Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-11-03 Thread Isaac David
Le jeu. 3 nov. 2016 à 9:04, Eric Duhamel  a 
écrit :
linux-sunxi wiki says in "overclocking" section that 1.2 Ghz is 
"rather unrealistic". Well, I'll move forward assuming the A20 card 
will be about as fast as my Beaglebone Black (~1 Ghz) with double the 
RAM.


Double the cores, quadruple the RAM.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-11-03 Thread Eric Duhamel
On November 3, 2016 7:48:05 AM PDT, Luke Kenneth Casson Leighton 
 wrote:
>look up the cpufreq page on linux-sunxi wiki.

linux-sunxi wiki says in "overclocking" section that 1.2 Ghz is "rather 
unrealistic". Well, I'll move forward assuming the A20 card will be about as 
fast as my Beaglebone Black (~1 Ghz) with double the RAM.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-11-03 Thread Luke Kenneth Casson Leighton
look up the cpufreq page on linux-sunxi wiki.

On 11/3/16, Eric Duhamel  wrote:
> On October 20, 2016 2:19:52 PM PDT, Stefan Monnier
>  wrote:
>>> guessing it will run well on the EOMA68-A20 with it's 1.2 GHz.
>>
>>Last I checked the A20 only goes up to 960MHz or so:
>>
>>% cat
>>/sys/devices/system/cpu/cpu0/cpufreq/scaling_available_frequencies
>>144000 312000 528000 72 864000 912000 96
>>%
>
> I must have misunderstood, then. The Crowdsupply page and other pages rate
> the A20 at 1.2 Ghz
>
> --
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-11-03 Thread Eric Duhamel
On October 20, 2016 2:19:52 PM PDT, Stefan Monnier  
wrote:
>> guessing it will run well on the EOMA68-A20 with it's 1.2 GHz.
>
>Last I checked the A20 only goes up to 960MHz or so:
>
>% cat
>/sys/devices/system/cpu/cpu0/cpufreq/scaling_available_frequencies 
>144000 312000 528000 72 864000 912000 96 
>% 

I must have misunderstood, then. The Crowdsupply page and other pages rate the 
A20 at 1.2 Ghz

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-20 Thread Stefan Monnier
> guessing it will run well on the EOMA68-A20 with it's 1.2 GHz.

Last I checked the A20 only goes up to 960MHz or so:

% cat /sys/devices/system/cpu/cpu0/cpufreq/scaling_available_frequencies 
144000 312000 528000 72 864000 912000 96 
% 

You can try to overclock it, of course.


Stefan


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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-20 Thread GaCuest
El 20 de octubre de 2016 a las 17:05:03, Joseph Honold
(mozzw...@gmail.com) escribió:
> On 10/20/2016 09:49 AM, GaCuest wrote:
> > The active area of FRD450 is 55,44mm x 98,64mm. The active area of the
> > FRD3975 is 51,84mm x 86,40mm. Maybe you have seen something wrong.
>
> I was referring to the module size, not viewing area.
>

Then you have seen bad the FRD450. The size of FRD450 is 60mm x 109mm.
The size of FRD3975 is 57.5mm x 97.20mm.

Good luck with your project!

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-20 Thread Joseph Honold
On 10/20/2016 09:49 AM, GaCuest wrote:
> The active area of FRD450 is 55,44mm x 98,64mm. The active area of the
> FRD3975 is 51,84mm x 86,40mm. Maybe you have seen something wrong.

I was referring to the module size, not viewing area.

> Is your project a handheld laptop like OpenPandora/Pyra?

Yes, a handheld computer but not clamshell. My plan is to make
something more like a Blackberry/Peek/Nokia E71. Screen above qwerty
keyboard.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-20 Thread GaCuest
El 20 de octubre de 2016 a las 16:34:35, Joseph Honold
(mozzw...@gmail.com) escribió:
> On 10/19/2016 03:44 AM, GaCuest wrote:
> > Maybe you can also use the 4.5” 480x854 IPS LCD that we want to use.
> >
> > I sent it to Luke, but I don’t know if he can use it.
> >
> > The price is very similar to FRD39751040V. $8 without touch panel, and
> > $9.5 with RTP. The problem is that this LCD hasn't entered into mass
> > production now (now Frida only send samples), and we need to buy
> > 5000 units to enter into mass production.
> >
> > Here you can see the drawing that Frida sent me:
> > http://george.the-petries.co.uk/shared-write-access/eoma/Datasheets%20ZEOMA/FRD450C4502-RT/FRD450C4502-RT%e7%bb%93%e6%9e%84%e7%a1%ae%e8%ae%a4%e5%9b%be%e7%ba%b80718-Model.pdf
> >
> > And here you can send the info that Frida sent me (initial code):
> > http://george.the-petries.co.uk/shared-write-access/eoma/Datasheets%20ZEOMA/FRD450C4502-RT/IVO450_IPS_C045SWY2-1.rar
>
> Your datasheet is a bit hard to read, but I think it shows size as
> 100mm x 56.?mm. The FRD39751040V datasheet states 97mm x 57mm. They
> both seem quite close in size and I might be able to use the larger. I
> have not done a case design yet so I'm not dead set on anything.
>

The active area of FRD450 is 55,44mm x 98,64mm. The active area of the
FRD3975 is 51,84mm x 86,40mm. Maybe you have seen something wrong.

Is your project a handheld laptop like OpenPandora/Pyra?

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-20 Thread Joseph Honold
On 10/19/2016 03:44 AM, GaCuest wrote:
> Maybe you can also use the 4.5” 480x854 IPS LCD that we want to use.
> 
> I sent it to Luke, but I don’t know if he can use it.
> 
> The price is very similar to FRD39751040V. $8 without touch panel, and
> $9.5 with RTP. The problem is that this LCD hasn't entered into mass
> production now (now Frida only send samples), and we need to buy
> 5000 units to enter into mass production.
> 
> Here you can see the drawing that Frida sent me:
> http://george.the-petries.co.uk/shared-write-access/eoma/Datasheets%20ZEOMA/FRD450C4502-RT/FRD450C4502-RT%e7%bb%93%e6%9e%84%e7%a1%ae%e8%ae%a4%e5%9b%be%e7%ba%b80718-Model.pdf
> 
> And here you can send the info that Frida sent me (initial code):
> http://george.the-petries.co.uk/shared-write-access/eoma/Datasheets%20ZEOMA/FRD450C4502-RT/IVO450_IPS_C045SWY2-1.rar

Your datasheet is a bit hard to read, but I think it shows size as
100mm x 56.?mm. The FRD39751040V datasheet states 97mm x 57mm. They
both seem quite close in size and I might be able to use the larger. I
have not done a case design yet so I'm not dead set on anything.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-20 Thread Eric Duhamel
On October 19, 2016 11:17:00 PM PDT, FaTony  wrote:
>> Maybe try PrBoom? IIRC that's what Rockbox's Doom port is based on,
>and
>> that runs on MP3 players with 40 or 50MHz ARM CPUs.
>
>There's Prboom-plus in the official Debian repository.

Yeah, there it is. I just ran it smoothly on my Beaglebone Black (1 GHz). I've 
yet to try PrBoom on my Raspberry Pi B+ (700 MHz), but I'm guessing it will run 
well on the EOMA68-A20 with it's 1.2 GHz.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-19 Thread FaTony
> Maybe try PrBoom? IIRC that's what Rockbox's Doom port is based on, and
> that runs on MP3 players with 40 or 50MHz ARM CPUs.

There's Prboom-plus in the official Debian repository.



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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-19 Thread Benson Mitchell
On Oct 19, 2016 2:57 PM, "Eric Duhamel"  wrote:
> I've tried Freedoom with Vavoom and something called "Chocolate Doom" and
was rather disappointed...

Maybe try PrBoom? IIRC that's what Rockbox's Doom port is based on, and
that runs on MP3 players with 40 or 50MHz ARM CPUs.

Benson Mitchell
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-19 Thread Eric Duhamel
On October 19, 2016 11:35:17 AM PDT, Benson Mitchell 
 wrote:

>AFAIK, Freedoom is just a BSD-licensed IWAD (i.e. game content) that
>can be
>used instead of the proprietary IWAD with any number of source ports of
>the
>Doom engine. And since these source ports vary widely in the number of
>additional features and capabilities bolted on, it may be a question of
>which source port you're using.
>
>I haven't messed with Doom on anything below 1GHz for some years, so I
>don't have any specific recommendations for lightweight/efficient
>source
>ports, but you might try several and see if it makes a difference.

Correct. I don't know why I just said "Freedoom". I've tried Freedoom with 
Vavoom and something called "Chocolate Doom" and was rather disappointed... 
maybe I should pick up the search again.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-19 Thread Benson Mitchell
On Oct 19, 2016 1:05 PM, "Eric Duhamel"  wrote:
> in my experience Freedoom runs slow as a snail on an ARM board. Is there
some factor I'm missing?

AFAIK, Freedoom is just a BSD-licensed IWAD (i.e. game content) that can be
used instead of the proprietary IWAD with any number of source ports of the
Doom engine. And since these source ports vary widely in the number of
additional features and capabilities bolted on, it may be a question of
which source port you're using.

I haven't messed with Doom on anything below 1GHz for some years, so I
don't have any specific recommendations for lightweight/efficient source
ports, but you might try several and see if it makes a difference.

Benson Mitchell
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-19 Thread Eric Duhamel
On October 18, 2016 5:28:42 AM PDT, Luke Kenneth Casson Leighton 
 wrote:

>the really *really* nice thing about descent is that it actually works
>well on 320x240 on 16mhz 386s all the way up to modern systems.

I almost find this incredible! Considering games like Doom ran on a few Mhz and 
NO 3D acceleration, I expect them to run comfortably on modern 1 Ghz computers, 
but in my experience Freedoom runs slow as a snail on an ARM board. Is there 
some factor I'm missing? Perhaps the SDL abstraction layer gets in the way of 
fast direct-architecture code?

I'm tempted to see about compiling that free Descent source and see what you 
mean. I have the data files in my possession somewhere. 

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-19 Thread GaCuest
El 18 de octubre de 2016 a las 16:34:37, Joseph Honold
(mozzw...@gmail.com) escribió:
> I've been looking on aliexpress and found some 3.97" LCD's based on
> the nt35510/nt35512. They are similar to the FRD39751040V but have
> different pinouts. Does Frida sell sample/single LCD's anywhere online?
>
> https://www.aliexpress.com/item/IPS-4-0-inch-16M-HD-TFT-LCD-RGB-Screen-with-Adapter-Board-800-480-MCU/32669105821.html
>
> https://www.aliexpress.com/item/IPS-3-97-inch-61PIN-3-SPI-24Bit-TFT-LCD-LCM-Color-Screen-with-touch-panel/1764842496.html
>
> The linux driver you posted appears to be for MIPI/DSI mode so
> probably not useful for us. I found this RGB24 initialization driver
> for u-boot/nt35510. It could be modified for RGB18, then I assume we
> could just use the sunxi-fb lcd linux driver?
>
> http://lists.denx.de/pipermail/u-boot/2013-August/161006.html
>

Maybe you can also use the 4.5” 480x854 IPS LCD that we want to use.

I sent it to Luke, but I don’t know if he can use it.

The price is very similar to FRD39751040V. $8 without touch panel, and
$9.5 with RTP. The problem is that this LCD hasn't entered into mass
production now (now Frida only send samples), and we need to buy
5000 units to enter into mass production.

Here you can see the drawing that Frida sent me:
http://george.the-petries.co.uk/shared-write-access/eoma/Datasheets%20ZEOMA/FRD450C4502-RT/FRD450C4502-RT%e7%bb%93%e6%9e%84%e7%a1%ae%e8%ae%a4%e5%9b%be%e7%ba%b80718-Model.pdf

And here you can send the info that Frida sent me (initial code):
http://george.the-petries.co.uk/shared-write-access/eoma/Datasheets%20ZEOMA/FRD450C4502-RT/IVO450_IPS_C045SWY2-1.rar

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-18 Thread Luke Kenneth Casson Leighton
On 10/18/16, Joseph Honold  wrote:
> I've been looking on aliexpress and found some 3.97" LCD's based on
> the nt35510/nt35512. They are similar to the FRD39751040V but have
> different pinouts. Does Frida sell sample/single LCD's anywhere online?

 yes, but they have to make them by hand (if they're not part of an
existing production run right at the time you ask) so give them a
couple of weeks.

> https://www.aliexpress.com/item/IPS-4-0-inch-16M-HD-TFT-LCD-RGB-Screen-with-Adapter-Board-800-480-MCU/32669105821.html
>
> https://www.aliexpress.com/item/IPS-3-97-inch-61PIN-3-SPI-24Bit-TFT-LCD-LCM-Color-Screen-with-touch-panel/1764842496.html
>
> The linux driver you posted appears to be for MIPI/DSI mode so
> probably not useful for us. I found this RGB24 initialization driver
> for u-boot/nt35510. It could be modified for RGB18, then I assume we
> could just use the sunxi-fb lcd linux driver?
>
> http://lists.denx.de/pipermail/u-boot/2013-August/161006.html

 added.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-18 Thread mdn
Thanks I'll try them out :)

Le 18/10/2016 14:28, Luke Kenneth Casson Leighton a écrit :
> On 10/18/16, ryan  wrote:
>>
>>
>> On 10/17/2016 07:46 PM, mdn wrote:
>>> Another one witch is also a compromise that I come up with.
>>> Is that since all video games are ephemera (1 or 2 years) what you can
>>> do is to sell the content of it and releases the software/sources under
>>> free/libre licence and when you have made/reached the estimate amount of
>>> money or more you can release under copyleft the content of the game
>>> (art etc...).
> 
> this happened with descent and descent 2.  the first 3d game ever to
> have 6 degrees of freedom. you can look it up (on sourceforge i
> believe) and compile it up for DOS as well as linux.  the data files
> are non-free (but still accessible) and there is a community around
> the engine creating their own maps.
> 
> the really *really* nice thing about descent is that it actually works
> well on 320x240 on 16mhz 386s all the way up to modern systems.
> 
> l.
> 
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-18 Thread Hrvoje Lasic
Hello,

Just one piece of advise.

Look on TAOBAO as well. Site is completely in Chinese but it is much more
relevant for sourcing electronic parts in China if you know little bit
around. For example you can register on some of Taobao agents (like
www.bhiner.com), you can copy/paste link from Taobao (and Aliexpress) and
you will be able to see complete translation (fair one at least) as well
they will be able to send goods to you for a small fee. Of course, long
term it is the best to have direct access to factory or some help in China,
however being able to buy on Taobao can be helpful.

Hrvoje

On Tue, Oct 18, 2016 at 4:34 PM, Joseph Honold  wrote:

> I've been looking on aliexpress and found some 3.97" LCD's based on
> the nt35510/nt35512. They are similar to the FRD39751040V but have
> different pinouts. Does Frida sell sample/single LCD's anywhere online?
>
> https://www.aliexpress.com/item/IPS-4-0-inch-16M-HD-TFT-
> LCD-RGB-Screen-with-Adapter-Board-800-480-MCU/32669105821.html
>
> https://www.aliexpress.com/item/IPS-3-97-inch-61PIN-3-
> SPI-24Bit-TFT-LCD-LCM-Color-Screen-with-touch-panel/1764842496.html
>
> The linux driver you posted appears to be for MIPI/DSI mode so
> probably not useful for us. I found this RGB24 initialization driver
> for u-boot/nt35510. It could be modified for RGB18, then I assume we
> could just use the sunxi-fb lcd linux driver?
>
> http://lists.denx.de/pipermail/u-boot/2013-August/161006.html
>
> On 10/17/2016 01:01 PM, Luke Kenneth Casson Leighton wrote:
> > On 10/16/16, Luke Kenneth Casson Leighton  wrote:
> >
> >> take a look at frida's LCDs, we have the advantage of being in touch
> >> directly with marco, the possibility of group buys, etc. etc.
> >> datasheets all here:
> >> http://rhombus-tech.net/suppliers/shenzen/frida_lcd/
> >
> > joseph update page i found the NT35510 datasheet it looks like it can
> > do SPI (am checking with marco) which makes it perfect for the
> > hybrid-phone i want to do, if you use this one as well FRD39751040V
> > then we can do a group buy between the three projects.  it's 800x480
> > and it's IPS.
> >
> >>> Also, I see you are not using SSD2828 for RGB to MIPI conversion
> >>> anymore. This week I finished up a preliminary schematic for a SSD2828
> >>> testing/breakout board. I briefly started the layout and began to have
> >>> second thoughts. It seems like too much work to incorporate it. I'm
> >>> now looking for ~4 inch RGB LCD's instead.
> >
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-18 Thread Joseph Honold
I've been looking on aliexpress and found some 3.97" LCD's based on
the nt35510/nt35512. They are similar to the FRD39751040V but have
different pinouts. Does Frida sell sample/single LCD's anywhere online?

https://www.aliexpress.com/item/IPS-4-0-inch-16M-HD-TFT-LCD-RGB-Screen-with-Adapter-Board-800-480-MCU/32669105821.html

https://www.aliexpress.com/item/IPS-3-97-inch-61PIN-3-SPI-24Bit-TFT-LCD-LCM-Color-Screen-with-touch-panel/1764842496.html

The linux driver you posted appears to be for MIPI/DSI mode so
probably not useful for us. I found this RGB24 initialization driver
for u-boot/nt35510. It could be modified for RGB18, then I assume we
could just use the sunxi-fb lcd linux driver?

http://lists.denx.de/pipermail/u-boot/2013-August/161006.html

On 10/17/2016 01:01 PM, Luke Kenneth Casson Leighton wrote:
> On 10/16/16, Luke Kenneth Casson Leighton  wrote:
> 
>> take a look at frida's LCDs, we have the advantage of being in touch
>> directly with marco, the possibility of group buys, etc. etc.
>> datasheets all here:
>> http://rhombus-tech.net/suppliers/shenzen/frida_lcd/
> 
> joseph update page i found the NT35510 datasheet it looks like it can
> do SPI (am checking with marco) which makes it perfect for the
> hybrid-phone i want to do, if you use this one as well FRD39751040V
> then we can do a group buy between the three projects.  it's 800x480
> and it's IPS.
> 
>>> Also, I see you are not using SSD2828 for RGB to MIPI conversion
>>> anymore. This week I finished up a preliminary schematic for a SSD2828
>>> testing/breakout board. I briefly started the layout and began to have
>>> second thoughts. It seems like too much work to incorporate it. I'm
>>> now looking for ~4 inch RGB LCD's instead.
> 
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-18 Thread Luke Kenneth Casson Leighton
On 10/18/16, ryan  wrote:
>
>
> On 10/17/2016 07:46 PM, mdn wrote:
>> Another one witch is also a compromise that I come up with.
>> Is that since all video games are ephemera (1 or 2 years) what you can
>> do is to sell the content of it and releases the software/sources under
>> free/libre licence and when you have made/reached the estimate amount of
>> money or more you can release under copyleft the content of the game
>> (art etc...).

this happened with descent and descent 2.  the first 3d game ever to
have 6 degrees of freedom. you can look it up (on sourceforge i
believe) and compile it up for DOS as well as linux.  the data files
are non-free (but still accessible) and there is a community around
the engine creating their own maps.

the really *really* nice thing about descent is that it actually works
well on 320x240 on 16mhz 386s all the way up to modern systems.

l.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-17 Thread ryan



On 10/17/2016 07:46 PM, mdn wrote:

Another one witch is also a compromise that I come up with.
Is that since all video games are ephemera (1 or 2 years) what you can
do is to sell the content of it and releases the software/sources under
free/libre licence and when you have made/reached the estimate amount of
money or more you can release under copyleft the content of the game
(art etc...).


I had a similar idea, where written into the liscense for the game is a 
"self-destruct" feature. Basically X number of years after initial 
release the game code goes GPL and the assets CC (possibily GPL 
depending on how the copyright law works with re-using the assets in 
later games, especially where voice actors and celebrety cameos are 
concerned)


I can't help but think of Microsoft Train Simulator as a great example 
of why this should exist. It's a codebase old enough that it doesn't 
work well on modern systems, there's still a community interested in 
playing it, and Microsoft isn't doing anything with it. It's not 
available anywhere except for original retail copies getting resold and 
passed around amongst those who are actually interested in some old 
railroad simulator. If that game got GPL'ed Microsoft wouldn't miss out 
on a dime, but they won't bother doing so because "nobody's interested 
in that old thing," and they're Microsoft.


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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-17 Thread mdn


Le 15/10/2016 19:54, GaCuest a écrit :
> El 15 de octubre de 2016 a las 16:28:55, mdn
> (bernardl...@openmailbox.org) escribió:
>> Debian's approach of this isn't really ethical.
>> Anyone has the freedom of install installing propitiatory software even
>> non tech users.
>>
>> Including non-free software in the repository is insisting/proposing
>> users, especially non tech ones, to give up their freedom for simplicity
>> without understanding the importance of them and the technical problems
>> that non free/libre software brings (a good example of that is the game
>> modding community).
>>
>> Mainstreams users like you seem to refer to them are what makes software
>> and hardware go in decadence.
>> I don't say that they are directly concerned, but it is how their were
>> treated like, that made them what they are now and ask the same bad
>> products.
>>
>> If you continue to give them what they are made of the project will
>> slowly become like them and only enforce the already bad circle.
>>
> 
> I understand you say.
> 
> I also prefer libre games, but the quality of these games are usually
> low (projects are very small and without money, I understand it and
> I'm not criticizing that games).
Did you try 0ad ? minetest ? free orion ? free civ ?
I admit that sometimes the interfaces isn't intuitive but dam some of
them are nice.
> 
> My idea is similar to the idea of Luke, when you go to download a
> proprietary game, you will be warned that it is a proprietary game
> and its consequences.
> 
> In my opinion, the problem of libre software is not the existence of
> proprietary software. The problem is that developers barely get
> economic benefits doing libre software. Maybe we should think
> about how developers can make profits doing libre software.
> 
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-17 Thread mdn


Le 15/10/2016 19:54, GaCuest a écrit :
> El 15 de octubre de 2016 a las 16:28:55, mdn
> (bernardl...@openmailbox.org) escribió:
>> Debian's approach of this isn't really ethical.
>> Anyone has the freedom of install installing propitiatory software even
>> non tech users.
>>
>> Including non-free software in the repository is insisting/proposing
>> users, especially non tech ones, to give up their freedom for simplicity
>> without understanding the importance of them and the technical problems
>> that non free/libre software brings (a good example of that is the game
>> modding community).
>>
>> Mainstreams users like you seem to refer to them are what makes software
>> and hardware go in decadence.
>> I don't say that they are directly concerned, but it is how their were
>> treated like, that made them what they are now and ask the same bad
>> products.
>>
>> If you continue to give them what they are made of the project will
>> slowly become like them and only enforce the already bad circle.
>>
> 
> I understand you say.
> 
> I also prefer libre games, but the quality of these games are usually
> low (projects are very small and without money, I understand it and
> I'm not criticizing that games).
without money ?
Why not ask some devs of some project to finance it via your platform ?
Like a crowdfunding ?
Their was freedom sponsor
https://freedomsponsors.org/
I tried to contact some people because someone was proposing cmyk
support for gimp and I wanted to participate for that but I had no response.
> 
> My idea is similar to the idea of Luke, when you go to download a
> proprietary game, you will be warned that it is a proprietary game
> and its consequences.
> 
> In my opinion, the problem of libre software is not the existence of
> proprietary software. The problem is that developers barely get
> economic benefits doing libre software. Maybe we should think
> about how developers can make profits doing libre software.
Imo the problem is the monopoly of Enormous entities like EA and more.
These entities are the reasons why devs anc content creators don't have
more economical benefits instead of the people who worked on it it goes
to the investors.


Their is a solution to that and you can make libre software at the same
time.
I don't remember who said that but this (maybe someone at red-hat IDR)
is what comes in my mind when you want to pay for free software.
"You don't sell free software, you work around it"

This is a very interesting idea, instead of paying once a game you could
make a small monthly payment to have the services (bug correction, more
features etc..) , of course you need to have a lot of
participant/customers in that.

Another one witch is also a compromise that I come up with.
Is that since all video games are ephemera (1 or 2 years) what you can
do is to sell the content of it and releases the software/sources under
free/libre licence and when you have made/reached the estimate amount of
money or more you can release under copyleft the content of the game
(art etc...).

To my knowledge the last propitiatory game engine that was released
under GPL in 2016 was serious sam (2001)
https://github.com/Croteam-official/Serious-Engine

Witch is one of the very rare games who's licence changed to copyleft.
It is sad to see such old software to be released just now and their are
even older software that where never released and even lost.

For example the source code of "homeworld cataclysm" has been lost that
is why their was no remake of it a few months ago.

The lifetime of a game also depends of the community, just look at the
fallout community witch I participated myself a long time ago, mods are
still made on that.
The tools to correct bugs are not the best, it isn't really correction,
but they managed to do it.

For example this mod witch is a obligation to play fallout 3 without
much trouble:
http://www.nexusmods.com/fallout3/mods/19122/?
The number of corrections is just ludicrous.

Do you think this is normal that Bethesda didn't made all these corrections?
Can you imagine if the modding community legally had the sources code,
correct tools and could legally make changes ?

A living example of that is Open Morrowind the full-featured
reimplementation of the Morrowind engine.
https://openmw.org/faq/#do_i_need_morrowind

I have been part of the gaming community since 2003, I have stopped two
years ago to concentrate my objectives on my migration on free/libre
software.

I discovered the power of a community twice.
First when I discovered free/libre software.
The second is re-discovery of the real potential of the modding
community in games.

> 
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-17 Thread Eric Duhamel
On October 15, 2016 12:47:14 PM PDT, GaCuest  wrote:

>Yes, our idea is to support all that.

That's great to hear.

>As I said above, it may be interesting to launch a EOMA68-A20
>completely libre with this type of software. Without proprietary
>drivers for the GPU to be completely free.

If the ZEOMA will "just plug it in" and work with an EOMA68-A20 cards on offer, 
meaning the drivers provided by the OS can run the screen, wi-fi, etc., then I 
think it is already over half-way done! For instance, I'd just need to install 
the Xorg Joystick driver or make it automatically launch EmulationStation. 
EmulationStation can be configured to launch any libre games practicable. I've 
been experimenting with Zeroinstall for fetching games or versions that are not 
in repos.

Solarwolf runs well on as low as 1 Ghz processors without any 3D acceleration. 
Freedink is probably a good candidate, too. I haven't tried many libre games on 
low-powered hardware so this list needs expansion. Also, games with no built-in 
joystick support will require extra accommodations.

Of course, someone would need to put in the work to derive a pre-configured 
gaming ISO from a Debian or Parabola base. This could be sold on eoma68 cards 
or put on a "specially prepared" SD card to flash eoma cards. If anyone can 
offer some expertise in this area, please chime in.

P.S. I'd like to thank and welcome GaCuest to this mailing list. I had heard 
the ubrewit-zeoma project was a little hard to reach. Collaboration between 
these two communities should be beneficial.
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-17 Thread Luke Kenneth Casson Leighton
On 10/16/16, Luke Kenneth Casson Leighton  wrote:

> take a look at frida's LCDs, we have the advantage of being in touch
> directly with marco, the possibility of group buys, etc. etc.
> datasheets all here:
> http://rhombus-tech.net/suppliers/shenzen/frida_lcd/

joseph update page i found the NT35510 datasheet it looks like it can
do SPI (am checking with marco) which makes it perfect for the
hybrid-phone i want to do, if you use this one as well FRD39751040V
then we can do a group buy between the three projects.  it's 800x480
and it's IPS.

>> Also, I see you are not using SSD2828 for RGB to MIPI conversion
>> anymore. This week I finished up a preliminary schematic for a SSD2828
>> testing/breakout board. I briefly started the layout and began to have
>> second thoughts. It seems like too much work to incorporate it. I'm
>> now looking for ~4 inch RGB LCD's instead.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-17 Thread GaCuest
El 17 de octubre de 2016 a las 14:17:16, Luke Kenneth Casson Leighton
(l...@lkcl.net) escribió:
> On 10/16/16, GaCuest wrote:
> > El 16 de octubre de 2016 a las 9:16:56, Luke Kenneth Casson Leighton
> > (l...@lkcl.net) escribió:
> >> take a look at the various schematics available for tablet reference
> >> designs etc. etc. you want something like a SY7208 see
> >> http://hands.com/~lkcl/eoma/TABLET162_20121110.pdf page 7 and make
> >> sure it's providing enough current.
> >>
> >
> > The link is incorrect. Do you want to say this link?:
> >
> > http://hands.com/~lkcl/eoma/kde_tablet/TABLET162_20121110.pdf
>
> page 7. contains relevant step-up to 5V converter IC.
>

Yes, but in that document you use RT9266PE.

In this document (page 3):
http://hands.com/~lkcl/eoma/kde_tablet/tablet5.pdf
you use SY7208B. What is your recommendation?

Thanks.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-17 Thread Luke Kenneth Casson Leighton
On 10/16/16, GaCuest  wrote:
> El 16 de octubre de 2016 a las 9:16:56, Luke Kenneth Casson Leighton
> (l...@lkcl.net) escribió:
>> take a look at the various schematics available for tablet reference
>> designs etc. etc. you want something like a SY7208 see
>> http://hands.com/~lkcl/eoma/TABLET162_20121110.pdf page 7 and make
>> sure it's providing enough current.
>>
>
> The link is incorrect. Do you want to say this link?:
>
> http://hands.com/~lkcl/eoma/kde_tablet/TABLET162_20121110.pdf

 page 7.  contains relevant step-up to 5V converter IC.

> I think that most components are in large quantities in China:
>
> - Linear potentiometer (trigger) and joystick -- Favor Union/Polyshine
> (a Hong Kong company). MOQ is higher, but price is very good.

 let me put the photos in front of runde i know they have something

> - TS4408A button -- a lot of stores sell its in Aliexpress/Alibaba with
> good prices: https://aliexpress.com/af/4mmx4mmx0.8mm.html

 send me some photos (compressed-archive) by direct email message.
i'll put them in front of runde when i visit them

> - SKRTLAE010 button -- you use it on laptop. Have you found a
> chinese replacement?

 runde. again.

> - USB 2.0 -- you use it on laptop. Have you found a chinese
> replacement?

 yes.  runde.  again.  they have practically everything

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-16 Thread Eric Duhamel
On October 16, 2016 6:16:24 AM PDT, Stefan Monnier  
wrote:

>FWIW, any distribution which comes with a browser that doesn't do
>something like LibreJS suffers from the same problem (or worse): users
>will download and run proprietary software without even being aware
>of it just by going to their favorite web sites.

This is true, although programs delivered via non-free Javascript are so 
ubiquitous on the web and the demand for them so high the general practice 
seems to be just letting the user have this Javascript as it is expected 
behavior.

I don't think much can be done except trying to push a user toward a js-off 
experience, but letting them turn it on easily when their website doesn't work. 
This is far from a comprehensive solution though.

Is this the thread about the handheld device? Talk about getting off-topic! :-P

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-16 Thread Stefan Monnier
> Debian's approach of this isn't really ethical.
> Anyone has the freedom of install installing propitiatory software even
> non tech users.

FWIW, any distribution which comes with a browser that doesn't do
something like LibreJS suffers from the same problem (or worse): users
will download and run proprietary software without even being aware
of it just by going to their favorite web sites.


Stefan


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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-16 Thread GaCuest
El 16 de octubre de 2016 a las 9:16:56, Luke Kenneth Casson Leighton
(l...@lkcl.net) escribió:
> take a look at the various schematics available for tablet reference
> designs etc. etc. you want something like a SY7208 see
> http://hands.com/~lkcl/eoma/TABLET162_20121110.pdf page 7 and make
> sure it's providing enough current.
>

The link is incorrect. Do you want to say this link?:

http://hands.com/~lkcl/eoma/kde_tablet/TABLET162_20121110.pdf

I have seen that this is more recent:

http://hands.com/~lkcl/eoma/kde_tablet/tablet5.pdf

What you recommend me?

> please for goodness sake read the next update when it comes out,
> please for god's sake don't go searching on digikey, pick the first
> random convenient IC and expect to be able to have what you design
> made up in even a small volume at anything approaching a reasonable
> cost. it's very very easy to design ultra-expensive products.
>
> take a look at frida's LCDs, we have the advantage of being in touch
> directly with marco, the possibility of group buys, etc. etc.
> datasheets all here:
> http://rhombus-tech.net/suppliers/shenzen/frida_lcd/
>

I think that most components are in large quantities in China:

- Linear potentiometer (trigger) and joystick -- Favor Union/Polyshine
(a Hong Kong company). MOQ is higher, but price is very good.
- TFT + RTP -- Frida.
- Battery -- Kamcy (a Chinese company). A lot of chinese companies
sells this battery.
- EEPROM -- The same that you use on laptop/tablet.
- STM32F072 -- The same that you use on laptop.
- Audio IC -- The same that you use on laptop.
- TS4408A button -- a lot of stores sell its in Aliexpress/Alibaba with
good prices: https://aliexpress.com/af/4mmx4mmx0.8mm.html
- SKRTLAE010 button -- you use it on laptop. Have you found a
chinese replacement?
- USB 2.0 -- you use it on laptop. Have you found a chinese
replacement?
- PMIC -- you use it on tablet.
- MicroUSB, microSD and Audio Jack -- you use it on laptop (Runde).
- XPT2046 -- a clone of ADS7843. A lot of chinese stores sell it on
Aliexpress/Alibaba.

What do you change?

Thanks!

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-16 Thread GaCuest
El 16 de octubre de 2016 a las 2:57:51, Joseph Honold
(mozzw...@gmail.com) escribió:
> On 10/15/2016 06:21 PM, GaCuest wrote:
> > Hello everyone!
> >
> > If anyone if interested, I’ve updated the block diagram with new
> > changes:
> > http://george.the-petries.co.uk/shared-write-access/eoma/Block%20Diagram%20ZEOMA/Block%20Diagram%20Console%202.1.png
> >
> > Any suggestions/corrections are appreciated. Thanks!
>
> Do you have a chip picked out to provide 5V boost to the EOMA card
> yet? The AXP209 does not appear to provide it.
>
> My plan for handheld computer was to use a TI brand LiPo charging IC
> and 5V boost. The AXP209 seems like a better idea than the TI charging
> solution since it has configurable regulator outputs and lower cost.
>

I have little idea about electronics, so I try to use the schematic of the
tablet that Luke was doing.

I have seen this:
http://hands.com/~lkcl/eoma/kde_tablet/tablet5.pdf

So it seems, he uses SY7208 to provide 5V to EOMA68.

Yes, my choice of AXP209 is cost-effective and the possibility to reuse
the work of Luke.

> Also, I see you are not using SSD2828 for RGB to MIPI conversion
> anymore. This week I finished up a preliminary schematic for a SSD2828
> testing/breakout board. I briefly started the layout and began to have
> second thoughts. It seems like too much work to incorporate it. I'm
> now looking for ~4 inch RGB LCD's instead.
>

As I mentioned earlier, I have little idea about electronics. If I use
SSD2828, possibly I could never do it.

In addition, FRIDA has given me a good screen (IPS, 4.5inch,
480x854, and RGB 18-bit) with resistive touch panel for a good price
($9.5). Perhaps the problem is that the MOQ is 5000 units, but if I
want to do ZEOMA, that should be the minimum selling amount, as
the costs of injection molds for plastic are also high. Produce ZEOMA
in lower amounts would do that the price was very high (as with Pyra).

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-16 Thread Luke Kenneth Casson Leighton
take a look at the various schematics available for tablet reference
designs etc. etc. you want  something like a SY7208 see
http://hands.com/~lkcl/eoma/TABLET162_20121110.pdf page 7 and make
sure it's providing enough current.

please for goodness sake read the next update when it comes out,
please for god's sake don't go searching on digikey, pick the first
random convenient IC and expect to be able to have what you design
made up in even a small volume at anything approaching a reasonable
cost.  it's very very easy to design ultra-expensive products.

take a look at frida's LCDs, we have the advantage of being in touch
directly with marco, the possibility of group buys, etc. etc.
datasheets all here:
http://rhombus-tech.net/suppliers/shenzen/frida_lcd/




l.


On 10/16/16, Joseph Honold  wrote:
> On 10/15/2016 06:21 PM, GaCuest wrote:
>> Hello everyone!
>>
>> If anyone if interested, I’ve updated the block diagram with new
>> changes:
>> http://george.the-petries.co.uk/shared-write-access/eoma/Block%20Diagram%20ZEOMA/Block%20Diagram%20Console%202.1.png
>>
>> Any suggestions/corrections are appreciated. Thanks!
>
> Do you have a chip picked out to provide 5V boost to the EOMA card
> yet? The AXP209 does not appear to provide it.
>
> My plan for handheld computer was to use a TI brand LiPo charging IC
> and 5V boost. The AXP209 seems like a better idea than the TI charging
> solution since it has configurable regulator outputs and lower cost.
>
> Also, I see you are not using SSD2828 for RGB to MIPI conversion
> anymore. This week I finished up a preliminary schematic for a SSD2828
> testing/breakout board. I briefly started the layout and began to have
> second thoughts. It seems like too much work to incorporate it. I'm
> now looking for ~4 inch RGB LCD's instead.
>
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread Joseph Honold
On 10/15/2016 06:21 PM, GaCuest wrote:
> Hello everyone!
> 
> If anyone if interested, I’ve updated the block diagram with new
> changes:
> http://george.the-petries.co.uk/shared-write-access/eoma/Block%20Diagram%20ZEOMA/Block%20Diagram%20Console%202.1.png
> 
> Any suggestions/corrections are appreciated. Thanks!

Do you have a chip picked out to provide 5V boost to the EOMA card
yet? The AXP209 does not appear to provide it.

My plan for handheld computer was to use a TI brand LiPo charging IC
and 5V boost. The AXP209 seems like a better idea than the TI charging
solution since it has configurable regulator outputs and lower cost.

Also, I see you are not using SSD2828 for RGB to MIPI conversion
anymore. This week I finished up a preliminary schematic for a SSD2828
testing/breakout board. I briefly started the layout and began to have
second thoughts. It seems like too much work to incorporate it. I'm
now looking for ~4 inch RGB LCD's instead.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread GaCuest
Hello everyone!

If anyone if interested, I’ve updated the block diagram with new
changes:
http://george.the-petries.co.uk/shared-write-access/eoma/Block%20Diagram%20ZEOMA/Block%20Diagram%20Console%202.1.png

Any suggestions/corrections are appreciated. Thanks!

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread GaCuest
El 15 de octubre de 2016 a las 20:33:12, Eric Duhamel
(ericxd...@gmail.com) escribió:
> A game console based on emulators and ports can be really interesting even 
> before adding
> non-free software.
>
> For starters, you may be able to find public domain or even free software ROM 
> for most of
> the emulators, and they could even be shipped with the device operating 
> system as part
> of the free software included! Users looking for a device to play classic 
> games will of
> course download what they want, but that base set of games will be there, 
> pre-installed,
> free, and legal. It would take some searching and verification, but even a 
> handful of
> free ROM would be good. [PD Roms](http://pdroms.de/) [Community Software]( 
> https://archive.org/details/open_source_software)
>
> RetroPie has an interesting project they call 
> [Ports](https://github.com/retropie/RetroPie-Setup/wiki/Ports).
> Some of the engines and games they are porting are free software.
>
> Lastly, it could be really helpful to provide a platform target for free 
> software games
> developers. I'd guess that a device that can run/test games written in 
> [Godot](https://godotengine.org/),
> [Löve](https://love2d.org/), or [Pygame](http://www.pygame.org/) would be 
> rather
> attractive.

Yes, our idea is to support all that. I still keep my GP32 and GP2X,
I'm a fan of retro games and emulators.

As I said above, it may be interesting to launch a EOMA68-A20
completely libre with this type of software. Without proprietary
drivers for the GPU to be completely free.

Thanks for your comments.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread Eric Duhamel
A game console based on emulators and ports can be really interesting even 
before adding non-free software.

For starters, you may be able to find public domain or even free software ROM 
for most of the emulators, and they could even be shipped with the device 
operating system as part of the free software included! Users looking for a 
device to play classic games will of course download what they want, but that 
base set of games will be there, pre-installed, free, and legal. It would take 
some searching and verification, but even a handful of free ROM would be good. 
[PD Roms](http://pdroms.de/) [Community Software]( 
https://archive.org/details/open_source_software)

RetroPie has an interesting project they call 
[Ports](https://github.com/retropie/RetroPie-Setup/wiki/Ports). Some of the 
engines and games they are porting are free software.

Lastly, it could be really helpful to provide a platform target for free 
software games developers. I'd guess that a device that can run/test games 
written in [Godot](https://godotengine.org/), [Löve](https://love2d.org/), or 
[Pygame](http://www.pygame.org/) would be rather attractive.
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread Eric Duhamel
A game console based on emulators and ports can be really interesting even 
before adding non-free software.

For starters, you may be able to find public domain or even free software ROM 
for most of the emulators, and they could even be shipped with the device 
operating system as part of the free software included! Users looking for a 
device to play classic games will of course download what they want, but that 
base set of games will be there, pre-installed, free, and legal. It would take 
some searching and verification, but even a handful of free ROM would be good. 
[PD Roms](http://pdroms.de/) [Community Software]( 
https://archive.org/details/open_source_software)

RetroPie has an interesting project they call 
[Ports](https://github.com/retropie/RetroPie-Setup/wiki/Ports). Some of the 
engines and games they are porting are free software.

Lastly, it could be really helpful to provide a platform target for free 
software games developers. I'd guess that a device that can run/test games 
written in [Godot](https://godotengine.org/), [Löve](https://love2d.org/), or 
[Pygame](http://www.pygame.org/) would be rather attractive.
-- 
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http://www.noxbanners.net/
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread Eric Duhamel
A game console based on emulators and ports can be really interesting even
before adding non-free software.

For starters, you may be able to find public domain or even free software
ROM for most of the emulators, and they could even be shipped with the
device operating system as part of the free software included! Users
looking for a device to play classic games will of course download what
they want, but that base set of games will be there, pre-installed, free,
and legal. [PD Roms](http://pdroms.de/) [Community Software](
https://archive.org/details/open_source_software)

RetroPie has an interesting project they call [Ports](https://github.com/
retropie/RetroPie-Setup/wiki/Ports). Some of the engines and games they are
porting are free software.

Lastly, it could be really helpful to provide a platform target for free
software games developers. I'd guess that a device that can run/test games
written in [Godot](https://godotengine.org/), , or Pygame would be rather
attractive.

--
Eric Duhamel
http://www.noxbanners.net/
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread GaCuest
El 15 de octubre de 2016 a las 16:28:55, mdn
(bernardl...@openmailbox.org) escribió:
> Debian's approach of this isn't really ethical.
> Anyone has the freedom of install installing propitiatory software even
> non tech users.
>
> Including non-free software in the repository is insisting/proposing
> users, especially non tech ones, to give up their freedom for simplicity
> without understanding the importance of them and the technical problems
> that non free/libre software brings (a good example of that is the game
> modding community).
>
> Mainstreams users like you seem to refer to them are what makes software
> and hardware go in decadence.
> I don't say that they are directly concerned, but it is how their were
> treated like, that made them what they are now and ask the same bad
> products.
>
> If you continue to give them what they are made of the project will
> slowly become like them and only enforce the already bad circle.
>

I understand you say.

I also prefer libre games, but the quality of these games are usually
low (projects are very small and without money, I understand it and
I'm not criticizing that games).

My idea is similar to the idea of Luke, when you go to download a
proprietary game, you will be warned that it is a proprietary game
and its consequences.

In my opinion, the problem of libre software is not the existence of
proprietary software. The problem is that developers barely get
economic benefits doing libre software. Maybe we should think
about how developers can make profits doing libre software.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread Andrew M.A. Cater
On Sat, Oct 15, 2016 at 03:40:10PM +0100, Luke Kenneth Casson Leighton wrote:
> On 10/15/16, mdn  wrote:
> > Debian's approach of this isn't really ethical.
> 
>  they're doing the best that they believe they can do, but they _have_
> been told.  see joey hess's very public description of the Debian
> Charter as a "toxic document".
> 
>  i've spoken to the FSF about this: from what i gather, the changes
> required are actually very very simple: all they have to do is add in
> a simple popup message whenever someone clicks the "nonfree" section,
> issuing a warning to the end-user that the consequences of their
> actions are leading them into unethical territory.
> 

Debian and the FSF have agreed to differ on this: Debian folk have problems
with GFDL with invariant sections, for example. Ask John Sullivan what 
the FSF posiiton is.

Non-free is NOT a part of Debian, nor is contrib - but they are provided
as a covenience for users. It's also worth knowing that security updates
for non-free are almost impossible.
 
BUT ... If you've got a Broadcom chipset, for example, you may have no option 
but to use
proprietary software. Most Intel wifi chips also require firmware - what are 
you going
to do when that's emebedded in a new laptop / nettop ? 

They repostiories do have to be explicitly enabled: the question of whether you 
want
to install non-free software is asked explicitly in the installer - so the 
notifications
are there.

Ironically, if wifi adapters / Ethernet cards still came with burnt-in firmware,
Debian would be a fully free distribution (and it's worth remembering that 
Debian
was endorsed and funded by the FSF for a while).

If you want any architecture other than Intel / AMD as a primary supported 
architecture
then your choice is prety much Debian from the mainstream distributions and 
Trisquel / GNewsense
are forks which don't yet support all other architectures. So, if you want to 
do work to
enable your project on a Cubietruck - you use Debian, probably. 

Andy C 

NOT SPEAKING FOR DEBIAN PROJECT AS A WHOLE :)

>  ... how simple would that be to add?
> 
> the other parts (creating separate DNS names and different
> repositories for the nonfree sections) could be done transparently
> with HTTP rewrites and redirects (just like devuan seems to be doing)
> as an interim measure, then removed at some appropriate point after a
> couple of major releases.
> 
> it's really, really not very hard, and we'd end up with Debian - one
> of the world's leading Software Libre OSes - being RYF Compliant.
> 
> as it is, we have to fuck around forking tens of THOUSANDs of
> packages, with efforts to do so failing under the sheer weight of the
> task and the required resources.
> 
> i really really wish the debian group would wake up, just a little bit.
> 
> *sigh*.
> 
> l.
> 
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread mdn


Le 15/10/2016 16:40, Luke Kenneth Casson Leighton a écrit :
> On 10/15/16, mdn  wrote:
>> Debian's approach of this isn't really ethical.
> 
>  they're doing the best that they believe they can do, but they _have_
> been told.  see joey hess's very public description of the Debian
> Charter as a "toxic document".
Tanks for the reference
> 
>  i've spoken to the FSF about this: from what i gather, the changes
> required are actually very very simple: all they have to do is add in
> a simple popup message whenever someone clicks the "nonfree" section,
> issuing a warning to the end-user that the consequences of their
> actions are leading them into unethical territory.
> 
>  ... how simple would that be to add?
Not a all, but that was a rhetoric question.
I am looking forward to make pedagogic help for basic users, I was one
myself and I know that even a bit of more help (more that just a popup)
isn’t that hard to help, it's just very time consuming.
> 
> the other parts (creating separate DNS names and different
> repositories for the nonfree sections) could be done transparently
> with HTTP rewrites and redirects (just like devuan seems to be doing)
> as an interim measure, then removed at some appropriate point after a
> couple of major releases.
> 
> it's really, really not very hard, and we'd end up with Debian - one
> of the world's leading Software Libre OSes - being RYF Compliant.
> 
> as it is, we have to fuck around forking tens of THOUSANDs of
> packages, with efforts to do so failing under the sheer weight of the
> task and the required resources.
Agreed
> 
> i really really wish the debian group would wake up, just a little bit.
((trolling) same thing with systemd I wish debian would wake up)

Sorry I couldn't resist ^^
> 
> *sigh*.
> 
> l.
> 
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread Luke Kenneth Casson Leighton
On 10/15/16, mdn  wrote:
> Debian's approach of this isn't really ethical.

 they're doing the best that they believe they can do, but they _have_
been told.  see joey hess's very public description of the Debian
Charter as a "toxic document".

 i've spoken to the FSF about this: from what i gather, the changes
required are actually very very simple: all they have to do is add in
a simple popup message whenever someone clicks the "nonfree" section,
issuing a warning to the end-user that the consequences of their
actions are leading them into unethical territory.

 ... how simple would that be to add?

the other parts (creating separate DNS names and different
repositories for the nonfree sections) could be done transparently
with HTTP rewrites and redirects (just like devuan seems to be doing)
as an interim measure, then removed at some appropriate point after a
couple of major releases.

it's really, really not very hard, and we'd end up with Debian - one
of the world's leading Software Libre OSes - being RYF Compliant.

as it is, we have to fuck around forking tens of THOUSANDs of
packages, with efforts to do so failing under the sheer weight of the
task and the required resources.

i really really wish the debian group would wake up, just a little bit.

*sigh*.

l.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread mdn
Debian's approach of this isn't really ethical.
Anyone has the freedom of install installing propitiatory software even
non tech users.

Including non-free software in the repository is insisting/proposing
users, especially non tech ones, to give up their freedom for simplicity
without understanding the importance of them and the technical problems
that non free/libre software brings (a good example of that is the game
modding community).

Mainstreams users like you seem to refer to them are what makes software
and hardware go in decadence.
I don't say that they are directly concerned, but it is how their were
treated like, that made them what they are now and ask the same bad
products.

If you continue to give them what they are made of the project will
slowly become like them and only enforce the already bad circle.

Their are already lots of free software games, seek the libre game wiki
encyclopedia.
https://libregamewiki.org/Main_Page

Note: emulators can be free software but the roms/blobs shouldn’t be
included, f-droid already does that.

Le 15/10/2016 08:24, ryan a écrit :
> Actually, I personally take a hybdrid approach to my libre software. I
> focus on the important components being libre, but if some high-level
> software isn't, I can live with that as long as I'm not dependent on it.
> 
> 
> So with that in mind, I know I would play some emulators on there. Also,
> if we just focus the EOMA68 projects on fully-libre usecases, we will
> miss out on many mainstream users who are necessary if we want the
> standard (or whatever revision its reached by then) to be at all
> relevant in 20 years. I like the idea of 100% libre hardware and a 100%
> libre software stack, but with easy options for the user to choose to
> add non-free components if they wish (like the Debian non-free
> repository being only a couple of clicks away)
> 
> Thanks
> 
> -Ryan
> 
> 
> On 10/15/2016 12:52 AM, FaTony wrote:
>> What kind of games are you planning to run?
>>
>> Because this is very libre focused project so I assume emulators of
>> proprietary hardware and proprietary games for that hardware out of the
>> question.
>>
>> GaCuest:
>>> Hello everyone.
>>>
>>> I suppose many of you know the handheld games console project
>>> based on EOMA68 (the provisional name is ZEOMA).
>>>
>>> The website (it is outdated (the images are also outdated), when the
>>> project is more advanced I'll update) (thanks to Peter Bouda) is:
>>> http://www.ubrew.it/
>>>
>>> The features of the console are:
>>> - 4.5 inch 480x854 IPS screen.
>>> - Resistive touch panel.
>>> - DPad + A B X Y buttons + R button + L button + 2 Analog triggers
>>> + 2 Analog Joystick (with push button) + Start + Select + Home
>>> + Vol +/- + 2 extra buttons.
>>> - 4000 mAh battery.
>>> - Stereo.
>>> - MicroSD slot.
>>> - USB 2.0 Host.
>>> - MicroUSB (for charging).
>>> - STM32F072 for controls.
>>> - AR9271 WIFI.
>>>
>>> I have done a small block diagram you can see here:
>>> http://george.the-petries.co.uk/shared-write-access/eoma/Block%20Diagram%20ZEOMA/Block%20Diagram%20Console%202.0.jpg
>>>
>>>
>>> I have placed the datasheets of the components here:
>>> http://george.the-petries.co.uk/shared-write-access/eoma/Datasheets%20ZEOMA/
>>>
>>>
>>> I have no prior experience designing schematics and PCB, but I will
>>> try to do my best. If I have any questions, I will ask you.
>>>
>>> I will publish all the schematics and PCB under GPLv3+.
>>>
>>> If anyone have any suggestions or improvement, I appreciate it.
>>>
>>> Thanks to Luke for all his help. Also thanks to Alexander for allowing
>>> us to store the files of the project in his server.
>>>
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>>
>>
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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread GaCuest
El 15 de octubre de 2016 a las 7:53:40, FaTony (fat...@fatony.net) escribió:
> What kind of games are you planning to run?
>
> Because this is very libre focused project so I assume emulators of
> proprietary hardware and proprietary games for that hardware out of the
> question.
>

My idea is to offer a completely libre console that anyone can improve
it and anyone can do whatever he wants with it.

My idea is that this freedom allows you to install what you want. For
example, if you want, you can install a completely libre OS (like Parabola
OS) or you can install a proprietary OS (like Windows, if there is a
EOMA68 compatible in the future).

On the other hand, my idea is to focus on a EOMA68-A20 with
GNU/Linux OS (Debian perhaps?). Would be sent without any proprietary
software. When you turn on it (first time), the OS will ask if you want to
download the proprietary drivers for the GPU and if you want to activate
the repository with proprietary software (such as proprietary games or
emulators).

I would also like to offer a EOMA68-A20 card with Parabola OS and other
with Android OS. While we may not provide support for these cards
(for lack of money and time).

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-15 Thread Luke Kenneth Casson Leighton
On 10/15/16, FaTony  wrote:
> What kind of games are you planning to run?
>
> Because this is very libre focused project

 it's an *ethically* focussed project of which it so happens, by way
of the four freedoms being designed around the extremely rare and
hard-to-understand *joint* combination of software development *and*
ethical considerations, that libre software is a huge part *of* the
project but it is not *the* focus of the project.

 now, if people want to *ignore* those ethical considerations they are
entirely free to do so and to experience the consequences of doing so
(which, if they piss on anything that is part of this project,
interfering with it or bringing it into disrepute in any way, then to
say that those consequences would be bad for them would be a massive
understatement).

> so I assume emulators of
> proprietary hardware and proprietary games for that hardware out of the
> question.

 they're not [out of the question].  they will not be able to receive
an RYF Certificate, that's for sure, but that's nothing to do with
EOMA68.

 if you recall a couple weeks ago i began writing up the specification
to incorporate the circumstances under which proprietary software is
acceptable, as well as outlining the [rather large] burden of
responsibility that proprietary software vendors will be taking on as
a result.

 if that proprietary software is installable by the end-user (over the
internet) *after* the product ships, that burden is greatly reduced.
if there isn't *any* choice *other* than proprietary software however,
such that that proprietary software might as well already be on the
device, i might however get a bit unhappy about that.

 it's still all forming, basically, but the fundamental underlying
rule is: ethical considerations FIRST.  stop causing people pain and
distress just because they're buying technology devices.

l.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-14 Thread ryan
Actually, I personally take a hybdrid approach to my libre software. I 
focus on the important components being libre, but if some high-level 
software isn't, I can live with that as long as I'm not dependent on it.



So with that in mind, I know I would play some emulators on there. Also, 
if we just focus the EOMA68 projects on fully-libre usecases, we will 
miss out on many mainstream users who are necessary if we want the 
standard (or whatever revision its reached by then) to be at all 
relevant in 20 years. I like the idea of 100% libre hardware and a 100% 
libre software stack, but with easy options for the user to choose to 
add non-free components if they wish (like the Debian non-free 
repository being only a couple of clicks away)


Thanks

-Ryan


On 10/15/2016 12:52 AM, FaTony wrote:

What kind of games are you planning to run?

Because this is very libre focused project so I assume emulators of
proprietary hardware and proprietary games for that hardware out of the
question.

GaCuest:

Hello everyone.

I suppose many of you know the handheld games console project
based on EOMA68 (the provisional name is ZEOMA).

The website (it is outdated (the images are also outdated), when the
project is more advanced I'll update) (thanks to Peter Bouda) is:
http://www.ubrew.it/

The features of the console are:
- 4.5 inch 480x854 IPS screen.
- Resistive touch panel.
- DPad + A B X Y buttons + R button + L button + 2 Analog triggers
+ 2 Analog Joystick (with push button) + Start + Select + Home
+ Vol +/- + 2 extra buttons.
- 4000 mAh battery.
- Stereo.
- MicroSD slot.
- USB 2.0 Host.
- MicroUSB (for charging).
- STM32F072 for controls.
- AR9271 WIFI.

I have done a small block diagram you can see here:
http://george.the-petries.co.uk/shared-write-access/eoma/Block%20Diagram%20ZEOMA/Block%20Diagram%20Console%202.0.jpg

I have placed the datasheets of the components here:
http://george.the-petries.co.uk/shared-write-access/eoma/Datasheets%20ZEOMA/

I have no prior experience designing schematics and PCB, but I will
try to do my best. If I have any questions, I will ask you.

I will publish all the schematics and PCB under GPLv3+.

If anyone have any suggestions or improvement, I appreciate it.

Thanks to Luke for all his help. Also thanks to Alexander for allowing
us to store the files of the project in his server.

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Re: [Arm-netbook] Block Diagram - ZEOMA - Handheld Games Console

2016-10-14 Thread FaTony
What kind of games are you planning to run?

Because this is very libre focused project so I assume emulators of
proprietary hardware and proprietary games for that hardware out of the
question.

GaCuest:
> Hello everyone.
> 
> I suppose many of you know the handheld games console project
> based on EOMA68 (the provisional name is ZEOMA).
> 
> The website (it is outdated (the images are also outdated), when the
> project is more advanced I'll update) (thanks to Peter Bouda) is:
> http://www.ubrew.it/
> 
> The features of the console are:
> - 4.5 inch 480x854 IPS screen.
> - Resistive touch panel.
> - DPad + A B X Y buttons + R button + L button + 2 Analog triggers
> + 2 Analog Joystick (with push button) + Start + Select + Home
> + Vol +/- + 2 extra buttons.
> - 4000 mAh battery.
> - Stereo.
> - MicroSD slot.
> - USB 2.0 Host.
> - MicroUSB (for charging).
> - STM32F072 for controls.
> - AR9271 WIFI.
> 
> I have done a small block diagram you can see here:
> http://george.the-petries.co.uk/shared-write-access/eoma/Block%20Diagram%20ZEOMA/Block%20Diagram%20Console%202.0.jpg
> 
> I have placed the datasheets of the components here:
> http://george.the-petries.co.uk/shared-write-access/eoma/Datasheets%20ZEOMA/
> 
> I have no prior experience designing schematics and PCB, but I will
> try to do my best. If I have any questions, I will ask you.
> 
> I will publish all the schematics and PCB under GPLv3+.
> 
> If anyone have any suggestions or improvement, I appreciate it.
> 
> Thanks to Luke for all his help. Also thanks to Alexander for allowing
> us to store the files of the project in his server.
> 
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