Re: [Audiogames-reflector] Alter Aeon May 2014 Update

2014-05-05 Thread AudioGames.net ForumNew releases room: Dark
Re: Alter Aeon May 2014 Update Hmmm, thats less good Victorious. Ive been a little disappointed that I spent several practices to learn the clerric enchant armor spell, but comparatively little melee armor is enchantable, this combined with the fact itll likely be a very long time until I get

Re: [Audiogames-reflector] Alter Aeon May 2014 Update

2014-05-05 Thread AudioGames.net ForumNew releases room: Dark
Re: Alter Aeon May 2014 Update Hmmm, thats less good Victorious. Ive been a little disappointed that I spent several practices to learn the clerric enchant armor spell, but comparatively little melee armor is enchantable, this combined with the fact itll likely be a very long time until I get

Re: [Audiogames-reflector] Alter Aeon May 2014 Update

2014-05-05 Thread AudioGames.net ForumNew releases room: Dark
Re: Alter Aeon May 2014 Update Yep keyisful, Im quite aware I could ask people for favours with armor etc, but I was more thinking in terms of whether druid would be a fun class to level in terms of activities. While it looks more fun than mage for that it doesnt seem Ill get much mileage out

Re: [Audiogames-reflector] Two new releases from choiceofgames

2014-05-04 Thread AudioGames.net ForumNew releases room: Dark
Re: Two new releases from choiceofgames Hi Jason and welcome to the forum. Im very glad that option has been added, chrome access is tricky at best and lots of people who dont own iphones or android phones have wanted to play these. Ill update the entry in the database accordingly.URL:

Re: [Audiogames-reflector] Alter Aeon May 2014 Update

2014-05-04 Thread AudioGames.net ForumNew releases room: Dark
Re: Alter Aeon May 2014 Update Sounds good. I particularly like the sound of the boat changes (sinse last time I got my boat out I couldnt find anywhere to land at all or anywhere to navigate to), and I also like the idea of a put all/get all command (itll make handling my soulstones much

Re: [Audiogames-reflector] Braillemon status update!

2014-05-03 Thread AudioGames.net ForumNew releases room: Dark
Re: Braillemon status update! I didnt actually realize there was an official blogand website for the game, (I have viewing of sigs turned off on the forum to make reading peoples posts easier), but if so that would certainly be a good option to find the latest version, thanks for letting me

Re: [Audiogames-reflector] Two new releases from choiceofgames

2014-05-03 Thread AudioGames.net ForumNew releases room: Dark
Re: Two new releases from choiceofgames Well Grryf it the games are possible to buy online and play in a browser of your choice that is awsome and will be of help to lots of people who dont want to tangle with chrome or have an Iphone.Could you let people know how this works? is there an

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-02 Thread AudioGames.net ForumNew releases room: Dark
Re: The blind swordsman - a flash audio only game Ive had no luck starting this one at all. When I click the flash object below where it says blind swordsman II get to a page asking me for logue in information and something about some game called league of angels. When I click the link above I

[Audiogames-reflector] Two new releases from choiceofgames

2014-05-02 Thread AudioGames.net ForumNew releases room: Dark
Two new releases from choiceofgames I got this today from choiceofgames. I dont know if either of these are more my genre so Ill probably try other of the choiceofgames first, indeed there are many I havent played, but still their stuff is generally pretty good even in different genres.

Re: [Audiogames-reflector] Braillemon status update!

2014-05-02 Thread AudioGames.net ForumNew releases room: Dark
Re: Braillemon status update! I agree Ive not kept uptodate with this one but would very much like to try the game and see where things are now, but am not sure about wading through over 400 posts to try and find a link. Perhapsdaigonite could do as Aprone has done with several of his games

Re: [Audiogames-reflector] Braillemon status update!

2014-05-02 Thread AudioGames.net ForumNew releases room: Dark
Re: Braillemon status update! I agree Ive not kept uptodate with this one but would very much like to try the game and see where things are now, but am not sure about wading through over 400 posts to try and find a link. Perhapsdaigonite could do as Aprone has done with several of his games

Re: [Audiogames-reflector] Two new releases from choiceofgames

2014-05-02 Thread AudioGames.net ForumNew releases room: Dark
Re: Two new releases from choiceofgames Unfortunately not. There are some free demos and games on their site that can be played in any web browser, however the only way on windows to play their full games is buy them in the chrome web store and play them in chrome, which is not very accessible.

Re: [Audiogames-reflector] Alter Aeon March Update

2014-04-30 Thread AudioGames.net ForumNew releases room: Dark
Re: Alter Aeon March Update I rather like mix and matchwith the classes, albeit some skill groups like the theif shadow stuff or offensive mage or necro spells Ive just not bothered with. I also like things I can experiment with which is why I intend to try bruing and maybe some of the druid

Re: [Audiogames-reflector] Alter Aeon March Update

2014-04-26 Thread AudioGames.net ForumNew releases room: Dark
Re: Alter Aeon March Update Well socheet, to be exactly correct the sounds come from Oriol Gomez MushZ soundpack, though Dentin has configured the mud to output lots of handy triggers which MushZ can then use as well as cutting down on non essential text from the mud and including some very

Re: [Audiogames-reflector] Alter Aeon March Update

2014-04-26 Thread AudioGames.net ForumNew releases room: Dark
Re: Alter Aeon March Update Well socheet, to be exactly correct the sounds come from Oriol Gomez MushZ soundpack, though Dentin has configured the mud to output lots of handy triggers which MushZ can then use as well as cutting down on non essential text from the mud and including some very

Re: [Audiogames-reflector] Advanced Fallen Worlds

2014-04-23 Thread AudioGames.net ForumNew releases room: Dark
Re: Advanced Fallen Worlds I like the sounds of the card list fixes sinse while I tried the old game and had no trouble with the mouseovers, I always had problems telling whos cards in play were whos, which made learning the game a bit difficult especially when there were so many cards to

Re: [Audiogames-reflector] Choose your own CaveVenture

2014-04-22 Thread AudioGames.net ForumNew releases room: Dark
Re: Choose your own CaveVenture Great, I look forward to trying this out and seeing what the new content involves.URL: http://forum.audiogames.net/viewtopic.php?pid=172886#p172886 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Choose your own CaveVenture

2014-04-22 Thread AudioGames.net ForumNew releases room: Dark
Re: Choose your own CaveVenture Great, I look forward to trying this out and seeing what the new content involves. I do agree with frastlin though, a good name for the game might be helpful, particularly since to people who know the style choose your own adventure is very different being a

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-15 Thread AudioGames.net ForumNew releases room: Dark
Re: Kerkerkruip 9 released Okay Dan, I just gave the hyperlinks a quick test. Theyre actually really helpful sinse as I said above I can just click on each of them with Supernovas virtual curser, which is actually slightly quicker even than using the numbers. There were also no alterations to

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-15 Thread AudioGames.net ForumNew releases room: Dark
Re: Kerkerkruip 9 released Okay Dan, I just gave the hyperlinks a quick test. Theyre actually really helpful sinse as I said above I can just click on each of them with Supernovas virtual curser, which is slightly quicker even than using the numbers. There were also no alterations to the

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-14 Thread AudioGames.net ForumNew releases room: Dark
Re: Kerkerkruip 9 released Hi. [[wow]], cant wait to try this one myself, as Aaron said it is afantastic to get an update and I agree with Grryf about the extras. Regarding the status bar, well I personally dont tend to bother with it myself, but it doesnt really cause an issue either, not like

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-14 Thread AudioGames.net ForumNew releases room: Dark
Re: Kerkerkruip 9 released Hi. [[wow]], cant wait to try this one myself, as Aaron said it is afantastic to get an update and I agree with Grryf about the extras. Regarding the status bar, well I personally dont tend to bother with it myself, but it doesnt really cause an issue either, not like

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-14 Thread AudioGames.net ForumNew releases room: Dark
Re: Kerkerkruip 9 released Well I personally like winglulx, sinse it cuts screen clutter and even has a sapi output mode, although until they fix the speech interupt issues Sapi is a bit annoying to use and its easier just to user Supernovas virtual curser. Im not sure on Gargoil sinse its not

Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-13 Thread AudioGames.net ForumNew releases room: Dark
Re: Time of conflict 2.0 major upgrade! I cant wait to try this one myself, and Violinist, simulations in stratogy would be fantastic and just the saort of thing Ive personaly been waiting for. I myself enjoyed the original Toc and have been waiting for this for just as long. As regards

Re: [Audiogames-reflector] First person shooter for the blind - working title Nightfall

2014-04-11 Thread AudioGames.net ForumNew releases room: Dark
Re: First person shooter for the blind - working title "Nightfall" Hi. Interesting thoughts on the game, however I wonder if you have perhaps considdered what has already been done in this area and specifically what sound kews etc have been used. For example, constant environmental wall sounds

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-04-09 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Well Grryf, as I said reading the descriptions of ships on the player select screen was something I noticed was fixed in the update, so if you havent downloaded it yet you wont have that, ditto with the correct lables on the bridge and other

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-04-09 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Funny dan, with the new update it seemed the ship descriptions on the startup screen were okay.I agree about the conflict screen though, fixing that will be a good thing. Im also looking forward to the point you can get more info from the planet

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-04-09 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update well I do have Ios 7.1, though I dont know enough about the os to say whether that makes a difference or not, indeed there may have been some vo updates in the Os that I missed. Ive also not noticed too much of a massive battery drain either,

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-04-08 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Just in case people missed it, star traders now recieved an update which (apart from adding some interesting new ships), also improves vo performance a lot, particularly as regards buttons lables. Now, the zoom out button says zoom out, ditto

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-04-08 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update I havent seen a ship designer in the Ios version yet, and I know android is their primary platform of development so hopefully well see such things in Ios soon.URL: http://forum.audiogames.net/viewtopic.php?pid=171540#p171540

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-04-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 I suspect thats more to do with them just not updating than blog than anything drastic happening with the game. When its released theyll likely let everyone know one way or another, heck they will likely anounce on this

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-31 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Well that is slightly odd sinse I have recieved replies from that address, though I suspect if it was a bug report niels just logged it for future squashing. The duelist issue is indeed a bug and Niels reports itll be fixed in next update. As to combat

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Well Ive finally installed the game and am trying it out, however Im slightly irritated with how hard it is to take on a bigger ship class than yours. In s4 this was too easy, but in s5 it was madeharder, however in s5 invasion it seems near impossible. ill be

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Well Ive finally installed the game and am trying it out, however Im slightly irritated with how hard it is to take on a bigger ship class than yours. In s4 this was too easy, but in s5 it was madeharder, however in s5 invasion it seems near impossible. ill be

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Well Ive finally installed the game and am trying it out, however Im slightly irritated with how hard it is to take on a bigger ship class than yours. In s4 this was too easy, but in s5 it was madeharder, however in s5 invasion it seems near impossible. ill be

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-28 Thread AudioGames.net ForumNew releases room: Dark
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Well Marketing for any independent developer is getting harder these days, which is why even established indi devssuch as Niels bauer have problems. My issue with kickstarter isnt what the money was used for, simply the

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-28 Thread AudioGames.net ForumNew releases room: Dark
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 They certainly cant try the same project again with less of a goal, once its over its over with kickstarter. They can however try another, though how similar or different that has to be from the first I dont know.URL:

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-27 Thread AudioGames.net ForumNew releases room: Dark
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Myself I think they over estimated the amount from kickstarter and the time needed. practically Vi gaming doesnt generate much cash, and though there are certainly of people in the community who will contribute, your not

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-26 Thread AudioGames.net ForumNew releases room: Dark
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Well this wont be the first project Ive seen not get its kickstarter funding for having too large a total for the community, its a shame really. I still do hope the game gets developed and will certainly buy it when it comes

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-25 Thread AudioGames.net ForumNew releases room: Dark
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Well Im looking forward to trying the game when it comes out, sinse while it is true arcade games have a limited life span, at the same time Id like to see something a bit more substantial for Ios than bopit clones when it

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-23 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Well the trouble is those ship icons arent specifically labeled, and while Supernova can hit them as part of the column view I dont really use the information or even find it too necessary.Boarding isnt a problem sinse there is no problem boarding and then

Re: [Audiogames-reflector] Football Chairman

2014-03-22 Thread AudioGames.net ForumNew releases room: Dark
Re: Football Chairman Thanks for letting us know fastfing. I confess however while I am familiar at least with the rules of Football sinse its very difficult to live in the Uk and not be, Im not really anymore familiar with teams or players or the like either sinse sport just isnt something

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-22 Thread AudioGames.net ForumNew releases room: Dark
Re: wayfar1444, a colonization/strategy futuristic mud To be honest, defense is not what I am talking about. Defense systems are for people who want to attack and be attacked. If people want to do that, fair enough and the mechanics should be there. Im thinking however simply an opt out system.

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-22 Thread AudioGames.net ForumNew releases room: Dark
Re: wayfar1444, a colonization/strategy futuristic mud @Fastfinge, I wouldnt mind that situation however no crafting weapons would also make it dam hard to complete ranger goals on a peace planet. Also bare in mind there are practically speaking infinite resources. If you and I were both mining

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-22 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Well Ive noticed that issue with the s5 patches too, sinse I personally always install games into my c:\fun program files folder to keep them away from serious programs and so I have a folder to mess about in (again, curse post xp windows for not letting people

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-22 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Well Adoby X was okay if you got the accessible one, Im not sure about later versions sinse I usually convert streight off anyway. thanks for the convertionSneak. Regarding similarities in the manual, well they arevery much the same in some parts, but have

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-21 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released No the galaxy map is really only useful for looking at each individual system for its prices etc. Ill see about putting a text map together, but in the mean time your best option is to save the game, find where systems are, and then restart from where you

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-20 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Well as I said report the bugs to the developer, Im only sorry I cant see more of the game myself. As to Battleships and starbases, well in s5 and s4 the option to atack the starbase should appear in any system under attack, ie, one where you can do combat

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-20 Thread AudioGames.net ForumNew releases room: Dark
Re: wayfar1444, a colonization/strategy futuristic mud It is just this sort of thing that sort of puts me off muds, indeed Id much rather play without any other players at all . the day my stuff gets attacked or hacked or whatever is the point I quit. This is always whats put me off trying

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-19 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released I doubt that dummy missiles would cost no ap, however capturing both a battleship and a carrier could be fun, capturing a ship was hard enough in s55.URL: http://forum.audiogames.net/viewtopic.php?pid=169305#p169305

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-19 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released I doubt that dummy missiles would cost no ap, however capturing both a battleship and a carrier could be fun, capturing a ship was hard enough in S5, you literally had to farm battledroid until half your crew was robotic.URL:

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-19 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released @Drg, what Sneak said is right. The menue for your crew both in boarding combat and hiering is the same, just remember the order of numbers officers, crew, pirates, mariness, battle droids, and you can see your crewand how many enemy crew officers etc are

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Hmmm, well see that Unfortunately I wentURL: http://forum.audiogames.net/viewtopic.php?pid=169115#p169115 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released H, well thats one Ive not run into. Then again Ive done something very silly and left my copy of the game on my desktop when Im at my parents with my laptop which isnt good, so unless I can find a way to download another copy of the game Ill likely not tget

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released The problem is I dont have my link either, sinse guess where the E-mail with it in is? . As I said something of a mistake. Ill see if I can find the history on the bbmicro site itself, but if not Ill either have to ask niels nicely or just wait for a bit before

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released @Sneak, first might I suggest editing your forum posts rather than adding lots of one sentence posts in a row, this is a forum not a chat system after all and they do rather clutter things up. Regarding scattergun, Ive tried it when i cant get the ecm to work

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released I dont have access to the server that holds the mail for that account unfortunately, as its administered by a friend, but Im not going to panic about this too much as Ill get to play the game soon, its not as if things are perminantly lost.URL:

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Hi Sneak. Just drop the dev an E-mail, the contact address is in the manual I believe, sinse this is a beta he would likely find bug reports helpful.As to updates, well they work the standard way through patches. Youll get an E-mail telling you the new version

Re: [Audiogames-reflector] Rundercover - an audio game that gets you in shape!

2014-03-17 Thread AudioGames.net ForumNew releases room: Dark
Re: Rundercover - an audio game that gets you in shape! Hi Dkkg, great your considdering something for in doors. Id love to say my little trampoline was for some incredibly inovative game of some sort, but in truth it wasnt, indeed Im particularly interested in an in door physically active

Re: [Audiogames-reflector] Pocket Dungeon: Underground Labyrinth

2014-03-16 Thread AudioGames.net ForumNew releases room: Dark
Re: Pocket Dungeon: Underground Labyrinth I dont know if this will have enough exploration text to suit me, but Ill give it a try at some point anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=168887#p168887 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-16 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released I dont think clipboard would work for smugglers games sinse your talking a full scale interface and need to click on objects. Ive met enough people who got through the game with nvda or window eyes without trouble to make me wonder if the issue is one of

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-16 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released I dont think clipboard would work for smugglers games sinse your talking a full scale interface and need to click on objects, meaning you need some sort of virtual curser rather than instant text speech. Ive met enough people who got through the game with nvda

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-16 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Yep, I vaguely remember an artifact clicking issue but I cant recall whether it was 5 or one of the versions of 4 it came in. I would recommend trying invasion though sinse its a very different game and different experience from 5, both in combat and in the

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-14 Thread AudioGames.net ForumNew releases room: Dark
Re: wayfar1444, a colonization/strategy futuristic mud Well I know the developer said hed introduce a where command to find different biomes, which should make finding terrain much easier. with a starship I suspect Ill end up building rather than bying one, but I want to finish ranger first. A

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-14 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Well this is proving fun. I especially like the new combat skills system. its now like a ccg, and new skills are drawn from the pack each turn. Also, for people who had shenanigans with the skill bar, the up and down buttons scroll them quite nicely, which is

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-14 Thread AudioGames.net ForumNew releases room: Dark
Re: Smugglers 5 invasion released Well I got a little distracted playing with monsters on my Iphone, however the game looks awsome from what Ive seen. I also love the idea of unlockable miniquest stories as extra purcheces, sinse its a way to add more to the game and the explorable worlds in s5

Re: [Audiogames-reflector] Unwritten Legends: RP-enforced mud

2014-03-13 Thread AudioGames.net ForumNew releases room: Dark
Re: Unwritten Legends: RP-enforced mud Moderation! Even tif this isnt absolutely a newly created game, its the first weve heard of it, which qualifies this topic to be in the new releases room so Im moving it.After all, that is where other new mud topics go.URL:

Re: [Audiogames-reflector] Rundercover - an audio game that gets you in shape!

2014-03-13 Thread AudioGames.net ForumNew releases room: Dark
Re: Rundercover - an audio game that gets you in shape! Well I do love the idea of the game, but the problem for me, and likely for a lot of other blind people as well is that unrestricted running is pretty dangerous, heck, this is why I do my own running in doors, on the spot on a small

Re: [Audiogames-reflector] Rundercover - an audio game that gets you in shape!

2014-03-13 Thread AudioGames.net ForumNew releases room: Dark
Re: Rundercover - an audio game that gets you in shape! Ive never actually been that clear on what inception is or what it does sinse the words about the game have been pretty vague, heck, Im not even sure what kind of game it is.URL: http://forum.audiogames.net/viewtopic.php?pid=168626#p168626

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-13 Thread AudioGames.net ForumNew releases room: Dark
Re: wayfar1444, a colonization/strategy futuristic mud Thanks Alec, however Ive had to pretty much stop most things accept hunting as I cant advance anymore until i finish the ranger, and I still have 30 creatures to slay, though hopefully that should be doable.URL:

Re: [Audiogames-reflector] Rundercover - an audio game that gets you in shape!

2014-03-12 Thread AudioGames.net ForumNew releases room: Dark
Re: Rundercover - an audio game that gets you in shape! Do the bone conduction headsets let the phone pickup your movements more acurately? i thought they were just sort of an alternative to headphones which didnt cutoff external noise as much sinse theyre recommended for blindsquare to let you

Re: [Audiogames-reflector] rpg quest, game for ios

2014-03-12 Thread AudioGames.net ForumNew releases room: Dark
Re: rpg quest, game for ios That sounds cool, but perhaps its worth mailing the dev about the targeting issuesinse the more games that are fully accessible the better, especially rpgs type games.URL: http://forum.audiogames.net/viewtopic.php?pid=168469#p168469

Re: [Audiogames-reflector] rpg quest, game for ios

2014-03-12 Thread AudioGames.net ForumNew releases room: Dark
Re: rpg quest, game for ios I remember eading the applevis entry on monster kingdom, however the lack of access and need to engage in random poking put me off trying it, though if this is fixed I well might enjoy the game, sinse a little story is better than none for me at least.URL:

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-11 Thread AudioGames.net ForumNew releases room: Dark
Re: wayfar1444, a colonization/strategy futuristic mud Thanks Element, that is a good suggestion. I did talk to the developer on chat and he said hes add a where command to the todo list to make locating biomes easier, sinse right now its lack of sand that is making producing the food

Re: [Audiogames-reflector] rpg quest, game for ios

2014-03-11 Thread AudioGames.net ForumNew releases room: Dark
Re: rpg quest, game for ios Well bladestorm, Ill probably have to give haypy monster another try with Ios 7, sinse one problem I found severely annoying in the game was that vo just didnt read what was on the screen that efficiently, there was far too much stuttering and other elements that

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-11 Thread AudioGames.net ForumNew releases room: Dark
Re: wayfar1444, a colonization/strategy futuristic mud Thanks element, Ill definitely check out that desert though as my colony is at 68-7 itll be a work. as for your old buildings, thats a really nice offer, but to be honest I enjoy the crafting process, which is exactly why Im looking for

Re: [Audiogames-reflector] rpg quest, game for ios

2014-03-11 Thread AudioGames.net ForumNew releases room: Dark
Re: rpg quest, game for ios Tinman make gamebooks, though what how detailed they are I dont know. Regarding haypy monster, I sort of got irritated with the lag while exploring, and battles seemed a lot going on at random indeed I believe I missed several messages about where I was going and

Re: [Audiogames-reflector] Rundercover - an audio game that gets you in shape!

2014-03-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Rundercover - an audio game that gets you in shape! Well this sounds fun, and sinse I run each morning everyday for 15 minutes itd work, however like other people there is a problem with the actual running part. I do mine inside on a small trampoline, sinse itd be pretty dangerous for me to

Re: [Audiogames-reflector] rpg quest, game for ios

2014-03-10 Thread AudioGames.net ForumNew releases room: Dark
Re: rpg quest, game for ios Well the cavnasURL: http://forum.audiogames.net/viewtopic.php?pid=168190#p168190 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] rpg quest, game for ios

2014-03-10 Thread AudioGames.net ForumNew releases room: Dark
Re: rpg quest, game for ios Well the canvas principle at least isnt new. There are plenty of graphical freeware games whos underlying txt is written to the screen and then converted, although i do sort of find it ironic that on a platform where in theory anything written should be readable the

Re: [Audiogames-reflector] rpg quest, game for ios

2014-03-10 Thread AudioGames.net ForumNew releases room: Dark
Re: rpg quest, game for ios Hmmm, this is very odd. I know the game I saw in the ap store was called rpg quest (a fact Im actually certain of sinse quest was part of the string I had in the search box). however, on [ purchiced list of games its listed as rpg text adventure.The developer is

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-09 Thread AudioGames.net ForumNew releases room: Dark
Re: wayfar1444, a colonization/strategy futuristic mud well Im giving this one a try sinse for a mud it sounded really fun, but I cant turn the map off or find any of the settings commands at all. Ive tried typing @press showmap off, but I just get some weerd thing about sending stupid messages

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-09 Thread AudioGames.net ForumNew releases room: Dark
Re: wayfar1444, a colonization/strategy futuristic mud Thanks Stewie, I ealize I was typing the command wrong, I didnt click it was prefs as in preferences and thought it was press, like press a button, silly me. have just built my shelter, so well see what happens next, though I had to stop as

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-09 Thread AudioGames.net ForumNew releases room: Dark
Re: wayfar1444, a colonization/strategy futuristic mud Well Im doing okay, but Im having trouble locating the basic resources especially metals. As the ascii resource map isnt accessible is there another way to locate them that Ive missed? sinse as it is going room to room and typing survey

[Audiogames-reflector] rpg quest, game for ios

2014-03-08 Thread AudioGames.net ForumNew releases room: Dark
rpg quest, game for ios Before people get excited, I will say this name is somewhat missleading, however of all the Ios games Ive tried this is the only one to work with Vo so I might well mention it. The game is very much a grinder of the same variety of dragon tavern, time hunters etc. Choose

Re: [Audiogames-reflector] rpg quest, game for ios

2014-03-08 Thread AudioGames.net ForumNew releases room: Dark
Re: rpg quest, game for ios I saw the quest now one when searching for this but didnt fancy the payment. Any that actually have description or are they just rind away hitting one button again and again.URL: http://forum.audiogames.net/viewtopic.php?pid=167953#p167953

Re: [Audiogames-reflector] rpg quest, game for ios

2014-03-08 Thread AudioGames.net ForumNew releases room: Dark
Re: rpg quest, game for ios I saw the quest now one when searching for this but didnt fancy the payment. Any that actually have description or are they just rind away hitting one button again and again.One thing I will say is I was relieved to find a game that actually worked with vo, sinse

Re: [Audiogames-reflector] rpg quest, game for ios

2014-03-08 Thread AudioGames.net ForumNew releases room: Dark
Re: rpg quest, game for ios No idea, just search rpg quest in the ap store.URL: http://forum.audiogames.net/viewtopic.php?pid=167956#p167956 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] rpg quest, game for ios

2014-03-08 Thread AudioGames.net ForumNew releases room: Dark
Re: rpg quest, game for ios Well it isnt exactly the most full featured game, I was rather disappointed by lack of levels which is why Id be interested in something with a bit more by way of propper exploring or quests.Still, if you want to smack monsters its there and I admit it is a relief to

Re: [Audiogames-reflector] More Accessibility enhancements coming to A Dark Room for iOS in March

2014-03-05 Thread AudioGames.net ForumNew releases room: Dark
Re: More Accessibility enhancements coming to A Dark Room for iOS in March Awsome! Ive been thinking of playing the game again, I particularly want to try hard mode but do it a little more strategically so I dont wind up stuck so I might try that out.URL:

Re: [Audiogames-reflector] More Accessibility enhancements coming to A Dark Room for iOS in March

2014-03-05 Thread AudioGames.net ForumNew releases room: Dark
Re: More Accessibility enhancements coming to A Dark Room for iOS in March Awsome! Ive been thinking of playing the game again, I particularly want to try hard mode but do it a little more strategically so I dont wind up stuck so I might try that out.Btw Amir, you recently sent me a link to a

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-03-04 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Well its been a while sinse I checked in, but it is looking fun, although i still need to get up and running with trade wars and some of the other games. I will say though Buz more was amusing! I have a friend who is a weedster who would

Re: [Audiogames-reflector] Legend Of Aljerer

2014-03-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Legend Of Aljerer @Trenton, if you want people to share the game, why dont you E-mail tom lorimer from www.whitestick.co.uk, he has the most comprehensive list of browser games including a couple of logd mods, so that might be a nice way to find more players.URL:

Re: [Audiogames-reflector] Legend Of Aljerer

2014-03-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Legend Of Aljerer Well Ill give it a go if I have some extra time, and Im pleased to here about the unlockables.URL: http://forum.audiogames.net/viewtopic.php?pid=166941#p166941 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Sengoku Jidai 2.6 (+Kamikaze map)

2014-03-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Sengoku Jidai 2.6 (+Kamikaze map) Well Im glad there is now a training mode. I really like the idea of the game, but To be honest I al; always found things rather confusing since the map just seemed to be half a billion different random japanese people and before Id even determined where

Re: [Audiogames-reflector] Sengoku Jidai 2.6 (+Kamikaze map)

2014-03-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Sengoku Jidai 2.6 (+Kamikaze map) Ah, well that unfortunately was part of my problem since before I got an idea of how things worked people were already doing stuff and it seemed you couldnt really overview but needed to go from one character. In some ways I wonder if the game would be

Re: [Audiogames-reflector] Sengoku Jidai 2.6 (+Kamikaze map)

2014-03-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Sengoku Jidai 2.6 (+Kamikaze map) Well Slj I agree on the confusion, and yes it might just be a matter of personal choice however personally based on the fact that Ive had success with other stratogy games such as time of conflict, sound rts and castaways, I do wonder if perhaps there are

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-02-28 Thread AudioGames.net ForumNew releases room: Dark
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Im a little busy to beta test myself, plus I believe you need a working mail address on Iphone, and for some reason my Iphone doesnt like my mail server, but Ill certainly grab this as soon as it comes out.URL:

Re: [Audiogames-reflector] Legend Of Aljerer

2014-02-27 Thread AudioGames.net ForumNew releases room: Dark
Re: Legend Of Aljerer Well I will say Algera has things like the dreamworld which are fun as well as lots of random locations and activities that even dragons of myth didnt have, but Im less keen on the fact that the actual exploration of the forest is so miner to the game.Improbable island was

Re: [Audiogames-reflector] Tin Star an Old West adventure released for ios/android

2014-02-27 Thread AudioGames.net ForumNew releases room: Dark
Re: Tin Star an Old West adventure released for ios/android Hmmm, Im not %100 sure Id call zombi exodous an rpg. Lack of random encounters or ways to build your stats outside the story, not to mention more complex actions. Id personally describe it as a gamebook, albeit a very good one with

  1   2   3   4   >