the basic concept and 
 not the characters or any of that. But you have to be real careful about 
 this sort of thing.
   


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Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Shaun,
The problem is the accessibility has to come from the game's core 
commonly called the engine. If a game engine supports only stereo than 
there is absolutely no way to add something like 3D audio without having 
the original source code for the game. If an engine does not have SAPI 
support then there is no way to mod that in without having the engine 
source. I think you are now seeing the problem with that approach.
As for audio game maker I think it will be something to show off to 
mainstream companies as a demonstration of what accessible games can do, 
but it is still far too primative for actual pro game developers to work 
with.


SHAUN EVERISS wrote:

 I just wandered if we are doing it all wrong.
 What about this approach.
 Instead of companies writing or making their games accessible, what about 
 those that can writing interface modifications for them.
 I wander if all the company that does the game needs to give the rights to 
 the devs to mod the game for accessibility or somehow allows the blind devs 
 to write accessible interfaces, I wander if that would work.
 You would buy the game As normal.
 And it would have an accessible interface, you probably would want to buy 
 this as a package or something or have it as all one thing.
 Its just an idea.
 Another would to be to show the devs, stuff like audiogamemaker.
   


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-16 Thread anduril
i would love to find out how to make games yes you do have a point on this

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 1:44 AM
Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be done, 
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting in 
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a handful
 of developers to make games for us due to our small market, and help them
 out as much as we can by buying their games.  Or, like me, you can learn 
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-16 Thread Josh
and when audio game maker comes out I'm sure we'll see the number of games 
dramatically go up as audio game maker will make it real easy to make games.

Josh

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 8:44 PM
Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be done, 
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting in 
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a handful
 of developers to make games for us due to our small market, and help them
 out as much as we can by buying their games.  Or, like me, you can learn 
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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