Re: OBJ's inverted in Mari
Thanks guys, sounds good, I'll try and report back! On Tue, Feb 18, 2014 at 4:48 PM, Orlando Esponda orlando.espo...@gmail.comwrote: Sometimes helps to export as obj, delete the original and re import to softimage, finally export that to mari. For some reason this seems to fix issues with samples. On Tue, Feb 18, 2014 at 7:25 AM, Williams, Wayne wayne.willi...@xaviant.com wrote: Freeze the modeling and freeze all transforms typically works for me when I have this issue. It's usually only the half that was mirrored that shows the display issue for me. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Arvid Björn *Sent:* Tuesday, February 18, 2014 4:32 AM *To:* softimage@listproc.autodesk.com *Subject:* OBJ's inverted in Mari Hi list, I was wondering if someone else got this problem; OBJ's exported from Soft sometimes get objects weirdly inverted so they can't be shaded correctly in some other programs, one of them is Mari. I can still paint on the objects but the shading doesn't work. Same OBJ's display problems in other software too so it's not just Mari. The objects tend to be those that were mirrored in modelling, but not always. I'm wondering if there's something I can do in Softimage to get it to export everything correctly? I've tried the few options that the OBJ export has, doesn't seem to make any difference. Creating subdivided meshes and importing those seems to help, but not always. Exporting the same objects to Alembic works fine in other software, except for Mari which doesn't support it. Can't find a peep about the problem on the net, and we're getting it here consistently, I'm just guessing it has to do with Soft's OBJ exporter or something with Soft normals. Any solutions out there? -- IMPRESSUM: PiXABLE STUDIOS GmbH Co.KG, Sitz: Dresden, Amtsgericht: Dresden, HRA 6857, Komplementärin: Lenhard Barth Verwaltungsgesellschaft mbH, Sitz: Dresden, Amtsgericht: Dresden, HRB 26501, Geschäftsführer: Frank Lenhard, Tino Barth IMPRINT: PiXABLE STUDIOS GmbH Co.KG, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRA 6857, General Partner: Lenhard Barth Verwaltungsgesellschaft mbH, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRB 26501, Chief Executive Officers: Frank Lenhard, Tino Barth -- Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte Informationen. Wenn Sie nicht der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben, informieren Sie bitte sofort den Absender und vernichten Sie diese Mail. Das unerlaubte Kopieren sowie die unbefugte Weitergabe dieser Mail ist nicht gestattet. This e-mail may contain confidential and/or privileged information. If you are not the intended recipient (or have received this e-mail in error) please notify the sender immediately and destroy this e-mail. Any unauthorized copying, disclosure or distribution of the material in this e-mail is strictly forbidden.
Re: animating instances in place of hairs
you pretty much answered yourself – hair instances are always scaled so their Y bounding box fits the length of the hair it’s instanced on. you can get around this by parenting the grass object under a (hidden) cylinder, and instancing that. The cylinder’s Y bounding box will define the scaling and you can freely scale the grass object underneath it. From: Stephen Davidson Sent: Wednesday, February 19, 2014 4:25 AM To: softimage@listproc.autodesk.com Subject: Re: animating instances in place of hairs The scaling of points or shape seems to work, but the result is then scaled over the entire guide hairs. I am trying to override this. I can't even figure out how to rearrange the stack so that the scaling of the object or points is done after the object is scaled to fit the guide hair. For instance... if I scale the grass blade (the instance object group) in Y then the grass field has short fat blades that go the entire height of the guide hair. If I put a deformation cage on the blade, it does deform, but is then stretched to fit on the guide hair in y. On Tue, Feb 18, 2014 at 6:23 PM, Alan Fregtman alan.fregt...@gmail.com wrote: If you scale in other axes besides Y, does it work? If not, what about scaling the points instead of its transform? On Tue, Feb 18, 2014 at 5:26 PM, Stephen Davidson magic...@bellsouth.net wrote: btw... I should note here that I am aware that I can scale the guide hairs and animate that scale. I would like to animate the shape of the blade of grass, as well, using the shape animator. Am I maybe not seeing the scaling of the blade of grass because hair always tries to scale the y of the instance to match the guide hairs? Anyway to override that? On Tue, Feb 18, 2014 at 4:58 PM, Stephen Davidson magic...@bellsouth.net wrote: According to the docs I can instance objects in place of hair and animate them. I am instancing blades of grass (in a group) to hair and any animated scaling of the instance does not translate to the hairs. Is there a secret that I am missing? I am following the docs, but some info must be missing. Anyone? -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke
Gear question, again, but new one
So, I am rigging a character. When I make the rig, the right leg's calf twist bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a lot under the ground floor). Fun fact, that when I create the rig with legs only it's OK. I tried to duplicate symmetry the guide of the well rigged leg, in vain. Any idea? ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Gear question, again, but new one
Did you try the rebuild rig option in the gear menu? That got me out of some holes recently. On 19 February 2014 12:30, Szabolcs Matefy szabol...@crytek.com wrote: So, I am rigging a character. When I make the rig, the right leg's calf twist bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a lot under the ground floor). Fun fact, that when I create the rig with legs only it's OK. I tried to duplicate symmetry the guide of the well rigged leg, in vain. Any idea? ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- www.matinai.com
Re: Gear question, again, but new one
Sorry, meant 'update guide' option before building. On 19 February 2014 12:36, Matt Morris matt...@gmail.com wrote: Did you try the rebuild rig option in the gear menu? That got me out of some holes recently. On 19 February 2014 12:30, Szabolcs Matefy szabol...@crytek.com wrote: So, I am rigging a character. When I make the rig, the right leg's calf twist bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a lot under the ground floor). Fun fact, that when I create the rig with legs only it's OK. I tried to duplicate symmetry the guide of the well rigged leg, in vain. Any idea? ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- www.matinai.com -- www.matinai.com
RE: Gear question, again, but new one
Nope, but after I sis a succesfull rig in WIP mode, it seems that now the Final works too :) Happy rigging! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris Sent: Wednesday, February 19, 2014 1:41 PM To: softimage@listproc.autodesk.com Subject: Re: Gear question, again, but new one Sorry, meant 'update guide' option before building. On 19 February 2014 12:36, Matt Morris matt...@gmail.commailto:matt...@gmail.com wrote: Did you try the rebuild rig option in the gear menu? That got me out of some holes recently. On 19 February 2014 12:30, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: So, I am rigging a character. When I make the rig, the right leg's calf twist bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a lot under the ground floor). Fun fact, that when I create the rig with legs only it's OK. I tried to duplicate symmetry the guide of the well rigged leg, in vain. Any idea? ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- www.matinai.comhttp://www.matinai.com -- www.matinai.comhttp://www.matinai.com
Re: animating instances in place of hairs
Thanks, Peter.nice work around. I'll give it a try. On Wed, Feb 19, 2014 at 5:56 AM, pete...@skynet.be wrote: you pretty much answered yourself - hair instances are always scaled so their Y bounding box fits the length of the hair it's instanced on. you can get around this by parenting the grass object under a (hidden) cylinder, and instancing that. The cylinder's Y bounding box will define the scaling and you can freely scale the grass object underneath it. *From:* Stephen Davidson magic...@bellsouth.net *Sent:* Wednesday, February 19, 2014 4:25 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: animating instances in place of hairs The scaling of points or shape seems to work, but the result is then scaled over the entire guide hairs. I am trying to override this. I can't even figure out how to rearrange the stack so that the scaling of the object or points is done after the object is scaled to fit the guide hair. For instance... if I scale the grass blade (the instance object group) in Y then the grass field has short fat blades that go the entire height of the guide hair. If I put a deformation cage on the blade, it does deform, but is then stretched to fit on the guide hair in y. On Tue, Feb 18, 2014 at 6:23 PM, Alan Fregtman alan.fregt...@gmail.comwrote: If you scale in other axes besides Y, does it work? If not, what about scaling the points instead of its transform? On Tue, Feb 18, 2014 at 5:26 PM, Stephen Davidson magic...@bellsouth.net wrote: btw... I should note here that I am aware that I can scale the guide hairs and animate that scale. I would like to animate the shape of the blade of grass, as well, using the shape animator. Am I maybe not seeing the scaling of the blade of grass because hair always tries to scale the y of the instance to match the guide hairs? Anyway to override that? On Tue, Feb 18, 2014 at 4:58 PM, Stephen Davidson magic...@bellsouth.net wrote: According to the docs I can instance objects in place of hair and animate them. I am instancing blades of grass (in a group) to hair and any animated scaling of the instance does not translate to the hairs. Is there a secret that I am missing? I am following the docs, but some info must be missing. Anyone? -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956* sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956* sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: [OT] Looking for ICE TD at MPC London
Hi list, we're looking for another ICE Simulation TD here at MPC London to work on Marvel's Guardians Of The Galaxy (http://www.youtube.com/watch?v=pTZ2Tp9yXyM ). Give me a shout if you're interested. thanks Jo On Thu, Jun 27, 2013 at 10:55 AM, Jo Plaete jo.pla...@gmail.com wrote: Hi guys, we're keen to speak to Senior Softimage ICE TDs for work here at MPC London starting end of August. Preferably with strong experience in Simulation/Crowds/Flocking. Give me a shout if you're interested or know somebody! Thanks Jo -- - - - - - - - - - - - - - - - - - - Jo Plaete j...@plaete.com -- - - - - - - - - - - - - - - - - - - Jo Plaete j...@plaete.com
RE: Setting a particles mass based on its instance size
If you get the Volume attribute from the instance master group, you'll have an array of values. Select a value from the array using the same integer that you used as the Index to select a shape from the group, and save it as a custom attribute on emission. BTW CollisionSize doesn't work because it's one of those reserved attributes. ICE knows what to do with it if it exists, but it doesn't actually exist until it's been set. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Tuesday, February 18, 2014 10:55 PM To: softimage@listproc.autodesk.com Subject: Setting a particles mass based on its instance size Evening again everyone, I'm looking for an attribute that lets me read in each particles instance size / scale, so I can use it to drive per point mass. I am using Momentum deform bodies and wanted to drive my mass based on the chunk size. Not sure if this would be the same situation for regular instances. I wasn't sure how to look up instance size, or calculate it. Anyone have any ideas on how to go about this? My first thought was to read collision size, but it returns an error. I don't see any other handy ICE attribute I could leverage. Thanks for any thoughts Adam attachment: winmail.dat
Re: Gear question, again, but new one
This is great to see that gear is still being used despite the lack of update and the minimum support. (Miquel did a great update though) I'm working on a brand new rigging system here at Blur, much more powerful than Gear. We are testing it in production for the first time right now. Blur has an open source philosophy, so I hope we can make it public by the end of the year. I'm sure you guys would love it ! ;-) On 19 February 2014 05:09, Szabolcs Matefy szabol...@crytek.com wrote: Nope, but after I sis a succesfull rig in WIP mode, it seems that now the Final works too J Happy rigging! *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris *Sent:* Wednesday, February 19, 2014 1:41 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Gear question, again, but new one Sorry, meant 'update guide' option before building. On 19 February 2014 12:36, Matt Morris matt...@gmail.com wrote: Did you try the rebuild rig option in the gear menu? That got me out of some holes recently. On 19 February 2014 12:30, Szabolcs Matefy szabol...@crytek.com wrote: So, I am rigging a character. When I make the rig, the right leg's calf twist bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a lot under the ground floor). Fun fact, that when I create the rig with legs only it's OK. I tried to duplicate symmetry the guide of the well rigged leg, in vain. Any idea? ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- www.matinai.com -- www.matinai.com
Re: Gear question, again, but new one
Hey Jeremie, That will be the day when I'm gonna get soo drunk of joy, drinking for each character I ever rigged with your GEAR.. and then some for each that will be rigged with new system :) Cheer! On Wed, Feb 19, 2014 at 5:35 PM, Jeremie Passerin gerem@gmail.comwrote: This is great to see that gear is still being used despite the lack of update and the minimum support. (Miquel did a great update though) I'm working on a brand new rigging system here at Blur, much more powerful than Gear. We are testing it in production for the first time right now. Blur has an open source philosophy, so I hope we can make it public by the end of the year. I'm sure you guys would love it ! ;-) On 19 February 2014 05:09, Szabolcs Matefy szabol...@crytek.com wrote: Nope, but after I sis a succesfull rig in WIP mode, it seems that now the Final works too J Happy rigging! *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris *Sent:* Wednesday, February 19, 2014 1:41 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Gear question, again, but new one Sorry, meant 'update guide' option before building. On 19 February 2014 12:36, Matt Morris matt...@gmail.com wrote: Did you try the rebuild rig option in the gear menu? That got me out of some holes recently. On 19 February 2014 12:30, Szabolcs Matefy szabol...@crytek.com wrote: So, I am rigging a character. When I make the rig, the right leg's calf twist bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a lot under the ground floor). Fun fact, that when I create the rig with legs only it's OK. I tried to duplicate symmetry the guide of the well rigged leg, in vain. Any idea? ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- www.matinai.com -- www.matinai.com
Re: MAYA to Soft, imageplanes
Woah, thx Luc! That is...infinitely intuitive. To the power of -1 so, actually. Time to write an improvement suggestion on the beta list... My apologies, how this feature works is a little baffling due to something that might be a bug, You turn roto into Fixed mode, then enable view in all cameras Now, when you view the roto in other cameras than the current , it will cut through geometry. It's a proper image place in space with a z position you can adjust. Why it doesn't cut through geometry in the current camera, I have no idea. It doesn't make a whole lot of sense - it wouldn't surprise me if something broke it. every viewport has its own copy top right and front camera, so you could use one that you don't use to setup the image plane. On Sat, Feb 15, 2014 at 8:08 AM, Stefan Kubicek s...@tidbit-images.com wrote: What? Where? I don't see it. The only thing I could find was the setting for fixed to camera (the point of which I don't get because the moment the camera moves the image plane moves out of camera), that also reveals parameters for X,Y,Z placement, but what is the required setting to have the image plane cut through visible geometry or even have it entirely in front of it? It still seems to be behind all scene geometry no matter what I dial in for the Z parameter, or am I having display driver issues? Copy/paste from the help files: Attached to Camera Displays the image in the background of the camera no matter how the camera is panned, zoomed, etc. This option is useful for matching animation with footage of live action. This is the default for images in perspective views like Camera and User. If you need to pan, zoom, or frame while keeping the registration between the rotoscoped image and objects in the scene, activate Pixel Zoom mode (the magnifying glass on the viewport's toolbar). Note that Pixel Zoom does not work with other camera navigation, including orbiting and dollying. Fixed Displays the image at a fixed location in scene coordinates. This option is useful for modeling from reference images. This is the default for images in orthographic views like Front, Right, and Top. Did I miss something? ss -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Recent Work - Chick-Fil-A: Celebrating 50 Years
We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k *Client:* Chick-Fil-A/Radiate Films *Director:* Ben Smallbone *Art Director:* Joel Gibbs *3D:* Tim Crowson *Comp:* Joel Gibbs/Don Culwell The concept was simple: have a camera move through a room as it changes decor to reflect a different decade from the 1960s up through the present day. We technically had 2 weeks from start to finish, but in reality we wound up with a much tighter schedule. We certainly didn't have time to model what we needed, so we bought some commercial models, retextured and reshaded them, and lit the scenes. In the end I was able to get each decade accounted for in about one work day each. Spent a couple of hours in the morning gathering and prepping the assets, then blocking in the lighting and shading, then rest of the day tweaking, and finally off to render. Joel and Don then took it and comped it in After Effects. - The 3-bounce cap was raised right as I started lighting this, and I was so thankful! I used 8 bounces on this job and it really helped, especially in the 70s set, with all the orange spill everywhere. - The shag carpet in the 70s set is not hair. It's just a single dense rug instanced around the room. - Rendered using IPC + BF. The longest frames were for the 70s and took maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 min mark. - The 80s set was tough! Have you ever tried to actually define the 80s in terms of style? It's a mess! We all have ideas about it, but when it comes time to actually produce something that says '80s', and you have like a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of different directions to go in, and just picked one. -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./
Re: Randomize keys in the AE?
Hello! Finally i had a look at the scripts from Juan Brockhaus. They're working, but You need to enable* Show old FCurve Custom Commands *at the bottom of the Animation Editor Preferences :) In case they're not loading at all - check the *plugin manager* if there is any error there (red triangle) on the *fcurve_edit Plug-in*. If there is, it's probably related to the path or the system platform condition. If that is the case just right click on the faulty fcurve_edit Plug-in and choose edit and make sure the first section is correct: Change Win32 to Win64 if You're on 64 bit system, and/or simply set the value of the path earlier: var jp_script_path = DRIVELETTER:\\path\\to\\plugin\\JP_executed_scripts\\; if( Application.Platform == Linux) jp_script_path = ./JP_executed_scripts/; if( Application.Platform == Win32) jp_script_path = DRIVELETTER:\\path\\to\\plugin\\JP_executed_scripts\\; Save and reload plugin. On Fri, Feb 14, 2014 at 2:48 PM, Rob Wuijster r...@casema.nl wrote: Hi all, I ran into this before, but never really found a quick and dirty solution. What I'm after is to select a bunch of equal keyframes in the Animation Editor, and randomize them in time. e.g. 20 objects going from left to right, frame 1 to 100. Now randomize start and end keys on the f-curves within 25 frames or so. I did some digging and found an old script set for f-curve manipulation from Juan Brockhaus, but those don't work anymore in SI2013SP1. One would expect to have the r(x,y) or l(x,y) commands work in the Frame box in the AE by now, but strangely enough no So if anyone has a simple solution, or a simple script that would be great. -- cheers, Rob \/-\/\/
Re: Recent Work - Chick-Fil-A: Celebrating 50 Years
Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especially cartoony stuff. -Tim On 2/19/2014 2:58 PM, Chris Johnson wrote: Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k *Client:* Chick-Fil-A/Radiate Films *Director:* Ben Smallbone *Art Director:* Joel Gibbs *3D:* Tim Crowson *Comp:* Joel Gibbs/Don Culwell The concept was simple: have a camera move through a room as it changes decor to reflect a different decade from the 1960s up through the present day. We technically had 2 weeks from start to finish, but in reality we wound up with a much tighter schedule. We certainly didn't have time to model what we needed, so we bought some commercial models, retextured and reshaded them, and lit the scenes. In the end I was able to get each decade accounted for in about one work day each. Spent a couple of hours in the morning gathering and prepping the assets, then blocking in the lighting and shading, then rest of the day tweaking, and finally off to render. Joel and Don then took it and comped it in After Effects. - The 3-bounce cap was raised right as I started lighting this, and I was so thankful! I used 8 bounces on this job and it really helped, especially in the 70s set, with all the orange spill everywhere. - The shag carpet in the 70s set is not hair. It's just a single dense rug instanced around the room. - Rendered using IPC + BF. The longest frames were for the 70s and took maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 min mark. - The 80s set was tough! Have you ever tried to actually define the 80s in terms of style? It's a mess! We all have ideas about it, but when it comes time to actually produce something that says '80s', and you have like a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of different directions to go in, and just picked one. -- *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 tel:615.885.6801 | *Fax* 615.889.4768 tel:615.889.4768 | www.magneticdreams.com http://www.magneticdreams.com tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./ -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./
RE: Recent Work - Chick-Fil-A: Celebrating 50 Years
That was fantastic. Great work in such a short timeframe! Redshift looks amazing and those render times are awesome. Next time you have to do 80's, just watch a few episodes of Miami Vice. ;) Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Wednesday, February 19, 2014 4:03 PM To: softimage@listproc.autodesk.com Subject: Re: Recent Work - Chick-Fil-A: Celebrating 50 Years Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especially cartoony stuff. -Tim On 2/19/2014 2:58 PM, Chris Johnson wrote: Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote: We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k Client: Chick-Fil-A/Radiate Films Director: Ben Smallbone Art Director: Joel Gibbs 3D: Tim Crowson Comp: Joel Gibbs/Don Culwell The concept was simple: have a camera move through a room as it changes decor to reflect a different decade from the 1960s up through the present day. We technically had 2 weeks from start to finish, but in reality we wound up with a much tighter schedule. We certainly didn't have time to model what we needed, so we bought some commercial models, retextured and reshaded them, and lit the scenes. In the end I was able to get each decade accounted for in about one work day each. Spent a couple of hours in the morning gathering and prepping the assets, then blocking in the lighting and shading, then rest of the day tweaking, and finally off to render. Joel and Don then took it and comped it in After Effects. - The 3-bounce cap was raised right as I started lighting this, and I was so thankful! I used 8 bounces on this job and it really helped, especially in the 70s set, with all the orange spill everywhere. - The shag carpet in the 70s set is not hair. It's just a single dense rug instanced around the room. - Rendered using IPC + BF. The longest frames were for the 70s and took maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 min mark. - The 80s set was tough! Have you ever tried to actually define the 80s in terms of style? It's a mess! We all have ideas about it, but when it comes time to actually produce something that says '80s', and you have like a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of different directions to go in, and just picked one. -- Tim Crowson Lead CG Artist Magnetic Dreams, Inc. 2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 Ph 615.885.6801tel:615.885.6801 | Fax 615.889.4768tel:615.889.4768 | www.magneticdreams.comhttp://www.magneticdreams.com tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents. -- Tim Crowson Lead CG Artist Magnetic Dreams, Inc. 2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.comhttp://www.magneticdreams.com tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.
Re: Recent Work - Chick-Fil-A: Celebrating 50 Years
You know what, Ed... that was one of the directions we were thinking about. We were thinking 'well, we could go all Miami Vice with it and have funky colors and strong geometric shapes everywhere, or we could maybe do the more floral style, with poofy furniture and brass...' (which are, according to our research, some of the chief characteristics of interior design during the 80s). In the end we were limited by what commercial models were available/reasonable. In the time we had, it was just easier to toss the grandmother look at it than the Miami Vice one. But yeah, that was one of the angles we had. When I say 'commercial models', I really mean just the geometry, which in many cases had to be cleaned up. We did all the shaders and most of the textures from scratch. -Tim On 2/19/2014 3:32 PM, Ed Harriss wrote: Signature That was fantastic. Great work in such a short timeframe! Redshift looks amazing and those render times are awesome. Next time you have to do 80's, just watch a few episodes of Miami Vice. ;) Ed *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson *Sent:* Wednesday, February 19, 2014 4:03 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especially cartoony stuff. -Tim On 2/19/2014 2:58 PM, Chris Johnson wrote: Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k *Client:* Chick-Fil-A/Radiate Films *Director:* Ben Smallbone *Art Director:* Joel Gibbs *3D:* Tim Crowson *Comp:* Joel Gibbs/Don Culwell The concept was simple: have a camera move through a room as it changes decor to reflect a different decade from the 1960s up through the present day. We technically had 2 weeks from start to finish, but in reality we wound up with a much tighter schedule. We certainly didn't have time to model what we needed, so we bought some commercial models, retextured and reshaded them, and lit the scenes. In the end I was able to get each decade accounted for in about one work day each. Spent a couple of hours in the morning gathering and prepping the assets, then blocking in the lighting and shading, then rest of the day tweaking, and finally off to render. Joel and Don then took it and comped it in After Effects. - The 3-bounce cap was raised right as I started lighting this, and I was so thankful! I used 8 bounces on this job and it really helped, especially in the 70s set, with all the orange spill everywhere. - The shag carpet in the 70s set is not hair. It's just a single dense rug instanced around the room. - Rendered using IPC + BF. The longest frames were for the 70s and took maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 min mark. - The 80s set was tough! Have you ever tried to actually define the 80s in terms of style? It's a mess! We all have ideas about it, but when it comes time to actually produce something that says '80s', and you have like a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of different directions to go in, and just picked one. -- *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 tel:615.885.6801 | *Fax* 615.889.4768 tel:615.889.4768 | www.magneticdreams.com http://www.magneticdreams.com tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./ -- Signature
Re: Recent Work - Chick-Fil-A: Celebrating 50 Years
Looks really good Tim! Any special video cards for the rendering or just standard GeForce? -=Eric On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: You know what, Ed... that was one of the directions we were thinking about. We were thinking 'well, we could go all Miami Vice with it and have funky colors and strong geometric shapes everywhere, or we could maybe do the more floral style, with poofy furniture and brass...' (which are, according to our research, some of the chief characteristics of interior design during the 80s). In the end we were limited by what commercial models were available/reasonable. In the time we had, it was just easier to toss the grandmother look at it than the Miami Vice one. But yeah, that was one of the angles we had. When I say 'commercial models', I really mean just the geometry, which in many cases had to be cleaned up. We did all the shaders and most of the textures from scratch. -Tim On 2/19/2014 3:32 PM, Ed Harriss wrote: That was fantastic. Great work in such a short timeframe! Redshift looks amazing and those render times are awesome. Next time you have to do 80's, just watch a few episodes of Miami Vice. ;) Ed *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson *Sent:* Wednesday, February 19, 2014 4:03 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especially cartoony stuff. -Tim On 2/19/2014 2:58 PM, Chris Johnson wrote: Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k *Client:* Chick-Fil-A/Radiate Films *Director:* Ben Smallbone *Art Director:* Joel Gibbs *3D:* Tim Crowson *Comp:* Joel Gibbs/Don Culwell The concept was simple: have a camera move through a room as it changes decor to reflect a different decade from the 1960s up through the present day. We technically had 2 weeks from start to finish, but in reality we wound up with a much tighter schedule. We certainly didn't have time to model what we needed, so we bought some commercial models, retextured and reshaded them, and lit the scenes. In the end I was able to get each decade accounted for in about one work day each. Spent a couple of hours in the morning gathering and prepping the assets, then blocking in the lighting and shading, then rest of the day tweaking, and finally off to render. Joel and Don then took it and comped it in After Effects. - The 3-bounce cap was raised right as I started lighting this, and I was so thankful! I used 8 bounces on this job and it really helped, especially in the 70s set, with all the orange spill everywhere. - The shag carpet in the 70s set is not hair. It's just a single dense rug instanced around the room. - Rendered using IPC + BF. The longest frames were for the 70s and took maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 min mark. - The 80s set was tough! Have you ever tried to actually define the 80s in terms of style? It's a mess! We all have ideas about it, but when it comes time to actually produce something that says '80s', and you have like a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of different directions to go in, and just picked one. -- *Tim Crowson **Lead CG Artist* *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com *Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.* -- -- -=T=-
Re: Recent Work - Chick-Fil-A: Celebrating 50 Years
Hey Tim amazing work! I love it! 2014-02-19 15:47 GMT-06:00 Eric Turman i.anima...@gmail.com: Looks really good Tim! Any special video cards for the rendering or just standard GeForce? -=Eric On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: You know what, Ed... that was one of the directions we were thinking about. We were thinking 'well, we could go all Miami Vice with it and have funky colors and strong geometric shapes everywhere, or we could maybe do the more floral style, with poofy furniture and brass...' (which are, according to our research, some of the chief characteristics of interior design during the 80s). In the end we were limited by what commercial models were available/reasonable. In the time we had, it was just easier to toss the grandmother look at it than the Miami Vice one. But yeah, that was one of the angles we had. When I say 'commercial models', I really mean just the geometry, which in many cases had to be cleaned up. We did all the shaders and most of the textures from scratch. -Tim On 2/19/2014 3:32 PM, Ed Harriss wrote: That was fantastic. Great work in such a short timeframe! Redshift looks amazing and those render times are awesome. Next time you have to do 80's, just watch a few episodes of Miami Vice. ;) Ed *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson *Sent:* Wednesday, February 19, 2014 4:03 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especially cartoony stuff. -Tim On 2/19/2014 2:58 PM, Chris Johnson wrote: Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k *Client:* Chick-Fil-A/Radiate Films *Director:* Ben Smallbone *Art Director:* Joel Gibbs *3D:* Tim Crowson *Comp:* Joel Gibbs/Don Culwell The concept was simple: have a camera move through a room as it changes decor to reflect a different decade from the 1960s up through the present day. We technically had 2 weeks from start to finish, but in reality we wound up with a much tighter schedule. We certainly didn't have time to model what we needed, so we bought some commercial models, retextured and reshaded them, and lit the scenes. In the end I was able to get each decade accounted for in about one work day each. Spent a couple of hours in the morning gathering and prepping the assets, then blocking in the lighting and shading, then rest of the day tweaking, and finally off to render. Joel and Don then took it and comped it in After Effects. - The 3-bounce cap was raised right as I started lighting this, and I was so thankful! I used 8 bounces on this job and it really helped, especially in the 70s set, with all the orange spill everywhere. - The shag carpet in the 70s set is not hair. It's just a single dense rug instanced around the room. - Rendered using IPC + BF. The longest frames were for the 70s and took maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 min mark. - The 80s set was tough! Have you ever tried to actually define the 80s in terms of style? It's a mess! We all have ideas about it, but when it comes time to actually produce something that says '80s', and you have like a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of different directions to go in, and just picked one. -- *Tim Crowson **Lead CG Artist* *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com *Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.* -- -- -=T=-
Re: Recent Work - Chick-Fil-A: Celebrating 50 Years
Bravo ! Deserves kudos specially for making it work in the tight schedule as you say. Congrats! On Wed, Feb 19, 2014 at 4:47 PM, Eric Turman i.anima...@gmail.com wrote: Looks really good Tim! Any special video cards for the rendering or just standard GeForce? -=Eric On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: You know what, Ed... that was one of the directions we were thinking about. We were thinking 'well, we could go all Miami Vice with it and have funky colors and strong geometric shapes everywhere, or we could maybe do the more floral style, with poofy furniture and brass...' (which are, according to our research, some of the chief characteristics of interior design during the 80s). In the end we were limited by what commercial models were available/reasonable. In the time we had, it was just easier to toss the grandmother look at it than the Miami Vice one. But yeah, that was one of the angles we had. When I say 'commercial models', I really mean just the geometry, which in many cases had to be cleaned up. We did all the shaders and most of the textures from scratch. -Tim On 2/19/2014 3:32 PM, Ed Harriss wrote: That was fantastic. Great work in such a short timeframe! Redshift looks amazing and those render times are awesome. Next time you have to do 80's, just watch a few episodes of Miami Vice. ;) Ed *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson *Sent:* Wednesday, February 19, 2014 4:03 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especially cartoony stuff. -Tim On 2/19/2014 2:58 PM, Chris Johnson wrote: Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k *Client:* Chick-Fil-A/Radiate Films *Director:* Ben Smallbone *Art Director:* Joel Gibbs *3D:* Tim Crowson *Comp:* Joel Gibbs/Don Culwell The concept was simple: have a camera move through a room as it changes decor to reflect a different decade from the 1960s up through the present day. We technically had 2 weeks from start to finish, but in reality we wound up with a much tighter schedule. We certainly didn't have time to model what we needed, so we bought some commercial models, retextured and reshaded them, and lit the scenes. In the end I was able to get each decade accounted for in about one work day each. Spent a couple of hours in the morning gathering and prepping the assets, then blocking in the lighting and shading, then rest of the day tweaking, and finally off to render. Joel and Don then took it and comped it in After Effects. - The 3-bounce cap was raised right as I started lighting this, and I was so thankful! I used 8 bounces on this job and it really helped, especially in the 70s set, with all the orange spill everywhere. - The shag carpet in the 70s set is not hair. It's just a single dense rug instanced around the room. - Rendered using IPC + BF. The longest frames were for the 70s and took maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 min mark. - The 80s set was tough! Have you ever tried to actually define the 80s in terms of style? It's a mess! We all have ideas about it, but when it comes time to actually produce something that says '80s', and you have like a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of different directions to go in, and just picked one. -- *Tim Crowson **Lead CG Artist* *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com *Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.* -- -- -=T=- --
Re: Recent Work - Chick-Fil-A: Celebrating 50 Years
Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2 months ago and we've upgraded some of our farm's GPUs since then, with plans for more. I've been using Redshift here for almost a whole year now and it's hands-down the single most important change for us, IMHO. -Tim On 2/19/2014 3:47 PM, Eric Turman wrote: Looks really good Tim! Any special video cards for the rendering or just standard GeForce? -=Eric On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: You know what, Ed... that was one of the directions we were thinking about. We were thinking 'well, we could go all Miami Vice with it and have funky colors and strong geometric shapes everywhere, or we could maybe do the more floral style, with poofy furniture and brass...' (which are, according to our research, some of the chief characteristics of interior design during the 80s). In the end we were limited by what commercial models were available/reasonable. In the time we had, it was just easier to toss the grandmother look at it than the Miami Vice one. But yeah, that was one of the angles we had. When I say 'commercial models', I really mean just the geometry, which in many cases had to be cleaned up. We did all the shaders and most of the textures from scratch. -Tim On 2/19/2014 3:32 PM, Ed Harriss wrote: That was fantastic. Great work in such a short timeframe! Redshift looks amazing and those render times are awesome. Next time you have to do 80's, just watch a few episodes of Miami Vice. ;) Ed *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson *Sent:* Wednesday, February 19, 2014 4:03 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especially cartoony stuff. -Tim On 2/19/2014 2:58 PM, Chris Johnson wrote: Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k *Client:* Chick-Fil-A/Radiate Films *Director:* Ben Smallbone *Art Director:* Joel Gibbs *3D:* Tim Crowson *Comp:* Joel Gibbs/Don Culwell The concept was simple: have a camera move through a room as it changes decor to reflect a different decade from the 1960s up through the present day. We technically had 2 weeks from start to finish, but in reality we wound up with a much tighter schedule. We certainly didn't have time to model what we needed, so we bought some commercial models, retextured and reshaded them, and lit the scenes. In the end I was able to get each decade accounted for in about one work day each. Spent a couple of hours in the morning gathering and prepping the assets, then blocking in the lighting and shading, then rest of the day tweaking, and finally off to render. Joel and Don then took it and comped it in After Effects. - The 3-bounce cap was raised right as I started lighting this, and I was so thankful! I used 8 bounces on this job and it really helped, especially in the 70s set, with all the orange spill everywhere. - The shag carpet in the 70s set is not hair. It's just a single dense rug instanced around the room. - Rendered using IPC + BF. The longest frames were for the 70s and took maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 min mark. - The 80s set was tough! Have you ever tried to actually define the 80s in terms of style? It's a mess! We all have ideas about it, but when it comes time to actually produce something that says '80s', and you have like a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of different directions to go in, and just picked one. --
Re: Recent Work - Chick-Fil-A: Celebrating 50 Years
Good work Tim! Always admirable of you and your team, and of that of Redshift! Love to follow your progress, and I’m happy to see it go places! -Draise From: Tim Crowson Sent: Wednesday, February 19, 2014 17:15 To: softimage@listproc.autodesk.com Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2 months ago and we've upgraded some of our farm's GPUs since then, with plans for more. I've been using Redshift here for almost a whole year now and it's hands-down the single most important change for us, IMHO. -Tim On 2/19/2014 3:47 PM, Eric Turman wrote: Looks really good Tim! Any special video cards for the rendering or just standard GeForce? -=Eric On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: You know what, Ed... that was one of the directions we were thinking about. We were thinking 'well, we could go all Miami Vice with it and have funky colors and strong geometric shapes everywhere, or we could maybe do the more floral style, with poofy furniture and brass...' (which are, according to our research, some of the chief characteristics of interior design during the 80s). In the end we were limited by what commercial models were available/reasonable. In the time we had, it was just easier to toss the grandmother look at it than the Miami Vice one. But yeah, that was one of the angles we had. When I say 'commercial models', I really mean just the geometry, which in many cases had to be cleaned up. We did all the shaders and most of the textures from scratch. -Tim On 2/19/2014 3:32 PM, Ed Harriss wrote: That was fantastic. Great work in such a short timeframe! Redshift looks amazing and those render times are awesome. Next time you have to do 80’s, just watch a few episodes of Miami Vice. ;) Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Wednesday, February 19, 2014 4:03 PM To: softimage@listproc.autodesk.com Subject: Re: Recent Work - Chick-Fil-A: Celebrating 50 Years Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especially cartoony stuff. -Tim On 2/19/2014 2:58 PM, Chris Johnson wrote: Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k Client: Chick-Fil-A/Radiate Films Director: Ben Smallbone Art Director: Joel Gibbs 3D: Tim Crowson Comp: Joel Gibbs/Don Culwell The concept was simple: have a camera move through a room as it changes decor to reflect a different decade from the 1960s up through the present day. We technically had 2 weeks from start to finish, but in reality we wound up with a much tighter schedule. We certainly didn't have time to model what we needed, so we bought some commercial models, retextured and reshaded them, and lit the scenes. In the end I was able to get each decade accounted for in about one work day each. Spent a couple of hours in the morning gathering and prepping the assets, then blocking in the lighting and shading, then rest of the day tweaking, and finally off to render. Joel and Don then took it and comped it in After Effects. - The 3-bounce cap was raised right as I started lighting this, and I was so thankful! I used 8 bounces on this job and it really helped, especially in the 70s set, with all the orange spill everywhere. - The shag carpet in the 70s set is not hair. It's just a single dense rug instanced around the room. - Rendered using IPC + BF. The longest frames were for the 70s and took maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 min mark. - The 80s set was tough! Have you ever tried to actually define the 80s in terms of style? It's a mess! We all have ideas about it, but when it comes time to actually produce something that says '80s', and you have like a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of different directions to go in, and just picked one. -- Tim Crowson Lead CG Artist Magnetic Dreams, Inc. 2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage
Re: Recent Work - Chick-Fil-A: Celebrating 50 Years
That's impressive, specially considering you guys did it in two weeks! How many GPU did you say used in total for this ad? On 19 February 2014 23:05, Andres Stephens drais...@outlook.com wrote: Good work Tim! Always admirable of you and your team, and of that of Redshift! Love to follow your progress, and I'm happy to see it go places! -Draise *From:* Tim Crowson *Sent:* Wednesday, February 19, 2014 17:15 *To:* softimage@listproc.autodesk.com Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2 months ago and we've upgraded some of our farm's GPUs since then, with plans for more. I've been using Redshift here for almost a whole year now and it's hands-down the single most important change for us, IMHO. -Tim On 2/19/2014 3:47 PM, Eric Turman wrote: Looks really good Tim! Any special video cards for the rendering or just standard GeForce? -=Eric On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: You know what, Ed... that was one of the directions we were thinking about. We were thinking 'well, we could go all Miami Vice with it and have funky colors and strong geometric shapes everywhere, or we could maybe do the more floral style, with poofy furniture and brass...' (which are, according to our research, some of the chief characteristics of interior design during the 80s). In the end we were limited by what commercial models were available/reasonable. In the time we had, it was just easier to toss the grandmother look at it than the Miami Vice one. But yeah, that was one of the angles we had. When I say 'commercial models', I really mean just the geometry, which in many cases had to be cleaned up. We did all the shaders and most of the textures from scratch. -Tim On 2/19/2014 3:32 PM, Ed Harriss wrote: That was fantastic. Great work in such a short timeframe! Redshift looks amazing and those render times are awesome. Next time you have to do 80's, just watch a few episodes of Miami Vice. ;) Ed *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson *Sent:* Wednesday, February 19, 2014 4:03 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especially cartoony stuff. -Tim On 2/19/2014 2:58 PM, Chris Johnson wrote: Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k *Client:* Chick-Fil-A/Radiate Films *Director:* Ben Smallbone *Art Director:* Joel Gibbs *3D:* Tim Crowson *Comp:* Joel Gibbs/Don Culwell The concept was simple: have a camera move through a room as it changes decor to reflect a different decade from the 1960s up through the present day. We technically had 2 weeks from start to finish, but in reality we wound up with a much tighter schedule. We certainly didn't have time to model what we needed, so we bought some commercial models, retextured and reshaded them, and lit the scenes. In the end I was able to get each decade accounted for in about one work day each. Spent a couple of hours in the morning gathering and prepping the assets, then blocking in the lighting and shading, then rest of the day tweaking, and finally off to render. Joel and Don then took it and comped it in After Effects. - The 3-bounce cap was raised right as I started lighting this, and I was so thankful! I used 8 bounces on this job and it really helped, especially in the 70s set, with all the orange spill everywhere. - The shag carpet in the 70s set is not hair. It's just a single dense rug instanced around the room. - Rendered using IPC + BF. The longest frames were for the 70s and took maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 min mark. - The 80s set was tough! Have you ever tried to actually define the 80s in terms of style? It's a mess! We all have ideas about it, but when it comes time to actually produce something that says '80s', and you have like a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of different directions to go in, and just picked one. -- *Tim Crowson **Lead CG Artist* *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com
Re: Recent Work - Chick-Fil-A: Celebrating 50 Years
Haha yeah... barely two weeks. It didn't even get out of layout until week 2... We only used 10-12 machines for it, and each one had a single GPU. Got the job done. Also, I think they added some blurring in comp, even in areas that are in focus. Not sure why... My raw renders were very sharp though... -Tim On 2/19/2014 5:41 PM, Cristobal Infante wrote: That's impressive, specially considering you guys did it in two weeks! How many GPU did you say used in total for this ad? On 19 February 2014 23:05, Andres Stephens drais...@outlook.com mailto:drais...@outlook.com wrote: Good work Tim! Always admirable of you and your team, and of that of Redshift! Love to follow your progress, and I'm happy to see it go places! -Draise *From:* Tim Crowson *Sent:* Wednesday, February 19, 2014 17:15 *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2 months ago and we've upgraded some of our farm's GPUs since then, with plans for more. I've been using Redshift here for almost a whole year now and it's hands-down the single most important change for us, IMHO. -Tim On 2/19/2014 3:47 PM, Eric Turman wrote: Looks really good Tim! Any special video cards for the rendering or just standard GeForce? -=Eric On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: You know what, Ed... that was one of the directions we were thinking about. We were thinking 'well, we could go all Miami Vice with it and have funky colors and strong geometric shapes everywhere, or we could maybe do the more floral style, with poofy furniture and brass...' (which are, according to our research, some of the chief characteristics of interior design during the 80s). In the end we were limited by what commercial models were available/reasonable. In the time we had, it was just easier to toss the grandmother look at it than the Miami Vice one. But yeah, that was one of the angles we had. When I say 'commercial models', I really mean just the geometry, which in many cases had to be cleaned up. We did all the shaders and most of the textures from scratch. -Tim On 2/19/2014 3:32 PM, Ed Harriss wrote: That was fantastic. Great work in such a short timeframe! Redshift looks amazing and those render times are awesome. Next time you have to do 80's, just watch a few episodes of Miami Vice. ;) Ed *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson *Sent:* Wednesday, February 19, 2014 4:03 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especially cartoony stuff. -Tim On 2/19/2014 2:58 PM, Chris Johnson wrote: Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k *Client:* Chick-Fil-A/Radiate Films *Director:* Ben Smallbone *Art Director:* Joel Gibbs *3D:* Tim Crowson *Comp:* Joel Gibbs/Don Culwell The concept was simple: have a camera move through a room as it changes decor to reflect a different decade from the 1960s up through the present day. We technically had 2 weeks from start to finish,
Re: Recent Work - Chick-Fil-A: Celebrating 50 Years
quick Redshift question, can you get multibuffer exrs like in Arnold? On 20 February 2014 00:06, Tim Crowson tim.crow...@magneticdreams.comwrote: Haha yeah... barely two weeks. It didn't even get out of layout until week 2... We only used 10-12 machines for it, and each one had a single GPU. Got the job done. Also, I think they added some blurring in comp, even in areas that are in focus. Not sure why... My raw renders were very sharp though... -Tim On 2/19/2014 5:41 PM, Cristobal Infante wrote: That's impressive, specially considering you guys did it in two weeks! How many GPU did you say used in total for this ad? On 19 February 2014 23:05, Andres Stephens drais...@outlook.com wrote: Good work Tim! Always admirable of you and your team, and of that of Redshift! Love to follow your progress, and I'm happy to see it go places! -Draise *From:* Tim Crowson *Sent:* Wednesday, February 19, 2014 17:15 *To:* softimage@listproc.autodesk.com Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2 months ago and we've upgraded some of our farm's GPUs since then, with plans for more. I've been using Redshift here for almost a whole year now and it's hands-down the single most important change for us, IMHO. -Tim On 2/19/2014 3:47 PM, Eric Turman wrote: Looks really good Tim! Any special video cards for the rendering or just standard GeForce? -=Eric On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: You know what, Ed... that was one of the directions we were thinking about. We were thinking 'well, we could go all Miami Vice with it and have funky colors and strong geometric shapes everywhere, or we could maybe do the more floral style, with poofy furniture and brass...' (which are, according to our research, some of the chief characteristics of interior design during the 80s). In the end we were limited by what commercial models were available/reasonable. In the time we had, it was just easier to toss the grandmother look at it than the Miami Vice one. But yeah, that was one of the angles we had. When I say 'commercial models', I really mean just the geometry, which in many cases had to be cleaned up. We did all the shaders and most of the textures from scratch. -Tim On 2/19/2014 3:32 PM, Ed Harriss wrote: That was fantastic. Great work in such a short timeframe! Redshift looks amazing and those render times are awesome. Next time you have to do 80's, just watch a few episodes of Miami Vice. ;) Ed *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson *Sent:* Wednesday, February 19, 2014 4:03 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especially cartoony stuff. -Tim On 2/19/2014 2:58 PM, Chris Johnson wrote: Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k *Client:* Chick-Fil-A/Radiate Films *Director:* Ben Smallbone *Art Director:* Joel Gibbs *3D:* Tim Crowson *Comp:* Joel Gibbs/Don Culwell The concept was simple: have a camera move through a room as it changes decor to reflect a different decade from the 1960s up through the present day. We technically had 2 weeks from start to finish, but in reality we wound up with a much tighter schedule. We certainly didn't have time to model what we needed, so we bought some commercial models, retextured and reshaded them, and lit the scenes. In the end I was able to get each decade accounted for in about one work day each. Spent a couple of hours in the morning gathering and prepping the assets, then blocking in the lighting and shading, then rest of the day tweaking, and finally off to render. Joel and Don then took it and comped it in After Effects. - The 3-bounce cap was raised right as I started lighting this, and I was so thankful! I used 8 bounces on this job and it really helped, especially in the 70s set, with all the orange spill everywhere. - The shag carpet in the 70s set is not hair. It's just a single dense rug instanced around the room. - Rendered using IPC + BF. The longest frames were for the 70s and took maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 min mark. - The 80s set was tough! Have you ever tried to
Re: Recent Work - Chick-Fil-A: Celebrating 50 Years
Not yet. It's on the to-do list. -Tim On 2/19/2014 6:16 PM, Cristobal Infante wrote: quick Redshift question, can you get multibuffer exrs like in Arnold? On 20 February 2014 00:06, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: Haha yeah... barely two weeks. It didn't even get out of layout until week 2... We only used 10-12 machines for it, and each one had a single GPU. Got the job done. Also, I think they added some blurring in comp, even in areas that are in focus. Not sure why... My raw renders were very sharp though... -Tim On 2/19/2014 5:41 PM, Cristobal Infante wrote: That's impressive, specially considering you guys did it in two weeks! How many GPU did you say used in total for this ad? On 19 February 2014 23:05, Andres Stephens drais...@outlook.com mailto:drais...@outlook.com wrote: Good work Tim! Always admirable of you and your team, and of that of Redshift! Love to follow your progress, and I'm happy to see it go places! -Draise *From:* Tim Crowson *Sent:* Wednesday, February 19, 2014 17:15 *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2 months ago and we've upgraded some of our farm's GPUs since then, with plans for more. I've been using Redshift here for almost a whole year now and it's hands-down the single most important change for us, IMHO. -Tim On 2/19/2014 3:47 PM, Eric Turman wrote: Looks really good Tim! Any special video cards for the rendering or just standard GeForce? -=Eric On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: You know what, Ed... that was one of the directions we were thinking about. We were thinking 'well, we could go all Miami Vice with it and have funky colors and strong geometric shapes everywhere, or we could maybe do the more floral style, with poofy furniture and brass...' (which are, according to our research, some of the chief characteristics of interior design during the 80s). In the end we were limited by what commercial models were available/reasonable. In the time we had, it was just easier to toss the grandmother look at it than the Miami Vice one. But yeah, that was one of the angles we had. When I say 'commercial models', I really mean just the geometry, which in many cases had to be cleaned up. We did all the shaders and most of the textures from scratch. -Tim On 2/19/2014 3:32 PM, Ed Harriss wrote: That was fantastic. Great work in such a short timeframe! Redshift looks amazing and those render times are awesome. Next time you have to do 80's, just watch a few episodes of Miami Vice. ;) Ed *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson *Sent:* Wednesday, February 19, 2014 4:03 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especially cartoony stuff. -Tim On 2/19/2014 2:58 PM, Chris Johnson wrote: Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered
Re: windows opened and position
Not as far as I know unfortunately. The custom layout functionality might be enough for what you are looking for though, if all you need is certain types of windows in certain places upon opening softimage it should work. Maybe I missed it but is there option for SI to remember all opened windows, like explorer, animation editor anything and save their position on monitors as well?