Re: OBJ's inverted in Mari

2014-02-19 Thread Arvid Björn
Thanks guys, sounds good, I'll try and report back!


On Tue, Feb 18, 2014 at 4:48 PM, Orlando Esponda
orlando.espo...@gmail.comwrote:

 Sometimes helps to export as obj, delete the original and re import to
 softimage, finally export that to mari. For some reason this seems to fix
 issues with samples.


 On Tue, Feb 18, 2014 at 7:25 AM, Williams, Wayne 
 wayne.willi...@xaviant.com wrote:

  Freeze the modeling and freeze all transforms typically works for me
 when I have this issue. It's usually only the half that was mirrored that
 shows the display issue for me.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Arvid Björn
 *Sent:* Tuesday, February 18, 2014 4:32 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* OBJ's inverted in Mari



 Hi list,

 I was wondering if someone else got this problem; OBJ's exported from
 Soft sometimes get objects weirdly inverted so they can't be shaded
 correctly in some other programs, one of them is Mari. I can still paint on
 the objects but the shading doesn't work. Same OBJ's display problems in
 other software too so it's not just Mari.

 The objects tend to be those that were mirrored in modelling, but not
 always.


 I'm wondering if there's something I can do in Softimage to get it to
 export everything correctly?

 I've tried the few options that the OBJ export has, doesn't seem to make
 any difference. Creating subdivided meshes and importing those seems to
 help, but not always. Exporting the same objects to Alembic works fine in
 other software, except for Mari which doesn't support it.

 Can't find a peep about the problem on the net, and we're getting it here
 consistently, I'm just guessing it has to do with Soft's OBJ exporter or
 something with Soft normals.

 Any solutions out there?



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Re: animating instances in place of hairs

2014-02-19 Thread peter_b
you pretty much answered yourself – hair instances are always scaled so their Y 
bounding box fits the length of the hair it’s instanced on.

you can get around this by parenting the grass object under a (hidden) 
cylinder, and instancing that. The cylinder’s Y bounding box will define the 
scaling and you can freely scale the grass object underneath it.


From: Stephen Davidson 
Sent: Wednesday, February 19, 2014 4:25 AM
To: softimage@listproc.autodesk.com 
Subject: Re: animating instances in place of hairs

The scaling of points or shape seems to work, but the result is then scaled 
over the entire guide hairs. 
I am trying to override this. I can't even figure out how to rearrange the 
stack so that the scaling of the object
or points is done after the object is scaled to fit the guide hair.

For instance... if I scale the grass  blade (the instance object group)   in Y 
then the grass field
has short fat blades that go the entire height of the guide hair.

If I put a deformation cage on the blade, it does deform, but is then stretched 
to fit on the guide hair in y.



On Tue, Feb 18, 2014 at 6:23 PM, Alan Fregtman alan.fregt...@gmail.com wrote:

  If you scale in other axes besides Y, does it work? 

  If not, what about scaling the points instead of its transform?




  On Tue, Feb 18, 2014 at 5:26 PM, Stephen Davidson magic...@bellsouth.net 
wrote:

btw... I should note here that I am aware that I can scale the guide hairs 
and animate that scale. 
I would like to animate the shape of the blade of grass, as well, using the 
shape animator.
Am I maybe not seeing the scaling of the blade of grass because hair always 
tries to scale the y of the
instance to match the guide hairs? Anyway to override that?



On Tue, Feb 18, 2014 at 4:58 PM, Stephen Davidson magic...@bellsouth.net 
wrote:

  According to the docs I can instance objects in place of hair and animate 
them. 
  I am instancing blades of grass (in a group) to hair and any animated 
scaling of the 
  instance does not translate to the hairs.

  Is there a secret that I am missing?
  I am following the docs, but some info must be missing.

  Anyone?


  -- 


  Best Regards,
Stephen P. Davidson 
 (954) 552-7956
  sdavid...@3danimationmagic.com

  Any sufficiently advanced technology is indistinguishable from magic


   - Arthur C. Clarke








-- 


Best Regards,
  Stephen P. Davidson 
   (954) 552-7956
sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic


 - Arthur C. Clarke









-- 


Best Regards,
  Stephen P. Davidson 
   (954) 552-7956
sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

 - 
Arthur C. Clarke





Gear question, again, but new one

2014-02-19 Thread Szabolcs Matefy
So,

I am rigging a character. When I make the rig, the right leg's calf twist bone 
(rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a 
lot under the ground floor). Fun fact, that when I create the rig with legs 
only it's OK.

I tried to duplicate symmetry the guide of the well rigged leg, in vain. Any 
idea?

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Re: Gear question, again, but new one

2014-02-19 Thread Matt Morris
Did you try the rebuild rig option in the gear menu? That got me out of
some holes recently.


On 19 February 2014 12:30, Szabolcs Matefy szabol...@crytek.com wrote:

 So,



 I am rigging a character. When I make the rig, the right leg's calf twist
 bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the
 character ( a lot under the ground floor). Fun fact, that when I create the
 rig with legs only it's OK.



 I tried to duplicate symmetry the guide of the well rigged leg, in vain.
 Any idea?
 ___
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Re: Gear question, again, but new one

2014-02-19 Thread Matt Morris
Sorry, meant 'update guide' option before building.


On 19 February 2014 12:36, Matt Morris matt...@gmail.com wrote:

 Did you try the rebuild rig option in the gear menu? That got me out of
 some holes recently.


 On 19 February 2014 12:30, Szabolcs Matefy szabol...@crytek.com wrote:

 So,



 I am rigging a character. When I make the rig, the right leg's calf twist
 bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the
 character ( a lot under the ground floor). Fun fact, that when I create the
 rig with legs only it's OK.



 I tried to duplicate symmetry the guide of the well rigged leg, in vain.
 Any idea?
 ___
 This message contains confidential information and is intended only for
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 guaranteed to be secure or error-free as information could be intercepted,
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 The sender therefore does not accept liability for any errors or omissions
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RE: Gear question, again, but new one

2014-02-19 Thread Szabolcs Matefy
Nope, but after I sis a succesfull rig in WIP mode, it seems that now the Final 
works too :) Happy rigging!

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris
Sent: Wednesday, February 19, 2014 1:41 PM
To: softimage@listproc.autodesk.com
Subject: Re: Gear question, again, but new one

Sorry, meant 'update guide' option before building.

On 19 February 2014 12:36, Matt Morris 
matt...@gmail.commailto:matt...@gmail.com wrote:
Did you try the rebuild rig option in the gear menu? That got me out of some 
holes recently.

On 19 February 2014 12:30, Szabolcs Matefy 
szabol...@crytek.commailto:szabol...@crytek.com wrote:
So,

I am rigging a character. When I make the rig, the right leg's calf twist bone 
(rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a 
lot under the ground floor). Fun fact, that when I create the rig with legs 
only it's OK.

I tried to duplicate symmetry the guide of the well rigged leg, in vain. Any 
idea?
___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
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Re: animating instances in place of hairs

2014-02-19 Thread Stephen Davidson
Thanks, Peter.nice work around. I'll give it a try.


On Wed, Feb 19, 2014 at 5:56 AM, pete...@skynet.be wrote:

   you pretty much answered yourself - hair instances are always scaled so
 their Y bounding box fits the length of the hair it's instanced on.

 you can get around this by parenting the grass object under a (hidden)
 cylinder, and instancing that. The cylinder's Y bounding box will define
 the scaling and you can freely scale the grass object underneath it.


  *From:* Stephen Davidson magic...@bellsouth.net
 *Sent:* Wednesday, February 19, 2014 4:25 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: animating instances in place of hairs

  The scaling of points or shape seems to work, but the result is then
 scaled over the entire guide hairs.
 I am trying to override this. I can't even figure out how to rearrange the
 stack so that the scaling of the object
 or points is done after the object is scaled to fit the guide hair.

 For instance... if I scale the grass  blade (the instance object group)
 in Y then the grass field
 has short fat blades that go the entire height of the guide hair.

 If I put a deformation cage on the blade, it does deform, but is then
 stretched to fit on the guide hair in y.


 On Tue, Feb 18, 2014 at 6:23 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 If you scale in other axes besides Y, does it work?

 If not, what about scaling the points instead of its transform?



 On Tue, Feb 18, 2014 at 5:26 PM, Stephen Davidson magic...@bellsouth.net
  wrote:

 btw... I should note here that I am aware that I can scale the guide
 hairs and animate that scale.
 I would like to animate the shape of the blade of grass, as well, using
 the shape animator.
 Am I maybe not seeing the scaling of the blade of grass because hair
 always tries to scale the y of the
 instance to match the guide hairs? Anyway to override that?


 On Tue, Feb 18, 2014 at 4:58 PM, Stephen Davidson 
 magic...@bellsouth.net wrote:

 According to the docs I can instance objects in place of hair and
 animate them.
 I am instancing blades of grass (in a group) to hair and any animated
 scaling of the
 instance does not translate to the hairs.

 Is there a secret that I am missing?
 I am following the docs, but some info must be missing.

 Anyone?

 --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

 http://www.3danimationmagic.com




 --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

 http://www.3danimationmagic.com






 --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

 http://www.3danimationmagic.com




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: [OT] Looking for ICE TD at MPC London

2014-02-19 Thread Jo Plaete
Hi list,

we're looking for another ICE Simulation TD here at MPC London to work on
Marvel's Guardians Of The Galaxy (http://www.youtube.com/watch?v=pTZ2Tp9yXyM
).

Give me a shout if you're interested.

thanks

Jo



On Thu, Jun 27, 2013 at 10:55 AM, Jo Plaete jo.pla...@gmail.com wrote:

 Hi guys,

 we're keen to speak to Senior Softimage ICE TDs for work here at MPC
 London starting end of August. Preferably with strong experience in
 Simulation/Crowds/Flocking.

 Give me a shout if you're interested or know somebody!

 Thanks

 Jo



 --

 - - - - - - - - - - - - - - - - - -
 Jo Plaete
 j...@plaete.com




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- - - - - - - - - - - - - - - - - -
Jo Plaete
j...@plaete.com


RE: Setting a particles mass based on its instance size

2014-02-19 Thread Grahame Fuller
If you get the Volume attribute from the instance master group, you'll have an 
array of values. Select a value from the array using the same integer that you 
used as the Index to select a shape from the group, and save it as a custom 
attribute on emission.

BTW CollisionSize doesn't work because it's one of those reserved attributes. 
ICE knows what to do with it if it exists, but it doesn't actually exist until 
it's been set.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, February 18, 2014 10:55 PM
To: softimage@listproc.autodesk.com
Subject: Setting a particles mass based on its instance size

Evening again everyone,
I'm looking for an attribute that lets me read in each particles instance size 
/ scale, so I can use it to drive per point mass.

I am using Momentum deform bodies and wanted to drive my mass based on the 
chunk size. Not sure if this would be the same situation for regular instances.
I wasn't sure how to look up instance size, or calculate it.

Anyone have any ideas on how to go about this?

My first thought was to read collision size, but it returns an error.

I don't see any other handy ICE attribute I could leverage.

Thanks for any thoughts

Adam


attachment: winmail.dat

Re: Gear question, again, but new one

2014-02-19 Thread Jeremie Passerin
This is great to see that gear is still being used despite the lack of
update and the minimum support. (Miquel did a great update though)

I'm working on a brand new rigging system here at Blur, much more powerful
than Gear. We are testing it in production for the first time right now.
Blur has an open source philosophy, so I hope we can make it public by the
end of the year. I'm sure you guys would love it !

;-)




On 19 February 2014 05:09, Szabolcs Matefy szabol...@crytek.com wrote:

 Nope, but after I sis a succesfull rig in WIP mode, it seems that now the
 Final works too J Happy rigging!



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
 *Sent:* Wednesday, February 19, 2014 1:41 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Gear question, again, but new one



 Sorry, meant 'update guide' option before building.



 On 19 February 2014 12:36, Matt Morris matt...@gmail.com wrote:

 Did you try the rebuild rig option in the gear menu? That got me out of
 some holes recently.



 On 19 February 2014 12:30, Szabolcs Matefy szabol...@crytek.com wrote:

 So,



 I am rigging a character. When I make the rig, the right leg's calf twist
 bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the
 character ( a lot under the ground floor). Fun fact, that when I create the
 rig with legs only it's OK.



 I tried to duplicate symmetry the guide of the well rigged leg, in vain.
 Any idea?

 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli





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Re: Gear question, again, but new one

2014-02-19 Thread Mirko Jankovic
Hey Jeremie,
That will be the day when I'm gonna get soo drunk of joy, drinking for each
character I ever rigged with your GEAR.. and then some for each that will
be rigged with new system :)
Cheer!


On Wed, Feb 19, 2014 at 5:35 PM, Jeremie Passerin gerem@gmail.comwrote:

 This is great to see that gear is still being used despite the lack of
 update and the minimum support. (Miquel did a great update though)

 I'm working on a brand new rigging system here at Blur, much more powerful
 than Gear. We are testing it in production for the first time right now.
 Blur has an open source philosophy, so I hope we can make it public by the
 end of the year. I'm sure you guys would love it !

 ;-)




 On 19 February 2014 05:09, Szabolcs Matefy szabol...@crytek.com wrote:

 Nope, but after I sis a succesfull rig in WIP mode, it seems that now the
 Final works too J Happy rigging!



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
 *Sent:* Wednesday, February 19, 2014 1:41 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Gear question, again, but new one



 Sorry, meant 'update guide' option before building.



 On 19 February 2014 12:36, Matt Morris matt...@gmail.com wrote:

 Did you try the rebuild rig option in the gear menu? That got me out of
 some holes recently.



 On 19 February 2014 12:30, Szabolcs Matefy szabol...@crytek.com wrote:

 So,



 I am rigging a character. When I make the rig, the right leg's calf twist
 bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the
 character ( a lot under the ground floor). Fun fact, that when I create the
 rig with legs only it's OK.



 I tried to duplicate symmetry the guide of the well rigged leg, in vain.
 Any idea?

 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
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Re: MAYA to Soft, imageplanes

2014-02-19 Thread Stefan Kubicek
Woah, thx Luc! That is...infinitely intuitive. To the power of -1 so,  
actually.

Time to write an improvement suggestion on the beta list...



My apologies, how this feature works is a little baffling due to
something that might be a bug,

You turn roto into Fixed mode, then enable view in all cameras

Now, when you view the roto in other cameras than the current , it
will cut through geometry.  It's a proper image place in space with a
z position you can adjust.

Why it doesn't cut through geometry in the current camera, I have no
idea.  It doesn't make a whole lot of sense - it wouldn't surprise me
if something broke it.
every viewport has its own copy top right and front camera, so
you could use one that you don't use to setup the image plane.

On Sat, Feb 15, 2014 at 8:08 AM, Stefan Kubicek s...@tidbit-images.com  
wrote:
What? Where? I don't see it. The only thing I could find was the  
setting for

fixed to camera (the point of which I don't get because the moment the
camera moves the image plane moves out of camera), that also reveals
parameters for X,Y,Z placement, but what is the required setting to  
have the
image plane cut through visible geometry or even have it entirely in  
front

of it? It still seems to be behind all scene geometry no matter what I
dial in for the Z parameter, or am I having display driver issues?

Copy/paste from the help files:

Attached to Camera
Displays the image in the background of the camera no matter how the  
camera
is panned, zoomed, etc. This option is useful for matching animation  
with
footage of live action. This is the default for images in perspective  
views

like Camera and User.
If you need to pan, zoom, or frame while keeping the registration  
between
the rotoscoped image and objects in the scene, activate Pixel Zoom mode  
(the

magnifying glass on the viewport's toolbar).
Note that Pixel Zoom does not work with other camera navigation,  
including

orbiting and dollying.

Fixed
Displays the image at a fixed location in scene coordinates. This  
option is
useful for modeling from reference images. This is the default for  
images in

orthographic views like Front, Right, and Top.

Did I miss something?


ss



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---
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 Phone:+43/699/12614231
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Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Tim Crowson
We were fortunate to be able to work on an ad for Chick-Fil-A recently, 
rendered in Redshift.


https://www.youtube.com/watch?v=HZow-3nCl0k


*Client:* Chick-Fil-A/Radiate Films
*Director:* Ben Smallbone
*Art Director:* Joel Gibbs
*3D:* Tim Crowson
*Comp:* Joel Gibbs/Don Culwell

The concept was simple: have a camera move through a room as it changes 
decor to reflect a different decade from the 1960s up through the 
present day. We technically had 2 weeks from start to finish, but in 
reality we wound up with a much tighter schedule. We certainly didn't 
have time to model what we needed, so we bought some commercial models, 
retextured and reshaded them, and lit the scenes. In the end I was able 
to get each decade accounted for in about one work day each. Spent a 
couple of hours in the morning gathering and prepping the assets, then 
blocking in the lighting and shading, then rest of the day tweaking, and 
finally off to render. Joel and Don then took it and comped it in After 
Effects.


- The 3-bounce cap was raised right as I started lighting this, and I 
was so thankful! I used 8 bounces on this job and it really helped, 
especially in the 70s set, with all the orange spill everywhere.


- The shag carpet in the 70s set is not hair. It's just a single dense 
rug instanced around the room.


- Rendered using IPC + BF. The longest frames were for the 70s and took 
maybe 12-15min on our fastest machines. Other shots were closer to the 
5-6 min mark.


- The 80s set was tough! Have you ever tried to actually define the 80s 
in terms of style? It's a mess! We all have ideas about it, but when it 
comes time to actually produce something that says '80s', and you have 
like a day to do it, it's not easy. Stupid 80s! In the end, we had a 
couple of different directions to go in, and just picked one.



--
Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
confidential and should not be used by anyone who is not the original 
intended recipient(s). If you have received this e-mail in error please 
inform the sender and delete it from your mailbox or any other storage 
mechanism. Magnetic Dreams, Inc cannot accept liability for any 
statements made which are clearly the sender's own and not expressly 
made on behalf of Magnetic Dreams, Inc or one of its agents./




Re: Randomize keys in the AE?

2014-02-19 Thread Wojtek Jakubowski
Hello!

Finally i had a look at the scripts from Juan Brockhaus. They're working,
but You need to enable* Show old FCurve Custom Commands *at the bottom of
the Animation Editor Preferences :)

In case they're not loading at all - check the *plugin manager* if there is
any error there (red triangle) on the *fcurve_edit Plug-in*. If there is,
it's probably related to the path or the system platform condition.

If that is the case just right click on the faulty fcurve_edit Plug-in
and choose edit and make sure the first section is correct:

Change Win32 to Win64 if You're on 64 bit system, and/or simply set the
value of the path earlier:

var jp_script_path =
DRIVELETTER:\\path\\to\\plugin\\JP_executed_scripts\\;
if( Application.Platform == Linux)
jp_script_path = ./JP_executed_scripts/;
if( Application.Platform == Win32)
jp_script_path = DRIVELETTER:\\path\\to\\plugin\\JP_executed_scripts\\;

Save and reload plugin.



On Fri, Feb 14, 2014 at 2:48 PM, Rob Wuijster r...@casema.nl wrote:

  Hi all,

 I ran into this before, but never really found a quick and dirty solution.

 What I'm after is to select a bunch of equal keyframes in the Animation
 Editor, and randomize them in time.
 e.g. 20 objects going from left to right, frame 1 to 100. Now randomize
 start and end keys on the f-curves within 25 frames or so.

 I did some digging and found an old script set for f-curve manipulation
 from Juan Brockhaus, but those don't work anymore in SI2013SP1.

 One would expect to have the r(x,y) or l(x,y) commands work in the Frame
 box in the AE by now, but strangely enough no
 So if anyone has a simple solution, or a simple script that would be great.

 --

 cheers,

 Rob

 \/-\/\/




Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Tim Crowson
Hair and Strands are supported as of a couple of builds now, but 
'lofted' strands are not, they're still in progress. The hair shader is 
also not live yet and is being worked on currently, but the default 
Redshift_Architectural works fine for most cases. You can do a good bit 
with it, especially cartoony stuff.


-Tim

On 2/19/2014 2:58 PM, Chris Johnson wrote:
Amazing job! I'm buying a license tomorrow! No joke. Any idea on how 
far away hair/fur/Strands support is?



On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


We were fortunate to be able to work on an ad for Chick-Fil-A
recently, rendered in Redshift.

https://www.youtube.com/watch?v=HZow-3nCl0k


*Client:* Chick-Fil-A/Radiate Films
*Director:* Ben Smallbone
*Art Director:* Joel Gibbs
*3D:* Tim Crowson
*Comp:* Joel Gibbs/Don Culwell

The concept was simple: have a camera move through a room as it
changes decor to reflect a different decade from the 1960s up
through the present day. We technically had 2 weeks from start to
finish, but in reality we wound up with a much tighter schedule.
We certainly didn't have time to model what we needed, so we
bought some commercial models, retextured and reshaded them, and
lit the scenes. In the end I was able to get each decade accounted
for in about one work day each. Spent a couple of hours in the
morning gathering and prepping the assets, then blocking in the
lighting and shading, then rest of the day tweaking, and finally
off to render. Joel and Don then took it and comped it in After
Effects.

- The 3-bounce cap was raised right as I started lighting this,
and I was so thankful! I used 8 bounces on this job and it really
helped, especially in the 70s set, with all the orange spill
everywhere.

- The shag carpet in the 70s set is not hair. It's just a single
dense rug instanced around the room.

- Rendered using IPC + BF. The longest frames were for the 70s and
took maybe 12-15min on our fastest machines. Other shots were
closer to the 5-6 min mark.

- The 80s set was tough! Have you ever tried to actually define
the 80s in terms of style? It's a mess! We all have ideas about
it, but when it comes time to actually produce something that says
'80s', and you have like a day to do it, it's not easy. Stupid
80s! In the end, we had a couple of different directions to go in,
and just picked one.


-- 


*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph* 615.885.6801 tel:615.885.6801 | *Fax* 615.889.4768
tel:615.889.4768 | www.magneticdreams.com
http://www.magneticdreams.com
tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is
confidential and should not be used by anyone who is not the
original intended recipient(s). If you have received this e-mail
in error please inform the sender and delete it from your mailbox
or any other storage mechanism. Magnetic Dreams, Inc cannot accept
liability for any statements made which are clearly the sender's
own and not expressly made on behalf of Magnetic Dreams, Inc or
one of its agents./




--
Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
confidential and should not be used by anyone who is not the original 
intended recipient(s). If you have received this e-mail in error please 
inform the sender and delete it from your mailbox or any other storage 
mechanism. Magnetic Dreams, Inc cannot accept liability for any 
statements made which are clearly the sender's own and not expressly 
made on behalf of Magnetic Dreams, Inc or one of its agents./




RE: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Ed Harriss
That was fantastic.
Great work in such a short timeframe!
Redshift looks amazing and those render times are awesome.

Next time you have to do 80's, just watch a few episodes of Miami Vice. ;)
Ed

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: Wednesday, February 19, 2014 4:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

Hair and Strands are supported as of a couple of builds now, but 'lofted' 
strands are not, they're still in progress. The hair shader is also not live 
yet and is being worked on currently, but the default Redshift_Architectural 
works fine for most cases. You can do a good bit with it, especially cartoony 
stuff.

-Tim
On 2/19/2014 2:58 PM, Chris Johnson wrote:
Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away 
hair/fur/Strands support is?

On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson 
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote:
We were fortunate to be able to work on an ad for Chick-Fil-A recently, 
rendered in Redshift.

https://www.youtube.com/watch?v=HZow-3nCl0k


Client: Chick-Fil-A/Radiate Films
Director: Ben Smallbone
Art Director: Joel Gibbs
3D: Tim Crowson
Comp: Joel Gibbs/Don Culwell

The concept was simple: have a camera move through a room as it changes decor 
to reflect a different decade from the 1960s up through the present day. We 
technically had 2 weeks from start to finish, but in reality we wound up with a 
much tighter schedule. We certainly didn't have time to model what we needed, 
so we bought some commercial models, retextured and reshaded them, and lit the 
scenes. In the end I was able to get each decade accounted for in about one 
work day each. Spent a couple of hours in the morning gathering and prepping 
the assets, then blocking in the lighting and shading, then rest of the day 
tweaking, and finally off to render. Joel and Don then took it and comped it in 
After Effects.

- The 3-bounce cap was raised right as I started lighting this, and I was so 
thankful! I used 8 bounces on this job and it really helped, especially in the 
70s set, with all the orange spill everywhere.

- The shag carpet in the 70s set is not hair. It's just a single dense rug 
instanced around the room.

- Rendered using IPC + BF. The longest frames were for the 70s and took maybe 
12-15min on our fastest machines. Other shots were closer to the 5-6 min mark.

- The 80s set was tough! Have you ever tried to actually define the 80s in 
terms of style? It's a mess! We all have ideas about it, but when it comes time 
to actually produce something that says '80s', and you have like a day to do 
it, it's not easy. Stupid 80s! In the end, we had a couple of different 
directions to go in, and just picked one.

--



Tim Crowson
Lead CG Artist

Magnetic Dreams, Inc.
2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
Ph  615.885.6801tel:615.885.6801 | Fax  615.889.4768tel:615.889.4768 | 
www.magneticdreams.comhttp://www.magneticdreams.com
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com

Confidentiality Notice: This email, including attachments, is confidential and 
should not be used by anyone who is not the original intended recipient(s). If 
you have received this e-mail in error please inform the sender and delete it 
from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot 
accept liability for any statements made which are clearly the sender's own and 
not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.




--



Tim Crowson
Lead CG Artist

Magnetic Dreams, Inc.
2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.comhttp://www.magneticdreams.com
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com

Confidentiality Notice: This email, including attachments, is confidential and 
should not be used by anyone who is not the original intended recipient(s). If 
you have received this e-mail in error please inform the sender and delete it 
from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot 
accept liability for any statements made which are clearly the sender's own and 
not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.




Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Tim Crowson
You know what, Ed... that was one of the directions we were thinking 
about. We were thinking 'well, we could go all Miami Vice with it and 
have funky colors and strong geometric shapes everywhere, or we could 
maybe do the more floral style, with poofy furniture and brass...' 
(which are, according to our research, some of the chief characteristics 
of interior design during the 80s). In the end we were limited by what 
commercial models were available/reasonable. In the time we had, it was 
just easier to toss the grandmother look at it than the Miami Vice one. 
But yeah, that was one of the angles we had.


When I say 'commercial models', I really mean just the geometry, which 
in many cases had to be cleaned up. We did all the shaders and most of 
the textures from scratch.


-Tim

On 2/19/2014 3:32 PM, Ed Harriss wrote:

Signature

That was fantastic.

Great work in such a short timeframe!
Redshift looks amazing and those render times are awesome.

Next time you have to do 80's, just watch a few episodes of Miami Vice. ;)

Ed

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim 
Crowson

*Sent:* Wednesday, February 19, 2014 4:03 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

Hair and Strands are supported as of a couple of builds now, but 
'lofted' strands are not, they're still in progress. The hair shader 
is also not live yet and is being worked on currently, but the default 
Redshift_Architectural works fine for most cases. You can do a good 
bit with it, especially cartoony stuff.


-Tim

On 2/19/2014 2:58 PM, Chris Johnson wrote:

Amazing job! I'm buying a license tomorrow! No joke. Any idea on
how far away hair/fur/Strands support is?

On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:

We were fortunate to be able to work on an ad for Chick-Fil-A
recently, rendered in Redshift.

https://www.youtube.com/watch?v=HZow-3nCl0k


*Client:* Chick-Fil-A/Radiate Films
*Director:* Ben Smallbone
*Art Director:* Joel Gibbs
*3D:* Tim Crowson
*Comp:* Joel Gibbs/Don Culwell

The concept was simple: have a camera move through a room as
it changes decor to reflect a different decade from the 1960s
up through the present day. We technically had 2 weeks from
start to finish, but in reality we wound up with a much
tighter schedule. We certainly didn't have time to model what
we needed, so we bought some commercial models, retextured and
reshaded them, and lit the scenes. In the end I was able to
get each decade accounted for in about one work day each.
Spent a couple of hours in the morning gathering and prepping
the assets, then blocking in the lighting and shading, then
rest of the day tweaking, and finally off to render. Joel and
Don then took it and comped it in After Effects.

- The 3-bounce cap was raised right as I started lighting
this, and I was so thankful! I used 8 bounces on this job and
it really helped, especially in the 70s set, with all the
orange spill everywhere.

- The shag carpet in the 70s set is not hair. It's just a
single dense rug instanced around the room.

- Rendered using IPC + BF. The longest frames were for the 70s
and took maybe 12-15min on our fastest machines. Other shots
were closer to the 5-6 min mark.

- The 80s set was tough! Have you ever tried to actually
define the 80s in terms of style? It's a mess! We all have
ideas about it, but when it comes time to actually produce
something that says '80s', and you have like a day to do it,
it's not easy. Stupid 80s! In the end, we had a couple of
different directions to go in, and just picked one.

-- 


*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph* 615.885.6801 tel:615.885.6801 | *Fax* 615.889.4768
tel:615.889.4768 | www.magneticdreams.com
http://www.magneticdreams.com
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is
confidential and should not be used by anyone who is not the
original intended recipient(s). If you have received this
e-mail in error please inform the sender and delete it from
your mailbox or any other storage mechanism. Magnetic Dreams,
Inc cannot accept liability for any statements made which are
clearly the sender's own and not expressly made on behalf of
Magnetic Dreams, Inc or one of its agents./



--
Signature


Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Eric Turman
Looks really good Tim! Any special video cards for the rendering or just
standard GeForce?

-=Eric


On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  You know what, Ed... that was one of the directions we were thinking
 about. We were thinking 'well, we could go all Miami Vice with it and have
 funky colors and strong geometric shapes everywhere, or we could maybe do
 the more floral style, with poofy furniture and brass...' (which are,
 according to our research, some of the chief characteristics of interior
 design during the 80s). In the end we were limited by what commercial
 models were available/reasonable. In the time we had, it was just easier to
 toss the grandmother look at it than the Miami Vice one. But yeah, that was
 one of the angles we had.

 When I say 'commercial models', I really mean just the geometry, which in
 many cases had to be cleaned up. We did all the shaders and most of the
 textures from scratch.

 -Tim


 On 2/19/2014 3:32 PM, Ed Harriss wrote:

  That was fantastic.

 Great work in such a short timeframe!
 Redshift looks amazing and those render times are awesome.



 Next time you have to do 80's, just watch a few episodes of Miami Vice. ;)

 Ed



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Tim Crowson
 *Sent:* Wednesday, February 19, 2014 4:03 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years



 Hair and Strands are supported as of a couple of builds now, but 'lofted'
 strands are not, they're still in progress. The hair shader is also not
 live yet and is being worked on currently, but the default
 Redshift_Architectural works fine for most cases. You can do a good bit
 with it, especially cartoony stuff.

 -Tim

 On 2/19/2014 2:58 PM, Chris Johnson wrote:

  Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far
 away hair/fur/Strands support is?



 On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We were fortunate to be able to work on an ad for Chick-Fil-A recently,
 rendered in Redshift.

 https://www.youtube.com/watch?v=HZow-3nCl0k


 *Client:* Chick-Fil-A/Radiate Films
 *Director:* Ben Smallbone
 *Art Director:* Joel Gibbs
 *3D:* Tim Crowson
 *Comp:* Joel Gibbs/Don Culwell

 The concept was simple: have a camera move through a room as it changes
 decor to reflect a different decade from the 1960s up through the present
 day. We technically had 2 weeks from start to finish, but in reality we
 wound up with a much tighter schedule. We certainly didn't have time to
 model what we needed, so we bought some commercial models, retextured and
 reshaded them, and lit the scenes. In the end I was able to get each decade
 accounted for in about one work day each. Spent a couple of hours in the
 morning gathering and prepping the assets, then blocking in the lighting
 and shading, then rest of the day tweaking, and finally off to render. Joel
 and Don then took it and comped it in After Effects.

 - The 3-bounce cap was raised right as I started lighting this, and I was
 so thankful! I used 8 bounces on this job and it really helped, especially
 in the 70s set, with all the orange spill everywhere.

 - The shag carpet in the 70s set is not hair. It's just a single dense rug
 instanced around the room.

 - Rendered using IPC + BF. The longest frames were for the 70s and took
 maybe 12-15min on our fastest machines. Other shots were closer to the 5-6
 min mark.

 - The 80s set was tough! Have you ever tried to actually define the 80s in
 terms of style? It's a mess! We all have ideas about it, but when it comes
 time to actually produce something that says '80s', and you have like a day
 to do it, it's not easy. Stupid 80s! In the end, we had a couple of
 different directions to go in, and just picked one.

  --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
 TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

 *Confidentiality Notice: This email, including attachments, is
 confidential and should not be used by anyone who is not the original
 intended recipient(s). If you have received this e-mail in error please
 inform the sender and delete it from your mailbox or any other storage
 mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
 made which are clearly the sender's own and not expressly made on behalf of
 Magnetic Dreams, Inc or one of its agents.*






 --




-- 




-=T=-


Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Emilio Hernandez
Hey Tim amazing work!  I love it!




2014-02-19 15:47 GMT-06:00 Eric Turman i.anima...@gmail.com:

 Looks really good Tim! Any special video cards for the rendering or just
 standard GeForce?

 -=Eric


 On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  You know what, Ed... that was one of the directions we were thinking
 about. We were thinking 'well, we could go all Miami Vice with it and have
 funky colors and strong geometric shapes everywhere, or we could maybe do
 the more floral style, with poofy furniture and brass...' (which are,
 according to our research, some of the chief characteristics of interior
 design during the 80s). In the end we were limited by what commercial
 models were available/reasonable. In the time we had, it was just easier to
 toss the grandmother look at it than the Miami Vice one. But yeah, that was
 one of the angles we had.

 When I say 'commercial models', I really mean just the geometry, which in
 many cases had to be cleaned up. We did all the shaders and most of the
 textures from scratch.

 -Tim


 On 2/19/2014 3:32 PM, Ed Harriss wrote:

  That was fantastic.

 Great work in such a short timeframe!
 Redshift looks amazing and those render times are awesome.



 Next time you have to do 80's, just watch a few episodes of Miami Vice. ;)

 Ed



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Tim Crowson
 *Sent:* Wednesday, February 19, 2014 4:03 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years



 Hair and Strands are supported as of a couple of builds now, but 'lofted'
 strands are not, they're still in progress. The hair shader is also not
 live yet and is being worked on currently, but the default
 Redshift_Architectural works fine for most cases. You can do a good bit
 with it, especially cartoony stuff.

 -Tim

 On 2/19/2014 2:58 PM, Chris Johnson wrote:

  Amazing job! I'm buying a license tomorrow! No joke. Any idea on how
 far away hair/fur/Strands support is?



 On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We were fortunate to be able to work on an ad for Chick-Fil-A recently,
 rendered in Redshift.

 https://www.youtube.com/watch?v=HZow-3nCl0k


 *Client:* Chick-Fil-A/Radiate Films
 *Director:* Ben Smallbone
 *Art Director:* Joel Gibbs
 *3D:* Tim Crowson
 *Comp:* Joel Gibbs/Don Culwell

 The concept was simple: have a camera move through a room as it changes
 decor to reflect a different decade from the 1960s up through the present
 day. We technically had 2 weeks from start to finish, but in reality we
 wound up with a much tighter schedule. We certainly didn't have time to
 model what we needed, so we bought some commercial models, retextured and
 reshaded them, and lit the scenes. In the end I was able to get each decade
 accounted for in about one work day each. Spent a couple of hours in the
 morning gathering and prepping the assets, then blocking in the lighting
 and shading, then rest of the day tweaking, and finally off to render. Joel
 and Don then took it and comped it in After Effects.

 - The 3-bounce cap was raised right as I started lighting this, and I was
 so thankful! I used 8 bounces on this job and it really helped, especially
 in the 70s set, with all the orange spill everywhere.

 - The shag carpet in the 70s set is not hair. It's just a single dense
 rug instanced around the room.

 - Rendered using IPC + BF. The longest frames were for the 70s and took
 maybe 12-15min on our fastest machines. Other shots were closer to the 5-6
 min mark.

 - The 80s set was tough! Have you ever tried to actually define the 80s
 in terms of style? It's a mess! We all have ideas about it, but when it
 comes time to actually produce something that says '80s', and you have like
 a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of
 different directions to go in, and just picked one.

  --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
 TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

 *Confidentiality Notice: This email, including attachments, is
 confidential and should not be used by anyone who is not the original
 intended recipient(s). If you have received this e-mail in error please
 inform the sender and delete it from your mailbox or any other storage
 mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
 made which are clearly the sender's own and not expressly made on behalf of
 Magnetic Dreams, Inc or one of its agents.*






 --




 --




 -=T=-



Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Alok Gandhi
Bravo ! Deserves kudos specially for making it work in the tight schedule
as you say. Congrats!


On Wed, Feb 19, 2014 at 4:47 PM, Eric Turman i.anima...@gmail.com wrote:

 Looks really good Tim! Any special video cards for the rendering or just
 standard GeForce?

 -=Eric


 On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  You know what, Ed... that was one of the directions we were thinking
 about. We were thinking 'well, we could go all Miami Vice with it and have
 funky colors and strong geometric shapes everywhere, or we could maybe do
 the more floral style, with poofy furniture and brass...' (which are,
 according to our research, some of the chief characteristics of interior
 design during the 80s). In the end we were limited by what commercial
 models were available/reasonable. In the time we had, it was just easier to
 toss the grandmother look at it than the Miami Vice one. But yeah, that was
 one of the angles we had.

 When I say 'commercial models', I really mean just the geometry, which in
 many cases had to be cleaned up. We did all the shaders and most of the
 textures from scratch.

 -Tim


 On 2/19/2014 3:32 PM, Ed Harriss wrote:

  That was fantastic.

 Great work in such a short timeframe!
 Redshift looks amazing and those render times are awesome.



 Next time you have to do 80's, just watch a few episodes of Miami Vice. ;)

 Ed



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Tim Crowson
 *Sent:* Wednesday, February 19, 2014 4:03 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years



 Hair and Strands are supported as of a couple of builds now, but 'lofted'
 strands are not, they're still in progress. The hair shader is also not
 live yet and is being worked on currently, but the default
 Redshift_Architectural works fine for most cases. You can do a good bit
 with it, especially cartoony stuff.

 -Tim

 On 2/19/2014 2:58 PM, Chris Johnson wrote:

  Amazing job! I'm buying a license tomorrow! No joke. Any idea on how
 far away hair/fur/Strands support is?



 On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We were fortunate to be able to work on an ad for Chick-Fil-A recently,
 rendered in Redshift.

 https://www.youtube.com/watch?v=HZow-3nCl0k


 *Client:* Chick-Fil-A/Radiate Films
 *Director:* Ben Smallbone
 *Art Director:* Joel Gibbs
 *3D:* Tim Crowson
 *Comp:* Joel Gibbs/Don Culwell

 The concept was simple: have a camera move through a room as it changes
 decor to reflect a different decade from the 1960s up through the present
 day. We technically had 2 weeks from start to finish, but in reality we
 wound up with a much tighter schedule. We certainly didn't have time to
 model what we needed, so we bought some commercial models, retextured and
 reshaded them, and lit the scenes. In the end I was able to get each decade
 accounted for in about one work day each. Spent a couple of hours in the
 morning gathering and prepping the assets, then blocking in the lighting
 and shading, then rest of the day tweaking, and finally off to render. Joel
 and Don then took it and comped it in After Effects.

 - The 3-bounce cap was raised right as I started lighting this, and I was
 so thankful! I used 8 bounces on this job and it really helped, especially
 in the 70s set, with all the orange spill everywhere.

 - The shag carpet in the 70s set is not hair. It's just a single dense
 rug instanced around the room.

 - Rendered using IPC + BF. The longest frames were for the 70s and took
 maybe 12-15min on our fastest machines. Other shots were closer to the 5-6
 min mark.

 - The 80s set was tough! Have you ever tried to actually define the 80s
 in terms of style? It's a mess! We all have ideas about it, but when it
 comes time to actually produce something that says '80s', and you have like
 a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of
 different directions to go in, and just picked one.

  --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
 TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

 *Confidentiality Notice: This email, including attachments, is
 confidential and should not be used by anyone who is not the original
 intended recipient(s). If you have received this e-mail in error please
 inform the sender and delete it from your mailbox or any other storage
 mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
 made which are clearly the sender's own and not expressly made on behalf of
 Magnetic Dreams, Inc or one of its agents.*






 --




 --




 -=T=-




--


Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Tim Crowson
Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2 
months ago and we've upgraded some of our farm's GPUs since then, with 
plans for more. I've been using Redshift here for almost a whole year 
now and it's hands-down the single most important change for us, IMHO.


-Tim


On 2/19/2014 3:47 PM, Eric Turman wrote:
Looks really good Tim! Any special video cards for the rendering or 
just standard GeForce?


-=Eric


On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


You know what, Ed... that was one of the directions we were
thinking about. We were thinking 'well, we could go all Miami Vice
with it and have funky colors and strong geometric shapes
everywhere, or we could maybe do the more floral style, with poofy
furniture and brass...' (which are, according to our research,
some of the chief characteristics of interior design during the
80s). In the end we were limited by what commercial models were
available/reasonable. In the time we had, it was just easier to
toss the grandmother look at it than the Miami Vice one. But yeah,
that was one of the angles we had.

When I say 'commercial models', I really mean just the geometry,
which in many cases had to be cleaned up. We did all the shaders
and most of the textures from scratch.

-Tim


On 2/19/2014 3:32 PM, Ed Harriss wrote:


That was fantastic.

Great work in such a short timeframe!
Redshift looks amazing and those render times are awesome.

Next time you have to do 80's, just watch a few episodes of Miami
Vice. ;)

Ed

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Tim Crowson
*Sent:* Wednesday, February 19, 2014 4:03 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

Hair and Strands are supported as of a couple of builds now, but
'lofted' strands are not, they're still in progress. The hair
shader is also not live yet and is being worked on currently, but
the default Redshift_Architectural works fine for most cases. You
can do a good bit with it, especially cartoony stuff.

-Tim

On 2/19/2014 2:58 PM, Chris Johnson wrote:

Amazing job! I'm buying a license tomorrow! No joke. Any idea
on how far away hair/fur/Strands support is?

On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:

We were fortunate to be able to work on an ad for
Chick-Fil-A recently, rendered in Redshift.

https://www.youtube.com/watch?v=HZow-3nCl0k


*Client:* Chick-Fil-A/Radiate Films
*Director:* Ben Smallbone
*Art Director:* Joel Gibbs
*3D:* Tim Crowson
*Comp:* Joel Gibbs/Don Culwell

The concept was simple: have a camera move through a room
as it changes decor to reflect a different decade from
the 1960s up through the present day. We technically had
2 weeks from start to finish, but in reality we wound up
with a much tighter schedule. We certainly didn't have
time to model what we needed, so we bought some
commercial models, retextured and reshaded them, and lit
the scenes. In the end I was able to get each decade
accounted for in about one work day each. Spent a couple
of hours in the morning gathering and prepping the
assets, then blocking in the lighting and shading, then
rest of the day tweaking, and finally off to render. Joel
and Don then took it and comped it in After Effects.

- The 3-bounce cap was raised right as I started lighting
this, and I was so thankful! I used 8 bounces on this job
and it really helped, especially in the 70s set, with all
the orange spill everywhere.

- The shag carpet in the 70s set is not hair. It's just a
single dense rug instanced around the room.

- Rendered using IPC + BF. The longest frames were for
the 70s and took maybe 12-15min on our fastest machines.
Other shots were closer to the 5-6 min mark.

- The 80s set was tough! Have you ever tried to actually
define the 80s in terms of style? It's a mess! We all
have ideas about it, but when it comes time to actually
produce something that says '80s', and you have like a
day to do it, it's not easy. Stupid 80s! In the end, we
had a couple of different directions to go in, and just
picked one.

-- 



Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Andres Stephens
Good work Tim! Always admirable of you and your team, and of that of Redshift! 
Love to follow your progress, and I’m happy to see it go places! 



-Draise



From: Tim Crowson
Sent: ‎Wednesday‎, ‎February‎ ‎19‎, ‎2014 ‎17‎:‎15‎ ‎
To: softimage@listproc.autodesk.com

Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2 months 
ago and we've upgraded some of our farm's GPUs since then, with plans for more. 
I've been using Redshift here for almost a whole year now and it's hands-down 
the single most important change for us, IMHO.

-Tim



On 2/19/2014 3:47 PM, Eric Turman wrote:



Looks really good Tim! Any special video cards for the rendering or just 
standard GeForce? 



-=Eric




On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson tim.crow...@magneticdreams.com 
wrote:


You know what, Ed... that was one of the directions we were thinking about. We 
were thinking 'well, we could go all Miami Vice with it and have funky colors 
and strong geometric shapes everywhere, or we could maybe do the more floral 
style, with poofy furniture and brass...' (which are, according to our 
research, some of the chief characteristics of interior design during the 80s). 
In the end we were limited by what commercial models were available/reasonable. 
In the time we had, it was just easier to toss the grandmother look at it than 
the Miami Vice one. But yeah, that was one of the angles we had.

When I say 'commercial models', I really mean just the geometry, which in many 
cases had to be cleaned up. We did all the shaders and most of the textures 
from scratch.

-Tim 




On 2/19/2014 3:32 PM, Ed Harriss wrote:




That was fantastic.

Great work in such a short timeframe!
Redshift looks amazing and those render times are awesome.

 

Next time you have to do 80’s, just watch a few episodes of Miami Vice. ;)

Ed

 



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: Wednesday, February 19, 2014 4:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

 

Hair and Strands are supported as of a couple of builds now, but 'lofted' 
strands are not, they're still in progress. The hair shader is also not live 
yet and is being worked on currently, but the default Redshift_Architectural 
works fine for most cases. You can do a good bit with it, especially cartoony 
stuff.

-Tim


On 2/19/2014 2:58 PM, Chris Johnson wrote:



Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away 
hair/fur/Strands support is?


 


On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson tim.crow...@magneticdreams.com 
wrote:



We were fortunate to be able to work on an ad for Chick-Fil-A recently, 
rendered in Redshift.

https://www.youtube.com/watch?v=HZow-3nCl0k


Client: Chick-Fil-A/Radiate Films
Director: Ben Smallbone
Art Director: Joel Gibbs
3D: Tim Crowson
Comp: Joel Gibbs/Don Culwell

The concept was simple: have a camera move through a room as it changes decor 
to reflect a different decade from the 1960s up through the present day. We 
technically had 2 weeks from start to finish, but in reality we wound up with a 
much tighter schedule. We certainly didn't have time to model what we needed, 
so we bought some commercial models, retextured and reshaded them, and lit the 
scenes. In the end I was able to get each decade accounted for in about one 
work day each. Spent a couple of hours in the morning gathering and prepping 
the assets, then blocking in the lighting and shading, then rest of the day 
tweaking, and finally off to render. Joel and Don then took it and comped it in 
After Effects.

- The 3-bounce cap was raised right as I started lighting this, and I was so 
thankful! I used 8 bounces on this job and it really helped, especially in the 
70s set, with all the orange spill everywhere.

- The shag carpet in the 70s set is not hair. It's just a single dense rug 
instanced around the room.

- Rendered using IPC + BF. The longest frames were for the 70s and took maybe 
12-15min on our fastest machines. Other shots were closer to the 5-6 min mark.

- The 80s set was tough! Have you ever tried to actually define the 80s in 
terms of style? It's a mess! We all have ideas about it, but when it comes time 
to actually produce something that says '80s', and you have like a day to do 
it, it's not easy. Stupid 80s! In the end, we had a couple of different 
directions to go in, and just picked one.




-- 

 

Tim Crowson
Lead CG Artist

Magnetic Dreams, Inc.
2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

Confidentiality Notice: This email, including attachments, is confidential and 
should not be used by anyone who is not the original intended recipient(s). If 
you have received this e-mail in error please inform the sender and delete it 
from your mailbox or any other storage 

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Cristobal Infante
That's impressive, specially considering you guys did it in two weeks!

How many GPU did you say used in total for this ad?


On 19 February 2014 23:05, Andres Stephens drais...@outlook.com wrote:

  Good work Tim! Always admirable of you and your team, and of that of
 Redshift! Love to follow your progress, and I'm happy to see it go places!

 -Draise

 *From:* Tim Crowson
 *Sent:* Wednesday, February 19, 2014 17:15
 *To:* softimage@listproc.autodesk.com

 Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2
 months ago and we've upgraded some of our farm's GPUs since then, with
 plans for more. I've been using Redshift here for almost a whole year now
 and it's hands-down the single most important change for us, IMHO.

 -Tim


 On 2/19/2014 3:47 PM, Eric Turman wrote:

 Looks really good Tim! Any special video cards for the rendering or just
 standard GeForce?

  -=Eric


 On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  You know what, Ed... that was one of the directions we were thinking
 about. We were thinking 'well, we could go all Miami Vice with it and have
 funky colors and strong geometric shapes everywhere, or we could maybe do
 the more floral style, with poofy furniture and brass...' (which are,
 according to our research, some of the chief characteristics of interior
 design during the 80s). In the end we were limited by what commercial
 models were available/reasonable. In the time we had, it was just easier to
 toss the grandmother look at it than the Miami Vice one. But yeah, that was
 one of the angles we had.

 When I say 'commercial models', I really mean just the geometry, which in
 many cases had to be cleaned up. We did all the shaders and most of the
 textures from scratch.

 -Tim


 On 2/19/2014 3:32 PM, Ed Harriss wrote:

  That was fantastic.

 Great work in such a short timeframe!
 Redshift looks amazing and those render times are awesome.



 Next time you have to do 80's, just watch a few episodes of Miami Vice. ;)

 Ed



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Tim Crowson
 *Sent:* Wednesday, February 19, 2014 4:03 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years



 Hair and Strands are supported as of a couple of builds now, but 'lofted'
 strands are not, they're still in progress. The hair shader is also not
 live yet and is being worked on currently, but the default
 Redshift_Architectural works fine for most cases. You can do a good bit
 with it, especially cartoony stuff.

 -Tim

 On 2/19/2014 2:58 PM, Chris Johnson wrote:

  Amazing job! I'm buying a license tomorrow! No joke. Any idea on how
 far away hair/fur/Strands support is?



 On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We were fortunate to be able to work on an ad for Chick-Fil-A recently,
 rendered in Redshift.

 https://www.youtube.com/watch?v=HZow-3nCl0k


 *Client:* Chick-Fil-A/Radiate Films
 *Director:* Ben Smallbone
 *Art Director:* Joel Gibbs
 *3D:* Tim Crowson
 *Comp:* Joel Gibbs/Don Culwell

 The concept was simple: have a camera move through a room as it changes
 decor to reflect a different decade from the 1960s up through the present
 day. We technically had 2 weeks from start to finish, but in reality we
 wound up with a much tighter schedule. We certainly didn't have time to
 model what we needed, so we bought some commercial models, retextured and
 reshaded them, and lit the scenes. In the end I was able to get each decade
 accounted for in about one work day each. Spent a couple of hours in the
 morning gathering and prepping the assets, then blocking in the lighting
 and shading, then rest of the day tweaking, and finally off to render. Joel
 and Don then took it and comped it in After Effects.

 - The 3-bounce cap was raised right as I started lighting this, and I was
 so thankful! I used 8 bounces on this job and it really helped, especially
 in the 70s set, with all the orange spill everywhere.

 - The shag carpet in the 70s set is not hair. It's just a single dense
 rug instanced around the room.

 - Rendered using IPC + BF. The longest frames were for the 70s and took
 maybe 12-15min on our fastest machines. Other shots were closer to the 5-6
 min mark.

 - The 80s set was tough! Have you ever tried to actually define the 80s
 in terms of style? It's a mess! We all have ideas about it, but when it
 comes time to actually produce something that says '80s', and you have like
 a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of
 different directions to go in, and just picked one.

  --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
 TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Tim Crowson
Haha yeah... barely two weeks. It didn't even get out of layout until 
week 2... We only used 10-12 machines for it, and each one had a single 
GPU. Got the job done.


Also, I think they added some blurring in comp, even in areas that are 
in focus. Not sure why... My raw renders were very sharp though...


-Tim

On 2/19/2014 5:41 PM, Cristobal Infante wrote:

That's impressive, specially considering you guys did it in two weeks!

How many GPU did you say used in total for this ad?


On 19 February 2014 23:05, Andres Stephens drais...@outlook.com 
mailto:drais...@outlook.com wrote:


Good work Tim! Always admirable of you and your team, and of that
of Redshift! Love to follow your progress, and I'm happy to see it
go places!
-Draise
*From:* Tim Crowson
*Sent:* Wednesday, February 19, 2014 17:15
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Nah, just gaming cards. Some 770s, some 560s, and a Titan. This
was 2 months ago and we've upgraded some of our farm's GPUs since
then, with plans for more. I've been using Redshift here for
almost a whole year now and it's hands-down the single most
important change for us, IMHO.

-Tim


On 2/19/2014 3:47 PM, Eric Turman wrote:

Looks really good Tim! Any special video cards for the
rendering or just standard GeForce?

-=Eric


On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:

You know what, Ed... that was one of the directions we
were thinking about. We were thinking 'well, we could go
all Miami Vice with it and have funky colors and strong
geometric shapes everywhere, or we could maybe do the more
floral style, with poofy furniture and brass...' (which
are, according to our research, some of the chief
characteristics of interior design during the 80s). In the
end we were limited by what commercial models were
available/reasonable. In the time we had, it was just
easier to toss the grandmother look at it than the Miami
Vice one. But yeah, that was one of the angles we had.

When I say 'commercial models', I really mean just the
geometry, which in many cases had to be cleaned up. We did
all the shaders and most of the textures from scratch.

-Tim


On 2/19/2014 3:32 PM, Ed Harriss wrote:

That was fantastic.

Great work in such a short timeframe!
Redshift looks amazing and those render times are awesome.

Next time you have to do 80's, just watch a few
episodes of Miami Vice. ;)

Ed

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On
Behalf Of *Tim Crowson
*Sent:* Wednesday, February 19, 2014 4:03 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Recent Work - Chick-Fil-A: Celebrating
50 Years

Hair and Strands are supported as of a couple of
builds now, but 'lofted' strands are not, they're
still in progress. The hair shader is also not live
yet and is being worked on currently, but the default
Redshift_Architectural works fine for most cases. You
can do a good bit with it, especially cartoony stuff.

-Tim

On 2/19/2014 2:58 PM, Chris Johnson wrote:

Amazing job! I'm buying a license tomorrow! No
joke. Any idea on how far away hair/fur/Strands
support is?

On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:

We were fortunate to be able to work on an ad
for Chick-Fil-A recently, rendered in Redshift.

https://www.youtube.com/watch?v=HZow-3nCl0k


*Client:* Chick-Fil-A/Radiate Films
*Director:* Ben Smallbone
*Art Director:* Joel Gibbs
*3D:* Tim Crowson
*Comp:* Joel Gibbs/Don Culwell

The concept was simple: have a camera move
through a room as it changes decor to reflect
a different decade from the 1960s up through
the present day. We technically had 2 weeks
from start to finish, 

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Cristobal Infante
quick Redshift question, can you get multibuffer exrs like in Arnold?


On 20 February 2014 00:06, Tim Crowson tim.crow...@magneticdreams.comwrote:

  Haha yeah... barely two weeks. It didn't even get out of layout until
 week 2... We only used 10-12 machines for it, and each one had a single
 GPU. Got the job done.

 Also, I think they added some blurring in comp, even in areas that are in
 focus. Not sure why... My raw renders were very sharp though...

 -Tim


 On 2/19/2014 5:41 PM, Cristobal Infante wrote:

 That's impressive, specially considering you guys did it in two weeks!

  How many GPU did you say used in total for this ad?


  On 19 February 2014 23:05, Andres Stephens drais...@outlook.com wrote:

  Good work Tim! Always admirable of you and your team, and of that of
 Redshift! Love to follow your progress, and I'm happy to see it go places!

 -Draise

  *From:* Tim Crowson
 *Sent:* Wednesday, February 19, 2014 17:15
 *To:* softimage@listproc.autodesk.com

 Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2
 months ago and we've upgraded some of our farm's GPUs since then, with
 plans for more. I've been using Redshift here for almost a whole year now
 and it's hands-down the single most important change for us, IMHO.

 -Tim


 On 2/19/2014 3:47 PM, Eric Turman wrote:

 Looks really good Tim! Any special video cards for the rendering or just
 standard GeForce?

  -=Eric


 On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  You know what, Ed... that was one of the directions we were thinking
 about. We were thinking 'well, we could go all Miami Vice with it and have
 funky colors and strong geometric shapes everywhere, or we could maybe do
 the more floral style, with poofy furniture and brass...' (which are,
 according to our research, some of the chief characteristics of interior
 design during the 80s). In the end we were limited by what commercial
 models were available/reasonable. In the time we had, it was just easier to
 toss the grandmother look at it than the Miami Vice one. But yeah, that was
 one of the angles we had.

 When I say 'commercial models', I really mean just the geometry, which
 in many cases had to be cleaned up. We did all the shaders and most of the
 textures from scratch.

 -Tim


 On 2/19/2014 3:32 PM, Ed Harriss wrote:

  That was fantastic.

 Great work in such a short timeframe!
 Redshift looks amazing and those render times are awesome.



 Next time you have to do 80's, just watch a few episodes of Miami Vice.
 ;)

 Ed



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Tim Crowson
 *Sent:* Wednesday, February 19, 2014 4:03 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years



 Hair and Strands are supported as of a couple of builds now, but
 'lofted' strands are not, they're still in progress. The hair shader is
 also not live yet and is being worked on currently, but the default
 Redshift_Architectural works fine for most cases. You can do a good bit
 with it, especially cartoony stuff.

 -Tim

 On 2/19/2014 2:58 PM, Chris Johnson wrote:

  Amazing job! I'm buying a license tomorrow! No joke. Any idea on how
 far away hair/fur/Strands support is?



 On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We were fortunate to be able to work on an ad for Chick-Fil-A
 recently, rendered in Redshift.

 https://www.youtube.com/watch?v=HZow-3nCl0k


 *Client:* Chick-Fil-A/Radiate Films
 *Director:* Ben Smallbone
 *Art Director:* Joel Gibbs
 *3D:* Tim Crowson
 *Comp:* Joel Gibbs/Don Culwell

 The concept was simple: have a camera move through a room as it changes
 decor to reflect a different decade from the 1960s up through the present
 day. We technically had 2 weeks from start to finish, but in reality we
 wound up with a much tighter schedule. We certainly didn't have time to
 model what we needed, so we bought some commercial models, retextured and
 reshaded them, and lit the scenes. In the end I was able to get each decade
 accounted for in about one work day each. Spent a couple of hours in the
 morning gathering and prepping the assets, then blocking in the lighting
 and shading, then rest of the day tweaking, and finally off to render. Joel
 and Don then took it and comped it in After Effects.

 - The 3-bounce cap was raised right as I started lighting this, and I
 was so thankful! I used 8 bounces on this job and it really helped,
 especially in the 70s set, with all the orange spill everywhere.

 - The shag carpet in the 70s set is not hair. It's just a single dense
 rug instanced around the room.

 - Rendered using IPC + BF. The longest frames were for the 70s and took
 maybe 12-15min on our fastest machines. Other shots were closer to the 5-6
 min mark.

 - The 80s set was tough! Have you ever tried to 

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Tim Crowson

Not yet. It's on the to-do list.
-Tim

On 2/19/2014 6:16 PM, Cristobal Infante wrote:

quick Redshift question, can you get multibuffer exrs like in Arnold?


On 20 February 2014 00:06, Tim Crowson tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


Haha yeah... barely two weeks. It didn't even get out of layout
until week 2... We only used 10-12 machines for it, and each one
had a single GPU. Got the job done.

Also, I think they added some blurring in comp, even in areas that
are in focus. Not sure why... My raw renders were very sharp though...

-Tim


On 2/19/2014 5:41 PM, Cristobal Infante wrote:

That's impressive, specially considering you guys did it in two
weeks!

How many GPU did you say used in total for this ad?


On 19 February 2014 23:05, Andres Stephens drais...@outlook.com
mailto:drais...@outlook.com wrote:

Good work Tim! Always admirable of you and your team, and of
that of Redshift! Love to follow your progress, and I'm happy
to see it go places!
-Draise
*From:* Tim Crowson
*Sent:* Wednesday, February 19, 2014 17:15
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Nah, just gaming cards. Some 770s, some 560s, and a Titan.
This was 2 months ago and we've upgraded some of our farm's
GPUs since then, with plans for more. I've been using
Redshift here for almost a whole year now and it's hands-down
the single most important change for us, IMHO.

-Tim


On 2/19/2014 3:47 PM, Eric Turman wrote:

Looks really good Tim! Any special video cards for the
rendering or just standard GeForce?

-=Eric


On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:

You know what, Ed... that was one of the directions
we were thinking about. We were thinking 'well, we
could go all Miami Vice with it and have funky colors
and strong geometric shapes everywhere, or we could
maybe do the more floral style, with poofy furniture
and brass...' (which are, according to our research,
some of the chief characteristics of interior design
during the 80s). In the end we were limited by what
commercial models were available/reasonable. In the
time we had, it was just easier to toss the
grandmother look at it than the Miami Vice one. But
yeah, that was one of the angles we had.

When I say 'commercial models', I really mean just
the geometry, which in many cases had to be cleaned
up. We did all the shaders and most of the textures
from scratch.

-Tim


On 2/19/2014 3:32 PM, Ed Harriss wrote:

That was fantastic.

Great work in such a short timeframe!
Redshift looks amazing and those render times are
awesome.

Next time you have to do 80's, just watch a few
episodes of Miami Vice. ;)

Ed

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
*On Behalf Of *Tim Crowson
*Sent:* Wednesday, February 19, 2014 4:03 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Recent Work - Chick-Fil-A:
Celebrating 50 Years

Hair and Strands are supported as of a couple of
builds now, but 'lofted' strands are not, they're
still in progress. The hair shader is also not
live yet and is being worked on currently, but
the default Redshift_Architectural works fine for
most cases. You can do a good bit with it,
especially cartoony stuff.

-Tim

On 2/19/2014 2:58 PM, Chris Johnson wrote:

Amazing job! I'm buying a license tomorrow!
No joke. Any idea on how far away
hair/fur/Strands support is?

On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:

We were fortunate to be able to work on
an ad for Chick-Fil-A recently, rendered
  

Re: windows opened and position

2014-02-19 Thread Leonard Koch
Not as far as I know unfortunately.
The custom layout functionality might be enough for what you are looking
for though, if all you need is certain types of windows in certain places
upon opening softimage it should work.
Maybe I missed it but is there option for SI to remember all opened
windows, like explorer, animation editor anything and save their position
on monitors as well?