Re: [hlds] Team Fortress 2 Update Released
you are comparing pyro achievment farming with cheats and exploits. are you just dumb or what... --- On Thu, 6/19/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, June 19, 2008, 8:41 PM I'm not sure in understand your point clearly. If i'm correct in thinking - you mean that we can basically do what we want? So if the player playing as a class - say, the demoman - wants to use wall hacks (a cheat/exploit), then anything to restrict him from doing so breaks their mechanic (game model)? I havent just exploited the game by doing what i did - then i'm a monkey's uncle. Look at the effort some of these lads here on the list put in to preventing cheaters/exploiters gaining from un-fair practises. In life, when i achieve something, its because i put in some damn hard work - not by taking shorts cuts just becuase circunstances or bad planning allow me to. A regularon my server turned me onto using the bots and today i went and took the easy way out, becasue it was there. I wanted to see if the exploit ('cos thats what it is - no doubt in my mind what-so-ever) stil worked. If i was some nipper with no spine or maturity, i wouldnt have brought it up. I really, honestly believe that if they want these achievements to be a challenge, they should plug the hole up - like these lads do on here when they bring their plugins out for various exploits (sometimes within hours) On 6/20/08, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean that.yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As per the purpose of this list - amongst other purposes - i'm simply passing on vulnerabilities that occur. Please dont insult me by trying to think for me. Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. Sure you can lock your server down, grab a few mates and stat pad it out - i dont think you could stop that. But really and truly, these updates takes a lot of thought, work and testing before we get it. Why would they allow it to be so easy? I say its an oversight. Blame is too strong a word in this scenario. WTF do u mean it not like its a challenge? Of course it is supposed to be a challenge!!! I cant believe you said that. But u did - and its there for the world to see. If i can get 22 out of 38 in 2 hours using bots and my machine - then its a waste of the programmers time and skill. On 6/20/08, [EMAIL PROTECTED] wrote: Are you blaming valve for your using bots to gain achievements? Seriously? That makes no sense. Someone in the forum said that as well... they said valve made it too easy to gain achievements using bots which is just ridiculous. It's not like it's a challenge, it's just not getting it in the way that is intended. Not valve's fault I'd say. Most of these you can get in normal play, so I see no reason to farm them out. Alt-fire means alternative firing mode... which is rightclick by default I believe. Date: Fri, 20 Jun 2008 01:58:36 +0100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released OK - yes, great update. Good work Valve! But, I've managed to get 20 out of the 38 achievemnts on my local machine using bots of different classes, using mimic aswell. I have written about this before. I would have another 5 if i knew what alt-fire is! What is alt-fire? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The i'm Talkathon starts 6/24/08. For now, give amongst yourselves. http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Released
No offense to VALVe, but the way the TF2 Dev team has unlocks obviously doesn't work. In TF2 there are just too many useless stats lieing around, which means jack blah... and not one general stat to compare yourself to any other player. The reason why sooo many people found BF2 addicting was due to the ranking / unlock system, and it actually worked. XP gets you rank, and rank gets you unlock. If VALVe wants to have unlocks, it really needs to be based on something else other than achievements... as achievements obviously don't work, and won't work. However, they are nice to have... just not to unlock your unlocks. Eric van Beesten wrote: Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean that.yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As per the purpose of this list - amongst other purposes - i'm simply passing on vulnerabilities that occur. Please dont insult me by trying to think for me. Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. Sure you can lock your server down, grab a few mates and stat pad it out - i dont think you could stop that. But really and truly, these updates takes a lot of thought, work and testing before we get it. Why would they allow it to be so easy? I say its an oversight. Blame is too strong a word in this scenario. WTF do u mean it not like its a challenge? Of course it is supposed to be a challenge!!! I cant believe you said that. But u did - and its there for the world to see. If i can get 22 out of 38 in 2 hours using bots and my machine - then its a waste of the programmers time and skill. On 6/20/08, [EMAIL PROTECTED] wrote: Are you blaming valve for your using bots to gain achievements? Seriously? That makes no sense. Someone in the forum said that as well... they said valve made it too easy to gain achievements using bots which is just ridiculous. It's not like it's a challenge, it's just not getting it in the way that is intended. Not valve's fault I'd say. Most of these you can get in normal play, so I see no reason to farm them out. Alt-fire means alternative firing mode... which is rightclick by default I believe. Date: Fri, 20 Jun 2008 01:58:36 +0100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released OK - yes, great update. Good work Valve! But, I've managed to get 20 out of the 38 achievemnts on my local machine using bots of different classes, using mimic aswell. I have written about this before. I would have another 5 if i knew what alt-fire is! What is alt-fire?
Re: [hlds] Team Fortress 2 Update Released
This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough. Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean that.yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As per the purpose of this list - amongst other purposes - i'm simply passing on vulnerabilities that occur. Please dont insult me by trying to think for me. Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. Sure you can lock your server down, grab a few mates and stat pad it out - i dont think you could stop that. But really and truly, these updates takes a lot of thought, work and testing before we get it. Why would they allow it to be so easy? I say its an oversight. Blame is too strong a word in this scenario. WTF do u mean it not like its a challenge? Of course it is supposed to be a challenge!!! I cant believe you said that. But u did - and its there for the world to see. If i can get 22 out of 38 in 2 hours using bots and my machine - then its a waste of the programmers time and skill. On 6/20/08, [EMAIL PROTECTED] wrote: Are you blaming valve for your using bots to gain achievements? Seriously? That makes no sense. Someone in the forum said that as well... they said valve made it too easy to gain achievements using bots which is just ridiculous. It's not like it's a challenge,
Re: [hlds] Team Fortress 2 Update Released
There was a command with the medic update to get all achievments asap. This command was removed, because Valve don't want the fast way. They also fixed the sv_cheats behaviour, and they also will fix this problem. Achievments are made for long time motivation. If you do the fast way, you can expect a reset of your achievments. - Original Message - From: JDoc0512 [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, June 20, 2008 9:55 AM Subject: Re: [hlds] Team Fortress 2 Update Released some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean that.yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As per the purpose of this list - amongst other purposes - i'm simply passing on vulnerabilities that occur. Please dont insult me by trying to think for me. Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. Sure you can lock your server down, grab a few mates and stat pad it out - i dont think you could stop that. But really and truly, these updates takes a lot of thought, work and testing before we get it. Why would they allow it to be so easy? I say its an oversight. Blame is too strong a word in this scenario. WTF do u mean it not like its a challenge? Of course it is supposed to be a challenge!!! I cant believe you said that. But u did - and its there for the world to see. If i can get 22 out of 38 in 2 hours using bots and my machine - then its a waste of the programmers time and skill. On 6/20/08, [EMAIL PROTECTED] wrote: Are you blaming valve for your using bots to gain achievements? Seriously? That makes no sense. Someone in the forum said that as well... they said valve made it too easy to gain achievements using bots which is just ridiculous. It's not like it's a challenge, it's
Re: [hlds] the up coming patch
Hello Dan, Friday, June 20, 2008, 2:26:22 AM, you wrote: D the spray tag tracker is about the only thing that breaks on a D consistent basis, it was the same way when I had mani installed. I have spray tracker disabled in Mani, but got already 6 crashes on my 3 servers, all because of the Mani plug-in since the Pyro update. I've posted it on the Mani forums but got no reply so far: http://www.mani-admin-plugin.com/index.php?option=com_smfItemid=26topic=13260.0 -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] the up coming patch
I left mani after the goldrush update, he is no longer around and I couldn't even boot my server with it installed. Serge Baranov wrote: Hello Dan, Friday, June 20, 2008, 2:26:22 AM, you wrote: D the spray tag tracker is about the only thing that breaks on a D consistent basis, it was the same way when I had mani installed. I have spray tracker disabled in Mani, but got already 6 crashes on my 3 servers, all because of the Mani plug-in since the Pyro update. I've posted it on the Mani forums but got no reply so far: http://www.mani-admin-plugin.com/index.php?option=com_smfItemid=26topic=13260.0 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] the up coming patch
[really really realy offtopic] At my point mani is dead. The last thing they did was porting it to tf2, but personal I think that was a bad plan. Mani was great in the old sourceengine days, but with sourcemod I really can advise you to upgrade to sourcemod -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Serge Baranov Verzonden: vrijdag 20 juni 2008 12:02 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] the up coming patch Hello Dan, Friday, June 20, 2008, 2:26:22 AM, you wrote: D the spray tag tracker is about the only thing that breaks on a D consistent basis, it was the same way when I had mani installed. I have spray tracker disabled in Mani, but got already 6 crashes on my 3 servers, all because of the Mani plug-in since the Pyro update. I've posted it on the Mani forums but got no reply so far: http://www.mani-admin-plugin.com/index.php?option=com_smfItemid=26topic=13 260.0 -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3201 (20080619) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
No - Just in case your question wasn't rhetorical... On 6/20/08, JDoc0512 [EMAIL PROTECTED] wrote: you are comparing pyro achievment farming with cheats and exploits. are you just dumb or what... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Any one else see this in your console ? Attempting to create unknown particle system 'pyro_blast' Attempting to create unknown particle system 'flaregun_trail_red' Attempted to create unknown particle system type flaregun_destroyed! i'm getting that spammed constantly On Fri, Jun 20, 2008 at 9:28 PM, Patrick Shelley [EMAIL PROTECTED] wrote: No - Just in case your question wasn't rhetorical... On 6/20/08, JDoc0512 [EMAIL PROTECTED] wrote: you are comparing pyro achievment farming with cheats and exploits. are you just dumb or what... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
yes - i see all them too. On 6/20/08, Andrew A [EMAIL PROTECTED] wrote: Any one else see this in your console ? Attempting to create unknown particle system 'pyro_blast' Attempting to create unknown particle system 'flaregun_trail_red' Attempted to create unknown particle system type flaregun_destroyed! i'm getting that spammed constantly On Fri, Jun 20, 2008 at 9:28 PM, Patrick Shelley [EMAIL PROTECTED] wrote: No - Just in case your question wasn't rhetorical... On 6/20/08, JDoc0512 [EMAIL PROTECTED] wrote: you are comparing pyro achievment farming with cheats and exploits. are you just dumb or what... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I'ved always killed sentry guns solo from around a corner when they were built within 15 ft or so of the corner. That's not new. Unless you're talking about something with the flare gun or something like that? On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough. Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean that.yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As per the purpose of this list - amongst other purposes - i'm simply passing on vulnerabilities that occur. Please dont insult me by trying to think for me. Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. Sure you can lock your server down, grab a few mates and stat pad it out - i dont think you could stop that. But really and truly, these updates takes a lot of thought, work and testing before we get it. Why would they allow it to be so easy? I say its an oversight. Blame is too strong a word in this scenario. WTF do u mean it not like its a challenge? Of course it is supposed to be a challenge!!! I cant believe you said that. But u did - and its there for the world to see. If i can get 22 out of 38 in 2 hours using bots and my machine - then its a waste of the
[hlds] Mani
How many are still using Mani? I trying to get it working with DODs Beta? Thanks John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani
why bother with mani... he gave up... so did I better stuff out for tf2 - Original Message From: John McCollor [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, June 20, 2008 10:20:46 AM Subject: [hlds] Mani How many are still using Mani? I trying to get it working with DODs Beta? Thanks John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani
He specifically said this was for DOD:S... On Jun 20, 2008, at 8:38 AM, Robert Whelan wrote: why bother with mani... he gave up... so did I better stuff out for tf2 - Original Message From: John McCollor [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, June 20, 2008 10:20:46 AM Subject: [hlds] Mani How many are still using Mani? I trying to get it working with DODs Beta? Thanks John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani
Or I misread his email...one of the two. :D On Jun 20, 2008, at 8:38 AM, Robert Whelan wrote: why bother with mani... he gave up... so did I better stuff out for tf2 - Original Message From: John McCollor [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, June 20, 2008 10:20:46 AM Subject: [hlds] Mani How many are still using Mani? I trying to get it working with DODs Beta? Thanks John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani
DOD:S Beta is Orange Box Engine, so not working with Mani. He specifically said this was for DOD:S... On Jun 20, 2008, at 8:38 AM, Robert Whelan wrote: why bother with mani... he gave up... so did I better stuff out for tf2 - Original Message From: John McCollor [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, June 20, 2008 10:20:46 AM Subject: [hlds] Mani How many are still using Mani? I trying to get it working with DODs Beta? Thanks John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani
with a bit of tweaking XA should (for the most part) work on DOD:S Beta. I have a couple of modules hacked up and working.. just gotta post some info abt it in the forums Only for Windows boxes though obv. :( -- From: Ronny Schedel [EMAIL PROTECTED] Sent: Friday, June 20, 2008 4:48 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Mani DOD:S Beta is Orange Box Engine, so not working with Mani. He specifically said this was for DOD:S... On Jun 20, 2008, at 8:38 AM, Robert Whelan wrote: why bother with mani... he gave up... so did I better stuff out for tf2 - Original Message From: John McCollor [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, June 20, 2008 10:20:46 AM Subject: [hlds] Mani How many are still using Mani? I trying to get it working with DODs Beta? Thanks John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
No, now they can kill them from their maximum range around a corner. Before it was just annoying, and you could just get someone to kill them, but now with the falloff removed, you might as well no longer build a sentry anywhere near a corner because a pyro will be able to kill it from his maximum range. LDuke wrote: I'ved always killed sentry guns solo from around a corner when they were built within 15 ft or so of the corner. That's not new. Unless you're talking about something with the flare gun or something like that? On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough. Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean that.yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As per the purpose of this list - amongst other purposes - i'm simply passing on vulnerabilities that occur. Please dont insult me by trying to think for me. Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. Sure you can lock your server down, grab a few mates and stat pad it out - i dont think you could stop that. But really and truly, these updates takes a lot of thought, work and
Re: [hlds] Team Fortress 2 Update Released
Though you guys might want to see the effect the Pyro Update had on the internet: [image: http://i182.photobucket.com/albums/x218/venemous-fatal1ty/PyroUPD8Stats.jpg] 2008/6/20 Robert Whelan [EMAIL PROTECTED]: I disagree... Its been doing it for a month now... any time of day and no matter when I try it. I could certainly understand it happening today, but not everyday for the last month and its alway right at the end on srcds.exe - Original Message From: localhost [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, June 19, 2008 6:04:01 PM Subject: Re: [hlds] Team Fortress 2 Update Released Given that the winsock error essentially means some sort of communication error, it's unlikely to have only one cause and only one solution. In this case I'd guess it's simply due to the servers being busy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: 19 June 2008 23:27 To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released I'm not going into detail again, seems we get ignored anyway. At the end of the update I'm still getting the winsock error, is this the norm now? - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Thursday, June 19, 2008 4:30:42 PM Subject: [hlds] Team Fortress 2 Update Released A new required Team Fortress 2 update has been released, now with pryo achievements. Please run hldsupdatetool to receive it. The specific changes include: - Added 2 community maps: cp_fastlane and ctf_turbine Pyro - Added alt-fire compression blast to the basic flamethrower - Added The Axtinguisher, The Backburner, and The Flare Gun - Hadouken taunt now kills people it hits - Tuned the flamethrower hit detection to improve detection versus retreating opponents - Removed Flamethrower's damage falloff (was falling off to 25% by the end) cp_well - Added a route from the forward central foyer up to the battlements - Redistributed health and ammunition throughout the bases ctf_well - Added a route from the forward central foyer up to the battlements - Removed central building, reduced overall map length - Redistributed health and ammunition throughout the bases Other Notes - Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps - In-game avatar images will now have a badge around them if the player is your friend - Fixed bug that allowed players to move around in a reference pose - Added custom death icons for unlockable weapons - The player join team message now specifies whether the player used the auto team option - Payload maps now support four control points per stage - Achievement dialog will stay open when you're moving in out of the game and the main menu - Added full Russian localization, with both fonts speech - Returned the Report a Bug option to the main menu Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Calvin Coolidge - I have never been hurt by what I have not said. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
next update the spy gets the portal gun to backstab people against the people with backs against the wall since they can't hit the 80% of the body that gives backstabs already. yes this was a pointless mail on my side, but with the recent addition i know someone is already saying, thats a great idea and that makes me sad Cc2iscooL wrote: No, now they can kill them from their maximum range around a corner. Before it was just annoying, and you could just get someone to kill them, but now with the falloff removed, you might as well no longer build a sentry anywhere near a corner because a pyro will be able to kill it from his maximum range. LDuke wrote: I'ved always killed sentry guns solo from around a corner when they were built within 15 ft or so of the corner. That's not new. Unless you're talking about something with the flare gun or something like that? On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough. Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean that.yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As per the purpose of this list - amongst other purposes - i'm simply passing on vulnerabilities that occur. Please dont insult me by trying to think for me. Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38
Re: [hlds] Team Fortress 2 Update Released
I can't wait for the Spy update when everyone is a spy. Should be lots of fun for pyros. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 12:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released next update the spy gets the portal gun to backstab people against the people with backs against the wall since they can't hit the 80% of the body that gives backstabs already. yes this was a pointless mail on my side, but with the recent addition i know someone is already saying, thats a great idea and that makes me sad Cc2iscooL wrote: No, now they can kill them from their maximum range around a corner. Before it was just annoying, and you could just get someone to kill them, but now with the falloff removed, you might as well no longer build a sentry anywhere near a corner because a pyro will be able to kill it from his maximum range. LDuke wrote: I'ved always killed sentry guns solo from around a corner when they were built within 15 ft or so of the corner. That's not new. Unless you're talking about something with the flare gun or something like that? On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough. Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean that.yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As per the purpose of this list - amongst other purposes - i'm simply passing on
Re: [hlds] Team Fortress 2 Update Released
Wish they would do an update to a class I actually play, heavy or demo :D - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: 2008-06-20 01:07 PM Subject: Re: [hlds] Team Fortress 2 Update Released I can't wait for the Spy update when everyone is a spy. Should be lots of fun for pyros. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 12:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released next update the spy gets the portal gun to backstab people against the people with backs against the wall since they can't hit the 80% of the body that gives backstabs already. yes this was a pointless mail on my side, but with the recent addition i know someone is already saying, thats a great idea and that makes me sad Cc2iscooL wrote: No, now they can kill them from their maximum range around a corner. Before it was just annoying, and you could just get someone to kill them, but now with the falloff removed, you might as well no longer build a sentry anywhere near a corner because a pyro will be able to kill it from his maximum range. LDuke wrote: I'ved always killed sentry guns solo from around a corner when they were built within 15 ft or so of the corner. That's not new. Unless you're talking about something with the flare gun or something like that? On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough. Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean that.yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As
Re: [hlds] Team Fortress 2 Update Released
why wait, the pyro can kill almost anything in about second. I used to like the class, but now the class is retardedly easy to play its just not worth it anymore. Now i don't have a problem with the new weapons. granted the only one i use is the new ax only because its a weapon you really don't need anymore since if your close enough to kill them with a ax they would have been dead already with the flamethrower. flare gun is just fun and slightly useless. It does have it's perks but i like to have the ability to have a second weapon that is good for killing. the only thing i have a problem with is the air blast. now i like the idea of reflecting projectiles and it works actually well, just take a little to get used to aiming. air blasting player now that needs to be looked at. you can air blast people away that is equivalent to about 4-5 stickies and launch people in the air about as far as a soldier can rocket jump and can keep the people juggled in the air for quite some time. use it on a medic thats ubering and you killed the uber, witch some may think thats great but now stalemates are going through the roof. Personally i think that is just a little to much. Spencer 'voogru' MacDonald wrote: I can't wait for the Spy update when everyone is a spy. Should be lots of fun for pyros. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 12:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released next update the spy gets the portal gun to backstab people against the people with backs against the wall since they can't hit the 80% of the body that gives backstabs already. yes this was a pointless mail on my side, but with the recent addition i know someone is already saying, thats a great idea and that makes me sad Cc2iscooL wrote: No, now they can kill them from their maximum range around a corner. Before it was just annoying, and you could just get someone to kill them, but now with the falloff removed, you might as well no longer build a sentry anywhere near a corner because a pyro will be able to kill it from his maximum range. LDuke wrote: I'ved always killed sentry guns solo from around a corner when they were built within 15 ft or so of the corner. That's not new. Unless you're talking about something with the flare gun or something like that? On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough. Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new
Re: [hlds] Team Fortress 2 Update Released
I'm Waiting for Sniper XD 2008/6/20 Don Williams [EMAIL PROTECTED]: Wish they would do an update to a class I actually play, heavy or demo :D - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: 2008-06-20 01:07 PM Subject: Re: [hlds] Team Fortress 2 Update Released I can't wait for the Spy update when everyone is a spy. Should be lots of fun for pyros. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 12:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released next update the spy gets the portal gun to backstab people against the people with backs against the wall since they can't hit the 80% of the body that gives backstabs already. yes this was a pointless mail on my side, but with the recent addition i know someone is already saying, thats a great idea and that makes me sad Cc2iscooL wrote: No, now they can kill them from their maximum range around a corner. Before it was just annoying, and you could just get someone to kill them, but now with the falloff removed, you might as well no longer build a sentry anywhere near a corner because a pyro will be able to kill it from his maximum range. LDuke wrote: I'ved always killed sentry guns solo from around a corner when they were built within 15 ft or so of the corner. That's not new. Unless you're talking about something with the flare gun or something like that? On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough. Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean
Re: [hlds] Team Fortress 2 Update Released
Snipers unlock will probably be an aimbot. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia Sent: Friday, June 20, 2008 1:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released I'm Waiting for Sniper XD 2008/6/20 Don Williams [EMAIL PROTECTED]: Wish they would do an update to a class I actually play, heavy or demo :D - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: 2008-06-20 01:07 PM Subject: Re: [hlds] Team Fortress 2 Update Released I can't wait for the Spy update when everyone is a spy. Should be lots of fun for pyros. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 12:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released next update the spy gets the portal gun to backstab people against the people with backs against the wall since they can't hit the 80% of the body that gives backstabs already. yes this was a pointless mail on my side, but with the recent addition i know someone is already saying, thats a great idea and that makes me sad Cc2iscooL wrote: No, now they can kill them from their maximum range around a corner. Before it was just annoying, and you could just get someone to kill them, but now with the falloff removed, you might as well no longer build a sentry anywhere near a corner because a pyro will be able to kill it from his maximum range. LDuke wrote: I'ved always killed sentry guns solo from around a corner when they were built within 15 ft or so of the corner. That's not new. Unless you're talking about something with the flare gun or something like that? On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough. Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded
Re: [hlds] Team Fortress 2 Update Released
Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote: Snipers unlock will probably be an aimbot. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia Sent: Friday, June 20, 2008 1:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released I'm Waiting for Sniper XD 2008/6/20 Don Williams [EMAIL PROTECTED]: Wish they would do an update to a class I actually play, heavy or demo :D - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: 2008-06-20 01:07 PM Subject: Re: [hlds] Team Fortress 2 Update Released I can't wait for the Spy update when everyone is a spy. Should be lots of fun for pyros. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 12:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released next update the spy gets the portal gun to backstab people against the people with backs against the wall since they can't hit the 80% of the body that gives backstabs already. yes this was a pointless mail on my side, but with the recent addition i know someone is already saying, thats a great idea and that makes me sad Cc2iscooL wrote: No, now they can kill them from their maximum range around a corner. Before it was just annoying, and you could just get someone to kill them, but now with the falloff removed, you might as well no longer build a sentry anywhere near a corner because a pyro will be able to kill it from his maximum range. LDuke wrote: I'ved always killed sentry guns solo from around a corner when they were built within 15 ft or so of the corner. That's not new. Unless you're talking about something with the flare gun or something like that? On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough. Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts
Re: [hlds] Team Fortress 2 Update Released
The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote: Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote: Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote: Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Client Overflowed Reliable Channel
I've been experiencing some problems recently with everyone on my server being booted off, and the following error being logged: Client ## overflowed reliable channel (where # is replaced with the client's number). Here's an example: L 06/20/2008 - 10:25:47: »Quink :)3495STEAM_0:1:12208508CT disconnected (reason Client 0 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Crestor3474STEAM_0:0:7632179TERRORIST disconnected (reason Client 1 overflowed reliable channel.) L 06/20/2008 - 10:25:47: -FµßдЯ-FunnyMan-[BAMF]3475STEAM_0:0:8914313TERRORIST disconnected (reason Client 2 overflowed reliable channel.) L 06/20/2008 - 10:25:47: nug3476STEAM_0:1:10967474TERRORIST disconnected (reason Client 3 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Rage .evO3490STEAM_0:1:4453987CT disconnected (reason Client 4 overflowed reliable channel.) L 06/20/2008 - 10:25:47: QWERTY3478STEAM_0:0:12142191CT disconnected (reason Client 5 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Norse3479STEAM_0:0:5390425TERRORIST disconnected (reason Client 6 overflowed reliable channel.) L 06/20/2008 - 10:25:47: ?**WhyDee**?3480STEAM_0:1:8758798CT disconnected (reason Client 7 overflowed reliable channel.) L 06/20/2008 - 10:25:47: altarcard3481STEAM_0:1:10457296TERRORIST disconnected (reason Client 8 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Î…Æ'ÑžÑÎ… Apocalypse3482STEAM_0:1:16070208CT disconnected (reason Client 9 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Rumplestilkin's Bebe3483STEAM_0:1:10272692TERRORIST disconnected (reason Client 10 overflowed reliable channel.) L 06/20/2008 - 10:25:47: screw3484STEAM_0:1:445473CT disconnected (reason Client 11 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Purple3485STEAM_0:1:18675992CT disconnected (reason Client 12 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Bryce.3472STEAM_0:1:9193634TERRORIST disconnected (reason Client 13 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Gonnabe3486STEAM_0:1:16406095CT disconnected (reason Client 14 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Colide TWM3487STEAM_0:0:8457854TERRORIST disconnected (reason Client 15 overflowed reliable channel.) L 06/20/2008 - 10:25:47: $RaMpAgE$3488STEAM_0:1:10041440TERRORIST disconnected (reason Client 16 overflowed reliable channel.) One time a user came on and said they were going to crash the server, and a few minutes later the error happened. The way it's manifesting is consistent with that. I'll go for weeks without the problem, and then I can have the same issue 10 times in a row over a 30 minute period. Anyone have any feedback on what the issue may be? Or how to counter it? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote: Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
well never said it was hard...it even takes out multiple players at once. playing around we killed 5 people with one taunt. Keeper wrote: lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote: Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
also what weapon is deflect_promode? SakeFox wrote: well never said it was hard...it even takes out multiple players at once. playing around we killed 5 people with one taunt. Keeper wrote: lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote: Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I believe that is demo grenades SakeFox wrote: also what weapon is deflect_promode? SakeFox wrote: well never said it was hard...it even takes out multiple players at once. playing around we killed 5 people with one taunt. Keeper wrote: lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote: Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Methinks it's the reflected grenades? Sticky, rocket, and ... Just a guess. -Original Message- From: SakeFox [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released also what weapon is deflect_promode? SakeFox wrote: well never said it was hard...it even takes out multiple players at once. playing around we killed 5 people with one taunt. Keeper wrote: lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote: Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I waited until the end of the round, backed an enemy into a corner, and roasted him with it :P Keeper wrote: lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote: Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
FUCK YOU! From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 20 Jun 2008 15:28:06 -0400 Subject: Re: [hlds] Team Fortress 2 Update Released Methinks it's the reflected grenades? Sticky, rocket, and ... Just a guess. -Original Message- From: SakeFox [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released also what weapon is deflect_promode? SakeFox wrote: well never said it was hard...it even takes out multiple players at once. playing around we killed 5 people with one taunt. Keeper wrote:lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote:Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Die aktuelle Frühjahrsmode - Preise vergleichen bei MSN Shopping http://shopping.msn.de/category/damenbekleidung/bcatid66/forsale?text=category:damenbekleidungedt=1ptnrid=230 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
FUCK YOU! From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 20 Jun 2008 15:28:06 -0400 Subject: Re: [hlds] Team Fortress 2 Update Released Methinks it's the reflected grenades? Sticky, rocket, and ... Just a guess. -Original Message- From: SakeFox [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released also what weapon is deflect_promode? SakeFox wrote: well never said it was hard...it even takes out multiple players at once. playing around we killed 5 people with one taunt. Keeper wrote:lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote:Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Lustige Emoticons für Ihren Messenger! Hier kostenlos downloaden! http://messenger.live.de/mein/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client Overflowed Reliable Channel
Does it happen after any specific events (map change? switching teams? New round?) ? Does it happen on vanilla servers or servers with plugins installed? On Fri, Jun 20, 2008 at 12:05 PM, P. Bhandal [EMAIL PROTECTED] wrote: I've been experiencing some problems recently with everyone on my server being booted off, and the following error being logged: Client ## overflowed reliable channel (where # is replaced with the client's number). Here's an example: L 06/20/2008 - 10:25:47: »Quink :)3495STEAM_0:1:12208508CT disconnected (reason Client 0 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Crestor3474STEAM_0:0:7632179TERRORIST disconnected (reason Client 1 overflowed reliable channel.) L 06/20/2008 - 10:25:47: -FµßдЯ-FunnyMan-[BAMF]3475STEAM_0:0:8914313TERRORIST disconnected (reason Client 2 overflowed reliable channel.) L 06/20/2008 - 10:25:47: nug3476STEAM_0:1:10967474TERRORIST disconnected (reason Client 3 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Rage .evO3490STEAM_0:1:4453987CT disconnected (reason Client 4 overflowed reliable channel.) L 06/20/2008 - 10:25:47: QWERTY3478STEAM_0:0:12142191CT disconnected (reason Client 5 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Norse3479STEAM_0:0:5390425TERRORIST disconnected (reason Client 6 overflowed reliable channel.) L 06/20/2008 - 10:25:47: ?**WhyDee**?3480STEAM_0:1:8758798CT disconnected (reason Client 7 overflowed reliable channel.) L 06/20/2008 - 10:25:47: altarcard3481STEAM_0:1:10457296TERRORIST disconnected (reason Client 8 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Î…Æ'ÑžÑ Î… Apocalypse3482STEAM_0:1:16070208CT disconnected (reason Client 9 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Rumplestilkin's Bebe3483STEAM_0:1:10272692TERRORIST disconnected (reason Client 10 overflowed reliable channel.) L 06/20/2008 - 10:25:47: screw3484STEAM_0:1:445473CT disconnected (reason Client 11 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Purple3485STEAM_0:1:18675992CT disconnected (reason Client 12 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Bryce.3472STEAM_0:1:9193634TERRORIST disconnected (reason Client 13 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Gonnabe3486STEAM_0:1:16406095CT disconnected (reason Client 14 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Colide TWM3487STEAM_0:0:8457854TERRORIST disconnected (reason Client 15 overflowed reliable channel.) L 06/20/2008 - 10:25:47: $RaMpAgE$3488STEAM_0:1:10041440TERRORIST disconnected (reason Client 16 overflowed reliable channel.) One time a user came on and said they were going to crash the server, and a few minutes later the error happened. The way it's manifesting is consistent with that. I'll go for weeks without the problem, and then I can have the same issue 10 times in a row over a 30 minute period. Anyone have any feedback on what the issue may be? Or how to counter it? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Apart from raping the message, what on earth caused you to say that? Wagner Michi+Tim wrote: FUCK YOU! From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 20 Jun 2008 15:28:06 -0400 Subject: Re: [hlds] Team Fortress 2 Update Released Methinks it's the reflected grenades? Sticky, rocket, and ... Just a guess. -Original Message- From: SakeFox [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released also what weapon is deflect_promode? SakeFox wrote: well never said it was hard...it even takes out multiple players at once. playing around we killed 5 people with one taunt. Keeper wrote: lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked.-Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote:Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Lustige Emoticons für Ihren Messenger! Hier kostenlos downloaden! http://messenger.live.de/mein/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
OMG, they are uploading lots of porn at that moment! anyway.. just ontopic.. There is a small bug i didnt see mentioned in here. After a roundswitch every players got slayed when they spawn. I dont know if sourcemod is the problem or tf2 is causing this.. for example: if you capture the last CP and the round is staring. Before you could move everybody gots slayed (with message that player dead because of the world in top right screen). 1 sec later everybody is getting respawned.. It doesnt effect the gameplay, but it is looking strange.. because if the team got 12 players.. then there are 12 body's on the floor on spawn! Though you guys might want to see the effect the Pyro Update had on the internet: [image: http://i182.photobucket.com/albums/x218/venemous-fatal1ty/PyroUPD8Stats.jpg] 2008/6/20 Robert Whelan [EMAIL PROTECTED]: I disagree... Its been doing it for a month now... any time of day and no matter when I try it. I could certainly understand it happening today, but not everyday for the last month and its alway right at the end on srcds.exe - Original Message From: localhost [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, June 19, 2008 6:04:01 PM Subject: Re: [hlds] Team Fortress 2 Update Released Given that the winsock error essentially means some sort of communication error, it's unlikely to have only one cause and only one solution. In this case I'd guess it's simply due to the servers being busy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: 19 June 2008 23:27 To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released I'm not going into detail again, seems we get ignored anyway. At the end of the update I'm still getting the winsock error, is this the norm now? - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Thursday, June 19, 2008 4:30:42 PM Subject: [hlds] Team Fortress 2 Update Released A new required Team Fortress 2 update has been released, now with pryo achievements. Please run hldsupdatetool to receive it. The specific changes include: - Added 2 community maps: cp_fastlane and ctf_turbine Pyro - Added alt-fire compression blast to the basic flamethrower - Added The Axtinguisher, The Backburner, and The Flare Gun - Hadouken taunt now kills people it hits - Tuned the flamethrower hit detection to improve detection versus retreating opponents - Removed Flamethrower's damage falloff (was falling off to 25% by the end) cp_well - Added a route from the forward central foyer up to the battlements - Redistributed health and ammunition throughout the bases ctf_well - Added a route from the forward central foyer up to the battlements - Removed central building, reduced overall map length - Redistributed health and ammunition throughout the bases Other Notes - Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps - In-game avatar images will now have a badge around them if the player is your friend - Fixed bug that allowed players to move around in a reference pose - Added custom death icons for unlockable weapons - The player join team message now specifies whether the player used the auto team option - Payload maps now support four control points per stage - Achievement dialog will stay open when you're moving in out of the game and the main menu - Added full Russian localization, with both fonts speech - Returned the Report a Bug option to the main menu Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Calvin Coolidge - I have never been hurt by what I have not said. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Client Overflowed Reliable Channel
Round_end always follows it, but I believe that's because everyone gets booted from the server so round_end is automatically triggered. I have four servers with an identical config excluding their map cycle, and it only happens on the one server, which is my most popular server. All of the servers have the following addons: Eventscripts SourceMod Mani Admin The server being affected is a CS: Source server. On Fri, Jun 20, 2008 at 12:36 PM, Burton Johnsey [EMAIL PROTECTED] wrote: Does it happen after any specific events (map change? switching teams? New round?) ? Does it happen on vanilla servers or servers with plugins installed? On Fri, Jun 20, 2008 at 12:05 PM, P. Bhandal [EMAIL PROTECTED] wrote: I've been experiencing some problems recently with everyone on my server being booted off, and the following error being logged: Client ## overflowed reliable channel (where # is replaced with the client's number). Here's an example: L 06/20/2008 - 10:25:47: »Quink :)3495STEAM_0:1:12208508CT disconnected (reason Client 0 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Crestor3474STEAM_0:0:7632179TERRORIST disconnected (reason Client 1 overflowed reliable channel.) L 06/20/2008 - 10:25:47: -FµßдЯ-FunnyMan-[BAMF]3475STEAM_0:0:8914313TERRORIST disconnected (reason Client 2 overflowed reliable channel.) L 06/20/2008 - 10:25:47: nug3476STEAM_0:1:10967474TERRORIST disconnected (reason Client 3 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Rage .evO3490STEAM_0:1:4453987CT disconnected (reason Client 4 overflowed reliable channel.) L 06/20/2008 - 10:25:47: QWERTY3478STEAM_0:0:12142191CT disconnected (reason Client 5 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Norse3479STEAM_0:0:5390425TERRORIST disconnected (reason Client 6 overflowed reliable channel.) L 06/20/2008 - 10:25:47: ?**WhyDee**?3480STEAM_0:1:8758798CT disconnected (reason Client 7 overflowed reliable channel.) L 06/20/2008 - 10:25:47: altarcard3481STEAM_0:1:10457296TERRORIST disconnected (reason Client 8 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Î…Æ'ÑžÑ Î… Apocalypse3482STEAM_0:1:16070208CT disconnected (reason Client 9 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Rumplestilkin's Bebe3483STEAM_0:1:10272692TERRORIST disconnected (reason Client 10 overflowed reliable channel.) L 06/20/2008 - 10:25:47: screw3484STEAM_0:1:445473CT disconnected (reason Client 11 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Purple3485STEAM_0:1:18675992CT disconnected (reason Client 12 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Bryce.3472STEAM_0:1:9193634TERRORIST disconnected (reason Client 13 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Gonnabe3486STEAM_0:1:16406095CT disconnected (reason Client 14 overflowed reliable channel.) L 06/20/2008 - 10:25:47: Colide TWM3487STEAM_0:0:8457854TERRORIST disconnected (reason Client 15 overflowed reliable channel.) L 06/20/2008 - 10:25:47: $RaMpAgE$3488STEAM_0:1:10041440TERRORIST disconnected (reason Client 16 overflowed reliable channel.) One time a user came on and said they were going to crash the server, and a few minutes later the error happened. The way it's manifesting is consistent with that. I'll go for weeks without the problem, and then I can have the same issue 10 times in a row over a 30 minute period. Anyone have any feedback on what the issue may be? Or how to counter it? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
And like that, he was gone. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Wagner Michi+Tim Sent: Friday, June 20, 2008 12:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released FUCK YOU! From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 20 Jun 2008 15:28:06 -0400 Subject: Re: [hlds] Team Fortress 2 Update Released Methinks it's the reflected grenades? Sticky, rocket, and ... Just a guess. --- --Original Message- From: SakeFox [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released also what weapon is deflect_promode? SakeFox wrote: well never said it was hard...it even takes out multiple players at once. playing around we killed 5 people with one taunt. Keeper wrote:lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg - Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote:Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Die aktuelle Frühjahrsmode - Preise vergleichen bei MSN Shopping http://shopping.msn.de/category/damenbekleidung/bcatid66/forsale?text=c ategory:damenbekleidungedt=1ptnrid=230 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
And there was much rejoicing. Yay! Alfred Reynolds wrote: And like that, he was gone. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Wagner Michi+Tim Sent: Friday, June 20, 2008 12:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released FUCK YOU! From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 20 Jun 2008 15:28:06 -0400 Subject: Re: [hlds] Team Fortress 2 Update Released Methinks it's the reflected grenades? Sticky, rocket, and ... Just a guess. --- --Original Message- From: SakeFox [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released also what weapon is deflect_promode? SakeFox wrote: well never said it was hard...it even takes out multiple players at once. playing around we killed 5 people with one taunt. Keeper wrote:lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg - Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote:Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Die aktuelle Frühjahrsmode - Preise vergleichen bei MSN Shopping http://shopping.msn.de/category/damenbekleidung/bcatid66/forsale?text=c ategory:damenbekleidungedt=1ptnrid=230 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the
Re: [hlds] Team Fortress 2 Update Released
And they say Valve don't listen ;p Alfred Reynolds wrote: And like that, he was gone. - Alfred -- With regards, Matthew Cheale +44 (0)56 000 36985 [EMAIL PROTECTED] This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
rofl.. guess thats one way to unsubscribe? Alfred Reynolds wrote: And like that, he was gone. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Wagner Michi+Tim Sent: Friday, June 20, 2008 12:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released FUCK YOU! From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 20 Jun 2008 15:28:06 -0400 Subject: Re: [hlds] Team Fortress 2 Update Released Methinks it's the reflected grenades? Sticky, rocket, and ... Just a guess. --- --Original Message- From: SakeFox [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released also what weapon is deflect_promode? SakeFox wrote: well never said it was hard...it even takes out multiple players at once. playing around we killed 5 people with one taunt. Keeper wrote:lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg - Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote:Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Die aktuelle Frühjahrsmode - Preise vergleichen bei MSN Shopping http://shopping.msn.de/category/damenbekleidung/bcatid66/forsale?text=c ategory:damenbekleidungedt=1ptnrid=230 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
[hlds] Random 100% CPU Usage Spike Across All Cores [Need Help]
Hi Guys, I'm getting these random lag spikes on one of my boxes. It's caused by SRCDS somehow magically going into 100% CPU usage and lagging down all the other servers on the box. (Ussualy lats 1-4 seconds, rather annoying) Here is a screenshot to illustrate the problem. http://img168.imageshack.us/img168/3594/srcdsspikekz1.png At first I thought it might be a plugin... but now that the free weekend has hit I restarted the servers whit out any plugins and I am still getting them. I have watched every single SRCDS process and I do know that SRCDS is causing this... not some other process. So far this seems to happen on Goldrush (atleast that's what I have noticed). Any one has any ideas? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help]
This sounds just like what is happening on my servers. I haven't caught it in the act yet. But players are complaining about exactly this. 3-6 second drop outs happening 3-5 times a night. Now I know who to blame. 1nsane wrote: Hi Guys, I'm getting these random lag spikes on one of my boxes. It's caused by SRCDS somehow magically going into 100% CPU usage and lagging down all the other servers on the box. (Ussualy lats 1-4 seconds, rather annoying) Here is a screenshot to illustrate the problem. http://img168.imageshack.us/img168/3594/srcdsspikekz1.png At first I thought it might be a plugin... but now that the free weekend has hit I restarted the servers whit out any plugins and I am still getting them. I have watched every single SRCDS process and I do know that SRCDS is causing this... not some other process. So far this seems to happen on Goldrush (atleast that's what I have noticed). Any one has any ideas? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help]
try running srcdsfpsboost.exe. Midnight wrote: This sounds just like what is happening on my servers. I haven't caught it in the act yet. But players are complaining about exactly this. 3-6 second drop outs happening 3-5 times a night. Now I know who to blame. 1nsane wrote: Hi Guys, I'm getting these random lag spikes on one of my boxes. It's caused by SRCDS somehow magically going into 100% CPU usage and lagging down all the other servers on the box. (Ussualy lats 1-4 seconds, rather annoying) Here is a screenshot to illustrate the problem. http://img168.imageshack.us/img168/3594/srcdsspikekz1.png At first I thought it might be a plugin... but now that the free weekend has hit I restarted the servers whit out any plugins and I am still getting them. I have watched every single SRCDS process and I do know that SRCDS is causing this... not some other process. So far this seems to happen on Goldrush (atleast that's what I have noticed). Any one has any ideas? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 270.4.1/1510 - Release Date: 6/19/2008 3:21 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help]
Ya that's on there already. Timothy L Havener wrote: try running srcdsfpsboost.exe. Midnight wrote: This sounds just like what is happening on my servers. I haven't caught it in the act yet. But players are complaining about exactly this. 3-6 second drop outs happening 3-5 times a night. Now I know who to blame. 1nsane wrote: Hi Guys, I'm getting these random lag spikes on one of my boxes. It's caused by SRCDS somehow magically going into 100% CPU usage and lagging down all the other servers on the box. (Ussualy lats 1-4 seconds, rather annoying) Here is a screenshot to illustrate the problem. http://img168.imageshack.us/img168/3594/srcdsspikekz1.png At first I thought it might be a plugin... but now that the free weekend has hit I restarted the servers whit out any plugins and I am still getting them. I have watched every single SRCDS process and I do know that SRCDS is causing this... not some other process. So far this seems to happen on Goldrush (atleast that's what I have noticed). Any one has any ideas? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 270.4.1/1510 - Release Date: 6/19/2008 3:21 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help]
I was running the boost before that (for the last 6+ months), when the lagspikes started happening I had to remove. It was either that or much longer spikes happening much more often. On Fri, Jun 20, 2008 at 5:47 PM, Timothy L Havener [EMAIL PROTECTED] wrote: try running srcdsfpsboost.exe. Midnight wrote: This sounds just like what is happening on my servers. I haven't caught it in the act yet. But players are complaining about exactly this. 3-6 second drop outs happening 3-5 times a night. Now I know who to blame. 1nsane wrote: Hi Guys, I'm getting these random lag spikes on one of my boxes. It's caused by SRCDS somehow magically going into 100% CPU usage and lagging down all the other servers on the box. (Ussualy lats 1-4 seconds, rather annoying) Here is a screenshot to illustrate the problem. http://img168.imageshack.us/img168/3594/srcdsspikekz1.png At first I thought it might be a plugin... but now that the free weekend has hit I restarted the servers whit out any plugins and I am still getting them. I have watched every single SRCDS process and I do know that SRCDS is causing this... not some other process. So far this seems to happen on Goldrush (atleast that's what I have noticed). Any one has any ideas? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 270.4.1/1510 - Release Date: 6/19/2008 3:21 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help]
Hi, You exactly have the same issue as we on our Linux machines. I thought it was either the network or the kernel, as all machines share the same issue, and I couldn't trace anything down. I've verified the network is good by using Smokeping monitoring, and I've tested several completely different kernels, but still encounter the same issue. I haven't really seen the servers go to 100% CPU load, as there is no real pattern in the spikes... Sometimes it happens, sometimes it doesn't. It doesn't really matter what map is playing in our case. I am 100% sure that one of the servers has ran without this issue on the exact same config. That machine hasn't had any hardware or software changes, accept of TF2 updates. I believe we're having this issue for over 2 months now. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane Sent: Friday, June 20, 2008 11:21 PM To: hlds@list.valvesoftware.com Subject: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help] Hi Guys, I'm getting these random lag spikes on one of my boxes. It's caused by SRCDS somehow magically going into 100% CPU usage and lagging down all the other servers on the box. (Ussualy lats 1-4 seconds, rather annoying) Here is a screenshot to illustrate the problem. http://img168.imageshack.us/img168/3594/srcdsspikekz1.png At first I thought it might be a plugin... but now that the free weekend has hit I restarted the servers whit out any plugins and I am still getting them. I have watched every single SRCDS process and I do know that SRCDS is causing this... not some other process. So far this seems to happen on Goldrush (atleast that's what I have noticed). Any one has any ideas? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help]
have you tried assigning affinity? Saint K. wrote: Hi, You exactly have the same issue as we on our Linux machines. I thought it was either the network or the kernel, as all machines share the same issue, and I couldn't trace anything down. I've verified the network is good by using Smokeping monitoring, and I've tested several completely different kernels, but still encounter the same issue. I haven't really seen the servers go to 100% CPU load, as there is no real pattern in the spikes... Sometimes it happens, sometimes it doesn't. It doesn't really matter what map is playing in our case. I am 100% sure that one of the servers has ran without this issue on the exact same config. That machine hasn't had any hardware or software changes, accept of TF2 updates. I believe we're having this issue for over 2 months now. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane Sent: Friday, June 20, 2008 11:21 PM To: hlds@list.valvesoftware.com Subject: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help] Hi Guys, I'm getting these random lag spikes on one of my boxes. It's caused by SRCDS somehow magically going into 100% CPU usage and lagging down all the other servers on the box. (Ussualy lats 1-4 seconds, rather annoying) Here is a screenshot to illustrate the problem. http://img168.imageshack.us/img168/3594/srcdsspikekz1.png At first I thought it might be a plugin... but now that the free weekend has hit I restarted the servers whit out any plugins and I am still getting them. I have watched every single SRCDS process and I do know that SRCDS is causing this... not some other process. So far this seems to happen on Goldrush (atleast that's what I have noticed). Any one has any ideas? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 270.4.1/1510 - Release Date: 6/19/2008 3:21 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help]
Hi, Yes, I set the priority to -20 (best possible) and assigned 1 server per core, but this doesn't change anything on the situation. Saint K. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Saturday, June 21, 2008 1:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help] have you tried assigning affinity? Saint K. wrote: Hi, You exactly have the same issue as we on our Linux machines. I thought it was either the network or the kernel, as all machines share the same issue, and I couldn't trace anything down. I've verified the network is good by using Smokeping monitoring, and I've tested several completely different kernels, but still encounter the same issue. I haven't really seen the servers go to 100% CPU load, as there is no real pattern in the spikes... Sometimes it happens, sometimes it doesn't. It doesn't really matter what map is playing in our case. I am 100% sure that one of the servers has ran without this issue on the exact same config. That machine hasn't had any hardware or software changes, accept of TF2 updates. I believe we're having this issue for over 2 months now. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane Sent: Friday, June 20, 2008 11:21 PM To: hlds@list.valvesoftware.com Subject: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help] Hi Guys, I'm getting these random lag spikes on one of my boxes. It's caused by SRCDS somehow magically going into 100% CPU usage and lagging down all the other servers on the box. (Ussualy lats 1-4 seconds, rather annoying) Here is a screenshot to illustrate the problem. http://img168.imageshack.us/img168/3594/srcdsspikekz1.png At first I thought it might be a plugin... but now that the free weekend has hit I restarted the servers whit out any plugins and I am still getting them. I have watched every single SRCDS process and I do know that SRCDS is causing this... not some other process. So far this seems to happen on Goldrush (atleast that's what I have noticed). Any one has any ideas? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 270.4.1/1510 - Release Date: 6/19/2008 3:21 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani
TF2 version of BeetlesMod works well, as does SourceMod (although a little research is needed for SM, not difficult though) -Dog 2008/6/20 Thomas Morton [EMAIL PROTECTED]: with a bit of tweaking XA should (for the most part) work on DOD:S Beta. I have a couple of modules hacked up and working.. just gotta post some info abt it in the forums Only for Windows boxes though obv. :( -- From: Ronny Schedel [EMAIL PROTECTED] Sent: Friday, June 20, 2008 4:48 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Mani DOD:S Beta is Orange Box Engine, so not working with Mani. He specifically said this was for DOD:S... On Jun 20, 2008, at 8:38 AM, Robert Whelan wrote: why bother with mani... he gave up... so did I better stuff out for tf2 - Original Message From: John McCollor [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, June 20, 2008 10:20:46 AM Subject: [hlds] Mani How many are still using Mani? I trying to get it working with DODs Beta? Thanks John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg[/img] [img] http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png[/img] [size=10]There are 10 kinds of people in the world. Those who understand binary and the rest. [/size] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Released
A new required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Hot on your Heels counting non-flamethrower based kills - Fixed some Pyro achievements not working on some servers - Fixed Compression Blast and Flare Gun trail particles on DX8 - Fixed Spy cloaked as Scout in response rules for all classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Yeah...we noticed the dying in spawn. Everyone spawns and a few are randomly selected to be sacrificed before the TF2 altar and die... :) I've heard ones accusing the admins of slaying them.*sigh* -Dog 2008/6/20 Chris Staley [EMAIL PROTECTED]: rofl.. guess thats one way to unsubscribe? Alfred Reynolds wrote: And like that, he was gone. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Wagner Michi+Tim Sent: Friday, June 20, 2008 12:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released FUCK YOU! From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 20 Jun 2008 15:28:06 -0400 Subject: Re: [hlds] Team Fortress 2 Update Released Methinks it's the reflected grenades? Sticky, rocket, and ... Just a guess. --- --Original Message- From: SakeFox [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released also what weapon is deflect_promode? SakeFox wrote: well never said it was hard...it even takes out multiple players at once. playing around we killed 5 people with one taunt. Keeper wrote:lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg - Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote:Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Die aktuelle Frühjahrsmode - Preise vergleichen bei MSN Shopping http://shopping.msn.de/category/damenbekleidung/bcatid66/forsale?text=c ategory:damenbekleidungedt=1ptnrid=230 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Released
Did cp_well and ctf_well get updated, again? They re-updated -Dog 2008/6/20 Jason Ruymen [EMAIL PROTECTED]: A new required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Hot on your Heels counting non-flamethrower based kills - Fixed some Pyro achievements not working on some servers - Fixed Compression Blast and Flare Gun trail particles on DX8 - Fixed Spy cloaked as Scout in response rules for all classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg[/img] [img] http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png[/img] [size=10]There are 10 kinds of people in the world. Those who understand binary and the rest. [/size] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
same ol' same ol' blablabla 14747328400.00% c:\srcds4/orangebox\tf\whitelist.cfg Checking/Installing 'Team Fortress 2 Materials' version 17 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Team Fortress 2 Dedicated Server' version 42 Connection Reset, WinSock Error 10054 Connection reset by peer C:\SRCDS4time/t 07:14 PM Press any key to continue . . . as far as I can tell I'm up to date yet always get this error on all servers 24/7 19:21:50 Protocol version 14 Exe version 1.0.3.3 (tf) Exe build: 16:34:34 Jun 12 2008 (3505) (440) - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Friday, June 20, 2008 6:41:50 PM Subject: [hlds] Team Fortress 2 Update Released A new required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Hot on your Heels counting non-flamethrower based kills - Fixed some Pyro achievements not working on some servers - Fixed Compression Blast and Flare Gun trail particles on DX8 - Fixed Spy cloaked as Scout in response rules for all classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] timeleft/nextmap spam
Folks, what are you using to stop the spamming of these commands in console? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] timeleft/nextmap spam
Make them a cheat command Chris Brunelle wrote: Folks, what are you using to stop the spamming of these commands in console? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help]
I have this problem too but it doesn't cause any lag here's a screenshot http://www.exunited.com/temp/trash/hugespike.jpg --- On Fri, 6/20/08, 1nsane [EMAIL PROTECTED] wrote: From: 1nsane [EMAIL PROTECTED] Subject: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help] To: hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 3:21 PM Hi Guys, I'm getting these random lag spikes on one of my boxes. It's caused by SRCDS somehow magically going into 100% CPU usage and lagging down all the other servers on the box. (Ussualy lats 1-4 seconds, rather annoying) Here is a screenshot to illustrate the problem. http://img168.imageshack.us/img168/3594/srcdsspikekz1.png At first I thought it might be a plugin... but now that the free weekend has hit I restarted the servers whit out any plugins and I am still getting them. I have watched every single SRCDS process and I do know that SRCDS is causing this... not some other process. So far this seems to happen on Goldrush (atleast that's what I have noticed). Any one has any ideas? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] timeleft/nextmap spam
Neph made a plugin just for that: http://www.nephyrin.net/NephCVUH_1.0.zip On Fri, Jun 20, 2008 at 10:47 PM, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Make them a cheat command Chris Brunelle wrote: Folks, what are you using to stop the spamming of these commands in console? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] off topic - steam community
I know this is really off topic from the HLDS list, but thought it would be better then the answers that seem to come from the forums. is there better way to ban then right click on there name and ban? have banned the same guy 30times now and just keeps recreating accounts ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] off topic - steam community
you can do a few things here add his ip address to the ban list or add his name to bad name list (using sourcemod plugin) or you can use beetlesmod to ban people with certain words in their names I had to do this to because some kid kept coming back with different steam accounts I banned him 12 times --- On Fri, 6/20/08, SakeFox [EMAIL PROTECTED] wrote: From: SakeFox [EMAIL PROTECTED] Subject: [hlds] off topic - steam community To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 11:27 PM I know this is really off topic from the HLDS list, but thought it would be better then the answers that seem to come from the forums. is there better way to ban then right click on there name and ban? have banned the same guy 30times now and just keeps recreating accounts ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds